When I started this mod I really don't think I fully understood what an undertaking it really was. Thanks for crushing my hopes and dreams 10/10 series would restart again.
I beat it and I still don't feel like I fully understand what I got myself into, lmao Good luck with your run. If my brains weren't currently leaking from my ears I'd offer to help, haha (haelp)
When you'll get to the ancient gate, can you try to rebuild it in a different place, like close to a star? The point is, you wouldn't have to bring an entire antimatter hyperpower plant to the middle of nothing, and it might be possible to get away with a Dyson sphere's worth of solar panels.
@@numinalol if history has told us anything this time next year Martin will restart to Modpack, again and get to the pyrimid, again and leave us on a cliffhanger, again.
the factory must grow, the factory must grow, the factory must grow, the factory must grow, the factory must grow the factory... It never ends my friend
"Basically we need to enter a 3D vector that intersects the highlighted cell on the given grid. Which is no problem if you remember your vector math." Oh yeah I definitely remember my vector math that I definitely learned in school.
You learn it in linear algebra which is a first year course in most engineering degrees. iirc he said he has a computer engineering degree so yeah he's done it
@@jakeread9668 Hell, we are learning vectors both in physics and maths before we actually go to university although it's much more simplifed to the stuff that is taught in a degree. Basically the most advanced we get is relative positions between planes and their distances.
Man I really want to beat this mod but this stuff is genuinely beyond what I’m capable of. I could probably do it eventually but not in a reasonable time frame
The ruin at 54:25 (Persepolis) is supposed to have a whole structure of rooms, but the walls did not spawn. It turns out this has been bugged for quite some time but only by watching your video did anyone notice and it ended up getting fixed today :P
Congratulations on being the first person (as far as I'm aware) to make a complete, well-documented, digestible playthrough series of this god-forsaken mod
This was fucking brilliant. You are an amazing individual. Round of applause for undertaking this monster of a pack. I'm about 45hrs into it with ks2 installed, and I'm just In awe that you completed it. Thank you for doing this for our entertainment.
I'm pretty much in the same hours for me, I have two hours left till my CME and I have SEk2BZ248k though, I still need to make my science and unlock the CME protection thing.
@burr I also have 248k installed. Though it doesn't really affect much. 2bz isn't one I've looked into. I disabled the cme, because I was nowhere near ready for it. I didn't want it destroying a good chunk of the base
If this is the level of insanity it takes to play this mod I'm just imagining the person that made it. It also makes me really appreciate just how well optimized this game is.
That ending is so incredibly anti-climatic, I was thinking of all the possibilities with the gate, immediate space travel, infinite energy, a whole new universe, an incredible planet, something at the other side but no, it was just "ggwp", not even some neat particle effects lol I guess the thrill of being free from this god forzaken mod is enough
I've played early factorio alpha 0.11 or something. Back then building the Rocket Silo, just placed a white rectangle. A placeholder graphics. That was anticlimatictic.
@@krux02 that sounds pretty funny, I guess this is a mod, not a fully launched game, so the ring is pretty crazy on it's own already, just like a white rectangle is acceptable on an alpha
@@SerechII The mod is still in development, so who knows what the devs might come up with. I love the idea of instantaneous space travel, would do for some interesting designs.
Activating the gate and stepping through it should just place you back on an alternate empty Nauvis with the tech tree reset, but now with expensive recipes.
And there it is, well done. I finished my run at 253 hours (tough to be fair, I used a combination of the Aircraft mod with the programmable vehicles part of AAI to trivialize biters entirely. Imagine how powerful a spidertron with built-in personal lasers is. Now imagine 50 of them, except they can fly. Except for Asteroid Defense on spaceships, my run had 0 turret kills due to me completely eliminating all biters on every planet prior to building anything there) One thing you didnt make use of is the unique property of Foenestra being the same distance away from any given point in space. So instead of flying 30 minutes to an Asteroid Field, you can fly 5 minutes to Foenestra and 5 to the Asteroid Field from there. As an added bonus it also means you never have to deal with the higher asteroid density. It does make automation slightly more complicated, but not impossible. It might not be necessary depending on how close your Naquitite-rich Asteroid Field is, but it can save time. And serve as a refueling point if you're me and insist on using Spaceships using ONLY rocket fuel. I had an oil planet setup that made 180 rocket fuel per second even after the pumpjacks reach minimum yield, so I didnt have to care about shooting it into space in the millions. And then scrap the entire Refueling nonsense once Antimatter was unlocked. I set up "enough" production to supply 2 of every science per second, which included about 4 belts of each of the advanced resources, except vitamelange, which required 7. And to illustrate how ridiculously expensive Tier 9 modules are, I made 36 Prod 9 modules to put into my labs. It ate my entire vitamelange buffer (which included several warehouses worth, plus the landing pad storage), aswell as all the intermediates and crippled my bioscience for almost 5 hours worth of playtime (At a production of over 300 extract per second). A single of those modules takes over 75k Extract assuming you're making every intermediate with prod 3s. Almost 3 million Extract for just 36 modules. Not counting the catalogues. Why even bother adding them if it is cheaper to just build your entire solarsystems worth of infrastructure a second time. Efficiency modules at least start scaling exponentially, but once you have an Energy Beam setup shooting out 200+ GW of power, who cares.
Knowing that I'll have this cool puzzle to solve at the end makes me way more motivated to finish space exploration. I love hard puzzles like what this seems to be, even if this is *probably* a step up in difficulty from what I'm used to.
As someone who did it all legit, if you want to do the puzzle, just use cheats to visit every pyramid and build the 90+ GW power station and the eight sun anchors. The puzzle is interesting but the 30 hours of busywork isn't.
@@DoshDoshington well said i don't think i will ever touch space exploration it looks really fun but i would probably spends good 1000h in the game i do love what you doing and so far you're the best youtuber I actually enjoy to watch about Factorio personally i believe that Krastorio mod was one of your favourite and its always fun to watch you plus i do like the base blueprints you're making and the stuff you do with circuit network I'm still trying to understand it of how it works and etc it was fun i would definitely rewatch this masterpiece Also to get the Cryonite: we mine it crush it steam it forge it filled it fuel it zip and ship it it was fun I'm really looking forward for next video but i recommend for you to get some rest first and we shall see you soon!
@@BRD691 As a not very good factorio player, it took me almost 800 gameplay hours to finish SE. It forces you to learn things you never really need to do in vanilla, or even in any other mod. Its difficult, when you're not familiar with robust train networks, and basic circuit usage, but quite a lot of fun as well. You can do SE+K2 which might make it easier, especially if you already know how K2 works.
"Here's a list of people who have recognized that threat and deicded to pay me tribute." I was laughing so hard at this line. Your delivery is always so incredible, amazing work on this video and the first two!! Your work is inspiring and so well-done.
Love it. Very well done. Would you consider doing a retrospective review of the mod? I'd be curious to hear what you thought it did well, and what needs improvement. Sounds like this mod was really grinding you down at the end, which is understandable, but it seems you missed out on some fun automation with spaceships, especially in space where you can use ships instead of trains to teleport around the map... Anyway, once again great job, this was amazing to watch Would it piss you off if you found out you missed something? Its not consequential, obviously you won, but it would have saved you hours of flight time. Spoilers: the 'place' that the ring is at is equally far from every asteroid belt2 and every asteroid field. You are somehow supposed to notice this by checking the deltaV in the GUI when you are there. The obvious implication is that every star, asteroid field, and belt2 is the same distance from Nauvis, and you can route your ships through there, anchoring briefly, and send them on to their final destination. Saves lots of time, and fuel. This is especially useful when your best naq field is far away, and saves tons of time collecting spheres and placing anchors. Cheers!
I'm looking forward to his thoughts on SE as well! Also, about the anomaly dV, I think that might piss him off slightly, but then he'll not want to think about it anymore after the scale he had to deal with, with achieving both victories.
@@kipuickbvs3578 Specifically for this particular thing, absolutely not. For the stargate at the end, maybe. TBH I never figured it out, but I suspect you can probably do some guess-and-check shennaigans, but even that was beyond me.
If I had to guess he might do a retrospective on doshierdoshington his second channel. But as for the part of the ring, I'm sure he figured it out but some of the *ahem* enthusiasts of space exploration like to keep info like that a secret and he probably didn't want to cause a stir more than he already will...
You've given me hours of content, rewatchablitiy is astonishing. I love your factorio videos, and when you made your towerclimb and marrow videos, I was dazed on how fast I was hooked. I look forward to all videos you have in store. Part 3 for tower climb needs to happen.
It's quite telling that nearly every single major sci-fi mod for games like this always gravitate towards Stargate for their endgames instead of star wars or star trek.
@@Briskeeen So true. I just thought of at least 5 mods wich went SG at some point in time. It was always fun to dicover a Stargate in some random mod you downloaded to see where it takes you
0:43 this single screenshot alone has cured me from ever wanting to play this mod, as if the circuit setups required to request cargo rockets hadn't dissuaded me already. I'd still love to try, but maybe when my brain has expanded a bit to accommodate all the information required. Well done and I look forward to your attempt at Angel's/Bob's, or even Pyanadon's 😳 Best of luck 🙏❤️
I would have never done this considering how complicated everything is. Thank you for doing this so that people like me can also see what the mod is about and what it had.
Yesterday I discovered your channel and I’ve watched your first SE video last night from 1:00 to 2:30 am. It was absolutely amazing. And one day after, you upload the final part! You’ve single-handedly destroyed my sleep schedule, congrats!
see i mostly understood and figured "ok yea this seems not *terrible*, maybe even doable" and then you got to arcospheres and my brain instantaneously shattered like it died in a lego game. thank you SE, very cool.
I saw the news of the new update coming, really exciting stuff I thought. Decided to go find more factorio videos to have on while I grow my vanilla base. Watched this entire series and now know for a fact that I could never feasibly finish Space Exploration without going back to finish University. Safe to say I'll stick to these three videos and stare in wonder and awe and what you three have accomplished.
Thanks Dosh for making this amazing content you are by far one of the best creators on this Platform thank you for all you do. I may not be able to fiscally support yet but know we all appreciate you a lot!
Was waiting for this video for a long time! Thank you Dosh! I will be rewatching this trilogy many times. I'm also quite impressed by depth of this mod. At the beginning of series I was quite confident that "if it's so long, it must same items as in base game but recolored and 100x expensive". Science is considerably more complicated but in a fresh way, new types of surfaces (planet, orbit platform, asteroid belt etc.) and ores, even built-in minigames and puzzles.
You sir, are a genius at making content - this modpack is so different and extensive, i forgot what was the progress in previous episode, I'm rewatching it now. Double views!
I had half considered starting a playthrough of SE at some point next year. Those considerations pretty much evaporated the moment you started looking into that artifact and it's requirements. Hats off to you for getting through all of this. If for some reason you're still interested in factory building in space, have a look at dyson sphere program. It's quite fun. It's still in early access but to me it feels finished.
Man this was incredible. I've only gotten to watch earlier this month your videos but they're so detailed while at the same time being simple to understand, time really does fly by ! Keep at it mate ! :D
You monster, you actually did it. Epic undertaking, monsterous build, and really interesting to watch the whole way. I am really happy that the 'assistants' were able to help with the puzzle. I am sorry that you got too frustrated to keep with the belt only science design, cuz it was super cool, but i also don't blame you at all, about halfway through i just got lost as to what was happening. Thanks a lot for all the time and effort you put in to entertaining us and also explaining what was going on. Now to watch this (and the rest of the episodes) another 30x to try and figure out what's going on!
Your arcoshpere logistics explanation gave me a headache, but also kind of made sense. It's like when I first tried to understand stoichiometry; I get it, but my head hurts a little.
I don't think I have ever been this dedicated to finishing a game. Not only that, but all 3 of you actually stuck all the way through (even if you did most of the work). This is insane, you got my sub just for the immense amount of time put into this essentially movie. I would love to hear how many days it took you and how much you actually played every day to make all of this happen. Plus, what the heck do you for a job that you could decipher half of the crap from the mod? Insane dude, I have immense respect.
As a person who's been watching you since my hours in this game were in the single digits, it's amazing how rewatchable your content is as I slowly pick up on details here and there that I did not think of myself. I never thought of belt weaving...
i once again finished to watch this piece of factorio history. one hell of a ride. love your sarcasm and way to describe things! had a blast watching it for the second time.
The fact that you need THAT much power for the stargate ending is kind of nuts but damn. I wish I could build stuff in factorio as efficient and visually pleasing as this. Also would it be possible at all to get a screenshot of the main space base as it appears on the map? It looks like a silicon blueprint and it would be very pleasing to look at. Hell, it might actually make a decent wall poster or something that I'd totally buy.
I did not have an even the most remote understanding of just how much 'we have reached the point at which we should have stopped, let's keep going and see what happens' Space Exploration truly was. Kudos for your hard work, Mr. Dosh and company!
The stargate theme music at the start of the video did something to my soul that I cannot properly explain. But well done good sir! A lovely video series!
Truly, this is the most mesmerising series I've seen for ages. I caught myself being so hypnotized, I was momentarily uncertain of where and when I was. I only remember this feeling at times when I was travelling, and overwhelmed with new experiences, I didn't know where I am on waking up. So bizarre. Thank you!!!
24:29 that’s kinda a smal- I MEAN AVERAGE SIZED spaceship… almost too much spaceship honestly! I mean… I don’t think I could *handle* any more spaceship.. I mean… it’s pretty big, honestly. How much more spaceship do you need?
Whenever I have trouble sleeping, all I need to do is put on this video, or any other of the Space Exploration or Seablock series, and I will fall asleep in no time at all. You're so relaxing.
Must've watched this atleast 6 times and the compilation with the music and video sequence at 56 min still gives me such good feels! Well job on the editing!
great video. So hyped! One question: how do you decide how big to make original builds, without knowing how much you gonna need? I often struggle with perfectionism and making all designs super extendable but I struggle with making 'organic' bases that aren't just city blocks
Pure intuition and blind luck. I needed to make more of pretty much all the extraterrestrial materials, but I just ended up standardizing pretty much everything to four lanes. If I did it again I'd do six lanes
Well done, I'm particularly fond of this thumbnail. This came out at like 5am here and I watched it the very moment I woke up. What a perfect start to my day. Congratulations
I beat an early version of space exploration that required wood for bio science. It was absolutely soul-crushing have to go to new world, set up bot networks, delete all trees on the planet, then rocket them back to space. A tiny part of me wants to replay it on the newest version since there's so many improvements, but... I'll settle for vicarious living through your success. Great work, excellent series!
I would actually be really interested in your thoughts/review of Space Exploration. I kinda bounced off of it the one time I tried it and didn't enjoy how extensively grindy it is, but it's *so popular* that I'm curious why so many people love it so much and are so invested in it/hope that it is incorporated into the base game.
If I'm not mistaken the modder now works for Factorio so I'm sure some of the ideas will make it to the base game. But SE is incredibly grindy (and the most recent update appears to make that grind worse tbh) but there are some things that can feel very satisfying and once you've gotten a hand of base Factorio you kind of just want something different. Also out of all the mods I've seen it hands down looks the best which a lot of people care about aesthetics in factory building more over practicality.
Great video Dosh. It took a year of healing to be able to watch it, but thanks to seeing you actually finish it, I think I might be ready to try again. I'm already 800 hours in and don't know how combinators work. The game became a Naquitite shipping sim for a hundred hours, and I couldn't take it anymore. Except, now, I think I can. Thank you for your suffering.
There are many Tutorials on circuits. I watched prette much all of them on specifcly SE, i have only used wires for very very basic stuff before I started SE. Now i'm pretty decent and can design some networks on my own. I would recommend you watch Laurence Plays, he has an super easy solution for SE logistigs. Thats also what got me started and now circuits are no longer initmidating. No shit really worth a watch.
An in-game day lasts 25000 ticks or 416.66~ in-game seconds. 330 hours(total playtime) / (416.66 seconds) = 2851.24562 in-game days which is 7.824 in-game years. How the fuck does factorio man/woman/fish go from absolutely fucking nothing, build and rediscover almost all human knowledge, design and construct a stable faster than light ship, and uncover ancient interstellar civilizations in 7 YEARS just to leave behind his/her/fish own kingdom of automation to go back to his/her/fish home planet.
idk if im alone in this but this series was super fast so i missed most of what happened. i wouldve enjoyed it a lot more if it was more parts, but that kinda goes against the point of your factorio videos being concise. i only realised how much stuff got cut out when i downloaded ur krastorio save to check everything out and was super surprised by how much stuff there was you still have the best factorio videos by far though
@@nahblue yep, Zisteau seems to have found the perfect balance between "watch my 300 hours in real time" twitch streamers, and "watch 300 hours in 3 hours".
Before I could watch the conclusion to this epic saga, I had to first rewatch part 1 and 2 (again), wait a couple days for some completely free and relaxed time, and load up with some snacks and a hot drink before finally diving in. You're an absolute legend, Dosh. Thank you.
hey dosh at around 24:38 i had to get up and let the cat out of my room. could you re-play, re-film, re-edit, and re-upload the entire series so i can see the part that i missed? thanks
Well, I have no hope of solving the gate puzzle. I couldn’t even beat Myst, much less whatever that is. I think I’ll scuttle back to SpaceChem where I belong.
The moment I heard the the Stargate intro song I remembered the weird glyphs we saw when first entering a pyramid and everything clicked together. Prefect foreshadowing good sir!
WOW, JUST WOW. what a ride. thank you so much for the videos. I loved how you put in your deaths and it makes you restart your sentences. That was by far the most tedious looking run I have ever seen. Great job on persevering through it all.
Absolutely insane series from start to finish. Thank you for giving me a tiny grasp of how far out of my depth I am when beating vanilla factorio and deathworld. I'm in awe at the scope of this mod and your dedication to see it through to the end legitimately. Thank you for making this content for us to consume in such a well thought out palatable way. I could go on and on about how impressed I am about every facet of this video and this run but i think you get the point. Amazing work! Take your patreon sub you earned it.
Honest, your delightful presentation of logic and step-wise problem solving makes me want to be an engineer like you, Dosh. You seem like a cool dude. Great finale to this series, by the way! Congrats on being free. :)
You released the video just perfectly to make my day just a bit better because im sick and have a fever. Love your factorio vids please never stop making these videos
Best video to watch this morning at work. Waiting for siphons is usually tedious and boring at times. A hour long factorio vid was perfect to kill the time
This Triology should be in a Movie...Teh dedication and effort are insane and even i was happy to see that you are finally done... Its also notable the beatiful designs and belts...like the rainbow from the science packs and thank you now i know what to do if i am bored for some years
This is inspiring me to keep at it with my K2SE save that is yet to get bots. Given how much other stuff I'm interested in gaming-wise to distract me, it might be a year or two before I complete this, but it looks like it'll be well worth it. 330 hours with two people helping you is an insane amount of time.
Part 3 finally out, what a journey! The end game of this mod is way more mind bending then I would ever have imagined. Your videos inspired me to try it out one day... after I finish my current Factorio map to prepare for this insanity. Thank you for all your hard work. I loved every minute of it and I will rewatch it a few times for sure.
I'm having pains with default factorio on my 3rd factory as I finally have automated blue belts, splitters and underground belts without manually filling in boxes. This has been amazing to watch over the month, cant wait to see what's next
Congratulations, that really did seem to be quite the undertaking in the end, especially to also figure out how to get that gateway functional as well. Well glad you helped show how much effort the remaining parts would have been for our own group game.
When I started this mod I really don't think I fully understood what an undertaking it really was. Thanks for crushing my hopes and dreams 10/10 series would restart again.
I beat it and I still don't feel like I fully understand what I got myself into, lmao
Good luck with your run. If my brains weren't currently leaking from my ears I'd offer to help, haha (haelp)
does this confirm we won’t have a part three from you for the next year or so? 🥲
When you'll get to the ancient gate, can you try to rebuild it in a different place, like close to a star? The point is, you wouldn't have to bring an entire antimatter hyperpower plant to the middle of nothing, and it might be possible to get away with a Dyson sphere's worth of solar panels.
@@numinalol if history has told us anything this time next year Martin will restart to Modpack, again and get to the pyrimid, again and leave us on a cliffhanger, again.
@@DoshDoshington greatest crossover event of 2022
Quite possibly the biggest plot twist was your two companions having a higher education and doing the puzzle.
The power of AI?
*minions
Truly
Their brain power was reserved for the puzzle while Dosh's was spent on most of the factory.
Something something Theoretical & Applied Science
I'M FREE I'M FREE
the factory must grow, the factory must grow, the factory must grow, the factory must grow, the factory must grow the factory...
It never ends my friend
Now you get to do sea block
Are you sure about that?
Now do SE with Krastorio 2
Good, now do A&B&C and pY
"Basically we need to enter a 3D vector that intersects the highlighted cell on the given grid. Which is no problem if you remember your vector math." Oh yeah I definitely remember my vector math that I definitely learned in school.
You learn it in linear algebra which is a first year course in most engineering degrees. iirc he said he has a computer engineering degree so yeah he's done it
@@jakeread9668 Hell, we are learning vectors both in physics and maths before we actually go to university although it's much more simplifed to the stuff that is taught in a degree. Basically the most advanced we get is relative positions between planes and their distances.
Man I really want to beat this mod but this stuff is genuinely beyond what I’m capable of.
I could probably do it eventually but not in a reasonable time frame
@@killerkitten7534200+ hours is a reasonable amount of time? How much spare time do you have?
@@australiangamer7956 umm I’m like at 600+ hours right now and like barely on the first tier of material and energy science 😬
This truly is the greatest trilogy of all time
Edit: I am going to make this base into a space ship no matter how long it takes
Puts Tolkien to shame
Hello cheese from GTFO modding server
CHEESE
You there yet mate?
Does she fly?
The ruin at 54:25 (Persepolis) is supposed to have a whole structure of rooms, but the walls did not spawn.
It turns out this has been bugged for quite some time but only by watching your video did anyone notice and it ended up getting fixed today :P
Good to know I'm makin' a difference
Tells you something about how many people actually make it to the end of space exploration 🙈
Have to appreciate that the devs of this mod watched the video
So you're saying it was a bit ruined
says a lot about how many people see the end of this mod.
I like how the two other people graduate from "bots" to "associates" to "helpers" over the course of this series.
And "Companions" in the very end.
Congratulations on being the first person (as far as I'm aware) to make a complete, well-documented, digestible playthrough series of this god-forsaken mod
This was fucking brilliant. You are an amazing individual. Round of applause for undertaking this monster of a pack. I'm about 45hrs into it with ks2 installed, and I'm just In awe that you completed it. Thank you for doing this for our entertainment.
I'm pretty much in the same hours for me, I have two hours left till my CME and I have SEk2BZ248k though, I still need to make my science and unlock the CME protection thing.
@burr I also have 248k installed. Though it doesn't really affect much. 2bz isn't one I've looked into.
I disabled the cme, because I was nowhere near ready for it. I didn't want it destroying a good chunk of the base
Proper appreciation for the strongest shape found in nature shows me you're a real engineer.
Optimal thrust indeed.
the worst part is that it really is the strongest shape for a rocket
i hate it ;_;
Clearly, no architect was involved in designing those strongly shaped rockets!
"Spaceship automation seems scary at first but its actually pretty straight forward" *proceeds to speak minecraft enchanting table*
the Mumbo Jumbo of Factorio
The things Mumbo does are really quite simple
Relatively accurate since the enchanting table uses the standart galactic alphabet
Engineers are just like that tbh
It really is even i was able to do it 😂
If this is the level of insanity it takes to play this mod I'm just imagining the person that made it.
It also makes me really appreciate just how well optimized this game is.
Made by Earendel, who also made the beautiful Alien Biomes mod and who was also recruited by Wube.
That ending is so incredibly anti-climatic, I was thinking of all the possibilities with the gate, immediate space travel, infinite energy, a whole new universe, an incredible planet, something at the other side but no, it was just "ggwp", not even some neat particle effects lol I guess the thrill of being free from this god forzaken mod is enough
I've played early factorio alpha 0.11 or something. Back then building the Rocket Silo, just placed a white rectangle. A placeholder graphics. That was anticlimatictic.
@@krux02 that sounds pretty funny,
I guess this is a mod, not a fully launched game, so the ring is pretty crazy on it's own already, just like a white rectangle is acceptable on an alpha
@@SerechII The mod is still in development, so who knows what the devs might come up with. I love the idea of instantaneous space travel, would do for some interesting designs.
@@cewla3348 The Devs aren't working to finish this mod as per their words. They have been hired by Factorio team and make the paid dlc.
Activating the gate and stepping through it should just place you back on an alternate empty Nauvis with the tech tree reset, but now with expensive recipes.
“Perfectly streamlined for optimal thrust” killed me 💀😂😂
Finally. You forced me to play this mod, and I thanks you. And thanks for this amazing triology.
Same I’m 15 hours in and haven’t got chemical science yet because it’s being garden.
@@seno7904 15 hours? That was the time I was like: I must do main bus. In my defense I had it installed mod, wich hide tech tree.
And there it is, well done. I finished my run at 253 hours (tough to be fair, I used a combination of the Aircraft mod with the programmable vehicles part of AAI to trivialize biters entirely. Imagine how powerful a spidertron with built-in personal lasers is. Now imagine 50 of them, except they can fly. Except for Asteroid Defense on spaceships, my run had 0 turret kills due to me completely eliminating all biters on every planet prior to building anything there)
One thing you didnt make use of is the unique property of Foenestra being the same distance away from any given point in space. So instead of flying 30 minutes to an Asteroid Field, you can fly 5 minutes to Foenestra and 5 to the Asteroid Field from there. As an added bonus it also means you never have to deal with the higher asteroid density. It does make automation slightly more complicated, but not impossible. It might not be necessary depending on how close your Naquitite-rich Asteroid Field is, but it can save time. And serve as a refueling point if you're me and insist on using Spaceships using ONLY rocket fuel. I had an oil planet setup that made 180 rocket fuel per second even after the pumpjacks reach minimum yield, so I didnt have to care about shooting it into space in the millions. And then scrap the entire Refueling nonsense once Antimatter was unlocked.
I set up "enough" production to supply 2 of every science per second, which included about 4 belts of each of the advanced resources, except vitamelange, which required 7. And to illustrate how ridiculously expensive Tier 9 modules are, I made 36 Prod 9 modules to put into my labs. It ate my entire vitamelange buffer (which included several warehouses worth, plus the landing pad storage), aswell as all the intermediates and crippled my bioscience for almost 5 hours worth of playtime (At a production of over 300 extract per second). A single of those modules takes over 75k Extract assuming you're making every intermediate with prod 3s. Almost 3 million Extract for just 36 modules. Not counting the catalogues.
Why even bother adding them if it is cheaper to just build your entire solarsystems worth of infrastructure a second time.
Efficiency modules at least start scaling exponentially, but once you have an Energy Beam setup shooting out 200+ GW of power, who cares.
Knowing that I'll have this cool puzzle to solve at the end makes me way more motivated to finish space exploration. I love hard puzzles like what this seems to be, even if this is *probably* a step up in difficulty from what I'm used to.
As someone who did it all legit, if you want to do the puzzle, just use cheats to visit every pyramid and build the 90+ GW power station and the eight sun anchors. The puzzle is interesting but the 30 hours of busywork isn't.
@@DoshDoshington well said
i don't think i will ever touch space exploration
it looks really fun but i would probably spends good 1000h in the game
i do love what you doing and so far you're the best youtuber I actually enjoy to watch about Factorio
personally i believe that Krastorio mod was one of your favourite and its always fun to watch you
plus i do like the base blueprints you're making and the stuff you do with circuit network I'm still trying to understand it of how it works and etc
it was fun i would definitely rewatch this masterpiece
Also to get the Cryonite:
we mine it
crush it
steam it
forge it
filled it
fuel it
zip
and ship it
it was fun I'm really looking forward for next video but i recommend for you to get some rest first and we shall see you soon!
@@BRD691 As a not very good factorio player, it took me almost 800 gameplay hours to finish SE. It forces you to learn things you never really need to do in vanilla, or even in any other mod. Its difficult, when you're not familiar with robust train networks, and basic circuit usage, but quite a lot of fun as well. You can do SE+K2 which might make it easier, especially if you already know how K2 works.
@@wilshireanasurimbor3068 whats SE and K2?
@@BRD691 space exploration and krastorio 2
"Here's a list of people who have recognized that threat and deicded to pay me tribute."
I was laughing so hard at this line. Your delivery is always so incredible, amazing work on this video and the first two!! Your work is inspiring and so well-done.
Love it. Very well done. Would you consider doing a retrospective review of the mod? I'd be curious to hear what you thought it did well, and what needs improvement. Sounds like this mod was really grinding you down at the end, which is understandable, but it seems you missed out on some fun automation with spaceships, especially in space where you can use ships instead of trains to teleport around the map... Anyway, once again great job, this was amazing to watch
Would it piss you off if you found out you missed something? Its not consequential, obviously you won, but it would have saved you hours of flight time. Spoilers: the 'place' that the ring is at is equally far from every asteroid belt2 and every asteroid field. You are somehow supposed to notice this by checking the deltaV in the GUI when you are there. The obvious implication is that every star, asteroid field, and belt2 is the same distance from Nauvis, and you can route your ships through there, anchoring briefly, and send them on to their final destination. Saves lots of time, and fuel. This is especially useful when your best naq field is far away, and saves tons of time collecting spheres and placing anchors. Cheers!
I'm looking forward to his thoughts on SE as well!
Also, about the anomaly dV, I think that might piss him off slightly, but then he'll not want to think about it anymore after the scale he had to deal with, with achieving both victories.
what the fuck am i really gonna have to work harder on my math classes for solving something in factorio than my whole engineering studies ?
Very good idea, actually, it's certainly a situation where a retrospect review is required.
@@kipuickbvs3578 Specifically for this particular thing, absolutely not. For the stargate at the end, maybe. TBH I never figured it out, but I suspect you can probably do some guess-and-check shennaigans, but even that was beyond me.
If I had to guess he might do a retrospective on doshierdoshington his second channel. But as for the part of the ring, I'm sure he figured it out but some of the *ahem* enthusiasts of space exploration like to keep info like that a secret and he probably didn't want to cause a stir more than he already will...
You've given me hours of content, rewatchablitiy is astonishing. I love your factorio videos, and when you made your towerclimb and marrow videos, I was dazed on how fast I was hooked. I look forward to all videos you have in store. Part 3 for tower climb needs to happen.
Big congratulations! Second ending is a mind bender and big kudos for achieving it. Finishing SE is freedom!
The universe must have been listening to me. I re-binged this series today and the last part comes out about two hours after I finished part two 😂
Immediate extra points for the Stargate music in the intro. Love seeing another one so soon after part two, thanks and keep it up!
1:02:50 It took me two rewatches to notice that the name of your blueprint for your anchor setup was "Pain & Suffering V2" 😂
(accurate tho)
After my (probably) 4th rewatch, this series (and all of your other videos) still hasn't gotten old 😀
You can never go wrong with the Stargate theme. And SG1 to boot, I believe. Great choice
I was so happy too
It's quite telling that nearly every single major sci-fi mod for games like this always gravitate towards Stargate for their endgames instead of star wars or star trek.
@@Briskeeen So true. I just thought of at least 5 mods wich went SG at some point in time. It was always fun to dicover a Stargate in some random mod you downloaded to see where it takes you
Had to rewatch the series yesterday cus I got bored and I loved every moment of it. Thank you for explaining what you do. Love your videos
0:43 this single screenshot alone has cured me from ever wanting to play this mod, as if the circuit setups required to request cargo rockets hadn't dissuaded me already.
I'd still love to try, but maybe when my brain has expanded a bit to accommodate all the information required.
Well done and I look forward to your attempt at Angel's/Bob's, or even Pyanadon's 😳
Best of luck 🙏❤️
What an amazing series. Thank you so much for making it!
I would have never done this considering how complicated everything is. Thank you for doing this so that people like me can also see what the mod is about and what it had.
Yesterday I discovered your channel and I’ve watched your first SE video last night from 1:00 to 2:30 am. It was absolutely amazing. And one day after, you upload the final part! You’ve single-handedly destroyed my sleep schedule, congrats!
Your optimal thrust spaceship design is INCREDIBLE and I chuckle at it every time it shows up on screen. Thank you. Perfection.
Wow I just discovered this channel, and just finished the previous parts.
Good timing!
Lucky!! I recommend you watch the other videos too, they're pretty good
Check the description for some good tracker music recommendations.
see i mostly understood and figured "ok yea this seems not *terrible*, maybe even doable" and then you got to arcospheres and my brain instantaneously shattered like it died in a lego game. thank you SE, very cool.
Imagine finding this series. Subscribing to know when part 3 comes out. Only for the legend to upload hours later.
That is literally what happened to me
The timing is impressive
I saw the news of the new update coming, really exciting stuff I thought. Decided to go find more factorio videos to have on while I grow my vanilla base. Watched this entire series and now know for a fact that I could never feasibly finish Space Exploration without going back to finish University. Safe to say I'll stick to these three videos and stare in wonder and awe and what you three have accomplished.
Thanks Dosh for making this amazing content you are by far one of the best creators on this Platform thank you for all you do. I may not be able to fiscally support yet but know we all appreciate you a lot!
Was waiting for this video for a long time! Thank you Dosh! I will be rewatching this trilogy many times.
I'm also quite impressed by depth of this mod. At the beginning of series I was quite confident that "if it's so long, it must same items as in base game but recolored and 100x expensive". Science is considerably more complicated but in a fresh way, new types of surfaces (planet, orbit platform, asteroid belt etc.) and ores, even built-in minigames and puzzles.
You sir, are a genius at making content - this modpack is so different and extensive, i forgot what was the progress in previous episode, I'm rewatching it now. Double views!
Holy hell....
I just watched all 3 parts in succession.
Your unfathomable dedication has earned my subscription.
I had half considered starting a playthrough of SE at some point next year. Those considerations pretty much evaporated the moment you started looking into that artifact and it's requirements.
Hats off to you for getting through all of this.
If for some reason you're still interested in factory building in space, have a look at dyson sphere program. It's quite fun. It's still in early access but to me it feels finished.
The artifact and its associated mysteries was the best part of the mod for me. Made me feel smart when I cracked it.
I started playing after episode 1, and haven't even managed to catch up to the end of episode 2 yet. This mod is insane (and insanely good).
Man this was incredible. I've only gotten to watch earlier this month your videos but they're so detailed while at the same time being simple to understand, time really does fly by !
Keep at it mate ! :D
I love that the intro starts with a Star Trek font, with Star Gate music playing in the background
3 hours 34 minutes and 59 seconds total. You, sir, are a beast.
Thank you for taking this one for the team. I don't have the time but I've been always curious.
You monster, you actually did it. Epic undertaking, monsterous build, and really interesting to watch the whole way.
I am really happy that the 'assistants' were able to help with the puzzle.
I am sorry that you got too frustrated to keep with the belt only science design, cuz it was super cool, but i also don't blame you at all, about halfway through i just got lost as to what was happening.
Thanks a lot for all the time and effort you put in to entertaining us and also explaining what was going on. Now to watch this (and the rest of the episodes) another 30x to try and figure out what's going on!
Your arcoshpere logistics explanation gave me a headache, but also kind of made sense. It's like when I first tried to understand stoichiometry; I get it, but my head hurts a little.
Shrimply amazing, your channel gives me an entire new appreciation for the game it's insane.
Pyanodon's next? :)
I don't think I have ever been this dedicated to finishing a game. Not only that, but all 3 of you actually stuck all the way through (even if you did most of the work). This is insane, you got my sub just for the immense amount of time put into this essentially movie. I would love to hear how many days it took you and how much you actually played every day to make all of this happen. Plus, what the heck do you for a job that you could decipher half of the crap from the mod? Insane dude, I have immense respect.
This is what vanilla Factorio feels like for normal people.
As a person who's been watching you since my hours in this game were in the single digits, it's amazing how rewatchable your content is as I slowly pick up on details here and there that I did not think of myself. I never thought of belt weaving...
The best playthrough of factorio ever, you deserve at least 100k subs
i once again finished to watch this piece of factorio history. one hell of a ride. love your sarcasm and way to describe things! had a blast watching it for the second time.
The fact that you need THAT much power for the stargate ending is kind of nuts but damn. I wish I could build stuff in factorio as efficient and visually pleasing as this.
Also would it be possible at all to get a screenshot of the main space base as it appears on the map? It looks like a silicon blueprint and it would be very pleasing to look at. Hell, it might actually make a decent wall poster or something that I'd totally buy.
Patreon supporters got the save file. I spent hours just at looking things 😅👌
I did not have an even the most remote understanding of just how much 'we have reached the point at which we should have stopped, let's keep going and see what happens' Space Exploration truly was.
Kudos for your hard work, Mr. Dosh and company!
This is the greatest trilogy of all time
The stargate theme music at the start of the video did something to my soul that I cannot properly explain. But well done good sir! A lovely video series!
Sulfuric acid is stored in the balls
Truly, this is the most mesmerising series I've seen for ages. I caught myself being so hypnotized, I was momentarily uncertain of where and when I was. I only remember this feeling at times when I was travelling, and overwhelmed with new experiences, I didn't know where I am on waking up. So bizarre.
Thank you!!!
24:29 that’s kinda a smal- I MEAN AVERAGE SIZED spaceship… almost too much spaceship honestly! I mean… I don’t think I could *handle* any more spaceship.. I mean… it’s pretty big, honestly. How much more spaceship do you need?
Whenever I have trouble sleeping, all I need to do is put on this video, or any other of the Space Exploration or Seablock series, and I will fall asleep in no time at all. You're so relaxing.
This is the best Christmas present I could ask for
Must've watched this atleast 6 times and the compilation with the music and video sequence at 56 min still gives me such good feels! Well job on the editing!
great video. So hyped! One question: how do you decide how big to make original builds, without knowing how much you gonna need? I often struggle with perfectionism and making all designs super extendable but I struggle with making 'organic' bases that aren't just city blocks
Pure intuition and blind luck. I needed to make more of pretty much all the extraterrestrial materials, but I just ended up standardizing pretty much everything to four lanes. If I did it again I'd do six lanes
What an absolutely epic journey. Thank you for sharing this with us all.
Well done, I'm particularly fond of this thumbnail. This came out at like 5am here and I watched it the very moment I woke up. What a perfect start to my day. Congratulations
This is like the greatest podcast ever. The way your voice melds with the neat colors of the belts makes it almost hypnotic lmao
“Cut me some slack this is my first spaceship” is the hardest flex of a sentence I’ve heard thus far in the series lol
I beat an early version of space exploration that required wood for bio science. It was absolutely soul-crushing have to go to new world, set up bot networks, delete all trees on the planet, then rocket them back to space. A tiny part of me wants to replay it on the newest version since there's so many improvements, but... I'll settle for vicarious living through your success. Great work, excellent series!
I would actually be really interested in your thoughts/review of Space Exploration. I kinda bounced off of it the one time I tried it and didn't enjoy how extensively grindy it is, but it's *so popular* that I'm curious why so many people love it so much and are so invested in it/hope that it is incorporated into the base game.
If I'm not mistaken the modder now works for Factorio so I'm sure some of the ideas will make it to the base game. But SE is incredibly grindy (and the most recent update appears to make that grind worse tbh) but there are some things that can feel very satisfying and once you've gotten a hand of base Factorio you kind of just want something different. Also out of all the mods I've seen it hands down looks the best which a lot of people care about aesthetics in factory building more over practicality.
@No One The mod is still in alpha, which excuses some of the jank but I'm convinced earandel will make things even worse by the time it's finished.
@No--One So, from this description would you say that Space Exploration is GregTech of Factorio?
Great video Dosh. It took a year of healing to be able to watch it, but thanks to seeing you actually finish it, I think I might be ready to try again. I'm already 800 hours in and don't know how combinators work. The game became a Naquitite shipping sim for a hundred hours, and I couldn't take it anymore. Except, now, I think I can. Thank you for your suffering.
There are many Tutorials on circuits. I watched prette much all of them on specifcly SE, i have only used wires for very very basic stuff before I started SE. Now i'm pretty decent and can design some networks on my own. I would recommend you watch Laurence Plays, he has an super easy solution for SE logistigs. Thats also what got me started and now circuits are no longer initmidating. No shit really worth a watch.
An in-game day lasts 25000 ticks or 416.66~ in-game seconds.
330 hours(total playtime) / (416.66 seconds) = 2851.24562 in-game days which is 7.824 in-game years.
How the fuck does factorio man/woman/fish go from absolutely fucking nothing, build and rediscover almost all human knowledge, design and construct a stable faster than light ship, and uncover ancient interstellar civilizations in 7 YEARS just to leave behind his/her/fish own kingdom of automation to go back to his/her/fish home planet.
i did not expect you to do the alternate ending it's very complicated and tedious, well done!
idk if im alone in this but this series was super fast so i missed most of what happened. i wouldve enjoyed it a lot more if it was more parts, but that kinda goes against the point of your factorio videos being concise.
i only realised how much stuff got cut out when i downloaded ur krastorio save to check everything out and was super surprised by how much stuff there was
you still have the best factorio videos by far though
Zisteau has a nice space exploration series going. It's also condensed.
@@nahblue yep, Zisteau seems to have found the perfect balance between "watch my 300 hours in real time" twitch streamers, and "watch 300 hours in 3 hours".
Before I could watch the conclusion to this epic saga, I had to first rewatch part 1 and 2 (again), wait a couple days for some completely free and relaxed time, and load up with some snacks and a hot drink before finally diving in.
You're an absolute legend, Dosh. Thank you.
hey dosh at around 24:38 i had to get up and let the cat out of my room. could you re-play, re-film, re-edit, and re-upload the entire series so i can see the part that i missed? thanks
Okay but I'll need the cat as recompense
@@DoshDoshington she re-ing on my pence till i com
Finally, ive been waiting for this. Thank you Mr. Doshington, very cool.
It's finally here 😆
I love your long videos. They are the best thing to play in the background or on a second monitor. Thank you!
Well, I have no hope of solving the gate puzzle. I couldn’t even beat Myst, much less whatever that is. I think I’ll scuttle back to SpaceChem where I belong.
The moment I heard the the Stargate intro song I remembered the weird glyphs we saw when first entering a pyramid and everything clicked together. Prefect foreshadowing good sir!
spoilers:
little did he know, you can use the anamoly as a jump point so going to distant places don't take an hour lol
WOW, JUST WOW. what a ride. thank you so much for the videos. I loved how you put in your deaths and it makes you restart your sentences. That was by far the most tedious looking run I have ever seen. Great job on persevering through it all.
Absolutely insane series from start to finish. Thank you for giving me a tiny grasp of how far out of my depth I am when beating vanilla factorio and deathworld. I'm in awe at the scope of this mod and your dedication to see it through to the end legitimately. Thank you for making this content for us to consume in such a well thought out palatable way. I could go on and on about how impressed I am about every facet of this video and this run but i think you get the point. Amazing work! Take your patreon sub you earned it.
What an absolute joy to have come along this journey with you.
Honest, your delightful presentation of logic and step-wise problem solving makes me want to be an engineer like you, Dosh. You seem like a cool dude. Great finale to this series, by the way! Congrats on being free. :)
You released the video just perfectly to make my day just a bit better because im sick and have a fever. Love your factorio vids please never stop making these videos
Best video to watch this morning at work. Waiting for siphons is usually tedious and boring at times. A hour long factorio vid was perfect to kill the time
This Triology should be in a Movie...Teh dedication and effort are insane and even i was happy to see that you are finally done... Its also notable the beatiful designs and belts...like the rainbow from the science packs and thank you now i know what to do if i am bored for some years
This is inspiring me to keep at it with my K2SE save that is yet to get bots. Given how much other stuff I'm interested in gaming-wise to distract me, it might be a year or two before I complete this, but it looks like it'll be well worth it. 330 hours with two people helping you is an insane amount of time.
Part 3 finally out, what a journey! The end game of this mod is way more mind bending then I would ever have imagined. Your videos inspired me to try it out one day... after I finish my current Factorio map to prepare for this insanity. Thank you for all your hard work. I loved every minute of it and I will rewatch it a few times for sure.
This video dropped at a crucial time in my life. Thank you dosh for all you do. Incredible stuff
I'm having pains with default factorio on my 3rd factory as I finally have automated blue belts, splitters and underground belts without manually filling in boxes. This has been amazing to watch over the month, cant wait to see what's next
Suffering in a condensed Podcast type form, love it, and actually really relaxing to listen to whilst doing other things
Thank you for your sacrifice
Congratulations, that really did seem to be quite the undertaking in the end, especially to also figure out how to get that gateway functional as well. Well glad you helped show how much effort the remaining parts would have been for our own group game.
This upload is the best Christmas present a Factorio engineer can have.
I love that the Naquium Cube onscreen at 38:22 is just a Ghost Cube (a variation of the original Rubik's Cube with shape-modified pieces).
Ive been waiting for this since the first two. Its crazy to see so many hours condesed into a single hour. Good job!
I loved the stargate reference finally paying off. Something deeply nostalgic about an oversized phone dial to unlocking this imposing gate.