Opt Out Of PvP In Star Citizen

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  • Опубліковано 2 жов 2024
  • Opt Out Of PvP ( Star Citizen Hot Tea)
    Discussing the pros and cons of having the ability to opt out of player versus player gameplay in Star Citizen. Is this even something we want?
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КОМЕНТАРІ • 572

  • @DigThat32
    @DigThat32  8 місяців тому +8

    Quite the controversial topic! 🤣 Obviously different strokes for different folks, so the hostility is a lil much. Be respectful to each other.

    • @Sphendrana
      @Sphendrana 8 місяців тому

      LoL this. With as many different gameplay loops we have, there's bound to be different opinions. But as it stands, CIG supports all of them, so we gotta take it as is, or find a new game. No hard feelings from me when I get ganked selling Weevil Eggs at Brio's, but rest assured I'm coming back with my Org to maim and reclaim! But in between the trash talking you won't see me be a sore loser. I can and so respect when a boss level player enters the scene lol. Just makes me wanna get better!

    • @XxTavoRxX
      @XxTavoRxX 6 місяців тому +1

      I won't quit the game over it and I won't demand they remove it, but I am one of the people who sees no value to griefers in a game. They are toxic for the sake of being toxic. It adds nothing of value to a game.

    • @Sphendrana
      @Sphendrana 6 місяців тому +1

      @@XxTavoRxX yeh. When I go out and harrass people for "fun" I at least make it worth their time. If they don't enjoy the encounter, I send em a few million to pay for their time spent entertaining me T least. But some people only want victims, not fun fights. Those "players" aren't playing a game, they are abusing a situation.

    • @XxTavoRxX
      @XxTavoRxX 6 місяців тому +1

      @@Sphendrana it's something I like about RDR2, most people leave you alone to build your business there and if they are griefers they show as a big red dot on the map, but, they can't see you on the map until they are very close, gives you a heads-up to prepare

  • @BalokLives
    @BalokLives 8 місяців тому +110

    I don't hate PVP. I hate the toxic behavior associated with PVP. Under the right circumstances, I love PVP.

    • @ultrastoat3298
      @ultrastoat3298 8 місяців тому +11

      So under your precise direction, pvp is alright. LOL.

    • @phoenixsui
      @phoenixsui 8 місяців тому +17

      Forced pvp is stupid, pvp if cheaters are invovled is stupid. PvP if you have senseless killers that somehow like to kill people just for their amusement how ever that works its stupid.
      Jumptown is ok for example. You know that you get into pvp there. So if you go there its your fault.

    • @Kino_Chroma
      @Kino_Chroma 8 місяців тому +4

      forced pvp? where did they touch you? @@phoenixsui

    • @ultrastoat3298
      @ultrastoat3298 8 місяців тому +6

      @@phoenixsui go to a care bear server and leave us alone. Tired of hearing from your kind.

    • @martyk656
      @martyk656 8 місяців тому +10

      Griefers in GTA5 make most of the online game unplayable for solo players - especially new solo players. I play in crew/friends only lobbies.
      There need to be consequences for griefers and/or relatively safe areas to learn the game.
      I'm not a Star Citizen player so I don't know what the community is like now, but it's likely to change if there are suddenly 10s of thousands of new players.

  • @blackmamba___
    @blackmamba___ 8 місяців тому +34

    How often is everyone running into PvP on a daily?
    I can go days, even weeks without running into any players unless I’m at a terminal/station.
    I’m not even intentionally trying to avoid players either. I don’t feel PvP is a daily occurrence. I remember playing Star Citizen for 4 months without even fighting another player.
    100 player server with a massive system doesn’t warrant anyone to be fearful of moving about solo. Just plan your routes accordingly if you want to avoid other players.

    • @kriegjaeger
      @kriegjaeger 8 місяців тому

      With the NPC ratio it'll be slim to nil. Rats will have targets to attack and cops to chase them away while most players doing noncom jobs can hire escorts and call for help if they need it. Don't forget soft death is only temporary until part death which means you don't just blow up when shot a bunch.

    • @MrBucky769
      @MrBucky769 8 місяців тому +1

      Agree I always play solo and it's rare I encounter combat, it happens but not so often that it piss me off. I once flew to a station was in the middle setting up my landing when I got jumped by a gang of 4 murder hobos, zero legit reason to shoot me down they did because 4 against 1 made them feel like tough guys, just laugh it off and move on.
      I don't want greifers, but legit pirates keep the game play spicy

    • @nuanil
      @nuanil 8 місяців тому +1

      How often are there more than 90 players in a single solar system? Spike that number up for a few thousand and then your going to see it all the time.

    • @CHayes121
      @CHayes121 8 місяців тому +3

      This. Not only is running to a pirate/pvp exceedingly rare, if one does happen across it, 99.5% of all unwanted encounters with other players(potential PvP) can be altogether avoided with even just a basic level of situational awareness.
      What posts like these really should be titled is something like, "I got killed, therefore pvp = bad"

    • @ultrastoat3298
      @ultrastoat3298 8 місяців тому

      The people who are complaining are people who whine the first time they are killed. So it doesn’t matter the infrequency. If they are killed, they think that is griefing. It’s insane.

  • @kronnickusrex7832
    @kronnickusrex7832 8 місяців тому +14

    I have been mining for years, and I don't really get bothered. I recently got a vulture and have been salvaging, not getting bothered. I just avoid PVP areas and activities. Once reputation and pyro are in the level of toxic pvp will be considerably less.

    • @Ultrajamz
      @Ultrajamz 8 місяців тому +1

      Most of the people that get taken for a ride make zero effort to avoid getting pirated then complain

    • @atonyharding
      @atonyharding 8 місяців тому +2

      The problem with Pyro is many Pirates have stated they won't go there, a system specifically designed for their desired gameplay mechanics with like minded players. I don't think you're going to see the drop off some hope is going to happen.

    • @ultrastoat3298
      @ultrastoat3298 8 місяців тому +1

      yah, these people are crazy. I generally don't see anyone except at POI's. I maybe get attacked unprovoked once every 20 hrs of game play. The game feels mostly empty. There is no way someone is getting killed enough to have a legit grievance. They get killed ONCE and start crying. It's embarrassing.

    • @kriegjaeger
      @kriegjaeger 8 місяців тому +3

      @@atonyharding
      They say that until the first time;
      First time they blow up a ship in stanton and NPC's arrive almost immediately to start fighting them
      First time they jump away from the fight and the NPC's follow them
      First time they start running to grimhex and get pulled out by an interdictor
      First time they try to jump again but a cutlass blue with a QT dampener prevents it
      First time they get sent to prison and log off, log back on and still got a sentence
      First time they find the normal escape route is closed from Kelsher
      First time they get taken down and looted by another murderhobo in Kelsher
      First time they realize Kelsher has something like 20 other murderhobos all murderhoboing eachother
      First time they realize Pyro doesn't have any of this and maybe they'll just stick to pyro

    • @atonyharding
      @atonyharding 8 місяців тому +2

      @kriegjaeger true enough it will be interesting to see what happens when an actual punishment system is in place. The first change they could honestly do is make it where the Prison timer only counts down while you're logged into the game and actively playing. The game does time out after like 10 minutes of no interaction but it would be nice to see the punishment actually mean something a double whammy of having to be logged in for the prison timer and needing to claim the ship with no offer of speeding up the claim time would be a start. To many times you see players finally get their bounty claimed and they just log for the night because they know tomorrow they can just go right back to what they were doing.

  • @kriegjaeger
    @kriegjaeger 8 місяців тому +7

    I've made posts on the subject but the problem is most people aren't seeing SC for the game it will be but the game it is. That's what it comes down to.
    The idea is that one day you got NPC's flying around the verse more than you got players and you can't tell at a glance at a ship if it's a player or NPC, you get ship ID's not playernames.
    So whether you get jumped by a bunch of players or a bunch of NPC's isn't going to make a difference. That said, NPC's are going to be tweaked, tuned and we should have combat assist requests, supply, repairs, etc that will be answered by NPC's so we have reliable means to get fuel, repairs, rescue, recovery, and help in the verse along with most encounters being balanced in the favor of the players as most NPC's will have civilian grade ships and components.

    • @Xero_Kaiser
      @Xero_Kaiser 8 місяців тому +1

      There's no guarantee any of that will be in the game, and it damn sure isn't going to be added any time in the foreseeable future. That's why nobody bothers talking about it.

    • @kriegjaeger
      @kriegjaeger 8 місяців тому +4

      @@Xero_Kaiser
      It's one thing not to talk about it.
      Its another thing entirely to demand a massive divergence in development based on the state of the pre-alpha.
      We're standing where the foundation of the building has yet to be poured, the blueprints are drawn up and permits acquired but some people are demanding we leave the grass alone and make it a garden instead.

    • @nikelon8227
      @nikelon8227 8 місяців тому +1

      Players are blue/red, NPCs are white/red. You get pilot name both under the ship marker on your screen and on "Target Status" MFD unless player is not in the pilot seat (NPCs don't leave their pilot seats) in that case you get ship ID but marker is still blue. The only BLUE NPCs are the UEE ships which only hang around stations. Another difference is that players are not allowed to have spaces in their names while NPCs are forced to have them so your "impossible to identify" is very much wrong.

    • @kriegjaeger
      @kriegjaeger 8 місяців тому

      @@nikelon8227
      How is it possible you understood what I was talking about without actually acknowledging anything I wrote? 🤔

    • @nikelon8227
      @nikelon8227 8 місяців тому

      @@kriegjaeger did i do a dum dum and take that as a... nevermind i see it now... It was not a statement that you can't tell them apart right now... it was a proposal to make it like that... My bad. Yeah that's a nice idea. That'll give "we want you to make MMORPG PVE" people a false sense of security and will be enough to silence their small brains.

  • @Xero_Kaiser
    @Xero_Kaiser 8 місяців тому +18

    When I want PvP, I'll fire up a fighting game or an FPS. In a game like this, I've never wanted to deal with other players one way or the other. If this had a solo option like Elite, I'd take it and never look back.

    • @gumz4183
      @gumz4183 8 місяців тому +3

      "In a game like this". What did you think you were signing up for? or are you that irresponsible with your money? It's a simulation MMO. Player interaction - both good and bad come with it. Look into something properly before you buy it.

    • @fwdcnorac8574
      @fwdcnorac8574 8 місяців тому +2

      "In a game lke this", then proceeds to ignore that its a open sandbox MMO. If you wanna play Elite then go play Elite. Stop trying to make SC into Elite : Not that Dangerous.

    • @fwdcnorac8574
      @fwdcnorac8574 8 місяців тому +2

      E : D is dead for a reason...

    • @MartinB034
      @MartinB034 8 місяців тому +2

      Then I belive SC is not a game for you, and thats all right! There are plenty of games out there that fit your playstyle I'm sure. People should go and find a game that suits their play style instead of suggesting to change a game that others enjoy to suit them.

    • @marneus
      @marneus 8 місяців тому

      This game includes PvP

  • @psyberiusblack
    @psyberiusblack 8 місяців тому +5

    I don’t really feel it’s an issue now. But I think CIG would be wise to get ahead of this and work out an opt in/out solution for PVP. If they want the PVP and PVE players’ money, they will need to accommodate both.

    • @lunasakara7306
      @lunasakara7306 8 місяців тому +2

      Agreed, it's certainly not an issue, right now; right now, I've played for hundreds of hours and only been involved in PvP when I went looking for it, been killed by players maybe a handful of times by accident outside of that.
      I've said it before, I'll say it again; PvE and PvP servers are more than likely the best option for everyone; players, and CIG alike.
      You want to play the game, not worry about PvP "piracy"? PvE server, enjoy space dad simulator in peace.
      Want to play the game at maximum risk, where absolutely everyone is on the same page as you? PvP servers for you bud.
      This totally undercuts the potential murderhbo problem at it's core too; since for one, they could only operate on PvP server, and since people are choosing that server because they want that content, it's very likely the are prepared and willing to engage with it... no more hiding behind the lame excuse of "It's just piracy" - Yeah, I'm sure the 300i you just "pirated" had loads of cargo... Right?
      And I understand for balance reason you'd probably be locked to that choice, so, I'd probably buy a second account just so I can have both a PvP and PvE account... so... get on that CIG.

    • @GUnit2214
      @GUnit2214 8 місяців тому +1

      @@lunasakara7306Excellently put. But I don't think they need to make you buy a second account. You could have two different characters one for the PVP universe another for the PVE, both independent from one another without any possibility to trade items ships etc between them. So basically the servers will run two parallel universes.

    • @Nodoby420
      @Nodoby420 8 місяців тому

      no matter how many things they sort out tho theres always gonna be toxic gamers you cant get away from them unless u take out the multiplayer factor even private servers set to pve would have toxic moments i agree tho i just dont think in a mmo the issue of toxic ppl is always gonna be there . "opting out" of pvp isnt gonna stop ppl from griefing you as we can see from gta online if they want to grief you no shadow ghost mode stops them from following you around and causeing havoc everywhere you go
      in dayz pve servers are constantly dealing with players stealing from other players or setting traps to find ways to kill other players too i cant even begin to imagine the programming it would take for SC to add a "no player to player damage mod"
      the next 35 years most likley

  • @nick-dm3if
    @nick-dm3if 8 місяців тому +8

    I hate the crimestats from it when i kill people when they engaged me first.

  • @case1737
    @case1737 8 місяців тому +21

    Never underestimate the power of Space Dad money. Just sayin'...
    Some folks idea of a good time is finding other folks to shoot at while others will just want to burn a couple hours with chill mining, salvaging, and etc with their (one day) NPC crew and save all that other ruckus for days they have the time, attention, and energy instead.
    I think that if CIG wants all the money then they need to be ready to appeal to all audiences.

    • @fwdcnorac8574
      @fwdcnorac8574 8 місяців тому +5

      F that. And I'm a space dad saying that. Bring the heat, kids. At my age, it's the only way I can get my heart pumping without following up with a doctor's appointment. Star Citizen and Escape from Tarkov get me going. I like the adrenaline rush. If my hand is shaking, I'm SO into it.

    • @marneus
      @marneus 8 місяців тому +2

      You can always play Space Engineers.

    • @Lucpol1986
      @Lucpol1986 8 місяців тому

      @@fwdcnorac8574 You must be in the minority…but to each their own. Some space dads who mainly want to chill, have indeed deep pockets that can be emptied elsewhere if not appeased. Simples 👍🏾

    • @nuanil
      @nuanil 8 місяців тому +9

      5% of the player base likes killing others, and 95% likes to play a more coop game. Eve Online stats show that only 25% of the player base has EVER left hisec space. And then you have all the murderhobos crying about Local being an intel tool on top of that.

    • @ultrastoat3298
      @ultrastoat3298 8 місяців тому +1

      @@nuanil I used to make stuff up too. I was a kid though.

  • @ProudFatherofTwo
    @ProudFatherofTwo 8 місяців тому +20

    After spending hundreds of hours playing this game since 2.4 and spending 1k on ships i have encountered pvp maybe twice. I feel like the people making a big deal out of this got blown up once and are now raging all over the place.

    • @pkphantom
      @pkphantom 8 місяців тому +2

      I get bent over the table constantly by pvp. Idk how the hell you've been so lucky lol

  • @Budgetelephant
    @Budgetelephant 8 місяців тому +3

    I like pvp, when it's smooth. Not rubber banding, disappearing. Star citizen pvp is kinda lame.

  • @TheHeliommm
    @TheHeliommm 8 місяців тому +13

    All the PVPers upset and raging and whining, like dude, if PVP is so awesome then people would love it and you wouldnt need to seethe all over comment sections to prove it. its as simple as that. I LOVE pvp games, and in a few of them it just flows, and its fun. But i agree with a lot of players, that in SC it just isnt there. I do enjoy Hollow and JT WHEN I CHOOSE to engage in it. But being forced to pvp in a game with several systems that clash with PVP gameplay and mindsets isnt fun. You want non-stop pvp? Go start a fightclub. You want to rage that everyone isnt lining up to worship PVP go ahead. No one givea a fuck. Its a game. And like it or not they WILL do whats the most fun for the most people. You want to be the best PVPer/MLG hardcore esports guy? Go play DOTA/or CSGO otherwise PVP murderhobos can shut the fuck up and let people enjoy what they enjoy. No one wants you to lose your PVP, they want to be able to PVE. Only one side is actively campaigning to take something away from another. And if the only joy you can derive from gaming is harrassing people who dont want to engage with You, consider therapy, or a at least a hobby you can do alone.

    • @GUnit2214
      @GUnit2214 8 місяців тому +6

      Great view on the whole situation. In SC right now most pvp is like oh look some industrial ship I'ma shit on it 😂. And call that a challenge.

    • @Frank-costanza
      @Frank-costanza 8 місяців тому +5

      For real, it's funny that pvp players are always saying, "if pve was an option then nobody would play in pvp servers" like yeah man, because not everyone wants to pvp, then you can just face other people who want to play the same way as you.

    • @lunasakara7306
      @lunasakara7306 8 місяців тому +7

      @@Frank-costanza The most succinct way to put it; They don't want PvP, they want victims.
      Because HOW FUCKING DARE YOU opt-out of letting me gank you.

    • @Frank-costanza
      @Frank-costanza 8 місяців тому +4

      @@lunasakara7306 you hit the nail on the head!

    • @MDR1405
      @MDR1405 8 місяців тому +3

      👍👍👍

  • @DaringDan
    @DaringDan 8 місяців тому +10

    Lifelong Street Fighter player here. I love PvP in games like this. I have also been playing MMO's for 20+ years. I've never been a fan of open world PvP games. I enjoy the games enough that I play them in spite of the PvP but have always enjoyed PvE MMOs more. I'd play on an optional PvE only server of the PU with no character transfers and separate economies in a heartbeat.

    • @Frank-costanza
      @Frank-costanza 8 місяців тому +2

      Absolutely, if they had separate servers with no transfers that would be perfect.

    • @gumz4183
      @gumz4183 8 місяців тому +3

      This is a great level headed comment. I fully support this.

    • @lb2180
      @lb2180 8 місяців тому

      No thanks.

    • @DaringDan
      @DaringDan 8 місяців тому +2

      @@lb2180 What part of "optional" wasn't to your taste? I mean, you'd never have to play on them or care about them. There are plenty of very successful MMOs with multiple server types.

    • @Frank-costanza
      @Frank-costanza 8 місяців тому +3

      @@DaringDan he just wants easy targets.

  • @ok-ranch3125
    @ok-ranch3125 8 місяців тому +9

    This opt out or "switch" was in the early concept from RSI I would not have bought in otherwise. One of the reasons I do not play EVE anymore "Ganking/CAMPERS". 4% of North Americans are sociopathic to some degree and I do not want to deal with them in game.

    • @GUnit2214
      @GUnit2214 8 місяців тому

      I am kinda starting to see it.

  • @Smertopia
    @Smertopia 8 місяців тому +3

    Yes please, I want that. Hate to run a cargo, only to get killed as I exit the plane.

    • @Thaddios
      @Thaddios 8 місяців тому

      You mean you hate getting killed while drug running. Almost like risky behavior might have the higher rewards. Go trade non illegal cargo and there wont be anyone able to shoot you.

  • @KrugerFS
    @KrugerFS 3 місяці тому +1

    Star Citizen needs something like this, just had a situation where people are camping a point just killing everyone passing by. Most of the people who died not interested in PvP. PvP only games also has a tendency to attract extremely toxic players which will eventually ruin the game for most people.

    • @phoenixfire8226
      @phoenixfire8226 2 місяці тому +1

      game is DoA with non-consensual pvp like that

  • @wun1gee
    @wun1gee 8 місяців тому +8

    I don't think there should be an opt-out but I do believe there should be actual consequences for committing crimes in PVP. As it is now, the person getting jumped by the PVPer often has MUCH more to lose than the PVPer does. There's absolutely no risk/reward balance.
    You've got a guy in a C2 with a couple million credits in cargo. Gets jumped by some guy in an F8 that has no ability to actually take any of that cargo, he's just blowing people up for kicks. Who stands to benefit most from this encounter?
    If the C2 manages to get away or kill the F8, he only gets what he was going to get whether he'd encountered the F8 or not, at the risk of millions of credits worth of cargo.
    If the F8 destroys the C2, he gets whatever kick he gets out of ruining someone else's gameplay at the risk of absolutely nothing but ship respawn time.
    The risk/reward balance is ALWAYS in the favor of the pirate/PVPer and never in the favor of the guy getting jumped by them. This is bad game design and needs to be fixed. How do you fix it? Well, how about denying insurance claims if your ship was lost while committing a crime? If a mistake is going to cost you 2m-5m aUEC that puts you on the same level as the PVE player you're attacking...

    • @MartinB034
      @MartinB034 8 місяців тому

      You are right in the sens that consequences will curb the PvP encounters, but the fact that it's not there yet isn't about bad game design, it's just that the systems are not in the game yet. Look up death of a spaceman, it's SC basic ideology for the hostile encounters we may have and why deciding to kill or even just engage another player will have consequences for both the attacker an the one being attacked

    • @gumz4183
      @gumz4183 8 місяців тому

      "As of now" the currency doesn't mean bull. Your millions of space bucks don't really amount to anything. When the game finally does come out the economy will be balanced to a point where a single C2 won't be able to hold cargo worth millions of credits that can buy 8 small ships and have some change left over to buy a few ground vehicles. That's not what it's going to be like. I'd imagine it would take months of grinding to be able to even afford a C2 in game.
      You get blown up by an F8 now because you are a greedy little piggy and the F8 is just doing its part balancing the economy a bit 🫡.
      When all the features are in place, pirates will get their own game loops, people who want a cargo haul simulator will be allowed to take meaningful precautions with a clear risk:reward ratio, people who just want to F shit up will be dealt with by the community and real repeat griefers will get the ban hammer from CIG.
      You signed up for an alpha. The space bucks you are so thirsty for are even called ALPHA UEC(aUEC) if you didn't get the memo. When the game comes out the currency and economy will change.
      In the meantime try to enjoy testing the game and its systems and not cry about your fake-fake space bucks.
      If you get killed in this game. It's 99% your fault. There are so many ways to avoid getting pirated/killed for fun. If you don't take precautions, it's on you. Learn how to avoid bad player interactions. Just get good.

    • @wun1gee
      @wun1gee 8 місяців тому +3

      @@gumz4183 "Balancing" the economy by risking nothing? Sure. Right.
      I like how you're trying to tell people how they should be enjoying the game, though. Make any mention of the imbalance between the risk/reward of player interactions and you're immediately met with "git gud lol". Entirely predictable.

    • @phoenixfire8226
      @phoenixfire8226 2 місяці тому

      yup same problem with sea of thieves. the pirates can sail around with 0 loot on them and attack you full of hours worth of loot on your ship. they have 0 risk and you are likely sacrificing hours of your time to them. especially since 99.9% of pks are super cowards and will only attack when they outnumber you / are in a bigger ship. it's the worst game design of all time.

  • @jongaskins5617
    @jongaskins5617 8 місяців тому +3

    I like how games like EVE did it, there was level of security of an area if you were in a high sec area "local forces" aka npcs came in slapped you down for doing acting another player but the rewards were way less in high sec, just like you described, but you could go low sec or no sec areas were there was riches to be had but if you werent with a group you could get mugged lol.

    • @RobinHartJones
      @RobinHartJones 8 місяців тому

      I think that is the plan in SC but I am not sure how safe a safe system is intended to be eg wilk Terra & Earth systems be totally locked down with an immediate and overwhelming responce to any acts of piracy that make it a bad choice.?

    • @house382
      @house382 8 місяців тому

      You must have missed the destroyer plague demain protection money from new solo miners and if you didn't pay they would nuke your ship before security could show up to protect you. Even in 1.0 systems a skilled pilot in a fully T1 Catalyst could wipe out a Venture before CONCORD could get there. Then when they got wiped out they would pull out another for 10% what they were asking and do it to another poor soul.

    • @jongaskins5617
      @jongaskins5617 8 місяців тому

      @@house382 i must have i played ages ago. I know they could kill you in 1.0 before being saved but it did get them killed so kept people doing it for funsies down. You did have to be careful when moving expensive frieght because 1 person suicides you then another picks it up. But besides that i never ran into much pvp until i left hi sec

    • @walawala-fo7ds
      @walawala-fo7ds 8 місяців тому

      Star citizen AI protection 😂 may was well self destruct 😂

  • @weedniac
    @weedniac 8 місяців тому +15

    I had never considered it, I am a player who goes his own way, but I accept that assaults are a fact, it is part of the format. Plus it's only happened to me once in a long time. It's hard for me to form an opinion but is as the spice and salt in the food.

    • @ultrastoat3298
      @ultrastoat3298 8 місяців тому +4

      This is how everyone should be. But there are people out there who literally want to play animal crossing and want to turn this game into that, and they've been killed once in the last 30 days.

  • @ShaighJosephson
    @ShaighJosephson 8 місяців тому +11

    I think a solo mode like in ED would work in SC to allow players to enjoy the game without worrying about getting ganked... Giving players that option would help in player retention as opposed to allowing gankers to drive off new players and the ones who want to enjoy the game without being bothered by other players... Of course gankers aren't going to like it because they would lose most of their easy prey... Bottom line, the game will attrack alot more players if they are allowed to play the game the way they want... 💥

    • @polla2256
      @polla2256 8 місяців тому

      Not convinced. I think as more systems arrive things will coalesce. Gangers will live in the bad lands, good guys in the good place.

    • @DemiGod..
      @DemiGod.. 8 місяців тому +2

      Elite Dangerous is boring as heck as everyone plays in single player mode. It is pretty much dead. It wont be ganking driving off new players but boredom.
      Do you think that SC should stop testing pvp during alpha and just make it a pve game?

    • @ned272
      @ned272 8 місяців тому +1

      WE. DONT. NEED. EXAMPLES. FROM. A. DEAD GAME. Period!!!!

    • @Frank-costanza
      @Frank-costanza 8 місяців тому +3

      ​@@DemiGod..nah man, we want people to have pvp as an option, just like we want to have pve be an option. Not really hard to let everyone have fun the way they want to. Then you'd be able to just fight other people who want to pvp.

    • @lb2180
      @lb2180 8 місяців тому +1

      The game will attract people regardless, implementing the E:D system is the surefire way to kill the game. People that want that mode can go back to E:D.
      I am a PvE player that does not ever want to see PvP become an opt out experience.

  • @Sphendrana
    @Sphendrana 8 місяців тому +3

    I doubt that CIG would entertain this idea, but my hope is that we don't need it when Pyro/Other systems get introduced. I truly hope that when they get added, we don't see an influx of murder hobo activity. But even if that does happen, just call up an Org (if you aren't in one) and hire them to escort you. At the very least you will have fun hanging out up to the point where you get ganked. Then you can at least make those murder hobos work for it! Still, I think as far as making an opt out feature, that would be very unlikely. As you said, this game really depends on player interaction, both positive and negative alike. After all, this is a simulation!

    • @donh2596
      @donh2596 8 місяців тому +1

      I agree completely. I don't think this game will have any more success than other games. Getting that balance would be awesome, but it's not going to happen. One can still hope I guess.

    • @lunasakara7306
      @lunasakara7306 8 місяців тому +3

      The funny thing about Pyro is, since it's a lawless system and is the closest thing we're going to have to "opt in PvP" - it's ironically likely to have the least amount of PvP, at least the least amount of, "non-consensual PvP" is the best way to describe it.
      The thing about people is, the people who want this ephemeral "hardcore open world full loot PvP" - they don't want that for themselves. They want victims, easy targets; not people who are going fight them on their terms with equivalent force; boil it down to PvP, like any other basic shooter, and they'll leave because in just PvP that equates to both players having some semblance of balance in their force. if it was just about the PvP for them, they'd go to Arena Commander.
      There's two PvP camps; murderhobos (aka "Pirates"), and "bounty-hunters" - we can co-exsist with the bounty hunting types as they generally act within the law and only attack you if you're a criminal, a criminal that gets caught, anway; "pirates" in quotation because let's be honest, when's the last time someone actually pirated for the money/cargo? They just want to gank people and run, these are your quintessential murderhobos, and they WON'T go to Pyro; because Pyro is going to be full of orgs and people who are fully prepared to defend themselves, and the lowly murderhobo can't fall-back to a safe zone to hide from their "activities" when they get caught being the little pricks they are.
      I don't think the current PvP situation in SC is a problem, yet, but I worry about it as CIG keep developing all the murderhobo systems ahead of everything else... but I think in the end we might circle back around so far that the PvP situation in SC is so well developed and so hard to hide from the consequences of your actions, that PvP basically won't happen outside systems like Pyro simply because it will lock you outside of any other system until you are "punished" for what you did.

    • @Sphendrana
      @Sphendrana 8 місяців тому

      @@lunasakara7306 This. Although, I've been on the receiving end and done some piracy myself with my org last year in December. We open with negotiable terms before we open fire though. We are not murder hobo friendly. And when we head to Brio's to make bank on Weevil Eggs, believe that we send a force to contend with before I plant the Big Bird.
      But in general, murder hobos choose to besmirch the name of actual pirates, as you say, they just want easy targets to harrass and pop. The only kind of PvP they engage in willingly is one sided. That's the kind of player I'm willing to stop what I'm doing to chase down and teach a lesson if I can.
      I'm excited for Pyro for exactly what you said though. Orgs out in force. There will mostly be consensual PvP. And whenever it isn't, it'll be dealt with in due time anyways XD

  • @clints7834
    @clints7834 8 місяців тому +16

    I think the PVP danger makes it feel real. Coop-a-loop says keep it. Embrace the danger.

    • @phoenixfire8226
      @phoenixfire8226 2 місяці тому

      only if there's danger for the pks as well. if you commit a serious crime irl like blowing up someone's car with them in it, you will be hunted to the ends of the earth, likely to your death or at least lifetime imprisonment. should be the same in SC.

  • @supposedlyiamaphilosopher587
    @supposedlyiamaphilosopher587 8 місяців тому +8

    Im mixed. I can like PvP depending on how it is. If its just a gankfest where people dont fight, but its just a "oh let this be over as quickly as possible" for the person on the one side, and on the other it is "I'm only going to fight fights that I know I will win (not CAN, but WILL)" Then no, I don't want PvP because that is not PvP. There is no real risk, even if PvP'ers like to claim it is.
    Also: If they create a system for PvP where killing actually is not the goal, but robbing, or forcing an enemy back or other engagement that is not just "shoot each other till you die", then I think that would be a lot more fun.
    That being said, I think they should just make it into a system where PvP is discouraged in safe space, though it can happen if it is planned very well. It is more like Stanton on the border systems, and more like Pyro in the unclaimed systems. But I also think that once there is death of a spaceman, and proper reputation, it will probably make a lot more sense. I want the PvP system to scare all the idiots that just want to gank away from PvP, but entice those that want the true challenge that PvP brings.

    • @limyarplane1991
      @limyarplane1991 8 місяців тому +1

      yea, in realty 90% of piracy was mostly just intimidation, ie extracting a fee for passage ect. most pirates tried to avoid fight's cause simply put fights are costly and honestly not worth it.

    • @kriegjaeger
      @kriegjaeger 8 місяців тому +2

      We need NPC's for working law enforcement, then you got a deterrent to breaking the law.
      Then make laws like harming someone is assault but downing them AND finishing them off is murder. Assault is not a bounty level crime, but murder is.
      Having a murder charge makes life difficult, but you can still pay off assault. So pirates are rewarded for not double tapping and everyone gets more content from medical to come get everyone up, to repair services to fix the ship and bounty hunters to try and find where the pirates went.

  • @Glathgrundel
    @Glathgrundel 8 місяців тому +2

    Most times I have encountered unsolicited PvP, I was able to make a getaway … I don’t care if they hurl insults at me through global, I’m outta there.
    Master Modes should make that more possible … a bit of dodging but if you can get into Quantum mode, you can outrun them unless they also move over, in which case they don’t have weaponry.
    I suspect that’s part of the intention.
    Of course,getting ganked by a Gladius when you are in a Prospector is NEVER about a fair fight, it’s always about scoring an easy kill and THAT is undeniably toxic griefing.

    • @alexandrep4913
      @alexandrep4913 8 місяців тому

      I have to disagree with your toxic griefing comment. Depending on location and lore, you maybe just in an area that's unprotected and you mining in that area implies that you could be put at danger.
      I don't think you can just classifiy a guy shooting at you as outright greifing just because you're in the wrong ship.
      I don't do pvp, but we are in SC. We really should expect CIG to have a system of safe areas of varying degrees in place

  • @SplooshNoonley
    @SplooshNoonley 8 місяців тому +7

    Sweaty pilots like A1 make me hate that shit

  • @roshamjoe
    @roshamjoe 8 місяців тому +8

    I dont mind pvp but in my mind pvp is two willing participants knowing what they're getting into and accepting the outcome. The little "pvp" that's happened to be so far in SC is me getting destroyed on ground or blown up in space with little to no warning. That said, after it happened I simply adjusted and started taking alternate routes to avoid quantum interdiction and have stayed away from the "pvp" hot zones. It'll be interesting if/when there's a reputation system that makes it harder for those participating in piracy to get to towns and planets under tighter control but it's not something that needs to go away or be opted out of in my opinion. The verse will evolve and there'll be safe(r) zones, mild zones and places you go to get the best stuff but also where you run the highest risks for those rewards.

    • @PatrickHoodDaniel
      @PatrickHoodDaniel 8 місяців тому +2

      I was interdicted by an NPC last night. I don't remember being interdicted by a player. It's cool that players can, but if the ship is bigger and stronger, the crime punishment should be more severe.

    • @machoalright
      @machoalright 8 місяців тому +2

      bought the wrong game.

  • @derekwebb7577
    @derekwebb7577 8 місяців тому +2

    Pvp doesn't suck, just some of the people who do it.

  • @rooster1012
    @rooster1012 8 місяців тому +2

    This is an old post made as a suggestion on spectrum years ago and the community attacked the poster ruthlessly and the post was closed by CIG.

  • @tethan
    @tethan 8 місяців тому +3

    I figured there would just be heavily policed systems vs lawless ones. Maybe make some of the rewards/profit a tiny bit higher in the lawless ones. Should be cool with everyone

    • @gumz4183
      @gumz4183 8 місяців тому

      So will there be less or more crying when players get shot down in a heavily policed system?

    • @nikelon8227
      @nikelon8227 8 місяців тому

      @@gumz4183 If you cant defend yourself even with heavy support - might as well consider switching games.

    • @gumz4183
      @gumz4183 8 місяців тому

      @@nikelon8227 why don't you switch on your brain again and read what I wrote.

    • @lb2180
      @lb2180 8 місяців тому +2

      There will be, theyve already discussed this. During the last citcon panel about base building

    • @donh2596
      @donh2596 8 місяців тому

      You figured wrong.

  • @mattstephen7494
    @mattstephen7494 8 місяців тому +3

    I'm a solo PVE player. I would hate it if they implemented this, some of my most memorable encounters were PVP and I love the feeling of danger and uncertainty open PVP allows. Star Citizen still needs to implement more reputation features such as the "terrorist". With these in place "griefers" would be far less incentivised to randomly kill players.

    • @supersasquatch
      @supersasquatch 8 місяців тому +3

      this. build a proper game mechanic and tooling to support effective piracy interactions. and brand grifers as terrorists that become radioactive to the world and persona non grata in the most intense ways

    • @silnin
      @silnin 8 місяців тому +1

      Totally agree! When i'm out there hauling cargo, I want the sense of danger. Maybe not super-dangerous-all-the-time-everywhere, but i wouldn't want complete safety. That'd be boring.

  • @phoenixsui
    @phoenixsui 8 місяців тому +6

    Once things get more persistent. I would hate to run into a stupid f... that just randomly shoots me just because he can. Without a motiv without a benefit. Just to ruin my day. I really like coop and chill gameplay. Imagine building a base for a month and a dude just drops a A2 bomb for the lolz. Or fitting your ship and crew and so on you start from a station and a did rams you in his ship and you all die. PvP is propably still a tiny minority in the community.
    I hate forced pvp. Tarkov got absolutely ruined after 2019 the masses came and with them the cheater. There are so many tryhards in pvp. As if anyone cared about how many kills they get. Realyl arena commander and other game are for those people much better. But of course there they would suck too so they go to games with easy targets or start cheating. Its a cancer ruining games. And sadly the best games for usual because of course they are popular and big playerbases.

    • @lb2180
      @lb2180 8 місяців тому

      Tarkov is one of the biggest games being streamed at current. Its more successful than ever.
      With any luck, PvP will NEVER be opt in or out or have separate servers in SC, at least not until some years after launch.

    • @GUnit2214
      @GUnit2214 8 місяців тому +1

      @@lb2180 And you want SC to be just that, like Tarkov? Or to cater to different type of players? What do you think brings more cash in the end?

  • @jamiemichalski6936
    @jamiemichalski6936 8 місяців тому +1

    This wad a promised feature in the earliest days of kickstarter and right up to when they had the new RSI website and were doing the early ask the dev or whatever it was called with Chris roberts where he went into detail about how the opt in would work. The pvp crowd as usual is the loudest crowd, ruined it for everyone else, and that opt in went away.
    Note, I enjoy pvp, but im not always trying to pvp, sometimes i get on and chill in the non/minimal combat gameplay loops. Im not playing for some cod-kids entertainment. I didnt pay for my pledge to be someone elses gank/grief/troll.

  • @rankosaotome
    @rankosaotome 8 місяців тому +1

    I would love this. I'm not really into pvp. but the 40% less profit would make me not want to play. I don't have a lot of time to play games so I can't really play a game where I lose every thing if some jack ass attacked me. I don't really play SC anymore because everytime I log in, some jackass blows up my ship before I can even do anything.

  • @captainfach
    @captainfach 7 місяців тому +1

    I understand why people like PVP and it makes the game feel more real and immersive, but it's never going to feel real because there's going to be a lot of people just ramming into you as you're leaving the area or just camping out in places to gun you down, and I also am a busy man so I don't have a whole lot of time to play. So in this game where everything kind of takes forever, I don't want to finally be getting some money and then get shot out of the sky. I just don't have time for that in my day

  • @unsivilaudio
    @unsivilaudio 8 місяців тому +1

    Yes. I was just playing SC until SQ42 comes out. I'll come back to SC when private servers are a thing.

  • @ledgefisher8498
    @ledgefisher8498 8 місяців тому +1

    I hope not. I don't care about pvp for the most part but that's because I'm not good. But even still when it happens it can be quite enjoyable

  • @xjuliussx
    @xjuliussx 8 місяців тому +10

    all PVP in SC i found it been toxic. It's a buggy and punishing game and ppl pvp you because they are bored thinking is cool. No is not, and one of reasons i stopped playing SC.

    • @gumz4183
      @gumz4183 8 місяців тому

      Stay out. We don't need more crying on Global.

  • @yoooztoobz
    @yoooztoobz 8 місяців тому +1

    Lolol great troll. Hopefully the servers don't splinter the players.

  • @alexjimov6733
    @alexjimov6733 8 місяців тому +1

    I hate some of the toxic players who go out of their way to make us miserable.

  • @RobinHartJones
    @RobinHartJones 8 місяців тому +1

    I have not played ED for several years but, when I did, you could basically drop into a private server at will then come back. This led to the ridiculous situation where a person could take a mission to make a lot of money bringing supplies through a blockade then when he saw the enemy just drop into Private until he reached the blockaded station and come out of Private again and sell the cargo. All the profits of a risky mission but with zero risk.
    This is basically my issue with the idea of being allowed to opt out of PvP ie some players will be earning money while risking getting killed but alongside them will be players getting the same profits while invulnerable. Perhaps this was the point of the hoax? To highlight that you should not expect to earn the same as a PvP player if you have no risk?
    Personally, I would say that if you want to play SC without PvP then you play in a completely separate non-PvP server and, importantly, you can never transfer that 'Rich-Without - Risk' character to a PvP server where everyone else has earned their money the hard way. When a person realises just how boring it is to play in a verse with no PvP and wants to change then his only options are either a full character reset or buying a new starter pack to keep both characters.

    • @mikek6049
      @mikek6049 8 місяців тому

      it is a fair point however that is why decent NPC's are so important. if CIG want to blockade a system they should be able to do it with NPC's. I do sympathise with the notion of earning stuff in a private server and taking it to public may be deemed unfair but how is that any different to a player who paid a load of cash for a high end ship with life time insurance or is part of an org who has said huge ship using those assets to take out players in their 320i or what ever bought with in game money and needs insurance.

  • @lordsheogorath3377
    @lordsheogorath3377 8 місяців тому +3

    To stumble across actual organic pvp, where people actually fight back it takes literally months. The only way I reliably find pvp is if I go looking for it by using chat or cruising around Brio's. People are tripping about something that's super incredibly rare. They get pad rammed and instead of switching servers they try to immediately go back to where they just died and die again.

  • @rsanchez6832
    @rsanchez6832 8 місяців тому +2

    PvP is great, but literally last night i was just doing box missions. Jusy fly enjoy the environment take my sweet time. Picking up a box in Lyria some clown tried to snipe me. If i was doing a drug run like you said i get it, but a simple ass 6k pay out delivery run. Thats not PvP. He couldnt snipe me, so the person got on his ship and blew up my ship. All they got out of it was a crime stat. I just left that kinda ruined what i was looking forward too throughout my shitty day.

    • @GUnit2214
      @GUnit2214 8 місяців тому +1

      Welcome to Star Citizen where doing s**t payout buggy missions is the worst choice rn in a crammed 100 player system. I've been there when i started as well, know how that felt.

  • @FuhqEwe
    @FuhqEwe 8 місяців тому +1

    Reduced BY 40%, or TO 40%?

  • @koolerpure
    @koolerpure 8 місяців тому +3

    I don’t think the game needs a no pvp mode. the game needs to give people reasons to stay alive and work together. I mean if there was real treasure to find and dangers lurking everywhere people wouldn’t be aiming their guns at each other anymore. People only pirate because it the only thing that has real stakes and gets the adrenaline pumping but if we had actual gameplay content things would be different

    • @sircastic959
      @sircastic959 8 місяців тому

      All of this, AND we need different security levels for solar systems.
      Stanton is supposed to be in the middle there, but a lot of the systems that facilitate security currently don´t work.
      Pyro will give us some proper null-sec.
      Then we need Stanton defensive measures to step up their game and heavier systems implemented in another high sec system.
      So you can choose your LIKELYHOOD of pvp by choosing whihc systems to enter.
      There will still be a risk in High-Sec and you might be able to slip through null sec.

  • @fuselpeter5393
    @fuselpeter5393 8 місяців тому +9

    The verse should be free where everything can happen and just the location you decide to roam around determines the chance of you getting drawn into PVP. Nobody should be safe 100% anywhere but there should be systems where it's very hard to grief players.

    • @lb2180
      @lb2180 8 місяців тому

      There will be High/Low/No Security systems, confirmed by CIG last year at Citcon

  • @CptFugu
    @CptFugu 8 місяців тому +8

    Roberts broke a big promise when he cancelled the promised "interaction slide".
    I'd rather play MMO's as coop games with my friends, rather than being forced to play with people I dislike or people whose interests I don't share at all. Most MMO's have figured that out.
    I am not against PvP, but I really lack the time or patience to deal with the antisocial people that make a chunk of the PvP community. I'd like to go about my business and play my game without being forced to play someone else's game.
    I like to play dedicated PvP games, where the game is balanced for that sort of thing. In games like Elite (open) and SC the advantage goes to whoever shows up on the meta ship or has more time to farm resources. Then they call it skill. Lol.

    • @CHayes121
      @CHayes121 8 місяців тому

      Stay in the safe zones, and let the real players play.

    • @CptFugu
      @CptFugu 8 місяців тому +2

      @@CHayes121 Wow. The Real Players. You should've written that in all caps. Such a smart comment. Should I be afraid of you?
      Nah. You're just a waste of my game time. Like a pothole on the way to what I really want to do.

    • @CHayes121
      @CHayes121 8 місяців тому

      @@CptFugu yes, real players playing the real game(where pvp is open) and enjoying how the game is intended/designed.
      But DONT WORRY, we are going to have carebear zones with everything padded in foam so weaklings like yourself can play too.
      Get good son.

    • @CptFugu
      @CptFugu 8 місяців тому

      @@CHayes121 There's nothing to get good at. It is either 3 on 1, Wallet commanders, or trader ganks. Lame. Boring.
      I didn't say I can't fight. I said people like you are not worth fighting.
      I play Infinity Battlescape, a true PvP space game. Won't see your lot there though.

  • @OMeffigy
    @OMeffigy 8 місяців тому +8

    I've never randomly met another player in star citizen that didn't kill me. I would definitely play on a PvE server. I dont care if that makes me a carebear. I pay to play, and i shouldn't be forced to be other peoples content. Even if that means that I'm on my own server.

    • @gumz4183
      @gumz4183 8 місяців тому +3

      You pay to play Star Citizen. Not a game you invented in your mind. Look into something before you buy it.

    • @fwdcnorac8574
      @fwdcnorac8574 8 місяців тому +1

      Maybe don't play a freaking MMO then? Just a thought. If I want to avoid getting 360 no-scoped by a 12 year old, I avoid Call of Duty. I don't ask Activision to make a PvE version of Ground Zero.

    • @GUnit2214
      @GUnit2214 8 місяців тому +3

      I love how you voice your opinion and someone out of the blue feels like not having the option to murder you is taking away something valuable from them. Like yo, what's the problem if care bears like you call these non violent or not random aggro players will have some servers or instances of their own ?! CIG should have like both options when you boot SC up, want the whole deal danger package have a character on the pvppve servers. Want only pvecoop experience have a character on that server. Everybody is happy. Note these instances are not linked they are different economies and you can not transfer anything between your two different characters.

    • @fwdcnorac8574
      @fwdcnorac8574 8 місяців тому +1

      @@GUnit2214 a) I don't "murder" anyone. I'm a cargo-hauling, asteroid-mining "space dad". B) Splitting the audience kills the game. Just ask Elite : Dangerous. It's been reduced to a niche audience of solo playing space truckers. One of the most incredible things about that game was seeing other players come and leave space stations. Now it's a ghost town because whoever is still playing that game is playing on solo. C) IT'S AN MMO! That stands for massively multiplayer ONLINE! Get it through your freaking head already!

    • @GUnit2214
      @GUnit2214 8 місяців тому +2

      @@fwdcnorac8574 Again, what's wrong if you give players the option to play in two different instances? I get it you're into bdsm. But some really aren't. Again they are two different instances, two different economies nothing carries over from the other. What's the problem if say i have the option today to be on your lovely pvp action but tomorrow i feel like just peace out join the pve server. If everybody claiming pvp is king is right those pvp servers won't be empty.

  • @atonyharding
    @atonyharding 8 місяців тому +4

    The continued hilarity of PvPers continuing to insist that if you don't like PvP play something else. This is a space sim yes. It is also a game that is advertised and being able to forge the path you want as a player. It is not purely a PvP game as some PvP players insist. Whether PvP players want it or not there will be systems in place for that solo player that just wants to be left alone to watch paint dry if they so choose. What you find borimg and monotonous may be somone elses one hour they get to play between kids going to bed and you going to bed yourself so let them watch their paint dry they aren't forcing you to play like them or watch. You are however forcing them to play like you when you just drop into their one hour playtime. I could counter your arguments that you make so often, you want PvP so bad go play Rust or Ark. I wont though because this game only gets made with both pvp gamers and non pvp gamers. It never gets made if one group keeps getting driven away the way PvP players are trying to drive non pvp players away.

    • @lb2180
      @lb2180 8 місяців тому

      It's a PvX/PvEvP game. They enjoy the idea of risk. In the future people will have a choice of how risky they want their gameplay to be but with more risk comes more profit and reward and with less risk theres less profit. Space dads can accept the lesser profits and hide in high security or they can put on their big boy pants, learn some self preservation and join the rest of us in Low and No security.

  • @j.d.4697
    @j.d.4697 8 місяців тому +1

    We are going to get a feature similar to that, called security space like in EVE.

  • @DamonCzanik
    @DamonCzanik 8 місяців тому

    I mean, I'm rarely engaged in PvP and I play a lot. People are overblowing things WAY out of proportion, afraid of ANY conflict, or they're just stupid and opening themselves up to attack. If you are a cargo hauler wanting a 40% reduction in profits for safety, then hire protection. There's escort beacons in the game. Nobody ever uses them. If you are a being pad rammed, that's griefing. Report them. And if you're on the ground and see other ships.....do another mission. If you leave your ship, close your damn doors. It's not rocket science.
    That being said, PvPers who attack people who can't defend themselves (and pose no challenge) are worthless. They have NO talent. They're just clubbing baby seals and patting themselves on the back. They just hide behind "PvP is allowed in the game". But they have no talent. Not much better than griefers really.
    Piracy though, is legitimate gameplay. But a real pirate would avoid a fight and just take money.
    MMOs are like sex: Sure. You can play with yourself, but it's more fun with other people.

  • @IrisCorven
    @IrisCorven 8 місяців тому

    My whole thing is that - while I enjoy PVP, I enjoy hunting players, I enjoy pirating and taking cargo... I don't like that doing those things might completely ruin the gameplay of a person who may only have 2-3 hours to play a night, or even a week. That actually kind of kills the fun of it for me, as I know how that is - I work 60 hours a week, and get maybe one night out of that when I'm not handling life to fly around Stanton.
    I think the real middle-ground is not being a murderboning tryhard: If you attack a non-combatitive player and it's clear they're not gonna fight back, throw some flare on it. Act like a highway robber. Taunt them, board them, scare the hell out of them. Take their cargo and leave them with their ship - Don't put them in a position where they have to waste half an hour of their playtime gearing back up and reclaiming. I guarantee you'll see less "OMG you f*cking lameass", and more people sharing hilarious stories about how they got boarded by the DreadPirate_ChrisRoberts.

  • @ir8dudefpv
    @ir8dudefpv 8 місяців тому

    When I was a fairly new player, but was experienced to the point of understanding why it is a good idea to move to a station rather than set your home spawn in a city. I moved to BP. I was harassed, pad rammed, attacked nearly every time I logged in. I finally moved to an L2. I’ve been living in Lagrange stations the past few years with not a single encounter with a griever other than a few bunker invaders. In years and 1000’s of hours of gameplay. Use some sense and it’s easy to avoid being grieved. The system needs improvement for sure especially when player base/server caps rise.

  • @hasearo7405
    @hasearo7405 8 місяців тому +1

    I think it should be done like eve online. Each system has a security level, say like the Stanton system is a high security rating. Meaning if you try and pirate expect the security forces of the system to jump in and help the player being attacked. But if your in Pyro and its a low security system there will be no help for players at all. So anyone hauling goods would make lots more money going to a low security system but needs to be prepared to bring their own security.

    • @donh2596
      @donh2596 8 місяців тому

      Except the mechanics prevented that from actually working.

    • @MacMeaties
      @MacMeaties 8 місяців тому +1

      That's eactly what CiG have expressed their intent to be. Introducing Pyro as the second system is very much because it's the lawless system so they will now be able to transition Stanton into a higher security one once the backend systems that are necessary to do so are in.

  • @j0k1g
    @j0k1g 8 місяців тому

    Think a big part of the conflict/anti-pvp sentiment stems from there being very little enforcement of law in Stanton, which is supposed to be pretty Lawful.
    You will get people nuking NPC patrols around stns and attacking anyone who shows up, and they can do it constantly until a better pilot or group shows up to kill them/drive them off.
    But its never NPCs.
    In EVE, enforcement of law was left 99.99% to NPCs... shoot someone in high sec, you loose your ship. No, "oh but.." no, you loose, your ship. The NPCs are tweeked and will nuke you Hard. No escape. No questions. No fighting back. Just Boom.
    Now SC doesnt need THAT level of crazyness, but it does need a good deterent so the screwing around at Stations, and, most parts of Stanton, is reeeally not worth it.
    And that requires AI. And if you are a remotely awake pilot, the AI suuucks (as it's so heavily tied to server performance).
    TLDR, server meshing not only adds players but it brings server stability and server framerate, which in turn makes AI capible (apparently viciously so), which will bring the "much needed" stability/safety to Stanton.

  • @DevilbyMoonlight
    @DevilbyMoonlight 8 місяців тому +3

    In Elite the server environments were: Open, Private Group and Solo....

    • @gumz4183
      @gumz4183 8 місяців тому +1

      This is Star Citizen. If you have ED consult a doctor and look into TRT.

    • @nikelon8227
      @nikelon8227 8 місяців тому +1

      Yeah and PVP is completely dead in Elite just bc of that stupid decision to let players hide in their private lobbies so literally EVERYONE sits in private lobbies. Might as well just remove the "open" option at that point.

    • @cmdrHeliaxx
      @cmdrHeliaxx 8 місяців тому

      @@nikelon8227 Its not lmao. If you go to msot active systems/CG system when there's one at the moment, you can easiyl get ton of PVP. And guess what, even ganking is not dead because even some newbies will still log into open.

    • @Frank-costanza
      @Frank-costanza 8 місяців тому +3

      ​@@nikelon8227what does that tell you about player preferences?

    • @nikelon8227
      @nikelon8227 8 місяців тому +1

      @@Frank-costanza It tells me that people would rather kill the game and hide in their hidey holes instead of socializing or becoming good at the game.

  • @Nightbar0n
    @Nightbar0n 8 місяців тому

    PVP is a part of MMO. Limiting things will make the game feels restricted, Ultima Online basically never shy from pvp BUT even the Pkillers back then is playing a role while doing their stuff.... and their protection against that is simple yet logical... in cities and town... There's gonna be armies of guards... fair and square for everyone, and ofcourse common sense also should be applied for non-pvp players (A.K.A DONT stray into the wild unkown/ known bandit territories if you are not ready for it Doh) now the problem with SC is... after it got more coverages... we just got droves of sweaty smack talking overall aholes trying too hard to appear hard.

  • @andredicarlo3310
    @andredicarlo3310 8 місяців тому

    As a trader, (which is kind of a boring career anyways) I appreciate the added danger of being attacked, and needing to be on my guard at all times. You just take precautions, that's all. And I feel that SHOULD be part of the trading experience. It adds a level of excitement. So I really hope CIG doesn't incorporate a PVP option; that would be so lame. Snowflakes just gotta stop crying in their cornflakes.

  • @Pangaron
    @Pangaron 8 місяців тому

    I generally do not like PvP (aside from pure shooters), I am more of a carebear in complex multiplayer games, BUT - I have seen many games (first being Ultima Online) where PvE/PvP was split after initial design. And in most of these games it did not work well. People still found ways to grief, but were more protected now. It took out many opportunities for adventures, excitement and possibility for formation of actual guilds/corpos that would matter outside of daily strictly focused grind. Also it hugely impacts the "ecology" of the game, making people more isolated either in PvP, PvE or crafting scene. I also find it difficult to see where that could work in Star Citizen without completely taking away the immersion. Yes, it will be hard to balance, having almost full PvP environment, but that is something that players should be able to balance out by private security forces, home defense and such. As a "carebear" I do not like the idea of being just a prey, I do not like the idea of trying to spend a few hours just calmly salvaging, while suddenly being attacked, but I belive other people, together with ingame mechanics outside of black and white PvE/PvP mode prevent that - like having lone spots in huge universe, where there is a little chance to be found, harsh penalties for those killed for bounties repeatedly. The game should focus its mechanics against pure mindless griefers, not roleplaying or casual pirates you can actually talk to or just have an interesting (even if unlucky) encounter with. It's a game and people should have fun, both without taking it too seriously or playing it purely to ruin fun for others.

  • @bastiwen
    @bastiwen 4 місяці тому

    The only reason I will never get this game is because of the PvP. I know a lot of people enjoy PvP and play online games because of PvP, I'm just not one of them and even if everything else in the game is appealing I won't buy it because PvP just ruins how I like playing games. That's why in any MMO I always disable PvP

  • @elementalgaming59
    @elementalgaming59 8 місяців тому

    1. Squadron 42 is single player.. no PVP. 2. The ptu is PVP... . so stop crying there... 3. Stanton will likely be the starter or friendly system.beyond that open season. 4. That's why you have friends.. 5.remind your self you still have not fought in or funded a fleet battle,so all values will need to be balanced then. 6. Alpha = wipe,wipe,wipe. Until the foundation has cured and been set. Meaning beta and beyond.7.look at what it will be in 5 years and not what it is right now. 8. The more pre balancing you want now will ultimately slow down the development you also want. Balance should be done at stages up to release. Not every single test patch. After release is when we should expect these things to happen and voice them as needed then. Ear mark them for future returns.

  • @juschu85
    @juschu85 8 місяців тому

    I hate it when I'm in my flow, minding my own business, and suddenly someone forces me into PvP. But I also hate it when a boss in a single player game killed me for the 35th time.
    But this PvP opt-out? Please, NO!
    CIG already told us the way how they plan you can opt-out PvP in the future. There will be safe systems and dangerous systems. If you don't want PvP, just don't go to those systems. There you have your opt-out button.
    However, for the meantime, CIG has to realize that they are the ones that are making the game. When they make the game, they are the only ones who are in the position to make the rules. The optimal way to do that is just implementing the game. But that takes time. In the meantime, they should at least stop just standing at the side of the playing field, just watching the game while doing noting. They are the ones who should be the referee. That means they final have to make rules for where griefing starts and what isn't griefing yet. To have a healthy player base at the end, they should first talk to their community before they decide where to draw the line.
    Because I think the biggest problem in an unfinished game with PvP is that players don't agree where griefing starts. That creates a toxic environment where really nobody is at fault because it's not 100% clear what's allowed and what not. The argument "I'm technically able to do it so it's allowed" doesn't make much sense in an unfinished game. You're technically able to attack players who just left an armistice zone in Staton, just because the mechanics of a safe system CIG already announced are just not implemented yet.
    This and other similar problems could all be easily fixed when the ones who make the game just tell us some rules. Not because they know it better but because they are the only ones who can make the final decision.
    Of course, it would be optimal if we would have a way of reporting players breaking those rules. But even when we can't do that, just releasing a set of rules would already help.

  • @FrozenKnight21
    @FrozenKnight21 8 місяців тому

    If they do this, i would argue that it cant be a terminal to enable.
    It would have to be a seperare server, requiring a relog, all ships stored without cargo, if you switch between servers.
    My arguement for this is that you could easily cheese the game if they didnt do this. Pick up cargo on pvp server go barely outside armistist, bed log or just store ship and log depebding on where you are. Or switch status (if they allowed a terminal.) Then fly most of your journey completely safe, then go back to pvp at the last second and sell.
    So this would have to be almost an independant server from the pvp one, which kinda destroys the point.
    I think the currently mentioned model/modes may be the right way to go. Certan systems will be safe, sich as Sol, but other systems will be dangerious like Pyro. Players can use a cleaver setup of Jumpgates to go from one place to another. To either risk it, or fly in complete safety.
    This allows players to choose their level of security. If you really don't like pvp just stay safe deep in UEE controlled space.
    Right now, we dont have the gates working, hopefully soon, then all this will hopefully be resolved.

  • @Alpha117
    @Alpha117 8 місяців тому

    I typically don't ever PVP in this game. I don't find it as fun as just exploring or being with my bros.

  • @okharleys
    @okharleys 8 місяців тому

    I can do without the constant nerfing and "rebalancing" (in any game) that ALWAYS accompanies PVP. It always seems that the PvP'ers get all the attention and updates/resources and your non-PvP players get shafted on addressing game play issues.

  • @soulscream78
    @soulscream78 8 місяців тому +1

    Just the other day, I was escorting my brother for his first mission. He was looting while at the box drop location and I noticed someone shooting our ships, so I went up and took care of business. Had I not been there, it would have been a terrible experience, possibly triggering a "defenseless" player to not want to play the game. As it turns out, it made for a great story.

  • @house382
    @house382 8 місяців тому

    We should not be able to opt out of the main world for any reason. This game only works if we have one universal... universe. That said what I do not want to see happen is the solo swatting that happens and is essentially sanctioned in EVE. This needs to be a game where a you can get in your Prospector, Vulture, SRV, etc, do that lawful gameplay loop, and need to worry about PVP. PVE, sure, send the Dusters to bother the miners from time to time if for no other reason than to discourage botting. In UEE and eventually Xi'an and Banu claimed systems there needs to be a system that prevents aggressive action taken against ships of industry. Lawless systems, go nuts, but also up the possible rewards for industry in those areas.
    Some of us want to unwind after work with some power wash simulator salvaging, some of us want to be a threat to the Hurstons. A dual system would allow both.

  • @ADRIAAN1007
    @ADRIAAN1007 8 місяців тому

    I have put in about 500 hours since 3.16 and have encountered PvP maybe 2 or 3 times, One was for having a crime stat and the others were for trying to sell drugs at brios. I think the anti-PvP people are extremely overexaggerating.

  • @Anachroschism
    @Anachroschism 8 місяців тому

    It worked in SWG, but at the same time, a bunch of people wanted a pure PVP server. Right now, we can't really say whether we want it or not, because we don't even know how the final game will play out. Not only that, but we still only have a single star system, so everyone is compressed. I'd be waiting until we have more of the mechanics into the game, before requesting this type of thing.

  • @andrewkok3467
    @andrewkok3467 5 місяців тому

    The solution might be for better customisation of ships and missions. With more defensive game design then PVE players could make their ships highly defensively customised. Currently, everything to do with ship customisation is combat focuased and stealth mechanics leave alot to be desired.

  • @asaraphym802
    @asaraphym802 8 місяців тому

    what i have been saying to anyone who wants to listen about this type of stuff....If we have lawless systems...there has to be ULTRA SAFE systems with security up the ass to keep everyone safe, but drastically cheaper prices to "pay for" all the security...and then there can be eveything in between

  • @TheDestroyer702
    @TheDestroyer702 8 місяців тому

    I think this circumvents the death of the spaceman, and I don't think Chris wants that. It's an alright idea, but has too many holes for what the game is going to be. Plus, PvP will have severe consequences. I kind of already does, so PvPers aren't as common as some people might want you to think

  • @pkphantom
    @pkphantom 8 місяців тому

    This is kind of funky. If they did this, what would be the point of having criminals and bounty hunters? I'm all for considering the possibilities, but thisnone could definitely break the game if they did try something like this and it makes PVP pointless

  • @rednarok
    @rednarok 7 місяців тому

    Ill tell you this kind of pvp does make things a lot more emotional, good and bad.
    i got post trauma triggers from playing one of the best full loot pvp rpgs called Albion Online,
    im telling you that kind of environment isn't for everyone,
    if i had to take months break from wearing top gear in lethal zones because i was constantly having panic attacks, i bet there are alot more out there who wont even step into that kind of environment.
    ps, i never died in my best gear (valued just a mere 70 dollars) and maybe thats why i had to take a break lol. didnt matter how i tried to rationalize it, tunnel vision as soon as i heard the word ganker haha

  • @Sacred421
    @Sacred421 8 місяців тому

    I don't like this idea at all. There are areas that are a lot safer and systems in the pipeline with real security. The idea of violence molds the flow of this game for everyone and it's what makes it more engaging and you feel the risk. I really hope no one takes this serious because I feel like it would ruin the game for me, personally. So what happens when NPC pirates blow up your load? Are people going to want that removed from the game as well?

  • @Killingblaze
    @Killingblaze 8 місяців тому

    For me PvP is enjoyable if everyone is just in it for the fun, but it’s the toxic people that I can’t stand, those guys that think they are cool because they kill your ship in the hanger before you even launch, or just want to talk smack because the won, a little gloating is fine but calling names and such is just toxic

  • @MrXinshadow
    @MrXinshadow 8 місяців тому

    It's a real shame that a game that was pitched as something like EVE with first person gameplay and fully flyable ships is turning out to be space Fallout 76. Womp womp.

  • @TheDonaldHarris
    @TheDonaldHarris 8 місяців тому +1

    I remember the game Neocron had an opt out option and it worked pretty well. You simply could not pull the trigger on a player that has opted out.

    • @DigThat32
      @DigThat32  8 місяців тому

      Had to look that one up. Looks older but folks are still makin' vids for it

  • @csdigitaldesign
    @csdigitaldesign 8 місяців тому

    I'd say a big fat no. System security is the way to do it. If you enter a system that has a lower security rating, then you should have to deal with it. If people opt out, they can mess with things, the economy, etc etc, without fear of repercussions. Just because the payout might be lower, doesn't mean they don't effect the economy.

  • @intronintron2608
    @intronintron2608 4 місяці тому

    It's not big enough to attract big trolls. I'm sure they're some now, but just wait, as soon as there's a larger audience (traffic) the annoying trolls with lots of time will start showing up and thats when you will wish there was an option to opt out.

  • @NoNaNelson69
    @NoNaNelson69 8 місяців тому

    this is a fucking stupid idea
    no amount of balancing justifies any of these proposals!!
    SC is a PvPvE game, and thats what you signed up for

  • @mikek6049
    @mikek6049 8 місяців тому

    not a fan of PvP and one of the reasons I backed back in the day was the PvP slider which has since been dropped. am hoping for private servers. i may be wrong but didnt CIG sell pricate server access passes back in the day ready for hostinf private servers.

  • @kcirreda
    @kcirreda 8 місяців тому

    @6:00 I member them saying private servers and modding support but that might've all been crept out.

  • @carlthecaveman
    @carlthecaveman 8 місяців тому

    I smoked a guy that snuck up on me during a mission. He swore in the chat that he didn't shoot at me and that was an NPC, so I stripped his weapon and gave him a nerf gun before I revived him just to be sure. Man was he mad about that.

  • @daviddesrosiers1946
    @daviddesrosiers1946 8 місяців тому

    Until SC introduces a PvE option, it's of no interest to me. Punishing people who choose PvE either. Wallet is closed until there is PvE.

  • @josemartins-game
    @josemartins-game 8 місяців тому

    How fun Will be, when we have all the suposed sistems and we decide to just be an explorer and be blown up without any reason ? Some people just want to explore.

  • @beaumullins38
    @beaumullins38 Місяць тому

    Fuck pvp period. Fuck the balance restrictions. opt out without concequence or burn.

  • @silverkcat
    @silverkcat 8 місяців тому

    WTF, why would you do that? Frontier space is suppose to be dangerous. You just need to oganize and prepare.

  • @goself84
    @goself84 8 місяців тому

    Can't do it in SC. Nothing would stop a non-flag player from playing riot shield for the PVP player

  • @santobell
    @santobell 8 місяців тому +2

    The issues currently frustrating many players. Should, as the game expands, reduce.
    The more space we have in our ludicrous space game the less likely people are to run into PvP.
    It should be noted however that the majority of gamers and this includes backers of SC are not PvP focused, it's important to keep an ear on both sides of the story not just the part you like, This swings both ways. In reality both sides have very valid arguments for wanting or not wanting PvP encounters.
    With server meshing, additional star systems, new law and enforcement changes, prison updates, better AI, AI shards and crew. We should expect the events that trigger these discussions along with the gap between players to lesson and the consequences of participation grow.
    There was talk from CIG at one point to use a slider system to not disable but greatly reduce the chance of you being spawned on and/or phased into PvP encounters/shards. While not a full opt out system it would enable casual and more recreational players or those without the ability or skill set for PvP to avoid it, for the most part (I have a mate who played this game with one working arm for example).
    A slider system like this would take time to train as player stats would have to be used to determine if or not you get the encounter. With players whose slider is all the way to PvP on the right always being moved to local containers including PvP combat where possible and those all the way to left being matched to players who seldom PvP or have low kill, high death counts in player stats. Key to a feature like this is it's never off and it dynamically moves. That way if you start to PvP and enjoy it you see it more often, on top of that it's an invisible system to players, there's no clunky button or option in game no timers no penalties you just don't cross paths with people as much based on play stats (You could even remove the slider and just have the servers do it).
    We already have a version/basic rendition of this tech in game, when you pick best for server selection is determines your spawn based on IP and geo location.

    • @fwdcnorac8574
      @fwdcnorac8574 8 місяців тому

      Lame. Elite's concurrent player counts died after the PvP slider took effect. The only people who stayed were the space truckers and explorers. A very niche group. I'm afraid I have to disagree with your take that the majority of backers and current SC players don't want PvP. The majority of gamers, period, want PvP. The most popular games in the world are PvP-based. The majority of gamers skew younger. It's simple math. Since day 1, CIG has stated this is an OPEN SANDBOX MMO. How a small niche audience could have the audacity to want to fundamentally change the game and fraudulently overinflate their influence on gaming, in general, is beyond me. There's a reason why Call of Duty is still at the top in sales, and Gas Station Simulator is on sale for $15. And I'ma 49-year-old space dad saying that. I don't have much time to play, but I want to feel the tension when I do. I'm logging in to be thrilled and entertained. SC and Escape from Tarkov are my go-to's when I only have two hours to game before I rack out for the next day. Bring the heat, kids. I love that shit. And due to my age, I'm also wiser. When running cargo, I don't go in a straight line to my destination.
      I dog-leg my trip to avoid quantum snares. I holler at my buddy to man the guns. I can sit behind an asteroid with a low signature with the patience of a bear shitting in the woods. The same goes for Tarkov. When all the shift-W kids are bee-lining it to the best loot, I walk at 30% speed and wait to set up an ambush. More than once, I showed up to a task objective and saw nothing but a sea of dead bodies from 16-year-olds shifting into a massive gunfight. Yes, there are "chads" and super gamers on both titles. Just outsmart them. You can use that brain matter instead of requesting an "easy button".

    • @Oldboy..
      @Oldboy.. 8 місяців тому +1

      Studies show that 99% of people prefer pvp. Like chess, games were created to have win & loss

    • @GUnit2214
      @GUnit2214 8 місяців тому +1

      @@Oldboy.. Then @fwdcnorac8574 over yonder shouldn't be worried about the game dying if CIG has different instances for PVP and PVE players alike, both isolated one from the other in terms of economy and goods. Since most will choose PVP no?

    • @lb2180
      @lb2180 8 місяців тому

      The "Majority" of players isnt PvE-only focused players. The *actual* majority of players are a combination of PvP players and people that understand that SC is PvEvP and dont mind, even if theyre mostly PvE focused.

    • @fwdcnorac8574
      @fwdcnorac8574 8 місяців тому

      @@GUnit2214 It's a cardinal sin for a developer to split the player base. Could you stay in hi sec and stop complaining? Or stop playing MMO's ffs. I'm playing a single-player game right now. If I want MP, I'll play SC. It's a super easy concept to grasp, pal.

  • @TheDestroyer702
    @TheDestroyer702 8 місяців тому

    If you build up a security blanket of credits, you don't need to worry about getting pirated or merced randomly

  • @phoenixfire8226
    @phoenixfire8226 2 місяці тому

    if a game has forced pvp and there's no way for me to opt out i simply won't play said game. easy as.

  • @MacMeaties
    @MacMeaties 8 місяців тому

    I'm fairly sure CiG have stated a few times they are going with System Security as their no PvP zone method and that the reason it isn't in currently is because none of the shit to allow it to be works yet.

    • @IrisCorven
      @IrisCorven 8 місяців тому

      Yeah. Kinda need more than one system for it to matter. I get the feeling Pyro will be the start of it - Lawless "old west", with Stanton being a bit more relaxed

    • @MacMeaties
      @MacMeaties 8 місяців тому

      @@IrisCorven Pretty much. Pyro being introduced as the second system is very intentionally as it's the PvP one. Stanton will have Corpo security once the game is even remotely capable of it. My understanding is they want you to be technically capable of PvP where ever you want but the consequences for doing so being the prohibiting factor depending on where i.e. you could shoot someone in Tera but you'll really not like the result.

  • @CouchCit
    @CouchCit 8 місяців тому +1

    If they have the technical capability to do it (which I doubt they do), then I think a better option would be to have PVE-only zones in the game space (much like ED's low and hi-sec zones), that way they could play with the placement of said zones so that players could actually plot routes to navigate around PVP, which would be a more wholistic/natural way of avoiding it and it'd still allow players to have the risk::reward experience. Also, CIG could regulate the economy within said zones so that they're not as profitable as no-sec zones, etc. It would basically be the same as what that post suggested, except without the magic off/on switch.

    • @lb2180
      @lb2180 8 місяців тому

      They already confirmed last year that there will be High/Low/No security systems. Stanton is Low, and Pyro is No.

  • @baba_q5848
    @baba_q5848 6 місяців тому +1

    they should just make pvp and pve servers that's it instead of doing all of this.

  • @fizzywhizzbanger5610
    @fizzywhizzbanger5610 8 місяців тому

    I opt out of PvP by immediately jumping to a random point the instant I have a radar contact.

  • @mrtortoise3766
    @mrtortoise3766 8 місяців тому

    Yeah I’m sure CIG will remove 50% of the capabilities of the ships they oh so love to sell

  • @voodoo22
    @voodoo22 8 місяців тому

    Why even make a video about this fucking bullshit?

  • @whathitwonder4037
    @whathitwonder4037 8 місяців тому +1

    ...
    What other groceries are there??...

    • @mattstephen7494
      @mattstephen7494 8 місяців тому

      the leafy green kind

    • @DigThat32
      @DigThat32  8 місяців тому

      Never heard the Chris Brown / Jhene Aiko record?

  • @maikoah
    @maikoah 8 місяців тому

    its like elite private: significantly more boring, but if youre into that...

  • @VTiOS
    @VTiOS 8 місяців тому

    HOLD ON! The post wasn’t real! You fell for the bait guys!