Enabling/disabling control flow guard for a game will do absolutely nothing if the .exe wasn't compiled to use it. You can use dumpbin on the game executable with the /headers flag to verify this. The only reason why it appears to work is because you played the game first > it stutters while building the new shaders > you close out of the game > fiddle with placebo settings > go back into the game that still has the prebuilt shaders from before and then think the change made the difference. You can verify that the fix was placebo by making sure to clear the shader caches inbetween tests and you'll see that there wasn't actually a difference.
It work on the witcher 3 wild hunt ,this is not only a placebo effect ,the difference is btw unplayable / playable smoothly with only rare micro stutter
@@lebolyon6952 I promise you, it doesn't work. The only reason why it "worked" is because the shaders were already built before you changed the setting. You can download and run sysinternals process explorer(open the 64 bit one) set the columns to show CFG, launch the game and see that it is NOT using CFG at all in the first place. The only time CFG can affect a game is if the game exe, or any sub-processes that might load with it, are compiled to use it. It's an opt in flag, not an opt out.
I feel like this too also is driver can cause stutter ? I use moded radeon driver it make the game smoother but the stutter is still there especially when a new scene appear
Run the games in dx11 is the only fix I've ever seen that improves (but not fixes) the unreal engine stutters. Anything that tells you to turn security features off is a scam.
ONLY WAY to stop stuttering on Dead Space Remake is to cap the game to 60Hz regardless of what your monitor is. Any other setting won't fix the horrible traversal FPS drop.
Just saw the digital foundry video on the shader compilation issue. Hopefully works out. I blame the engines. Early dx11 engines overlapped to dx12. Duct tape and glue. Lol
It's Unreal 4. Unreal 4 stutters just as bad on DX 11 as 12. See Jedi Fallen Order. Consider those big stutters loading screens. It's just how the engine works. Shader compilation is a different story and DX 12 DOES help with that. It helps by using async compute to compile the shaders. Some games are now just compiling them in 20 minute sessions at the start of a game. On a game like Jedi Fallen Order DXVK (Vulkan backend that Linux users use) with async shader compilation branches and a properly set up config file help with the stutters on Windows. You still can't get rid of the big asset loading stutter though in any Unreal 4 game. Anyone claiming they can is selling you snakeoil.
Another thing I would like to mention is about dlss. Hogwarts Legacy shiped with old dlss version so it's possible to change it with dlss swapper. I will increase performance and graphics.
This, I am manual updating the DLSS2 and DLSS3 in multiple games and it makes a difference. You have to do this manually sometimes cause the DEVS don't always do it in their updates.
@@BeefIntoCake ua-cam.com/video/eP_AqW-2C6E/v-deo.html ua-cam.com/video/tNtflinPZf0/v-deo.html Thats how to manual update DLSS I dont know what the DLSS Swapper he refers to is.
I've played the first 5hrs of Hogwarts Legacy without it, then 15hrs with it disabled and have noticed no difference at all, not even Placebo. I know the method works in other games I have tried, but not this one, for me at least. RTX 3080ti - Intel 13600kf (5.5ghz P cores) - 16GB DDR5 (6000mhz) - 2TB Sabrent SSD (3500mb)
@@jokerproduction Yup there's videos showing the difference between 16gigs and 32gigs, and 16gigs is a complete stutter fest. It also exacerbates the issue if your GPU only has 8gigs of video memory. People are calling it unoptimized but we all seen this coming.
@@jokerproduction He has the recommended ram by the devs. This by default makes it not "his issue". I understand that you're just trying to help him but let's not forget, it's THEIR issue, not his.
@ProksenosPapias recommend for 1080p high. There are 2 other sets of requirements higher than that and judging by his specs I'm guessing 1440p or higher. Either way, the recommended is just that. Its in no way ideal to ever have just the recommended requirement.
So for Dead Space Remake I did this to stop my stuttering, hope it helps: 1.don't open anything other than the game, especially the Chrome 2.set the motion blur in game to 0 3.set the frame rate cap to something you can achieve constantly I'll add this to my setting and see if helps more.
@@warheadjcj7331 rtss? Riva tuner? Cause I got called an idiot for using that once (idk why) but capping in Nvidia control panel did not cap my fps in the stuttery areas, it still dipped even thou it was well below my achievable stable fps. Also I’m assuming u had the games launcher open still?
@@stealthhunter6998 I'm sorry I don't know much about why Riva tuner got a bad rep, but I've been using it after see the battlenosense video about cap the frame rate, nvida doesn't work very well sometimes
@@warheadjcj7331 Yeah and neither do ingame fps caps these days, u see halo infinites? Anyway thanks for the help. Idk why ppl dislike riva tuner it’s been better than the other ones for me too at least, I just stopped using it cause everyone said tf u doing that for like I was some idiot dunno why lol.
Disabling CFG for a game shouldn't be a huge security issue. I certainly wouldn't disable it globally or for any email/browser client. Also, I probably wouldn't disable it on a cracked version of a game if you're too cheap to buy it legally.
Months after the release of the game, stuttering issues keep happening but this advice kind of worked for me, not 100%, I had to cap fps at 50 but it is almost almost buttery smooth for me.
For those who don't know Hogwarts Legacy, many have a massive memory leak. It will reach your maximum VRAM on start and then use RAM which causes stutters. Had a few instances where the game ran pretty much fine, but others where I had 3 99%FPS. You can however try using some memory cleaner and let it clean your cache every 5 min. I tried Koshy John and from 96% usage of RAM and game eating 12 GB, it fall down to 5 GB and 56% usage with the game itself with just a few small stutters not really noticeable.
Can you elaborate please. I'm on windows and I'm tired of stuttering. Does it run stutter free out of the box in Linux or do we have to make some tweaks there as well?
@@nonipaify There are different types of stutters in gaming. First and the most common one would be traversal stutter also called asset loading stutter, this is caused by the engine loading assets when they're needed from memory in one go. It happens at level boundaries and are repeatable, especially if the engine discards of the old assets instantly. Here you cant do anything and changing OS wont help you. A trip to storage is always extremely expensive when it comes to frame times and there is nothing you can do to get rid of this type of stutter, since storage is magnitudes slower than memory. The only ones that can fix this are the developers themselves, since its an issue with how they stream data. This type of stutter is very common in unreal engine. Second would be shader compilation stutter. This mainly happens in games that compile shaders when they're needed instead of with a pre compilation step. These stutters only happen once, since shaders are GPU specific programs which are optimized for your hardware. That said if you update your drivers, windows or game, you might need to recompile these shaders again. As a player you can somewhat address this by either doing what consoles do and providing the game with pre compiled shaders, or using a workaround to not wait for shader compilation and just draw the image without the shader. On linux thanks to the translation layers used here, you can get precompiled shaders through steam, which works both on dx11 and dx12 games. For dx11 games you can additionally run the dxvk_async command, which will force the game to draw the image without the shader. That said, ultimately these are only work arounds and the fix again lies with the developer. Linux does allow you to have a less stutter riddled experience when compared to windows, but you can also run the linux translation layers on windows (DXVK and VKD3D which translate directX calls to vulkan, its especially good on older titles). A third form of stutter is caused by bottlenecks. The first version of this is similar to asset loading stutter, but its instead caused by lack of memory, be it ram or more often VRAM, since the engine has to constantly load data from storage. The second version would be CPU limitations, which aften present themselves as low FPS for the GPU that you're using and can often cause stutters. This can be caused by an overwhelming amount of draw calls performed by the engine, or just your CPU not meeting requirements. To fix these two versions of stutters the main thing you can do is upgrade your hardware, more ram and vram better CPU. When it comes vram or ram, you can also just reduce texture quality and resolution, which can alleviate this bottleneck.
I'm also on Linux these days, but it won't magically solve these kind of things for you. DXVK has some workarounds for poorly implemented DX11 renderers, but for DX12 (with VKD3D) you're getting mostly the same experience as Windows users. And while I love gaming on Linux, and I recommend everyone try it out, there's no denying that you need to be willing to make some sacrifices to performance. I get, probably around 85-90% of the performance I would get on Windows. But you don't have to deal with any of the crap you have to deal with on Windows, so that's a win nonetheless.
@@robinmattheussen2395 Well I would say we gain some and lose some. On one hand we dont have to deal with windows sabotaging itself by causing stutters thanks to control flow guard or fullscreen optimization being enabled. We dont have to deal with random loss of performance cause by windows performing random diagnostic reports. Finally, we dont have to deal with DPC latency spikes which affects both AMD and nvidia users at random (the main reason why I left windows 10 and migrated to linux, since I had sudden DPC latency spikes with every build after 1903 while playing dx11 and 12 games). And while we are stuck with shader compilation stutters, thanks to valve providing pre compiled shaders, we can alleviate some of that and since DXVK now has parity with windows thanks to the new GPL pipeline, you could always add dxvk_async to the mix, which has been ported to work with GPL. We do lose some some performance compared to windows (around 5-10% based on the games I play), from my experience games tend to run smoother, at least on AMD which is my vendor of choice. I at times even get better performance is certain games like Borderlands 3. And now that VRR has been finally merged for gnome (KDE is to buggy for my taste), I would say we have come a lot closer to feature parity with windows now.
Honestly, you guys will be fine turning off control flow guard for certain games. Unless you for some reason don't have an Antivirus but if you don't have an antivirus I honestly am not sure what you are thinking.
These stutters mostly happen in badly optimized UE3/UE4 games.I'm currently playing Industria and having these large spikes basically every 10 seconds.This kind of shit usually indicates that the devs didn't care about shader pre-caching on first launch
I did the CFG fix, runs 80-120 fps on my 3070/3900X at 4K medium/low settings with little to no stutters. It's the ceiling before stutters occur constantly, once I touch the population/material settings to High the crazy stutters come back (even when AFK) so I'll stay on my very playable settings.
You won't be able to fix Dead Space, because the majority of the stutter most people are complaining about most likely has nothing to do with shader compilation. I think the agreement is that it's probably related to how the game streams in assets when transitioning scenes. So no, this video does not explain how to fix the issue in Dead Space.
I tried and it didn't work for me. It's still stuttering while walking around the school or even talking with npcs during quests. It's so bad that you paid $75 for the game and struggling to fix it
@@CheckmateStallioN Referring to dead space. Rebooted my pc. Running from a Samsung Evo 970 pro plus M.2 NVME. Rest of the specs are I7 10700K RTX 3070 16 gb Ram. I might be more sensitive to these slight stutters. Even in this video you can see the frame time graph spike multiple times which most people seem to be fine with.
Is CFG on for everything in the background. Aka does turning it off in dead space mean that if u had discord open in thew background ect its still on in those apps?
Couldn't get it to work but I think it might be because I can't play yet as I have it downloaded but it hasn't released yet. You think that is the problem? Update: I got it to work once it was released. Thanks again.
fps 131, pc latence in game 44ms,cpu 33%,gpu 80%, all high settings, no RT, 2k , dlss 3 , gpu 58° , is latence bad 44ms in game ? How can I improve computer latency?
Doesn't work. I had that disabled before I even launched the game for the first time and I still get crazy asset stream stutters. And no, it's not my hardware. 3090, i9-11900k, 64GB DDR4. The game is just broken and needs to be patched. Considering Gotham Knights STILL isn't, I do not have high hopes for this game.
@RIZECEK cauko takze na svem monitoru 165hz mam nastavit v nvidii control panels max 144 fps ,gsync vsyn on v panelu, dat high nastaveni a zapnout dlss samozrejme nahrat 2.5.1 ?
@RIZECEK cim zlepsim prumernou latenci pocitace ve hre ? fps 131, pc latence in game 44ms,cpu 33%,gpu 80%, all high settings, no RT, 2k , dlss 3 , gpu 58° , is latence bad 44ms in game ?
If you have 16 GB of RAM the best solution to fix non engine stutter is ISLC (Intelligent standby list cleaner by the DDU makers). Period. Windows will use ALL extra memory you have and put it in standby so that apps load faster. On a game that uses 12 GB of RAM this can happen very fast. ISLC clears standby memory when you set it at a threshold so the game doesn't have to access the HD for virtual memory which is much slower than RAM. THAT is what is causing the stutters that aren't engine related. This video is probably the worst advice I have ever seen and this "fix" was probably shared as a way to exploit security holes. The reason some people see any improvement is because you ran out of RAM, were using virtual ram in the game and rebooted (just like Joker did) and then saw a result. You can falsely attribute that to calculator being open, but it still isn't going to fit the root problem. For settings on ISLC and 16 GB of RAM 1024 min, 4096 max, 1000 polling should be fine. Don't touch timing resolution. You could even be more aggressive if you want and go with 8192 as the max. All this means is that when the standby list is at least 1024 and you have less free memory than the max, the program will clear standby memory so the game can access real RAM when it needs to. On 16 GB of RAM I would also use Windows game mode. Not the Xbox bar, just the game mode. It will suspend other BS that can take up resources while you are in the game. If you have more than 16 GB of RAM this can still be a problem if you have long gaming sessions or just put the PC to sleep. Windows is simply broken for gaming since the Creator's Update and anyone that has LONG gaming sessions will run into this problem. Throwing more physical memory at the PC just delays it and if you aren't rebooting the machine a lot it solves nothing.
I also won't use this ''fix'', but, standby memory is still the same as free memory that can be used by any program, there is no difference, obviously it's bugged for some people, but not majority. It's still worth a try. Windows also has other bugs that can potentially cause stuttering problems, one of them is turning on windows game mode.
@@1GTX1 Standby is to load other programs faster. It has hitching when used in a game. The reason some people don't have a problem is they boot their machine play a game for a hour and never hit a ram limit. Other people never reboot, sleep the pc or play longer game sessions and hit the limit. With 16 GB people are hitting the limit very fast on these new games because they are using 12.5 GB RAM.
@@hackintosh3899 It has hitching for some people. Most tech youtubers don't have this problems, and they would be first to notice. I agree that windows needs to fix bugs.
@@1GTX1 That's because most tech youtubers don't play these games in long game sessions. They benchmark them and when they benchmark them they are on a fresh boot with nothing in standby. Games were also never using this much RAM before. Windows doesn't care about it because it's by design. They want apps to launch quicker for the normal user on a laptop, cheap PC. This is similar to old core parking which was about laptop battery life. For most people that play a hour at a time, they are just gonna grab 32 GB of RAM and say "problem solved".
What if you use custom Windows version like Ghost Spectre? In this build there is no such thing called Exploit Protection in the settings. Also Core Isolation settings since so many things get removed here.
Yep. Most wont admit it & you will get attacked for saying it cause some reason most gamers still love & protect developers that constantly screw them. Here it is 8 months later & the devs had plenty time to fix this & its still a stutter mess. Obviously its the denuvo that they are not willing to let go of thats causing it. I have 32gb ram 6800xt ryzen9 3900x & stuuters are crazy at times.
@@PlanetGamzI don't like Denuvo any more than the next guy, but so far there has not been a lot of empirical evidence that points to Denuvo bein the culprit in these cases. It's just people speculating. So far I haven't seen any detailed reports on a game that had Denuvo removed suddenly getting measurably better performance metrics.
Lol I don’t even have windows security in my OS in the first. Thanks to custom lite iso, no bloatware and security crap to make system run like turd. Only 3GB space used by windows.
Yeah screw that, pretty sure my 12900k is fast enough to have tiny stutters. I'm sat here waiting for Hogwarts to release but it's not out until late evening on Friday as god forbid we get games released where you live at midnight, we have to wait for the lazy Californians to wake up so we can actually play a game. I could buy a console physical at 8am on Friday at a supermarket in the UK a full 10 hrs sooner than a Steam release. Why do we have to wait for west coast americans to wake up from a drug induced stooper to play a game. For Aussies it must be torture.
@@jokerproduction I got a CD Key cheap for the normal ed. earlier in the week so I'm stuck waiting ☹️. I just don't get why everyone has to wait for the west coast, so fucking annoying.
@@TheBackyardChemist The point is a game comes out on a date and that's great for console players buying physical games. For PC though we have to wait for the fucking west coast Americans, why, just why. Steam should release the fucking game at midnight in every time zone instead of having to wait almost another fucking day. I could be playing it when I wake up in another 8hrs from now but no I have to wait till 6pm on Friday 🤬🤬🤬.
only dx12 game i had stutter in was forza7 and it was all my fault. it was all because i didn't close game properly after i finished playing i always used the red box in the right corner. as soon as i used quit game the stutter went. only took 3years to work out. lol.
@@Sokol_CZ_ i have a 4090, 10900k, 64GB RAM and 4k native @ 60hz (no upscaling). Even Digital Foundry said it will stutter. In Fact it does not on my end
This works in certain games, but not in dead space, it is already 100% confirmed that the only ones capable of fixing the Stutters are the Devs.
True.
this worked i codulnt even launch the game
they fix but on ps5/xbox....
It's still not fixed. I really want to play this game but always quit because it's literal stutterville on my 3700x/6950xt.
My rtx 2060 super does the same every time it moves through the gate
Enabling/disabling control flow guard for a game will do absolutely nothing if the .exe wasn't compiled to use it. You can use dumpbin on the game executable with the /headers flag to verify this. The only reason why it appears to work is because you played the game first > it stutters while building the new shaders > you close out of the game > fiddle with placebo settings > go back into the game that still has the prebuilt shaders from before and then think the change made the difference. You can verify that the fix was placebo by making sure to clear the shader caches inbetween tests and you'll see that there wasn't actually a difference.
It work on the witcher 3 wild hunt ,this is not only a placebo effect ,the difference is btw unplayable / playable smoothly with only rare micro stutter
@@lebolyon6952 I promise you, it doesn't work. The only reason why it "worked" is because the shaders were already built before you changed the setting. You can download and run sysinternals process explorer(open the 64 bit one) set the columns to show CFG, launch the game and see that it is NOT using CFG at all in the first place. The only time CFG can affect a game is if the game exe, or any sub-processes that might load with it, are compiled to use it. It's an opt in flag, not an opt out.
@@MPRX87 you are right,i have tested again and played in town in the witcher game and the fps and stuttering back
Some games have bad optimization
I feel like this too also is driver can cause stutter ? I use moded radeon driver it make the game smoother but the stutter is still there especially when a new scene appear
@@MPRX87 indeed no CFG flag on Elden Ring, that was total placebo, nice to see that game finally compiled all shaders when I finished it 😅
Run the games in dx11 is the only fix I've ever seen that improves (but not fixes) the unreal engine stutters.
Anything that tells you to turn security features off is a scam.
ONLY WAY to stop stuttering on Dead Space Remake is to cap the game to 60Hz regardless of what your monitor is. Any other setting won't fix the horrible traversal FPS drop.
I'm a big noob... Can you tell me how and where I can cap the game to 60hz please
Just saw the digital foundry video on the shader compilation issue. Hopefully works out. I blame the engines. Early dx11 engines overlapped to dx12. Duct tape and glue. Lol
It's Unreal 4. Unreal 4 stutters just as bad on DX 11 as 12. See Jedi Fallen Order. Consider those big stutters loading screens. It's just how the engine works. Shader compilation is a different story and DX 12 DOES help with that. It helps by using async compute to compile the shaders. Some games are now just compiling them in 20 minute sessions at the start of a game. On a game like Jedi Fallen Order DXVK (Vulkan backend that Linux users use) with async shader compilation branches and a properly set up config file help with the stutters on Windows. You still can't get rid of the big asset loading stutter though in any Unreal 4 game. Anyone claiming they can is selling you snakeoil.
@@hackintosh3899 ohhh
@@hackintosh3899 Um, the remake uses Frostbite lol
@@GhettoPCbuilds ^ unreal doesnt even compile shaders a lot of the time lol do theres 1 give away that its frostbite if they dont believe u.
Another thing I would like to mention is about dlss. Hogwarts Legacy shiped with old dlss version so it's possible to change it with dlss swapper. I will increase performance and graphics.
This, I am manual updating the DLSS2 and DLSS3 in multiple games and it makes a difference. You have to do this manually sometimes cause the DEVS don't always do it in their updates.
I would greatly appreciate if you could explain to me what you mean with DLSS Swapper?? How do you manually change that for a game ?
@@BeefIntoCake
ua-cam.com/video/eP_AqW-2C6E/v-deo.html
ua-cam.com/video/tNtflinPZf0/v-deo.html
Thats how to manual update DLSS I dont know what the DLSS Swapper he refers to is.
ua-cam.com/video/IXir0Y86N84/v-deo.html
@@mantealis Thanks
I've played the first 5hrs of Hogwarts Legacy without it, then 15hrs with it disabled and have noticed no difference at all, not even Placebo. I know the method works in other games I have tried, but not this one, for me at least.
RTX 3080ti - Intel 13600kf (5.5ghz P cores) - 16GB DDR5 (6000mhz) - 2TB Sabrent SSD (3500mb)
I would say your RAM is the issue. This game benefits greatly from 32 GB, hence them listing it in requirements.
@@jokerproduction Yup there's videos showing the difference between 16gigs and 32gigs, and 16gigs is a complete stutter fest. It also exacerbates the issue if your GPU only has 8gigs of video memory. People are calling it unoptimized but we all seen this coming.
@@jokerproduction Hmm that does make sense
@@jokerproduction He has the recommended ram by the devs. This by default makes it not "his issue". I understand that you're just trying to help him but let's not forget, it's THEIR issue, not his.
@ProksenosPapias recommend for 1080p high. There are 2 other sets of requirements higher than that and judging by his specs I'm guessing 1440p or higher. Either way, the recommended is just that. Its in no way ideal to ever have just the recommended requirement.
Prime example of bad clickbait
So for Dead Space Remake I did this to stop my stuttering, hope it helps:
1.don't open anything other than the game, especially the Chrome
2.set the motion blur in game to 0
3.set the frame rate cap to something you can achieve constantly
I'll add this to my setting and see if helps more.
What do u use to cap frames? Nvidia control panel?
@@stealthhunter6998 nah the rtss
@@warheadjcj7331 rtss? Riva tuner? Cause I got called an idiot for using that once (idk why) but capping in Nvidia control panel did not cap my fps in the stuttery areas, it still dipped even thou it was well below my achievable stable fps. Also I’m assuming u had the games launcher open still?
@@stealthhunter6998 I'm sorry I don't know much about why Riva tuner got a bad rep, but I've been using it after see the battlenosense video about cap the frame rate, nvida doesn't work very well sometimes
@@warheadjcj7331 Yeah and neither do ingame fps caps these days, u see halo infinites? Anyway thanks for the help. Idk why ppl dislike riva tuner it’s been better than the other ones for me too at least, I just stopped using it cause everyone said tf u doing that for like I was some idiot dunno why lol.
Control Flow Guard makes you Control The flow of the Guard
🤯
The best explanation ever 😇
Task failed successfully.
Also Raytracing is Tracing the Ray 🗿
Setting kicks ass in Kingdom Come: Deliverance
Disabling CFG for a game shouldn't be a huge security issue. I certainly wouldn't disable it globally or for any email/browser client.
Also, I probably wouldn't disable it on a cracked version of a game if you're too cheap to buy it legally.
I bet the new Witcher 3 update would benefit from this. RT and DLSS was added through adding dx12 which was a bad experience for me.
Months after the release of the game, stuttering issues keep happening but this advice kind of worked for me, not 100%, I had to cap fps at 50 but it is almost almost buttery smooth for me.
I applied this to HL yesterday and it did help. Thx for video!
HL = hogwarts legacy*
I had to read that twice. People need to shorten Hogwarts Legacy to something else, I keep confusing it for Half Life :))
HL ? High on life ?
@@saurabh9232 that and hogwarts legacy
@@PaulXPZ fixed
Thanks for letting us know. I set it off and I'll play tomorrow. Hope it helps me too.
This has made a huge difference on my system playing dead space remake, thanks!
For those who don't know Hogwarts Legacy, many have a massive memory leak. It will reach your maximum VRAM on start and then use RAM which causes stutters. Had a few instances where the game ran pretty much fine, but others where I had 3 99%FPS. You can however try using some memory cleaner and let it clean your cache every 5 min. I tried Koshy John and from 96% usage of RAM and game eating 12 GB, it fall down to 5 GB and 56% usage with the game itself with just a few small stutters not really noticeable.
you dont see the stutters after this setting because the shaders are allready compiled. This wont help for shader compilation stutters
The game compiles shaders. Of course ita not from shaders. Its traversal stutter, lol.
Exactly, besides that its generally poor optimization! Engine faults.. its not a security issue...
The fact that you still have to do this is saddening. Moved to linux a while ago and I've been having a blast.
Can you elaborate please. I'm on windows and I'm tired of stuttering. Does it run stutter free out of the box in Linux or do we have to make some tweaks there as well?
@@nonipaify There are different types of stutters in gaming. First and the most common one would be traversal stutter also called asset loading stutter, this is caused by the engine loading assets when they're needed from memory in one go. It happens at level boundaries and are repeatable, especially if the engine discards of the old assets instantly. Here you cant do anything and changing OS wont help you. A trip to storage is always extremely expensive when it comes to frame times and there is nothing you can do to get rid of this type of stutter, since storage is magnitudes slower than memory. The only ones that can fix this are the developers themselves, since its an issue with how they stream data. This type of stutter is very common in unreal engine.
Second would be shader compilation stutter. This mainly happens in games that compile shaders when they're needed instead of with a pre compilation step. These stutters only happen once, since shaders are GPU specific programs which are optimized for your hardware. That said if you update your drivers, windows or game, you might need to recompile these shaders again. As a player you can somewhat address this by either doing what consoles do and providing the game with pre compiled shaders, or using a workaround to not wait for shader compilation and just draw the image without the shader. On linux thanks to the translation layers used here, you can get precompiled shaders through steam, which works both on dx11 and dx12 games. For dx11 games you can additionally run the dxvk_async command, which will force the game to draw the image without the shader. That said, ultimately these are only work arounds and the fix again lies with the developer. Linux does allow you to have a less stutter riddled experience when compared to windows, but you can also run the linux translation layers on windows (DXVK and VKD3D which translate directX calls to vulkan, its especially good on older titles).
A third form of stutter is caused by bottlenecks. The first version of this is similar to asset loading stutter, but its instead caused by lack of memory, be it ram or more often VRAM, since the engine has to constantly load data from storage. The second version would be CPU limitations, which aften present themselves as low FPS for the GPU that you're using and can often cause stutters. This can be caused by an overwhelming amount of draw calls performed by the engine, or just your CPU not meeting requirements. To fix these two versions of stutters the main thing you can do is upgrade your hardware, more ram and vram better CPU. When it comes vram or ram, you can also just reduce texture quality and resolution, which can alleviate this bottleneck.
I'm also on Linux these days, but it won't magically solve these kind of things for you. DXVK has some workarounds for poorly implemented DX11 renderers, but for DX12 (with VKD3D) you're getting mostly the same experience as Windows users.
And while I love gaming on Linux, and I recommend everyone try it out, there's no denying that you need to be willing to make some sacrifices to performance. I get, probably around 85-90% of the performance I would get on Windows. But you don't have to deal with any of the crap you have to deal with on Windows, so that's a win nonetheless.
@@robinmattheussen2395 Well I would say we gain some and lose some.
On one hand we dont have to deal with windows sabotaging itself by causing stutters thanks to control flow guard or fullscreen optimization being enabled.
We dont have to deal with random loss of performance cause by windows performing random diagnostic reports.
Finally, we dont have to deal with DPC latency spikes which affects both AMD and nvidia users at random (the main reason why I left windows 10 and migrated to linux, since I had sudden DPC latency spikes with every build after 1903 while playing dx11 and 12 games).
And while we are stuck with shader compilation stutters, thanks to valve providing pre compiled shaders, we can alleviate some of that and since DXVK now has parity with windows thanks to the new GPL pipeline, you could always add dxvk_async to the mix, which has been ported to work with GPL.
We do lose some some performance compared to windows (around 5-10% based on the games I play), from my experience games tend to run smoother, at least on AMD which is my vendor of choice. I at times even get better performance is certain games like Borderlands 3.
And now that VRR has been finally merged for gnome (KDE is to buggy for my taste), I would say we have come a lot closer to feature parity with windows now.
Honestly, you guys will be fine turning off control flow guard for certain games. Unless you for some reason don't have an Antivirus but if you don't have an antivirus I honestly am not sure what you are thinking.
friggin direct 12x mate, is always the same. I appreciate the info. I'll put it in practice as soon as i arrive home.
Thx Joker. I'll share this around.
These stutters mostly happen in badly optimized UE3/UE4 games.I'm currently playing Industria and having these large spikes basically every 10 seconds.This kind of shit usually indicates that the devs didn't care about shader pre-caching on first launch
Dead Space use frostbite 3 engine It's a Engine problem This games don't have any loading screen and it load Next rooms when you open a door
thank you couldnt launch the game for weeks would crash everytime on building shaders
I did the CFG fix, runs 80-120 fps on my 3070/3900X at 4K medium/low settings with little to no stutters. It's the ceiling before stutters occur constantly, once I touch the population/material settings to High the crazy stutters come back (even when AFK) so I'll stay on my very playable settings.
I also have a 3070 and a 5600x, what exactly are your settings?
@@Umi_Pumi get back to boxing young man
Thanks man, appreciate the info. Will share this with my other techy friends as well. Cheers dude
Thanks bro...I know I used to know this but had completely forgot so thanks very much!
Don't disable Control Flow Guard system-wide
Absolutely not
You won't be able to fix Dead Space, because the majority of the stutter most people are complaining about most likely has nothing to do with shader compilation. I think the agreement is that it's probably related to how the game streams in assets when transitioning scenes. So no, this video does not explain how to fix the issue in Dead Space.
I tried and it didn't work for me. It's still stuttering while walking around the school or even talking with npcs during quests. It's so bad that you paid $75 for the game and struggling to fix it
Darn. Still stutters for me.I guess i sit back relax and wait for a patch lol
I'm very skeptical that a day 1 patch will solve anything. Won't get my hopes up.
Are you referring to DS or HL? Did you reboot your PC?
Are running the game from a fast NVME M.2 drive or from a slower 2.5" SSD?
@@CheckmateStallioN Referring to dead space. Rebooted my pc. Running from a Samsung Evo 970 pro plus M.2 NVME. Rest of the specs are I7 10700K RTX 3070 16 gb Ram. I might be more sensitive to these slight stutters. Even in this video you can see the frame time graph spike multiple times which most people seem to be fine with.
@@heretichound6931 I wonder if someone can confirm if the ps5 version of this game also suffers from stutters?
@@CheckmateStallioN I'm using a 1tb sabrent rocket and i get stutters, i havent checked this yet though.
did not work for me in FF7R
Is CFG on for everything in the background. Aka does turning it off in dead space mean that if u had discord open in thew background ect its still on in those apps?
Couldn't get it to work but I think it might be because I can't play yet as I have it downloaded but it hasn't released yet. You think that is the problem?
Update: I got it to work once it was released. Thanks again.
Will this still work if I turn off Defender Real-Time Protection?
Game didnt stutter much on my amd 5600 rtx 3060 build. My amd 1700x and rx 6600 build is unplayable... nice.
That 9900k is holding you back, upgrade to 13900k
This did not work for me ;(
The problem is shader compilation, this dont work
Not true.
@@jokerproduction True
fps 131, pc latence in game 44ms,cpu 33%,gpu 80%, all high settings, no RT, 2k , dlss 3 , gpu 58° , is latence bad 44ms in game ? How can I improve computer latency?
Wouldn't this work in DX11/OpenGL stutter too?
Doing the lord's work.....................Lord Voldemort that is! ᴀᴠᴀᴅᴀ ᴋᴇᴅᴀᴠʀᴀ!
lol, got me in the first half not gonna lie.
yeah... that did nothing for me (Rtx3080) thanks for trying to help anyways.
i cant even open it, it say i need a new app to open this-
Didn't help at all... The game still suffers traversal stutter.
i get dirext x run time error .... games doesn't even open
Doesn't work. I had that disabled before I even launched the game for the first time and I still get crazy asset stream stutters. And no, it's not my hardware. 3090, i9-11900k, 64GB DDR4. The game is just broken and needs to be patched. Considering Gotham Knights STILL isn't, I do not have high hopes for this game.
I use high+DLSS / gsync+vsync 144hz 120fps cap and game has no stutter
@RIZECEK cauko takze na svem monitoru 165hz mam nastavit v nvidii control panels max 144 fps ,gsync vsyn on v panelu, dat high nastaveni a zapnout dlss samozrejme nahrat 2.5.1 ?
@@Sokol_CZ_
Jo.
Co se týče toho nahrání DLSS, tak tam já nevidím rozdíl ve hrách při režimu kvality.
@@-Rizecek- a nvidia drivery mas ty nejnovejsi 528.49 ? treba tyhle delaj ve hre neplechu ze se hra zasekava ?
@RIZECEK cim zlepsim prumernou latenci pocitace ve hre ?
fps 131, pc latence in game 44ms,cpu 33%,gpu 80%, all high settings, no RT, 2k , dlss 3 , gpu 58° , is latence bad 44ms in game ?
Didn't work in RDR 2 for me
Not working for hogwarts legacy. Way too long video. Thanks tho
Dont Work for the witcher 3
Hogwartz Legacy is technically not released yet. Day one patch promised on the official release date which is 10th of Feb
Does this work with the witcher 3 ?
Yes
Where it is in win 11?
Who the hell uses windows 11?
@@jokerproduction The ones who not live in a cave
@@rusorez228 I live in a house.
If you have 16 GB of RAM the best solution to fix non engine stutter is ISLC (Intelligent standby list cleaner by the DDU makers). Period. Windows will use ALL extra memory you have and put it in standby so that apps load faster. On a game that uses 12 GB of RAM this can happen very fast. ISLC clears standby memory when you set it at a threshold so the game doesn't have to access the HD for virtual memory which is much slower than RAM. THAT is what is causing the stutters that aren't engine related.
This video is probably the worst advice I have ever seen and this "fix" was probably shared as a way to exploit security holes. The reason some people see any improvement is because you ran out of RAM, were using virtual ram in the game and rebooted (just like Joker did) and then saw a result. You can falsely attribute that to calculator being open, but it still isn't going to fit the root problem.
For settings on ISLC and 16 GB of RAM 1024 min, 4096 max, 1000 polling should be fine. Don't touch timing resolution. You could even be more aggressive if you want and go with 8192 as the max. All this means is that when the standby list is at least 1024 and you have less free memory than the max, the program will clear standby memory so the game can access real RAM when it needs to.
On 16 GB of RAM I would also use Windows game mode. Not the Xbox bar, just the game mode. It will suspend other BS that can take up resources while you are in the game.
If you have more than 16 GB of RAM this can still be a problem if you have long gaming sessions or just put the PC to sleep. Windows is simply broken for gaming since the Creator's Update and anyone that has LONG gaming sessions will run into this problem. Throwing more physical memory at the PC just delays it and if you aren't rebooting the machine a lot it solves nothing.
Please explain step by step. I have 16gb ram situation. What should I do?
I also won't use this ''fix'', but, standby memory is still the same as free memory that can be used by any program, there is no difference, obviously it's bugged for some people, but not majority. It's still worth a try. Windows also has other bugs that can potentially cause stuttering problems, one of them is turning on windows game mode.
@@1GTX1 Standby is to load other programs faster. It has hitching when used in a game. The reason some people don't have a problem is they boot their machine play a game for a hour and never hit a ram limit. Other people never reboot, sleep the pc or play longer game sessions and hit the limit. With 16 GB people are hitting the limit very fast on these new games because they are using 12.5 GB RAM.
@@hackintosh3899 It has hitching for some people. Most tech youtubers don't have this problems, and they would be first to notice. I agree that windows needs to fix bugs.
@@1GTX1 That's because most tech youtubers don't play these games in long game sessions. They benchmark them and when they benchmark them they are on a fresh boot with nothing in standby.
Games were also never using this much RAM before. Windows doesn't care about it because it's by design. They want apps to launch quicker for the normal user on a laptop, cheap PC. This is similar to old core parking which was about laptop battery life.
For most people that play a hour at a time, they are just gonna grab 32 GB of RAM and say "problem solved".
What if you use custom Windows version like Ghost Spectre? In this build there is no such thing called Exploit Protection in the settings. Also Core Isolation settings since so many things get removed here.
This didn't help with Hogwarts Legacy...
Denuvo weaving it's CPU intensive tentacles in and out of the game code.
Nope.
Yep. Most wont admit it & you will get attacked for saying it cause some reason most gamers still love & protect developers that constantly screw them. Here it is 8 months later & the devs had plenty time to fix this & its still a stutter mess. Obviously its the denuvo that they are not willing to let go of thats causing it. I have 32gb ram 6800xt ryzen9 3900x & stuuters are crazy at times.
@@PlanetGamzI don't like Denuvo any more than the next guy, but so far there has not been a lot of empirical evidence that points to Denuvo bein the culprit in these cases. It's just people speculating. So far I haven't seen any detailed reports on a game that had Denuvo removed suddenly getting measurably better performance metrics.
Lol I don’t even have windows security in my OS in the first. Thanks to custom lite iso, no bloatware and security crap to make system run like turd. Only 3GB space used by windows.
Yeah screw that, pretty sure my 12900k is fast enough to have tiny stutters. I'm sat here waiting for Hogwarts to release but it's not out until late evening on Friday as god forbid we get games released where you live at midnight, we have to wait for the lazy Californians to wake up so we can actually play a game. I could buy a console physical at 8am on Friday at a supermarket in the UK a full 10 hrs sooner than a Steam release. Why do we have to wait for west coast americans to wake up from a drug induced stooper to play a game. For Aussies it must be torture.
Get the deluxe edition. Just a tenner more, you can play now and get some extra goodies.
@@jokerproduction
I got a CD Key cheap for the normal ed. earlier in the week so I'm stuck waiting ☹️. I just don't get why everyone has to wait for the west coast, so fucking annoying.
@@theoldpcgamer77 Not if you live on the West Coast.
@@theoldpcgamer77 dude its a single day at the most who cares
@@TheBackyardChemist
The point is a game comes out on a date and that's great for console players buying physical games. For PC though we have to wait for the fucking west coast Americans, why, just why. Steam should release the fucking game at midnight in every time zone instead of having to wait almost another fucking day. I could be playing it when I wake up in another 8hrs from now but no I have to wait till 6pm on Friday 🤬🤬🤬.
Que tan dificil era usar directx 11
only dx12 game i had stutter in was forza7 and it was all my fault.
it was all because i didn't close game properly after i finished playing i always used the red box in the right corner.
as soon as i used quit game the stutter went. only took 3years to work out. lol.
Невероятно, это работает!!! Спасибо!
what bullshit there is no fixing dead space stutters it does it because its loading its how the game was made watch digital foundry
It dosent work, its poor engine optimization
Nah, you're seeing thing man. It does nothing.
i have everything still active and NO Stutter issues at all in this game...
what are your settings
@@Sokol_CZ_ i have a 4090, 10900k, 64GB RAM and 4k native @ 60hz (no upscaling). Even Digital Foundry said it will stutter. In Fact it does not on my end
@@lassmirandadennsiewillja3943 you're high end. We're using 3000 series.
Yes you do. You just lack the perception to notice it.
@@RedWhiskey000 no i dont
1
47, 632.4