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Joe Al
Приєднався 29 жов 2015
Orc banner
A Orc banner made in Autodesk Maya, Zbrush.
Textured in Substance Painter.
Rendered in Unreal Engine.
Textured in Substance Painter.
Rendered in Unreal Engine.
Переглядів: 307
Відео
RuneStone
Переглядів 5453 роки тому
A Runestone made in Autodesk Maya, Zbrush. Textured in Substance Painter. Texture set combiner : www.artstation.com/artwork/DgBDo
Autodesk Maya, Substance Painter, Unity - Skinner Hut
Переглядів 2,6 тис.3 роки тому
A skinner hut made in Autodesk Maya, textured in Substance Painter with a trim sheet workflow. Unity landscape was made with Gaia.I used SHUBHAM KUMAR guide. medium.com/@Shubham445
Autodesk Maya, Zbrush, Substance Painter - Small House
Переглядів 30 тис.4 роки тому
A fantasy small house speed modeling, texturing in Autodesk Maya, Zbrush, Substance Painter. Rendered in Marmoset Toolbag. Music: www.bensound.com
Autodesk Maya, Zbrush, Substance Painter - Tower
Переглядів 4,8 тис.4 роки тому
A fantasy tower speed modeling, texturing in Autodesk Maya, Zbrush, Substance Painter. Rendered in Marmoset Toolbag. Imported in Unreal Engine. Music: www.bensound.com
Autodesk Maya, Zbrush, Substance Painter - Woodcutterhut
Переглядів 3,2 тис.5 років тому
A small woodcutter hut speed modeling, texturing in Autodesk Maya, Zbrush, Substance Painter. Rendered in Marmoset Toolbag. Music: www.bensound.com
Small Church
Переглядів 3945 років тому
A second fantasy building for the village kit. Modeling, texturing in Autodesk Maya, Zbrush, Substance Painter. Rendered in Marmoset Toolbag. Placed in Unity game engine. Music: www.bensound.com
Fantasy Building 1
Переглядів 2975 років тому
A fantasy building modeling, texturing in Autodesk Maya, Zbrush, Substance Painter. Rendered in Marmoset Toolbag. Placed in Unity game engine. Music: www.bensound.com
Dragon Forge
Переглядів 2485 років тому
Game ready models made with Maya, Zbrush, Substance painter. Rendered in Marmoset toolbag.
AlchemyTable
Переглядів 6615 років тому
Alchemy Table Skyrim style Game ready models made with Maya, Zbrush, Substance painter, Marmoset toolbag. Light flickering still cause me problem in Marmoset so I skipped it.
Autodesk Maya, Zbrush, Substance - book
Переглядів 12 тис.5 років тому
Book speed modeling, texturing in Autodesk Maya, Zbrush, Substance Painter. Rendered in Marmoset Toolbag. How to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn the modeling process, how to use Zbrush and Substance painter. Marmoset Toolbag 3 was used for rendering.
Can I get your roof material?
Bro how to keep such kind of reference
Probably PureRef.
Очень медленно все. Почти видно, что делает автор. Надо было еще раз в 20 усорить =/
The Best!
have you used multi tile uv's in this video?
cool
Good work
good work:)
I don't see you UV mapping?
10:06 to 25:57 is all UV mapping
Very good job. Thank you for show the workflow, thats very useful for me. Thank you so much :)
Fantastic work
is this model unreal engine (ue 5 or ue4) friendly or wold it be to heavy for it?
Hello, can you please tell me where to download the smart material you use?
How can you draw the line? I hold Shift and draw but nothing happen.
Good work bro
Nice
I like the method u used in texting. Is they full video tutorial?
Was in the fact that he put all the different types of materials onto one texture map? If so, I was fascinated with that technique.
this is best tutorial i hev ever seen , one question: how hard to model a small house...this is upper harder tutorial..mean doesnt use ...lol
Very nice!
Really cool channel ! keep going
Good job, man!
Where did you get the ornament brushes?
Hi. Try this: www.artstation.com/artwork/58A5Nw
Wow...
Very very good
Nice model, I would like to know ho you baked the roof :)
Very cool model and nice workflow. But, wow, try to listen to this song for 50 minutes xD
that is so useful man thanks for uploading this. i hope we can see more stuff in this style. super easy to follow along with because it's not x10 speed.
Hey, great stuff! Btw, PBR graph, does it come with Unity built-in or paid plugin?
Hi. Shader graph is built in Unity. Must activate it in the package manager. Check this link: docs.unity3d.com/Packages/com.unity.shadergraph@5.6/manual/Getting-Started.html
@@joeal9719 Thank you!
Look good, Bud no hawe tiling texture
it will be very cool. Could you do a guide?
Wow make more
nice work👍👍👍
Hi, nice video ! I was wondering what is the difference between the Dynamesh and Divide tool in Zbrush ? I'm new to zbrush and I use dynamesh without adding edge loop on my model
You cant really control the topology with dynamesh it just creates new topology based on the resolution setting but its faster for blocking out the model
amazing work) thank you. I very like your channel
Thank you
Looks very good. Just started learning Zbrush and wanted a simple prop to practice with, so a book is perfect :D Just wondering.where did you buy the decorative brushes from?
Pls I'm unable to get access to the link you posted for the modelling.
good job!
Nice
you have a longer version ?
What part do you need ? I don't have the original one but I will make a new assets soon.
Nagyon jó !!!
can you upload uncut version of this, i am a beginner please
check the descripiton. I put a link of the modelling.
Bro, these no link, please provide
Super (anya)