some recommendations on the build and gear: - you can choose whatever you like for the master trait in invocation. spirit boon gives a tiny amount of boons to your allies when you swap legends. i like incensed response which gives you might whenever you gain fury, so that makes sure you always have good might uptime on yourself. but you can also choose rapid flow which gives you swiftness and some decent healing every 5s when you use any skill that has energy cost (so any but autos) which can also be very nice - camping gs is really not a bad choice considering the trade-off in complexity vs dps. i would however recommend using either shortbow or hammer on the other set instead of staff. ofc staff has big cc, but if you decide to swap to staff, you do very little dps until you can swap again. hammer and shortbow have reasonably good dps on their own and they are both ranged on top. they also both have cc, hammer even more than shortbow, both without forced movement. and then the usual remarks on vindi in general: - an important thing to know about power revenant builds is that due to traits you do 20% extra dps when the boss is above 80% hp and when it is below 50% (the latter one is just like bolt to the heart). so you can always do a good burst, become sad in the middle and then gain dps in the last half again. moreover you get 10% more dmg while your health is above 75%, so you really should avoid getting hit too much - the vindi kit is actually quite good. you have the free block on gs 4, you have a lot of self fury, might and regen and good self-sustain. and you have alliance stance which i'll comment on below - alliance stance on archemorus side (red) has some nice personal utility too. the heal is a short channel that hits nearby enemies and for every target hit, you gain some might. the stun break (which is also the cc) also does dmg around you and gives you stab for every target hit, the ranged skill is an excellent replacement for nomad's advance if your quickness is low since it deals almost as much damage, but gives you quickness for each target hit. if you have multiple targets, you can easily have perma self quick by spamming that skill. nomads advance can be used for movement, but also gives might for every target hit while being your second best dps option in the kit after the elite which basically just does damage - alliance stance on saint victor side (blue) is an incredible toolkit for a dps. unlike a weapon swap, you are only "locked" into the kit for 3s until your f3 becomes available again and most skills in there are really cheap to use, so you can easily use that when needed. the heal is a short channel that heals you and allies around you. you already mentioned tree song as an incredibly good cleanse skill. the evade is a bit awkward to use, but gives resistance which is a really strong boon. the stun break is really one of the best skill in the game. it's a 600 radius aoe stun break that grants prot on a 10s cd! comparable aoe stun breaks have more like 24-30s cd. the elite is not particularly useful, but you can just double tap it for some aoe heal and regen or prot or resistance, depending on your hp. - in terms of energy system and energy costs: yes, you need energy for your stun breaks and heals. BUT you gain 5 energy per second and every heal costs 5-10 energy. so even if you are out of energy, you can definitely use your heal 1-2s later. you also have 2 heals on revenant which you can chain if you want, on alliance stance even a third one. stun breaks on most stances are rather expensive, so you would have to usually save energy for 5s+ to prepare for an incoming stun, but on alliance stance, literally ALL utility skills only cost 15 energy which is only a 3s delay. if you know, you might get stunned, just don't use nomads advance for example. the 15 energy cost on those skills, combined with the 3s cd on all except the stun breaks allows you to use them every 3s without break if needed.
Vindi is my favorite class in the game! It is very versitale and is super fun. It is the tankiest class if you want to solo legendaiers, hence it is currently Lord Hizens go to class when doing solo content. And for group PVE it is a solit melee power DPS with quite a few tools avaible to him if needed. I know it is only a first impression so here are some things for people interested in that class: First of all: you can change Shiro for jalis or Ventari. That way you still have the utility of the "twins" Your blue skills not only have a group stun break, condi cleanse and resistance but you also give regen and your heal and treesong, and your eliteand your change stance button are group heals. combine this with the staff which is not only a big CC weapon but also has condition cleanse, and a lot of healing. This means that you can also play as an off healer while being fully dps. I often use this when a fight has spread out mechanics like Aetherblade hideout. The healer is not near enough and i see my teammate going below 50% health: boom, fuill again. If you struggle with your energy you can also change 1 trait which changes your F2 to give 25 energy instead of increasing the damage of your next dogde. it lets you use your shiro elite for bigger CC or make sure that you always have a stun break available. speaking of stun breaks: you have 3 available with this build as the "twins" already bring 2! Overall you also have a lof of self utility: as i said: 3 stun breaks; self stability; lot of heals; evades; self quickness; a lot of self boons. This class is a lof of fun and a little silly with it's dogde :)
I'm really glad you had fun with Vindi. Made my revenant with the sole reason of playing Vindi, I just so happened to learn the other two specs for versatility. Vindi is the only build that I straight up associate solely with fun. Reasons are pretty simply: 1) Dodges are great, but doing 50k+ when you dodge the boss' big attack...poggers. 2) Fighting Deimos and he's doing his mind crush? Just GS4 and block it like the greedy little dps gremlin you are. 3) A lack of utility is freeing. I like to constantly have loads of utility with all my builds...but sometimes, literally not having many tools means you just get to greed and smash. 4) When you do learn to do GSW/SwSw the rotation is honestly kind of relaxing. It's mostly just put these things on cooldown then do an auto attack chain, then do something, then another auto chain, hey everythings back up lets smash and then switch to the other stance and weapons to smash some more. 5) BIG NUMBERS GIVE BRAIN HAPPY FEELS
Its an awesome class! But it has a bit of backed in utility… F3 to switch to St viktor It has a lot for those critical moments and also in downtime when you can attack the boss anyway And the f3 has 3 seconds cooldown so there is no excuse to not use it to save the day 🎉 What is also amazing…this build has the same equipment as power herald…. I have 3 that i can switch to for both builds; what the encounter demands 😊 One is GS SwSw (pure dps version - standard) Next is GS Staff (for fights that require heavy cc and also has all the benefits of GS - bigger hitboxes profit from GS) And finally SwSw Sta for those moments where cc is needed but sword is more useful (smaller hotboxes & slow&immo plus big cc of course)
"Lack of utility" Revenant has some of the best utility options in the entire game lmao. Dwarf can give 100% uptime on stability as well as damage reduction. Centaur is a near-infinite projectile shield with some healing. Demon even has an AoE pull and can yank conditions from allies. Not to even mention the crazy stuff that the blue side of the Alliance stance has access to. If you run pure DPS, sure you "lack utility", but you can always lose DPS to bring needed utility to groups. This isn't like playing Necromancer or Elementalist, you don't lack utility, you just substitute it for DPS when you want to. Revenant's entire gimmick is the legend system, and it kind of irks me when people disregard the main strength of the profession in favor of pure DPS. It makes sense in group content, but a lot of people seem to forget, most of the playerbase doesn't do raids and strikes and fractals, so Snowcrows builds don't always make sense.
@@Nilruin its certainly true that Rev has amazing utility It CAN do it! But as you said it comes at the price of dps And unfortunately the price is quite heavy for that... (Except blue alliance for Vindi; that one is baked in the kit) In any content except instanced content its perfectly fine to switch legends Unfortunately in instanced content its a different story if you are a dps Special mechanics are regularly the job of the defensive support & if he cannot his offensive support They are allowed the flexibility because their job is not to do dmg If a dps needs to sacrifice major dmg to compensate for the healer in f.e. CMs (lets say f.e. Samarog), then the supports are definitely not doing their job properly & should think about letting another do his job 🙈 Thats one reason why heal herald or quick dps herald are so good! They can bring so much to the table! Just hope they give vindi alac or quick (finally....)
@@Nilruin Sure, but you seem to have missed the point. We're talking about grouped instance combat builds and specifically Vindi's DPS build, not Revenant as a whole. You're not wrong, Revenant does have a huge amount of utility and a wide toolkit available. But in Group Instanced content it's almost always preferable for a healer to bring more stab, than a Raiding DPS Vindicator... which is the subject of this video and this comment. The closest you get to a Vindicator bringing anything other than Alliance and Shiro is bringing Dwarf for extra stab, and it's a fairly big DPS loss especially when you're throwing down road. It's incredibly rare you'd ever ask the Vindi to bring Ventari for the projectile destruction bubble, other classes bring similar for less of a DPS loss (qDPS Herald, Mesmers, Untamed to name a few). Over time I have got a lot more used to using Blue Alliance in moments the group could do with a little extra healing, or condition cleanse on allies with Tree Song on fights like Dhuum during his "Greater Death Mark". But again, it's a in . Priority of lowering DPS to bring more utility goes as follows Healers > Boon DPS (Quickness/Alacrity) > DPS, hence why a DPS Vindi has "a lack of utility".
Small tip about GS 5. If you’re about to swap to assassin, hit GS 5 first then immediately swap and use impossible odds. It’s easier on energy and a slight DPS increase if you can pull it off
I've always played Revenant since I started playing GW2, crafted Eternity because it looked awesome and got rewarded years later when ANet made it available for the Revenant hah! Loved the video
I had troubles finding my main for literally years. Then I tried vindi and I can't stop playing it, it's just so much fun! -A lot of mobility and the fact that you can redirect your dodge at any moment is so freeing -Stun break ability with fast cooldown allows you to say "screw you" to any knockdown bosses inflict on you. AND it's an interrupt skill, so if there are mobs trying to stun chain you or something - not today! -As you mentioned, block allows to just stand in a lot of attacks other classes need to run out of, and then immediately counterattack -Energy meld and Burst give a lot of endurance, which allows for so many evades - really helps with survivability -By quickly switching "alliance" you can mass condy cleanse and stunbreak your group at any moment -Good for open world as is - no need to swap anything. Enough quickness + you get more boons and heals the more mobs you hit -And of course, overall design of sounds and effects is nice. GS attacks sounds are especially good and the 5 ability is a bunch of explosions around you - how cool is that?
It would be really nice if Awakening(Blue Stunbreak) had some party stab. Just that one change would elevate blue form so massively as a utility loadout, not needing roads for their own party while having the option to use Jalis anyway to provide 10-man stab would be a substantial plus to the spec over other revenants.
Vindicator was one I never tried. I don't like having to learn too many buttons. It's an overload. This showed me it was simpler than I was thinking. I'll give it a shot.
Something I've always loved about Vindicator specifically is slapping on a Sigil of Stamina onto my weapon and just bouncing around on weak fodder enemies like Mario in open world.
One thing to consider is legend swapping procs weapon swap sigils, which can be REALLY nice in some use cases. And using the sigil that gives you full energy on kill is really fun for open world stuff, since basic enemies will always die with 2 jumps, so you can just run around maps literally just orbit stomping everything to death. Is it optimal? Nope, but it's fun from pure absurdity!
I've realized something about this build. It uses both Assassin stance and Alliance stance. Shiro vs Saint Viktor and Archemorus duking it out inside your character must be a doozy.
You end up using jade winds more often than you would think. Half of the time a bar appears when you're still in Twins stance, so you can pop all your CC you can in Twins, then swap and use jade winds immediately, let some energy recover then go back to DPS.
A few tips from someone who plays a lot of this build, Muk (and anyone reading this). 1- Greatsword is great, but the 5 skill is super dependent on hitbox size for those large numbers, which is why DPS numbers were probably all over the place for real encounters. It can, occasionally, be better to camp sword/sword instead of greatsword on small hitbox bosses. 2- An easy way to know how long to stay in Alliance stance is to bracket it with the spear elite. You cast it first thing when you enter Alliance and when it's off CD, you cast it again and swap to Assassin. If you're doing it right, because the spear skill doesn't immediately hit, you can get Impossible Odds up before the spear does its damage calculations, giving it the bonuses for those sweet numbers. 3- Shortbow 5 isn't as much CC as Staff 5, but it's still solid and ranged, which can make it great for encounters where Staff 5 might yeet you off the platform to your death and/or you need ranged CC. Shortbow 4 inflicts Slow, which makes it also a useful CC. 4- In encounters with breaks between phases like OLC, HT, etc., letting Assassin just ramp up to 99 energy tends to be the best bet for maximum burst damage and/or needing to use Jade Winds if you really, really needed to (though if you need to, your team has let you down and it is acceptable to yell at them about their lack of CC). 5- Bringing Dwarf instead of Alliance isn't a major damage loss if you know the encounters well enough to use the hammers while still having roads as necessary.
One thing you didn't mention that I love about Vindi is that Nomad's Advance is a gap closer on a 3 second cooldown, and you're fairly free to either spam it or not use it much at all. Certainly helpful during that "walk of shame", and in plenty of other scenarios.
As a revenant enjoyer: I always called Alliance stance the 'Lovers' because of how often they argue with each other lmao I actually had to go look it up to make sure they arnt actually related so I would stop doing that
The only thing to remember for dual swords on any rev build is basically that 2 and 4 are AOE, 2 is improved if you're only hitting one target with it, 4 does crazy damage if comboed with impossible odds, 5 is a teleport that does bonus damage and gives you fury if it hits, and it hits two times, 3 is a very very wonky defensive move that you THINK would make you evade for the whole time it's up but is very easy to mistime and leave you teleporting into red circles because the server decided that the circle persisted for just long enough to give you one tick of damage. 5, 2 and 4 are the big takeaways and 4 additionally immobilizes the enemy in a cone. (Oh right: 3 is almost never worth it energy wise!)
A few remarks on this: 1) Camping dual swords is a good bit stronger than camping greatsword. Similar burst, no reliance on hitbox size, stronger sustained damage. Why did you choose to camp greatsword here? 2) Hammer is a decent secondary weapon if you want range. It' no real dps gain over camping swords, but you can keep it on the second bar for range on demand. (Hammer only is 35k dps btw, so still not too shabby). 3) For the highest CC, use staff with charge of the mists (staff 5) on the second bar. One of the strongest cc skills in the game. You used it, but i'm not sure whether you actually mentioned why :) 4) The rotation outline is very simple in concept, as you should always start and end alliance stance with spear and swap to shiro after the second spear. In between, you can basically spend energy freely. Nomad's advance should be your last priority in actual encounters, as it is a very good and affordable mobility skill and a very small dps loss if you save it. The rotation description on guildjen is very poor unfortunately (as is the open world build). 5) Impossible odds has a 1/4 second cooldown, so the bonus to greatsword 5 is lower than one would think.
He almost certainly just got the idea to camp GS from one of the build sites, since for example MB lists that as an alternative, I personally much prefer double sword but I'd still probably go GS just for looks.
@@Reddotzebra greatsword is lower damage and doesn't have any other advantage over sword, so one shouldn't recommend that as the default imo. Things like these are why I it's helpful to do some research before trying out a build, and (that's just my personal opinion) guildjen is not a site I'd recommend for pve builds, including both instanced content and open world.
@@MaselMMO But it looks so cool! XD Also it's got the block, and as someone who loves to be able to block enemy attacks but doesn't play many classes that have blocks, it just feels nice to be able to absorb enemy attacks and then hit them back in the face. But yes as you say double sword is mechanically much better.
You're not wrong about the energy. It feels more and more like Revenant is being pulled apart by two competing design principles. On the one hand it is slow and flexible, with low cooldown utilities but high energy costs, that demand careful and considerate usage but can pump some of the most broken skills and effects in the game. It feels like the game wants you to carefully choose what you spend your energy on and overcome your foes by flexibility, rather than by rote rotation. And they need *HIGH* energy costs, because they're so impactful for their low cooldown. If you want to spam roads, for example, you can, but you have to sacrifice for it. On the other hand, you have the hyper fast, rotation-based, dump energy as fast as possible, switch legends ASAP because you ran out of energy three seconds ago, and screw the utilities gameplay. Which leaves us in the weird spot where we still have stupidly high energy costs on utilities that genuinely will never available, and LESS flexibility because we were forced to swap legends so we can't get the utility we need and energy when we need it. In a weird sort of way, Revenant has become less flexible than thief.
Been maining a vindi since it launched and they are SO fun to play. Disagree with you on the Jade Winds statement "it might as well not even exist". It's all about options; it's there for incredible CC when you need it, you just need to recognize that you won't be able to use Impossible Odds directly after. Oh, and couple the Vindi's pounce with a Superior Sigil of Stamina and it's dodge-slams for daaays...
If you run the sigils for +50% endu on both weps make both GS + 1 or 2 of the killy skills gives endu.....it makes for a fun game of slam the ground all the time. I think my record dodges was 8 or 9 in a very short like 10-15 seconds
Daang got me with that mindset on DPS 😂. I know its wrong but man, shutting off ang just unga bunga is sometimes fun (and yes, especially when yo @ss is tired).
i like to throw in die bow for the second weaponset cause i like the moveset and for the range option, i know its not the best, escpecially for power but its hella fun for me
If you're in assassin after the staff 5 you can jump right back in for pretty cheap rather than doing the walk of shame. Few other jumps scattered around too but often easier to just unga bunga walk tbh xD
My only issue is a lot of people like to stick to meta but ive done a lot of different roles with vindi and succeeded with the obvious move of i cant provide certain boons but i was great when it came to damage reduction and supporting my team as a while outide of that with boone and powerful skills that make up for anyones mistakes. What i reallt dislike is taking the 1 second boon uptime from the middle dodge option. Vindi just straight up giving everyone uptime on their boons was solid considering it gave no other valued boons.
I really like it (GS and s/s ) since it is mid to high intesity and so much evasion really easy to upkeep buffs from the dodge and the GS 5 just feels soo powerful. Warning tho for the new fractal lost Tower: you will hit your head when fighting cerebos and the daimos(dodgroll gets interrupted which is a huge deal). Anet should fix that once they see it in my opinion so dont worry too much!
I love vindicator so I have embraced the stupid! I have a solo build I use but maybe a should have a dps build for raids and strikes to bring my dps up.
Every time I see a vindicator dodge I hear muks voice saying " *sigh* and thats Billy". Thankfully I dont see them in open world so often but I dont really know why.
hey muk (or anyone), do you think revenant is a well round class for all content? Im a beta player, played alot and stopped for some years and trying to get back and wanting to chose another main to spice things up, was previously a mesmer/necro/engi main, but I want something that I can mostly do all content, ranging from DPS to healing to pugs and all that, and I play solo, so that you can solo some open world, I saw that renegade is very good for that :).... but revenant is my least played class (maybe never played) and I really struggle to understand it, it is very tight class I really love the mesmer, and love the engi idea and i know all of this 3 classes that I used to play are very build-swappable friendly, mostlye engi with scrapper ranging from DPT to Tank/Heals
It IS fun. On my little Asura Vindicator I feel like I am ping-ponging destruction everywhere I bounce. I know I don't play the class at its best but I do feel like I'm contributing when I'm playing. Often, when I'm on landscape, I'll find myself in an event with a random group and I'll drop into Blue/St Viktor to give them "support-lite" with Awakening, Battle Dance, and Tree Song. Even though I'm not in a formal group, I'm usually not playing alone.
Hey, could you please do a full video on how to setup your arc dps and what buffs,food to get. Im new and i havent been able to hit any of the dps count listed on the websites. Despite doing the combo pretty consistently withput fail. I do however wear exotic gears but i dont think it should have 20k dps difference?
if you are wanting staff you really should keep sword sword by now, they nerfed gs REALLY hard, especially the autoattacks are quite bad. Sword/sword is a pretty solid set on the flipside(tho I would really recommend learning the gs/swsw rotation) staff loses you like 5k+dps ^^
amazing video, gotta disagree on the cc part tho, gs has freezing on the 3rd auto attack and skill 3 (great back-warg btw), staff 5, archemorus has a CC on the self stability move. For most bosses in open world the staff 5 alone is enough to break the whole cc bar, if not the freezing’s gonna finish it.
I am trying to figure out why the guides aren't telling you use scavenger's bust off CD? That's not only free damage but restores yours by giving you endurance, quickness, and fury. Sometimes I wonder about these guides.
12:05 Well, Muk if they stand in the fire is their problem, and if 4 of 5 members of the group are alive 100% health and they last one is dead, well..... skill issue.
There's enough CC on swsw/gs that you shouldn't be bringing staff for CC. You can do the exact same strategy of camping greatsword and swap to sword to just do sword 2 sword 4. Sword also gives you a 1.5 second evade and adds an extra movement skill. On the build, I go vindicator 131. This gives you more dodges and gives allies almost a whole bar and vigor. This is only a minor dps loss (you have to add an extra dodge to your rotation), but your dodge is always available and it takes some pressure off your healer. This lets you go Invocation 233, meaning you have better might up time. 2 might every 20 seconds for your team is honestly crap. 4 seconds of vigor is meh. If your party is making sure you always have 25 stacks of might, you could go ivoke 223 which lets you have 100% uptime on swiftness and makes you a little tankier at a 0 dps loss. Net win. Finally, you get a lot of you-tility out of your combo finishers. Nomad's advance is a leap which gives you armor of some kind. You also have whirl finishers on each weapon which can cleanse, blind, or chill. These are mostly an afterthought in raids, but are actually really useful in fractals where you can use them intentionally. If you have to bring dwarf for stab, you can get 1 second of daze by dropping road, switching to alliance and leaping. I prefer alliance over assassin for fun factor, movement, some range, 2 stun breaks. And if you're having to bring dwarf for stab anyway, you're already taking a dps loss. And that's probably the best part about vindicator is the surprising flexibility in the build. The Cele hybrid tank/support is also a fun off meta build you will never get to play because it doesn't have quick/alac. I wish they would nerf both of those buffs by half so that they weren't so mandatory. Dwarf/alliance support is one of the most versatile kits in the game. Scepter needs a buff though, especially after hammer nerf.
Renegade. Struggling with rotation DPS: "Camp GS and use staff for CC." Struggling with healing rotation: "Camp staff and never swap." Struggling because DPS got a papercut and is now running into fire like a headless chicken: "Camp Centaur and have no energy left for buffing."
Elite skill jade winds shouldn't cost that much, 50 energy is expensive for such a skill. It's weaker than a spear and costs more. Revenant is the best class for me, i have already 3k hours.
Going with assassin+dwarf makes the rotation even easier, so that even i can play it. Just swap stances, activate the damage buff skill (impossible odds in assassin or vengeful hammers in dwarf, which you can put on the same key so that you don't even have to care what stance you're in), unga bunga on weapon skills, f2 and dodge until out of energy, repeat. Also dual swords is better than greatsword. I haven't done a proper parse on this for maybe like a year, but back then it was easily 33k+. Also in my testing sigil of energy seemed to work better than impact, air or whatever else is recommended by the guides, because it's an extra dodge every 10 seconds, and you see how much damage it does.
I wouldn’t play vindi. Like even in the beginning of the video, being 4th dps just feels very bad. There are tones of other busted dps classes that you should try and not feel as mediocre as vindi.
Mukluk, they nerfed vindi like 3 times in a row… It used to be good, but not anymore. Especially when I’m seeing tempest who can now hit 44k consistently, it’s just making vindi even more mediocre… ua-cam.com/video/v5jR-BY4YvM/v-deo.htmlsi=jhFSZ4v-4fPnGvDV
Boooo! Shame has been brought upon the House of Vindicator. You trotted on this crayon lined halls with your filthy support boots and proceed to mar House of Vindicator; already, tenuous reputation. Go back to the golem, stop only when you reach 38k DPS. No half measures, no shortcuts, Sword-Sword and Greatsword. Alternate between swords for assassin (exclusively), Greatsword for twins (exclusively). Count the auto-attacks while using Shiro. DPS is not about being comfortable, it's about violence, violence comes with pain. Shame!
A deadly raid squad is a happy raid squad
If you have any questions... Im ALL EARS. Aha-ck!
Vindicator is super satisfying. The greatsword has such smooth skills, not crazy complex but they feel clean and jank-free.
some recommendations on the build and gear:
- you can choose whatever you like for the master trait in invocation. spirit boon gives a tiny amount of boons to your allies when you swap legends. i like incensed response which gives you might whenever you gain fury, so that makes sure you always have good might uptime on yourself. but you can also choose rapid flow which gives you swiftness and some decent healing every 5s when you use any skill that has energy cost (so any but autos) which can also be very nice
- camping gs is really not a bad choice considering the trade-off in complexity vs dps. i would however recommend using either shortbow or hammer on the other set instead of staff. ofc staff has big cc, but if you decide to swap to staff, you do very little dps until you can swap again. hammer and shortbow have reasonably good dps on their own and they are both ranged on top. they also both have cc, hammer even more than shortbow, both without forced movement.
and then the usual remarks on vindi in general:
- an important thing to know about power revenant builds is that due to traits you do 20% extra dps when the boss is above 80% hp and when it is below 50% (the latter one is just like bolt to the heart). so you can always do a good burst, become sad in the middle and then gain dps in the last half again. moreover you get 10% more dmg while your health is above 75%, so you really should avoid getting hit too much
- the vindi kit is actually quite good. you have the free block on gs 4, you have a lot of self fury, might and regen and good self-sustain. and you have alliance stance which i'll comment on below
- alliance stance on archemorus side (red) has some nice personal utility too. the heal is a short channel that hits nearby enemies and for every target hit, you gain some might. the stun break (which is also the cc) also does dmg around you and gives you stab for every target hit, the ranged skill is an excellent replacement for nomad's advance if your quickness is low since it deals almost as much damage, but gives you quickness for each target hit. if you have multiple targets, you can easily have perma self quick by spamming that skill. nomads advance can be used for movement, but also gives might for every target hit while being your second best dps option in the kit after the elite which basically just does damage
- alliance stance on saint victor side (blue) is an incredible toolkit for a dps. unlike a weapon swap, you are only "locked" into the kit for 3s until your f3 becomes available again and most skills in there are really cheap to use, so you can easily use that when needed. the heal is a short channel that heals you and allies around you. you already mentioned tree song as an incredibly good cleanse skill. the evade is a bit awkward to use, but gives resistance which is a really strong boon. the stun break is really one of the best skill in the game. it's a 600 radius aoe stun break that grants prot on a 10s cd! comparable aoe stun breaks have more like 24-30s cd. the elite is not particularly useful, but you can just double tap it for some aoe heal and regen or prot or resistance, depending on your hp.
- in terms of energy system and energy costs: yes, you need energy for your stun breaks and heals. BUT you gain 5 energy per second and every heal costs 5-10 energy. so even if you are out of energy, you can definitely use your heal 1-2s later. you also have 2 heals on revenant which you can chain if you want, on alliance stance even a third one. stun breaks on most stances are rather expensive, so you would have to usually save energy for 5s+ to prepare for an incoming stun, but on alliance stance, literally ALL utility skills only cost 15 energy which is only a 3s delay. if you know, you might get stunned, just don't use nomads advance for example. the 15 energy cost on those skills, combined with the 3s cd on all except the stun breaks allows you to use them every 3s without break if needed.
Huge knowledge
Vindi is my favorite class in the game!
It is very versitale and is super fun. It is the tankiest class if you want to solo legendaiers, hence it is currently Lord Hizens go to class when doing solo content.
And for group PVE it is a solit melee power DPS with quite a few tools avaible to him if needed.
I know it is only a first impression so here are some things for people interested in that class:
First of all: you can change Shiro for jalis or Ventari. That way you still have the utility of the "twins"
Your blue skills not only have a group stun break, condi cleanse and resistance but you also give regen and your heal and treesong, and your eliteand your change stance button are group heals. combine this with the staff which is not only a big CC weapon but also has condition cleanse, and a lot of healing. This means that you can also play as an off healer while being fully dps. I often use this when a fight has spread out mechanics like Aetherblade hideout. The healer is not near enough and i see my teammate going below 50% health: boom, fuill again.
If you struggle with your energy you can also change 1 trait which changes your F2 to give 25 energy instead of increasing the damage of your next dogde. it lets you use your shiro elite for bigger CC or make sure that you always have a stun break available. speaking of stun breaks: you have 3 available with this build as the "twins" already bring 2!
Overall you also have a lof of self utility: as i said: 3 stun breaks; self stability; lot of heals; evades; self quickness; a lot of self boons. This class is a lof of fun and a little silly with it's dogde :)
The reason the 5 is more powerful if you use with impossible odds active is that unlike the dual sword 3, it gains the multi-hit proc from IO.
I'm really glad you had fun with Vindi. Made my revenant with the sole reason of playing Vindi, I just so happened to learn the other two specs for versatility.
Vindi is the only build that I straight up associate solely with fun. Reasons are pretty simply:
1) Dodges are great, but doing 50k+ when you dodge the boss' big attack...poggers.
2) Fighting Deimos and he's doing his mind crush? Just GS4 and block it like the greedy little dps gremlin you are.
3) A lack of utility is freeing. I like to constantly have loads of utility with all my builds...but sometimes, literally not having many tools means you just get to greed and smash.
4) When you do learn to do GSW/SwSw the rotation is honestly kind of relaxing. It's mostly just put these things on cooldown then do an auto attack chain, then do something, then another auto chain, hey everythings back up lets smash and then switch to the other stance and weapons to smash some more.
5) BIG NUMBERS GIVE BRAIN HAPPY FEELS
at 2) Can relate as a Virtuoso.
at 3) But if needed you can bring very good utility like the road and bubble.
Its an awesome class!
But it has a bit of backed in utility…
F3 to switch to St viktor
It has a lot for those critical moments and also in downtime when you can attack the boss anyway
And the f3 has 3 seconds cooldown so there is no excuse to not use it to save the day 🎉
What is also amazing…this build has the same equipment as power herald….
I have 3 that i can switch to for both builds; what the encounter demands 😊
One is GS SwSw (pure dps version - standard)
Next is GS Staff (for fights that require heavy cc and also has all the benefits of GS - bigger hitboxes profit from GS)
And finally SwSw Sta for those moments where cc is needed but sword is more useful (smaller hotboxes & slow&immo plus big cc of course)
"Lack of utility" Revenant has some of the best utility options in the entire game lmao. Dwarf can give 100% uptime on stability as well as damage reduction. Centaur is a near-infinite projectile shield with some healing. Demon even has an AoE pull and can yank conditions from allies. Not to even mention the crazy stuff that the blue side of the Alliance stance has access to.
If you run pure DPS, sure you "lack utility", but you can always lose DPS to bring needed utility to groups. This isn't like playing Necromancer or Elementalist, you don't lack utility, you just substitute it for DPS when you want to.
Revenant's entire gimmick is the legend system, and it kind of irks me when people disregard the main strength of the profession in favor of pure DPS. It makes sense in group content, but a lot of people seem to forget, most of the playerbase doesn't do raids and strikes and fractals, so Snowcrows builds don't always make sense.
@@Nilruin its certainly true that Rev has amazing utility
It CAN do it! But as you said it comes at the price of dps
And unfortunately the price is quite heavy for that... (Except blue alliance for Vindi; that one is baked in the kit)
In any content except instanced content its perfectly fine to switch legends
Unfortunately in instanced content its a different story if you are a dps
Special mechanics are regularly the job of the defensive support & if he cannot his offensive support
They are allowed the flexibility because their job is not to do dmg
If a dps needs to sacrifice major dmg to compensate for the healer in f.e. CMs (lets say f.e. Samarog), then the supports are definitely not doing their job properly & should think about letting another do his job 🙈
Thats one reason why heal herald or quick dps herald are so good! They can bring so much to the table!
Just hope they give vindi alac or quick (finally....)
@@Nilruin Sure, but you seem to have missed the point. We're talking about grouped instance combat builds and specifically Vindi's DPS build, not Revenant as a whole.
You're not wrong, Revenant does have a huge amount of utility and a wide toolkit available. But in Group Instanced content it's almost always preferable for a healer to bring more stab, than a Raiding DPS Vindicator... which is the subject of this video and this comment.
The closest you get to a Vindicator bringing anything other than Alliance and Shiro is bringing Dwarf for extra stab, and it's a fairly big DPS loss especially when you're throwing down road. It's incredibly rare you'd ever ask the Vindi to bring Ventari for the projectile destruction bubble, other classes bring similar for less of a DPS loss (qDPS Herald, Mesmers, Untamed to name a few).
Over time I have got a lot more used to using Blue Alliance in moments the group could do with a little extra healing, or condition cleanse on allies with Tree Song on fights like Dhuum during his "Greater Death Mark".
But again, it's a in . Priority of lowering DPS to bring more utility goes as follows Healers > Boon DPS (Quickness/Alacrity) > DPS, hence why a DPS Vindi has "a lack of utility".
Vindi is the least energy hungry specialization compared to herald and renegade
Finally, he's beginning to learn ... the way of the true DPS
Nothing puts the bunga in unga quite like a butt slam
Small tip about GS 5. If you’re about to swap to assassin, hit GS 5 first then immediately swap and use impossible odds. It’s easier on energy and a slight DPS increase if you can pull it off
You can change legend and activate Odds while the ability is still going off, and it actually works on the attack? O.o
@@cloudcleaver23 indeed. Makes energy management much easier. A little more damage too
You can also change legend mid dodge.
6:09
"B-but that's a dps loss!!!" -Dragonhunter refusing to take Stand your Ground in Dragonstorm while fighting Ryland.
Fighting Ryland? Sure why not, everyone else can just evade his 2 moves.
Not bringing SYG against Braham is the real crime!!
It's OK, i'm the DPS Revenant who keeps laying down roads so the team doesn't fall down
DH's F3 is also a party stab too, because unlike Willbender, DH receive no benefit when taking permeating wrath.
idk why but GS 4 is so satisfying to me. Vindi is the definition of stupidly fun
I've always played Revenant since I started playing GW2, crafted Eternity because it looked awesome and got rewarded years later when ANet made it available for the Revenant hah! Loved the video
I had troubles finding my main for literally years. Then I tried vindi and I can't stop playing it, it's just so much fun!
-A lot of mobility and the fact that you can redirect your dodge at any moment is so freeing
-Stun break ability with fast cooldown allows you to say "screw you" to any knockdown bosses inflict on you. AND it's an interrupt skill, so if there are mobs trying to stun chain you or something - not today!
-As you mentioned, block allows to just stand in a lot of attacks other classes need to run out of, and then immediately counterattack
-Energy meld and Burst give a lot of endurance, which allows for so many evades - really helps with survivability
-By quickly switching "alliance" you can mass condy cleanse and stunbreak your group at any moment
-Good for open world as is - no need to swap anything. Enough quickness + you get more boons and heals the more mobs you hit
-And of course, overall design of sounds and effects is nice. GS attacks sounds are especially good and the 5 ability is a bunch of explosions around you - how cool is that?
It would be really nice if Awakening(Blue Stunbreak) had some party stab. Just that one change would elevate blue form so massively as a utility loadout, not needing roads for their own party while having the option to use Jalis anyway to provide 10-man stab would be a substantial plus to the spec over other revenants.
Vindicator was one I never tried. I don't like having to learn too many buttons. It's an overload. This showed me it was simpler than I was thinking. I'll give it a shot.
So glad you enjoyed how much fun Vindi is hehehe It was one of the few pure DPS builds that I thoroughly enjoyed in the game.
Something I've always loved about Vindicator specifically is slapping on a Sigil of Stamina onto my weapon and just bouncing around on weak fodder enemies like Mario in open world.
"I smash things...that's all I got." and "If you're gonna die, that's between you and God." Awesome.
One thing to consider is legend swapping procs weapon swap sigils, which can be REALLY nice in some use cases.
And using the sigil that gives you full energy on kill is really fun for open world stuff, since basic enemies will always die with 2 jumps, so you can just run around maps literally just orbit stomping everything to death. Is it optimal? Nope, but it's fun from pure absurdity!
I've realized something about this build. It uses both Assassin stance and Alliance stance.
Shiro vs Saint Viktor and Archemorus duking it out inside your character must be a doozy.
You end up using jade winds more often than you would think. Half of the time a bar appears when you're still in Twins stance, so you can pop all your CC you can in Twins, then swap and use jade winds immediately, let some energy recover then go back to DPS.
A few tips from someone who plays a lot of this build, Muk (and anyone reading this).
1- Greatsword is great, but the 5 skill is super dependent on hitbox size for those large numbers, which is why DPS numbers were probably all over the place for real encounters. It can, occasionally, be better to camp sword/sword instead of greatsword on small hitbox bosses.
2- An easy way to know how long to stay in Alliance stance is to bracket it with the spear elite. You cast it first thing when you enter Alliance and when it's off CD, you cast it again and swap to Assassin. If you're doing it right, because the spear skill doesn't immediately hit, you can get Impossible Odds up before the spear does its damage calculations, giving it the bonuses for those sweet numbers.
3- Shortbow 5 isn't as much CC as Staff 5, but it's still solid and ranged, which can make it great for encounters where Staff 5 might yeet you off the platform to your death and/or you need ranged CC. Shortbow 4 inflicts Slow, which makes it also a useful CC.
4- In encounters with breaks between phases like OLC, HT, etc., letting Assassin just ramp up to 99 energy tends to be the best bet for maximum burst damage and/or needing to use Jade Winds if you really, really needed to (though if you need to, your team has let you down and it is acceptable to yell at them about their lack of CC).
5- Bringing Dwarf instead of Alliance isn't a major damage loss if you know the encounters well enough to use the hammers while still having roads as necessary.
One thing you didn't mention that I love about Vindi is that Nomad's Advance is a gap closer on a 3 second cooldown, and you're fairly free to either spam it or not use it much at all. Certainly helpful during that "walk of shame", and in plenty of other scenarios.
Going from being a reaper crutch enjoyer to a Vindicator enjoyer it really is a blast. DPS Rotations got me screwed up but that will come with time
1:23 I have done the Walk of Shame entirely too many times in raids as alacren. Perfect naming btw.
Can relate.
I just use the charge skill on alliance stance so I dont have to walk back lol
As a revenant enjoyer: I always called Alliance stance the 'Lovers' because of how often they argue with each other lmao I actually had to go look it up to make sure they arnt actually related so I would stop doing that
The only thing to remember for dual swords on any rev build is basically that 2 and 4 are AOE, 2 is improved if you're only hitting one target with it, 4 does crazy damage if comboed with impossible odds, 5 is a teleport that does bonus damage and gives you fury if it hits, and it hits two times, 3 is a very very wonky defensive move that you THINK would make you evade for the whole time it's up but is very easy to mistime and leave you teleporting into red circles because the server decided that the circle persisted for just long enough to give you one tick of damage.
5, 2 and 4 are the big takeaways and 4 additionally immobilizes the enemy in a cone. (Oh right: 3 is almost never worth it energy wise!)
I use #3 all the time to follow Ryland when he spins away in Dragonstorm. Less reliable on Braham, but the writers hate him anyway so...
A few remarks on this:
1) Camping dual swords is a good bit stronger than camping greatsword. Similar burst, no reliance on hitbox size, stronger sustained damage. Why did you choose to camp greatsword here?
2) Hammer is a decent secondary weapon if you want range. It' no real dps gain over camping swords, but you can keep it on the second bar for range on demand. (Hammer only is 35k dps btw, so still not too shabby).
3) For the highest CC, use staff with charge of the mists (staff 5) on the second bar. One of the strongest cc skills in the game. You used it, but i'm not sure whether you actually mentioned why :)
4) The rotation outline is very simple in concept, as you should always start and end alliance stance with spear and swap to shiro after the second spear. In between, you can basically spend energy freely. Nomad's advance should be your last priority in actual encounters, as it is a very good and affordable mobility skill and a very small dps loss if you save it. The rotation description on guildjen is very poor unfortunately (as is the open world build).
5) Impossible odds has a 1/4 second cooldown, so the bonus to greatsword 5 is lower than one would think.
He almost certainly just got the idea to camp GS from one of the build sites, since for example MB lists that as an alternative, I personally much prefer double sword but I'd still probably go GS just for looks.
@@Reddotzebra greatsword is lower damage and doesn't have any other advantage over sword, so one shouldn't recommend that as the default imo.
Things like these are why I it's helpful to do some research before trying out a build, and (that's just my personal opinion) guildjen is not a site I'd recommend for pve builds, including both instanced content and open world.
@@MaselMMO But it looks so cool! XD
Also it's got the block, and as someone who loves to be able to block enemy attacks but doesn't play many classes that have blocks, it just feels nice to be able to absorb enemy attacks and then hit them back in the face. But yes as you say double sword is mechanically much better.
Love the walk of shame title. I play a good bit of herald with staff and almost never use it because of the walk of shame after
You're not wrong about the energy. It feels more and more like Revenant is being pulled apart by two competing design principles.
On the one hand it is slow and flexible, with low cooldown utilities but high energy costs, that demand careful and considerate usage but can pump some of the most broken skills and effects in the game. It feels like the game wants you to carefully choose what you spend your energy on and overcome your foes by flexibility, rather than by rote rotation. And they need *HIGH* energy costs, because they're so impactful for their low cooldown. If you want to spam roads, for example, you can, but you have to sacrifice for it.
On the other hand, you have the hyper fast, rotation-based, dump energy as fast as possible, switch legends ASAP because you ran out of energy three seconds ago, and screw the utilities gameplay.
Which leaves us in the weird spot where we still have stupidly high energy costs on utilities that genuinely will never available, and LESS flexibility because we were forced to swap legends so we can't get the utility we need and energy when we need it. In a weird sort of way, Revenant has become less flexible than thief.
I somehow think Muk wouldn't like the Lancers from Final Fantasy.
And yeah, the utility a Renegade can bring is great.
12:49 Ah, yes.. the curse of being a good support/healer. Can't truly enjoy the simplistic unga-bunga without worrying about the party's success.
Use Hammer over Staff. Ranged, has great CC, similar Damage to Sword, and way more utility.
Been maining a vindi since it launched and they are SO fun to play. Disagree with you on the Jade Winds statement "it might as well not even exist". It's all about options; it's there for incredible CC when you need it, you just need to recognize that you won't be able to use Impossible Odds directly after. Oh, and couple the Vindi's pounce with a Superior Sigil of Stamina and it's dodge-slams for daaays...
Use your charge to get back to the boss after cc’ing. Also switch to Jalis for additional stability.
I play power Renegade more than Vindicator but I love the build all the same because you feel like Mario and the enemies are goombas.
"and then you swap back to the twins"
THE TWINS... DONT LET THE LUXONS AND KURZICKS HEAR THAT
ps: auto core guard aa build when?
If you run the sigils for +50% endu on both weps make both GS + 1 or 2 of the killy skills gives endu.....it makes for a fun game of slam the ground all the time. I think my record dodges was 8 or 9 in a very short like 10-15 seconds
Daang got me with that mindset on DPS 😂. I know its wrong but man, shutting off ang just unga bunga is sometimes fun (and yes, especially when yo @ss is tired).
i like to throw in die bow for the second weaponset cause i like the moveset and for the range option, i know its not the best, escpecially for power but its hella fun for me
I love dwarf instead of assassin, dunno why but combined with a hammer it's just...SMASH.
If you're in assassin after the staff 5 you can jump right back in for pretty cheap rather than doing the walk of shame. Few other jumps scattered around too but often easier to just unga bunga walk tbh xD
vindicator is my main and i love-love-love it
Haters gonna hate, Vindicators gonna Vindicate!
My only issue is a lot of people like to stick to meta but ive done a lot of different roles with vindi and succeeded with the obvious move of i cant provide certain boons but i was great when it came to damage reduction and supporting my team as a while outide of that with boone and powerful skills that make up for anyones mistakes. What i reallt dislike is taking the 1 second boon uptime from the middle dodge option. Vindi just straight up giving everyone uptime on their boons was solid considering it gave no other valued boons.
I really like it (GS and s/s ) since it is mid to high intesity and so much evasion really easy to upkeep buffs from the dodge and the GS 5 just feels soo powerful. Warning tho for the new fractal lost Tower: you will hit your head when fighting cerebos and the daimos(dodgroll gets interrupted which is a huge deal). Anet should fix that once they see it in my opinion so dont worry too much!
They should make vindicator give quick or alac. It's such a fun spec to play
Blessed is the mind too small for doubt. Trust everyone else to do mechanics you’re just there to put up big numbers and look good doing it
I love vindicator so I have embraced the stupid! I have a solo build I use but maybe a should have a dps build for raids and strikes to bring my dps up.
Every time I see a vindicator dodge I hear muks voice saying " *sigh* and thats Billy". Thankfully I dont see them in open world so often but I dont really know why.
hey muk (or anyone), do you think revenant is a well round class for all content? Im a beta player, played alot and stopped for some years and trying to get back and wanting to chose another main to spice things up, was previously a mesmer/necro/engi main, but I want something that I can mostly do all content, ranging from DPS to healing to pugs and all that, and I play solo, so that you can solo some open world, I saw that renegade is very good for that :).... but revenant is my least played class (maybe never played) and I really struggle to understand it, it is very tight class
I really love the mesmer, and love the engi idea and i know all of this 3 classes that I used to play are very build-swappable friendly, mostlye engi with scrapper ranging from DPT to Tank/Heals
It IS fun. On my little Asura Vindicator I feel like I am ping-ponging destruction everywhere I bounce.
I know I don't play the class at its best but I do feel like I'm contributing when I'm playing. Often, when I'm on landscape, I'll find myself in an event with a random group and I'll drop into Blue/St Viktor to give them "support-lite" with Awakening, Battle Dance, and Tree Song. Even though I'm not in a formal group, I'm usually not playing alone.
Hey, could you please do a full video on how to setup your arc dps and what buffs,food to get.
Im new and i havent been able to hit any of the dps count listed on the websites. Despite doing the combo pretty consistently withput fail. I do however wear exotic gears but i dont think it should have 20k dps difference?
"Damage with 6 weeks shipping" is top tier
if you are wanting staff you really should keep sword sword by now, they nerfed gs REALLY hard, especially the autoattacks are quite bad. Sword/sword is a pretty solid set on the flipside(tho I would really recommend learning the gs/swsw rotation) staff loses you like 5k+dps ^^
amazing video, gotta disagree on the cc part tho, gs has freezing on the 3rd auto attack and skill 3 (great back-warg btw), staff 5, archemorus has a CC on the self stability move. For most bosses in open world the staff 5 alone is enough to break the whole cc bar, if not the freezing’s gonna finish it.
I am trying to figure out why the guides aren't telling you use scavenger's bust off CD? That's not only free damage but restores yours by giving you endurance, quickness, and fury. Sometimes I wonder about these guides.
greatsword gang REPRESENT :DD
12:05 Well, Muk if they stand in the fire is their problem, and if 4 of 5 members of the group are alive 100% health and they last one is dead, well..... skill issue.
Power vindicator is the only build I can hit close to benchmark numbers of 40k DPS.
What about the scepter for pure healer vindi?
There's enough CC on swsw/gs that you shouldn't be bringing staff for CC. You can do the exact same strategy of camping greatsword and swap to sword to just do sword 2 sword 4. Sword also gives you a 1.5 second evade and adds an extra movement skill.
On the build, I go vindicator 131. This gives you more dodges and gives allies almost a whole bar and vigor. This is only a minor dps loss (you have to add an extra dodge to your rotation), but your dodge is always available and it takes some pressure off your healer. This lets you go Invocation 233, meaning you have better might up time. 2 might every 20 seconds for your team is honestly crap. 4 seconds of vigor is meh. If your party is making sure you always have 25 stacks of might, you could go ivoke 223 which lets you have 100% uptime on swiftness and makes you a little tankier at a 0 dps loss. Net win.
Finally, you get a lot of you-tility out of your combo finishers. Nomad's advance is a leap which gives you armor of some kind. You also have whirl finishers on each weapon which can cleanse, blind, or chill. These are mostly an afterthought in raids, but are actually really useful in fractals where you can use them intentionally. If you have to bring dwarf for stab, you can get 1 second of daze by dropping road, switching to alliance and leaping. I prefer alliance over assassin for fun factor, movement, some range, 2 stun breaks. And if you're having to bring dwarf for stab anyway, you're already taking a dps loss.
And that's probably the best part about vindicator is the surprising flexibility in the build. The Cele hybrid tank/support is also a fun off meta build you will never get to play because it doesn't have quick/alac. I wish they would nerf both of those buffs by half so that they weren't so mandatory. Dwarf/alliance support is one of the most versatile kits in the game. Scepter needs a buff though, especially after hammer nerf.
basically jump to stratosfere come down and jump again
"Do the walk of shame." Isn't aware that there are skills that let you close the distance.
Renegade.
Struggling with rotation DPS: "Camp GS and use staff for CC."
Struggling with healing rotation: "Camp staff and never swap."
Struggling because DPS got a papercut and is now running into fire like a headless chicken: "Camp Centaur and have no energy left for buffing."
I know this walk of shame well too much as a thief staff player :')
Hmm, im using same rotation i have mix of exotic / ascended gear - but best i can do is around 19k i have no idea whats wrong :(
What the hell is the thumbnail xD
I'm just staring at it!
I was feeling especially inspired
i always spam my dodges during the walk of shame, so that people hopefully dont see me
Did he not mention weaver? Even once?
Elite skill jade winds shouldn't cost that much, 50 energy is expensive for such a skill. It's weaker than a spear and costs more. Revenant is the best class for me, i have already 3k hours.
Going with assassin+dwarf makes the rotation even easier, so that even i can play it. Just swap stances, activate the damage buff skill (impossible odds in assassin or vengeful hammers in dwarf, which you can put on the same key so that you don't even have to care what stance you're in), unga bunga on weapon skills, f2 and dodge until out of energy, repeat. Also dual swords is better than greatsword. I haven't done a proper parse on this for maybe like a year, but back then it was easily 33k+. Also in my testing sigil of energy seemed to work better than impact, air or whatever else is recommended by the guides, because it's an extra dodge every 10 seconds, and you see how much damage it does.
woooo new early access
Hi DPS !
Us plebs now finally get to see the video KEKW
it would have been so funny if you recorded yourself with a bag of ice on your head for this one
shoot , thats good. getting ice brb
where willbender
You can't Go back once you vindi Dodge!
vindicator in wvw is incredible with a superior sigil of stamina… sorry i can’t hear you im crunching all of my enemies bones to death
where speat beta vid
Coming soon
I wouldn’t play vindi. Like even in the beginning of the video, being 4th dps just feels very bad. There are tones of other busted dps classes that you should try and not feel as mediocre as vindi.
(I mean.. that might just mean that I'm bad at it, not the class as a whole to be fair)
Mukluk, they nerfed vindi like 3 times in a row… It used to be good, but not anymore. Especially when I’m seeing tempest who can now hit 44k consistently, it’s just making vindi even more mediocre…
ua-cam.com/video/v5jR-BY4YvM/v-deo.htmlsi=jhFSZ4v-4fPnGvDV
Boooo! Shame has been brought upon the House of Vindicator. You trotted on this crayon lined halls with your filthy support boots and proceed to mar House of Vindicator; already, tenuous reputation.
Go back to the golem, stop only when you reach 38k DPS. No half measures, no shortcuts, Sword-Sword and Greatsword. Alternate between swords for assassin (exclusively), Greatsword for twins (exclusively). Count the auto-attacks while using Shiro. DPS is not about being comfortable, it's about violence, violence comes with pain.
Shame!