Hi, The author of the addon here. Thank you for the review! for 15:40 you can instead scale down the fluid object. I am currently trying to figure out a better implementation for small scale scenes. Thanks!
I'm very happy I found this video and also this addon looks perfect. The baking flow maps is absolutely incredible I'm gonna use it a lot I'm sure. I can't wait to try this addon out. I'm tired of waiting for ages to render everything in Blender even with my quite beefy GPU, so anything real time and fast is welcome. I know sacraficing physical accuracy can introduce limitations and quality loss, but I feel like Blender needs more stuff like your addon, so people without 2x rtx 4090 GPU's, threadrippers and render farms can have a chance to do animations in a reasonable time frame.
I've been waiting for something like this in Blender for years, and it's just here. I can't believe it. I mean, there are already simulators, but the way the developer has implemented it is fantastic.
Stuff like this for realtime game engine are pretty rare or need complex baking of Alembic geometry and texture with shader baking, the kitchen example is very impressive like the waterfall we Always need that kind of (in your face water effect) on any game that need water simulation.
Back then i probably use texture baking for that kind of waterfall or ripple effect. For real time stuff with raytrace engine or not, it's more than enough, some flip fluid or other houdini level effect need very complex setup, but here it's a game changer for a lot of stuff that could only be use in realtime engine, i wan't to now the baking possibility in alembic for example some game engine can use alembic pre animated simulation.
Hey thanks for the clear concise explanation of this add-on. I'm trying to use it on blender but the fluid won't show up, any ideas? I'm doing exactly you mentioned in terms of installing and setting up
No, the problem is too generic so I can't say what is causing it. Maybe you are using a yet unsupported version of blender, who knows. Please get in touch with the addon developer!
Could this plugin perhaps be made by the same guy who made the game Paper Beast? The tech looks very similar. Brilliant game, especially in VR if you havent played it.
This reminds me of flip fluids because I see the similarities. I was wondering if you are going to do a comparison between. This and flip fluids some day?
Just as a quick overview - Flip Fluids is a particle-based simulator, meaning that the water can jump, bounce, and kick up dust because everything is made of individual particles. This, on the other hand, is a mesh-deformation-based simulator, meaning that it is much faster since it's just one object instead of thousands or millions, but the water has more limitations because it has to stay as a single mesh rather than shooting out separate droplets or mixing together different substances.
Hey! Are you able to export this as FBX animation? For example if you are making a game in unity and need a river, could you use this for that? Thank you for an awesome video!
I wonder how big you can go with rivers, waterfalls, oceans. You are always only doing (impressive) very tiny parts actually. What about something like the niagarfalls? I don't expect realtime, but is it possible to go crazy big? Or like 1 river dividing into 20 rivers...
The addon is limited by design (or I guess you can say "focused") on the scale I show in the video. Do check the recent update though, I think the addon dev introduced new features.
You probably need to bake some 10x10 square meter low poly matrix with this to make huge ocean usually a simple plannar object with bake ripple texture is more than enough, but this geometry node is a game changer for splash and wavy stuff, probably need an Alembic support on the game engine to play the simulation in cyclic mode.
@@CGDiveif i can bake anything to Alembic file from this it's a huge Time saver for me to pre made animation event when i need that kind of simulation on Unity or Unreal both have Alembic
Hi,
The author of the addon here.
Thank you for the review!
for 15:40 you can instead scale down the fluid object.
I am currently trying to figure out a better implementation for small scale scenes.
Thanks!
Nice, Thanks for the info!
Dude, just want to tell you this is absolutely amazing! thank you!
I'm very happy I found this video and also this addon looks perfect. The baking flow maps is absolutely incredible I'm gonna use it a lot I'm sure. I can't wait to try this addon out. I'm tired of waiting for ages to render everything in Blender even with my quite beefy GPU, so anything real time and fast is welcome. I know sacraficing physical accuracy can introduce limitations and quality loss, but I feel like Blender needs more stuff like your addon, so people without 2x rtx 4090 GPU's, threadrippers and render farms can have a chance to do animations in a reasonable time frame.
i'm very sure no one's buying this expecting it to be able to create houdini level simulations.... for what it is, this is almost too good to be true
Exactly!
I've been waiting for something like this in Blender for years, and it's just here.
I can't believe it. I mean, there are already simulators, but the way the developer has implemented it is fantastic.
Stuff like this for realtime game engine are pretty rare or need complex baking of Alembic geometry and texture with shader baking, the kitchen example is very impressive like the waterfall we Always need that kind of (in your face water effect) on any game that need water simulation.
Thank you for the baking sequence to keep a seamless scene
An excellent review of an neat add-on. Thank you!
Back then i probably use texture baking for that kind of waterfall or ripple effect. For real time stuff with raytrace engine or not, it's more than enough, some flip fluid or other houdini level effect need very complex setup, but here it's a game changer for a lot of stuff that could only be use in realtime engine, i wan't to now the baking possibility in alembic for example some game engine can use alembic pre animated simulation.
I want to do a Jet Ski game with this thing like the good old Wave Race 64 , or do some fancy water fall on a RPG game.
The fact that you have to wait hours in Houdini for fluid simulations and you have it real time in Blender is crazy.
To be fair, there are many things you cannot do with this addon. But the things that do work, YAY!
Hey thanks for the clear concise explanation of this add-on. I'm trying to use it on blender but the fluid won't show up, any ideas? I'm doing exactly you mentioned in terms of installing and setting up
No, the problem is too generic so I can't say what is causing it. Maybe you are using a yet unsupported version of blender, who knows. Please get in touch with the addon developer!
omg I figured out I wasnt on blender 3.6.... ops
@@CGDive
Can we make water flashes when a car pass over a water flow Or ball droped on water?
Maybe. I tried to show what is possible and what not in the video. Please watch it.
Excellent quality review. Thanks
Thanks for watching!
are we still getting an x-muscle deep dive?
Not sure when but it is likely. I want to go even deeper into muscles and possibly create my own workflows.
Can we make very narrow water flow like tap water?
You will see that in the video if you watch it :P
Watch from 14:50
Could this plugin perhaps be made by the same guy who made the game Paper Beast? The tech looks very similar. Brilliant game, especially in VR if you havent played it.
This reminds me of flip fluids because I see the similarities. I was wondering if you are going to do a comparison between. This and flip fluids some day?
Just as a quick overview - Flip Fluids is a particle-based simulator, meaning that the water can jump, bounce, and kick up dust because everything is made of individual particles. This, on the other hand, is a mesh-deformation-based simulator, meaning that it is much faster since it's just one object instead of thousands or millions, but the water has more limitations because it has to stay as a single mesh rather than shooting out separate droplets or mixing together different substances.
Hey! Are you able to export this as FBX animation? For example if you are making a game in unity and need a river, could you use this for that?
Thank you for an awesome video!
Oh I don't think FBX will do it. Maybe Alembic (.abc) if Unity supports and it (it probably does)
@@CGDiveAlembic on unity manage that very well i do a lot of test, Unreal engin probably support them too for other engine like Godot i don't now...
AYOO THIS ADDON IS GAME CHANGER 🥳🥳🥳
Nice!
anyone know to to bake out the result to 3dsmax
You could try Alembic. There are other baking workflows as well using mdd or something. You will have to google that.
Ok but how do you actually render this stuff out when you’re done?
Like anything else in Blender. Hit Render.
@@CGDive lol well definitely not as simple as that since I tired that 10 times 4 hours ago. Thanks anyway for the help
Great review
where to get demo files?
From the Blender Market downloads.
It looks like a better version of the water sim from cities skylines.
cool
I wonder how big you can go with rivers, waterfalls, oceans.
You are always only doing (impressive) very tiny parts actually.
What about something like the niagarfalls?
I don't expect realtime, but is it possible to go crazy big?
Or like 1 river dividing into 20 rivers...
The addon is limited by design (or I guess you can say "focused") on the scale I show in the video. Do check the recent update though, I think the addon dev introduced new features.
@@CGDive I am interested in any case, simply thought of this possibility by sacrificing realtime. Will try it, as it does not cost the world.
You probably need to bake some 10x10 square meter low poly matrix with this to make huge ocean usually a simple plannar object with bake ripple texture is more than enough, but this geometry node is a game changer for splash and wavy stuff, probably need an Alembic support on the game engine to play the simulation in cyclic mode.
@@CGDiveif i can bake anything to Alembic file from this it's a huge Time saver for me to pre made animation event when i need that kind of simulation on Unity or Unreal both have Alembic