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OpenToonz : Character Rigging : Part 2
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- Опубліковано 11 лют 2017
- Opentoonz Character Rigging Part 1 -- • Opentoonz : Character ...
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Walk Cycle Part 2 Motion Key Frame Animation -- • Walk Cycle Part 2 (Mot...
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Walk Cycle Part 1 Frame By Frame Animation -- • Walk Cycle Part 1 (Fra...
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3D ANIMATION WORKFLOW -- • 3D ANIMATION WORKFLOW
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OpenToonz Advance Animation & Compositing -- • OpenToonz : Advance An...
To be honest, i've learned from your three (till now) tutorials much more then from any other. Great tutorials!
Thanks for the support :)
Debraj, maybe you can help: you have a big gap in the lower arm contour of the character. Thin line appears in this place in edit mode and it's ok, but i can see it also on the final render image.
plus.google.com/u/0/109514611188920305480/posts/YHt6SvKdhgn
I can't think you enough for these Debraj. You're posting the most useful OT tuts of any on UA-cam. My only wish is that you'd provide sample files to make it easier to follow along.
Regardless, you rock. Please keep this up.
Not only you taught us how to do rigging in OpenToonz, but also some techniques that would make our works easier. Thank you so much sir :)
Thanks sir.. This is so helpful😊
Great tutorial, and I'm especially fascinated by the part at 14:17 discussing another trick of using skeleton bone tool, particularly on how to roll the labels up and down to change different drawings of each limb or facial expression. I would like to learn how to do it properly when animating an character. Thanks!
This tutorial is gold. Thank you very much debraj, great job.
I am learning from your very good tutorials on opentoonz. Trying to replicate what you are doing on Opentoonz Character Rigging part 2, I was stuck when it comes to hook tool! The hooks are not following the point where I supposedly hook them on! I tried to replicate that on both version 1.1.3 and 1.1.2 of OpenToonz and still stuck on that dilemma. I really would like to continue learning OpenToonz from you. Thank you very much for your tutorials.
You should write a book!!!! The best tutorial on the internet!!!!!!
Best tutorial in youtube on animation 🙌
omg this part more amazing than part 1
You are genius..... 👍👌
Thank you very much for doing this tutorial it helps me a lot.
can you save the bone tool and replace different character to perform the same action? Example if I have Character#1 rigged for walk cycle, then I can simply put Character#2 on the same bone rig? This way I can avoid redoing same walk cycle for character#2 and so on. Does OpenToonz provide that functionality?
The best tutorials on opentoonz!!
Thanks a lot :)
Thanks for sharing the video.
ur tuturias r osm ! thanks for sharing your knowlegde ! thanks alot !
At 13:19 how are you moving around the different body parts? [Edit: I used Vector Levels] After I select and collapse all body parts/columns (then create mesh and rig the skeleton), all the body parts are then part of a single level on a single Column, and will not move around individually. It is 2021, so maybe something has changed. Thank you.
awesome tutorials man!
Great work.
12:55
Bhai jab bhi mai sub sheet coloum ka mesh banatahu to us time to sahi chalta hai
Magar save karke dobara open karta hu
To subsheet or uska mesh ahow nhi karta screen par
Great tutorials! I must try this plastic tool rigging.
awesome opentoonz tutorial as always. thanks~
awesome tutorial Debraj!! thanks!
please make more Opentoonz tutorials tips and tricks
You a good teacher thank you very much.
Hey @DebrajSarkar do you know if there's any way to connect a coulomb to a plastic mesh, so when the mesh distorts (because of the animate skeleton tool) that coulomb will follow the distortion on the mesh?
The result would be sort of like you did here, but it wont work with ordinary hook points.
PS: If there is no way can you "bake" a plastic meshes animation into a toonz layer?
Thank you very very very much! You are the best!
Really awesome tutorials on animation. Appreciate it so much! Which animation program do you like best so far?
GOD bless you.
Wow I love your videos !!! Ive tried this one with hooks but could only get it to work on raster layers..... Does it not work the same way on vector ? Many thanks .Mike
The hook tool doesnt work for me, i place the hooks in the three corners but they dont move when i play the animation. Any ideas why?
wowowowowo awesome bro, I am following from the beginning. Can we combine skeleton switching of Sprite and plastic to have good control animation?
Amazing video! Thank you!
Brilliant, thank you.
How to save riiged charecter and use it on another project multiple times
How did u do the hand swap thigny?
WOW
THANK YOU
HELLO.
Can you please tell me how to improve rendering speeds in opentoonz
incredible! thank you for sharing. do these bones/meshes deform with beziers (like in toonboom?)
Not yet... hope they are gonna add that too later on. but you can get that result by using plastic deformation too. Thanks :)
the bottom video is mlssing, where do you get the hook tool from ?
Expand the tools bar, it is there
I don't see the A B squares in my schematic view, what happens???
just click on "switch outpot port display mode" at the end of the stage schematic window
Do you draw pictures by opentoonz or photoshop
I actually stood up and clapped.
How to create our own character
Useful tutorial, but the accent makes things a bit harder to listen to
Please simplify your language
you never show the animation