Autodesk Maya, Zbrush, Substance Painter - Small House

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  • Опубліковано 12 вер 2024
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КОМЕНТАРІ • 11

  • @andrewbyrnes6389
    @andrewbyrnes6389 3 роки тому +4

    that is so useful man thanks for uploading this. i hope we can see more stuff in this style. super easy to follow along with because it's not x10 speed.

  • @janthummler3548
    @janthummler3548 3 роки тому +3

    Very cool model and nice workflow. But, wow, try to listen to this song for 50 minutes xD

  • @sgimancs
    @sgimancs Рік тому

    The Best!

  • @selimerkonak5757
    @selimerkonak5757 3 роки тому

    this is best tutorial i hev ever seen , one question: how hard to model a small house...this is upper harder tutorial..mean doesnt use ...lol

  • @metow0playgames316
    @metow0playgames316 3 роки тому

    it will be very cool. Could you do a guide?

  • @farzanehtavakoli9491
    @farzanehtavakoli9491 2 роки тому

    have you used multi tile uv's in this video?

  • @crazyAlexander23
    @crazyAlexander23 2 роки тому

    is this model unreal engine (ue 5 or ue4) friendly or wold it be to heavy for it?

  • @Pepnewfull
    @Pepnewfull 3 роки тому

    Hi, nice video ! I was wondering what is the difference between the Dynamesh and Divide tool in Zbrush ? I'm new to zbrush and I use dynamesh without adding edge loop on my model

    • @jekku9
      @jekku9 3 роки тому +1

      You cant really control the topology with dynamesh it just creates new topology based on the resolution setting but its faster for blocking out the model

  • @jquintero462
    @jquintero462 2 роки тому

    I don't see you UV mapping?