THANK YOU! I've been waisting an entire colony trying to figure out why my power lines kept getting fried. That one line, that you can pump in as much energy as you like, but can only draw max 1000W from the regular wires finally explained it for me. Big thanks!
Now it makes sense! ONI is an interesting and fun game, but it gets to a point that you feel like you need an engineering degree to make sense of it and keep your dupes alive. I'll definitely keep this in mind on my next playthrough.
Rauf it extends so far as to being able to convert fertilizer to dirt to sand if heated, also the fact that basically any metal can be turned into a gas if heated enough, messing around in debug mode is the best way to learn new stuff
this is what i needed.. i already quitted the game several times and returned playing it time and time again because i knew it was awesome but the problem was that it felt like a chore to play, glad theres a easily understandable breakdown for dummies like me. thanks
Glad you found the video helpful. You're not alone in finding some aspects of the game more challenging. Managing the power layout isn't necessarily very intuitive :)
i finished watching your video on starting colonies and that widen my understanding of the game. im currently grasping straws in understanding more basic things like finding seeds and what to do next. i guess my next goal after stabilizing early game is to automate. im not sure which to manage first, temp, oxygen, food or electricity xD
yeah they're all kind of related haha. Seeds are easier to get now than they were after the agricultural update because the plants drop them without having a really fancy farm setup. You can generally get them by digging in the core biome where you see cracks in the dirt and digging up plants you find. Temp is generally easier to manage now than it used to be. If you get a meal lice farm going early then it should take care of itself. Air is dependent on good power production and water if your using electrolizers :)
I'm planning to rework that video actually to account for the updates to the game since it was made. The great part about this game is the infinite variety of how people choose to play. Rather than be too prescriptive about how to play deep into the game I tried to keep it about getting stabilized so you can get past some of the early game challenges, and stabilize so that you can try different things.
I just started playing and I have already screwed up everything... now my dupes are dying because of bad power management and you just saved my colony, thanks !
I need to add more batteries because I didn't know the coal generator was wasting excess power and base layout is wrong because oxygen is trapped in the wrong place... awesome game
Thanks for this video. I've been looking for an explanation into exactly how power works for a while now, and what some of the best ways to set it up might be. I didn't know that it doesn't matter how much power you put through wires, only what you're using. That's incredibly helpful and explains why you usually don't suffer the effects of overloading until later on in the game even if you have a lot of generators.
Glad I could be helpful. This video is a bit outdated now as they've added other power sources, power lines, and transformers in, but the premise for dividing your power supply is still valid :)
Thank you so much! I've a colony that I'm really proud of (cycle 101 currently), and my main issue is some of the circuits breaking. I more or less knew what I had to do but you explained it so well I now know exactly how to do it. Thank you so much, my dupes appreciate it!
I had thought of using separate grids but was not really sure on how to go about it. This helped me a great deal thanks, also the water lock system for gas management is really slick too so thanks for that as well
Glad I could help :) The water lock has a negative stress effect when the duplicants get wet, but I figure it's well worth it for the gas barrier it gives you :)
That early thing you said. You can pass an infinite amount of power etc etc. You currently do not need to use heavy watt wires anywhere. You can have all of your power generation on one length of wire.
+JackDander I just meant you can have the wire attached to a lot of power generators without an issue, but as soon as you have more than 1kw of machines pulling power off the line it'll start to break. The load on the wire is calculated based on the number of watts machines are taking, not how many watts are being produced.
Thank you, this helped a lot. I was totally lost with my power system and lost a lot of materials to repair my broken wires. nevermore. ;) Hope you keep making these nooby friendly tutorials. This game is really hard to figure out on your own.
This was great for me. I didn't understand why all my wires were breaking. Just that simple explanation that one circuit can't exceed 1000 was all I needed. Kinda sucks that the game doesn't tell you things like that but, oh well. At least I have UA-cam. Thanks so much :)
@@CrypticFoxGaming I wouldn't expect anything different from Klei. The moment I saw this game on the market I spotted the style similarities between ONI and Don't Starve, I knew I was about to play a good game.
Omg! THANK YOU! I have been waiting for a tutorial that explains the use of transformers and effective power grids! I couldn't understand why my circuits kept overloading as things are just too confusing with lots of other objects. So thank you! I definitely understand it now and can get back to building! ;) Very good tutorial!
Great set of tutorials! Looking forward to any updates as new updates to oni happen. Your presentation and delivery make it enjoyable to watch and listen. Keep up the great work!
Hey, love the videos, is there a chance you could do an update on this subject, they've added a few new things that I'd love to hear your opinion on how to use them.
Thanks for the tutorial. I am going thru the newbie blues. I love the game. Trying to learn how to get the next level of power and safely to 100 cycles.
@@CrypticFoxGaming I know, but I really borked my base as t tried to setup a hydrogen generator like you showed. My base design plans seem need a lot of work.
Until this is fixed in a future update, you don't need heavy wire for the 'upstream' section before transformers if only battery and generators are connected to the power line. The bug is that power generation is not counted towards power capacity. Instead, only power consumption is counted towards the capacity.
Question about minute 11 where you explain power transformers: Why don't you just build the heavy watt wire downwards behind the ladder and from there use common wires to connect the equipment on the left side of the wire? That way the more heavy power load would still be on the heavy watt wire and only smaller doses would go to the equipment. Or am I seeing this wrong?
Hey Cryptic! I know how to get a stable supply of Hydrogen, if you have a steam geyser (it puts out water) you can put a pump in that infinite water source, hook it up to an (I think) electrolyser, or whatever turns water into Oxygen and Hydrogen (it can be found in the Oxygen tab). This also helps with Oxygen.
yeah i have a tutorial vid on how to use the electrolyzers. You generally need multiples of them though to produce enough hydrogen and your net energy gain if you can get a consistent enough supply of hydrogen pumped to the generator is relatively low after you consider all of the power spent getting it (water pump to multiple electrolysers, plus pump to capture hydrogen and send it to the hydrogen power generator, and possibly a filter in there as well).
Thin wire does not overload if it carries only electricity that is generated by generators to batteries. It only overloads if consumption is more that 1K. So you can 'push' unlimited power to thin wire and batteries charging does not count as consumption. So you actually do not need heavy wire at all. Tested in my colony and woked well. No overloads.
yeah i'm aware that batteries and transformers aren't considered as consuming the power and don't overload the wire, but I figured I'd just be in the habit of using heavy watt wire, as they're bound to correct that at some point.
hatches will eat anything other than coal, and they poop out coal after eating. Consequently people generally try to feed them materials they don't need or waste products.
You don't need the wire bridge anymore to pass a HW wire through a wall. There's a dedicated object for it now, which acts like a wirebridge and tile. Might want to add an annotation to the video :D (Not your fault, obviously. ONI is still in active development, after all.)
I'm not quite sure I understand when a heavy-watt wire is needed vs a regular wire. If you have too many things drawing power do you need the heavy watt wire? Or can you continue using the regular wires and just split off the power grid? Do you need a transformer every time? Can you use a regular wire over an infinite distance?
Regular wire can carry a load of 1000 watts (1Kw) before the wires will start breaking and your duplicants will have to spend time and resources fixing them. The load is determined by the power consumption of all the machines on the circuit. Generally you'll want heavy watt wire if you're using a central power creating area that you want to branch out to your whole colony, or if you need to send power to one of the new machines that draw more than 1Kw of power (like the Aquatuner). I'll generally use heavy watt wire to create a backbone for my power grid that I'll use transformers to branch off of so that each part of my power grid doesn't go over 1Kw.
Or you can use exploit :D Wires between transformers can transfer unlimited power without damage. Something like that: i.gyazo.com/5d9f2ca8fb6a446a51e2a386febf8c5d.jpg As you can see there is 6x800W generators (4800W), main bus with batteries and 4x4x240W of load (3840W). All connected with normal wires and no damage. In that way we need HW Wires only when we want to connect all generators to one transformer or more then 1000W of load to one transformer. EDIT: It's not working anymore. They patched it.
I'm Cheating on this game, because i dont know how to play this game, but after watching your video now i know how to make everyhing(ALMOST).Keep making a great video man... #RESPECTGAMING
Wonderful video. Unfortunately I find this power distribution problem a little daunting. Don't get me wrong I love micromanagement games quite a bit, but even though your tutorial was very easy to follow, the amount of management needed seems a bit over management for my tastes. IDK I guess i will play as i like until it all falls apart :D
Cool, thanks for the reply. I'm editing this reply cause it just occurred to me that my statement could be taken as not liking your solution to the problems. That's so not the case, I meant I was going to keep going with the really simple setups, cause it's hard to wrap my head around monitoring all the machines. The Devs meant it to be done your way I'm sure, but I just find it hard to keep track. My way won't last long but I will give it a go :D
i've only recently bought this game, and i kinda-sorta botched my power lsupply and demand >~< it only gets worse- im on cycle 197, and im only bothering to fix it now TuT lmao this helped a bit with my understanding now tho
do you have a link to a playlist for all your ONI tutorial/guides? i'm just looking for those since i don't think i can watch through all the playthroughs just to get to tutorial/guides.
Nope, none. In the case of this tutorial though I sped the process along by using debug mode to save time in the setup, so I hadn't removed the research stations the way I would in a normal game.
Electricity needs to be reworked. It still shows lines as "stressed", when they are not. Like your textile machine, which was only 240 watts, but it showed the line as "yellow = stressed". It still counts "disabled devices" as a load, in the formula. Smart batteries fill first, instead of filling equally, by percent, compared to other batteries. (Thus, the automation will fail, if you mix batteries and try to use the smart (dumb) battery as the "I am full" sensor, or "I am not full" sensor. It doesn't obey actual laws of power, but they, ironically, bind you to ONE law of power, which is laughable. Run 2x 1000 watt lines, and you should be able to handle 2000 watts of load. Given two connections, power should always take the path of least resistance (shortest connection), but it takes both, as the full 1000 watts on each line. Though, each would have no more than 500 watts each. The transformer, which is also a joke, doesn't even work. It harbors 1000 joules, but never uses any of them. The point of an "electrical capacitor", as they are trying to use it, is to deliver massive spikes of power, when needed, ABOVE the rated load. So, the average will be constant on the batteries or power supplies. They are using them like isolation-gates, which has nothing to do with joules, capacitance, or "transforming" anything. (Science fail) Having a battery next to a working item, on a powered line, should draw power from ONLY that battery, and not count as a load on the end of the system, past another battery. However, it will blow lines at the ends, where load is less, if the total load across the whole setup is above the rating. The laughable parts... A 250 watt device will only produce 250 watts of heat, in reality. Here, a 250 watt device seems to output nearly 3000 watts of heat. A 10 watt light will output over 300 watts of heat. Home wires, which are quite thin, in comparison, can easily deliver 2,400 watts (20amps * 120Volts = 2,400Watts). However, these arm-thick wires, in this technological advanced game, can only deliver a fraction of that. Simple things, like filters, require almost as much power as the pumps feeding them. Needed to filter gasses for the generators, in most cases, which produce just barely enough power to run the filters and pumps that feed them. 800 watts of generated power... That is a pocket generator for camping. These things are the size of a car. They should be generating 8,000 watts or 8Kw of power! However, 800 watts would be generous for a human powered hamster-wheel. It still wouldn't generate more than 800 watts of heat, unless it was 50% inefficient. I know this video is from an older version, but not much has changed. It is still a horribly laughable application of delivering power and heat. However, now we have three flavors of wire. 1000w, 2000w and the larger 20Kw or 40Kw. (I forget, because I have not used it yet.) {The wattage should be determined by the metals resistance, not the generic type. Gold being the lowest resistance, should handle 10x more than Iron wire. Less loss and heat, when operating.} Also, heat doesn't rise and air flows slower than hardening cement. Oddly, water flows faster than air. Last time I checked reality, air-pressure distributed faster than air. Just ask a weatherman, scientist, mathematician, dishwasher, airplane pilot, ship captain, any child over the age of 3 who ever had to blow out candles or shoot a squirt-gun. Just don't ask the programmers. They will tell you that air takes 14 days for air-pressure to equalize from 14 tiles away, and heat falls down and cold rises and insulation mysteriously can stay stuck 10-40F higher than the surroundings.
I love that you are nitpicking everything like no one knows anything. Do you really think no one in the team would've at least looked it up on the internet? You may not be aware of this, but in a videogame - game balance and an end-goal this balance is trying to achieve worth a lot more than your precious realism. Secondly: you know precisely while the wires are arm-thick, don't be a goddamn idiot. So that we could SEE them, because we, AS PLAYERS, are the architects. These are basic aesthetic conventions that need to be done in a game about building and planning in order to not get frustrating.
13:25 Why is that wire 'strained' if it's only drawing 240w (the textile factory)? Shouldn't they be white since it's only using 240w out of the 1000w max?
Just an old display bug with that version of the game. Wires connected after a transformer often showed under strain if there was any power being drawn on them.
When you use a transformer, does the input wire need to be a heavy watt wire? it seems I tried to use one and it didn't work for me so I got pissed and started a new colony...
No it doesn’t necessarily have to be, but if you’re using a transformer you’re likely connected to a wire with more than 1kw if power in it, so it will generally be a heavy watt wire
@@CrypticFoxGaming All Good my dude! Love your videos, and i appreciate your effort in making them, a bit of flux is not a big deal. Probably something on UA-cam's end so you didn't notice in editing.
I don't understand the calculation, you have 3 coal generators (3X600 so 1800W)and you are able to use 3 transformers of 1000W each ? And why don't you use a smart battery to save some coal ? Nice videos btw
At the time this video was made (which was quite some time ago now) the smart batteries didn't exist :) The transformers only draw what is needed, so while they're capable of each passing 1000W to their circuit, they're only using what's required. I often will set batteries on the side of the circuits where the power is generated as well, so if the circuits draw more than what is produced periodically then you have some buffer power to serve those needs, and they get charged up again when the power draw is lower.
I just started my colony to use coal power generator since I have a load tons of them but when I use the big wire and connect it to the transformer. It lower down the power to a little above 1000 (more like 1100-1300 watt range) and it is straining my already lack of metal resource to keep fixing them. I dont know what happened
the transformer is intended to take higher wattage off your main power trunk (generally heavy watt wire) and lower it down to only 1kw for use with the smaller wires. Those smaller wires can't be drawing more than 1 kw or they get damaged.
Why can wires become strained even if they use well under 1k watts? For example in your one scenario on your video you have a power transformer that is only feeding a textile loom, yet it's strained. I have a very similar scenario. Why is this so?
It's not truly strained. The coloring sometimes will show a strained wire even when it's not. As long as the load running on the wire is under 1k it's fine. The max potential can actually be higher than 1k if you have machines that only run rarely, as in practice you'll never really be drawing over the max.
+RomanowRomanow Aleksiej for the power generator you can set the priority higher than other tasks. For research station you can do the same but you have to make sure you have some research selected as well
i actually need this tutorial since i barely play ONI anymore and im a total n00b right now when i do play
I'm pinning this comment since you love to shout at me for all my mistakes ;) muahahaha
darn it. i shouldnt have opened my mouth...
at least when i point you out for your mistakes, i always tell you how to fix it
haha fair enough :)
KittheKatt
I only started ONI 3 days before and I'm basically spending my time either watching tutorials or playing the game. Excellent stuff, I'm hooked
Hope these are helpful. This tutorial is older and stuff has changed with more power generators and wire types the principles remain relevant :)
Same
Need an updated version of this with all the new wiring options @CrypticFox
At 5:50 I thought my monitor just about to blow up lol
oh that's strange. i've never noticed that video static there :(
@@CrypticFoxGaming Wow you surprised me! I never thought you would have the time to read every comment and reply haha
lol I make a point of reading everything and replying to most :)
CrypticFox hello and good I like to get noticed
That scared meh
THANK YOU! I've been waisting an entire colony trying to figure out why my power lines kept getting fried. That one line, that you can pump in as much energy as you like, but can only draw max 1000W from the regular wires finally explained it for me. Big thanks!
Happy to help!
Now it makes sense! ONI is an interesting and fun game, but it gets to a point that you feel like you need an engineering degree to make sense of it and keep your dupes alive. I'll definitely keep this in mind on my next playthrough.
yeah there is definitely a touch of complexity to it :)
that's the reason why I love this game
Rauf it extends so far as to being able to convert fertilizer to dirt to sand if heated, also the fact that basically any metal can be turned into a gas if heated enough, messing around in debug mode is the best way to learn new stuff
this is what i needed.. i already quitted the game several times and returned playing it time and time again because i knew it was awesome but the problem was that it felt like a chore to play, glad theres a easily understandable breakdown for dummies like me. thanks
Glad you found the video helpful. You're not alone in finding some aspects of the game more challenging. Managing the power layout isn't necessarily very intuitive :)
i finished watching your video on starting colonies and that widen my understanding of the game.
im currently grasping straws in understanding more basic things like finding seeds and what to do next.
i guess my next goal after stabilizing early game is to automate. im not sure which to manage first, temp, oxygen, food or electricity xD
yeah they're all kind of related haha. Seeds are easier to get now than they were after the agricultural update because the plants drop them without having a really fancy farm setup. You can generally get them by digging in the core biome where you see cracks in the dirt and digging up plants you find. Temp is generally easier to manage now than it used to be. If you get a meal lice farm going early then it should take care of itself. Air is dependent on good power production and water if your using electrolizers :)
I'm planning to rework that video actually to account for the updates to the game since it was made. The great part about this game is the infinite variety of how people choose to play. Rather than be too prescriptive about how to play deep into the game I tried to keep it about getting stabilized so you can get past some of the early game challenges, and stabilize so that you can try different things.
This was a useful, easily-digestible breakdown of the game mechanics that have caused me many a headache! Thanks 😊
haha glad it was helpful :)
Would love an updated tutorial on this!
Thanks for the tutorial, my base’s power grid kept blowing up every cycle because it was in a single grid.
I just started playing and I have already screwed up everything... now my dupes are dying because of bad power management and you just saved my colony, thanks !
Happy to help :) There are a lot more pieces in the power systems now, but the principles remain the same.
I need to add more batteries because I didn't know the coal generator was wasting excess power and base layout is wrong because oxygen is trapped in the wrong place... awesome game
it's been two years and this guy still replies to comments. absolute legend
We get alerts when people comment on a video regardless of how old the video is. I try to reply to as much as I can :)
Dang I love this game. I haven't played it yet but I love watching this game there's so many engineering concepts being applied here.
Thanks! I don't know why I didn't think of using different Power Transformers to create separate grids
Hope it helps keep things from overloading!
Thanks for this video. I've been looking for an explanation into exactly how power works for a while now, and what some of the best ways to set it up might be. I didn't know that it doesn't matter how much power you put through wires, only what you're using. That's incredibly helpful and explains why you usually don't suffer the effects of overloading until later on in the game even if you have a lot of generators.
Glad the video was helpful :)
for a newbie in playing the game, this is an awesome tutorial. great understanding of what i need to do. Thank you!
I'm glad it was helpful :)
Thank you for this guide. I am struggling at my umpteenth attempt at maintaining powrt through my base. This helps a lot!
Glad I could be helpful. This video is a bit outdated now as they've added other power sources, power lines, and transformers in, but the premise for dividing your power supply is still valid :)
Thank you so much! I've a colony that I'm really proud of (cycle 101 currently), and my main issue is some of the circuits breaking. I more or less knew what I had to do but you explained it so well I now know exactly how to do it. Thank you so much, my dupes appreciate it!
+Nora Donett glad I could be helpful :)
I had thought of using separate grids but was not really sure on how to go about it. This helped me a great deal thanks, also the water lock system for gas management is really slick too so thanks for that as well
Glad I could help :) The water lock has a negative stress effect when the duplicants get wet, but I figure it's well worth it for the gas barrier it gives you :)
That early thing you said. You can pass an infinite amount of power etc etc. You currently do not need to use heavy watt wires anywhere. You can have all of your power generation on one length of wire.
+JackDander I just meant you can have the wire attached to a lot of power generators without an issue, but as soon as you have more than 1kw of machines pulling power off the line it'll start to break. The load on the wire is calculated based on the number of watts machines are taking, not how many watts are being produced.
Got this recommended now, in 2019 x)
So many things have changed :D
Yeah there is a lot that’s different now but the basic premise still applies
Thank you, this helped a lot. I was totally lost with my power system and lost a lot of materials to repair my broken wires. nevermore. ;) Hope you keep making these nooby friendly tutorials. This game is really hard to figure out on your own.
Glad you found the video useful :)
This was great for me. I didn't understand why all my wires were breaking. Just that simple explanation that one circuit can't exceed 1000 was all I needed. Kinda sucks that the game doesn't tell you things like that but, oh well. At least I have UA-cam. Thanks so much :)
Glad it was helpful. They have 2 different kinds of transformers now, and wire that can handle 2KW but the principle is the same :)
Thanks, an overloading power system was a big issue for me. This really helped.
Glad I could help!
Thanks for all of your wonderful guides - your voice is so easy to listen to and you are clear and concise. :)
Thanks Marissa. Glad you like them :)
This is super helpful. Power distribution is very annoying and confusing!
glad it was helpful. It's not so bad once you get used to doing it (the same as anything else in the game).
Yours are the best tutorials on this game, hands down. Short and to the point. Subscribing to you. Keep making helpful vids man !
Glad you find them helpful :)
Agreed! So many youtuber's talk about themselves way too much and ruin the videos.
The elegant complexity of this game makes it one of Those games. I have Space Engineers and Kerbal Space Program in mind.
Yeah I really enjoy ONI. I love how on the face of it the game is fairly simple but there's lots of fun complexity in it :)
@@CrypticFoxGaming I wouldn't expect anything different from Klei. The moment I saw this game on the market I spotted the style similarities between ONI and Don't Starve, I knew I was about to play a good game.
Omg! THANK YOU! I have been waiting for a tutorial that explains the use of transformers and effective power grids! I couldn't understand why my circuits kept overloading as things are just too confusing with lots of other objects. So thank you! I definitely understand it now and can get back to building! ;) Very good tutorial!
Awesome. glad it was helpful :)
Great set of tutorials! Looking forward to any updates as new updates to oni happen. Your presentation and delivery make it enjoyable to watch and listen. Keep up the great work!
Thanks, I'm glad you enjoy them :)
great video this is the one area my colony has been bad at since the big wires many thanks :)
Glad you found it helpful :)
Hey, love the videos, is there a chance you could do an update on this subject, they've added a few new things that I'd love to hear your opinion on how to use them.
Love these tutorials!! Makes it much easier to catch up on all the updates! Thanks so much!
+Zelphia Ellerson I'm glad you enjoy them :)
Very good explanation. I understood now how to use the transformers. Thanks!
This really did help me with my power issues, so thanks for that.
Glad it was helpful :)
Thanks for the tutorial. I am going thru the newbie blues. I love the game. Trying to learn how to get the next level of power and safely to 100 cycles.
Hope it proves helpful. it's a bit outdated now but the general concepts apply.
@@CrypticFoxGaming I know, but I really borked my base as t tried to setup a hydrogen generator like you showed. My base design plans seem need a lot of work.
This tutorial is great. He explains everything very detailed. I learnt a lot from this video :)
Glad it was helpful. There's a bunch of new items in electrical, but the concepts still apply :)
I prefer watching videos to learn how to play this game, thanks for your efforts. Your videos are very useful!!!
Glad the videos are helpful :)
Your tutorials are so good!! Need more! Bing watching everything now hahahah
Thanks. Glad you like them :)
@@CrypticFoxGaming Your explanations are so clear and your voice is very soothing! Keep it up please!
Until this is fixed in a future update, you don't need heavy wire for the 'upstream' section before transformers if only battery and generators are connected to the power line. The bug is that power generation is not counted towards power capacity. Instead, only power consumption is counted towards the capacity.
Yep though I'm expecting they'll correct that bug and I want to have my power grid already in a good place :)
Exactly what I needed!
Question about minute 11 where you explain power transformers: Why don't you just build the heavy watt wire downwards behind the ladder and from there use common wires to connect the equipment on the left side of the wire? That way the more heavy power load would still be on the heavy watt wire and only smaller doses would go to the equipment. Or am I seeing this wrong?
Super helpful tutorial! Thanks a lot 👍👍
Old guide, but I get the gist of it. Cheers.
yeah there are a lot more power generating items now, but the premise is still the same :)
Hey Cryptic! I know how to get a stable supply of Hydrogen, if you have a steam geyser (it puts out water) you can put a pump in that infinite water source, hook it up to an (I think) electrolyser, or whatever turns water into Oxygen and Hydrogen (it can be found in the Oxygen tab). This also helps with Oxygen.
yeah i have a tutorial vid on how to use the electrolyzers. You generally need multiples of them though to produce enough hydrogen and your net energy gain if you can get a consistent enough supply of hydrogen pumped to the generator is relatively low after you consider all of the power spent getting it (water pump to multiple electrolysers, plus pump to capture hydrogen and send it to the hydrogen power generator, and possibly a filter in there as well).
Great video, explains it in a nutshell. Thanks!
This is exactly what I was looking for. Thanks!
Glad it was helpful. A lot has changed in the game since this tutorial, but the basic premise for power is the same :)
The management part is good info!
Glad it was helpful :)
Much needed video!!!!
With all this water, electricity, airflow, decor, light and heat management this is basically CAD for dummies :D
lol there's certainly a lot of complexity to the game :)
1 visible wire, 14 visible paintings lol. I think your decor will be fine 😁
Thank you for this, keep up the good work!
Thanks. This is a bit outdated given there are more wire types and power sources, but the principles are the same :)
Very good information. Love your videos thank you so much :D
Thanks. Glad it was helpful :)
Thin wire does not overload if it carries only electricity that is generated by generators to batteries. It only overloads if consumption is more that 1K. So you can 'push' unlimited power to thin wire and batteries charging does not count as consumption. So you actually do not need heavy wire at all. Tested in my colony and woked well. No overloads.
yeah i'm aware that batteries and transformers aren't considered as consuming the power and don't overload the wire, but I figured I'd just be in the habit of using heavy watt wire, as they're bound to correct that at some point.
thanks for the awesome videos! these are really useful
Glad you're finding them helpful :)
nice starting guide! me it about more complex things
Yeah this will cover the needs for most people I think unless you're trying to do something particularly complex :)
Can you do a tutorial on hatches? Like what they eat.
hatches will eat anything other than coal, and they poop out coal after eating. Consequently people generally try to feed them materials they don't need or waste products.
is there a way to breed hatches... to make them multiply? xD
CrypticFox thank you. Hmm...
i'm pretty sure they don't eat seeds or food for your dupes either
They'll eat food. I've lost quite a few liceloafs because my Dupes keep leaving them on the floor near a Hatch.
11k subs already great job!! Keep doing wut u doin
+Lucas Coleman thanks Lucas
You don't need the wire bridge anymore to pass a HW wire through a wall. There's a dedicated object for it now, which acts like a wirebridge and tile. Might want to add an annotation to the video :D (Not your fault, obviously. ONI is still in active development, after all.)
yes that changed with the Oil Upgrade. UA-cam doesn't have annotations that you can add anymore though :)
Nice wire management here. All my bases end up looking like a plate of spagheti
Haha given time mine get pretty messy too as you keep adding to it
I'm not quite sure I understand when a heavy-watt wire is needed vs a regular wire. If you have too many things drawing power do you need the heavy watt wire? Or can you continue using the regular wires and just split off the power grid? Do you need a transformer every time? Can you use a regular wire over an infinite distance?
Regular wire can carry a load of 1000 watts (1Kw) before the wires will start breaking and your duplicants will have to spend time and resources fixing them. The load is determined by the power consumption of all the machines on the circuit. Generally you'll want heavy watt wire if you're using a central power creating area that you want to branch out to your whole colony, or if you need to send power to one of the new machines that draw more than 1Kw of power (like the Aquatuner). I'll generally use heavy watt wire to create a backbone for my power grid that I'll use transformers to branch off of so that each part of my power grid doesn't go over 1Kw.
Or you can use exploit :D Wires between transformers can transfer unlimited power without damage.
Something like that: i.gyazo.com/5d9f2ca8fb6a446a51e2a386febf8c5d.jpg
As you can see there is 6x800W generators (4800W), main bus with batteries and 4x4x240W of load (3840W). All connected with normal wires and no damage.
In that way we need HW Wires only when we want to connect all generators to one transformer or more then 1000W of load to one transformer.
EDIT: It's not working anymore. They patched it.
great tips from your tutorials, thank's a lot! ^^
+Serafiina90 hope they prove helpful :)
oh, very! I have watched several of them today :D learned a lot ^^
+Serafiina90 awesome :)
So helpful! Thanks!
+TheThornBird glad it was helpful :)
This video is pretty old but still really helpful! Does anyone know if the negative decor effect passes through doors?
Only if the door is open
CrypticFox thanks! Didn't expect anyone to respond, much less you, and definitely not so fast
I generally read everything and try to reply to most :)
You could technically have your "power plant" go to multiple transformers and each can support at least about 4 machines
Yeah I normally send my power into a main trunk line, and then branch off of that with transformers.
Great tutorial! ^^
+KERNKRAFT3000 thanks :)
Very helpful!
I'm Cheating on this game, because i dont know how to play this game, but after watching your video now i know how to make everyhing(ALMOST).Keep making a great video man... #RESPECTGAMING
haha thanks. Glad the videos have been helpful :)
Just when I thought I knew enough, I get fcked by wires overloading. Thanks for this!
Hope it helps! Bit old, and there are more options in electrical now, but the principle is the same
Now that there are heavi-watt joint plates which is better, wire bridges or joint plates?
Joint plates. The bridge overload correctly now if they're carrying too much current.
Wonderful video. Unfortunately I find this power distribution problem a little daunting. Don't get me wrong I love micromanagement games quite a bit, but even though your tutorial was very easy to follow, the amount of management needed seems a bit over management for my tastes. IDK I guess i will play as i like until it all falls apart :D
+Irish Lass lol fair enough. With the automation upgrade they added 2Kw wires too that you could use instead of the 1kw wires to make it easier :)
Cool, thanks for the reply. I'm editing this reply cause it just occurred to me that my statement could be taken as not liking your solution to the problems. That's so not the case, I meant I was going to keep going with the really simple setups, cause it's hard to wrap my head around monitoring all the machines. The Devs meant it to be done your way I'm sure, but I just find it hard to keep track. My way won't last long but I will give it a go :D
nice, very nice
Thanks :)
Any chance you can do a hatch farming tutorial?
+Eh Laddie I haven't done much hatch farming aside from just keeping them where I find them. I'all have to experiment a bit :)
This FINALLY made it all "click". Thanks!
Aren't you supposed to run wire from the transformer to a battery then a wire from the battery to the machine to get the strain off the wire?
+markbones3386 potentially but the strain that's showing on the wire doesn't really matter as long as you're not exceeding the 1000 watt limit
i've only recently bought this game, and i kinda-sorta botched my power lsupply and demand >~<
it only gets worse- im on cycle 197, and im only bothering to fix it now TuT
lmao this helped a bit with my understanding now tho
Great video! Can u share this world seed? Thx..
I'm afraid not. This is a pretty old video now, and the world seed wouldn't work.
do you have a link to a playlist for all your ONI tutorial/guides? i'm just looking for those since i don't think i can watch through all the playthroughs just to get to tutorial/guides.
Yep! Here's the playlist: ua-cam.com/play/PLnDDrQWQwy_MgpM9kIEOWEwVXjVN2r1mD.html
8:55 therefore maybe you can build a wirebridge over a door ?
This is a touch out of date now as they’ve added the heavy watt wire bridge to the game :)
I made a battery area with the heavy wires i blocked by metal tiles for heat
you sound better now. you should stream tonight.
haha i dunno about that. This benefited from editing haha.
is there any reason to keep your research stations after finishing the tech trees?
Nope, none. In the case of this tutorial though I sped the process along by using debug mode to save time in the setup, so I hadn't removed the research stations the way I would in a normal game.
Is there a more recent power guide?
I haven't created a more recent one, sorry
Electricity needs to be reworked. It still shows lines as "stressed", when they are not. Like your textile machine, which was only 240 watts, but it showed the line as "yellow = stressed". It still counts "disabled devices" as a load, in the formula. Smart batteries fill first, instead of filling equally, by percent, compared to other batteries. (Thus, the automation will fail, if you mix batteries and try to use the smart (dumb) battery as the "I am full" sensor, or "I am not full" sensor.
It doesn't obey actual laws of power, but they, ironically, bind you to ONE law of power, which is laughable. Run 2x 1000 watt lines, and you should be able to handle 2000 watts of load. Given two connections, power should always take the path of least resistance (shortest connection), but it takes both, as the full 1000 watts on each line. Though, each would have no more than 500 watts each. The transformer, which is also a joke, doesn't even work. It harbors 1000 joules, but never uses any of them. The point of an "electrical capacitor", as they are trying to use it, is to deliver massive spikes of power, when needed, ABOVE the rated load. So, the average will be constant on the batteries or power supplies. They are using them like isolation-gates, which has nothing to do with joules, capacitance, or "transforming" anything. (Science fail)
Having a battery next to a working item, on a powered line, should draw power from ONLY that battery, and not count as a load on the end of the system, past another battery. However, it will blow lines at the ends, where load is less, if the total load across the whole setup is above the rating.
The laughable parts...
A 250 watt device will only produce 250 watts of heat, in reality. Here, a 250 watt device seems to output nearly 3000 watts of heat. A 10 watt light will output over 300 watts of heat. Home wires, which are quite thin, in comparison, can easily deliver 2,400 watts (20amps * 120Volts = 2,400Watts). However, these arm-thick wires, in this technological advanced game, can only deliver a fraction of that. Simple things, like filters, require almost as much power as the pumps feeding them. Needed to filter gasses for the generators, in most cases, which produce just barely enough power to run the filters and pumps that feed them. 800 watts of generated power... That is a pocket generator for camping. These things are the size of a car. They should be generating 8,000 watts or 8Kw of power! However, 800 watts would be generous for a human powered hamster-wheel. It still wouldn't generate more than 800 watts of heat, unless it was 50% inefficient.
I know this video is from an older version, but not much has changed. It is still a horribly laughable application of delivering power and heat. However, now we have three flavors of wire. 1000w, 2000w and the larger 20Kw or 40Kw. (I forget, because I have not used it yet.) {The wattage should be determined by the metals resistance, not the generic type. Gold being the lowest resistance, should handle 10x more than Iron wire. Less loss and heat, when operating.}
Also, heat doesn't rise and air flows slower than hardening cement. Oddly, water flows faster than air. Last time I checked reality, air-pressure distributed faster than air. Just ask a weatherman, scientist, mathematician, dishwasher, airplane pilot, ship captain, any child over the age of 3 who ever had to blow out candles or shoot a squirt-gun. Just don't ask the programmers. They will tell you that air takes 14 days for air-pressure to equalize from 14 tiles away, and heat falls down and cold rises and insulation mysteriously can stay stuck 10-40F higher than the surroundings.
wow.....
Next game jam, I'll try follow these rules and build them into a game. :-l Hope it will be easy. I agree with everything you said.
I love that you are nitpicking everything like no one knows anything. Do you really think no one in the team would've at least looked it up on the internet? You may not be aware of this, but in a videogame - game balance and an end-goal this balance is trying to achieve worth a lot more than your precious realism.
Secondly: you know precisely while the wires are arm-thick, don't be a goddamn idiot. So that we could SEE them, because we, AS PLAYERS, are the architects. These are basic aesthetic conventions that need to be done in a game about building and planning in order to not get frustrating.
13:25 Why is that wire 'strained' if it's only drawing 240w (the textile factory)? Shouldn't they be white since it's only using 240w out of the 1000w max?
Just an old display bug with that version of the game. Wires connected after a transformer often showed under strain if there was any power being drawn on them.
The most easy way is to use a conductive wire and fill your base
Conductive wire takes refined metal though which isn't available earlier in the game, and can be costly to produce later.
When you use a transformer, does the input wire need to be a heavy watt wire? it seems I tried to use one and it didn't work for me so I got pissed and started a new colony...
No it doesn’t necessarily have to be, but if you’re using a transformer you’re likely connected to a wire with more than 1kw if power in it, so it will generally be a heavy watt wire
At 5:40 the green wavering nearly gave me heart attack on fullscreen mode, i thought my laptop finally gave up xD
So weird. I've never noticed that in the video before :(
@@CrypticFoxGaming All Good my dude! Love your videos, and i appreciate your effort in making them, a bit of flux is not a big deal. Probably something on UA-cam's end so you didn't notice in editing.
i dont know where can i get so many metal in this game to make this dream with HW come true...
It doesn't take so much really. Between copper from the starting area, gold in the swamp biome, and iron from the purple biomes you should be fine :)
9:45 thank yoooouuuu
Hope it was helpful
With the new wire block is the bridge trick still viable?
+Praecantetia depends on which trick you mean but the wire bridge takes damage now is the wattage is too high going through it.
Does the machinery trait affect power output for manual generators? Please? I cant find this answer anywhere....
The one that boosts operating skill? I don’t think you can go above the power output maximum of the manual generator
I don't understand the calculation, you have 3 coal generators (3X600 so 1800W)and you are able to use 3 transformers of 1000W each ?
And why don't you use a smart battery to save some coal ? Nice videos btw
At the time this video was made (which was quite some time ago now) the smart batteries didn't exist :)
The transformers only draw what is needed, so while they're capable of each passing 1000W to their circuit, they're only using what's required. I often will set batteries on the side of the circuits where the power is generated as well, so if the circuits draw more than what is produced periodically then you have some buffer power to serve those needs, and they get charged up again when the power draw is lower.
@@CrypticFoxGaming Oh ok I wasn't sure about this, well thanks for the answer, I'll try it on my colony ^^
I just started my colony to use coal power generator since I have a load tons of them but when I use the big wire and connect it to the transformer. It lower down the power to a little above 1000 (more like 1100-1300 watt range) and it is straining my already lack of metal resource to keep fixing them. I dont know what happened
the transformer is intended to take higher wattage off your main power trunk (generally heavy watt wire) and lower it down to only 1kw for use with the smaller wires. Those smaller wires can't be drawing more than 1 kw or they get damaged.
CrypticFox that's the thing. I put it through a transformer then use the small wire to connect it to my other appliances. But it is still above. Bug?
hmm must be.
CrypticFox I found out my problem. I put my generator battery threshold at 100%. Generator + charged battery give outs more watts.
Can you actually run heavy watt wires through doors anymore?
+Zako yes. Put the wire down first and the door on top of it
CrypticFox cant open door then place wire?
+Kurobeau possibly. I haven't tried just opening the door :)
Why can wires become strained even if they use well under 1k watts? For example in your one scenario on your video you have a power transformer that is only feeding a textile loom, yet it's strained. I have a very similar scenario. Why is this so?
It's not truly strained. The coloring sometimes will show a strained wire even when it's not. As long as the load running on the wire is under 1k it's fine. The max potential can actually be higher than 1k if you have machines that only run rarely, as in practice you'll never really be drawing over the max.
thanks
Hey um i i think i messed up badly my colony has 40kwats and its connected to the heavy wats
how u make people use power generator and research station?
+RomanowRomanow Aleksiej for the power generator you can set the priority higher than other tasks. For research station you can do the same but you have to make sure you have some research selected as well
fixed, the reason was not connected cables, i thought u place them as dots and u have to to drag them
0:16 xDDDDDDDDDDDDD that look on his face
they didn't have a lot of expression back then haha