I hate to be that guy... But did you know, that they lied to us about Spinach? They had a little typo in the research scripts and were also testing dried spinach and not a fresh batch. So, you might be better off eating a steak instead.
I'm guessing Light Armor, Two Handed, Smithing, Alchemy maybe a magic skill or Enchanting. Doesn't sound too interesting if you ask me. I'd rather see a Orc Druid/Shaman build with Triumvirate.
The Valenwood forests are unimaginably hostile and complex. Everything about them seems to scream that civilized folk do not belong there. Every aspect of the forests are as if the god ruling them was screaming at you to move aside from its way. But an orc does not move when demanded to by another, even a Divine, just as Malacath didn't. When the wilds of Valenwood told them to move, the Orsimer planted their feet firmly in place, held up their shields, and cried back: "No, *you* move"
I'm relatively excited yet also disappointed that they chose High Rock/Hammerfell as the next locale for Elder Scrolls 6 (if the teaser trailer actually is one of those; it definitely isn't Valenwood).
Keeping it faithful to the lore would be tough. I imagine you would have to have the majority of the map procedurally generated and regenerated after certain time intervals, but keep the general lay of the land and the location of the few settlements static. Also you would have to divide the map into static biomes that determine the kind of foliage and mobs that spawn when the procedural generation happens. And then there would be the Bosmer tree-city things that constantly move throughout the province, which would be tricky to code but really cool hubs for players to come to. It would be really sick but an absolute challenge to code and probably well beyond the abilities of Bethesda’s engine.
@@zombiedemon1762 it's funny though because technically they are all mer races including orc (orisMER) so now there are a type of her for every other mer....
@@zombiedemon1762 no there is man, mer and beast races. Beasts are Argonians, and khajits, mer are all the elf races (orismer, dwemer and falmer included) and the rest are human races.
@Mikayla Vandemark. Thanks. I hope there are more beast races than whats playable in Skyrim. A bunch of Skyrim fish man and mermaid races would be cool.
Thank you Drew (& FudgeMuppet as a whole). I had no idea of the existence of Wood Orcs before this, despite always starting every game’s first playthrough as a Bosmer. I don’t play ESO, so I haven’t seen all the regions it portrays. I have been so interested in seeing Valenwood, Elsweyr & Black Marsh in the single player games, so I am always happy when ESO footage is used to show me what I am missing. I own the game and Summerset expansion, but never seem to get into MMOs. Thank you for all the wonderful lore & discussions.
I'm currently running my wife and her friend a D&D game based in 3rd Era Tamriel, and you're videos have been amazingly useful in helping me come up with Quests for me to send them on! Thanks, FudgeMuppet!
They should do a game in Valinwood , imagine the replayability with tree's that move around on their own . It could be like a completely new map every time you play .
I think another cool Wood Orc build is making a Wood Orc Shaman. Primarily using a mixture of Alteration, Restoration and Light Armor, along with atronach/animal summons and One-Handed.
Thanks for sharing this, FudgeMuppet! I was literally planning on finalizing a Wood Orc playthrough (actually my first Orc playthrough ever) for Skyrim today, and this video has been useful for soldifying some decisions :) Sidenote, it's kind of a meta-commentary on how ostracized Orcs are, that I've been playing since the Oblivion era and this is the first Orc playthrough I've even considered. Looking forward to it, though!
Yeah I agree orcs aren't often the first idea when you're starting a new game... I plan making a ninjorc Just for fun Sneaky big orc, because I like having very odd looking characters in oblivion, and in oblivion you can make an orc kinda look like shrek
My characters I have more in depth names based off real world names and mythology and fantasy and languages that can pertain to their play style. Like the name of my Restoration master character is: Julius Asclepius Marudeamhan, he is an Imperial and as such Julius pertains to Julius Caesar and the Imperial race is based off the Roman Empire in many ways. Asclepius is a god of healing in Roman Mythology. Marudeamhan roughly translates to demon slayer.
DEFINITELY liked and enjoyed watching and listening to you talk about the Wood Orcs. Didn't know anything about this race of Orcs, until this vid. Happy Holidays and a Happy New Year, FudgeMuppet!
Finally, a deeper look at the lore of Ark II. Seriously the fact that an elder scrolls map hasnt been released with relative fauna is a shamefully missed opportunity. That would be lit.
Hey guys, love the good work! I recently came upon your banshee build when looking for wood elves builds, and thought that a remaster of that build would be great! Just a suggestion...
I wonder if there are groups of the Ancient Falmer serve Trinimac? Would they had become the Snow Orcs that inhabits the Peaks of Skyrim or even High Rock?
No, from what I've interpreted that the Falmer were kinda their own thing and Trinimac was a renowned hero in Summerset isle and didn't have much interaction with the outside world until the Chimer left with Veloth.
@@AnnabelRoss6789 I mean at some point, apparently it was also said that Trinimac at one point became a much more popular god than Auri El, so probably words got around and gotten to few elves outside of summerset isles.
I dig this idea and kind of do it already... An Orsimer that wears light armor (but a heavy shield), conjures his bow, sword, and spirit wolf (later an atronach). Only reason i change to the other summons is due to limitations on the familiar. I'd love to see more done with the Conjure Familiar spell, say being able to choose from different ones or at least applying perks to it. Alchemy and Restoration (with an emphasis on healing and avoidance of necromancy) are also important. There's more, like Sneak, but those are more based on individual preference.
It’s quite possible, and even likely that “project Greenheart” was the name of an elder scrolls 6 dlc set to take place in valenwood similar to how hammerfell was supposed to be a dlc for Skyrim, however it’s likely that particular idea was scrapped to make elder scrolls 6 in hammerfells case and Dragonborn in Skyrims case. it’s also possible that project greenheart is just the basic doctor scribbles for elder scrolls 7 or 8
my last/current Skyrim playthrough was a roleplay-heavy run, as a cannibalistic Hircine-worshipping Orsimer Lycan from Valenwood, with a bunch of immersive camping and hunting mods, with very limited fast travel, and I've been writing in-character journal entries every few in-game days, and it's by far the most immersive game I've ever played, and the closest to Tamriel I've ever been. I've yet to play another game that's as engrossing and accessibly customizable, with a rich enough world to allow for such experiences
I dig this idea, and kind of already do something like this...An Orsimer with light armor (but heavy shield) that conjures his bow, sword, and spirit wolf (early levels anyway, later it's a flame atronach). I told some friends a while back i'd like to see more options for Conjure Familiar, with a person being able to choose from different animals, maybe even with different stats and abilities. Alchemy (i don't use poisons, but could see them being incorporated) and Restoration (emphasis on healing and avoidance of necromancy) are also important. There's more, but most of that is personal preferance.
I belive orcs are a race of mer I also belive they are closely related to goblins and ogres that's why they look so different to humans and normal elves/mer but I also belive they had been on tamirel before most other race most likely like the kahjit and other races that they inhabited the mountains of wrothgar and the forest of valen Wood it does make some sense
Greetings Fudgemuppet, Our Board-members have elected to inform you of the lack of Savants in the land of Skyrim, and the current migration of *Savants* from lands such as Morrowind, Elsweyr, Cyrodiil, High Rock and others in light of the wars and opportunities for forlorn knowledge presented in Skyrim. We learned that Hermeus Mora's influence has been growing in the Sea of Ghosts, and many seekers of knowledge has ventured there to worship Mephala's Brother. We ask you to tell us more about these Savants in an upcoming lesson about ways people live in the world and how they *build* upon their skills and characteristics. Please raise your thumb in approval everyone, so that these fine scholars can see our desires. -Hlaalu Inc.
I can imagine the Wood Orcs venerating some form of Y'ffre and an Aspect of Malacath since they live in the forest, but their religion and culture should have a distinctive feel to the Northern Orcs if there is a game in Valenwood to make things more immersive and interesting
I think if Bethesda wanted to they could definitely make different types of regional orcs. The harsh and brutal “mountain orcs” in Skyrim with their rough and crude armor. The more ornate “valley orcs” who serve and forge valiantly in the legion. And these wood orcs now. That could provide potential for new creative openings and explain the different in orc metal work between games
I've recently started playing ESO, and now I've realised... how on earth are you getting footage of these hostile enemies right up in their face? Are you going invisible??
Orsimer are undoubtedly my favorite race on Tamriel. No race could come close to the sacrifice and hardship the orcs have endured and still be a surviving people. The Dwemer could not the Falmer were shattered yet orcs will and always remain.
Only one issue with the content Drew, why the heck does the guard with a lit torch on his back not burst into flames? Things we want addressed in ES6 methinks.
Out of all the races I feel id want to be an orc. The structure of life and the fact that there god speaks with them and blesses those worthy intrestes me.
I honestly think it would be cool to give the Wood Orcs a slightly different color of skin than the northern Orcs. Give them a slightly lighter shade of green skin and make them not have tusks to make them unique but other than that still look like orcs
@@troublewakingup I picture wood Orcish communities mostly being found deep in the forest where the canopy is very high and thus having a lot of shade with strongholds having having tree house watchtowers in trees similar to redwoods so that they can have a strategic position up high which makes them harder to detect. Also imagine them having Bosmeri influence in their religion and imagine them venerating an Orcish aspect of Y'ffre since they live in the forest but not having to adhere to the green pact since they also worship Malacath. I can also see a normal Orcish settlement in Valenwood that didn't worship Y'ffre and didn't have the same respect for the forest as the wood Orcish clan which would make for an interesting quest if it lead to conflict (if the game was in Valenwood)
@@troublewakingup I think it would definitely be a good idea for Bethesda to make wood Orcish culture and religion unique to the norther Orcs and expand upon them in a potential Valenwood game. Definitely would be cool to have their own aspect of the forest god (Y'ffre) where they have some sort of forest guardian deal with him where they are guaranteed protection forever by the forest so long as they respect and protect it but don't have the same rules as the Bosmer. As a result they would be very wary of outlanders and not allow anybody to hunt or forage on their lands without service to the clan and the forest in some way (which would give them a questline). Would be cool for them to have more of a focus on light armor and sneak than the northern Orcs so they can ambush foes easily. They should also worship some form of Malacath ofc but maybe have it be like a blend of Malacath and Y'ffre to make them more unique and interesting and give them a more alien feel. Idc what color their skin would be but they should look different from regular Orcs from living in the forest for 7000 years
I wonder what would become of the Dragonborn's soul upon death if they were Argonian: Would it be assimilated by the Hist, or would a dragon soul be too much for them; we know from the case of Durnehviir that dragon souls are different from those of mortals, and can't be destroyed or bound as easily. Would Akatosh get dibs considering it's a Dragon soul? In fact, this question is just as valid for the other races: would a Nord Dragonborn who worships the Nordic pantheon still go to Sovngarde? What about a Dark Elf that worships the Reclamations? Or a Redguard that honors the traditional Yokudan religion? Subject for a future video perhaps? I know you've already done a video about the various Tamrielic afterlives, but what about for an individual like the Dragonborn, who's very nature courts the attention of various types of deities.
In my headcanon if the Last Dragonborn is a race of man they mantle Talos, if they're a race of Mer they become a new God to counter Talos, if they're a beast race they become an honored champion/god king and lead the race to new untold prosperity eventually becoming an actual god that sparks the Dominion purge of beast races.
Realistically if you look at the main story of the game and DLCs you end up with the following most likely choices for TLD's soul. 1) They mantle or become a new God. 2) The dialogue in Sovengarde doesn't change regardless of race suggesting they will go to Sovengarde regardless of race. 3) Dragon Souls are not destroyed in the Lore which suggest perhaps TLD's soul can not be destroyed and therefore trapped on Nirn until the end of the Kalpa. 4) In the Dawnguard DLC you defeat Harkon regardless of being a Vampire or not suggesting TLD could be a Vampire Lord and now Molag Bal has claim to their soul. 5) In the Dragonborn DLC you defeat Mirrak, in order to do this you become champion of Hermaeus Mora suggesting he now has claim to TLD's soul. Of these 5 things I believe number 1 or number 5 are the most likely. With number 5 being in the lead because Bethesda can just write TLD off by placing them in Apocraphia and should they choose to later release TLD from Apocraphia during a great battle perhaps another invasion from Akavair pitting TLD against the Neravirne as the ultimate battle for Nirn leads to its destruction and end of the current Kalpa.
I think depending on how devout a follower of the Green Pact the person is they might only be allowed to buy plantbased resourced harvested outside the Valenwood.
They’re so strong because they eats their spinach
It's made me learn to always eat the greens on my plate
Popeye the sailor orc.
I hate to be that guy... But did you know, that they lied to us about Spinach? They had a little typo in the research scripts and were also testing dried spinach and not a fresh batch.
So, you might be better off eating a steak instead.
That wasn't spinach.🤢
~Popeye music plays~
Do a Wood orc build
10 points for gryffindor you my man i agree with
That would be cool to see I'm on about getting back into Elder Scrolls Online
@@spartanhuntergaming is it recommended?
@@iwanvandenberge5994 to you?
I'm guessing Light Armor, Two Handed, Smithing, Alchemy maybe a magic skill or Enchanting.
Doesn't sound too interesting if you ask me.
I'd rather see a Orc Druid/Shaman build with Triumvirate.
Wood Elf: Damn I wanna build a house but can’t cut down trees for wood!
Wood Orc: I’ve got you, champ!
meanwhile faendal :D
@@crimsonone3401 lol
Lol
They're coming out of the woodwork!
Cute pun
This.
That they are 🍷🤣
Just take my like and make more throughout life my friend
Ah, shit. Here we go again!
Orc: eats veggies
Bosmer: 😱
Orc: wanna see me do it again
Vegan Orcs.... truly a terrifying species
Orc: "I eat 100% of my veggies, 100% of the time."
Probably a sheit tonne of crickets and mushrooms kinda like a gorillas diet🙂
@@obijuanquenobi1911 990pl⁰
Vegans horrible things
The Valenwood forests are unimaginably hostile and complex. Everything about them seems to scream that civilized folk do not belong there. Every aspect of the forests are as if the god ruling them was screaming at you to move aside from its way.
But an orc does not move when demanded to by another, even a Divine, just as Malacath didn't. When the wilds of Valenwood told them to move, the Orsimer planted their feet firmly in place, held up their shields, and cried back:
"No, *you* move"
Just awesome. ✊
Captain Orsimer: Civil War?
WOW! Literally just talking to my brother about Wood Orcs and how we could do a Wood Orc Build. Time to hit the drawing board...
do it you must for the orcs demand it :]
So this is where one of my favorite Skypothesis builds started!
Valenwood would be an absolute gorgeous area for a new elder scrolls game
I’m imagining the atrocious frame rate
I'm relatively excited yet also disappointed that they chose High Rock/Hammerfell as the next locale for Elder Scrolls 6 (if the teaser trailer actually is one of those; it definitely isn't Valenwood).
Keeping it faithful to the lore would be tough. I imagine you would have to have the majority of the map procedurally generated and regenerated after certain time intervals, but keep the general lay of the land and the location of the few settlements static. Also you would have to divide the map into static biomes that determine the kind of foliage and mobs that spawn when the procedural generation happens. And then there would be the Bosmer tree-city things that constantly move throughout the province, which would be tricky to code but really cool hubs for players to come to. It would be really sick but an absolute challenge to code and probably well beyond the abilities of Bethesda’s engine.
@@rhett5058 shadows everywhere lol fps down the tube
If the towers theory is correct, it’s Highrock for sure
Love these guys. Wood elves are my favorite race and orcs are a close second, so this is a match made in heaven for me.
The last time I was this early there was only one type of elf
I thought there was only one type of orc. Now we should have HIGH ORC,DARK ORC,SNOW ORC,and WOOD ORC. Another ORC race for every Elf race.
@@zombiedemon1762 it's funny though because technically they are all mer races including orc (orisMER) so now there are a type of her for every other mer....
@@zombiedemon1762 no there is man, mer and beast races. Beasts are Argonians, and khajits, mer are all the elf races (orismer, dwemer and falmer included) and the rest are human races.
@Mikayla Vandemark. Thanks. I hope there are more beast races than whats playable in Skyrim. A bunch of Skyrim fish man and mermaid races would be cool.
@Mikayla Vandemark. I wonder if a hybrid race can be born from a mer and a beast. Like a hybrid of High Elf and khajit.
Wood orcs are so, so underrated.
Currently playing through all the valenwood eso locations and they are cool!
Syafiq I agree! Wood Orcs are sooo coo!
Only took four minutes to introduce wood orcs, Drew was speed running this video.
Valenwood would be awesome to explore in a game! Mythological Creatures, walking trees, so cool.
Crazy to think I’ve been watching you guys for 7 years because of you guys I’ve never stopped playing or loving skyrim
I'll be honest, I've got less than an hour into Skyrim; Morrowind hooked me into the lore.
I wish we knew more about the Imga race in TES so Scott, Michael, and Drew could return to monke
The Imga want to evolve their society into a clone of the Altmer society, they too are straying from monke
@@Spike2276 Imga balls
Thank you Drew (& FudgeMuppet as a whole). I had no idea of the existence of Wood Orcs before this, despite always starting every game’s first playthrough as a Bosmer. I don’t play ESO, so I haven’t seen all the regions it portrays. I have been so interested in seeing Valenwood, Elsweyr & Black Marsh in the single player games, so I am always happy when ESO footage is used to show me what I am missing. I own the game and Summerset expansion, but never seem to get into MMOs. Thank you for all the wonderful lore & discussions.
Nothing like waking up to a video about my favorite TES race. Thanks Fudgemuppet!
Iron Orsimer of Hammerfell next?
While Woods Orcs are more interesting, Iron Orcs also have a fascinating and somewhat tragic history.
... I've been in software too long. My sleepy eyes saw "agile orsimer" and thought "orcs writing code now?" 😒🤭
I understand completely
😂😂😂🥂
And "Agile" means?
i get it its pyhton joke
@@ChadKakashi Agile is a software delivery... Uh... Principle is probably the best word but corpos like to over complicate it and make it a process.
I'm currently running my wife and her friend a D&D game based in 3rd Era Tamriel, and you're videos have been amazingly useful in helping me come up with Quests for me to send them on! Thanks, FudgeMuppet!
Awww lol
Man i would love to play a DnD session like that
Really hope we'll see Orsinium in ES6
I wouldn't be surprised if it was destroyed between Elder Scrolls 5 and 6.
@@badluck5647 it at least should happen in ES6
Orsinium dlc
@@badluck5647 at least you can see it in ESO
Im kinda hoping to ses high rock or elsewhere in Skyrim 6
Orcs are the manifested words of mark twain's character Huck Finn.
"Alright then. I'll go to hell."
They should do a game in Valinwood , imagine the replayability with tree's that move around on their own . It could be like a completely new map every time you play .
After seeing what Drew looks like, I finally understand why he draws out the last syllable in every single sentence.
FudgeMuppet AND Wood Orcs!? Count me in!
You have my like!
The variant of Wood Orc just deepens my love for the race in ES. Might be my next D&D character origin 🙂
This would be a cool Skyrim build....a wood orc who uses a combination of stealth and warrior skills
So... Conan the Barbarian? Light armour, two-handed weapon, sneak, agile but very strong.
I think another cool Wood Orc build is making a Wood Orc Shaman. Primarily using a mixture of Alteration, Restoration and Light Armor, along with atronach/animal summons and One-Handed.
@Woofin Yugo ball?
@@BestKCL Da
@@TheYodason Let’s see if I remember. Ovaj je moj brat. Savršeno, no?
Every time Drew recounts the Orsimer creation i get a good laugh out of it
A fellow destiny player I see
@skkkrt brrr it’s not my fault they chose to cover themselves in the remains of what amounts to divine fecal matter
Trees green~
Red roses too~
And I think to myself~
What a wonderful world~
beautifull storytelling as always, gotta love it.
keep up the good work guys.
Thanks for sharing this, FudgeMuppet! I was literally planning on finalizing a Wood Orc playthrough (actually my first Orc playthrough ever) for Skyrim today, and this video has been useful for soldifying some decisions :)
Sidenote, it's kind of a meta-commentary on how ostracized Orcs are, that I've been playing since the Oblivion era and this is the first Orc playthrough I've even considered. Looking forward to it, though!
Yeah I agree orcs aren't often the first idea when you're starting a new game...
I plan making a ninjorc
Just for fun
Sneaky big orc, because I like having very odd looking characters in oblivion, and in oblivion you can make an orc kinda look like shrek
I’m playing my 47th character currently lol he’s an orc 2h axe wielding maniac. Names orcsmash. He ain’t eating no flowers though
“Orcsmash” thats awesome lmao
My characters I have more in depth names based off real world names and mythology and fantasy and languages that can pertain to their play style. Like the name of my Restoration master character is: Julius Asclepius Marudeamhan, he is an Imperial and as such Julius pertains to Julius Caesar and the Imperial race is based off the Roman Empire in many ways. Asclepius is a god of healing in Roman Mythology. Marudeamhan roughly translates to demon slayer.
Forty seven...?(????)
Wood orc : " don't forget to eat your veggies we have to protect the animals. "
DEFINITELY liked and enjoyed watching and listening to you talk about the Wood Orcs.
Didn't know anything about this race of Orcs, until this vid.
Happy Holidays and a Happy New Year, FudgeMuppet!
_Todd Howard:_ *"It just... W-Orcs."* 😎
💀🤣
0:29 veteran player - hold my juniper berry mead.
It makes you wonder if some orcs were changed from other kinds of elves like bosmer or falmer that also worshipped trinimac
Finally, a deeper look at the lore of Ark II.
Seriously the fact that an elder scrolls map hasnt been released with relative fauna is a shamefully missed opportunity. That would be lit.
Wdym by ‘relative fauna’ tho
Love your vids. Keep it up with the amazing content ❤️
Hey guys, love the good work! I recently came upon your banshee build when looking for wood elves builds, and thought that a remaster of that build would be great! Just a suggestion...
I wonder if there are groups of the Ancient Falmer serve Trinimac? Would they had become the Snow Orcs that inhabits the Peaks of Skyrim or even High Rock?
No, from what I've interpreted that the Falmer were kinda their own thing and Trinimac was a renowned hero in Summerset isle and didn't have much interaction with the outside world until the Chimer left with Veloth.
@@AnnabelRoss6789 I mean at some point, apparently it was also said that Trinimac at one point became a much more popular god than Auri El, so probably words got around and gotten to few elves outside of summerset isles.
I like how in Valenwood, the folk that only eat meat are tiny and the ones that eat veggies are buff as shite.
THANK YOU!!! even more thanks if it was my request you saw!
Wood Orcs get strong by hunting down walking trees, killing them and then making homes out of said tree.
Orcs hunting down _walking trees?_ 🤔
Ents: 👁👄👁
Saruman: 😏
@@henryviiifake8244 That tree herder was very upset
What he said: 'Orsimer'
What I heard: 'Awesomer'
Some would say he isn't wrong! Haha :)
3:40 worth of intro
Settles under covers for a awesome video experience
I dig this idea and kind of do it already...
An Orsimer that wears light armor (but a heavy shield), conjures his bow, sword, and spirit wolf (later an atronach). Only reason i change to the other summons is due to limitations on the familiar. I'd love to see more done with the Conjure Familiar spell, say being able to choose from different ones or at least applying perks to it. Alchemy and Restoration (with an emphasis on healing and avoidance of necromancy) are also important. There's more, like Sneak, but those are more based on individual preference.
Last time I got here this early, there was no concept of early yet.
Last time I was this early this comment was original
Loving the frequent uploads ngl
It’s quite possible, and even likely that “project Greenheart” was the name of an elder scrolls 6 dlc set to take place in valenwood similar to how hammerfell was supposed to be a dlc for Skyrim, however it’s likely that particular idea was scrapped to make elder scrolls 6 in hammerfells case and Dragonborn in Skyrims case. it’s also possible that project greenheart is just the basic doctor scribbles for elder scrolls 7 or 8
my last/current Skyrim playthrough was a roleplay-heavy run, as a cannibalistic Hircine-worshipping Orsimer Lycan from Valenwood, with a bunch of immersive camping and hunting mods, with very limited fast travel, and I've been writing in-character journal entries every few in-game days, and it's by far the most immersive game I've ever played, and the closest to Tamriel I've ever been. I've yet to play another game that's as engrossing and accessibly customizable, with a rich enough world to allow for such experiences
I dig this idea, and kind of already do something like this...An Orsimer with light armor (but heavy shield) that conjures his bow, sword, and spirit wolf (early levels anyway, later it's a flame atronach). I told some friends a while back i'd like to see more options for Conjure Familiar, with a person being able to choose from different animals, maybe even with different stats and abilities. Alchemy (i don't use poisons, but could see them being incorporated) and Restoration (emphasis on healing and avoidance of necromancy) are also important. There's more, but most of that is personal preferance.
You're almost at 1 mil my dudes!
Neat video! Thanks for uploading!
I belive orcs are a race of mer I also belive they are closely related to goblins and ogres that's why they look so different to humans and normal elves/mer but I also belive they had been on tamirel before most other race most likely like the kahjit and other races that they inhabited the mountains of wrothgar and the forest of valen Wood it does make some sense
FudgeMuppet finally returns to Bethesda materials. All fans rejoice
Definitely need more videos on ESO lore.
Greetings Fudgemuppet, Our Board-members have elected to inform you of the lack of Savants in the land of Skyrim, and the current migration of *Savants* from lands such as Morrowind, Elsweyr, Cyrodiil, High Rock and others in light of the wars and opportunities for forlorn knowledge presented in Skyrim. We learned that Hermeus Mora's influence has been growing in the Sea of Ghosts, and many seekers of knowledge has ventured there to worship Mephala's Brother.
We ask you to tell us more about these Savants in an upcoming lesson about ways people live in the world and how they *build* upon their skills and characteristics.
Please raise your thumb in approval everyone, so that these fine scholars can see our desires.
-Hlaalu Inc.
I can see how an agile wood orc would make since orisimer have been praised as great warriors and not all great warriors have to be brute strength
Another great video guys I swear I learn a lot from your videos
I usually watch UA-cam on my iPad but I'm using my PC today and holy shit I didn't realize your videos were this gorgeous 😍
Watched a fair few of your vids now and have enjoyed them all. Subscription well earned.
I'm on about playing ESO again it had some cool editions to lore
Loving the content good stuff
I've been waiting for this
I can imagine the Wood Orcs venerating some form of Y'ffre and an Aspect of Malacath since they live in the forest, but their religion and culture should have a distinctive feel to the Northern Orcs if there is a game in Valenwood to make things more immersive and interesting
Vcu
This will be good inspiration for D&D
I think if Bethesda wanted to they could definitely make different types of regional orcs. The harsh and brutal “mountain orcs” in Skyrim with their rough and crude armor. The more ornate “valley orcs” who serve and forge valiantly in the legion. And these wood orcs now. That could provide potential for new creative openings and explain the different in orc metal work between games
Imagine a snow orc race
Please continue to make amazing elder scrolls content
This video deserves more views than it does
If orcs had the high ground
I always wonder: how do you make these beautiful animations??
ESO uhh... camera stuff... I guess.
I just got Paladium and Wintersun. I am a Wood Orc follower of Trinimac and I am finally a Urakhai that I always wanted to bd
Hope we will see an Wood Orc Build
I've recently started playing ESO, and now I've realised... how on earth are you getting footage of these hostile enemies right up in their face? Are you going invisible??
There is a friendly Wood Orc Stronghold in ESO.
Great video
I look forward to the day when a video finally has the _"hey, guys, it's X"_ part like 20 seconds before the end.
Wood orcs! Thats awesome!
Orsimer are undoubtedly my favorite race on Tamriel. No race could come close to the sacrifice and hardship the orcs have endured and still be a surviving people. The Dwemer could not the Falmer were shattered yet orcs will and always remain.
Only one issue with the content Drew, why the heck does the guard with a lit torch on his back not burst into flames? Things we want addressed in ES6 methinks.
That's neat. It makes me want to play a Wood Orc jumping across rooftops in Solitude
Another great video! Would love to see a wood orc build!
Hey Drew
6:47 "No race can hope to be as nimble and perceptive as the bosmer"
Uh... meow?
Out of all the races I feel id want to be an orc. The structure of life and the fact that there god speaks with them and blesses those worthy intrestes me.
Now you gotta tell us more about more different races in Nirn
*Sniff sniff* I smell a new Fudgemuppet build
I honestly think it would be cool to give the Wood Orcs a slightly different color of skin than the northern Orcs. Give them a slightly lighter shade of green skin and make them not have tusks to make them unique but other than that still look like orcs
Bah. No Tusks!? Then they’d just be thick altmer.
@@____________838 the words "thick altmer" pleases me. Also i think they should have a blacker skin due to exposure to the sun not greener.
@@troublewakingup I picture wood Orcish communities mostly being found deep in the forest where the canopy is very high and thus having a lot of shade with strongholds having having tree house watchtowers in trees similar to redwoods so that they can have a strategic position up high which makes them harder to detect. Also imagine them having Bosmeri influence in their religion and imagine them venerating an Orcish aspect of Y'ffre since they live in the forest but not having to adhere to the green pact since they also worship Malacath. I can also see a normal Orcish settlement in Valenwood that didn't worship Y'ffre and didn't have the same respect for the forest as the wood Orcish clan which would make for an interesting quest if it lead to conflict (if the game was in Valenwood)
@@troublewakingup I think it would definitely be a good idea for Bethesda to make wood Orcish culture and religion unique to the norther Orcs and expand upon them in a potential Valenwood game. Definitely would be cool to have their own aspect of the forest god (Y'ffre) where they have some sort of forest guardian deal with him where they are guaranteed protection forever by the forest so long as they respect and protect it but don't have the same rules as the Bosmer. As a result they would be very wary of outlanders and not allow anybody to hunt or forage on their lands without service to the clan and the forest in some way (which would give them a questline). Would be cool for them to have more of a focus on light armor and sneak than the northern Orcs so they can ambush foes easily. They should also worship some form of Malacath ofc but maybe have it be like a blend of Malacath and Y'ffre to make them more unique and interesting and give them a more alien feel. Idc what color their skin would be but they should look different from regular Orcs from living in the forest for 7000 years
Do a wood orc build please and thank you in advance.
I wonder what would become of the Dragonborn's soul upon death if they were Argonian: Would it be assimilated by the Hist, or would a dragon soul be too much for them; we know from the case of Durnehviir that dragon souls are different from those of mortals, and can't be destroyed or bound as easily. Would Akatosh get dibs considering it's a Dragon soul?
In fact, this question is just as valid for the other races: would a Nord Dragonborn who worships the Nordic pantheon still go to Sovngarde? What about a Dark Elf that worships the Reclamations? Or a Redguard that honors the traditional Yokudan religion?
Subject for a future video perhaps? I know you've already done a video about the various Tamrielic afterlives, but what about for an individual like the Dragonborn, who's very nature courts the attention of various types of deities.
Good point 👏
In my headcanon if the Last Dragonborn is a race of man they mantle Talos, if they're a race of Mer they become a new God to counter Talos, if they're a beast race they become an honored champion/god king and lead the race to new untold prosperity eventually becoming an actual god that sparks the Dominion purge of beast races.
Realistically if you look at the main story of the game and DLCs you end up with the following most likely choices for TLD's soul.
1) They mantle or become a new God.
2) The dialogue in Sovengarde doesn't change regardless of race suggesting they will go to Sovengarde regardless of race.
3) Dragon Souls are not destroyed in the Lore which suggest perhaps TLD's soul can not be destroyed and therefore trapped on Nirn until the end of the Kalpa.
4) In the Dawnguard DLC you defeat Harkon regardless of being a Vampire or not suggesting TLD could be a Vampire Lord and now Molag Bal has claim to their soul.
5) In the Dragonborn DLC you defeat Mirrak, in order to do this you become champion of Hermaeus Mora suggesting he now has claim to TLD's soul.
Of these 5 things I believe number 1 or number 5 are the most likely. With number 5 being in the lead because Bethesda can just write TLD off by placing them in Apocraphia and should they choose to later release TLD from Apocraphia during a great battle perhaps another invasion from Akavair pitting TLD against the Neravirne as the ultimate battle for Nirn leads to its destruction and end of the current Kalpa.
FudgeMuppet been real consistent lately
They should make an es game in Valenwood or Elswyer
I swear there is no fudgemuppet without drew
That would actually be a good build for Skyrim. An agile/smaller Orc with stealthy/Thief perks
kind of reminds me of my strength/agility nord build for morrowind
I honestly imagine Orcs much better off in a Valenwood-like setting, rather than frostbitten strongholds and super heavy armor :/
Ayleids : lost cyrodiil, killed nier extension and migrated
also Ayleids : let's war the local orcs for mana
They're stubborn as hell.
THEY ARE IN THE TREES!!
great vid drewseph
awww i thought bosmer were banned from all plant life. that means i cant harvest plants but i can buy them from shops.
They just can’t kill em
I think depending on how devout a follower of the Green Pact the person is they might only be allowed to buy plantbased resourced harvested outside the Valenwood.