Stut…ter

Поділитися
Вставка
  • Опубліковано 9 сер 2022
  • I've been using this method to fix frame times, stutters and FPS dips in games for years, so today I wanted to bring you a video on how to do it yourself. This method has been around for years, but it's still very much applicable and relevant today!
    MSI Afterburner (And Rivatuner): www.msi.com/Landing/afterburner
    My Original Setup Guide: • How To Monitor Frame R...
    Thanks for watching :)
  • Наука та технологія

КОМЕНТАРІ • 1,9 тис.

  • @TigerChamp99
    @TigerChamp99 Рік тому +1881

    10/10 video title

  • @TheHappyKamper
    @TheHappyKamper Рік тому +1336

    I've been using this method for a few years now and it works great. Capping game FPS with RivaTuner feels way smoother than in game capping. It also means you don't need to turn on VSYNC, which also helps make games feel smoother. I typically got for 3 to 5 FPS below my screens refresh rate.
    One great tip I have is, with the game already running, open RivaTuner and hold SHIFT when you click the Add button. Instead of opening a file explorer window, and having to manually find the right game exe file, you'll get a window showing all current running apps, and can select the game from there.

    • @HappyBeezerStudios
      @HappyBeezerStudios Рік тому +104

      Yup, a classic one is to enable Vsync and set the framelimiter to 2-3 frames below refreshrate. (So 58 fps on 60 Hz, 142 fps on 144 Hz, etc) That way the input lag from vsync is gone, but you still avoid the wild framepacing.

    • @TheHappyKamper
      @TheHappyKamper Рік тому +12

      @@HappyBeezerStudios Nice tip as well!

    • @shaheertabish8849
      @shaheertabish8849 8 місяців тому +4

      Thanks for the great tip. it helped me find Cod.exe instead of the cod launcher.exe.

    • @miketherager
      @miketherager 8 місяців тому +1

      would this void warrenty

    • @TheExplodingCore
      @TheExplodingCore 7 місяців тому +22

      iirc holding *shift* creates an exclusion profile. Holding *ctrl* creates a standard profile for that executable

  • @Arya_S1
    @Arya_S1 Рік тому +1966

    This is way better than improving fps. Sometimes, Smoothness overpowers Fps. Nice Video!

    • @Thesavagesouls
      @Thesavagesouls Рік тому +65

      Both are important. You want to max out the FPS your screen can handle while being stable.

    • @dahteddybear328
      @dahteddybear328 Рік тому +97

      Always better, smoothness is king

    • @flycosis
      @flycosis Рік тому +2

      or just use g-sync

    • @ThySimon
      @ThySimon Рік тому +3

      Always*

    • @Bruno_Laion
      @Bruno_Laion Рік тому +4

      ​@@flycosis sometimes only vsync isn't enough!!!

  • @t3_raj
    @t3_raj Рік тому +45

    I saw your frame time graph stabilize in the video and couldnt help myself try the same and im blown away. Thanks a ton for this!

  • @armando1is1great
    @armando1is1great Рік тому +1254

    MSI Afterburner combined with Riva Statistics Tuner are must have pieces of software for any PC in my eyes. I always install them on any build I put together

    • @stepbro1305
      @stepbro1305 Рік тому +34

      If you go Intel and Nvidia parts yeah, AMD has it's own tuner....we're not gonna talk about the fps counter though LMAO

    • @armando1is1great
      @armando1is1great Рік тому +34

      @@stepbro1305 lol i've never really used AMD's monitoring stuff but nvidia has Geforce experience but still; all AMD, Intel, and Nvidia based pc's I build get Afterburner and Riva

    • @vinvinudu77
      @vinvinudu77 Рік тому +34

      @@stepbro1305 yeah the famous AMD software for tweaking your card 😂😂
      I'm literally an AMD fanboy, but bro wattman sucks real bad, for me it just keep resetting every 10min, so I go with afterburner + rivatuner and everything works fine 🙃
      AMD not able to develop a correct program in 2 years, and I remember back in the day I had a Vega 56 with the latest drivers I was unable to even launch a game, it was catastrophic I even sold the card because it was too much

    • @dalinbr
      @dalinbr Рік тому +2

      i dont want to burn my laptop its even 80 90 degrees while idle

    • @MrYuck-ec5do
      @MrYuck-ec5do Рік тому +10

      @@stepbro1305 lol no it's not. The only thing I like better is multiple monitor setup. I have a 6600 xt and wattman (which is still apart of adrenaline, genius) crashes all the time on me too.

  • @1theprince1
    @1theprince1 Рік тому +157

    Yeah, been doin this ever since i got into pc gaming. Consistent frametime is important.

    • @1theprince1
      @1theprince1 Рік тому +40

      @The Crazy Slav Ok. Guess to some people it doesn't matter as long as they are getting high fps. All the power to you my friend. But those who struggle with stuttering, consistent fps and frametime helps.

    • @mrbobgamingmemes9558
      @mrbobgamingmemes9558 Рік тому

      @The Crazy Slav its kinda understandable in esport shooter games . But in most of the singleplayer games if i dont lock the fps ro certain number i will get frametime issues

    • @shadyb834
      @shadyb834 Рік тому +3

      @The Crazy Slav You did hear him mention "Aging PC parts" right? pretty sure your rich boi set up wont matter here

    • @ibrahimssen
      @ibrahimssen Рік тому +1

      @The Crazy Slav Not everyone has a monitor with Freesync feature.

    • @sword0948
      @sword0948 Рік тому +1

      @The Crazy Slav Actually, it depends a lot on the monitor, its Freesync range, how far you are from your "max Hz", etc..
      A more expensive monitor makes the experience a LOT better than when playing on a cheaper one, trust me I've played on a cheap VA panel with more pixels with ghosting than actual visible pixels of the image and a ridiculously bad range (I believe it was 120Hz-165Hz) for 2 years and had an horrible experience, switching to a way better monitor really helped.

  • @Dzemal505
    @Dzemal505 Рік тому +20

    Your channel is a god send for budget gamers. I appreciate these extremely helpful tips.

  • @slowednation999
    @slowednation999 Рік тому +5

    You are a lifesaver for this video. This whole time I had been blind as to how to rename my hardware in RivaTuner for the OSD. It was literally right in front of my face but thank you for mousing over it :)

  • @itsTyrion
    @itsTyrion Рік тому +813

    you can also use the "scaline sync" feature to avoid tearing with capped, static framerate. TL;DR it allows you to move the tearline up and down so you can move it to the top 5 pixels of your screen for example

    • @theoldpcgamer77
      @theoldpcgamer77 Рік тому +44

      Any cheap AF monitor has sync tech. V sync issues are a thing as old as the PS3.

    • @Jwellsuhhuh
      @Jwellsuhhuh Рік тому +4

      It’s pretty bad imo and is more noticeable than just not having it in the first place

    • @Jwellsuhhuh
      @Jwellsuhhuh Рік тому +12

      @@theoldpcgamer77 vsync is definitely and option considering I heard that rtss scan line sync also adds an extra frame buffer, but not sure if that adds more input lag than vsync

    • @itsTyrion
      @itsTyrion Рік тому +94

      @@theoldpcgamer77 that's the thing: it's NOT V-Sync^^
      It's an alternative that doesn't have the delay of vsync, which can be very noticable in some games

    • @itsTyrion
      @itsTyrion Рік тому +2

      @@Jwellsuhhuh less

  • @BKJustPlays
    @BKJustPlays Рік тому +4

    Hey, Thank you so much for this. I knew about it many, many years ago but somehow completely forgot about it until now and even on a fairly high end system it still helps. Huge thanks!!!

  • @wolfelite8252
    @wolfelite8252 Рік тому +5

    You are a phenomenon, thank you very much!
    The only video out there where he explains the perfect way to solve this problem.
    I looked for the solution in all possible sites and videos, but I never solved anything.
    I've tried everything.
    I've been having Stutter issues since I switched GPUs and installed a 3070ti, but my processor is an I7 8700k.
    I realized through MSI Afterburner that the frametime in some moments from 8ms splashed for half a second up and then back down and this caused me a very annoying microlag especially in multiplayer.
    And frankly, I really didn't want to change the motherboard and CPU.

    • @Yoshi92
      @Yoshi92 11 місяців тому

      In which games did that happen?

  • @mhp1005
    @mhp1005 Рік тому

    Thanks so much. I had rivatuner but I had slept on it only using it to see my frames. I tried this and it made my game buttery smooth, which was surprising cause usually tips like this arent very effective.
    I dunno why yt persistently recommended this video to me for weeks, but I'm glad it did.

  • @Ninja_Reborn
    @Ninja_Reborn Рік тому +77

    I totally forgot that RTSS had a global fps cap, thanks for reminding me, it's quite handy.

    • @snowpuddle9622
      @snowpuddle9622 Рік тому

      so does nvidia control panel

    • @DeathStriker88
      @DeathStriker88 Рік тому

      @@snowpuddle9622 and so does amd

    • @snowpuddle9622
      @snowpuddle9622 Рік тому +1

      @@DeathStriker88 you used nvidia gpu and riva tuner for no reason, that's why I said nvidia control panel

    • @Annyumi_
      @Annyumi_ Рік тому

      @@DeathStriker88 and so does warzone

    • @Annyumi_
      @Annyumi_ Рік тому +1

      and so does Tim Cook

  • @Nassyy
    @Nassyy Рік тому +33

    Thanks so much for this!
    RivaTuner really helps for most games, especially older games where the game acts crazy on modern hardware.
    For my PC, 60fps cap does it.

    • @koltergt7469
      @koltergt7469 3 місяці тому +1

      You're right
      Far Cry 2 on my rtx 3060 can't maintain even 60 fps, sometimes drops occur :D

  • @brkbtjunkie
    @brkbtjunkie 5 місяців тому +434

    Pro tip, faster Ram raises your 1% and 0.1% low frame times. It may not make the game run at a higher FPS, but it cleans up the high frame times to a certain degree depending on the game and the ram speed.

    • @nolyfe4814
      @nolyfe4814 5 місяців тому +2

      🤔 I’m having an issue where my setup doesn’t seem as smooth as my brothers. I actually recently bought ram, like yesterday. I got the 2x16 Corsair vengeance. I definitely noticed smoother performance but something still doesn’t seem right. Idk if it’s cause I’m using 1440p and he’s on 1080p. I still have one last part to replace from my old build and that’s the ssd. Still rocking one of those western digital green ssds. I’m thinking about either getting an nvme or a blue ssd to replace it. Not 100 on this

    • @RR-ho3td
      @RR-ho3td 5 місяців тому

      ​@@nolyfe4814Did you try changing the clocks and timings already? Also, what frequency is it on?

    • @nolyfe4814
      @nolyfe4814 5 місяців тому +1

      @@RR-ho3td the only thing I did was enable xmp. Not 100 on the timings but I believe it’s cl 18, 3600mhz

    • @Username-2
      @Username-2 5 місяців тому +4

      @@nolyfe4814If they are similar setups playing similar games it’s probably the 1440p… a higher resolution will naturally cause lower 1% and 0.1% lows than 1080 unless you have some insanely expensive setup.

    • @nolyfe4814
      @nolyfe4814 5 місяців тому

      @@Username-2 our setups are different. He has a 3060 and ryzen 5 5500. I have a 4070 and i7 12700k.

  • @kape871
    @kape871 Рік тому

    man thank you so much for this video, i have been struggling with stuttering in games for such a long time now, thank you so much

  • @TR1PLE_6
    @TR1PLE_6 Рік тому +377

    If you hold down CTRL and click Add, you'll get a box showing the list of active programs instead of having to browse for the exe file.
    EDIT: OMG, this comment is blowing up! Thanks for the compliments everyone 🤗

    • @SummonerArthur
      @SummonerArthur Рік тому +29

      THIS is extremely useful. Thanks random stranger

    • @itsTyrion
      @itsTyrion Рік тому +20

      WHY IS THIS NOT EXPLAINED OR IN A DROPDOWN

    • @Rachit0904
      @Rachit0904 Рік тому +4

      Thanks for the tip!

    • @buddybleeyes
      @buddybleeyes Рік тому +5

      Not all hero's wear capes, thanks for this tip dude

    • @miki_v8429
      @miki_v8429 Рік тому +2

      Omg! Thank you so much for this!

  • @andystech101
    @andystech101 Рік тому +336

    A brilliant and often overlooked option for lower end users 😎

    • @penumbrum3135
      @penumbrum3135 Рік тому +57

      It's handy even for high end systems.
      A lot of games stutter even on the best hardware available.

    • @steel5897
      @steel5897 Рік тому +20

      It's for absolutely everyone. It's tragic how people want as much FPS as possible but often get a worse experience and they don't know why... frame pacing is more important than frame count, and is something that very few people talk about. You can literally get a smoother experience locking a game to 48 FPS at 48hz than letting it run at 60+ frames uncapped, the former will be smoother to your eyes and better to play.
      This is especially useful for freesync monitors, at a minimum you should always cap every game to 3-4 frames below your monitor's max refresh rate. This ensures the game's framerate will never exceed the max refresh rate of the monitor.
      On my 144hz monitor I lock everything to 140 fps on the global profile.

    • @steel5897
      @steel5897 Рік тому +12

      And for very demanding games where you can't get for example 140 FPS on a 144hz monitor, then you should get the settings looking how you want and then cap at a framerate where your GPU won't exceed 85-90% usage during general gameplay. This will ensure that when a spike in GPU usage occurs, you have some headroom to avoid stuttering, as opposed to using 100% of the GPU to deliver inconsistent frame pacing all the time.

    • @liamness
      @liamness Рік тому

      Basically essential for laptop and handheld users who don't want 1 hour battery life and fans that sound like a hoover.

    • @liamness
      @liamness Рік тому

      @@penumbrum3135 Yeah I wasn't surprised to hear GTA V mentioned in this video. If you just let it push as many frames as it wants to, it seems to do a poor job of thread prioritisation and you end up with stutters. Basically bottlenecks the rest of the game logic by just trying to render as many frames as possible.

  • @joaocarlosza
    @joaocarlosza Рік тому

    This advice is PURE GOLD. Thank you, sir!

  • @Joeybag0donuts
    @Joeybag0donuts 3 місяці тому +2

    The amount of smoothness I have now with frame time consistencies from this small change is INSANE thank you

  • @projectx5154
    @projectx5154 Рік тому +7

    This simple trick helped me more than hours of researching about power management, cooling, game settings, fiddling with files etc. I mean, I always limited fps from in game or in some settings file but those usually work like shit. RivaTuner is just so efficient. And the ironic part is that I've been using msi afterburner with riva all along, I just thought its frame limiter will suck like the rest of them

  • @Alex-nk8bw
    @Alex-nk8bw Рік тому +7

    RivaTuner is an insanely useful tool. Although it has been around for many years, RTSS received a signifcant popularity boost right after the release of Elden Ring. It's basically the only method to run the game at consistent frametimes.

  • @beyheter
    @beyheter 9 місяців тому

    THANK YOU SO MUCH!!!! I've been having this problem for ages and this seems to work perfectly!

  • @MrSaravananSMKKB
    @MrSaravananSMKKB Рік тому

    Well even if it's a revisited topic, this is extremely new to me. I only knew the simple monitoring fps(in afterburner) but not rivatuner's effect on frametimes. Amazing!!!

  • @SimonNemeth
    @SimonNemeth Рік тому +78

    For GTA IV, using DXVK is the best option by translating stagnant old DirectX 9 to Vulkan. It completely eliminates all stuttering and offers quite a substantial performance improvement.

    • @brkbtjunkie
      @brkbtjunkie 5 місяців тому +2

      Does it clean up the stuttery cutscenes on pc?

    • @googleplaysp.z.opublicacco44
      @googleplaysp.z.opublicacco44 5 місяців тому +1

      yes@@brkbtjunkie

    • @pauldenney6968
      @pauldenney6968 5 місяців тому +8

      I know about DXVK with my Steam Deck, but how do you go about utilizing it on Windows 11?

    • @256odeon
      @256odeon 5 місяців тому

      ​@@pauldenney6968it works in most games by plopping it in its folder

    • @chunkym8857
      @chunkym8857 5 місяців тому

      @@pauldenney6968Just… look it up?

  • @TheNumberDisplayedIs
    @TheNumberDisplayedIs Рік тому +13

    I might start to use it for the more "cinematic" games that I have at 72FPS (hence I cannot push them to 144 HZ as this is my native monitors refresh rate) , and the other games just set it to 144 regardless of whether they have in-game fps cap options or not. Good video as always.

    • @user-gr8xw2im1c
      @user-gr8xw2im1c Рік тому +1

      You mean you will set a limit in game or with afterburner? (I also have monitor with 144 herz and i don’t know what to do with assassin creed origin with 80 fps, tho i don’t have stutter (i think))

    • @HappyBeezerStudios
      @HappyBeezerStudios Рік тому +4

      72 fps is 3x 24, so the "cinematic" description fits quite well (Also the reason why we ended up with such an odd number like 144 instead of 140, 145 or 150) I guess those games are are coded in a way that relies on framerate as counter, and 72 is close enough to 60 to not cause issues.

    • @ajibsaladka
      @ajibsaladka 2 місяці тому

      24/30 fps is cinematic.

  • @ultragtman1563
    @ultragtman1563 Рік тому +1

    Lawd have mercy ive been doing this for 30 fps in cyberpunk and im so glad you made this video. How i use hardware around 4k gaming feels so flawless on the pc platform!

  • @LuffyDaGoat
    @LuffyDaGoat Рік тому

    I'm absolutely mindblown by this. Thanks for sharing

  • @WickedRibbon
    @WickedRibbon Рік тому +310

    Great advice 👌
    To summarise this video into an analogy: Leaving your frame-rate uncapped is like trying to win a 10,000m race by sprinting. You'll hit top speed, but then quickly run out of stamina as the body slowly recovers. Repeating this over and over again means you'll have an awkward stop-and-start run and eventually finish last, with a terrible overall time.
    Pacing yourself correctly is the key to winning a long-distance race, just like pacing your frames correctly is key to a smooth and stutter-free gaming experience. You want to avoid constantly sprinting your GPU into max performance, because it won't be able to maintain 99% usage. 84 FPS dropping back to 52 FPS feels noticeably worse than just fixing a frame rate limit of say, 60 FPS.
    Consistent frame delivery is everything.

    • @blesspitblue5494
      @blesspitblue5494 Рік тому +41

      Actually a genius way to explain it i hope to god your a teacher

    • @fastbutsafe5461
      @fastbutsafe5461 Рік тому +16

      best explanation I've ever heard. crystal clear

    • @nordineaouidad
      @nordineaouidad 7 місяців тому +1

      Very nice analogy.

    • @ClarkPotter
      @ClarkPotter 7 місяців тому

      Not necessary.

    • @huntervegas4548
      @huntervegas4548 6 місяців тому +3

      For multiplayer games I don't know if I can agree... 84 FPS feels MUCH better than 60 fps. My game of choice currently is Squad. In some maps or just scenarios where I get drops, I'd much rather prefer to get that 84 fps whenever possible, and take the FPS drops at times. I think this is really good advice for singleplayer/coop games though.

  • @A_Lazy_Mutt
    @A_Lazy_Mutt Рік тому +4

    This is very useful for games that just can't handle variable FPS very well, which I would say is the majority of them, especially in more graphically demanding games with RT on. Ghostwire for example suffers from awfully inconsistent frametimes that makes the game feel like it's jittering from excess caffeine. Capping that to something like 75 fps greatly improved the experience (though it doesn't get rid of shader compilation stutter). How effective this is depends on the game, and some games like Doom Eternal handle variable framerates very well, but in most cases, even with a VRR monitor, it's better to just cap the framerate for a more consistent experience.
    Also, the good thing about rivatuner is that you can assign a hotkey to the framerate cap so that you can turn it or on off at any point while you're in game, which is great if you're in a part of the game where you can push higher fps and need faster reaction times.

  • @KabuteGaming
    @KabuteGaming 8 днів тому

    I hope you check comments from previous videos because my god, a simple thank you is not enough to suffice the type of knowledge you have bestowed upon me, good sir. I have been wanting to record Fort Solis without all the dips and stutters and this method definitely fixed it. Keep in mind Fort Solis is a newly released game made with Unreal Engine 5. I have been seeing your videos pop up here and there but this one definitely earned a sub. Again, I understand this video is over a year old, but still very much relevant to this date!

  • @0badboy0
    @0badboy0 Рік тому

    You really are the best. These videos have no impact on me at all. But they’re brilliant.

  • @Cake989
    @Cake989 Рік тому +72

    Great video. I think some people also fail to realize that some games are just poorly optimized. Too many times have I’ve seen someone with an amazing system still get stutter because the game is just a mess optimization wise.

    • @robparker5525
      @robparker5525 Рік тому +4

      ARK SURVIVAL

    • @BenchARTVideos
      @BenchARTVideos Рік тому +19

      Most Unreal Engine 4 titles suffer from this!

    • @Texshy
      @Texshy Рік тому +14

      This. A lot of UE4 games are plagued by this.

    • @ahmxtygt
      @ahmxtygt Рік тому +2

      @@eternxty- rdr2 is greatly optimized,cope

    • @ahmxtygt
      @ahmxtygt Рік тому +3

      @@eternxty- i don't care if it was UNOPTIMIZED AT LAUNCH it is well optimized currently in 2023

  • @StickyBM
    @StickyBM Рік тому +3

    I run pretty much EVERY GAME with this, it's super satisfying

  • @sakurora7930
    @sakurora7930 Рік тому

    my games usually stutters, But it incredibly became alot more smoother, no tearing, no stutters. Totally a life saver! thanks sm

  • @arshazam3228
    @arshazam3228 Рік тому

    I love this video the most. Thank you from the bottom of my heart ☺️😍

  • @sword0948
    @sword0948 Рік тому +9

    Works great in singleplayer games and I don't really feel a difference when playing with a controller although there is some input delay. If you have a good GSync/Freesync range (mine is 48Hz-144Hz for example) and you reach about 120FPS max on a game for example, using RTSS to lock the framerate at 120FPS while using Gsync/Freesync feels a lot better than without, and should reduce stuff like ghosting too (caused by the framerate inconsistency in game). Im actually surprised I don't see that much of a difference between a consistent 144Hz and when Im dropping a few frames off of my custom FPS cap (Locked at 120FPS and dropping at 100-110FPS for example).

  • @Fernando-Rodriguez
    @Fernando-Rodriguez Рік тому +10

    In some games like original Halo 2 and Dead Space you've got to limit the FPS to 120/60 or else the game engine will cause problems, without limiting the FPS in Halo 2 the mouse movement will be slow and in Dead Space it can cause a variety of problems such as an invisible door that you can't go through early in the game.

  • @iamSkiidd
    @iamSkiidd 5 місяців тому +2

    Super goated advice wish I knew sooner
    didn't know that capping fps via RivaTuner would be any improvement over in-game settings
    looks like I won't be retiring my cpu just yet

  • @honestddd7381
    @honestddd7381 Рік тому

    Great video, learned something usefull today. Keep up this good work

  • @jackfoot1257
    @jackfoot1257 Рік тому +10

    Just want to say my rig runs a 6900xt and a 5800x and this game still stutters. So this is a example where throwing money at it is not going to fix it

  • @ledooni
    @ledooni Рік тому +51

    What you said at the end is the much bigger issue at this point. Several engines (especially UE4) have big stuttering ussues on PC no matter hardware. I play at 4K with an RTX 3090, an overclocked 9700K with optimized memory, off of an NVME SSD and I also have a VRR display, so no need for Vsync and if needed I‘m also using the RTSS frame limiter close to 120 fps. But still, many games have horrible inconsistencies especially when loading new areas or assets. Game and engine devs really need to put much more emphasis on solving those issues because it breaks the immersion so much and in some cases even impacts playability. Yes, games are way more complex than a while back but this time really has to be invested to keep PC gaming alive.

    • @karlogrimaldi6787
      @karlogrimaldi6787 Рік тому +3

      Why optimise games if it helps to sell top of the line GPUs? The newest hottest titles with rtx 4080 minimum requirement would help to sell GPUs better, than games able to run on gtx 1050 up to 4090.

    • @Yoshi92
      @Yoshi92 11 місяців тому +13

      bad performance = zero immersion = uninstall & refund

    • @CB27
      @CB27 5 місяців тому

      Some games have options to pre-download assets instead of streaming them. This can resolve stutters when loading new areas. Check the title options in the library if you can't find the option in-game.

    • @helplmchoking
      @helplmchoking 4 місяці тому +1

      @@CB27 It's not that kind of streaming, you're not usually constantly downloading game assets as you play. It's streaming (specifically streaming massive resolution textures) from storage and feeding it to the GPU that causes so many stutters, it's a huge chunk of the CPU load in modern games - potentially something that could be improved with more direct GPU-storage APIs coming.
      You might be referring to shader compilation (which is where UE4 has so many issues) and yeah, some games will pre-compile shaders on the first startup (like the Forza games, takes forever but prevents stutters in game), some even provide pre-compiled shaders in the download and some just comple as needed and preserve nothing

    • @Famelhaut
      @Famelhaut 4 місяці тому

      ​@@CB27dumb?

  • @brandonsharp1495
    @brandonsharp1495 Рік тому

    Man, thanks for this!, im just starting out in pc, always wondered how you guys cap your fps, but now i know, thanks bud.

  • @naveenkrishnan140
    @naveenkrishnan140 Рік тому

    Thank you so much,
    After trying so many options finally I get to see your video and now I can play gta 5 without stutter ❤

  • @ThatBritishGuy
    @ThatBritishGuy Рік тому +3

    been using this for years, such a solid often unused way to improve the smoothness of games.

  • @Guarrow
    @Guarrow Рік тому +5

    I had pretty big stutters and TW3, Rivatuner seem to have eased those a bit. It's been a long time so now I'll try again, I think the last time I've played TW3 felt pretty smooth (without changing my hardware, just installed W11 a while back and reinstalled the whole PC so idk maybe something else caused this because it definitely was worse than what was shown)
    Anyway, when it comes to timeframe and stuff, RivaTuner definitely helps

  • @BleachRush
    @BleachRush Рік тому

    Thank you. I was looking for solutions for micro stuttering and this is very helpful

  • @flamityy
    @flamityy Рік тому

    Thank you so much for this video. It was very helpful!

  • @Emoziga
    @Emoziga Рік тому +5

    4:12 I like it when you said "combat some of those pesky stutters' and started to beat the shit out of the passerby.

  • @ReNaN30081992
    @ReNaN30081992 Рік тому +5

    I've be using afterbuner and rivaturner for years and can't imagine a gaming pc without them. I even presented it for several friends, some of them love it, some didn't seem to care or see the diference it makes for gaming, but for me it's just perfect and essential.

  • @g0siewilZ
    @g0siewilZ Рік тому +1

    i can't believe such a simple solution fixed my long lasting problem

  • @antondovydaitis2261
    @antondovydaitis2261 Місяць тому

    Thank you very much. This is the first time I have heard this advice.

  • @esatd34
    @esatd34 Рік тому +24

    i will never understand how people are just playing without this gem. fine tuning makes things a huge lot better.

    • @thenomad4123
      @thenomad4123 4 місяці тому

      A lot of people don't realize the stutters I think. But if you do they are very unpleasant, and yes this program is a treasure.

    • @aolson1111
      @aolson1111 3 місяці тому

      Because most people have a VRR monitor, which is much better than this.

  • @thomasbrammer6228
    @thomasbrammer6228 Рік тому +21

    make sure you cap at the lowest fps you can consistantly keep. if u set it at like 144 and u drop lower. it will stutter

    • @Weiskk
      @Weiskk 4 місяці тому

      i was playing rdr2 last night. i have a 7900xtx and 7800x3d. i was trying to play on recommended settings for 1440p ultra. i capped it at 162 since my monitor is 165 and i was reaching that at times. but it was getting low in some spots. are you saying i should just cap it lower?

  • @NoseMain
    @NoseMain 6 місяців тому

    so useful, it actually helped me a lot, thanks!

  • @alankuriakose1544
    @alankuriakose1544 Рік тому

    Damn! Worked like a charm! Thank you soooo much!

  • @shobitts1127
    @shobitts1127 Рік тому +103

    I used it mostly for older games where Vsync or Frame rate limiter was non existent and it does help a lot but can break certain games depending on the age of the game

    • @HappyBeezerStudios
      @HappyBeezerStudios Рік тому +4

      Like games that run too fast if your framerate is too fast.

    • @Yoshi92
      @Yoshi92 11 місяців тому

      @@HappyBeezerStudios Like GTA5 above 180fps. It was the first game I tried on new PC and I thought I had fcked up the build lol.

    • @mttrashcan-bg1ro
      @mttrashcan-bg1ro 8 місяців тому +1

      I've never had a problem with it capped to 140fps, the occasional game like Skyrim or Fallout 4 will have physics issues above 90fps or so (75fps is fine), but most it's like 150-200 or more

  • @ItsPansy
    @ItsPansy Рік тому +5

    I've been using those tools for years now but I recently discovered what the "stealth" options does. For some reason, with OBS I had an issue where my games didn't show up properly. Turns out, it was RivaTuner overlay creating the issue and the stealth option fixed the issue. Also, it seems to make the software more compatible with older games or with bad anti cheats

    • @Yoshi92
      @Yoshi92 11 місяців тому +1

      Thank you for this tip! 🏆

  • @giussepemitchellcruzgarcia3195
    @giussepemitchellcruzgarcia3195 19 днів тому

    Hey! Man, you save my life I just recently bought a laptop (always wanted try pc gaming for a while) but never heard of frametime and stuff I tough it was just installing a game and that should do it but as I'm writing here, I was playing Bioshock Infinite, and I noticed there was some stuttering and looking for solutions I only found something about steam overlay but my game copy is from Epic games, so after playing a little bit with RTSS I found the solution to all my problems, Thanks for the guide.

  • @arvindraghavan403
    @arvindraghavan403 4 місяці тому

    I am 1 year late to this video but wow man. Witcher 3 is indeed notorious for these frame stuttering. And I'll definitely try this. Thanks man!

  • @Hr1s7i
    @Hr1s7i Рік тому +7

    It might be worth pointing out that some games work very poorly with hyperthreaded CPUs. Might want to switch off the application affinity to only odd/even cores from the task manager. All in all, any game where the engine does not support multi-threading, will suffer from having it on.

  • @chekote
    @chekote Рік тому +3

    I can vouch for this approach. I learned about it on my Steam Deck and It does make a difference. One thing that wasn’t mentioned in the video is that you should use an FPS limit that your monitors refresh rate is divisible by. E.g. 40FPS on an 80Hz or 40Hz monitor is going to look better than 40FPS on a 60Hz or 120Hz monitor.

    • @mauriciocoronado2378
      @mauriciocoronado2378 Рік тому

      So what would you set for a 144hz monitor?

    • @chekote
      @chekote Рік тому +1

      @@mauriciocoronado2378 anything that it’s evenly divisible by E.g. 72, 48, 36, etc.
      One additional thing: just because your monitor is capable of doing 144hz, doesn’t mean it actually is running at that refresh rate. So check that. E.g. some 144Hz monitors won’t be that fast with factory settings. You have to overlock them.
      You’ll want to set your FPS limit to something evenly divisible based on the refresh rate that your screen is *actually* running at for best results. Not the refresh rate that it is *capable* of running at.
      You can actually use this to your benefit. E.g. you can use windows settings to make your monitor refresh at 60Hz, then set the FPS limit to 60, 30, 20, etc.

    • @mauriciocoronado2378
      @mauriciocoronado2378 Рік тому

      @@chekote I have an i7 11700k, 32GB ram, and a 3070ti, so more than not I'm meeting 144fps or more. (Yes my monitor IS running 144hz), should I set the limit to 144fps or still at 72?

    • @chekote
      @chekote Рік тому

      @@mauriciocoronado2378 it’s difficult to day for sure. Typically it depends on the game. You should try both and see which you prefer. It’s often going to come down to personal preference.
      E.g. on my Deck, when I went from a shaky 60fps in Spyro to a rock solid 40fps it felt silky smooth to me. But someone else might say they appreciate the shaky 60fps more.

  • @M_Pingouin
    @M_Pingouin 4 місяці тому

    Very useful info. Thank you!

  • @BogdanTheGeek
    @BogdanTheGeek Рік тому +10

    You can also do something similar in Linux (Steam Deck) with libstrangle and control it though steam.

  • @bulutcagdas1071
    @bulutcagdas1071 Рік тому +61

    Sometimes the ingame limiter is better, sometimes the riva-tuner limiter is better and sometimes the graphics driver limiter is better. It's really a case by case basis as to what works and what does not so just try all options and see what works best for you. For example Condemned on the PC does not obey the graphics driver limit so I had to use riva-tuner, but Insurgency Sandstorm hated riva-tuner limit and halved my framerate for no damn reason and the graphics driver limiter introduced extra stutter, thus I used the ingame limiter.

    • @RandomGaminginHD
      @RandomGaminginHD  Рік тому +26

      Yeah it’s all about trying everything and seeing what’s best :)

    • @KaptainCnucklz
      @KaptainCnucklz Рік тому +1

      Yeah. As another example; If you mod Skyrim and use Mod Organizer, you gotta set up RTSS to ignore your mod manager. It messes with the virtual file sharing system.

    • @MitcherSM
      @MitcherSM Рік тому

      @@KaptainCnucklz Interesting, I saw the error message in MO2 about rtss multiple times but I always ignored it. Never had problems too.

    • @HappyBeezerStudios
      @HappyBeezerStudios Рік тому +1

      Yup, that's what I'm also saying. It really depends on the game which limiter is the most consistent and which gives the lowest input lag.
      But hey, that is the big benefit to PC gaming, we have so many option. It can be overwhelming at times, but part of it is to tinker and figure out what works best on your system.

    • @poison7512
      @poison7512 5 місяців тому

      Always set the graphic driver limiter. Then when a game has one set it there too. Boom problem solved.

  • @hotsytotsy80s
    @hotsytotsy80s Рік тому +1

    I noticed the milliseconds go up and down in some of my games and the game felt sluggish sometimes even tho it maintained stable framerate and even tho i limited the frame rate through Nvidia setting i'll try your method and figure the proper frame as you mentioned but i just wanted to say thank you a lot for mentioning this.

  • @Houssamelsherif
    @Houssamelsherif Рік тому

    This is so so helpful. Thank you very much ❤❤

  • @TechWithSean
    @TechWithSean Рік тому +9

    Great vid. FF7R on PC is another game where setting an arbitrary limit in RTSS is much smoother than the in-game FPS limit.

  • @nikitabelyaev2356
    @nikitabelyaev2356 Рік тому +8

    Try out Special K with Latent Sync, it will help latency and frame time, may also increase fps a little bit

  • @leangxd
    @leangxd 6 місяців тому

    great video, really helpful way to smoothen your gaming experience

  • @surfx4804
    @surfx4804 Рік тому

    Been doing this for years, thanks for sharing.

  • @CameraObscure
    @CameraObscure Рік тому +4

    I Use Chill to limit FPS to within my freesync spec also keeps temps low and you also get to set minimums for when I am not moving on screen. Of course only avaliable if your using a Radeon gpu.

    • @ghawke1494
      @ghawke1494 Рік тому +1

      True! I use it with my integrated vega 7 to play witcher 3 at locked 30 fps. The frame times are near perfect!

  • @Metal94head
    @Metal94head Рік тому +2

    Capping with riva tuner or with nvidia control panel does the same thing, basically they buffer one frame to provide a consistent frame pacing. In doing this they add a frame of input latency (so 16.6 at 60fps, 13.3 at 75fps and so on), but on the flipside they reduce the added latency that comes in when your gpu is at max utilization.
    If anyone is interested in the topic of input latency, refresh rate, gsync/freesync etc I recommend watching battle(non)sense's videos.

    • @HappyBeezerStudios
      @HappyBeezerStudios Рік тому +1

      There is also a very comprehensive test on r/allbenchmarks that goes through the different limiters and compares them in different APIs. The result is pretty much that it really depends oon the game which one is best. Both in terms of frame consistency and input lag.

    • @DarkNia64
      @DarkNia64 5 місяців тому

      Link?

  • @robertoclaudio2349
    @robertoclaudio2349 5 місяців тому

    It felt like a 5 min ad, good title and good video❤

  • @lanco5865
    @lanco5865 Рік тому

    Thank youu🖤 still gaming on an old GTX 750ti Soo many newer games i use to cap at 40-45 fps And rivatuner really helped , before i got The graph all Over The place, now Its flat all The time . Really helped

  • @Krakkmania
    @Krakkmania Рік тому +4

    limiting fps is helpful in the games who are optimized well, but in games not well optimized the stutter appear even if you cap framerate

  • @DerCheckerzeigts
    @DerCheckerzeigts Рік тому +53

    Limiting my fps for example from 180 to 120 also helped me to make my pc quieter, since the GPU doesn't have to work that much anymore.

    • @Yoshi92
      @Yoshi92 11 місяців тому +6

      Add undervolting to go even more silent and quiet! 🥳

    • @jkeebla
      @jkeebla 5 місяців тому

      who even needs above 100 frames honestly, i say this but in two decades the lowest end pcs will probably be able to achieve 300 frames easily

    • @fishfood8711
      @fishfood8711 5 місяців тому +11

      @@jkeeblaif you have a high refresh rate monitor it does actually make a difference

    • @jkeebla
      @jkeebla 5 місяців тому

      i know, i just don't really care about it that much, im fine with 60 if the game looks really good@@fishfood8711

    • @CommandoBlack123
      @CommandoBlack123 4 місяці тому

      @@jkeebla Depends on the game. I limit most singleplayer games to 60fps. Rhythm games I play uncapped (usually resulting in 3000+fps for the best possible latency). And competitive multiplayer games I cap as high as my system can consistently handle.

  • @thecarrotmae1714
    @thecarrotmae1714 4 місяці тому

    I’ve been looking for a solution to stuttering for like 3 years i wish i found this sooner
    Thank you for making this

  • @lazygamer5252
    @lazygamer5252 Рік тому

    Keep it up bro, very helpful video

  • @shock6228
    @shock6228 6 місяців тому +8

    For anyone using AMD cards that may read this, the adrenaline software has a built-in RTSS that's called Radeon Chill and which can also be set differently for each game. I found it works pretty great so no need for MSI Afterburner!

    • @wjbrooks19
      @wjbrooks19 5 місяців тому +1

      Thanks for the tip. I just bought a RX 6800 to replace my GTX 1080. I see stutter everywhere, almost to the point of putting the 1080 back into my system. I hope the chill settings help.

    • @shock6228
      @shock6228 5 місяців тому

      @@wjbrooks19 Lemme know how it works for you if you wish! I found it quite effective on my 6750 XT, I hope you’ll have the same experience

    • @danibot3000
      @danibot3000 5 місяців тому

      This is not true

    • @Aleks-ge5yb
      @Aleks-ge5yb 4 місяці тому

      @@wjbrooks19did it help

    • @29C1C
      @29C1C 4 місяці тому +1

      I have amd gpu and yeah I agree the chill setting is great for limiting the fps on the gpu driver side, which can be arguably better than in game fps limiter or rivatuner

  • @ExileSparroW
    @ExileSparroW Рік тому +7

    Is there any chance you could do this and show a before and after (like you have), but with nvidia low latency mode in their control panel and see if it has any effect on the results of frametime? Im curious if that does anything and if it is even worth a video.

    • @theglitch312
      @theglitch312 Рік тому

      Just know that low latency mode doesn’t do anything in games with DX12 (or Vulkan). So I can confidently answer, for those cases, there won’t be a difference.

  • @Badboy20400
    @Badboy20400 Рік тому

    Wow i did not know this existed, this will help so much thank you

  • @feiwong3634
    @feiwong3634 Рік тому

    This helped me a lot! Thanks!

  • @SGTADMAN
    @SGTADMAN Рік тому +4

    Are you going to make a video about the Vulkan-DirectX wrapper? You mentioned it recently and I'd like to know more.

  • @detmer87
    @detmer87 Рік тому +8

    I stopped using Rivatuner since both AMD (Radeon Chill) and Nvidia (Max Frame Rate) have these features build in to their drivers.
    The Witcher 3 is a game that's prone to stuttering or have pacing issues. Using anti input-lag optimizations also helps. And having a FreeSync monitor there remains absolutly nothing to complain, even with a troublesome game. Any gamer should use a VRR monitor!

  • @Pedram_Aphotic
    @Pedram_Aphotic Рік тому

    short & simple! liked & followed.

  • @user-lc8lr4ln4b
    @user-lc8lr4ln4b Місяць тому

    10 out of 10 content . i subscribed !

  • @panagiotisgalinos1335
    @panagiotisgalinos1335 Рік тому +10

    I always use fps cap at all games. I have an MSI RX 6700 XT 12GB OC but my monitor is 1080p@60Hz so there is no point going more. Also helps with gpu power consumption(1)--> lower electricity bills and lower fan spin(2)--> fans on the cooler will last longer

    • @mearetom
      @mearetom Рік тому

      benefits

    • @explosivx43
      @explosivx43 Рік тому +6

      there is a point going above 60hz, a big one, both input lag and perceived smoothness drastically rise. Just try to play a game where you can push 120-200 fps (pretty easy with that GPU) and then limit it to around 60 fps. Not only does it look less smooth, screen tearing is also horrible

    • @FIREDAN075
      @FIREDAN075 11 місяців тому +6

      ​@@explosivx43literally no

    • @Bunta1987qwerty
      @Bunta1987qwerty 5 місяців тому

      You can enable enhanced sync in the driver to avoid tearing while still getting the reduced input lag from higher fps. Some games really do benefit from a higher frame rate, especially in terms of input latency. My son has the same gpu, and I set the limit to 180fps in Minecraft for him, since it’s an integer multiple of 60. It feels much more responsive and does look smoother than capping at 60. Give it a try and see if you like it.

    • @panagiotisgalinos1335
      @panagiotisgalinos1335 5 місяців тому

      @@Bunta1987qwerty I tryed this. Doesnt always work right

  • @CHMgamemedic777
    @CHMgamemedic777 Рік тому +3

    I always have an FPS cap on all my games, however instead needing to have rivatuner open while gaming, i just set the FPS cap in Nvidia Control Panel, works like a charm

    • @katakouzinos
      @katakouzinos Рік тому +2

      You can make rivatuner boot up with your computer

  • @monolitha1215
    @monolitha1215 Рік тому

    Thanks man ! Your gta v shutter fix vid also helped me and this method helped me to fix shutter in i5 3470 battlefield v multiplayer shattering :D

  • @bobthebuilder5213
    @bobthebuilder5213 Рік тому

    Thank u very much,worked great for me,very much appreciated dude👍😃

  • @BladeTrain3r
    @BladeTrain3r Рік тому +26

    You can set a framerate limit in the nVidia control panel these days. Mine's capped at 90 for a smoother input response and most games that I can hit 90 on will stay at 90. Those I can only get get a consistent 60 on I'll use vsync. Those I can't get a consistent 60 on... I'll live with lower framerates until I can replace the 1060.

    • @DukeDudeston
      @DukeDudeston Рік тому

      Ahhh that will explain why my games been running better. I enabled this a while back while tinkering around. I have a TV as my monitor so 60Hz is where it's at for me (and does the trick) noticed games people have "stutters" on where I dont... Always assumed it's coz although I got a 4k monitor I still tend to play in 1080p so not really pushing my 3070ti to the max.

    • @snake2106
      @snake2106 Рік тому +3

      On games in which u can't reach 60fps you can lock the fps to 45 in nvidia cp & turn off vsync. Consistent 45fps is much better then variable

    • @steel5897
      @steel5897 Рік тому

      @@mikeycrackson kind of. It's as good as Rivatuner if you want to use whole numbers, but Rivatuner is the only limiter that can do for example 59.97. This can be useful to avoid input latency, especially in non-freesync/gsync displays. Capping below your refresh rate is always a good idea, but unless you have freesync you need to do numbers like the above (59.97 on 60hz), because if you do 59 on nvidia then every second you'll get a double frame, which is annoying as hell.
      EDIT: The "Ultra" low latency mode in Nvidia is supposed to do this for you automatically, but I still use rivatuner because I'm old.

    • @steel5897
      @steel5897 Рік тому

      @@snake2106 only if your display can freesync/gsync down to 45 FPS (either at 45hz or 90hz). If you use normal vsync on a 60hz display then 45 FPS will have extremely uneven frame pacing.

    • @snake2106
      @snake2106 Рік тому +1

      @@steel5897 read again what i said in the comment, that's why i said "lock the fps to 45 & turn off Vsync"

  • @CapComa
    @CapComa Рік тому +5

    Thanks, man!
    I thought that every game-engine fps limiter was equivalent to Rivatuner, and I was using both methods interchangeably.
    But I guess Rivatuner works on a more basic level with the GPU drivers or something.

  • @c4nke
    @c4nke Рік тому

    You are a Fucking genius... I've watched loads of these videos now and I am crying with laughter each time. Keep doing what you're doing I haven't laughed this much since I was in high school. Just totally hilarious keep them coming

  • @tiromandal6399
    @tiromandal6399 Рік тому

    It seems unbelievable! Absolutely gotta try!

  • @BlindBison
    @BlindBison Рік тому +11

    Unwinder’s RTSS limiter is the best overall external limiter I’ve tried - going off RodroG’s test it’s usually even a bit more accurate than Nvidia’s own internal driver limiter and many in-engine ones (though in-engine ones sometimes play nicer with specific titles and/or “may” have 1 frame lower input latency depending).
    For traditional Vsync panels, the BlurBusters Low Lag Vsync guide makes use of RTSS’s extreme accuracy to provide a smooth low lag experience and it also helps a lot if you want to play at 30 fps on an old rig via driver level half refresh rate Vsync for example.
    Such a great tool and to boot at this point in the latest beta you can setup a custom overlay without needing MSI Afterburner anymore. It’s pretty awesome.
    Even on adaptive sync (Gsync / freesync panels) some games benefit tremendously to having their framerates capped to consistently achievable values - really smooths them out discernibly.

    • @katakouzinos
      @katakouzinos Рік тому

      Since you know quite a lot lol does it make sense to cap at 60 for example using rivatuner ( for lower gpu usage heatt) if you have a fresync monitor or I should cap at lower than screens refresh rate?

    • @notalostnumber8660
      @notalostnumber8660 Рік тому

      @@katakouzinos ;
      You are supposed to cap lower than the monitor's highest refreshrate for variable ones
      You can't display more frames than what the monitor can switch to anyways, and it helps with avoiding stutters

    • @katakouzinos
      @katakouzinos Рік тому

      @@notalostnumber8660 so if a monitor is 120 hz you can cap at 118 ? Sounds weird

    • @notalostnumber8660
      @notalostnumber8660 Рік тому +1

      @@katakouzinos ;
      yes, although I wouldn't say 118 but maybe 115 so there is a bit more wiggle room
      The monitor will automatically change the refresh rate to avoid tearing, so you don't have to worry about not being frametime aligned

    • @katakouzinos
      @katakouzinos Рік тому

      @@notalostnumber8660 can you explain it to me i cant wrap my hear around it :D for example why could you just simple at lock at 120 remove vsync and let freesync do the job

  • @ZipplyZane
    @ZipplyZane Рік тому +11

    I would expect that you should try to match the framerate to your hardware. Sure, if you have an adaptive framerate monitor, just set it to something it can display. But the rest of us should probably pick the framerate of the monitor, a multiple of said framerate, or a factor of the framerate (i.e. a number that evenly divides into the framerate).
    In short, does your monitor accept 75fps?

    • @photonboy999
      @photonboy999 Рік тому +3

      Also, some VRR monitors have obvious ghosting/blur at some refresh rates but not others due to OVERDRIVE of the pixels. You want to know where that is an adjust an FPS cap etc so you don't stay within that range. On some monitors it might be something like 60Hz to 90Hz where it's not great. And to confuse matters even MORE if the range is 45Hz to 144Hz then 50FPS means the monitor updates at 50Hz but if 40FPS your monitor updates at 80Hz (GPU resends frame twice to stay in the zone)... so below 45FPS might not be ideal, 45 to 60FPS might be fine, but between 60 and 90FPS might not be. And then between 90 and 144FPS might again be fine. Sigh.

    • @jasonandrews7355
      @jasonandrews7355 Рік тому

      You could also change the refresh rate of your monitor. I used to have a 40fps option I set up more depending games I couldn't run at 60fps.

    • @sword0948
      @sword0948 Рік тому

      Limiting the framerate 20-30FPS below your monitor's max Hz using a good monitor with a good Gsync/Freesync range should be completely fine, and you shouldn't notice the difference if you're not comparing framerates side by side.

  • @JohnyRelax
    @JohnyRelax Рік тому

    Great info, thanks mate.

  • @razvanalecu1851
    @razvanalecu1851 4 місяці тому +1

    thank you so much for this, i finally managed to get Need for Speed Undercover to run smoothly. i thought having better hardware to run it on would improve the experience a lot, but this game was still a stuttery mess, until i capped it using rivatuner.

  • @PixelShade
    @PixelShade 4 місяці тому +11

    *For those who don't have a VRR display and want your games to display at the monitors refresh rate without ANY extra lag* can choose "scanline sync" instead. This is a bit complicated to understand but I will try to explain it as good as possible. This function will allow your GPU to sync every rendered frame to a specific line on the screen.. this can vary depending on your resolution + the panels overscan value. In my examples I will use 1080p60Hz as it is very common.
    So If I want the GPU to sync to the display without the latency of a double buffer vsync I set this value to -1180 (-1080p - 100 vertical lines of overscan). That way your GPU will sync to to pixles above the screen. hiding any tearing, and without the added latency of a vsync buffer. The "minus" is VERY important to get the desired effect of reduced lag/latency.... If you want half refreshrate you can click on "scanline sync"-text until it says "scanline sync/2". This will sync the GPU to every odd Hz and make 30fps MUCH more responsive.
    If the value is incorrect you will have a static line of tearing somewhere on the screen. You can always start at -600 and see where the tearing is... and go backwards from that value to understand how your monitor deals with this value... If your GPU can't render a frame within a 16.6ms-window it will result in tearing. But if you have overhead you should never really see any tearing.