Cell Fluids addon: Review & Tutorial

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 48

  • @Specoolar
    @Specoolar Рік тому +36

    Hi,
    The author of the addon here.
    Thank you for the review!
    for 15:40 you can instead scale down the fluid object.
    I am currently trying to figure out a better implementation for small scale scenes.
    Thanks!

    • @CGDive
      @CGDive  Рік тому +3

      Nice, Thanks for the info!

    • @alexanderwoodcock7549
      @alexanderwoodcock7549 Рік тому

      Dude, just want to tell you this is absolutely amazing! thank you!

    • @canyongoat2096
      @canyongoat2096 8 місяців тому +1

      I'm very happy I found this video and also this addon looks perfect. The baking flow maps is absolutely incredible I'm gonna use it a lot I'm sure. I can't wait to try this addon out. I'm tired of waiting for ages to render everything in Blender even with my quite beefy GPU, so anything real time and fast is welcome. I know sacraficing physical accuracy can introduce limitations and quality loss, but I feel like Blender needs more stuff like your addon, so people without 2x rtx 4090 GPU's, threadrippers and render farms can have a chance to do animations in a reasonable time frame.

  • @DejiDigital
    @DejiDigital Рік тому +24

    i'm very sure no one's buying this expecting it to be able to create houdini level simulations.... for what it is, this is almost too good to be true

  • @lovelearn341
    @lovelearn341 Рік тому +8

    I've been waiting for something like this in Blender for years, and it's just here.
    I can't believe it. I mean, there are already simulators, but the way the developer has implemented it is fantastic.

    • @Meteotrance
      @Meteotrance 10 днів тому

      Stuff like this for realtime game engine are pretty rare or need complex baking of Alembic geometry and texture with shader baking, the kitchen example is very impressive like the waterfall we Always need that kind of (in your face water effect) on any game that need water simulation.

  • @bbkorp
    @bbkorp 10 місяців тому +1

    Thank you for the baking sequence to keep a seamless scene

  • @schroedingersdog7965
    @schroedingersdog7965 Рік тому +4

    An excellent review of an neat add-on. Thank you!

  • @Meteotrance
    @Meteotrance 10 днів тому

    Back then i probably use texture baking for that kind of waterfall or ripple effect. For real time stuff with raytrace engine or not, it's more than enough, some flip fluid or other houdini level effect need very complex setup, but here it's a game changer for a lot of stuff that could only be use in realtime engine, i wan't to now the baking possibility in alembic for example some game engine can use alembic pre animated simulation.

  • @Meteotrance
    @Meteotrance 10 днів тому

    I want to do a Jet Ski game with this thing like the good old Wave Race 64 , or do some fancy water fall on a RPG game.

  • @kovacsattila8993
    @kovacsattila8993 2 місяці тому

    The fact that you have to wait hours in Houdini for fluid simulations and you have it real time in Blender is crazy.

    • @CGDive
      @CGDive  2 місяці тому

      To be fair, there are many things you cannot do with this addon. But the things that do work, YAY!

  • @ThisIsLacus
    @ThisIsLacus Рік тому

    Hey thanks for the clear concise explanation of this add-on. I'm trying to use it on blender but the fluid won't show up, any ideas? I'm doing exactly you mentioned in terms of installing and setting up

    • @CGDive
      @CGDive  Рік тому

      No, the problem is too generic so I can't say what is causing it. Maybe you are using a yet unsupported version of blender, who knows. Please get in touch with the addon developer!

    • @ThisIsLacus
      @ThisIsLacus Рік тому

      omg I figured out I wasnt on blender 3.6.... ops
      @@CGDive

  • @jnanashakthidigitals
    @jnanashakthidigitals Рік тому

    Can we make water flashes when a car pass over a water flow Or ball droped on water?

    • @CGDive
      @CGDive  Рік тому

      Maybe. I tried to show what is possible and what not in the video. Please watch it.

  • @dikmugget
    @dikmugget 6 місяців тому

    Excellent quality review. Thanks

    • @CGDive
      @CGDive  6 місяців тому

      Thanks for watching!

  • @DejiDigital
    @DejiDigital Рік тому +4

    are we still getting an x-muscle deep dive?

    • @CGDive
      @CGDive  Рік тому +2

      Not sure when but it is likely. I want to go even deeper into muscles and possibly create my own workflows.

  • @jnanashakthidigitals
    @jnanashakthidigitals Рік тому

    Can we make very narrow water flow like tap water?

    • @CGDive
      @CGDive  Рік тому

      You will see that in the video if you watch it :P
      Watch from 14:50

  • @matslarsson5988
    @matslarsson5988 11 місяців тому

    Could this plugin perhaps be made by the same guy who made the game Paper Beast? The tech looks very similar. Brilliant game, especially in VR if you havent played it.

  • @9b8ll
    @9b8ll Рік тому +1

    This reminds me of flip fluids because I see the similarities. I was wondering if you are going to do a comparison between. This and flip fluids some day?

    • @LincolnDWard
      @LincolnDWard Рік тому +3

      Just as a quick overview - Flip Fluids is a particle-based simulator, meaning that the water can jump, bounce, and kick up dust because everything is made of individual particles. This, on the other hand, is a mesh-deformation-based simulator, meaning that it is much faster since it's just one object instead of thousands or millions, but the water has more limitations because it has to stay as a single mesh rather than shooting out separate droplets or mixing together different substances.

  • @to-mi1949
    @to-mi1949 10 місяців тому

    Hey! Are you able to export this as FBX animation? For example if you are making a game in unity and need a river, could you use this for that?
    Thank you for an awesome video!

    • @CGDive
      @CGDive  10 місяців тому +1

      Oh I don't think FBX will do it. Maybe Alembic (.abc) if Unity supports and it (it probably does)

    • @Meteotrance
      @Meteotrance 10 днів тому

      ​@@CGDiveAlembic on unity manage that very well i do a lot of test, Unreal engin probably support them too for other engine like Godot i don't now...

  • @magmabuddy
    @magmabuddy 7 місяців тому

    AYOO THIS ADDON IS GAME CHANGER 🥳🥳🥳

    • @CGDive
      @CGDive  7 місяців тому

      Nice!

  • @matthewsupranata1353
    @matthewsupranata1353 3 місяці тому

    anyone know to to bake out the result to 3dsmax

    • @CGDive
      @CGDive  2 місяці тому

      You could try Alembic. There are other baking workflows as well using mdd or something. You will have to google that.

  • @ufonious747
    @ufonious747 8 місяців тому

    Ok but how do you actually render this stuff out when you’re done?

    • @CGDive
      @CGDive  8 місяців тому +1

      Like anything else in Blender. Hit Render.

    • @ufonious747
      @ufonious747 8 місяців тому

      @@CGDive lol well definitely not as simple as that since I tired that 10 times 4 hours ago. Thanks anyway for the help

  • @patnor7354
    @patnor7354 6 місяців тому

    Great review

  • @fiansyah611
    @fiansyah611 7 місяців тому

    where to get demo files?

    • @CGDive
      @CGDive  7 місяців тому

      From the Blender Market downloads.

  • @rafaumtgavioli
    @rafaumtgavioli 11 місяців тому

    It looks like a better version of the water sim from cities skylines.

  • @shiyujian
    @shiyujian Рік тому

    cool

  • @hellerart
    @hellerart 11 місяців тому

    I wonder how big you can go with rivers, waterfalls, oceans.
    You are always only doing (impressive) very tiny parts actually.
    What about something like the niagarfalls?
    I don't expect realtime, but is it possible to go crazy big?
    Or like 1 river dividing into 20 rivers...

    • @CGDive
      @CGDive  11 місяців тому +1

      The addon is limited by design (or I guess you can say "focused") on the scale I show in the video. Do check the recent update though, I think the addon dev introduced new features.

    • @hellerart
      @hellerart 11 місяців тому +1

      @@CGDive I am interested in any case, simply thought of this possibility by sacrificing realtime. Will try it, as it does not cost the world.

    • @Meteotrance
      @Meteotrance 10 днів тому

      You probably need to bake some 10x10 square meter low poly matrix with this to make huge ocean usually a simple plannar object with bake ripple texture is more than enough, but this geometry node is a game changer for splash and wavy stuff, probably need an Alembic support on the game engine to play the simulation in cyclic mode.

    • @Meteotrance
      @Meteotrance 10 днів тому

      ​@@CGDiveif i can bake anything to Alembic file from this it's a huge Time saver for me to pre made animation event when i need that kind of simulation on Unity or Unreal both have Alembic