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Helldivers 2 - I Tested the New MLS-4x Commando Stratagem, Here's what I Found!

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  • Опубліковано 1 сер 2024
  • Capture your best gaming moments and Download Outplayed today! It’s FREE! Check it out now www.influencerlink.org/SHKX7
    Today I go over the new MLS-4x Commando Missile Launcher Stratagem and I found that it's pretty good...
    ═════════ Timestamps ════════
    0:00 Intro
    0:25 Sponsor
    0:58 Cooldown Time
    1:34 EAT vs Commando
    2:50 Laser Targeting
    3:46 Commando vs Factories
    4:52 Turning off the Laser
    5:29 Vs Automaton Ground Units
    6:25 Vs Automaton Flying Units
    6:58 Vs Factory Striders
    7:48 Vs Small Automaton Units
    8:28 Vs Small Teminid Units
    8:59 Vs Chargers & Spewers
    9:23 Vs Bile Titans
    10:28 Final Thoughts & Ranking
    11:24 Outro
    ══════════ Socials ══════════
    ► | 📺 | Twitch | / swanyplaysgameslive
    ► | 🐦 | Twitter | / swanyplaysgames
    ► | 📸 | Instagram | / swanyplaysgames
    ► | ⏰ | TiKTok | / swanyplaysgames
    ► | 👥 | Discord | / discord
    ══════════ Channel Members ═════════
    Sign up to become a Channel Member to get access to perks like old live streams, chat badges that make you stand out in the comment section of videos and more:
    / @swanyplaysgames
    ══════════ Official Game Summary ═════════
    Helldivers 2 is a third-person shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. The game is the sequel to 2015's Helldivers, which was a top-down shooter. It released for PlayStation 5 and Windows on 8 February 2024.
    ═════════ Video Tags ════════
    helldivers 2, helldivers 2 tips and tricks, helldivers 2 tips, helldivers 2 gameplay, helldivers 2 review, helldivers 2 boss, helldivers 2 patch, helldivers 2 dlc, helldivers 2 update, helldivers 2 news update, HELLDIVERS 2, helldivers 2 stratagems, helldivers 2 updates, helldivers gameplay, helldivers 2 preview, helldivers 2 game, helldivers 2 patch notes, helldivers 2 patch, Helldivers 2 Nerfs, tips for playing helldivers 2, helldivers 2 trailer, helldivers 2 best stratagems, helldivers 2 beginners guide, helldivers gameplay, helldivers 2 before you buy, helldivers 2 opening cinematic, helldivers 2 xbox, helldivers 2 best weapons, helldivers, how to survive in helldivers 2, helldivers 2 - playstation 5, helldivers 2 gameplay customization, helldivers 2 tips for beginners, helldivers 2 new gameplay, helldivers 2 new vehicles, helldivers 2 gameplay showcase, what's going on with helldivers 2, Helldivers 2 Major Order, Major Order, New Major Orders, EXO-49 EMANCIPATOR EXOSUIT
    ═════════ Hashtags ═════════
    #helldivers2 #helldivers #helldivers2news

КОМЕНТАРІ • 429

  • @SwanyPlaysGames
    @SwanyPlaysGames  24 дні тому +8

    Capture your best gaming moments and Download Outplayed today! It’s FREE! Check it out now www.influencerlink.org/SHKX7

    • @deathtoll3616
      @deathtoll3616 24 дні тому

      the spear can one shot bot factories as well...lol

    • @yorchXD
      @yorchXD 24 дні тому

      @@deathtoll3616 yeah but you gotta stop to reload after each shot and if you want the targeting, then the laser guiding also works a bit

    • @deathtoll3616
      @deathtoll3616 23 дні тому

      @yorchXD I think you misread the situation. He made it seem like only the commando could one shot factories.

    • @kfitzz
      @kfitzz 23 дні тому

      PlayStation out played.. outplayed

  • @josha.8093
    @josha.8093 24 дні тому +405

    The expendable at isn’t obsolete. It’s perfect as long as you bring it alongside the strategem that made it obsolete

    • @JacketVEVO
      @JacketVEVO 24 дні тому +28

      To be fair, it has almost double the cooldown (120s vs 70s)

    • @Paradox1012
      @Paradox1012 24 дні тому +26

      Time to kill is more important than dammage I can kill charger behemoths and tanks in 2 seconds with the commando rather than 10 seconds with the eat because I have to fiddle around and pick up the other one in the heat of combat. EAT can theoretically 1 shot things still,but you gotta be good.

    • @josha.8093
      @josha.8093 24 дні тому +18

      @@JacketVEVO even with double cooldown it’s got half the ammo. And less utility. The guided missile option and the ability to KO fabricators is huge.

    • @sculltex391
      @sculltex391 24 дні тому +3

      @@Paradox1012 move forward when shooting the behemoth charger in the legs with the EAT, guarantees an armor strip and then you can melt it down with normal weapons

    • @Paradox1012
      @Paradox1012 23 дні тому +4

      @@sculltex391 still takes more time than just using up 2 commando shots. Not ineffective but much more can go wrong

  • @gum132
    @gum132 24 дні тому +250

    4 times the barrels of an EAT making it 4 times more democratic, incredible

    • @gum132
      @gum132 24 дні тому +20

      Nvm guys its 1.125 times as democratic when considering reload times

    • @DigitalDeath88
      @DigitalDeath88 24 дні тому +3

      @@gum132 Dose the same damage per call in but takes twice as long to cool down? That makes it %50 less democratic.

    • @everfreesnarrations35
      @everfreesnarrations35 23 дні тому +7

      ​@@DigitalDeath88The expendable does 650 while the commando does 450
      That's slightly more than half damage makes most of the break points. Only two shots against almost every heavy Target for the commando.
      This includes:
      Two shotting tanks
      Two shotting turrets
      One shotting hulks in the face
      Hitting fabricators and bug holes in any direction
      Two shotting regular Chargers to the face
      Two shotting behemoth Chargers to the face
      Two shotting bile Titan to the face
      Considering the EAT has similar break points to most of these enemies, doesn't make the eat obsolete per se, but the commando definitely has a more mobile playstyle considering it can carry around 2 heavy/tank kills with one pickup.

    • @aruux
      @aruux 23 дні тому +4

      @@DigitalDeath88 the advantage of it comes from not having to go to pick up a the second EAT, giving it more flexibility and choice and also the guided missile thing

    • @aruux
      @aruux 23 дні тому +1

      @@everfreesnarrations35 the thing with the bile titan is that the face hitbox be so wrong that I almost never take 2 shots might be a skill issue because i know im supposed to aim for the forhead for it to be 2 shots but the bile titans moves so much already that I almost never end up only going for 2 shots to kill

  • @Rkmer28
    @Rkmer28 23 дні тому +92

    About the Factory Strider. ThicFila has a video where he shows the doors on it have separate hp and you want to shoot at the same door on the belly of it to kill it most efficiently.

  • @dapperpotato4243
    @dapperpotato4243 23 дні тому +107

    I want a quad fire mode on commando. It wouldn't be very useful, but having four rockets fire all at one to absolutely obliterate anything would be badass as fuck

    • @L_videogame
      @L_videogame 23 дні тому +1

      On god

    • @larsenconditioning6742
      @larsenconditioning6742 23 дні тому +4

      YOu bascially have that if you can tap quick enough.

    • @darkwhipthelasher9178
      @darkwhipthelasher9178 23 дні тому +2

      A double shot and quad shot would be nice, yeah

    • @larsenconditioning6742
      @larsenconditioning6742 23 дні тому +1

      @@darkwhipthelasher9178 Personally i like the way it is, for one reason only you need headshots with rockets to make them good. YOu can either blast all 4 at a bile titan and it will still live, or headshot it twice and kill it. That is one major flaw i find with this game that explosive weapons needs headshots.

  • @GrandSupremeDaddyo
    @GrandSupremeDaddyo 23 дні тому +72

    It's funny I've seen as many people claiming the Commando has made the EAT obsolete as people saying the Commando is pointless because the EAT.

    • @periwinkle2486
      @periwinkle2486 23 дні тому +26

      sounds like good balance to me

    • @Magnusfication
      @Magnusfication 23 дні тому +11

      Exactly as it should be

    • @awolpe1
      @awolpe1 23 дні тому +1

      I m still using the eat because it's more powerful. They ar3 different and u can use both.

    • @everfreesnarrations35
      @everfreesnarrations35 23 дні тому +4

      @@GrandSupremeDaddyo honestly, both have their place.
      I find the commando more aggressive and mobile, and the EAT more defensive and position based.
      The commando is more mobile because you carry everything on one launcher, and it has a longer cooldown.
      While the eat rocket drops two separate Rockets, on a very short cool down which feels a lot better for defensive situations, where you're holding a position for a few minutes.

    • @areafurrynone1913
      @areafurrynone1913 23 дні тому

      That’s good, makes it balanced.

  • @lordcola-3324
    @lordcola-3324 24 дні тому +136

    It can also kill the factory strider in just 2 missiles if you hit the fron sensor.

    • @theantisnipe
      @theantisnipe 23 дні тому +5

      Oh yeah! I just got one of those kills this evening, it was really cool. Was using that little reddit trick that says that the weakpoint is more generous than the sensor itself, it's the front grill (so everything to the right of the sensor as well) and got it!

    • @WitD2013
      @WitD2013 23 дні тому +1

      I'm very curious if it can break the side armor of a factory strider in one shot, that'd be another two shot from a different angle

    • @Gaben3210
      @Gaben3210 23 дні тому +2

      Or 2 shots from the belly if you hit the same door twice

  • @joshuasmyth3115
    @joshuasmyth3115 23 дні тому +12

    The commando, EAT, precision strike and the air burst strike combined together creates a sort of rapid-cooldown load out that can decimate bots.

  • @infinitekarma4949
    @infinitekarma4949 23 дні тому +15

    When it comes to bile titans, ALWAYS aim for the forehead. If you absolutely have to hit them in the mouth, go for it. But you’ll be doing significantly less damage. The forehead is where you can two shot them.

  • @ashe_regera
    @ashe_regera 23 дні тому +9

    Its like the Commando is 50% Spear Damage, making the EAT and Recoilless to be between 50%-90% Spear Damage.
    I don't like to count Bile Titans and Hulks. Because of the way the devs "balance" both enemies, their results begin to vary a lot.

  • @ToGoodLookings
    @ToGoodLookings 24 дні тому +69

    Regarding bug holes, you dont actiully have to hit inside the hole, you just need to hit the bug hole itself to destroy it with the commando.
    Also with tanks and towers, you can 2 shot them even on the front, dont have to hit the weak spot, altough that is with me shooting tank turrets, have not tested on chassi of the tank itself.

    • @SwanyPlaysGames
      @SwanyPlaysGames  24 дні тому +13

      Thanks, that makes it even better lol

    • @ZoeBios121
      @ZoeBios121 24 дні тому +5

      Good to know, thanks. This will apply to the tanks as well as they have the same HP pool and mechanics

    • @dekeaustin
      @dekeaustin 23 дні тому +2

      I absolutely love this weapon 🎉🎉🎉

    • @blackhowling1524
      @blackhowling1524 23 дні тому +1

      sometimes shoot cannon tower or at turret only 1 shot could take them out right away

    • @Mglunafh
      @Mglunafh 23 дні тому +2

      Commando feels generous with regards to bug holes, yesterday i managed to shut a bug hole by hitting it from the side, so the hole itself was not in the line of sight

  • @everfreesnarrations35
    @everfreesnarrations35 23 дні тому +10

    Quick note about tanks and turrets, you can actually shoot them from the front with two shots and it will kill them.
    You have to hit just beside the actual barrel of the gun and you can two shot any tank or turret

  • @MaximusTheGreat509
    @MaximusTheGreat509 24 дні тому +21

    I love the laser guiding system, and how you can flip it off to shoot straight

  • @aaporoivainen3741
    @aaporoivainen3741 23 дні тому +4

    Just wanted to add:
    It takes 3 rockets against termind "trees"

    • @noacosmic6447
      @noacosmic6447 23 дні тому +2

      This is what I wanted to see in the video. 3 rockets though? Sheesh! That’s a lot. Will still most likely use this exclusively for Bugs. I’m good with my spear for the bots.

  • @Florkl
    @Florkl 23 дні тому +21

    I feel like the Commando will feel way better when the bug that keeps Bile Titan heads from sometimes taking damage gets fixed

    • @lukadavis2836
      @lukadavis2836 22 дні тому

      Are you talking about when they spit? I don't think that's a bug

  • @sneakypeteog9968
    @sneakypeteog9968 23 дні тому +10

    I was using commando and eat together and it was some the most fun iv had

  • @boomsoldier9267
    @boomsoldier9267 24 дні тому +41

    I wish there was a mode that fired 2 rockets at the same time.

    • @Mitchismelon
      @Mitchismelon 23 дні тому +12

      That would be awesome. single fire, dual fire, or all tubes.

    • @Mesazane
      @Mesazane 23 дні тому +17

      ​@@Mitchismelon ah yes, the "screw everything in that direction" mode

    • @robertungsod691
      @robertungsod691 23 дні тому +2

      Democracy mode for the commando

    • @coldbacon4869
      @coldbacon4869 23 дні тому +2

      @@Mesazane “to whom it may concern”

    • @gonozal8_962
      @gonozal8_962 22 дні тому +1

      you can fire them as fast as you can click, even in laser guided mode!

  • @madpresso
    @madpresso 24 дні тому +11

    John Matrix approves 👍🏻

    • @FRGTNDRKNSS
      @FRGTNDRKNSS 23 дні тому +2

      The MLS Commando eats EATs for breakfast. The comments need more Commando one liners

  • @KorbanDallas1914
    @KorbanDallas1914 23 дні тому +4

    For the big boys the commando 2shots on weakspots of titans/behemoth charger/tanks/ striders / cannons.
    It 1shots chargers/ hulks/ spewers.
    Paired with eat you will always have somthing to deal with heavy enemies. Great tool and a big W for divers

  • @Gamer-jv8uv
    @Gamer-jv8uv 23 дні тому +12

    Against bugs, I’d still prefer something like the quasar or recoilless, but this feels amazing against bots. The guided missile feels like it was made for gunships

    • @ssfbob456
      @ssfbob456 23 дні тому +1

      I don't know, unloading into a bile titan feels and looks so good

  • @gregsteele806
    @gregsteele806 23 дні тому +4

    It's really good at Bug Holes too. Almost never fails to destroy them. Unlike so many other things that can be finicky.

  • @Maceman486
    @Maceman486 23 дні тому +8

    The Autocannon was also taking out Jammers in the same way. Just pop the vent hood at the right angle and down the whole thing goes.

    • @skywardsoul1178
      @skywardsoul1178 23 дні тому +6

      Sadly only when RNG gives us a fabricator right next to the jammer.

  • @rapatouille
    @rapatouille 13 днів тому

    haven't played the game since this stratagem's release, it looks hella fun to use. i gotta test it out soon!
    keep it up with the tests and guides! love your work!

  • @L337N1NJ4L1NK
    @L337N1NJ4L1NK 22 дні тому +1

    Another massive advantage this has over the EAT is how fast the missiles come online. The EAT has a few seconds of prep before actually getting to fire it when you pick one up or take it off of your back.
    That and when you call in the EAT the second shot remains where you dropped it as opposed to coming with you like the Commando.

  • @kamiya4700
    @kamiya4700 23 дні тому +12

    It’s so refreshing that we could finally drop a mentality that every thing will come out in terrible state so AH won’t need to balance it.

    • @durtypan
      @durtypan 22 дні тому

      Still makes me worried they are just going to nerf it

  • @cpgrillo1253
    @cpgrillo1253 23 дні тому +3

    If you pause the video at 10:24 and aim exactly where the missile is heading and before it hits aim to its head it’ll 2 shot it 80% of the time. The lower jaw is the weak spot so aiming for the bile sack and then aiming up will destroy it.

  • @hades2659
    @hades2659 22 дні тому +1

    The commando has high demolition so with the bug holes, you're probably still missing but doesn't matter. You can shoot to the side of a bug hole and you still destroy it. Same with factories. Also works the same with weak points (why it two shots bile titans and factory striders) so more damage if you're precise.

  • @frigidofdoom7191
    @frigidofdoom7191 23 дні тому +2

    It's likely inconsistent against bile titans due to the current bug that it causing titans to sometimes take no damage when hit in the face. It's been listed under the known issues for the last several patches. Hopefully when that's fixed it'll be an easy 2 shot.

  • @NamedMyTaco
    @NamedMyTaco 23 дні тому +2

    I was really surprised that it can 1 shot the factories. That's nuts!

  • @nikolafeve
    @nikolafeve 24 дні тому +1

    great review

  • @bla4547
    @bla4547 23 дні тому +1

    Important thing not mentioned, this is also a backpackless heavy AT, of which we previously had only 2, the quasar and the eat it, neither of which felt particularly handy to use. So now there is an all around solid AT choice to bring when you want to play loader as an alternative to the multitude of crowd control options.

  • @GM_Mack
    @GM_Mack 23 дні тому +5

    sweet liberty, it's beautiful 😍

  • @MoonNooodles
    @MoonNooodles 23 дні тому +1

    3:39 you can shoot the bug holes from the side or the back, and they will get destroyed when using the commando

  • @kvngatlas633
    @kvngatlas633 22 дні тому +1

    "EAT is better!"
    "No commando is better!!"
    My goofy ass using EAT, commando, recoiless, and rocket sentry

  • @WitD2013
    @WitD2013 23 дні тому +2

    You don't even need to hit a weakspot on a tank/tank turret. Just hit the turret cap twice and it explodes. Same if you hit twice from the side or rear on the body iirc.

  • @Captainletdown147
    @Captainletdown147 23 дні тому +5

    I really wish they would let you use both walkers in tandem if they are gonna allow for things like this running double expendable anti tank weapons. Having a total of 4 walkers in exchange for 2 stratagem slots over the course of a 40min mission really doesn't sound all that OP to me with how easily you can lose an arm or the entire mech.

    • @joshfritz5345
      @joshfritz5345 23 дні тому +1

      Agreed. I usually dropped with two mechs until they patched the bug that let me take both. It was a strong loadout, but not OP because the half of the mission where I didn't have a mech I was mostly toothless due to being down two strategms.

    • @jesserodriguez4370
      @jesserodriguez4370 23 дні тому +1

      they said they arent allowing it rn because the game performance would suffer from too many mechs at once

    • @ShotGunner5609
      @ShotGunner5609 23 дні тому +1

      Yeah, and im glad they are waiting till performance is improved. Because some of those forest maps really made my game chug. But I am looking forward to a mostly mech load out one day.

    • @joshfritz5345
      @joshfritz5345 22 дні тому

      @@jesserodriguez4370 I heard that too, but I'm doubtful since both me and my buddy took two mechs on plenty of games and had no issues at all. The game has plenty of performance issues, but the mechs don't seem to contribute to them any more than other strategms.

  • @AzureIV
    @AzureIV 21 день тому

    I run both Commando and EAT in my loadouts now. It helps to strew them around the map as I go.
    My teammates love it.

  • @nitrumlegal7470
    @nitrumlegal7470 23 дні тому

    2 things important about it is that it takes 2 shots on any side of a tank to take it down, and it kills every charger in 2 shots

  • @StNicholasBrown
    @StNicholasBrown 24 дні тому +7

    @SwanyPlaysGames would you rank it higher than the reworked Spear?
    You can get more shots off with the Commando quickly and with its shorter cooldown but there’s something to be said for the Spear locking on from distance.
    Weighing up the two is now proving a slight (but welcome) headache of choice.

    • @nekminnit
      @nekminnit 24 дні тому +3

      Spear is great for gunships, as soon as its locked on and fired you know it'll take it down and can just move onto the next target before it's even connected. Guess there's a speed to fire vs damage trade off. Spear definitely hits harder but has to reload etc. That said you can also top it up with a resupply as well.

    • @losparanoia190
      @losparanoia190 23 дні тому +2

      Spear has more uptime and can be resupplied. You can find more ammo for the spear even while under a strat jammer or ion storm.

    • @crimzonpegasus9714
      @crimzonpegasus9714 23 дні тому +4

      ​@@nekminnitSpear is fantastic at long range support. I've helped teammates with fabricators, hulks, and gunships from halfway across the map with it. The Commando fits extremely well for closer range firepower. Faster RoF and shorter cooldown than the Spear while having guidance and more shots on demand to the EAT make it a competitive middle ground

    • @joshfritz5345
      @joshfritz5345 23 дні тому +1

      Both have their place, the Spear is superb at taking down gunships and heavy units from a distance. The Commando doesn't have the endurance of the Spear, but its lack of a reload time and expendable nature means it's not as much of a waste to use against devastators and scout walkers. The Commando doesn't use a backpack slot which lets you take a backpack. Basically, the Commando is more versatile, while the Spear is more powerful as a dedicated anti-heavy unit weapon.

  • @lustyargonian4785
    @lustyargonian4785 23 дні тому +1

    I think you made the first UA-cam ad ive ever seen that I might be interested in checking out

  • @backwood_burner2376
    @backwood_burner2376 23 дні тому +1

    BTW it only takes 2 shots from the commando if you shoot the factory strider in the belly. ( Have to shoot the same door)

  • @xxiSHTAr9000x
    @xxiSHTAr9000x 23 дні тому +1

    In my opinion, it really doesn’t phase out the EAT at all. Sure, it’s much more flexible, but with the EAT’s very short cooldown, you can just keep calling it down over, and over, having it be ready at the right time that you need it.
    You’re pretty much choosing based on preference at that point.

  • @Gingerbread23386
    @Gingerbread23386 21 день тому

    The commando is more utilitarian than the disposeables. People do argue it can be battle as you're carrying roughly the same firepower. Though you do have to learn to double tap in quick succession with the commando such as against dropships or cannons. And with it's range it can be quite helpful dealing with outposts at range so you can keep proceeding to the objective. The cool down isn't really a problem as most of the time, your teammates will be dealing with the horde clearing whilst you can focus on the buildings or vehicles. Only time I've had to worry about cooldowns is when my teammates aren't pulling their weight and there's constant dropships.

  • @thekingofawesomeness9173
    @thekingofawesomeness9173 23 дні тому +1

    The only problem I have with the commando is that if it takes hitting the weak spots for heavy enemies then it seems to be weaker than the auto cannon or that charge up launcher cause you have to hit them in the eye too but you can do more with them as well.
    Still love it but concerned it doesn't fill enough of a roll with what we already have. At least it'd tons of fun

  • @thesameHINOKAMI
    @thesameHINOKAMI 24 дні тому +7

    As an OG Diver! This is my favorite NOW! Going GREAT with my Juggernaut build.

  • @TacticalBeard
    @TacticalBeard 23 дні тому

    I had a great time taking the EAT and the commando at the same time when we had access to it on X45

  • @moroblizniak4457
    @moroblizniak4457 23 дні тому +1

    6:24 And this is actually the best move they could do with this weapon.
    You know what is a role of EAT in the bot missions? Shoot down dropships, you can down two with one stratagem, what if players got suddenly a way to destroy 4 of them with one stratagem? EAT would be obselete... Yeas, EAT has shorter cooldown but you can still use it once per bot drop, so commando would be OP if it downed 4 dropships.

    • @felixnilsson2440
      @felixnilsson2440 23 дні тому +1

      Shooting down a dropship is rarely a good idea. It only kills the tier one enemies, and it also gives the larger enemies cover on the ground. It's better too directly shoot the bots when they are hanging on racks in the dropship, or shoot them instantly when they deploy on the ground.

    • @joshfritz5345
      @joshfritz5345 23 дні тому +1

      It depends how high the dropship is when you shoot it. It doesn't kill all the enemies, but it does heavily damage them and make dealing with the rest easier.

  • @MrBartolbe42
    @MrBartolbe42 23 дні тому +1

    Let's be honest, the bile titan is Arrowhead's sacred cow. They are perfect and beautiful and don't you dare say anything bad about them. They've needed a rework for a while but they just won't do it. Every other bug enemy can be killed with normal weapons (with much difficulty) but not the bile titan.

  • @lustyargonian4785
    @lustyargonian4785 23 дні тому

    Another cool thing about the commando with bug holes is that you can destroy them from all sides like the bot fabricator you don’t actually have to aim for the hole

  • @joecoastie99
    @joecoastie99 21 день тому

    The commando will destroy bot factories with a single hit from the side. Love it

  • @Nonameman0001
    @Nonameman0001 23 дні тому

    Posted this elsewhere, but here it goes.
    Maybe not a popular take, but the cool down difference is not that big vs EATs, hence making this just better than getting EATs. Add to the fact that it can burst down targets quicker vs picking up an EAT, shooting, dropping, and getting another one and shooting as well.
    With the upgrades to the cool down, it's only 40 seconds longer.
    I suggest lengthening the CD to flat 2 mins with upgrades to differentiate better.

    • @joshfritz5345
      @joshfritz5345 23 дні тому

      If the Commando had a 180 second cooldown, it would still be competitive with the EATs.

    • @Nonameman0001
      @Nonameman0001 23 дні тому

      @@joshfritz5345 hmmm... I feel 180 might be excessive, but just keep it at 120 with all upgrades. Should be a great tradeoff.

  • @andrewtaylor2590
    @andrewtaylor2590 21 день тому

    I feel like we can give the commando some slack on Bile Titan killing consistency, considering that the known bug section says "Bile Titan sometimes does not take damage to the head"

  • @EnemyN666
    @EnemyN666 23 дні тому

    “I can hit the bug hole every single time” proceeds to miss in the following shot 😂

  • @jaywhite5469
    @jaywhite5469 22 дні тому

    I use orbital precision strike, orbital gatling barrage and the EAT with the commando launcher so I can always have a offensive option for heavies

  • @anesia707
    @anesia707 20 днів тому

    I can't believe the spear only JUST got fixed before this came out. It;s the best rocket launcher overall by far

  • @G.B.15
    @G.B.15 21 день тому

    TLDR: Eat good for old basic chargers, Commando is better every other way with more ammo and spawner closing, struggling only with gunships.
    For automatons, i found tanks getting hit in front 2 shots works as well, and hulks was 2 or 3 shots anywhere in case you don't have time to aim, beating out the 2 shots of eats. Gunships the 2 shots anywhere works too, and works and well for the odd factory but really struggles if a patrol of 6 shows up and for me loses out to spear or amr. Dropships 2 shots is comparable to one eat as each missile appears to do half damage i.e. destroying same dropship as eats, but yu can fire in quick succession and don't need to swap beating out eat for me. The main weakness is gunships, necessitating teammates to cover patrols.
    Biggest comparison for me though is bugs, eats would still be preferable for old bugs with 1 hit headshot chargers, but 2 needed for behemoths gives commando one up for needing 3 rockets with 1 to spare or crack armor with more to spare. Eat was good to share 1 with team, but without perfect accuracy on hulk eyes and with behemoth chargers or even bile titans head clipping into back on helldive bugs you now regularly use both or MORE, and commando doesn't need you to pick up another. If any shots miss or barely don't kill, you can dump 4 and your target is dead, not to mention spawners closing. As no rockets really work for groups and commando has 4 rockets that can close holes you free up your grenades for groups if really needed.

  • @seangaspar3453
    @seangaspar3453 23 дні тому

    Commando: Efficient against Nests and Factories.
    EAT: Efficient against Large Enemy Units
    it makes sense naming-wise.

  • @Randomness662
    @Randomness662 23 дні тому

    7:31 It's actually only 3 to the same door on the belly. In your clip you shoot two at one door, hit the 3rd shot at the other door, then land the last shot on the first door you shot.

  • @Duros1394
    @Duros1394 20 днів тому

    This thing saves on the need to bring in airstrikes for bot bases. So you can bring in other weapons and support assets.

  • @litewrk8655
    @litewrk8655 24 дні тому +3

    I haven’t played for a few days, but do the commando missiles still do 1/2 the damage of an EAT?

    • @TheGamingMusketeer
      @TheGamingMusketeer 24 дні тому +2

      Eat is 650 the comando is 450

    • @Paradox1012
      @Paradox1012 24 дні тому +2

      Dosent matter because you can spam them. So you can kill a behemoth charger or a bile titan consistently with 2 rockets rather than needing to fiddle around and relaod

    • @Curdledgorilla
      @Curdledgorilla 24 дні тому +1

      Most things the regular AT weapons need 2 shots to kill such as tanks, will still be 2 shot by the commando. Also one shots gunship thrusters and hulk eyes.

    • @joshfritz5345
      @joshfritz5345 23 дні тому

      About 65% of the damage. Against many targets it takes one extra rocket.

  • @EnderSpy007
    @EnderSpy007 23 дні тому

    I suspect the Bile Titan inconsistency is to do with the laser. I'd recommend seeing how to it feels with the laser off, and using it like an EAT

  • @KOS762
    @KOS762 21 день тому

    A weapon that looks like it might be more useful than the meta. wow. Thanks for the video.

  • @hcorvnov6732
    @hcorvnov6732 23 дні тому

    Lower damage compared to a eat(can't one shot an IFV to the front)but has more control over what you hit instead of just missing you can even sniper further away

  • @GuardOfDead57
    @GuardOfDead57 23 дні тому +1

    I've often seen polls asking which is more difficult - the automaton hulk or the terminid titan, and I'm always surprised how many people call the hulks difficult. Considering how inconsistent titanium is in terms of its destruction (I still think this is due to its crooked model and the same hitboxes).

  • @guiltyrisk33
    @guiltyrisk33 23 дні тому

    Thank you sir

  • @SkubaBro
    @SkubaBro 23 дні тому

    also for Hulks it takes 2-3 no matter where you shoot (Not if it is the head or Weak spot.). Tank Shredder 2 no matter where you shoot. Tank Annihilator 2-3 no matter where you shoot(Unless it is the weak spot.) 2 Shots no matter where you shoot on the Automaton Cannon

  • @BCarnes
    @BCarnes 21 день тому +1

    No way this thing doesn't get nerfed into marshmallow cream

  • @Q..M
    @Q..M 22 дні тому

    What confuses me is that it can take out fabricators without having to shoot into the door when opened or into the exhaust, but a recoiless and the EAT can’t…

  • @JC-eo2qe
    @JC-eo2qe 23 дні тому

    I prefer the EATs on missions where you have to hunker down and defend a position for a while since they deal more damage and have a lower cooldown. For everything else, either the Commando or Spear.

  • @rizashahril
    @rizashahril 22 дні тому

    wait i just realised, laser guided? are we fighting some flying behemoth in the future?

  • @RuTube981
    @RuTube981 23 дні тому +1

    Everyone's comparing this to the EAT but I'm trying to see if this is better than the Spear, which can also kill fabricators from anywhere. The Spear can also kill Command bunkers in 2 hits and 1 shot cannon turrets from the front, so I'm not sure I'll let go of the spear just yet lol

    • @BartvG88
      @BartvG88 23 дні тому +1

      You have a free backpack slot when using the commando… worth considering!

    • @joshfritz5345
      @joshfritz5345 23 дні тому +1

      The Commando is to the Spear what the EAT is to the RR. It doesn't take up your backpack slot and fills a similar role, but it has limited ammo/ less damage.

  • @AgentParsec
    @AgentParsec 19 днів тому

    3:40 -- "...the missiles will hit every single time."
    3 seconds later -- Shot misses

  • @thant0s
    @thant0s 23 дні тому +1

    I want a heavy gatling gun backpack support weapon to pair with this.

  • @InfiniteGamerXI
    @InfiniteGamerXI 23 дні тому

    You can take down the dropship with one shot, just aim for the corner leg. I made a video about it too and took them down with just one missile

  • @Troy211
    @Troy211 23 дні тому +1

    You only get 1 shot per EAT. You won’t always be able to hang around the other EAT you dropped.

    • @joshfritz5345
      @joshfritz5345 23 дні тому +1

      Agreed. This is often overlooked. Also, if I'm being jammed, I'd rather have 4 Commando shots than 1 EAT while I'm trying to kill the jammer.

  • @SuperWhitesuit
    @SuperWhitesuit 23 дні тому

    I was away for a bit, super sad we didn't get the Anti Tank Mines we all truly want

  • @keegan2crow
    @keegan2crow 23 дні тому

    It’s a nice secondary to my spear if I need to take out something while my spear is out or on cooldown

    • @joshfritz5345
      @joshfritz5345 23 дні тому

      On defense missions I run EATs and the Recoilless and am my team's dedicated anti air. On normal missions, I run Commando + EATs + backpack, or Commando + Recoilless/ Airburst, depending on whether I need horde clear or anti armor.

  • @fijianirie3569
    @fijianirie3569 23 дні тому

    There's a small hit box on the bile titans face, you're correct

  • @lifesdiseases
    @lifesdiseases 23 дні тому

    Still love the spear, even more with the fix.

  • @TheOmertosa
    @TheOmertosa 23 дні тому

    I say take both if you wanna be an 'Elite' enemy killer. They compliment each other rather well and are quick to call them in

  • @GiveMeYoSammich
    @GiveMeYoSammich 24 дні тому

    I typically always ran at least one stratagem to take on bile titans or factory striders but the commando pretty much replaced that slot for me

  • @ctse26
    @ctse26 23 дні тому

    I use it together with My spear. Pretty much I spawn the commando to take out fabricators to save on spear ammo for more important things xD

  • @Aviator-Chicken
    @Aviator-Chicken 23 дні тому

    So essentially meta for bots would be the auto cannon, commando, eagle airstrike, and any other stratagem you might want? Me personally orbital laser
    I also would recommend the ship stratagem where the commando would deploy as soon as I throw the support beacon on the ground

    • @joshfritz5345
      @joshfritz5345 23 дні тому

      There are plenty of loadouts that work well against bots.
      -Rocket + AC + gatling sentries
      -Commando + any backpack heavy weapon
      -Napalm + gas strike + cluster bomb + precision strike
      -Grenade launcher + supply backpack + any anti armor
      -HMG + supply backpack + any anti armor
      -One player brings recoilless, the other the airburst launcher, they carry each other's backpacks and reload each other

  • @thegooseinator898
    @thegooseinator898 24 дні тому

    It should have a fire all 4 at once that does more splash damage at the cost of using all 4 for one massive shot

  • @commissardale
    @commissardale 21 день тому

    Ohhh they should do a man-portable mortar. It deploys as two backpack items (mortar tube, and bag full of rounds) you have a "deploy" option if you select the backpack, the person holding the mortar aims and the ammo guy drops them in fast as possible. Fire rate of, what, one shot one second? One shot for 1.5?

  • @SuRGeoNofDeaTH.
    @SuRGeoNofDeaTH. 19 днів тому

    If they fix the hitbox on Titan's head, Commando will 2tap Titans every single time and not beeing situational. Yesterday on many missions I did some 2tap clean shots but it was like 2/6 titans went down (they didnt have any dmg from a teammate) from Commando. Most of the time it was a 3 shot which is totally fine if you ask me.
    S-Tier weapon, I just trashed my Quasar and I dont think i will bring it again on a mission.
    The only thing this weapon doesn't do good is the Sriekers mushrooms. Unless you have another one coming soon you don't want to soend 3 shots on a single mushroom.

  • @nokturnallex2160
    @nokturnallex2160 23 дні тому

    Commando takes at least 2 shots to drop a Charger. So for bugs at least, EAT gets more use due to the quicker CD (as it can 1 shot chargers) It's an EAT for bots basically. Though honestly, I prefer Autocannon vs Bots or even Spear. Autocannon can deal with pretty much everything, meanwhile a Spear can take down heavy targets from long distance without the need for precision.

    • @felixnilsson2440
      @felixnilsson2440 23 дні тому

      It drops a Charger Behemoth with 2 shots, which is the same as 2 EATs.

    • @joshfritz5345
      @joshfritz5345 23 дні тому

      You can carry enough EATs with you to kill one charger. You can carry enough Commandos to kill 2 chargers. Even if you miss a shot, the Commando is still coming out ahead vs. Chargers compared to the EAT. The EAT is only really better if you're defending a stationary position, then the higher per shot damage and quicker cooldown give it the edge.

  • @chrisdavis273
    @chrisdavis273 23 дні тому

    I’ll look forward to returning one day

  • @matercheff
    @matercheff 20 днів тому

    Thing looks sick

  • @DrCups113
    @DrCups113 22 дні тому

    Titans are bugged currently and randomly don't take damage to the head. Thats why you got weird results.

  • @Nediac800
    @Nediac800 23 дні тому

    No charger behemoth test? The behemoths have been rampant on the bug front for weeks, figured they’d be a pretty big factor in determining how good this thing is.

  • @RedHatcc
    @RedHatcc 22 дні тому

    1 shot Jammer Tower consoles o.O that's epic!

  • @sussybaka8643
    @sussybaka8643 23 дні тому

    There’s still a glitch where Bile Titans cannot take damage to the head, so it seems that the Commando is a 2 shot for sure

  • @Bangcat
    @Bangcat 21 день тому

    So the Commando is like a Krak Missile in 40K vs a Frag Missile that perhaps the disposable might be if it has a larger AOE yet not quite as powerful vs some armor. Interesting to know. 🏴‍☠

  • @clintmcbride7830
    @clintmcbride7830 23 дні тому

    Hmmm. Seems great but I won't use either against bots, I have a loadout that doesn't have the room to put either in and it already covers all situations I need covered.
    Against bugs I like the EAT because I can call it in. Drop my main support weapon, use the EAT, then pick my main support back up immediately. I don't think I'll be using the Commando because it has 4 shots, meaning I will most likely need to be carrying it around to use it to its fullest leaving my main support behind. Plus with the EAT I can grab one, a teammate can grab one and we both have anti armor capabilities.

  • @trevorwest1357
    @trevorwest1357 21 день тому

    The weak spot on the turret should be a one shot with the EAT-17

  • @Kyks2244
    @Kyks2244 23 дні тому

    Commando is a Main stratagem.
    EAT is a backup to your Main stratagem
    Thats the way i see it Purely based on the Cooldown

  • @carlosaraujo59
    @carlosaraujo59 20 днів тому

    I love this thing

  • @frgtthename
    @frgtthename 23 дні тому

    I feel like bile titan's head is bugged now. I could use 2 spear shots to its head and it would do nothing (not even make him bleed) but i could see 2 direct impact marks on his head. AFAIK the most consistent way to kill it is by shooting top of the top plate on its head, any other place is just not working as if it has diffrent hitbox or just none.

  • @98062512
    @98062512 23 дні тому

    holyshite, i thought comando is just anti tank X4, gonna try them out on jammer from now on