They changed a lot as well, doesn't look anything like those early seasons anymore. Maybe a bit more akin to D3 when Reaper of Souls came out. There's quite a hefty amount of endgame content too: Nightmare Dungeons, The Undercity (timed dungeon), The PIt (scales to crazy levels), Infernal Hordes (wave defense), and of course, the Raid itself.
Hey Phandrel, nice to see that the game changes but the content quality remains high as always. Will you be making Diablo IV guides for builds and farming for instance?
Thanks! The goal is indeed to maintain the quality, or keep improving rather. I'll cover most endgame activities, but I'm not 100% about pure build guides. I've got a spin on them for another video that basically covers all of the existing ones, as farming for them takes time, which not everyone might have.
I haven't played this game since season 1 (or 2? I don't quite remember). This looks so cool and maybe it's time to revisit the game :)
They changed a lot as well, doesn't look anything like those early seasons anymore.
Maybe a bit more akin to D3 when Reaper of Souls came out. There's quite a hefty amount of endgame content too: Nightmare Dungeons, The Undercity (timed dungeon), The PIt (scales to crazy levels), Infernal Hordes (wave defense), and of course, the Raid itself.
Hey Phandrel, nice to see that the game changes but the content quality remains high as always. Will you be making Diablo IV guides for builds and farming for instance?
Thanks! The goal is indeed to maintain the quality, or keep improving rather.
I'll cover most endgame activities, but I'm not 100% about pure build guides. I've got a spin on them for another video that basically covers all of the existing ones, as farming for them takes time, which not everyone might have.