Nice. Don't want to come across like I'm telling anyone what to do, but would be nice to see an updated version. There are a few more bugs that have been identified and implemented in RTA runs. Faster Malkil inst- kill setup for one. But biggest is the underground guardian skip meaning you don't need to get knight 1; would save a bunch of time, could probably even get a 16:xx quite comfortably.
Very nice! I was curious how the beehive skip works, and thought I'd ask a TAS creator since you guys usually know this kind of thing. Mostly I've read that it has to do with the building to the southeast, but I was hoping you would know more specifically why and how the beehive disappears. Is it some kind of pixel alignment thing, and if so how could I visually identify them?
16:48 you don't need a key for that door? interesting. Probably a developer oversight - happens often in games. Also since part IV of this series never happened, I like to think of this time warp at the end just all the years Malkil returned and was smote down by Kuros' descendants.
You don't need a key for any of the doors once you pass the castle entrance. Even the last one that looks like a master key door can be opened by anyone. Just changed to thief 3 because he walks faster than anyone else.
I wish Rare and the Pickfords would make _LaserSword: Wizards & Warriors IV,_ already. :( -Also: --12:08-- - C'mon. -_-Really?-_- How did everyone miss this oversight?- -If I'd been aware of this, years ago, I would've voted "No," just for that. ;P- You're talking _crap,_ Jo Li. That door is a "3rd Thief-only" locked door. You _have_ to get kicked out. (Thank you, xJackieBx, for pointing this out!)
Late Reply, but as a Speed runner of this game, what is this "oversight" you talk about? I've watched that part 10 times now and can't seem to understand what's weird about it.
…?! The _hell?_ How did I miss _that?_ That is _very obviously_ a locked door. I'm so sorry. I'll update my initial comment, accordingly. Thank you for pointing this out! (Also. Ste? Other Pickford? I love ya, but that's just _stupid_ game design.)
Nice.
Don't want to come across like I'm telling anyone what to do, but would be nice to see an updated version. There are a few more bugs that have been identified and implemented in RTA runs. Faster Malkil inst- kill setup for one. But biggest is the underground guardian skip meaning you don't need to get knight 1; would save a bunch of time, could probably even get a 16:xx quite comfortably.
Very nice! I was curious how the beehive skip works, and thought I'd ask a TAS creator since you guys usually know this kind of thing. Mostly I've read that it has to do with the building to the southeast, but I was hoping you would know more specifically why and how the beehive disappears. Is it some kind of pixel alignment thing, and if so how could I visually identify them?
16:48 you don't need a key for that door? interesting. Probably a developer oversight - happens often in games.
Also since part IV of this series never happened, I like to think of this time warp at the end just all the years Malkil returned and was smote down by Kuros' descendants.
You don't need a key for any of the doors once you pass the castle entrance. Even the last one that looks like a master key door can be opened by anyone. Just changed to thief 3 because he walks faster than anyone else.
I wish Rare and the Pickfords would make _LaserSword: Wizards & Warriors IV,_ already. :(
-Also: --12:08-- - C'mon. -_-Really?-_- How did everyone miss this oversight?-
-If I'd been aware of this, years ago, I would've voted "No," just for that. ;P-
You're talking _crap,_ Jo Li. That door is a "3rd Thief-only" locked door. You _have_ to get kicked out.
(Thank you, xJackieBx, for pointing this out!)
Late Reply, but as a Speed runner of this game, what is this "oversight" you talk about? I've watched that part 10 times now and can't seem to understand what's weird about it.
He went into the 3rd Level Wizard's Guild as a Thief. They kicked him out, he changed, then went back in.
He wasted about six seconds, because of it.
@@JoLiKMC You can't open the door to wizard 3 without the 3rd thief, you have to get kicked out as there's no other way to enter
the same thing is required for knight 3 but we don't see it as it isn't needed for completing the game
…?! The _hell?_ How did I miss _that?_ That is _very obviously_ a locked door.
I'm so sorry. I'll update my initial comment, accordingly. Thank you for pointing this out!
(Also. Ste? Other Pickford? I love ya, but that's just _stupid_ game design.)
Wow this game was terrible, the ending makes no senses
It was a setup for a part IV that never happened.
Well I only liked Wizards of Warriors 1 and Ironsword Wizard and Warriors 2!
"Before the final blow was struck, I tore open a portal in time and flung him into the future, where my evil is law!"