UNIQUE CLASS GUIDE: ua-cam.com/video/symMuXMXPH4/v-deo.html Just a couple corrections, because you guys are great at point things out to me in the comments: 1- I totally messed up, Martial Master DOES have Staff access but not Tome access, so yeah that changes things, it's more useful than I gave it credit for and that's entirely my bad. 2- I was mentioning being in the right base class to get into an advanced class as just a general rule this game has. Overall, I think promoting a unit in whatever base class they're in and THEN second sealing to the class you want is a better idea UNLESS you're Jean.
As far as I know Jean's expertise skill doubles his class growths (not his low personal ones) so its really important to get him into a class with the right growths asap. If you're not using him for magic the +25(50)% magic, +0% speed and +0% dex of martial monk is wasted for 10 levels and you'd prefer something like axe fighter's +20(40)% strength, +5(10)% dex and +10(20)% speed
@@chriskagamine358 Yeah, Jean can be whatever you want him to be cause of expertise. Staying as a martial monk is certainly not ideal for him cause of the bad growths. Going into high priest can be good if you want to leverage the luck for whatever reason, but it's not too critical for him to stay there. Jean doesn't even need to abandon his staff proficiency since there are quite a few other advanced classes that use staves.
@@Ozziethecat i mean thats the only reason i can think of. Not like they could'nt just have changed the name to great thief or shit. Don't be a bitch about it man
Fists aren't meant to compare damage wise. It's an EXTRA perk added onto healers, giving them more utility as they can break and even finish off enemies as needed
I dunno, with the weapon forged and a good speed stat they can hit up to 4 times on player phase and reliably double on enemy phase. by level 10 with the 2nd tier fist weapon forged to level 5 and a engraving to had higher crit my Jean was hitting enemies several levels higher for 40-50 damage a turn. The right unit and a little investment can make it really powerful.
I used to think that, but they might as well not have access to them, once i promoted alear i thought well maybe they sucked due to being framme trying to punch stuff, but once i saw my alear 0ing an archer with the fist weapons i dropped em and never used em. The only time i got a kill with them was with seadall for the lolz. I used him to punch (spoiler i guess) marth and finish him off, with a bunch of chain attacks that were set up. So far i think only chloe might be able to use them effectively, perhaps they should be buffed a bit, i think that if they do way less damage than the other weapons its okay due to them breaking 3 types of weapons but in order to get a break you have to do at least 1 dmg XD.
@@ThePudin124 any arts character engaged with Eirika is OP tho, at least vs. Armored. Try Alear + Eirika using steel body or silver spirit, i was oneshotting all armored units with ease, and then you heal back thanks to the eclipse brace heal
Martial Masters niche is being the only advanced class with the Qi Adept type to use Chain Guard. Between that and staves they're meant as more of a utility class than a combat oriented one.
Yep, hit the nail on the head. Also don't get what he means by not having staff utility when Martial Masters have A rank staff proficiency. They can literally use every staff except the 1-time use Nodus, which can't even be bought. They are pretty much a tankier high priest with chain guard and using better fists instead of magic. Martial Master Jade is one of the best examples of what a martial master should be. Though he is certainly correct in regards to Arts proficiency being a pain in the ass to obtain compared to the other proficiencies.
At least they can counter well, unlike priests from Radiante Dawn, for example... Giving damage with 0 Mt staff damage, reling only on str, was ridículous. Still the math about damage calculation Still strange... (Str+Magic)/2 cannot do much If you either have bad growths at any statuses. Even so, the best options are engage Arts, because they Focus on Def/res or even only res, avoiding this annoying math.
2:56 Leif also doesn’t have magic proficiencies, which you need Celica or Micaiah for. Big heads up for people though, if you do want to switch into a magic class, such as Anna, it is super pivotal to do this immediately
Not exactly. You just need to unlock the proficiency. You can Master Seal then Second Seal into the desired class, it's much better than Second Sealing and then grinding another ten levels. As long as you have the proficiency unlocked on the unit, you can switch whenever you want.
can confirm; went to master into second seal my anna in chapter 16 after benching her for chapter 11 only to realise... she was one bond level off Mic's tome proficiency, buuuut...
That's why I'm excited for the dlc because some of the emblem the emblem that we're getting (especially the 3 that I'm thinking of) I'm sure they'll have magic proficiencies so that'll balance the big middle section of the game we go without any magic emblem rings which absolutely suck (although not as much as the tome variety but I digress lol). That's an issue that I encountered because I got Anna after chapter 10 so I couldn't reclass her into high priest until way later so I just dropped her along with the money potential
Thats correct but your stats might not be as great as youd like if you didnt start with the base first. That of course is depending on the growths of the unit and class you were in. Lapis for example struggles with str so making her an axe unit might be good for her str base to be better.
@@mikansempai146Why bother leveling in a base class with worse growths before allowing yourself to level in an advanced class when you can just level in an advanced class twice? Your internal level would be the same either way, so you might as well take advantage of the benefits of an advanced class as soon as you can.
@@TheBakonBitz because you might wanna use your master seal on another unit first i wouldnt recommend using your first master seal on Lapis for example since thats the example unit i had used.
Fun Fact: Thieves still have the ability to open doors without breaking them. kinda niche use but they still have some of those old thief utilities of old.
Oh do they really? I didn't even notice because there aren't that many doors to open in the first place tbh, especially now that anyone can open chests too
I have no idea what that is but I'll DEFINITELY look into it! Is it in any general video editing software or is it something on it's own? I use Final Cut Pro to edit
Nearest neighbor is a general interpolation algorithm for scaling up graphics. It is as opposed to billinear, cubic, bicubic, etc. You'll usually see it as an option in image software whenever you stretch an image to become larger.
@@hiimkyle1894 just for anyone who is curious about this, bc you can use it for many things, like old (often japanese) games that have tiny windows that cant be resized well, you need something like "magpie" which you can find by googling magpie upscaler. i think it can also do FSR over games and some other cool stuff.
Class changing your base class is sub-optimal for the majority of characters because of how second seals work. Unless you are at level 1 when you second seal your base class or just in a class that is wholly unsuited for the unit (Anna) you are much better off getting to level 10 and promoting into an advanced class and then second sealing over. Any advanced class can second seal into another advanced class at any time provided you have the requisite proficiency. If you change your base class you have to get all the way back to level 10 before being able to promote into your desired advanced class. Only 6 characters join more than 5 levels away from promotion and by the time you get second seals they all will either, likely be able to promote, or basically be non-viable due to the difficulty scaling of skirmishes short of Micaiah/Byleth engage ring abuse.
You're still better off getting to level 10 with Anna as an Axe Fighter because you can immediately swap to a magic class after promoting to either Warrior or Berserker. Fun fact, Anna *can* work as a Warrior due to the Radiant Bow. Depends on how you want to play it.
@@LAZERAK47V2 it's probably worth having Anna as a sage or high priest to benefit from the magic growths first and then revert to warrior. That way Anna's high magic stat can benefit her more when she uses the radiant bow
@@LAZERAK47V2 warrior Anna works sorta if you’re lucky but losing out on the 25 mag growth from mage or the 30 from Sage is rough and turns her into just an average mag user instead of the best unit in the game honestly I wouldn’t even waste the 5 levels on axe fighter and just second seal immediately. promoting at internal 15 is really not a big deal and you get 5 better level ups (75 mag growth as opposed to 50) to boot. this is what I did in my no grind maddening run and Anna ended up my best unit by a good margin
@@lilybunn423 Those extra level ups don't work as well as you'd hope. Lets just look at the magic growth on account of class. Lets compare an Anna that levels up 9 times with each route and ends as a sage. For the mage route, you reclass to a mage, then level up 9 times from level 1 to 10, then promote. 25% magic growth from mage over 9 levels averages 2.25 points of magic. Now the fighter route. Fighter level 5 to 10, 5 levels, no growths. Then 5 levels as a sage at 30% growth. An average of 1.5 points of magic. The mage route nets you an Anna with an average of an extra three quarters of a point of magic. You'll also be down an extra 1.25 HP with the mage route, down 0.25 build, down 0.25 defense, up 1.5 res, up 0.25 luck. Is that worth an extra 4 levels as an unpromoted unit? You can answer yes legitimately. You get a magic user immediatly, which will likely be an upgrade over fighter Anna. I don't agree, but there's an argument to be made for it. I just wanted to quantify this so we can tell what we're actually dealing with. I don't find those small stat differences to be worth worrying over.
Small advantage for Mage/Sage. They ignore enemy terrain bonuses like in Shadows of Valentia. This can help with some bosses. Also helps when thieves (or any covert unit) is on a forest tile. I actually had a little trouble at the start of Tiki’s paralogue with the thieves in the forests. Citrinne helped quite a bit with that.
@@troybaker3556 mage knights is only good in mix attackers because its level 5 skill is really good and will almost always proc. Ironically Clanne is a good magic knights but those 9 levels before promotion hurts a lot.
@@troybaker3556 Having C in staff is not really worth having over mage knights 1 extra mov and +5 effective speed(personal skill + higher build and speed on promo) , if you really want to you can just put Michia on the mage knight to get the same healing utility and you'll get some great staff units later in the game making the C in staff redundant and lackluster imo
I actually had my martial monk Framme get extremely high attack stats and was easily killing non-armored units solo. She may have just been blessed this run but she was hitting 20x4 easily
Works extremely well if she's sticking to the divine dragon like glue. Divinely inspiring and crimson cheer works very well for her as a martial master since she has the highest speed growth.
Maftial Master is primarily a healer that's also a Qi Adept, so when it isn't healing it can chain guard and then when they have been damaged from the chain guard they can heal an ally and themselves at the same time so the class skill has pretty good synergy with that. Also, arts are pretty good with Eirika's Lunar Brace(+) and by combining that with Alacrity(++) and the A rank Flashing Fist art can net you a good deal of damage from a support class + the added benefit och being able to break tomes, knives and bows. Also, it being a Qi Adept also synergizes well with some emblems, for example, Lyn has Astra storm which will get guaranteed breaks, Leif as he gives a guaranteed break on top of (hopefully) killing a healthbar, Lucina as it makes Bonded Shield 100% consistent and Micaiah as a niche where Great Sacrifice then removes penalties as well EDIT: Also, what did you mean by 1. Martial Master having access to magic? It doesn't. And what about it not having staff utility?? It literally has A rank base on units without innate Staff rank EDIT 2: Mixed the skills up, it makes great use of Micaiah's Live to Serve-like skill, not its class skill. Defuse healer or whatever it is called is pretty situational
Defuse healer is perfect if you're intending on using Martial Master as a chain guard spam. Position tankier units to the front and sides, put a healer in back, and Martial master in the middle, chain guard, any damage taken by tanks will get healed when your healer tops off your Martial master for the next round of chain guard. Basically makes that group a mobile invincible train that wrecks everything.
Panette can be a pretty good Halberdier. She's tied with the lowest speed growth so she'll surely appreciate being able to have a mechanism to attack twice and she is also tied with the highest strength so she'll do a hell of a lot of damage on each hit.
@@KuroNekoNetwork You need to use a tome for the Resonance skill to reduce your health. Greatweapons are the only way to reliably ensure she gets hit on player phase. Even so, just letting her get hit in enemy phase is the easiest way to go about it.
Covering the unique classes would be really useful because one of the main choices players will be making is, "Do I go into this unit's unique promotion or is something else better?" It's pretty hard to make that call if you don't have any information on the unique classes so, *yes, please,* do make a video on the unique classes and how the stack up to generic unit options for each unit where applicable. For example, do you stick with Alear's divine dragon class to gain benefits with emblem rings not other unit in the game has access to, or is it better to make her into a griffin knight for the extra movement and utility like what Iced Coffee likes to do?
Alright, I'll be covering the uniques either friday or saturday. They just dropped a bomb that there's a nintendo direct on wednesday so I'll have to shift my upload schedule
Outside of Anna who would like to take advantage of Mage's 7 base magic (got that number from serenes forest) ASAP I'd recommend against immediately second sealing to another base class. The reason being you can just use a master seal to promote then immediately second seal to the class you actually want (given proper profeciences) to be in without having to get to level 10 again. This uses the same amount of seals regardless btw. The only difference is in which order you use them.
Probably more beneficial to just level up Anna as an axe fighter so she spends the least levels in a base class. Could luck out and gain some build too while that's happening.
The problem with reclassing Anna is that the first second seal comes after chapter 8 (three in the shop), so it really is better to just hit level 10 as Axe fighter and promote -> reclass. Benching her until you can make her a level 1 mage, then levelling up 9 more times takes way too long, especially when she could have just been a Mage Knight in less time. And spamming great sacrifice with Micaiah is a really easy way to level her up while also working toward tome and staff proficiency.
@@LoudWaffle You know what I think you're right. I completely forgot when you *actually* get access to second seals. Feels kind of sad to have to wait that long to get one though.
Martial Master and High Priest have one super niche case that makes them really good alternative classes for Alear. Fortify recharges engage meter per ally healed so if you heal 5 allies with Alear as a High Priest or Martial Master you can recharge spoiler mode in a single turn so your carry can continue their rampage. Granted this strategy can also be done with Micaiah equipped to Alear and in the Divine Dragon class, it lowers the threshold to four allies that need to be healed. How do you reliably have 5 allies that can be healed at once? Mage knight or sages with Resonance inherited from Celica. Also Sages aren't inherently worse than mage knights, sages are what you second seal your healers to as you aren't really going to be needing all that many A or S rank staff users. The utility offered from staffs and the higher magic growth is meant to off set the fragility of sage. Also, with Canter + Olwen S rank ring, you can do sage ball strats and actually get use out of the passive.
So, in a world where most deployments are limited to 12 at most, the strategy to make Sage viable is to make half your team a Sage instead of other more useful classes?
@@ino_mation While that is a terrible idea, it's nice that the requirement for the Sage's Spell Harmony is just for your allies to use tomes. That's much more reasonable since there are quite a few units people would deploy that use tomes like Celine, Ivy, Hortensia, and Dragon Girl along with the High Priest and Mage Knight classes. So while half a team of Sages might be weird, half a team of units that have the ability to use tomes is not.
Man, I hear some people say Wolf Knight is a weak class meanwhile my Merrin hard carried me through fixed maddening. She's just such a beast. Dodgy enough to survive most everything while having the mobility to wreck havoc on enemy formations.
So I turned the Royal Knight into a Martial Master with Eirika equipped and he's honestly been killing it as MM. Helps that he starts of with annoyingly equal stats, but having a +Speed Brave Weapon with Eirika's damage bonus turned the mediocre in my run borderline unusable Royal Knight into an absolute powerhouse. Also helps that by end game, everyone automatically gets Arts prof.
This isn't really relevant to the video but I've found micaiah is great for leveling characters who are squishy, her map wide heal seems to give the user exp for every person healed.
@@bobowon5450 yeah he is tuned a bit funny that way, I figured they gave him a slower exp rate because he's older and can't learn as quickly as the younger characters anymore.
I actually use martial monk framme quite a bit. In the beginning, it was kinda underwhelming and I kept her around for healing. But one day she KO’d flier and I have no idea how. I know the damage is supposed to be low but framme is beating people up left and right for me.
Sage are a Mystical unit type and have direct access to B staves. They're a bit slower but I much prefer those advantages over Mage Knight with my experiences so far. Spell Harmony isn't that hard to play around but I've abusing these spur type skills in 3H as well so that might be more of a me thing.
I didn't really have many magic units late in the game on my team, and there aren't too many magic emblem rings either so that might be why it felt kind of useless to me. But yeah sage is a good class, the skill just feels weird when compared to Mage Knight's really good one
I did my first ever classic mode playthrough. Normal difficulty. My sword master Kagetsu was an absolute beast! I would say him and Alcryst (who I kept in his unique advanced class) were the two all-stars in my playthrough.
@Linkking7 Eirika can boost the damage of a fist unit by a lot. In general, anything that boosts raw attack/damage, rather than strength or magic really benefits fists (so forges, engraves etc.) I might have forced it a bit, but Pandreo as a martial master could get up to 100+ damage on heavy defense units.
I think an oversight that was made here (and granted it is a new part of the gameplay so I can see why the focus wasn't there) which is on the class types. You mentioned it briefly when it came to the Backup units and Armored, but the comparison of Sage vs Mage Knight is very stacked if you ignore both that Sages ignore terrain for hit % from being Mystical since it is the explicit tradeoff for the one extra movement they get and if you ignore that they get Staves which Mage Knight does not -- you also ignored Chain Guard from Qi Adepts which is honestly super useful when it comes to some of the later Maddening mode maps which will often have strong enemies with hefty break weapons which can be baited into a chain guard which can allow a unit to survive a hit they wouldn't have otherwise, and Covert units like Snipers getting double terrain bonuses giving them even more of an edge over Bow Knights.
Martial Master at least keeps the Chain Guard ability which is a really strong tool. Staves are always nice but I agree it overall falls short of other classes. It's most notable thing is that if it's using Lucina (well any Qi Adept, which is Martial Master or Dancer, so...), the proc rate for Bonded Shield is 100%, making it essentially a Chain Guard that doesn't damage you and blocks an infinite number of first attacks on adjacent units for that turn.
Instead of the unique master class for Alfred, I picked Halberdier and he became my most threatening unit to the point that I could just leave him to himself after getting Vantage (working on get plus plus) and wrath with a max upgrade K.Lance/ spear and he just eats then alive every time, high recommend if you don't want Muscle Man to be on horse back.
As someone that likes to grind and thus loves growth units, I still fully support promoting at level 10, due to the increase in growths with no EXP penalty.
So far my 2 favorite class side steps has been Anna into a Mage Knight with Levin Sword in inventory for breaks and Bow Knight Lapis with canter inherited and Lucina for ranged back ups. I wouldn't want multiple but having a bow knight around as both a back up archer who also has access to a killing edge or silver sword has been nice.
I'd definitely like to see a video on unique classes! If you're interested, I'd also love to see videos on things like max stats of classes, class/character combination analysis, etc.
I'll be doing the unique hopefully by the end of the week, because my next video is going to actually be a character/class combo analysis on Wednesday!
I've got a couple questions about stat caps. If you hit a given stat cap, is there any point to leveling that class anymore? If you switch classes after reaching that cap, do you take a penalty?
Yeah idk, I guess just check to see what the stats would change to if you second seal into another class. I’m thinking of changing Panette to warrior or something since her dex and one other stat already maxed and I’m only on like chapter 18
The classes have a variability in stats so some things will go up and down depending on what class you change into. In terms of stat caps, if you like the class you're in and want to stay in it, then there's no reason to force yourself to reclass out of it tbh.
@@LinkKing7 If you hit the cap on every stat in a given class, is there any point in leveling it up? That, and could you make someone a berserker, raise their stats up to the cap and then shift them to another class while keeping those high berserker stats?
This was hard mode, so I'm not sure how it works in higher difficulties, but Eirika!Jean has been doing some crazy damage for me. 25x2 into 25x2 on halberdiers and berserkers. He can't help with generals or great knights very much, but it hasn't been an issue since Ivy, Hortensia, Fogado, or Anna can all cover for that. Ivy and Hortensia can also heal up much more efficiently with Jean's Martial Master skill. He gets to chain guard again, and the front liners are topped off, too.
Thanks for clearly up the major question I had at the very beginning of the video, I was worried you'd get nerfed exp gains like in other games if you advance classed but it is great to know that the game has level counter for the unit not the class. Edit: Merrin Supremacy!!!
The upside to Martial Master my friend, is that paired with the Eirika ring it gets access to True Damage shenanigans with Lunar Brace (and Gentility if engaged). To give an example, if you're fighting an enemy with 30 defense with a Eirika arts user with, say,10 Phys Atk, then just from Lunar Brace you will be dealing 6 damage per hit (9 damage if Lunar Brace+) and if engaged, add 3/5 extra depending on if you have it at + or not. So, with a bond 20 Eirika, you can turn a 0x2 or 0x4 into a 14x2 or 14x4. On a fast unit capable of quading (and quad you shall against those high defense enemies), that's 56 free damage, which is enough to kill most things in the game. Also, fists break tomes, daggers and bows, which is nice as well and you keep access to Chain Guarding. Eirika also boosts Mag by 3 on Bond 20, so that helps bring the damage up, and the Flashing Fist Art goes up to 15 Mt at +5 and engraved, which is about the strength of Ragnell and with the extra +5 speed too it helps to quad
For the love of God give us the unique class guide video. They're so important and this game has so many of them on so many of the best characters that saying they're more important and numerous than the generic classes is not an understatement.
I'm not sure if I'm the minority, but I definitely like putting Chloé into Wyvern for the defense growth it gives since her Speed growth is already super high anyways. Sure, the class skill isn't amazing but I think it's a worthwhile trade off for arguably one of the best potential units in the game.
honestly a huge issue for me is that folks don't have unique looks for "Canon" promotions. kinda makes them look terrible and is a huge step back for the series
Varsona has been making some cool build videos for different characters. Are you interested in doing some of those? I would definitely watch if you did make some. Also Varsona made a Martial Master Chloe build that is pretty interesting. It uses the Eirika Emblem Ring. Fist weapons are very niche but can be powerful on the right unit and have brave effect and are very light. As well the S rank fists are probably the best S rank weapon in the game. It only works for a few units but when it works it works.
Eh, ima have to say the S rank dagger is probably the best S rank weapon, with nova being a close 2nd, then come the fists, to be fair though, most S rank weapons just aren't very good at all. I factor in acquisition in how good a weapon is too, having to donate a region to rank 5 is just, ugh.
I've been working on some build videos, starting with Anna that I released last friday, but there will be another one like that on Wednesday so stay tuned!
@@noathern You get them by getting Brionia(?) i think it was, to donation level 5. Every one of the 4 gives an S rank weapon, the worst offender of them all being a single use staff.
pretty good video but the martial master slander will not stand, martial masters stay as Qi Adepts which gives them access to some very nice emblem effects but more importantly lets them use and abuse chain guard which has saved my ass a lot on maddening, high priest is good for a pure offensive option but i like that they actually incentivized going into the physically oriented branch of the cleric class by giving it a really cool support utility (unlike war cleric/priestess/great master which are just bad on most clerics compared to sage/onmyoji). there isnt a ton of reason to class somebody into it given arts are hard to get but i dont think that should be the criteria for making it a bad class given jean and framme are right there the whole game
i dont think those two make the positive argument you think they do. Jean is a martial monk only so that he has easy access to healing xp. He is quite literally meant to leave that class and be anything else so he can take advantage of his personal skill. And framme is one of the worst characters in the entire game. She isnt even good as the martial master she is intended to become. Especially after dancer is brought in. You get a chi adept that can use all the same special functions and comes with enough sp to instantly inherit quality time from corrin allowing them to heal for free at the same rate as a heal staff. Plus it has the dance utility. Even the enemies start to use qi adepts less as the game goes on. Opting for more sages and high priests on harder stages. All your healing from staves can be handled by the multiple other classes that also get staff usage. Martial master and monk bring nothing past the early game.
@@SH1NK1R01 id really rather be Dancing with seadall than chain guarding, and having more than one of a useful utility is never unwelcome. jean leaving his base class is also weird because he likely wont outperform other units within that class because he'll be spending 10 levels in martial monk before youd wanna use the second seal on him. thats not to say that hes not good in other classes but the argument for making him a martial master isnt unfounded. also like for pure utility units like the qi adepts combat stats dont rly matter and framme will generally be as useful as jean in martial master. theres worse units than her lol
@@ringofgaea2617 chain guard isnt useful utility though. In practice its almost always a single use per map for only a single hit of damage per combat. ANd there are plenty of scenarios where having seadall dance isnt needed for a turn so having him chain guard lets him still do something. Your point about jean makes no sense btw. He levels to 10 fater due to healing then you promote him to MM then immediately second seal him. He gets double class growths so leaving him on MM where none of his stats outside defensive stats matter is legit a waste. And you are correct about anyone being pretty equal at MM, thats kind of the point. Nothing the class does matters or cant be done by other units. 90% its a liability that doesn't bring anything you really need to clear the map. Early on its your only healer so having its utility can feel good on top of the healing. But once you get other units there isnt much need for a class that only uses wait during player phase and needs to blow a vuln to heal 5 hp just so it can keep using its only defining skill
@@SH1NK1R01 Y'know, something clicked with me when I read this. If the Master Monk got Renewal as its class skill, it could have been pretty great. Fists require you to attack at one range, so you are liable to take damage on a counter attack, which means you can't chain guard without wasting a vuln or staff charge. Chain guarding in itself is rather useful, but like you said, it's pretty much a one-time per map ability since it uses your hp and requires you to be at full hp. If they got Renewal you could actually utilize this, and honestly it would make sense for them to get Renewal like War Monk, Great Master, Priestess, etc. which fill simular roles as healers with physical damage.
I have found Martial Masters to be pretty good at popping mages and thieves, they generally sit right behind my frontliners for support and can tank a hit or two if need be, then if grey-weapon classes are in range they can run in and break them, usually kill them too.
imo it doesn't really matter whether or not thieves are doing damage because every hit where they manage to do at least 1 further softens the enemy up for everyone else. this and corrin's draconic hex are a really fun combo I feel, though it may not be the most efficient thing a thief can do with corrin
I've found Thief and Wolf Knight is a really really good class for funky reclasses. All the base Thieves are pretty anemic, but throwing a prior Axe Fighter, or say, Panette, into a Thief or Wolf Knight class is pretty good.
I wanted to thank you for all these Engage extremely detailed guides! They've been good company, and also useful to make choices in my Hard mode run (which is being pretty easy, but also very fun!). Are you planning to go live anytime? Thanks for all the content ;D
Thank you for the video. Martial Master is pretty useful class. As you said in the video there are many mages in the game so my girl Frame keeps kicking them (thiefs and archers) in the face quite often.
As far as Martial Master goes I had Jean go that my first run (hard), and donated to Brodia all the way first to see what i would get (an S rank fist weapon), and he was demolishing enemies near the end. However, I'm pretty sure Jean can rock as most classes as long as he gets that initial exp investent (which can be cheesed in his joining map). Would not advise making someone else a fist dude, and tbh while the Brodia fist is nice and all, its not worth the gold, though if anyone DOES want to grab it, make sure you have plenty of dogs for all the silver youll need to refine it, since it needs those refines to really shine. Also, do the unique classes.
Playing on fixed growth maddening mode and I’m very welcoming to classes that give any build growth on units who lack that stat. Like Chloe and Timerra.
Also Martial Master Jean with Expertise and Starsphere. My boy is the most well suited to fists and can indeed defeat armour units by himself (just like everyone else).
THE reason to use a Martial Master is because they are the only promoted class that is a Qi Adept. If you have been using the strategy of [bait an enemy with a heavy hitter protected by Chain Guard] regurally on maps, the only way to keep that strategy going is to have someone go into Martial Master. MM also have a lot more inventory space to juggle the various utility staffs, because unlike a high priest, they don't need to juggle 2-3 different tomes in their inventory.
In support of martial masters, the fist weapons 1 shot most archers and mages, at least in my hard run on fixed stat growths. Chain guard is amazing, especially early. With the Def boosting shield art my martial master sits with 40 Def and 40 res making them some of the best all-round tanks in the game with decent speed for some dodge chance, staff utility, chain guard utility, break utility agaisnt mages and daggers, and decent damage against unarmourd foes. I find then to be exceptional, especially when it comes to soaking damage and healing themselves and their allies
One thing you didn't seem to mention about Paladins and Gryffon knights, they offer S rank on weapons that the character has a natural profficiency (just like wyvern knights dont have A/B profs, the have B and both but can get A on one if they have nat prof) Paladins and Gryffon knights are mounted and flying alternatives for units that want to use S rank weapons (for engage attacks and whatnot), Gryffon knights also get staff usage, which is great in this game as it doesn't leave you open for attacks like RD and there's also good utility staves on C rank that don't care about magic stats like rewarp, which can effectively turn your flying dodge tank into a 11 movement unit on its own
From watching some reviews to seeing this class comparison, it really seems like they scaled back the depth of this game profoundly compared to Three Houses. I'm compelled to just do another playthrough of that.
I actually enjoy the gameplay in engage over 3h personally. Maddening engage feels a lot more difficult to me than 3h maddening. The ai doesnt suicide into your avo tanks or tanks if they have a 0% chance of hitting or 0 dmg. Also the subclasses like backup and the break mechanic is fun. Its a very player phase focused game though.
The depth in terms of class customization is gone, but I think the gamepaly overall is tighter and more robust and fun to play so it's a bit of a trade off. There's definitely room for a bit more improvement, especially with the unique skill though
Another creator, @Varsona, made a video covering a martial master build that stacks on-hit effects on Chloe and using fists to quad. It's high investment and doesn't save the class from its shortcomings, but a cool build for turning an otherwise disappointing class into a niche death machine
Also I have a Lapis sword master with a blade. Its funny they warned us in the beginning that they are heavy weapons that let the enemy attack first even if you initiate. I basically went "alright cool, no problem I will simply make it so that Lapis never gets hit with this weapons" Buffed the avoid on it and her enough to the point where most enemies will consistently have under a 35% chance of hitting her. and its not rare that its 0 either
I had the opposite reaction to High Priest/Master Monk. For me High Priest is a somewhat middling class between Master Monk and Sage. High Priest retains the use of fist weapons from Martial Monk, but has the Mystical trait from Sage. High Priest's most notable addition is its S rank staves, but there is only 1 S rank staff(Nodus) and 2 A rank (Fortify & Entrap). Mages who want to keep the Mystical trait and staff usage(and therefore won't go into Mage Knight) are better off with Sage for access to Bologone/Thoron. The B rank staves are sufficient 95% of the time. Martial Monks who are dedicated utility I would generally keep in Master Monk for access to the Qi Adept trait, Nodus isn't quite as useful. High Priest just feels like a class for Martial Monks that really want to attack. It is the only non-unique class with access to Nodus, though. It should be noted though that both the Sage's staff rank and High Priest's tome rank can be boosted to A if the unit has an innate proficiency. In such a case, I think High Priest is better than Sage due to a better skill, but we are also splitting hairs at this point.
Two things, I definitely want to see the video for other classes. Also, the best thing martial monks do is chain guard and I think you’re undervaluing it a bit. Louis benefits from this ability all the time by letting him ignore the first magic attack and crack back, leaving the enemy easy to pick off on the following turn while also surviving the inevitable double nuke he would get otherwise from the mage.
You're right, I think I did kind of undersell the value of chain guard. I used it quite a bit in the early game, but my units got really strong in the last 1/3rd that I think I just kind of forgot about it
Did you play on hard first? Some of my friends did and they all said the monk was kinda stinky too so i wonder if it was just from being on maddening that i had to use the cheese more often.
12:42 love how we’re eight months down the line and I think I finally found the use for Bow Knight’s no move skill, enemy phase tank, then hit with a smash weapon, preferably axe’s since they need the most hit fixing lol, you will need someone with a proficiency to get B rank for steel Is it weird? Yeah pretty much, but it’s a use! XD
Having just started the game on my first playthrough I feel very confident about having TWO Martial Masters at my disposal, Jean and Framme. After hearing this analysis I feel like I should let Jean go some other route later on. To be honest, they'd be very much more viable and also thematically sound if they'd have an option to do some Qi fist shenanigans along with regular hit in the face, that would allow you to hit against the enemy's Resist or Defense, whichever you prefer.
2:14 regarding point 2 promotion at level 10 will only be possible in some cases. For example Yunaka being a thief will need at least class level 21 to promote due to the nature of being a special class
It'svonly for classes that CAN promote. Thieves don't promote, they only really second seal into whichever tier of classes they level match into technically, but you are correct that it's 21
The key difference between Martial Master and High Priest is that MM can keep Chain Guard from the base class while High Priest loses that function. Martial Master is not meant to be a damage dealer, despite the name’s implications while the opposite is true with High Priest. I put Framme into MM while Jean into HP because Jean has amazing stat growth that can make him a killing machine while Framme is a MM who sticks to Alear for her passive. I made sure to inherit Healing Light from Macaiah early so she can refill her hp after each chain guard.
Martial master with flash fist on jean (if you have starsphere, give it to him...if you have edleguard also give to him) then give him +30 avoid. Now you have a healer that will dodge most things, and if he attacks first he will deal 200 damage...without crits. If you increase his crit on top of all that then you have Muhammad Ali as a healer (or maybe peak mike Tyson because if he initiates first, he is guaranteed to kill any boss, any enemy, anyone in 1 round). All the boosting mentioned above is simply so you don't need to worry about him dying when enemy initiates combat. Yeah its alot of babying, but with 2 stat growth boosts he will get there very quick. Then the hard part is getting him +30 avoid. I might have given mine boots too so he can go anywhere to heal or kill quickly. Always give him a rescue staff too. Just an all around fun character with a sweet hat
I hear this everywhere! Did I play a different game or something?! My Martial Master Framme had by far the highest damage output out of any of my units. She one rounded basically everything while like 70% of my other units failed to do the same.
i love martial master, qi defense (or however its called) is absurdly strong. You basicly null a enemy attack and only get some minor chip dmg. Plus if you got the healing skill that heals yourself when healing you can use it alot and just provide a ton of support. Plus freeze, obstruct, warps, physics etc. defintly the best support with quite high defenses so you dont need to be afraid of dmg. (fist suck though)
If you think fists suck then you're stupid and don't know what you're doing with the class. You can one shot the final boss with fists with little work around.
I switched Anna back and forth between Sage and Mage knight for a while before sticking to one. Surprisingly, I ended up liking her in Sage a lot more due to the Mystical subclass ignoring evasion terrain. I do think the Mage Knight is superior for non-carry units, though it's annoying to position a mage to take out an archer only to see you have like 8% hit because fort.
Surge is your best friend against Covert units on terrain tiles. Mage Knight can make the most out of the tome, since the low range is offset by the unit's higher mobility. I always carry a Surge tome on my mages, just in case.
@@LAZERAK47V2 I don't know how I never noticed Surge had infinite accuracy. I'd somehow kinda lumped Surge in with the training/slim weapons, as something to move away from when the unit can handle something better. I think I'd just made a Surge=Mini Bow in my head, but without the extra counterattack potential. I haven't used Surge since benching Clanne.
Bow Knight is only really good on characters with pathetic dexterity like Etie. I find Bow Knight is more of a player phase centered class. Essentially moving just outside of enemy range to then strike them on the following turn as they close in. It helps that the +40 hit also applies to the sword/axe/lance. +40 hit to a bow knight axe user is a pretty good deal. It's very good for all the low hitrate effectiveness weapons like Ridersbane, Hammer, Armorslayer, Poleaxe, and Hurricane Axe.
I had my Framme promote into Martial Master but reclassed her into High Priest at 20 and honestly I regretted it. Chain Guard is a great safety tool that Master has and the Preist does not and honestly she had enough to do without having her attack. And honestly, maybe because I gave her TIki for half the game, but she was hitting things kinda fine by the end anyway.
Honestly, I've been able to one shot Great Knights with Framme (as a Martial Master) using fists when she couldn't get the job done with Shine while engaged with Micaiah. The multi-hits you're gonna get with fists using the right build make magic less effective against certain enemies considering how much slower magic is. One magic attack that will do about 30 damage is less effective than doing 4 individual hits at about 12 damage each. Fists are pretty good, but you need the right build. I think they are best utilized by fast characters that have a decent balance between strength and magic. Like, my Framme currently has 22 strength and 20 magic. So with the way fists calculate damage, the base damage will be 32 and then you add the damage from whichever fist weapon she's using. I'm not saying fists are definitively better than magic, but I've had numerous occasions where fisting enemies to death was more effective than casting spells at them. It's happened often enough that I think they're better than you might think.
Daggers have low might? At base, maybe. Silver daggers increase by 2 might for every refine they get (+1 has 12 might, +2 has 14, +3 has 16), up until +4. They're the only single weapon I realistically see myself upgrading beyond +3.
I made Framme a Martial Master because I couldn't spare Celica or Micaiah to give her tome ability. And honestly, she's still mostly a staffbot, but can do decent damage if I want to break a magic boss for some free hits.
You can go into any advanced class from any base class so long as you inherit the required proficiency for it. Same goes for advanced class to any other advanced or base class.
this is incorrect. base classes can only promote in to a select few advanced classes regardless of proficiency. Advanced classes can go in to any other advanced class with the required proficiency. An example would be anna. She starts as an axe fighter. No matter what you do, she can never promote from axe fighter in to sage. To do that you need to change to the mage base class then level to 10, or promote to warrior/berserker then second seal to sage.
In order to go into an advance class from a base class you have to meet the class requirement (ie sage requires mage lvl 10) as well as the proficiency requirement. The work around for this is to master seal to an advance class first, then you second seal over to any other advance that you have the profiencies for.
You had martial master wrong. It uses staves not magic. It’s meant to be an ultra support with staves, chain guard cuz they are Qi adept, and fists are nice for breaking the ranged weapons, knives and the strong mage bosses like griss being the main. Still hard to get into but Framme is more than serviceable in it the whole game. And Jean leans there nice if you don’t want him to be a crazy mage or something else
I tried out Martial Master for fun, and while does have some perks, it's really underwhelming. It has no utility and is pretty much a dedicated healer despite not even being able to use S-rank staves. Its only good use is healing, breaking, and chain guarding. High Priest, I believe, is a top tier class. It makes excellent use of the Martial Monk's good magic stat growth, and while it cannot use tomes higher than B, it is not mitigated by high weapon weight.
Thank you for the guide! Also I have a question if anyone knows. Can you freely access second seals and master seals in unlimited amounts, or are they finite? As in, I love playing fire emblem by turning all my units into mounted units (e.g. wyvern knights, griffin knights). Is it a good strategy? No. But it's just my personal quirk of how I enjoy playing the game. I know it's not always possible for me to do that in FE games, so I'm wondering if it is the case here. And if so, from what chapter on can I actively grind them all out? I've been reading mixed things online on how many and when you can acquire these seals, so yea.
I remember my Warrior Anna absolutely killing it my first playthrough, giving her Nóatún and Radiant Bow had her destroting everyone in her way pretty much the whole game, I think she's supposed to be an aptitude-type character done unconventionally. Speaking of aptitude-type, Jean became a beast as a martial master as I got DLC emblems and inherited stat boost skills, consistently doing over 25x2 doubles on armoured units. I also recently did a hard fixed run making everyone Mage Knights and for the love of me Madeline could not be made useful
Leif has all Martial proficiencies, between him and Micaiah you should be able to get all but fists, which is only needed for martial monk/Martial Master and High Priest. I would argue anyone you want to go into those classes will already have fist proficiencies.
UNIQUE CLASS GUIDE: ua-cam.com/video/symMuXMXPH4/v-deo.html
Just a couple corrections, because you guys are great at point things out to me in the comments:
1- I totally messed up, Martial Master DOES have Staff access but not Tome access, so yeah that changes things, it's more useful than I gave it credit for and that's entirely my bad.
2- I was mentioning being in the right base class to get into an advanced class as just a general rule this game has. Overall, I think promoting a unit in whatever base class they're in and THEN second sealing to the class you want is a better idea UNLESS you're Jean.
What's different with Jean in this case?
As far as I know Jean's expertise skill doubles his class growths (not his low personal ones) so its really important to get him into a class with the right growths asap. If you're not using him for magic the +25(50)% magic, +0% speed and +0% dex of martial monk is wasted for 10 levels and you'd prefer something like axe fighter's +20(40)% strength, +5(10)% dex and +10(20)% speed
@@hyperbolic3833 I kept him as a high priest, but on my next play through I’ll try that. He’s so squishy as is
Unless you're Jean OR Etie since she's meant to be a warrior for that amazing six pack.
@@chriskagamine358 Yeah, Jean can be whatever you want him to be cause of expertise. Staying as a martial monk is certainly not ideal for him cause of the bad growths.
Going into high priest can be good if you want to leverage the luck for whatever reason, but it's not too critical for him to stay there. Jean doesn't even need to abandon his staff proficiency since there are quite a few other advanced classes that use staves.
I'm still mad that we didn't get an advanced class for thieves, Assassins were always my favorite in 7 because the animations were so good 😭
I mean because the thief you get wanted to stop being an assasin.
@@Jrpg_guy So that's why none are in the game at all? Great argument, go bother someone else.
@@Ozziethecat i mean thats the only reason i can think of. Not like they could'nt just have changed the name to great thief or shit. Don't be a bitch about it man
@@OzziethecatNo need to be so aggressive you silly scallywag
@@Ozziethecatplease go bother someone else with yo edgy ahh name 😂😂😂
Fists aren't meant to compare damage wise. It's an EXTRA perk added onto healers, giving them more utility as they can break and even finish off enemies as needed
Unless you're chloé if you're chloé you just go BRRR
I dunno, with the weapon forged and a good speed stat they can hit up to 4 times on player phase and reliably double on enemy phase. by level 10 with the 2nd tier fist weapon forged to level 5 and a engraving to had higher crit my Jean was hitting enemies several levels higher for 40-50 damage a turn. The right unit and a little investment can make it really powerful.
I used to think that, but they might as well not have access to them, once i promoted alear i thought well maybe they sucked due to being framme trying to punch stuff, but once i saw my alear 0ing an archer with the fist weapons i dropped em and never used em.
The only time i got a kill with them was with seadall for the lolz. I used him to punch (spoiler i guess) marth and finish him off, with a bunch of chain attacks that were set up.
So far i think only chloe might be able to use them effectively, perhaps they should be buffed a bit, i think that if they do way less damage than the other weapons its okay due to them breaking 3 types of weapons but in order to get a break you have to do at least 1 dmg XD.
@@ThePudin124 any arts character engaged with Eirika is OP tho, at least vs. Armored. Try Alear + Eirika using steel body or silver spirit, i was oneshotting all armored units with ease, and then you heal back thanks to the eclipse brace heal
@@ThePudin124 even with the lowest tier fist art my alear never did 0 damage even to armored units on maddening
Martial Masters niche is being the only advanced class with the Qi Adept type to use Chain Guard. Between that and staves they're meant as more of a utility class than a combat oriented one.
My martial master likes to kick enemy cavalry to death. Very amusing.
Yep, hit the nail on the head. Also don't get what he means by not having staff utility when Martial Masters have A rank staff proficiency. They can literally use every staff except the 1-time use Nodus, which can't even be bought.
They are pretty much a tankier high priest with chain guard and using better fists instead of magic.
Martial Master Jade is one of the best examples of what a martial master should be. Though he is certainly correct in regards to Arts proficiency being a pain in the ass to obtain compared to the other proficiencies.
At least they can counter well, unlike priests from Radiante Dawn, for example... Giving damage with 0 Mt staff damage, reling only on str, was ridículous.
Still the math about damage calculation Still strange... (Str+Magic)/2 cannot do much If you either have bad growths at any statuses.
Even so, the best options are engage Arts, because they Focus on Def/res or even only res, avoiding this annoying math.
Martial master only do real damage when you start stacking true damage on them since they can quad and the A rank tome gives +5 speed
My martial Master can deal between 50 to 100 damage when it initiates combat, depending on the target has low enough speed.
2:56 Leif also doesn’t have magic proficiencies, which you need Celica or Micaiah for. Big heads up for people though, if you do want to switch into a magic class, such as Anna, it is super pivotal to do this immediately
Not exactly. You just need to unlock the proficiency.
You can Master Seal then Second Seal into the desired class, it's much better than Second Sealing and then grinding another ten levels.
As long as you have the proficiency unlocked on the unit, you can switch whenever you want.
@@LAZERAK47V2 what they probably meant is getting the magic proficiency as soon as possible
can confirm; went to master into second seal my anna in chapter 16 after benching her for chapter 11 only to realise...
she was one bond level off Mic's tome proficiency, buuuut...
Yeah I learned that with Anna the hard way
That's why I'm excited for the dlc because some of the emblem the emblem that we're getting (especially the 3 that I'm thinking of) I'm sure they'll have magic proficiencies so that'll balance the big middle section of the game we go without any magic emblem rings which absolutely suck (although not as much as the tome variety but I digress lol).
That's an issue that I encountered because I got Anna after chapter 10 so I couldn't reclass her into high priest until way later so I just dropped her along with the money potential
Unless I'm mistaken, you can go into an advanced class and second seal into another to if you have the proficiencies.
Thats correct but your stats might not be as great as youd like if you didnt start with the base first. That of course is depending on the growths of the unit and class you were in. Lapis for example struggles with str so making her an axe unit might be good for her str base to be better.
@@mikansempai146Why bother leveling in a base class with worse growths before allowing yourself to level in an advanced class when you can just level in an advanced class twice?
Your internal level would be the same either way, so you might as well take advantage of the benefits of an advanced class as soon as you can.
@@TheBakonBitz because you might wanna use your master seal on another unit first i wouldnt recommend using your first master seal on Lapis for example since thats the example unit i had used.
Its usually better to go into advance classes in most cases tho
That is correct, and it's probably the best way to do it rather than resetting your level and racking up the level counter in the base class
Fun Fact: Thieves still have the ability to open doors without breaking them. kinda niche use but they still have some of those old thief utilities of old.
Oh do they really? I didn't even notice because there aren't that many doors to open in the first place tbh, especially now that anyone can open chests too
@LinkKing7 during my first run on the Solm castle chapter, I said "oh, sweet. Thief Yunaka can open doors. But so can Ike..."
Just as a tip, you can scale up pixel art better by using "nearest neighbor" options in software. It' prevents that fuzzy effect from happening.
I have no idea what that is but I'll DEFINITELY look into it! Is it in any general video editing software or is it something on it's own? I use Final Cut Pro to edit
Come on man don't leave him hanging
Nearest neighbor is a general interpolation algorithm for scaling up graphics. It is as opposed to billinear, cubic, bicubic, etc. You'll usually see it as an option in image software whenever you stretch an image to become larger.
@@hiimkyle1894 just for anyone who is curious about this, bc you can use it for many things, like old (often japanese) games that have tiny windows that cant be resized well, you need something like "magpie" which you can find by googling magpie upscaler. i think it can also do FSR over games and some other cool stuff.
Class changing your base class is sub-optimal for the majority of characters because of how second seals work. Unless you are at level 1 when you second seal your base class or just in a class that is wholly unsuited for the unit (Anna) you are much better off getting to level 10 and promoting into an advanced class and then second sealing over. Any advanced class can second seal into another advanced class at any time provided you have the requisite proficiency. If you change your base class you have to get all the way back to level 10 before being able to promote into your desired advanced class. Only 6 characters join more than 5 levels away from promotion and by the time you get second seals they all will either, likely be able to promote, or basically be non-viable due to the difficulty scaling of skirmishes short of Micaiah/Byleth engage ring abuse.
You're still better off getting to level 10 with Anna as an Axe Fighter because you can immediately swap to a magic class after promoting to either Warrior or Berserker.
Fun fact, Anna *can* work as a Warrior due to the Radiant Bow. Depends on how you want to play it.
@@LAZERAK47V2 it's probably worth having Anna as a sage or high priest to benefit from the magic growths first and then revert to warrior. That way Anna's high magic stat can benefit her more when she uses the radiant bow
@@LAZERAK47V2 warrior Anna works sorta if you’re lucky but losing out on the 25 mag growth from mage or the 30 from Sage is rough and turns her into just an average mag user instead of the best unit in the game
honestly I wouldn’t even waste the 5 levels on axe fighter and just second seal immediately. promoting at internal 15 is really not a big deal and you get 5 better level ups (75 mag growth as opposed to 50) to boot. this is what I did in my no grind maddening run and Anna ended up my best unit by a good margin
Yeah, I didn't literally mean change back to base class, especially if you can instantly promote, I should've been clearer on that, that's my bad.
@@lilybunn423 Those extra level ups don't work as well as you'd hope. Lets just look at the magic growth on account of class.
Lets compare an Anna that levels up 9 times with each route and ends as a sage.
For the mage route, you reclass to a mage, then level up 9 times from level 1 to 10, then promote. 25% magic growth from mage over 9 levels averages 2.25 points of magic.
Now the fighter route.
Fighter level 5 to 10, 5 levels, no growths.
Then 5 levels as a sage at 30% growth. An average of 1.5 points of magic.
The mage route nets you an Anna with an average of an extra three quarters of a point of magic.
You'll also be down an extra 1.25 HP with the mage route, down 0.25 build, down 0.25 defense, up 1.5 res, up 0.25 luck.
Is that worth an extra 4 levels as an unpromoted unit?
You can answer yes legitimately. You get a magic user immediatly, which will likely be an upgrade over fighter Anna. I don't agree, but there's an argument to be made for it. I just wanted to quantify this so we can tell what we're actually dealing with. I don't find those small stat differences to be worth worrying over.
Yessss let’s do unique classes! I’ve been getting a lot out of Alcryst’s and Céline‘s personal class skills
Alright alright, I shall do it!
Same! 😊
Small advantage for Mage/Sage. They ignore enemy terrain bonuses like in Shadows of Valentia. This can help with some bosses. Also helps when thieves (or any covert unit) is on a forest tile. I actually had a little trouble at the start of Tiki’s paralogue with the thieves in the forests. Citrinne helped quite a bit with that.
Sages also have staff utility over mage knights. Its much closer than linkking implies
@@troybaker3556 mage knights is only good in mix attackers because its level 5 skill is really good and will almost always proc. Ironically Clanne is a good magic knights but those 9 levels before promotion hurts a lot.
@@troybaker3556 Having C in staff is not really worth having over mage knights 1 extra mov and +5 effective speed(personal skill + higher build and speed on promo) , if you really want to you can just put Michia on the mage knight to get the same healing utility and you'll get some great staff units later in the game making the C in staff redundant and lackluster imo
@@RCRated c on staves gets you physic, freeze,.obstruct and rewarp. C staves is totally worth it sometimes
@@RCRated Correction but Sage have B Staff at base not C.
I actually had my martial monk Framme get extremely high attack stats and was easily killing non-armored units solo. She may have just been blessed this run but she was hitting 20x4 easily
try jean with starsphere
Works extremely well if she's sticking to the divine dragon like glue. Divinely inspiring and crimson cheer works very well for her as a martial master since she has the highest speed growth.
Had a similar experience with Fran. She was doing high damage and doubling pretty early after I promoted her to Master.
Maftial Master is primarily a healer that's also a Qi Adept, so when it isn't healing it can chain guard and then when they have been damaged from the chain guard they can heal an ally and themselves at the same time so the class skill has pretty good synergy with that. Also, arts are pretty good with Eirika's Lunar Brace(+) and by combining that with Alacrity(++) and the A rank Flashing Fist art can net you a good deal of damage from a support class + the added benefit och being able to break tomes, knives and bows. Also, it being a Qi Adept also synergizes well with some emblems, for example, Lyn has Astra storm which will get guaranteed breaks, Leif as he gives a guaranteed break on top of (hopefully) killing a healthbar, Lucina as it makes Bonded Shield 100% consistent and Micaiah as a niche where Great Sacrifice then removes penalties as well
EDIT: Also, what did you mean by 1. Martial Master having access to magic? It doesn't. And what about it not having staff utility?? It literally has A rank base on units without innate Staff rank
EDIT 2: Mixed the skills up, it makes great use of Micaiah's Live to Serve-like skill, not its class skill. Defuse healer or whatever it is called is pretty situational
Yup, I made a mistake with Martial Master not having accesss to staves, that's totally my bad
Defuse healer is perfect if you're intending on using Martial Master as a chain guard spam. Position tankier units to the front and sides, put a healer in back, and Martial master in the middle, chain guard, any damage taken by tanks will get healed when your healer tops off your Martial master for the next round of chain guard. Basically makes that group a mobile invincible train that wrecks everything.
Panette can be a pretty good Halberdier. She's tied with the lowest speed growth so she'll surely appreciate being able to have a mechanism to attack twice and she is also tied with the highest strength so she'll do a hell of a lot of damage on each hit.
panette's unique ability makes her a perfect match for celica's skills which will keep her below max hp
@@KuroNekoNetwork You need to use a tome for the Resonance skill to reduce your health. Greatweapons are the only way to reliably ensure she gets hit on player phase. Even so, just letting her get hit in enemy phase is the easiest way to go about it.
Covering the unique classes would be really useful because one of the main choices players will be making is, "Do I go into this unit's unique promotion or is something else better?"
It's pretty hard to make that call if you don't have any information on the unique classes so, *yes, please,* do make a video on the unique classes and how the stack up to generic unit options for each unit where applicable.
For example, do you stick with Alear's divine dragon class to gain benefits with emblem rings not other unit in the game has access to, or is it better to make her into a griffin knight for the extra movement and utility like what Iced Coffee likes to do?
Alright, I'll be covering the uniques either friday or saturday. They just dropped a bomb that there's a nintendo direct on wednesday so I'll have to shift my upload schedule
Outside of Anna who would like to take advantage of Mage's 7 base magic (got that number from serenes forest) ASAP I'd recommend against immediately second sealing to another base class. The reason being you can just use a master seal to promote then immediately second seal to the class you actually want (given proper profeciences) to be in without having to get to level 10 again. This uses the same amount of seals regardless btw. The only difference is in which order you use them.
Probably more beneficial to just level up Anna as an axe fighter so she spends the least levels in a base class. Could luck out and gain some build too while that's happening.
The problem with reclassing Anna is that the first second seal comes after chapter 8 (three in the shop), so it really is better to just hit level 10 as Axe fighter and promote -> reclass. Benching her until you can make her a level 1 mage, then levelling up 9 more times takes way too long, especially when she could have just been a Mage Knight in less time. And spamming great sacrifice with Micaiah is a really easy way to level her up while also working toward tome and staff proficiency.
@@LoudWaffle You know what I think you're right. I completely forgot when you *actually* get access to second seals. Feels kind of sad to have to wait that long to get one though.
@@LadyViolet1 Yeah, I wish there were more of a reason to play around with different base classes. :(
Appreciate your overview. Any chance you could go over the unique classes? Would like to hear your thoughts on those as well.
Yup, I'll go over them in another video on Friday!
Martial Master and High Priest have one super niche case that makes them really good alternative classes for Alear. Fortify recharges engage meter per ally healed so if you heal 5 allies with Alear as a High Priest or Martial Master you can recharge spoiler mode in a single turn so your carry can continue their rampage. Granted this strategy can also be done with Micaiah equipped to Alear and in the Divine Dragon class, it lowers the threshold to four allies that need to be healed.
How do you reliably have 5 allies that can be healed at once? Mage knight or sages with Resonance inherited from Celica.
Also Sages aren't inherently worse than mage knights, sages are what you second seal your healers to as you aren't really going to be needing all that many A or S rank staff users. The utility offered from staffs and the higher magic growth is meant to off set the fragility of sage. Also, with Canter + Olwen S rank ring, you can do sage ball strats and actually get use out of the passive.
So, in a world where most deployments are limited to 12 at most, the strategy to make Sage viable is to make half your team a Sage instead of other more useful classes?
@@ino_mation While that is a terrible idea, it's nice that the requirement for the Sage's Spell Harmony is just for your allies to use tomes. That's much more reasonable since there are quite a few units people would deploy that use tomes like Celine, Ivy, Hortensia, and Dragon Girl along with the High Priest and Mage Knight classes.
So while half a team of Sages might be weird, half a team of units that have the ability to use tomes is not.
I'm sure this is useful, but I've only used the recommended advanced classes so far and it's worked out pretty well.
Man, I hear some people say Wolf Knight is a weak class meanwhile my Merrin hard carried me through fixed maddening. She's just such a beast. Dodgy enough to survive most everything while having the mobility to wreck havoc on enemy formations.
So I turned the Royal Knight into a Martial Master with Eirika equipped and he's honestly been killing it as MM. Helps that he starts of with annoyingly equal stats, but having a +Speed Brave Weapon with Eirika's damage bonus turned the mediocre in my run borderline unusable Royal Knight into an absolute powerhouse. Also helps that by end game, everyone automatically gets Arts prof.
This isn't really relevant to the video but I've found micaiah is great for leveling characters who are squishy, her map wide heal seems to give the user exp for every person healed.
basically the only way to level up vander
@@bobowon5450 well he does start as an advanced class so everyone is playing catch up with him at the start.
@@The7SeeD for like 2 missions. his bases imply he must have been given a master seal at level 4
@@bobowon5450 And his exp growth feels like his innate lvl is 20. Big oof
@@bobowon5450 yeah he is tuned a bit funny that way, I figured they gave him a slower exp rate because he's older and can't learn as quickly as the younger characters anymore.
I actually use martial monk framme quite a bit. In the beginning, it was kinda underwhelming and I kept her around for healing. But one day she KO’d flier and I have no idea how. I know the damage is supposed to be low but framme is beating people up left and right for me.
Sage are a Mystical unit type and have direct access to B staves. They're a bit slower but I much prefer those advantages over Mage Knight with my experiences so far.
Spell Harmony isn't that hard to play around but I've abusing these spur type skills in 3H as well so that might be more of a me thing.
Too bad they butcheręd the sage outfit this time around lol
I didn't really have many magic units late in the game on my team, and there aren't too many magic emblem rings either so that might be why it felt kind of useless to me. But yeah sage is a good class, the skill just feels weird when compared to Mage Knight's really good one
I did my first ever classic mode playthrough. Normal difficulty. My sword master Kagetsu was an absolute beast! I would say him and Alcryst (who I kept in his unique advanced class) were the two all-stars in my playthrough.
I didn't use Kagetsu myself, but Alcryst ended up being my MVP in my playthrough
I'm really happy with both of those too!
@Linkking7
Eirika can boost the damage of a fist unit by a lot. In general, anything that boosts raw attack/damage, rather than strength or magic really benefits fists (so forges, engraves etc.)
I might have forced it a bit, but Pandreo as a martial master could get up to 100+ damage on heavy defense units.
I think an oversight that was made here (and granted it is a new part of the gameplay so I can see why the focus wasn't there) which is on the class types. You mentioned it briefly when it came to the Backup units and Armored, but the comparison of Sage vs Mage Knight is very stacked if you ignore both that Sages ignore terrain for hit % from being Mystical since it is the explicit tradeoff for the one extra movement they get and if you ignore that they get Staves which Mage Knight does not -- you also ignored Chain Guard from Qi Adepts which is honestly super useful when it comes to some of the later Maddening mode maps which will often have strong enemies with hefty break weapons which can be baited into a chain guard which can allow a unit to survive a hit they wouldn't have otherwise, and Covert units like Snipers getting double terrain bonuses giving them even more of an edge over Bow Knights.
Martial Master at least keeps the Chain Guard ability which is a really strong tool. Staves are always nice but I agree it overall falls short of other classes. It's most notable thing is that if it's using Lucina (well any Qi Adept, which is Martial Master or Dancer, so...), the proc rate for Bonded Shield is 100%, making it essentially a Chain Guard that doesn't damage you and blocks an infinite number of first attacks on adjacent units for that turn.
Instead of the unique master class for Alfred, I picked Halberdier and he became my most threatening unit to the point that I could just leave him to himself after getting Vantage (working on get plus plus) and wrath with a max upgrade K.Lance/ spear and he just eats then alive every time, high recommend if you don't want Muscle Man to be on horse back.
Yunaka's growths are great, I can't wait to turn her into an assassin later
😒
As someone that likes to grind and thus loves growth units, I still fully support promoting at level 10, due to the increase in growths with no EXP penalty.
I'm not the only one who's looking at a certain area that I won't specify of the thumbnail girl... Right?
So far my 2 favorite class side steps has been Anna into a Mage Knight with Levin Sword in inventory for breaks and Bow Knight Lapis with canter inherited and Lucina for ranged back ups. I wouldn't want multiple but having a bow knight around as both a back up archer who also has access to a killing edge or silver sword has been nice.
Run through is a go to for me! Definitely useful. Your vid’s are very helpful, I appreciate them. 😊
I'd definitely like to see a video on unique classes! If you're interested, I'd also love to see videos on things like max stats of classes, class/character combination analysis, etc.
I'll be doing the unique hopefully by the end of the week, because my next video is going to actually be a character/class combo analysis on Wednesday!
@@LinkKing7 Awesome! I'll keep an eye out for it!!
Royal Knight is basically a Duke Knight from Ogre battle séries... They are Knights of heavy armor that have strong hability of healing.
I've got a couple questions about stat caps. If you hit a given stat cap, is there any point to leveling that class anymore? If you switch classes after reaching that cap, do you take a penalty?
Yeah idk, I guess just check to see what the stats would change to if you second seal into another class. I’m thinking of changing Panette to warrior or something since her dex and one other stat already maxed and I’m only on like chapter 18
The classes have a variability in stats so some things will go up and down depending on what class you change into. In terms of stat caps, if you like the class you're in and want to stay in it, then there's no reason to force yourself to reclass out of it tbh.
@@LinkKing7 If you hit the cap on every stat in a given class, is there any point in leveling it up? That, and could you make someone a berserker, raise their stats up to the cap and then shift them to another class while keeping those high berserker stats?
For the Warrior if you have a S rank Claude bond ring you can get a 4+ range longbow so you can provide backup even more.
This is true, the chain attack range is ENDLESS
This was hard mode, so I'm not sure how it works in higher difficulties, but Eirika!Jean has been doing some crazy damage for me. 25x2 into 25x2 on halberdiers and berserkers.
He can't help with generals or great knights very much, but it hasn't been an issue since Ivy, Hortensia, Fogado, or Anna can all cover for that. Ivy and Hortensia can also heal up much more efficiently with Jean's Martial Master skill. He gets to chain guard again, and the front liners are topped off, too.
Thanks for clearly up the major question I had at the very beginning of the video, I was worried you'd get nerfed exp gains like in other games if you advance classed but it is great to know that the game has level counter for the unit not the class.
Edit: Merrin Supremacy!!!
The upside to Martial Master my friend, is that paired with the Eirika ring it gets access to True Damage shenanigans with Lunar Brace (and Gentility if engaged). To give an example, if you're fighting an enemy with 30 defense with a Eirika arts user with, say,10 Phys Atk, then just from Lunar Brace you will be dealing 6 damage per hit (9 damage if Lunar Brace+) and if engaged, add 3/5 extra depending on if you have it at + or not.
So, with a bond 20 Eirika, you can turn a 0x2 or 0x4 into a 14x2 or 14x4. On a fast unit capable of quading (and quad you shall against those high defense enemies), that's 56 free damage, which is enough to kill most things in the game. Also, fists break tomes, daggers and bows, which is nice as well and you keep access to Chain Guarding.
Eirika also boosts Mag by 3 on Bond 20, so that helps bring the damage up, and the Flashing Fist Art goes up to 15 Mt at +5 and engraved, which is about the strength of Ragnell and with the extra +5 speed too it helps to quad
For the love of God give us the unique class guide video. They're so important and this game has so many of them on so many of the best characters that saying they're more important and numerous than the generic classes is not an understatement.
Alright, I'll have it done by Friday
I'm not sure if I'm the minority, but I definitely like putting Chloé into Wyvern for the defense growth it gives since her Speed growth is already super high anyways. Sure, the class skill isn't amazing but I think it's a worthwhile trade off for arguably one of the best potential units in the game.
Got it, so what your saying is that a Martial Master only run is the best way to play the game
Exactly. You've uncovered my secret plan
honestly a huge issue for me is that folks don't have unique looks for "Canon" promotions. kinda makes them look terrible and is a huge step back for the series
Wanted to say there is one more fist proficiency ring, it is however way further in game then Byleth
Thank you for explaining the whole classes 👍🏼🙏🏻
Appreciate the info! Just commenting to show the love
Thanks friend, I appreciate it!
Varsona has been making some cool build videos for different characters. Are you interested in doing some of those? I would definitely watch if you did make some. Also Varsona made a Martial Master Chloe build that is pretty interesting. It uses the Eirika Emblem Ring. Fist weapons are very niche but can be powerful on the right unit and have brave effect and are very light. As well the S rank fists are probably the best S rank weapon in the game. It only works for a few units but when it works it works.
Eh, ima have to say the S rank dagger is probably the best S rank weapon, with nova being a close 2nd, then come the fists, to be fair though, most S rank weapons just aren't very good at all. I factor in acquisition in how good a weapon is too, having to donate a region to rank 5 is just, ugh.
Wait when do you get S rank fists? I thought flashing fists was the best option
@@noathern Martial Master gets it.
I've been working on some build videos, starting with Anna that I released last friday, but there will be another one like that on Wednesday so stay tuned!
@@noathern You get them by getting Brionia(?) i think it was, to donation level 5. Every one of the 4 gives an S rank weapon, the worst offender of them all being a single use staff.
pretty good video but the martial master slander will not stand, martial masters stay as Qi Adepts which gives them access to some very nice emblem effects but more importantly lets them use and abuse chain guard which has saved my ass a lot on maddening, high priest is good for a pure offensive option but i like that they actually incentivized going into the physically oriented branch of the cleric class by giving it a really cool support utility (unlike war cleric/priestess/great master which are just bad on most clerics compared to sage/onmyoji). there isnt a ton of reason to class somebody into it given arts are hard to get but i dont think that should be the criteria for making it a bad class given jean and framme are right there the whole game
i dont think those two make the positive argument you think they do. Jean is a martial monk only so that he has easy access to healing xp. He is quite literally meant to leave that class and be anything else so he can take advantage of his personal skill. And framme is one of the worst characters in the entire game. She isnt even good as the martial master she is intended to become. Especially after dancer is brought in. You get a chi adept that can use all the same special functions and comes with enough sp to instantly inherit quality time from corrin allowing them to heal for free at the same rate as a heal staff. Plus it has the dance utility. Even the enemies start to use qi adepts less as the game goes on. Opting for more sages and high priests on harder stages. All your healing from staves can be handled by the multiple other classes that also get staff usage. Martial master and monk bring nothing past the early game.
@@SH1NK1R01 id really rather be Dancing with seadall than chain guarding, and having more than one of a useful utility is never unwelcome. jean leaving his base class is also weird because he likely wont outperform other units within that class because he'll be spending 10 levels in martial monk before youd wanna use the second seal on him. thats not to say that hes not good in other classes but the argument for making him a martial master isnt unfounded. also like for pure utility units like the qi adepts combat stats dont rly matter and framme will generally be as useful as jean in martial master. theres worse units than her lol
@@ringofgaea2617 chain guard isnt useful utility though. In practice its almost always a single use per map for only a single hit of damage per combat. ANd there are plenty of scenarios where having seadall dance isnt needed for a turn so having him chain guard lets him still do something. Your point about jean makes no sense btw. He levels to 10 fater due to healing then you promote him to MM then immediately second seal him. He gets double class growths so leaving him on MM where none of his stats outside defensive stats matter is legit a waste. And you are correct about anyone being pretty equal at MM, thats kind of the point. Nothing the class does matters or cant be done by other units. 90% its a liability that doesn't bring anything you really need to clear the map. Early on its your only healer so having its utility can feel good on top of the healing. But once you get other units there isnt much need for a class that only uses wait during player phase and needs to blow a vuln to heal 5 hp just so it can keep using its only defining skill
@@SH1NK1R01 Y'know, something clicked with me when I read this. If the Master Monk got Renewal as its class skill, it could have been pretty great. Fists require you to attack at one range, so you are liable to take damage on a counter attack, which means you can't chain guard without wasting a vuln or staff charge. Chain guarding in itself is rather useful, but like you said, it's pretty much a one-time per map ability since it uses your hp and requires you to be at full hp. If they got Renewal you could actually utilize this, and honestly it would make sense for them to get Renewal like War Monk, Great Master, Priestess, etc. which fill simular roles as healers with physical damage.
I have found Martial Masters to be pretty good at popping mages and thieves, they generally sit right behind my frontliners for support and can tank a hit or two if need be, then if grey-weapon classes are in range they can run in and break them, usually kill them too.
imo it doesn't really matter whether or not thieves are doing damage because every hit where they manage to do at least 1 further softens the enemy up for everyone else. this and corrin's draconic hex are a really fun combo I feel, though it may not be the most efficient thing a thief can do with corrin
I've found Thief and Wolf Knight is a really really good class for funky reclasses. All the base Thieves are pretty anemic, but throwing a prior Axe Fighter, or say, Panette, into a Thief or Wolf Knight class is pretty good.
I wanted to thank you for all these Engage extremely detailed guides! They've been good company, and also useful to make choices in my Hard mode run (which is being pretty easy, but also very fun!).
Are you planning to go live anytime? Thanks for all the content ;D
YOUR VIDS ARE AMAZING THANKS FOR BEING SO INFORMATIVE!!!
You're very welcome and I'm glad to be able to help!
I'm new to fire emblem, and to be honest, this was a really good class review so I could understand the difference
Thank you for the video.
Martial Master is pretty useful class. As you said in the video there are many mages in the game so my girl Frame keeps kicking them (thiefs and archers) in the face quite often.
As far as Martial Master goes I had Jean go that my first run (hard), and donated to Brodia all the way first to see what i would get (an S rank fist weapon), and he was demolishing enemies near the end. However, I'm pretty sure Jean can rock as most classes as long as he gets that initial exp investent (which can be cheesed in his joining map). Would not advise making someone else a fist dude, and tbh while the Brodia fist is nice and all, its not worth the gold, though if anyone DOES want to grab it, make sure you have plenty of dogs for all the silver youll need to refine it, since it needs those refines to really shine.
Also, do the unique classes.
I'll do the unique classes.
Playing on fixed growth maddening mode and I’m very welcoming to classes that give any build growth on units who lack that stat. Like Chloe and Timerra.
Also Martial Master Jean with Expertise and Starsphere. My boy is the most well suited to fists and can indeed defeat armour units by himself (just like everyone else).
My Jean martial master slaps!! 4x attacks everywhere doing at least 15 per hit
THE reason to use a Martial Master is because they are the only promoted class that is a Qi Adept. If you have been using the strategy of [bait an enemy with a heavy hitter protected by Chain Guard] regurally on maps, the only way to keep that strategy going is to have someone go into Martial Master.
MM also have a lot more inventory space to juggle the various utility staffs, because unlike a high priest, they don't need to juggle 2-3 different tomes in their inventory.
The best part about martial master is the absolutely sick crit animation
Gotta say in my current maddening play through Warrior Etie with a long bow has been the best choice I've ever made
Ayooo this is amazing tysm man! Yeah i was really looking forward testing Martial Master and hell it was a big disappointment.
In support of martial masters, the fist weapons 1 shot most archers and mages, at least in my hard run on fixed stat growths. Chain guard is amazing, especially early. With the Def boosting shield art my martial master sits with 40 Def and 40 res making them some of the best all-round tanks in the game with decent speed for some dodge chance, staff utility, chain guard utility, break utility agaisnt mages and daggers, and decent damage against unarmourd foes.
I find then to be exceptional, especially when it comes to soaking damage and healing themselves and their allies
One thing you didn't seem to mention about Paladins and Gryffon knights, they offer S rank on weapons that the character has a natural profficiency (just like wyvern knights dont have A/B profs, the have B and both but can get A on one if they have nat prof)
Paladins and Gryffon knights are mounted and flying alternatives for units that want to use S rank weapons (for engage attacks and whatnot), Gryffon knights also get staff usage, which is great in this game as it doesn't leave you open for attacks like RD and there's also good utility staves on C rank that don't care about magic stats like rewarp, which can effectively turn your flying dodge tank into a 11 movement unit on its own
From watching some reviews to seeing this class comparison, it really seems like they scaled back the depth of this game profoundly compared to Three Houses. I'm compelled to just do another playthrough of that.
I actually enjoy the gameplay in engage over 3h personally. Maddening engage feels a lot more difficult to me than 3h maddening. The ai doesnt suicide into your avo tanks or tanks if they have a 0% chance of hitting or 0 dmg. Also the subclasses like backup and the break mechanic is fun. Its a very player phase focused game though.
The depth in terms of class customization is gone, but I think the gamepaly overall is tighter and more robust and fun to play so it's a bit of a trade off. There's definitely room for a bit more improvement, especially with the unique skill though
Overall I do prefer 3 Houses' gameplay but Engage is really fun too. After putting 1000+ hours in 3H it's a refreshing experience.
Another creator, @Varsona, made a video covering a martial master build that stacks on-hit effects on Chloe and using fists to quad. It's high investment and doesn't save the class from its shortcomings, but a cool build for turning an otherwise disappointing class into a niche death machine
Also I have a Lapis sword master with a blade. Its funny they warned us in the beginning that they are heavy weapons that let the enemy attack first even if you initiate. I basically went "alright cool, no problem I will simply make it so that Lapis never gets hit with this weapons"
Buffed the avoid on it and her enough to the point where most enemies will consistently have under a 35% chance of hitting her. and its not rare that its 0 either
thanks for the guide!
I had the opposite reaction to High Priest/Master Monk. For me High Priest is a somewhat middling class between Master Monk and Sage. High Priest retains the use of fist weapons from Martial Monk, but has the Mystical trait from Sage. High Priest's most notable addition is its S rank staves, but there is only 1 S rank staff(Nodus) and 2 A rank (Fortify & Entrap). Mages who want to keep the Mystical trait and staff usage(and therefore won't go into Mage Knight) are better off with Sage for access to Bologone/Thoron. The B rank staves are sufficient 95% of the time. Martial Monks who are dedicated utility I would generally keep in Master Monk for access to the Qi Adept trait, Nodus isn't quite as useful. High Priest just feels like a class for Martial Monks that really want to attack. It is the only non-unique class with access to Nodus, though.
It should be noted though that both the Sage's staff rank and High Priest's tome rank can be boosted to A if the unit has an innate proficiency. In such a case, I think High Priest is better than Sage due to a better skill, but we are also splitting hairs at this point.
I still think tome harmony is better than self healing. Atleast its some extra damage compared the niche self healing.
also high priest has a good luck growth I guess, lol
that makes it Anna's BIS class, but not much else
Two things, I definitely want to see the video for other classes. Also, the best thing martial monks do is chain guard and I think you’re undervaluing it a bit. Louis benefits from this ability all the time by letting him ignore the first magic attack and crack back, leaving the enemy easy to pick off on the following turn while also surviving the inevitable double nuke he would get otherwise from the mage.
You're right, I think I did kind of undersell the value of chain guard. I used it quite a bit in the early game, but my units got really strong in the last 1/3rd that I think I just kind of forgot about it
Did you play on hard first? Some of my friends did and they all said the monk was kinda stinky too so i wonder if it was just from being on maddening that i had to use the cheese more often.
14:25 i love great knight, sure you lose break-proof but having 2 weapons can help mitigate that too
12:42 love how we’re eight months down the line and I think I finally found the use for Bow Knight’s no move skill, enemy phase tank, then hit with a smash weapon, preferably axe’s since they need the most hit fixing lol, you will need someone with a proficiency to get B rank for steel
Is it weird? Yeah pretty much, but it’s a use! XD
Having just started the game on my first playthrough I feel very confident about having TWO Martial Masters at my disposal, Jean and Framme. After hearing this analysis I feel like I should let Jean go some other route later on.
To be honest, they'd be very much more viable and also thematically sound if they'd have an option to do some Qi fist shenanigans along with regular hit in the face, that would allow you to hit against the enemy's Resist or Defense, whichever you prefer.
2:14 regarding point 2 promotion at level 10 will only be possible in some cases. For example Yunaka being a thief will need at least class level 21 to promote due to the nature of being a special class
It'svonly for classes that CAN promote. Thieves don't promote, they only really second seal into whichever tier of classes they level match into technically, but you are correct that it's 21
@@LinkKing7 Oh, fair enough my mistake. I appreciate the clarification.
The key difference between Martial Master and High Priest is that MM can keep Chain Guard from the base class while High Priest loses that function. Martial Master is not meant to be a damage dealer, despite the name’s implications while the opposite is true with High Priest. I put Framme into MM while Jean into HP because Jean has amazing stat growth that can make him a killing machine while Framme is a MM who sticks to Alear for her passive. I made sure to inherit Healing Light from Macaiah early so she can refill her hp after each chain guard.
Martial master with flash fist on jean (if you have starsphere, give it to him...if you have edleguard also give to him) then give him +30 avoid. Now you have a healer that will dodge most things, and if he attacks first he will deal 200 damage...without crits. If you increase his crit on top of all that then you have Muhammad Ali as a healer (or maybe peak mike Tyson because if he initiates first, he is guaranteed to kill any boss, any enemy, anyone in 1 round). All the boosting mentioned above is simply so you don't need to worry about him dying when enemy initiates combat.
Yeah its alot of babying, but with 2 stat growth boosts he will get there very quick. Then the hard part is getting him +30 avoid. I might have given mine boots too so he can go anywhere to heal or kill quickly. Always give him a rescue staff too.
Just an all around fun character with a sweet hat
I hear this everywhere! Did I play a different game or something?! My Martial Master Framme had by far the highest damage output out of any of my units. She one rounded basically everything while like 70% of my other units failed to do the same.
i love martial master, qi defense (or however its called) is absurdly strong. You basicly null a enemy attack and only get some minor chip dmg. Plus if you got the healing skill that heals yourself when healing you can use it alot and just provide a ton of support. Plus freeze, obstruct, warps, physics etc. defintly the best support with quite high defenses so you dont need to be afraid of dmg. (fist suck though)
If you think fists suck then you're stupid and don't know what you're doing with the class. You can one shot the final boss with fists with little work around.
I switched Anna back and forth between Sage and Mage knight for a while before sticking to one.
Surprisingly, I ended up liking her in Sage a lot more due to the Mystical subclass ignoring evasion terrain.
I do think the Mage Knight is superior for non-carry units, though it's annoying to position a mage to take out an archer only to see you have like 8% hit because fort.
Surge is your best friend against Covert units on terrain tiles.
Mage Knight can make the most out of the tome, since the low range is offset by the unit's higher mobility.
I always carry a Surge tome on my mages, just in case.
@@LAZERAK47V2
I don't know how I never noticed Surge had infinite accuracy.
I'd somehow kinda lumped Surge in with the training/slim weapons, as something to move away from when the unit can handle something better.
I think I'd just made a Surge=Mini Bow in my head, but without the extra counterattack potential.
I haven't used Surge since benching Clanne.
Bow Knight is only really good on characters with pathetic dexterity like Etie. I find Bow Knight is more of a player phase centered class. Essentially moving just outside of enemy range to then strike them on the following turn as they close in. It helps that the +40 hit also applies to the sword/axe/lance. +40 hit to a bow knight axe user is a pretty good deal. It's very good for all the low hitrate effectiveness weapons like Ridersbane, Hammer, Armorslayer, Poleaxe, and Hurricane Axe.
I had my Framme promote into Martial Master but reclassed her into High Priest at 20 and honestly I regretted it. Chain Guard is a great safety tool that Master has and the Preist does not and honestly she had enough to do without having her attack. And honestly, maybe because I gave her TIki for half the game, but she was hitting things kinda fine by the end anyway.
Honestly, I've been able to one shot Great Knights with Framme (as a Martial Master) using fists when she couldn't get the job done with Shine while engaged with Micaiah. The multi-hits you're gonna get with fists using the right build make magic less effective against certain enemies considering how much slower magic is. One magic attack that will do about 30 damage is less effective than doing 4 individual hits at about 12 damage each. Fists are pretty good, but you need the right build. I think they are best utilized by fast characters that have a decent balance between strength and magic. Like, my Framme currently has 22 strength and 20 magic. So with the way fists calculate damage, the base damage will be 32 and then you add the damage from whichever fist weapon she's using. I'm not saying fists are definitively better than magic, but I've had numerous occasions where fisting enemies to death was more effective than casting spells at them. It's happened often enough that I think they're better than you might think.
Daggers have low might? At base, maybe. Silver daggers increase by 2 might for every refine they get (+1 has 12 might, +2 has 14, +3 has 16), up until +4. They're the only single weapon I realistically see myself upgrading beyond +3.
I'm always looking for good fe tubers. Totally subbing
Thanks for your support, it is very appreciated!
bow knight have the highest mag cap that can use a bow if you are planning around radiant bow. (not including unique classes)
Axe Bow knight etie with Ike, framme royal knight with tiki, clanne as sage with lucina and boots, finally Chloé Griffen knight with lyn
I made Framme a Martial Master because I couldn't spare Celica or Micaiah to give her tome ability. And honestly, she's still mostly a staffbot, but can do decent damage if I want to break a magic boss for some free hits.
I got a Master Seal, along with Anna, so this might as well be helpful!
You can go into any advanced class from any base class so long as you inherit the required proficiency for it. Same goes for advanced class to any other advanced or base class.
this is incorrect. base classes can only promote in to a select few advanced classes regardless of proficiency. Advanced classes can go in to any other advanced class with the required proficiency. An example would be anna. She starts as an axe fighter. No matter what you do, she can never promote from axe fighter in to sage. To do that you need to change to the mage base class then level to 10, or promote to warrior/berserker then second seal to sage.
In order to go into an advance class from a base class you have to meet the class requirement (ie sage requires mage lvl 10) as well as the proficiency requirement. The work around for this is to master seal to an advance class first, then you second seal over to any other advance that you have the profiencies for.
Yeah base classes are limited in what they can promote to, it's like one of the other replies to you said
The upside to martial Master is that it's cool, also maybe I got blessed but jean does more damage than anyone in my army and has for a long time
You had martial master wrong. It uses staves not magic. It’s meant to be an ultra support with staves, chain guard cuz they are Qi adept, and fists are nice for breaking the ranged weapons, knives and the strong mage bosses like griss being the main. Still hard to get into but Framme is more than serviceable in it the whole game. And Jean leans there nice if you don’t want him to be a crazy mage or something else
Wouldn't be a LinkKing video without a mistake I guess, but yeah, I'll pin a comment to correct the confusion
@@LinkKing7 it's bound to happen with a new game. Every other point was pretty spot on imo. Great vid love to see early ENGAGE guides
I tried out Martial Master for fun, and while does have some perks, it's really underwhelming. It has no utility and is pretty much a dedicated healer despite not even being able to use S-rank staves. Its only good use is healing, breaking, and chain guarding. High Priest, I believe, is a top tier class. It makes excellent use of the Martial Monk's good magic stat growth, and while it cannot use tomes higher than B, it is not mitigated by high weapon weight.
Excellent video
Unrelated with the content itself, but nice music choice! Best music in the game!
Solm music SLAPS
Thank you for the guide! Also I have a question if anyone knows. Can you freely access second seals and master seals in unlimited amounts, or are they finite? As in, I love playing fire emblem by turning all my units into mounted units (e.g. wyvern knights, griffin knights). Is it a good strategy? No. But it's just my personal quirk of how I enjoy playing the game. I know it's not always possible for me to do that in FE games, so I'm wondering if it is the case here. And if so, from what chapter on can I actively grind them all out? I've been reading mixed things online on how many and when you can acquire these seals, so yea.
After a certain point in the story, you can buy them at an unlimited amount from the item shop. Though this doesn't happen till late in the game.
Finished the game once, i can tell you there is a point where seals are infinite but its lategame
Like chapter 18 or something
I remember my Warrior Anna absolutely killing it my first playthrough, giving her Nóatún and Radiant Bow had her destroting everyone in her way pretty much the whole game, I think she's supposed to be an aptitude-type character done unconventionally.
Speaking of aptitude-type, Jean became a beast as a martial master as I got DLC emblems and inherited stat boost skills, consistently doing over 25x2 doubles on armoured units.
I also recently did a hard fixed run making everyone Mage Knights and for the love of me Madeline could not be made useful
yeeeeaaaahhhh...I wanna see a video for the unique classes too...
Ok, I'll do it
Leif has all Martial proficiencies, between him and Micaiah you should be able to get all but fists, which is only needed for martial monk/Martial Master and High Priest. I would argue anyone you want to go into those classes will already have fist proficiencies.