Ironclad May Not Be The Ship You Were Sold | Back To You Fridays ( Star Citizen )

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 423

  • @DigThat32
    @DigThat32  4 місяці тому +5

    What is your intended purpose for the Fatterpillar?

    • @COMMANDERHAWK22
      @COMMANDERHAWK22 4 місяці тому

      "look at me... look at me ... I am the captain now" lol I think that's the quote you were looking for. also you keep saying this wont really be a carrier lets focus on the odvious no one is putting a gladius in this people are gonna pack this thing full of furries. the banu MM was announced in November 2013 and yes its the oldest ship concept that hasn't been released.

    • @zyswanson7865
      @zyswanson7865 4 місяці тому

      I'm mostly going to use it for trading. The cargo is worth about 2.3 c2, so the Yeald should be much more profitable. But unlike most people who buy without planning it, I have four friends who plan to grind this game with me, plus an org behind us for whoever wants to join.

    • @AJ-em2rb
      @AJ-em2rb 4 місяці тому +3

      micro star destroyer action. find a ship smaller than a Nomad, disable it, tractor it into the bay, close the lid and use the internal turret to gun down any reverse-boarders. loot the ship, dump the evidence, repeat!

    • @vik12D
      @vik12D 4 місяці тому +1

      I mine. Moving refined ore. Plus, it has more room for activities.

  • @fnunez
    @fnunez 4 місяці тому +27

    "No way I'm spending cash on a four person ship when I run with three people most of the time"
    Math is hard.

    • @vik12D
      @vik12D 4 місяці тому

      Run with 3...plus me, equals...I'm lost.

  • @serrethindustries9468
    @serrethindustries9468 4 місяці тому +68

    You guys gotta understand, most people DON'T want to be the captain. Hell, in my org alone, we have like 15 capital ships and 1 dedicated pilot. The rest of us want to get drunk and be incompetent engineers or useless executives. Lol

    • @tinoschultz8047
      @tinoschultz8047 4 місяці тому +3

      How do I join your org haha y’all sound like my kind of people! Idk if it helps but I have a Polaris in my fleet as well. o7

    • @ChadLetourneaurhavoc
      @ChadLetourneaurhavoc 4 місяці тому +2

      my kind of player Crown Royale is my choice add me DI_Havoc

    • @Boss-Possum
      @Boss-Possum 4 місяці тому +6

      I too am a drunk with a Polaris, where do I sign up? Well ok I don't drink but I smoke dope and play. 🤫

    • @whisky3412
      @whisky3412 4 місяці тому +2

      I’m a drunk pilot with a Perseus. I have LTI.

    • @bensiok
      @bensiok 4 місяці тому

      Sounds like quality org

  • @marneus
    @marneus 4 місяці тому +3

    Just a reminder. One important part of aircraft or spaceship carriers is the installations for rearm, repair and refuel and for lodging the personnel who does those tasks.
    YES, a Liberator or an Ironclad can work as a contingency carrier, but even if you manage to rearm and refuel (good luck with repairing) by hand, the turnover is in no way comparable with a dedicated carrier.

  • @blackworldtraveler3711
    @blackworldtraveler3711 4 місяці тому +18

    Ironclad and Liberator seem like two different ships to me.

    • @walkerhill1262
      @walkerhill1262 4 місяці тому +3

      That's because they are, while the Ironclad can do both cargo and "vehicle" transport the Liberator can do both of those and aircraft. I had this debate in my discord with others. Ironclad will not make the Liberator obsolete by any means. It just makes for a better Cargo/Vehicle transport than the Liberator. Sure its less defensive but if you have the pilots of said aircrafts on board or even sitting in said ships while in transport ready to go it would actually become more defensive than the Ironclad in terms of firepower.

    • @gld1010
      @gld1010 3 місяці тому +1

      I concur, they are different ships. Ironclad is more of a drop ship while the Liberator is a pocket carrier. And the Kraken is a light carrier or a step up from the Liberator.

  • @Chase_The_Calm_Gaming
    @Chase_The_Calm_Gaming 4 місяці тому +6

    Liberator should fit a Vulture. Solo salvage fleet. Ironclad won't be able. Vehicle delivery missions will be a thing as well. Liberator for Liberty. Can't have a cup of Libertea on Drake! O7

  • @CaidicusProductions
    @CaidicusProductions 4 місяці тому +34

    This question is something one should ALWAYS keep in mind, when buying a concept ship.
    lol, ship crews... You said it, man, "have you seen NPCs in the game?" I can only imagine the drama that would unfold when people can't do anything with their ships because NPC are stuck in different rooms, walking into walls, etc. :D

    • @Frank-costanza
      @Frank-costanza 4 місяці тому +8

      My crew will 100% be standing on chairs.

    • @ippothedestroyer
      @ippothedestroyer 4 місяці тому +2

      @@Frank-costanza Yup like they're in all planets.

    • @mrdashin8323
      @mrdashin8323 4 місяці тому +3

      Lol special crews

    • @hasearo7405
      @hasearo7405 4 місяці тому +2

      You guys would be surprised how many of us just want to be hired as crew. Not everyone want's to be a pilot.

    • @Frank-costanza
      @Frank-costanza 4 місяці тому +1

      ​@@hasearo7405honestly I applied to medrunners with my medical ship and nursa. I told them I don't want to be a pilot. I'll be crew on my own ship.

  • @Crazy-Chicken-Media
    @Crazy-Chicken-Media 4 місяці тому +5

    liberator and vulture are the only two ships I want that I will eventually spend money on. But I refuse to buy the liberator until it's an actual functioning ship in the game.

  • @jello_cudgel9213
    @jello_cudgel9213 4 місяці тому +5

    I completed two bunkers and an “Urgent: Boarding in Progress” mission in the PTU tonight. Server had a modest 6.7 FPS but DAMN I barely survived all three mainly because the NPC behaviour was some of the best I’ve experienced in three years. I’m sure it won’t be all smooth but once server meshing is in, we might not be as far away from NPC crews being possible as people think

  • @Vioblight
    @Vioblight 4 місяці тому +5

    Have we gotten a Q&A? They should’ve ha done before releasing the ship or the sale ending….

    • @Boss-Possum
      @Boss-Possum 4 місяці тому +1

      I haven't seen one yet. If the top door doesn't open on the Assault I'm melting the upgrade from the standard Ironclad.

  • @KickstandOptional
    @KickstandOptional 4 місяці тому +5

    Bucc main checking in.
    This changes absolutely nothing for me and my eventual Ironclad.
    Edit: Check out Kraken's detailed specs. There's an internal hangar AND a dedicated Dragonfly bay.

  • @Epsyk
    @Epsyk 4 місяці тому +48

    You missed the main benefit of the Liberator. Its a 1-2 Person Ship!!! The biggest solo ship we have. It can accomodate more people, but they are guests and not the crew.

    • @Epsyk
      @Epsyk 4 місяці тому +4

      @@theMedicatedCitizen I hope the Ironclad rises above the M2 when it comes ingame. If not, my M2 is going to be a Liberator and my Hull C the Ironclad. Nevertheless, the M2 needs to go and I can’t melt it because I upgraded it from a referral ship. Big brain Move.

    • @tuckwalker670
      @tuckwalker670 4 місяці тому +7

      That crew requirement is subject to change. The liberator was concepted a long time ago so it’s to be expected.

    • @hasaba4938
      @hasaba4938 4 місяці тому +4

      I belive you can email and explain ur mistake and ive heard of people getting credit for upgraded referral ships.... i did that too ​@Epsyk

    • @ericwollaston5654
      @ericwollaston5654 4 місяці тому +4

      The Liberator may hold less cargo, but its capacity is not reduced by carrying the two XS, one XXS, and two Nova tank sized vehicle WITH the 400 SCU. And your aforementioned low crew requirement.

    • @jodofe4879
      @jodofe4879 4 місяці тому +2

      The Liberator has so few crew because it doesn't have any weapons worth mentioning. 4 of the 6 crew positions on the Ironclad for example are just additional turret gunners. The Ironclad is a 1-2 person ship just as much as the Liberator if you don't care about crewing all of the turrets. This goes for most sub-capital ships really. Because aside from a pilot and potentially an engineer, the only crew position you can get on a ship for the forseeable future is turret gunner.
      And since turrets usually don't do much, it is fine to leave them uncrewed. They won't save you when you get attacked anyways in the current state of the game.

  • @dark-sniper101
    @dark-sniper101 4 місяці тому +2

    5:35 About that ironclad-caterpillar comparison. I’m pretty sure it’s just over three caterpillars wide, so I bet it’ll fit a cutty comfortably

    • @IrisCorven
      @IrisCorven 3 місяці тому

      Gotta consider length/height, too. Width's not the big issue - can the door close to go into QT? Based on what was gleaned from the preview and the scale pictures, folks have theorized that a Vulture with the gear down MIGHT fit. So it's really up in the air, till we know the finalized height of the cargo bay.

  • @warlordmattias69420
    @warlordmattias69420 4 місяці тому +7

    DUDE! Me and my roomate have been talking about a hypothetical "no ship free to play style" with a permit you have to aquire by doing missions in order to buy ships. Imagine how many folks would stop calling it a scam if they could just play for free!

    • @ericwollaston5654
      @ericwollaston5654 4 місяці тому +1

      Basically can do the same by getting an Aurora starter package and just crew other ships. I know several who do that now.

    • @mhmm4840
      @mhmm4840 4 місяці тому +3

      My dream is that there is enough content on one planet to not force me to ever get on a ship if I chose not to. Log in, do FPS missions driving to them (please let FPS missions be closer to the location you can get them, less planet based and more "city based") get paid and pay for some land or something. Let some other players who have a huge org decide they wanna become overlords of the area, and I'm just some dude who now lives "under their rule". Personally I do wanna do some space content like visit other planets, but combat wise I'd rather be in the "army" doing ground forces stuff, or an engineer/gunner. I can fly a ship, but I don't really want to put in the time to master flight for combat. I'll leave that to the guys that wanna be pilots, I'm more interested in literally every other part of the game. Flying just lets me get there.
      So yea, I have thought this too

    • @warlordmattias69420
      @warlordmattias69420 4 місяці тому +1

      @@ericwollaston5654 yeah but we're talking about a free to play model, not pretending you dont have a $45 game package.

  • @Tiggerlooker
    @Tiggerlooker 4 місяці тому +6

    its whatever two Tanks side by side is

  • @luistigerfox
    @luistigerfox 4 місяці тому +6

    I think another thing for people to consider with "the liberator is obsolete before it came out because of the fatterpillar" is that aside from having the facilities to actually re-arm and refuel ships, the Liberator also isn't released, so it may actually change a bit in scale and function. It very well could end up with a much larger cargo bay than it was pitched as.
    We can see this as they're working on the Polaris, which seems to have doubled its cargo capacity from original concept and increased in scale 7% in total. Similar changes can easily keep a liberator even more relevant.

  • @wild_lee_coyote
    @wild_lee_coyote 4 місяці тому +14

    The Carrack is a great example of what owing these big ships is like. You will have a pilot, that’s all he does is fly the ship. Gunners will have to defend it. Engineers will have to keep all the systems working. Then you will have the people that work the cargo or run out the ramps for bunkers and stuff. I never even tried for a capital ship like the Idris or Kracken because I won’t ever have the manpower to operate one. If I want to experience it then I can easily ask an org or catch a twitch streamer flying one.

    • @teahousereloaded
      @teahousereloaded 4 місяці тому

      Hope they balance it so you can fly them, but not be combat effective. Let's say the gunner can be engineer and navigator at the same time, if you have the luxury to wait 5 minutes for a system to come back online, without being borded.

    • @Trillineatus
      @Trillineatus 4 місяці тому

      Boring i operate everything on my own watch me

    • @jasonco2
      @jasonco2 4 місяці тому +1

      I've been sitting on a Carrack to Odyssey upgrade for exactly this reason. I love the idea of a ship-based home away from home, but I know better than to rely on players or NPCs always being on when I want to play. So I'm hoping they stick with some of those earlier plans and allow remote turrets to be installed with CPUs that will man themselves or be slaved to the pilot. The 400i, the Odyssey... I've started steering away from any ships with manned turrets for exactly this reason. If they can get NPCs to work? Wonderful. I'm certainly open to keeping my Carrack especially if those cargo modules get some fun functions; but I'm keeping my expectations low and not betting on flying anything day-to-day bigger than about what a 400i can do.

    • @phoenixsui
      @phoenixsui 4 місяці тому +1

      Not every station has to be filled all the time.

  • @fishbaitx
    @fishbaitx 4 місяці тому +6

    the crew problem and operating cost (including cost to rearm with missiles and torpedoes and bullets) is something I've been very careful to build my fleet around. all of which goes against the polaris which requires a lot of crew and expensive size 10 torpedoes to operate.

    • @fishbaitx
      @fishbaitx 4 місяці тому +1

      personally i think the merchantman is going to turn out to be a surprisingly usable ship in game compared to a hammerhead or a polaris.

  • @wild_lee_coyote
    @wild_lee_coyote 4 місяці тому +17

    I have a feeling Drake is going to be the next manufacture they work on. It is one of the oldest so it allowed them to update the older ships like the Caterpillar. It allows them to work on modularity. Drake has a pretty complete lineup that covers a wide variety of game play. The Kracken is a great counter to the Idris which we know will be released in 4.0. Then you have the whole Pyro system that Drake would be a poster child for.

    • @womblissimo6666
      @womblissimo6666 4 місяці тому

      Drake probably will be the next Brand to work on, but unless they set up a separate team to work on Drake alongside RSI, it is still going to be a long time away. CIG said specifically that a cap ship takes about 12 months to produce, so we can assume a large ship (sub-cap) will still take maybe 8 months give or take? So .. Polaris out by IAE, then 8-12 months for Galaxy, 8-12 for Perseus, assuming then they do not go on with Nautilus or Orion, Drake is years out from even starting. If they continue with the Nautilus and Orion .. well...

    • @toklanumia827
      @toklanumia827 4 місяці тому +1

      imo this logic is sound and they could and will fill the lineup in with some concepts along the way too, like they did with the RSI zeus

    • @jodofe4879
      @jodofe4879 4 місяці тому

      @@womblissimo6666Nautilus is Aegis and is not scheduled for work. Orion is held back by gameplay so isn't going to be worked on for a very long time to come. The Polaris is the only RSI capital ship, sub-capitals like the Galaxy are significantly smaller and should be significantly faster to make, especially once they got their asset libraries all set after finishing up the Polaris.
      That said, the Corsair took them well over a year to make, so who knows. We could be waiting for many years.

    • @フコノウス
      @フコノウス 4 місяці тому

      @@womblissimo6666 I mean, if they ever want the game to be finished, they're going to have to find a way to speed things up or work on many ships at the same time, or they won't be finished decades from now.

    • @womblissimo6666
      @womblissimo6666 4 місяці тому

      @@フコノウス Yes - I expect they'll have to have a second team also just working on the big ships, but they have not announced that anywhere I've seen. The 2022 financials had about 65% of their expenditure on development wages which would equate to about 800 heads at their currently disclosed income, which one would imagine should be enough for 2 dedicated teams. Personally I like the idea of the ex-Turbulent team as they have a proven track record of getting stuff out very well and expeditiously - but as I say we haven't been given any info to that effect - just a thought and a wish on my end.

  • @Traumglanz
    @Traumglanz 4 місяці тому +3

    You put in a few Fury into that that Ironclad, and that's basically it. Why would you but more in it? Snubs who lack QD will move the easy access and a Mantis and/or a Cutty can fly on the side just fine.
    Now if you want to bring instead ships like Hornets which have big Hydrogen problems, the liberator or Kraken most likely will be a much better choice.

  • @TiredEyeBags
    @TiredEyeBags 4 місяці тому +4

    I think the point of the Kraken having small landing pads is that its meant to take your fighters to places so they can launch and land places that are normally too hard to get to on their own. Just like IRL aircraft carriers. They arent meant for carrying big passanger planes or other stuff around

  • @cynicalbliss
    @cynicalbliss 4 місяці тому +18

    When people bring up the "where are we going to get people who want to crew" question... I can't help but think they are grossly underestimating how many people really do want to play in support roles. Especially if there are lots of opportunities to play them. I remember 20 years back when I played Star Wars Galaxies people said similar things about all the support professions in that game (musicians, doctors, dancers, harvesters, crafters, etc). And yet lots of people played them, and were glad to have more chill things to do. In Star Citizen, I think you'll be surprised how many people will be brought into the game because their friends and family tell them, "You don't HAVE to be a pilot! You can man a turret as needed and otherwise hang out or do other stuff."

    • @darth_cheezus
      @darth_cheezus 4 місяці тому +2

      There will be soooo many people joining just to do support. Run around when needed for engineering or sit at a screen just listening to everyone else have comms and watch what is going around in 3rd person and always being ready to support and keep things going. I love piloting as im not a good shot on the turret but I have friends who just love hanging out and being gunners as they don't want to make piloting mistakes. It will change over the future but there is a very big need for non-pilot/gunner people. If kitchens and farming happen you will need people to make the meals players will be moving and buying if they will be better than like npc stall stuff. So many possibilities for things and speculations.

    • @Arbyfig
      @Arbyfig 4 місяці тому +4

      I kind of feel the opposite though, I feel that we are at the point where there aren't as many people that would want to do only a supporting role, I think the best example is we look at other games that has teamwork elements, like foxhole, there was a point the logi players went on strike. There has to be a variety in the gameplay too, IMO a good balance is to have 'support players' take a kind of flex role, like guns of icarus, sea of thieves and void crew, in these games the crew are the gunners, but also the engineers, loaders etc. Because lets be realistic here, most people would not find it fun to just constantly run and load ammo, but if you have them be the gunner, damage control and run ammo, gameplay is more engaging so people don't get bored. I already feel support gameplay sucks at times, when playing jumptown, I enjoy the combat but find the loading of the ships so tedious, same with being a crew on a reclaimer stacking boxes. Some people might find it fun but lets be real here, for most of us it gets boring after 15-30 minutes.

    • @Damiv
      @Damiv 4 місяці тому +2

      You can see it in game now, people ask around to try and get crew and usually get no responses at all.

    • @cynicalbliss
      @cynicalbliss 4 місяці тому +1

      @@Damiv Except I was rather explicit in talking about the future: "will be brought into the game." The only people in game now are in game because they want to fly the ships they bought, and are more motivated than baseline. That's what you get in a buggy alpha. I don't see why it's such a stretch for folks to imagine that the type of person drawn in is going to change drastically once it's a "finished" game with all its systems developed. Or that once there is permanent progression that people's habits will also change.
      I will also say that when you operate with a group from the start, dynamics change immediately too. I get in to play solo every now and again to try out new ships and stuff... but the times I do play a longer session, it's with an organization and I come in with like 30 people spread across 6-7 ships, and all stations do get manned.

    • @Marlax-101
      @Marlax-101 4 місяці тому

      @@cynicalbliss idk, i like to chill and get action but like most mmo people go where the benefits are. difference here is players will be able to do those support roles solo most likely if they really want to and every person on every server i have ever been on have bought multiples of every big ship in game. most will also want to pull their ship out over yours and try to convince you to get on their ship instead of taking another for a mission even if the ship is just a cutlass red.
      what i think will happen to some degree is many players will have their own ships and npc crews. then travel in groups through space until their ships are destroyed and then board their friends ships and become engineers/ gunners until the mission is over.
      most groups i see are 1-4 people but even then the issue in game will end up being if your friends die they are now alone millions of miles away so you will need medical ships and that is probably the glue. what ever ships offer the most respawns and can provide a backup option of gameplay after they loose their original ship. partially why carriers will be a big thing and if they can summon ships its even bigger to most people.

  • @l6gaming
    @l6gaming 4 місяці тому +4

    I think it was John Crew that said you will be able to fly your paid for ships solo, just not very well!! So a solo player will be able to take a Carrack, put vehicles in it and fly it to where ever they want to go - but if they come under attack, you are screwed (pilot has no weapons), QT jump is your only saving grace. CIG is making sure that players know they can still fly their "paid real money" ships

    • @IrisCorven
      @IrisCorven 3 місяці тому +1

      I mean, AI Blades/NPC Crew have been on the horizon for years. It's a system being made specifically to cater to solo players. Hopefully they're smart enough to focus on AI Blades before NPC crew, as having an object you plug in that handles turrets/power is a helluva lot easier than doing exactly that, giving it a physical body that moves around, physically interacts with components, etc.

  • @Rgraceful1
    @Rgraceful1 4 місяці тому +3

    Well it is still large and expensive right ? That's really all I wanted anyway .

  • @qutatron
    @qutatron 4 місяці тому +2

    Great graphic comparisions.

  • @caractacuspotts680
    @caractacuspotts680 4 місяці тому +4

    My initial thought for the fatterpillar is to load up a couple vultures and use it as a salvage barge / mobile chop shop.

    • @basedsketch4133
      @basedsketch4133 3 місяці тому +1

      I ordered the ironclad assault I'm looking to link up!

  • @majorl33t
    @majorl33t 4 місяці тому +11

    All the top orgs have been planning to crew ships for years and no one was shocked at all just solo players. CIG was vary clear about multi crew ships being the focus with some content for solo players to enjoy but inevitably will run into game loop content that would be too much, AI crew or not.

    • @MetalsirenIXI
      @MetalsirenIXI 4 місяці тому +3

      Large orgs prob won't even have enough spaces for all their crew with server mesh

    • @jodofe4879
      @jodofe4879 4 місяці тому +3

      Yeah, no. Every single large org has the problem that they have way more ships than actual players. The only way they can crew a ship is by having a ton of people not use their own ships, which is still a big problem for CIG. People who don't use ships won't buy new, bigger ships.
      AI crew will eventually be the way for large orgs too, CIG will make it so. Marketing essentially demands it of them.

    • @Strange-Viking
      @Strange-Viking 4 місяці тому +2

      In our "large org" no one wants to do engineering, we will - have - to. But we do not want to, I have absolutely heard no body at all that wants to do engineering. NONE Gunning on a turret does happen on a regular basis but flying your own ship happens allot more.

    • @majorl33t
      @majorl33t 3 місяці тому

      @@jodofe4879 Thinking orgs have too many ships? Look up EVE Online and spend a few hours reading. You will find no org has too many ships but not enough.

  • @quintessenceoflife7870
    @quintessenceoflife7870 4 місяці тому +4

    When my friend got me into the game I immediately went to the ship catalogue on the main page and my attention immediately gravitated to the Javelin and Kraken. Am hyyyyyyyyyyyyped for Kraken in particular.

  • @FieldHoodGaming
    @FieldHoodGaming 4 місяці тому +1

    CIG didn't release any concept images with ship landing or loaded on the Ironclad. Although it would be cool, don't be disappointed when only vehicles can be stored. Hope but don't expect. Great vid

  • @RauschIronback
    @RauschIronback 4 місяці тому +4

    For those thinking the Ironclad is going to be a better pocket carrier than the Liberator, keep in mind, the Lib has the equivalent 5 small landing pads in addition to the 400+ SCU cargo area. The Ironclad has more raw cargo capacity but it's arranged in a small sq footage. The Liberator is going to be a key ship for small orgs to run various types of operations in systems with minimal support facilities like Refueling stations, etc. Basically load one up with 3 Prospectors, 2 Expanses, and go to deep space for mining. The Liberator is designed for long distance carrying of smaller ships that can't make deep space trips on their own.

    • @vik12D
      @vik12D 4 місяці тому +1

      The Liberator supporting ships by design, and not sacrificing cargo space to bring ships os a win for me.

    • @jodofe4879
      @jodofe4879 16 днів тому

      A Liberator, 3 Prospectors and 2 Expanses? Why not just take a single Arrastra and do more work with fewer people? The Arrastra has more capacity, stronger mining lasers and can run with just 3-5 people.

  • @wolf986
    @wolf986 4 місяці тому +3

    Totally agree, need the NPC crew, almost no one wants to be a redshirt, or the guy running around resetting fuses or playing the fire extinguisher mini game

    • @parkerxgps
      @parkerxgps 4 місяці тому

      Hard to see it paying enough to get that 890

    • @papascronch
      @papascronch 4 місяці тому

      To be honest with you I run with a few people that are already like that. what I actually worry about isn't the supply of people but our ability to pay them, and the lack of a party finder like system to help us all link up to find people without discord.

  • @bluexgreen1
    @bluexgreen1 4 місяці тому

    I love that idea of crew-only free to play! I have not heard that suggestion before, but it makes a lot of sense for the future.

  • @MasterChiefe
    @MasterChiefe 4 місяці тому +1

    Good content man, keep it up! I do have to say that your voice is amazing, it has the perfect deepness and sounds so soothing and relaxing, for real.

  • @Angel___________________
    @Angel___________________ 4 місяці тому +1

    As a player I absolutely adore the f2p idea with them being restricted to crew! My only problem is that I don't see how they'd be able to make that financially viable without most ships having something crazier than the StarKitten paint. Sooo many people would be perfectly fine with only ever being an engineer, gunner, loader, etc and those players would just be burning holes in CIG's pockets. I'm all for silly, crazy, or sexy cosmetics but I don't want it to be 50+% of the population.

  • @FoxVelox222
    @FoxVelox222 4 місяці тому +4

    I personally only wanted this for a kinda medium cargo ship so its perfectly sized for me. The hull c disappointed me personally and didnt care for not being able to go planetside.

    • @MADLARZ
      @MADLARZ 4 місяці тому +2

      I wanted a large ship till I released I can’t solo safely… Hull A was my starter.

    • @FoxVelox222
      @FoxVelox222 4 місяці тому +2

      @MADLARZ I personally have a good group I play with about 6 on at a low time. So getting a few buddies on a ship works out. We just round Robin who flies each night.

  • @CleanYEAH
    @CleanYEAH 4 місяці тому +2

    Great vid! It's about time to crew up or ship down in Star Citizen and I'm excitied for it. We're going whaling! And not for space whales on Orison
    And Tron Legacy is the bast

  • @cidvar
    @cidvar 4 місяці тому

    Some of those renders is the assault. CI didn't even say it's roof opens in its description. The non assault variant has 4 open slabs

  • @MADLARZ
    @MADLARZ 4 місяці тому

    Quoting Training day! And that person at an outpost in a snub could of been me 😂

  • @GeeFamous92
    @GeeFamous92 4 місяці тому

    New here dued to me getting into star citizen this year from the free flight that just happened. Smooth voice and very informative.

  • @cz2681
    @cz2681 4 місяці тому +1

    When I think pocket carrier I imagine a nursa and as many snubs as itll hold

  • @epyonrsi8829
    @epyonrsi8829 4 місяці тому +1

    @DigThat32 - This was a good watch man .

  • @reverendzombie72
    @reverendzombie72 4 місяці тому +2

    Did you see the concept art with 4 tanks in the Assault? A Cutlass will absolutely fit! The base version is longer internally.

  • @tunstavern5838
    @tunstavern5838 4 місяці тому +1

    I love some DigThat content... so good!

  • @Chase_The_Calm_Gaming
    @Chase_The_Calm_Gaming 4 місяці тому +2

    Marketing wise I bet the Liberator comes out first.

  • @thygeek
    @thygeek 4 місяці тому +2

    I agree with you on the point that it'll be hard to get people to crew larger ships, and that AI crew would be an absolute mess if it came out today. That's why the biggest ship I'd get and plan to use is the Galaxy since I play with just enough people to comfortably man that thing. And it looks cool, that's also an important factor.

    • @blackworldtraveler3711
      @blackworldtraveler3711 4 місяці тому

      Odyssey and Carrack is big as it gets for me and my friends,family,neighbors,and coworkers.
      I got the Perseus and Galaxy as a contribution for any corp or large fleet event later.

    • @Traumglanz
      @Traumglanz 4 місяці тому

      The AI is doing pretty fine when you steal it. Steal a NPC ship from a bounty mission and those pirates will man your turrets like real champs and fight their old buddies who started shooting at that ship the moment you came onboard.
      And they do a good job in those turrets already.

  • @Damiv
    @Damiv 4 місяці тому +1

    They just added the Drake Cutter Scout in November without any scanning gameplay.

  • @hitokitty
    @hitokitty 4 місяці тому

    Didn't expect to be in a Dig-vid, but thanks for the clarification! I need a new Org myself so I think I'll y'all out.

  • @DrinkingGMR
    @DrinkingGMR 4 місяці тому

    If you go by the shot at the 10:01 mark, the Drake login is also retracted. Soooo..... Although if you look closely, one of the tractor beams transverses the opening blocking entry.

  • @TheStorm357
    @TheStorm357 4 місяці тому +4

    ROTL the pic of your Polaris with a full npc crew... all of them standing on their chairs in T pose just made me snort energy drink out my nose.

  • @819ANT
    @819ANT 4 місяці тому

    oh its defo the ship i have been looking for!
    going to treat it like the old Tramp Steamer just chug around shipping whatever i find to wherever i end up

  • @antwan1357
    @antwan1357 4 місяці тому +2

    6130 hours space trucking in elite dangerous and waiting for star citizen to get finished.

  • @justicebrown1077
    @justicebrown1077 4 місяці тому +1

    In terms of production, RSI will take another two years to fully wrap up, minimum, I think. Zeus MKII releases later this year, but only the base variant, then theres the Polaris, Perseus, Galaxy, Arrasta, Orion, and Apollo Triage/Medivac. All larger multicrew ships that range from 3-6 player ships.
    19:24 I dont think Drake is next, I think Aegis is. They've done some work on Aegis stuff recently, reworked things here and there, and its the manufacturer that needs the most love right now. They added a new variant to the Sabers, as well as updating the existing ones, as well as the work on the Tali, and they've been working on the Idris and Javelin because Squadron 42. Thats a lot of work on larger ships that they can incrementally work backward from to update some of the others that need touched up. Avenger Titans, Reclaimer, and Vanguards need exterior buttons to open doors/ramps/elevators, Redeemer needs the drop seats and hab areas flipped. Reclaimer needs its remote turrets fixed pretty bad as well. Nautilus and Vulcan might be a little harder to implement, but I dont think Vulcan can do structural repair. Only surface repair, like fixing weapons and repairing hull damage. Because of that I think it should be easy to reverse engineer the salvage scraping to do hull repairs. Vulcan is like the Vulture, where Crucible will be like the Reclaimer (I think). The things that hold back both the Nautilus and Vulcan are drones I think, and they might have a functional model for S42 that they have yet to roll out due to any number of issues. By the time we get through RSI though, I think we'll have already heard or seen something about drone gameplay

  • @kookiespace
    @kookiespace 4 місяці тому +1

    Personally I'd be very happy to just be a gunner or just do utility around a cargo ship or do engineering. As long as I get paid for my time I'm happy (maybe some kind of contract system would be good here because right now hopping on someone else's ship means I have to trust that person to not screw me over...)
    People gotta let go of their fucking EGO when it comes to big ships. You slide into a larger crew and I kinda like the idea of big ships having this dynamic of social interactions to make them work. They NEED a downside. You wanna be a lone wolf? Then fly something that you can solo. Easy as that.

  • @MMORPG87
    @MMORPG87 4 місяці тому +1

    I keep askin CIG to shield the cargo bay from scanning like the Phoenix. would make it so much cooler and able to haul toilet paper or STEAL ships(Strategically Transport Equipment to Alternative Location) without prying eyes

  • @xeric1953
    @xeric1953 4 місяці тому +1

    Until they give is more information on ai crew/blades, I wouldn’t buy anything bigger than a polaris. Co-ordinating players to crew an idris, kraken, or javelin for more than an hour or two sounds impossible. Ships don’t have enough beds to host an alternating crew either.. and with capitals not despawning, are we all rushing on day 1 to pull our capitals out to deep space until we’re ready to use them?
    I’d rather spend less on a hull C or D and get rich enough to buy this stuff in-game, if ever. If I join an org big enough to crew a capital, chances are someone in the org owns that ship already. And like you said, just because you own it, doesn’t mean you’re the captain so why waste my own money for a ship I might only get to serve on as a grunt.

  • @NikolaiMihailov1
    @NikolaiMihailov1 4 місяці тому

    Dont mind that it takes a crew. I got the base ironclad for two purposes.
    Salvage and mining ops support.
    We have a ground version to support ground operations but it wont be used as much as the base i think.

  • @zikurick6365
    @zikurick6365 4 місяці тому

    Instead of basing the size of the ironclad off of the command module of the caterpillar, use the volume of 1.5k SCUs of cargo since pretty much all of that is in that front center bay in a simple cargo grid.

  • @honeyspringshomestead1411
    @honeyspringshomestead1411 4 місяці тому +1

    I got myself an ironclad assault and am 50/50 sold on it for now. Time will tell if I upgrade this a few steps to get a perseus through the upgrades, or get the ship needed for the CCU to perseus and have both. Time will tell.

  • @GARfearfak
    @GARfearfak 4 місяці тому +2

    The Crew Problem shouldnt neccessariely be CIGs responsabillity to solve. - obviously, A.I. Crew and mehtods of automation are long promised features that must be deliverd eventually, but buying a large multicrew ship and running it must entail the expectation to also accomodate for the man power, the same way you cant set up a multi person business without expecting to somehow insentivise, entice or contract people to work there.

    • @Xero_Kaiser
      @Xero_Kaiser 4 місяці тому +1

      If A.I. crew and automation were "long promised features" then why should people have an expectation of accommodating actual manpower? Thie whole point of A.I./automation is _not_ dealing with that.

    • @GARfearfak
      @GARfearfak 4 місяці тому

      @@Xero_Kaiser A.I. Crew are long promised features, but when CIG talks about the topic they tipically also drop disclaimers that those are intended to be inferior substitutes to having an actual crew that is skilled and experienced at their tasks.
      Therefor A.I./ automation featers are not intended to avoid dealing with man power considerations entirely, but to ease the burden of dealing with them.
      More coloquially however - Star Citizen has always been pitched as a more analog and haptic kind of game and the fact there is features meant to help dealing with manual problems does not mean that there are provisions intended to circumvent them entirely.
      (as of 3.23 we can also just insurance claim ships for free, in order to avaid 10s of thouds of refuelling, restock or repair bills, but that does not mean the the insurance claim is meant to avoid dealing with maintainance)

  • @kn1ne
    @kn1ne 4 місяці тому

    The speculation of the Iron Clad Assualt as a pocket carrier seems to be coming only from UA-camrs and it makes no sense. It only makes the Kraken easier because it shares assets and design of being a larger drake ship. The Iron Clad Assault isn’t intended to carry fighters, it’s intended to carry tanks.

  • @clints7834
    @clints7834 4 місяці тому

    I do assume. I push my will forward into a wave. And even the Assault version of the Ironclad will have almost 3 times the cargo of the Liberator. Yes the Lib can hold more flying ships... maybe.. Thanks for taking my comments. Fly dirty

  • @The-Red-Kraken
    @The-Red-Kraken 4 місяці тому +1

    DigThat32 you should do a video on a comparison from the Iron clad to the odyssey and you will notice the hanger is about the same size and the hanger doors to.

  • @NormFC
    @NormFC 4 місяці тому +1

    yeah, dude. I think it would make sense for a cutlass to fit in a fattypillar. Not much room for anything else mind you, but i could see that happening

  • @zawadlttv
    @zawadlttv 3 місяці тому +1

    10:01 looks like its opening a lot, compared to 9:58

  • @anepicotter4595
    @anepicotter4595 4 місяці тому +1

    I don't want to have an npc crew in the first place I might higher them for short trips every once in a while but I'd much rather be an engineer on an Orion or an Arrastra

  • @lastvirtualdomain
    @lastvirtualdomain 4 місяці тому

    you are forgetting the Lib art was pre-physical cargo. its boxes in the art are not based on anything
    1 scu is 1.25m (Its on the wiki)
    the ironclad clearly shows 32 scu crates that is 2x2x8 scu
    it has minimum 2x32 (16scu) across the deck
    now if we take Photoshop and start dividing the image with the interior up
    we come up with 16x24x4 approximate gird area (keep in mind the area with grid does not account for wall shape)
    and guess what that equals!
    1536! the exact number listed on the site as its cargo capacity!
    now that give us a minimum area of 20m x 30m x 5m
    add 20% and that what you have for wiggle room
    and take the length and multiply by 3/4
    since we don't know how much of the top door rolls but we can be sure the first thirds roll in.
    this is the approximate sizes
    docking strait in a ship will need to be less then
    36m in length
    24m in width
    and needs to be less than 7m tall
    the site lists the external dimensions.
    Length 120m
    Beam 52m
    Height 20

  • @gravy9280
    @gravy9280 4 місяці тому

    If you go with Furies, you can probably carry a few. Have the pilots respawn at an onboard Nursa, get a fresh fury and back into the fight.

  • @animusnocturnus7131
    @animusnocturnus7131 4 місяці тому

    While I mostly agree that the ship team tends to not put ships without gameplay in anymore, there is an outlier that makes this argument somewhat invalid: The Cutter Scout.
    It's a scanning ship without scanning gameplay.
    Yes, you can fly around in it, yes you can scan with it the same way you can with any other ship in the verse, and yes you can put cargo/small vehicles in it to fly them around, but that's not the actual gameplay loop that ship is intended for, nor is it a multirole ship with scanning as one of the few loops it could engage with, like with the MSR, which is a perfectly fine cargo ship that has the main role of data running. No, the Cutter Scout is a scanning ship first and foremost with a few SCU of cargo storage that it will most likely need for bringing resources for its longer missions.
    It has the same capabilities an Endeavour would have in the current game, and has about the same reason for existence in the current gameplay, yet it's one of the newest ships in the game.
    Whenever players ask why their ship hasn't been made and the argument comes up that there's no gameplay loop around it yet, they now just need to bring up the Cutter Scout.

  • @fmartingorb
    @fmartingorb 4 місяці тому

    The variants carry 1500 and 1000 scu. That is 2500 total. It is a money making machine. Even with escort and paying a crew, this ship is a good ship to have.

  • @andrewcarter7800
    @andrewcarter7800 4 місяці тому +2

    Am i the only that got an ironclad for bulk interior cargo lol?

    • @DigThat32
      @DigThat32  4 місяці тому +1

      Lol I think the intended ship role has gotten a lil overshadowed by hopes & dreams of what it MIGHT do.

  • @mrdashin8323
    @mrdashin8323 4 місяці тому +1

    With mm making the fastest fighters king for ship vs ship. You'll start to see allot more buccaneers around.

  • @damaddmann
    @damaddmann 4 місяці тому +3

    The RSI Zeus will be the last ship I ever get hyped over star citizen, nerve ships to hell sometimes to the point where they’re not even playable I will say being able to melt. Your stuff is probably the greatest thing ever because some of the ships are worthless.

    • @SeaRaven227
      @SeaRaven227 4 місяці тому +4

      I wouldn't melt anything until Maelstrom and physicalized armour is in the game, until then, the balance will always be meaningless. There's no way to know how tough a ship will be or how much damage a certain gun will cause until ALL systems are in the game.

    • @durtyred86
      @durtyred86 4 місяці тому +1

      You're going to regret that in some cases. This is not the final form of any of the ships. And to fit in, sometimes they do things that hurt the purchase. It sucks but always leave yourself an out........ But mor importantly, a way back in. 😅

    • @blackworldtraveler3711
      @blackworldtraveler3711 4 місяці тому

      @@SeaRaven227
      Yup. I have been keeping this in mind with my decisions.
      I can see right now many are going to learn the hard way.

  • @FrazzleCat
    @FrazzleCat 4 місяці тому +1

    13:18 fair points. o7 I actually don't disagree with that. As I see it if I buy a Hull C or a Freelancer I'm hauling more cargo and making more aUEC than a 135c or a Nomad. If I buy an F7C I'm most likely winning versus a 125a. But you're right, skill & knowledge matters a lot and you can (eventually) get all ships in-game. So I think it's fair to say that it depends on what a person considers to be "winning".

    • @FrazzleCat
      @FrazzleCat 4 місяці тому +1

      by the by, I think that the F2P idea is a fantastic idea, at least once we get proper server meshing to handle more players.

  • @CallMeTeach2
    @CallMeTeach2 4 місяці тому +1

    You can't compare the base Ironchad to the Liberator. You have to use the Assault variant due to the repair, rearm, and refueling. The liberator has that too, so it's truly only a $50 difference between the models.

  • @bigbardmusiq
    @bigbardmusiq 4 місяці тому +1

    Focus on the location of the tractor beams

  • @jedi_drifter2988
    @jedi_drifter2988 4 місяці тому +1

    You could more than likely fit 3 - 4 Arrows in the Ironclad.

  • @DennisSheltonjr
    @DennisSheltonjr 4 місяці тому

    When looking at a pocket carrier it needs to have enough ships to defend it self. One ship does not a carrier make. That is like a yacht =] But if you put a bunch of Furries in there, that would make it a pocket carrier. =]

  • @mikecapson1845
    @mikecapson1845 4 місяці тому +2

    damn kraken looks hot

  • @angelsinraver
    @angelsinraver 4 місяці тому +1

    Right now i have the fatterpiller assault in my hanger, but i got a ccu to liberator. The lib is a crew of 1-2 and i really want a few vehicles and a few ships as a home base that i can fly around

    • @angelsinraver
      @angelsinraver 4 місяці тому

      Honestly I would love to have the kraken privateer, but $$$$

  • @fishy67chevelle
    @fishy67chevelle 4 місяці тому +1

    I don't have an org i'm active in or run. But anytime I've played with a bunch of people, everyone wants to pile into the biggest ship available and no one wants to fly. The everyone wants to be captain notion is bogus. Almost no one wants that responsibility. Folks wanna be on the turret so they can chillax and then have the job that's the most fun with least amount of responsibility.

    • @blackworldtraveler3711
      @blackworldtraveler3711 4 місяці тому

      Yeah I don’t know why people keep saying that. Myself and crew only man the turret when needed and that is rare since we don’t do battles. Captain says “battle stations” and we scramble to our designated positions. Other than that we just sit in crew seats talking and monitoring things.
      We just enjoy being together on our own ship exploring and doing missions.
      I guess some guys spent a ton of money on those super large ships and want to pull everyone into their barrel of crabs but should just speak for themselves on this issue.

  • @blackdreamhunk3413
    @blackdreamhunk3413 4 місяці тому +1

    890 jump was sold as solo ship. The 890 jump has 1 to 5 people creew t count to fly.

  • @mrh5303
    @mrh5303 4 місяці тому

    8:59 Doesn’t need to be a full fighter… boing a pocket carrier can mean putting a lot of snub fighters in it like the fury.

  • @neodecker
    @neodecker 4 місяці тому +11

    What scares me is how many times did CIG tell us that eating and drinking were supposed to be non-invasive gameplay mechanic. Yet I feel like I spend more time eating and drinking than I do anything else in the game. Can you imagine the mechanical issues that will happen just going from point to point, forget about when you're in combat.

    • @TheWorldsprayer
      @TheWorldsprayer 4 місяці тому +5

      0.o in a 4 hour sprint you drink maybe 2 drinks and maybe 1 meal. Further, there is food and drink EVERYWHERE in the world. It's not invasive.

    • @nikklaren
      @nikklaren 4 місяці тому +4

      I mean I just buy like 10 drinks and 10 meals, it costs next to nothing in game, keep in backpack or in ship inventory. no issues

    • @neodecker
      @neodecker 4 місяці тому +1

      @@nikklaren first off stop buying food and drinks, you can get plenty by looting for free. It's not the point. They said it would be non-invasive, and that's BS.

    • @IrisCorven
      @IrisCorven 3 місяці тому +3

      @@nikklaren Okay, but don't you feel it's kinda unrealistic to be carrying 10 Cruz Lux's in your backpack at all times, too?...
      I only mind the food/drink mechanic when I'm in a rush, and forgot to eat/drink before I head out. But 90% of the time, I always have 2-3 Cruz in my backpack in case of emergency.

  • @wakirk
    @wakirk 4 місяці тому

    This is why I am of the opinion that, when they ever release 1.0, that there should be no starter ships at all, that new players after 1.0 don't get a starter ship. They have to earn it. There aught to be plenty of local jobs in most starter cities that new players can earn UEC to rent ships, or certain jobs loan you a ship, and last, plenty of people before launch that have ships that they can crew. Bottom of the rung, go kill wolves in the forest for pelts MMO start. However, knowing CIG, they won't do this.

  • @seancpcp
    @seancpcp 4 місяці тому +2

    Great content as usual.

  • @BreandanOCiarrai
    @BreandanOCiarrai 4 місяці тому +1

    the issue with crew is precisely why I went with the Perseus instead of the Polaris. I can pull together 4-5 people to fully crew the Perseus, no way in hell am I going to get enough to man a Polaris.

  • @Recapolythor999
    @Recapolythor999 4 місяці тому +1

    It will be a nice cargo/carrier/mobile bebop it fills a niche

  • @patrickbolding9729
    @patrickbolding9729 4 місяці тому +1

    2 Bucs is all I need it to do ... but ... 1 Cutlass would be a dream 🤩

  • @chim312
    @chim312 4 місяці тому +1

    My biggest issue with SC right now is that I have a ticket in with them for 9 days because I cant log into the game and I tried everything on the website to fix it but I have yet to hear back from them

    • @rolanharris5426
      @rolanharris5426 4 місяці тому

      I had this problem and I copied my new data to the ptu and was able to get back into live

  • @TheDonaldHarris
    @TheDonaldHarris 4 місяці тому +1

    Shout out to Austin Tx at the 2:49 mark :)

  • @bsquaredbundles
    @bsquaredbundles 4 місяці тому

    The Liberator will be a better pocket carrier, ship transporter, and put-tanks-or-aa-on-top-battleship than either Ironclad variant. But the Irionclad is more useful otherwise.

  • @rodrigoherrera448
    @rodrigoherrera448 14 днів тому

    I feel like NPC crew or blades are closer then we think especially since the focus has been multi crew ships lately I also wouldn't be suprised if they sell crew packs or something similar 🤣

  • @zyswanson7865
    @zyswanson7865 4 місяці тому +1

    i didn't even know they were making another tron movie! That's awsome, can't wait. I was a huge fan of tron legacy.

  • @recoandmidnight1555
    @recoandmidnight1555 4 місяці тому

    I honestly wonder if all the factions will get a salvage ship and different sizes in each faction

  • @marine1732
    @marine1732 4 місяці тому

    You can spawn medium to small ships on the Liberator. Can you do that with the Ironclad?

  • @axelmousti5812
    @axelmousti5812 3 місяці тому

    Totaly true, more cap ships than players, and 1 javelin is 80 ppl...

  • @charactersmoreorthree
    @charactersmoreorthree 4 місяці тому +1

    I'd load it up with Fury’s.

  • @BroMordekai
    @BroMordekai 3 місяці тому

    When he laughs I hear SpaceTomato

  • @AJ-em2rb
    @AJ-em2rb 4 місяці тому

    Kraken holds at least 6 Buccaneers (two internal hangars) plus two Cutlasses. that's good to me. i love my Buccaneer: the power and maneuverability of a medium fighter with the cross section and fragility of a light fighter plus big ol' pod racer engines for zooming in a straight line.

  • @justindupre7274
    @justindupre7274 2 місяці тому

    I bought a CCU from my Caterpillar to a Carrack just to melt next time the Ironclad is on sale.