Just don’t expect anything on ultimate cause like they did with Pokémon sun and moon for competitive Pokémon they would probably have to wait for ultimate to finish in order to know where x character ended up in the competitive scene
They are on the way, we have just had some roadblocks in trying to efficiently produce the Pokemon videos so we can allocate resources for the Smash videos. The Smash videos are harder to make because we need good people to help record the footage and we need to reach out to more people for information on characters for each game.
@Hunter Price If by "the movement", you're referring to Wave Dashing, then absolutely not. While I can appreciate the benefits of Wave Dashing, it's incredibly unintuitive as a mechanic (aerial evasive option = grounded movement option) and thus I don't think it's a good idea to intentionally implement Wave Dashing.
@Hunter Price The main appeal of Wave Dashing is the ability to move quickly while retaining your grounded options, no? Doesn't Smash Ultimate already let you do that? I understand that there are other benefits to Wave Dashing like attacking while sliding backward, but my point is that there are much more intuitive ways of letting the player reap the same benefits of Wave Dashing. These options don't necessarily have to be easy to perform, but their inputs should make sense and not come across as jank.
@@Alienrun It's not about how difficult a technique is. It's about how intuitive the mechanic is. Wave Dashing is very unintuitive as I've previously outlined, and thus should not be intentionally implemented.
@@Hobie02425 I don't doubt that it becomes second nature, and I'm well aware that it revolutionized competitive Melee. It still doesn't change my stance.
God I loved this video. Being a competitive melee player since 05 or 06, it's really cool to see (mostly) everything that's so beautiful about it being summarized like this. Another thing that shows how cool of a game melee is and how passionate it's community is, is how many different modifications and tools have been created. From the different texture packs, 20xx, controller fixes (ucf) and training packs (uncle punch). A lot of really intelligent people in the community doing what they do for the love of the game, because let's face it we already know how much Nintendo doesn't do anything to support the community, it's basically all grassroots supported even all these years later.
I'm not a Melee player. I don't even enjoy watching Competitive Melee save for the rare occasion, but damn if it isn't not, if not painfully close to being, the perfect video game. 17 years later and the game is still being played. Long after copies stopped being made, long after the Gamecube was discontinued, and there is STILL new techs and tricks being discovered. If Nintendo had put this game on PC, they'd have, like, twice as much money as they do now.
With all due respect, Melee is far from a perfect game. However, the games flaws lead to it's shining points and they are also partly the reason there is still a Melee community.
I play a good amount of Melee. It's not even close to perfect BUT the great things about it make it so addictive and fun that it's easy to ignore all the flaws.
Melee imo is the most creative fighting game out there. What I mean by 'creative' is that in most fighting games, the physics are straightforward, and the combos are pulled off with the same string of buttons. In Melee, you can create your own combos; you can move around the stage in so many ways; and you can even influence the success of another person's combos. There's so much FREEDOM in this game, from the physics to the punish game, that other fighting games lack.
Melee is like the fighting equivalent of tf2. It still pretty strong after a decade or more. They may be abandoned by there developers(with tf2 having the occasional update) but the fan base keeps them going.
Abandoned would be an improvement. Nintendo has Evo 2012 and UCF issues, and Valve literally just nuked the entire TF2 economy this week with bugged crates lmao
I feel like Smash is one of those games that on the surface level look casual as hell, but if you dip your finger into them it becomes obvious that to even understand the most basic controlls you need a degree in quantum physics.
Super Smash Bros. Melee as the very first Smash Bros. game that I played. That game introduced me to all these Nintendo characters and franchises. It was also the game that introduced and got me into the franchise. But I never did pay attention to it's mechanics.
this game is absurdly complex. I love it. I don't have the time to attempt to master it or even fully understand it, but it makes me happy that such a game exists. so much of gaming these days is hand-holding and flashy visuals to compensate for overly simplified mechanics and shallow characters. I can understand a lot of frustration with some of the broken mechanics, but no game is perfect. what the developers accomplished here is still legendary.
Great video, wish there was a quick part about fundementals and how varied and complex the neutral is, like demonstrating an rps scenario. But this is supposed to be mainly for the mechanics anyway. If it touched on fundementals i would easily reccomend it to my non smash gamer friends so they understand the full overview of why i play this game
So much better than any of the new crap they've put out ever since. Only Nintendo could have the blueprints for one of the best competitive games ever and be totally incompetent at understanding it's own mechanics and what makes them great.
@@Strixer-gk2kz No, I mean mechanics, and they don't break the game they make it better. And it's more than just wavedashes. Things like even basic ass jump momentum (the mechanic of running to jump further, it's in most decent platformers) that the new games can't even be bothered to program. Nintendo fanboys complaining about Melee always look dumb and never know what they're talking about lol.
@@DjaliGoatShow Hey guy, I'm just happy ledge trumping is a thing and that some moves are not exploitable to all hell. Hopefully, when Nintendo re-releases Super Smash Bros. 2 in some way, they'll make the necessary balance adjustments or at the very least make everybody broken.
@@DjaliGoatShow Guy, you can give me a million and a half reasons why Melee is "better" competitively and I wouldn't care. Though I love the game, I despise playing it competitively. The disparity between good players and really good players is WAY too vast. Say you're playing Melee for the first time and want to be competitive but don't know anything about it. Most likely, you'll go in and out of the game being taught what the game teaches you. So you play at the tourney, and your opponent starts doing all of this bullshit that you've never seen before, you lose and you're left wondering what the hell just happened. So the next day you look online(and you HAVE to look online because the manual and the in-game tutorials don't tell you anything)and you learn about advanced techniques, wave dashing, wave landing, L-cancel, crouch cancel, etc. My main problem is that you can't just have your fundamentals down and expect to win, you HAVE to learn all this crap if you even want to stand a chance at high-level play. Then there's the matter of your character, you spend many hours working to unlock everybody, only to learn that you didn't have to as seven of the best characters(one of which being number one)are available to you at the start with only three more needing to be unlocked. Regardless, you unlock everyone, pick a main and you train, only to learn that your character...just sucks, and it's not because you're bad at the game or anything, at no fault of your own your character sucks. Other characters have more options, better attacks, more cancels, SPIKES and a bunch of other things. So now you forget everything you've worked up to with that character, even though you REALLY want to use that character, you have to drop him because you can't win otherwise. In a world of space animals, ninjas, stretchy armed blue-haired swordsmen, princesses, balloon pokemon and infinite chain grabbing couples, no accommodations should be made. Then there are all the glitches, invisible ceiling, freezing, clipping through stages, phantom hits. And that's competitive Melee in a nutshell, nowhere near the tediousness of competitive Brawl, but extremely tedious nonetheless. Ultimate has a huge roster with more coming later, better balance across characters and everyone is on an even playing field with no surprise gimmicks involved(not to mention better graphics, more music, and more game modes).
@@Strixer-gk2kz yes you are right but I think I know a compromise, melee is a great game with bugs being turned into complex mechanics giving people who want a game to work on a game......but it also has stupid bugs and glitches like phantom and the invisible ceiling glitch and having L canceling be unnecessarily gratuitous but it's still played to spite these problems.
Great video and thanks for doing this. It'll make casuals and new players see how technical the game really is. Melee cannot be understood theoretically, you must play it in excess for 2+ years to get even just an average understanding. It's one of only a handful of games with a truly infinite skill ceiling.
playing for 7 years just makes me appreciate top players more. They are fucking insane in terms of execution. Also the Analog nature of the game gives melee a level of micro spacing not found in virtually any other fighting game. You can pick a “Wrong option,” that is just executed so perfectly that it beats traditional counters to that move simply because you chose a very ambiguous timing or drift. This is the true reason why melee is so expressive. It allows the most nuance of any other fighter in terms of spacing and movement.
Anyone here heard of Project+ ? Basically a new Project M balance patch. Blacklisted 5 and Low Tier City 7 have featured it over PM and Blacklisted even had a Bowser win it all! If you don't know, Project+ and Project M are Brawl mods designed to recreate Melee gameplay. They feature the entire Brawl cast plus Mewtwo and Roy with most of the Brawl characters receiving new moves made to better complement the different engine. Basically all of the tech featured in this video (except for light shielding due to technical limitations and wobbling because it's stupid) are in PM/P+ and the game also has tech from Brawl like DACUS, boost grab, RAR, B reversing, Pikachu's Quick Attack Cancelling, and even some exclusive tech like wavedropping (keeping grounded momentum through the air by dropping through a platform; very useful for Luigi and ICs). Like Melee, there is a netplay build that allows you to play online, which is probably the easiest way of playing today unless you are at a University or in a big city. Also check out the P+ discord at discord.gg/nFgSd8f where you can find the Netplay build, console build, changelog, netplay opponents, an awesome community, and get in the know on when the final version releases.
It would have been prudent to note that, while wobbling is rarely ever banned these days, the amount of time you can wobble your opponent is heavily restricted to avoid clock abuse.
I was gonna say. Infinites are bad in any fighting game, no matter how hard they are to do or how bad the character that can do them is. Not that I'm any good, but if I was I wouldn't play in a tournament that allowed it.
Haha, I just minutes ago noticed the Fox joke in the Starmie video (Golduck video when, Misty Gang?), and was about to rewatch the Fox video, and I see this just dropped.
this comment section reminds me there are small minded people that are okay with spoon fed mainstream lies and mediocrity and will never admit they are wrong. anyway great video false swipe and gold to see u back kira
T-drop. You pivot and shield the frame after when teetering on the ledge and you instantly turn around and grab ledge. This can only be done on Fountain of Dreams afaik
19:00 omg I laugh so hard every time I see this clip on any video, I remember when this happened, his eyebrows and smh omfglmaoooo.. poor Jason, lolm2k.
Awesome introduction to Melee. We missed you, Kira!
Ayy. Love your videos. I've noticed that you stopped using trivia. Why's that?
hey look, it's that melee guy
vDeadbolt Maybe because it felt forced more often than not.
Yaeven it wasn’t forced at all it was just a cool thing that was part of some clips to add context
Why was Kira gone for a long time?!
I must be dreaming right now. I can't believe I'm watching a Melee video from the SSBM-T squad in 2019. Please don't wake me!
SON WAKE UP YOUR LATE FOR SCHOOL
Can we get more
"How good was ___ actually in smash?" Vids
This comment deserves an infinite amount of likes
Just don’t expect anything on ultimate cause like they did with Pokémon sun and moon for competitive Pokémon they would probably have to wait for ultimate to finish in order to know where x character ended up in the competitive scene
I just really like the analysis that they did on pikachu, jiggs and fox and would like more of that
They are on the way, we have just had some roadblocks in trying to efficiently produce the Pokemon videos so we can allocate resources for the Smash videos. The Smash videos are harder to make because we need good people to help record the footage and we need to reach out to more people for information on characters for each game.
@@FalseSwipeGaming Is it bad that I read your comment with your voice in my head?
17:08 I heard it can reflect projectiles too, but that's only a rumor
Chaud314231 Only Turnips
16:07 "Fox and Falco's down b is a reflector move."
@@Fluid_O I hate using the term "whoosh" but it's appropriate here
It must be a bug or smh
lol at these trolls
shine is an offensive move
you're thinking of power-shielding
If there's one thing I wish would return from Melee, it's the ability to keep your run momentum when jumping. It just makes so much sense!
@Hunter Price If by "the movement", you're referring to Wave Dashing, then absolutely not. While I can appreciate the benefits of Wave Dashing, it's incredibly unintuitive as a mechanic (aerial evasive option = grounded movement option) and thus I don't think it's a good idea to intentionally implement Wave Dashing.
@Hunter Price The main appeal of Wave Dashing is the ability to move quickly while retaining your grounded options, no? Doesn't Smash Ultimate already let you do that?
I understand that there are other benefits to Wave Dashing like attacking while sliding backward, but my point is that there are much more intuitive ways of letting the player reap the same benefits of Wave Dashing. These options don't necessarily have to be easy to perform, but their inputs should make sense and not come across as jank.
wave dashing isn't hard to do tho lol. If anything perfect pivoting is MUCH harder wheras a wavedash gives you much more leeway in execution
@@Alienrun It's not about how difficult a technique is. It's about how intuitive the mechanic is. Wave Dashing is very unintuitive as I've previously outlined, and thus should not be intentionally implemented.
@@Hobie02425 I don't doubt that it becomes second nature, and I'm well aware that it revolutionized competitive Melee. It still doesn't change my stance.
How GOOD was Kira at Melee ACTUALLY?
Pretty bad. I bet he has never won any tournament
I think he was top 25 in SoCal at sone point
Hey he was ranked on the melee top 100 so he's been among the 100 best people in the world at his prime.
@@cgyh68748 you're pretty stupid
He was pretty good before his hands started hurting. He had a lot of potential to get even better
It's that time boi... wait hold on. It isn't Sunday yet!?!
Heresy
It is Sunday stupid
@@magicbread8111 "2 years ago"
@@rnnenzo horray you found the joke
God I loved this video. Being a competitive melee player since 05 or 06, it's really cool to see (mostly) everything that's so beautiful about it being summarized like this.
Another thing that shows how cool of a game melee is and how passionate it's community is, is how many different modifications and tools have been created. From the different texture packs, 20xx, controller fixes (ucf) and training packs (uncle punch). A lot of really intelligent people in the community doing what they do for the love of the game, because let's face it we already know how much Nintendo doesn't do anything to support the community, it's basically all grassroots supported even all these years later.
At 13:31 theres a discord notification
"In Smash- [*bo-doop*] 64..."
9:43 I am speaking of course,
about *add plays*
You know what you've done
This is the best explaination of DI I've ever heard.
Watching competitive Melee is like watching one of those TerminalMontage animations.
I mean, yea? That's what fox in those videos was literally based off of lol
@@Jarekthegamingdragon HIYAH
@@Jarekthegamingdragon HYPA SPEEDO
I'm not a Melee player. I don't even enjoy watching Competitive Melee save for the rare occasion, but damn if it isn't not, if not painfully close to being, the perfect video game. 17 years later and the game is still being played. Long after copies stopped being made, long after the Gamecube was discontinued, and there is STILL new techs and tricks being discovered. If Nintendo had put this game on PC, they'd have, like, twice as much money as they do now.
With all due respect, Melee is far from a perfect game. However, the games flaws lead to it's shining points and they are also partly the reason there is still a Melee community.
Melee is the closest thing to perfect we’ll get
I play a good amount of Melee. It's not even close to perfect BUT the great things about it make it so addictive and fun that it's easy to ignore all the flaws.
Melee imo is the most creative fighting game out there. What I mean by 'creative' is that in most fighting games, the physics are straightforward, and the combos are pulled off with the same string of buttons.
In Melee, you can create your own combos; you can move around the stage in so many ways; and you can even influence the success of another person's combos. There's so much FREEDOM in this game, from the physics to the punish game, that other fighting games lack.
Yeeeeeup
wait this isn’t SSBM Tutorials
still glad to hear Kira’s voice again
Love the 'How good was...' videos, but more Smash videos please!
It's great to see you again Kira :D
Melee is like the fighting equivalent of tf2. It still pretty strong after a decade or more. They may be abandoned by there developers(with tf2 having the occasional update) but the fan base keeps them going.
*ahem* 18 years now, nearing our 2nd decade
Abandoned would be an improvement. Nintendo has Evo 2012 and UCF issues, and Valve literally just nuked the entire TF2 economy this week with bugged crates lmao
Always find so many people who play melee and tf2. Love em both
Except TF2 on a casual and competitive level are played identically because there are no real hidden mechanics.
@@D1ab0lical that is very much not true. Competitive tf2 rulesets are very different from casual play.
Just arrived at Melee. I love to see alll the crazy stuff that gets pulled all the time in this game, and I actually now want to get them to work
Hey man. Just saw this, and curious, how's it going? You still playing?
So... if i were to apply this knowledge about the meta... on the singleplayer content...
Maybe i´ll finally be able to finish the events!
I thought SSBM-Tutorials was dead, but I'm happy they came back for this video on False Swipe Gaming
21 minutes of absolute beauty
That introduction hit me in my soul
I feel like Smash is one of those games that on the surface level look casual as hell, but if you dip your finger into them it becomes obvious that to even understand the most basic controlls you need a degree in quantum physics.
*SCREAMS IN MULTISHINE*
>mentions Marth pivots
>doesn't mention Arc
Why live?
Rip
I ask myself that every day.
happens is the longhorn weekly going on now
Who?
Not Bad, never thought Kira would do another Melee Video on another Channel
This is the best video i've ever watched! Thanks
Thx for making this it thought me everything I know about melee
Super Smash Bros. Melee as the very first Smash Bros. game that I played. That game introduced me to all these Nintendo characters and franchises. It was also the game that introduced and got me into the franchise. But I never did pay attention to it's mechanics.
How MUCH do we miss Kira ACTUALLY
My head is spinning taking notes and I am only 5 minutes in, this video is a godsend thank you!
I've missed kiras sweet voice explaining things I will never be good at
Kira is back!!!
PERFECT video! Well done!!
this game is absurdly complex. I love it. I don't have the time to attempt to master it or even fully understand it, but it makes me happy that such a game exists. so much of gaming these days is hand-holding and flashy visuals to compensate for overly simplified mechanics and shallow characters. I can understand a lot of frustration with some of the broken mechanics, but no game is perfect. what the developers accomplished here is still legendary.
lmao nintendo did not mean to make a game this absurdly complex
This is really well done! Thank you
Is a multishine in 64 referred to as 19xx?
PLEASE DO PROJECT M/P+
I BEG OF YOU
Yeah new upload!
Great video, wish there was a quick part about fundementals and how varied and complex the neutral is, like demonstrating an rps scenario. But this is supposed to be mainly for the mechanics anyway. If it touched on fundementals i would easily reccomend it to my non smash gamer friends so they understand the full overview of why i play this game
Rip shield dropping in ultimate
How GOOD were Melee Competitive Mechanics ACTUALLY?
Wait so if you are continuing this series then what happened to the how good was _ type actually?!?!!! I WANT MORE of that good stuff
More melee videos please.
So much better than any of the new crap they've put out ever since. Only Nintendo could have the blueprints for one of the best competitive games ever and be totally incompetent at understanding it's own mechanics and what makes them great.
By mechanics, you mean cute little gimmicks that break the game in fifty different ways? Sure, whatever you say...
@@Strixer-gk2kz No, I mean mechanics, and they don't break the game they make it better. And it's more than just wavedashes. Things like even basic ass jump momentum (the mechanic of running to jump further, it's in most decent platformers) that the new games can't even be bothered to program. Nintendo fanboys complaining about Melee always look dumb and never know what they're talking about lol.
@@DjaliGoatShow Hey guy, I'm just happy ledge trumping is a thing and that some moves are not exploitable to all hell. Hopefully, when Nintendo re-releases Super Smash Bros. 2 in some way, they'll make the necessary balance adjustments or at the very least make everybody broken.
@@DjaliGoatShow Guy, you can give me a million and a half reasons why Melee is "better" competitively and I wouldn't care. Though I love the game, I despise playing it competitively. The disparity between good players and really good players is WAY too vast.
Say you're playing Melee for the first time and want to be competitive but don't know anything about it. Most likely, you'll go in and out of the game being taught what the game teaches you. So you play at the tourney, and your opponent starts doing all of this bullshit that you've never seen before, you lose and you're left wondering what the hell just happened. So the next day you look online(and you HAVE to look online because the manual and the in-game tutorials don't tell you anything)and you learn about advanced techniques, wave dashing, wave landing, L-cancel, crouch cancel, etc. My main problem is that you can't just have your fundamentals down and expect to win, you HAVE to learn all this crap if you even want to stand a chance at high-level play. Then there's the matter of your character, you spend many hours working to unlock everybody, only to learn that you didn't have to as seven of the best characters(one of which being number one)are available to you at the start with only three more needing to be unlocked. Regardless, you unlock everyone, pick a main and you train, only to learn that your character...just sucks, and it's not because you're bad at the game or anything, at no fault of your own your character sucks. Other characters have more options, better attacks, more cancels, SPIKES and a bunch of other things. So now you forget everything you've worked up to with that character, even though you REALLY want to use that character, you have to drop him because you can't win otherwise. In a world of space animals, ninjas, stretchy armed blue-haired swordsmen, princesses, balloon pokemon and infinite chain grabbing couples, no accommodations should be made. Then there are all the glitches, invisible ceiling, freezing, clipping through stages, phantom hits. And that's competitive Melee in a nutshell, nowhere near the tediousness of competitive Brawl, but extremely tedious nonetheless. Ultimate has a huge roster with more coming later, better balance across characters and everyone is on an even playing field with no surprise gimmicks involved(not to mention better graphics, more music, and more game modes).
@@Strixer-gk2kz yes you are right but I think I know a compromise, melee is a great game with bugs being turned into complex mechanics giving people who want a game to work on a game......but it also has stupid bugs and glitches like phantom and the invisible ceiling glitch and having L canceling be unnecessarily gratuitous but it's still played to spite these problems.
Kira in 2019 FeelsGoodMan
Thanks, I play 64 and the constant contrasts helped me understand Melee a lot more.
Please make more Smash videos! These are great!
I'm just here for 20XX
An FSG video on Friday?
*NANI????*
Wait a False Swipe Gaming video on a day other than Sunday? Wat.
The kira who found Jesus and left smash for him is back?
?
I’d love a “how good was Kirby actually” biggest fall from top tier??? Prob lmao
I mean, he went from second best to worst outright.
Masterball778 such a sad story
Vicctre Tamaj I think the saddest one is falcon (fall from top and high to bottom)
9:25 some characterses????? Thats amazazing.
- “Some characters’ recovery”
This is so beautiful
awesome vid lad! . that discord message you got at 1330 fucked me up lol
Wonderful job!
This comeback is amazing
Imagine listening to this as a new person to melee/PM.
@@asianpablo1574 OK
KIRA!!!!!!!!!!!!!
WELCOME BACK! I missed you ❤️
Kira question, do you have any plans on coming back to SSBM Tutorials?
Very interested in this game you are working on
Love your Smash content, hope to see some Ultimate video soon.
Hoping we can get more melee believers out there with this here GOSPEL
The year is 20XX everyone uses shine as a reflector
Great video and thanks for doing this. It'll make casuals and new players see how technical the game really is. Melee cannot be understood theoretically, you must play it in excess for 2+ years to get even just an average understanding. It's one of only a handful of games with a truly infinite skill ceiling.
playing for 7 years just makes me appreciate top players more. They are fucking insane in terms of execution. Also the Analog nature of the game gives melee a level of micro spacing not found in virtually any other fighting game. You can pick a “Wrong option,” that is just executed so perfectly that it beats traditional counters to that move simply because you chose a very ambiguous timing or drift. This is the true reason why melee is so expressive. It allows the most nuance of any other fighter in terms of spacing and movement.
wish this video was out when i first started
Melee in a nutshell. Sick.
Make a history of Marth or Captain Falcon video
Sweet I can win Evo next ye- Oh yeah, that's right....
Anyone here heard of Project+ ? Basically a new Project M balance patch. Blacklisted 5 and Low Tier City 7 have featured it over PM and Blacklisted even had a Bowser win it all!
If you don't know, Project+ and Project M are Brawl mods designed to recreate Melee gameplay. They feature the entire Brawl cast plus Mewtwo and Roy with most of the Brawl characters receiving new moves made to better complement the different engine. Basically all of the tech featured in this video (except for light shielding due to technical limitations and wobbling because it's stupid) are in PM/P+ and the game also has tech from Brawl like DACUS, boost grab, RAR, B reversing, Pikachu's Quick Attack Cancelling, and even some exclusive tech like wavedropping (keeping grounded momentum through the air by dropping through a platform; very useful for Luigi and ICs).
Like Melee, there is a netplay build that allows you to play online, which is probably the easiest way of playing today unless you are at a University or in a big city. Also check out the P+ discord at discord.gg/nFgSd8f where you can find the Netplay build, console build, changelog, netplay opponents, an awesome community, and get in the know on when the final version releases.
Such a well made video.
My boi Kira is back
It would have been prudent to note that, while wobbling is rarely ever banned these days, the amount of time you can wobble your opponent is heavily restricted to avoid clock abuse.
I was gonna say. Infinites are bad in any fighting game, no matter how hard they are to do or how bad the character that can do them is. Not that I'm any good, but if I was I wouldn't play in a tournament that allowed it.
Melee is sick
Im not into brawl, but I can't wait to see how that game is covered next
Chain grab, chain grab, Meta Knight, chain grab, trip, chain grab.
@@Jungy_Mungerson oh no
No smash game will ever be as good as Melee thats a fact
Fact my ass
lmao fact my ass. Even some melee players admit to play ultimate competitive and that speaks volume
That's actually an opinion, lol. To turn it into a fact, you have to substitute "good" with "mechanically complex"
@@hahalery because melee players can come into ultimate and beat their top players, the same would never happen vice versa
@@hahalery admit? They are known to play ultimate. They hopped back to melee since it isn't the same.
How GOOD was Yoshi ACTUALLY
Haha, I just minutes ago noticed the Fox joke in the Starmie video (Golduck video when, Misty Gang?), and was about to rewatch the Fox video, and I see this just dropped.
Guess what,
ITS NOT -MELEE- KELLAN
Can their possibly be another history of a character in competitive smash? This video is really great also!
this comment section reminds me there are small minded people that are okay with spoon fed mainstream lies and mediocrity and will never admit they are wrong. anyway great video false swipe and gold to see u back kira
???
*insert totally hilarious comment about 20XX*
Haha wombo combo!!!!' XDD
*BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP BLEEP*
Strider Gambit X what is the joke?
fox voice clips funny sound affect funny ahahaha
haha shine 1 viable character am i funny now
Only real men know that we’re still waiting for the rest of that tier list
It was already posted a few months ago.
Was that a discord notification ping at 13:31 lol
My Smash Corner for Smash 4, Pushblock for Ultimate, but who for Brawl, and PM.
Sabre for PM
@@rickynguyen9379 It's the Project M launcher
@@NCozy lol
I miss SSBMT ): I looked forward to watching them every week
This vid was double the length of 64's.
Makes sense.
0:29 what was that technique?
T-drop. You pivot and shield the frame after when teetering on the ledge and you instantly turn around and grab ledge. This can only be done on Fountain of Dreams afaik
"my names kira"
KIRAFLAX????
Um, Melee's been out for almost 18 years and I only just found out about light shielding? Haha what? XDXD
I find it hilarious CC is considered a "new" tech when it's literally just holding down. My brother and I have been doing it casually for years.
19:00 omg I laugh so hard every time I see this clip on any video, I remember when this happened, his eyebrows and smh omfglmaoooo.. poor Jason, lolm2k.
Need More Smash Videoos Ovaa jheaa!!
Kira is back?
HE'S BACK
i read that title and could not stop laughing
So brawl tech next : )
Dacus
Tripping
This video is excellent is just proof this is the best Smash game.
MELEEEEEEE!!!!!
BEST.ANNOUNCER.EVER!
Another smash video!