The BEST EMBLEM RINGS in Fire Emblem Engage - A COMPLETE Guide for Skills, Inheritance, Optimal Use

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  • Опубліковано 9 січ 2025
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КОМЕНТАРІ • 412

  • @CommadoNoob
    @CommadoNoob Рік тому +288

    I’m surprised this wasn’t mentioned. Lucina on dagger units let them act as backup. With dual assist, they can apply poison with their chain attacks for that damage bonus.

    • @SpamTown
      @SpamTown Рік тому +20

      It's a very good boss killer setup but not really on regular mooks since they die in 1-2 ENGAGEments .

    • @marcoasturias8520
      @marcoasturias8520 Рік тому

      Covert doesn't give 100% proc on bonded shield for any class. I think it's it worth it.

    • @stefanfr13
      @stefanfr13 Рік тому +23

      @@marcoasturias8520 Ah but consider Wolf Knight/Lucina. Uses daggers, has higher mobility on average (thereby increasing dual assist range), AND increases bonded shield percentage on adjacent cav units!

    • @alosha4321
      @alosha4321 Рік тому +1

      @@stefanfr13that could be a good setup. Ive been using lucina on my dancer

    • @emotional_st0rm
      @emotional_st0rm Рік тому +5

      @@stefanfr13 this. i ran lucina on my merrin for my first playthrough. constantly giving chip damage and made my dark knight clanne an absolute monster without having to worry at all about damage. extremely satisfying, would recommend. next run i want to build a cav squad that just all run in together and take zero damage from lucina.

  • @dsch772
    @dsch772 Рік тому +356

    You didn’t mention Byleth’s weapons. His staff which mystical units get grants +2 range to magic attacks. It’s basically an insane passive bonus to mystical units.

    • @SpamTown
      @SpamTown Рік тому +24

      Being able to destroy archers and dagger units without putting a unit in danger is very powerful.
      Byleth on a Qi unit is pretty interesting too, since Byleths Rafail weapon nullifies getting crit'd on a class with super low dodge AND can half damage received. That combined with Divine Pulse helps fists/arts with their low hit rate is some nice synergy, def gives Art users a much needed boost. Kinda sucks that they only get luck boost through dance/instruct though.

    • @jhon1406
      @jhon1406 Рік тому +1

      Why did they change Byleth’s hair color in this game?

    • @emotional_st0rm
      @emotional_st0rm Рік тому +22

      @@jhon1406
      Bc the other hair color has plot relevance in Three Houses

    • @jhon1406
      @jhon1406 Рік тому +3

      @@emotional_st0rm I get avoiding the mint color but why is it blue instead of dark green?

    • @starkillahx
      @starkillahx Рік тому +25

      @@jhon1406 its always been dark blue

  • @ajch22
    @ajch22 Рік тому +63

    The funny thing is that I can't even call any ring useless, is just that the good rings are VERY good, cuz even both Leif and Roy are very useful. Leif is very good for vantage sweeping (he's exceptionally good to clear relay battles quickly) and something like Anna + Light brand is probably a very good strat to do some gold mining. Roy, just by having a built in Miracle already makes him worth using, and although his AoE is not that impressive, is decent for crowd control by turning the area into difficult terrain.

    • @astralguardian5930
      @astralguardian5930 Рік тому +7

      Plus, Leif's Build+ skill inherit is actually somewhat handy of a tool to help prevent or at least lessen the speed drop from heavy weapons. At least until the Build stat grows to help compensate later down the line.

    • @LinkKing7
      @LinkKing7  Рік тому +18

      Absolutely, I don't think there's a truly BAD ring, there is just average and below average by virtue of having to rate them against each other

    • @autisonm
      @autisonm Рік тому +1

      Leif also gives a ton of profficiencies and allows you to safely attack with any weapon on multi weapon type units because if someone tries to break that unit he'll automatically switch your unit's equipped weapon to whatever is optimal supposedly.

    • @JAMllostthegame
      @JAMllostthegame Рік тому

      One thing I've been enjoying with Roy is using him to baby a unit because Hold Out makes Player Phase safer with him. Legit fed kills to a single unit and made them MVP because I didn't have to worry about the unit with him dying.

    • @Pure_117
      @Pure_117 Рік тому

      His AoE engage atk is terrible. That fire crowd control technique can easily be done by a mystical paired with Corrin. You don’t have to use up your engage or even use a engage atk, it’s just a free tool. I’d argue it’s better because you get to pick exactly the area you want and be at safe distance. You don’t have to be next to a opponent to activate it

  • @raikaria3090
    @raikaria3090 Рік тому +73

    I just lost the first set of rings, but I've found Override pretty useful for dealing with Chain Guard. You position using Sigurd's movement to hit the Chain Guarding unit first; and then you strike through that, and hit the intended target anyway.

    • @itsplum_1
      @itsplum_1 Рік тому +3

      Engage attacks go through chain guard so you don’t actually need to position it to hit the qi adept first

    • @Neogears1312
      @Neogears1312 Рік тому +8

      @@itsplum_1 yeah but doing so leaves you typically near your team and considering you will always have momentum you’ll add a fair amount of damage to it.

    • @lanceareadbhar
      @lanceareadbhar Рік тому

      ​@@itsplum_1 Wouldn't you still need to damage the qi adept to do additional damage to the person being guarded assuming you don't kill with the override? I usually find override useful just to get on the opposite side giving my other units more room to maneuver.

    • @itsplum_1
      @itsplum_1 Рік тому +1

      @@lanceareadbhar Assuming that the override damages the qi adept then no you wouldn’t need to worry about chain guard anymore as a qi adept needs to be at full hp to chain guard in the first place

  • @RealNinjanate
    @RealNinjanate Рік тому +63

    I saw an interesting set up that I'm sad to not see many people mentioning. Using Celica with Ivy allows Ivy to activate echo every turn which is guaranteed to activate her single minded skill on the second hit. In addition to this I inherited Draconic Hex which actually activates after the first hit of echo allowing me to effectively deal additional damage on every attack with increased hit on the second attack. A little minor but this also allows Ivy more chances to activate Grasping Void if you kept her in her mage flier class whatever its called.

    • @mediocrenep2830
      @mediocrenep2830 Рік тому +9

      That's a pretty good use of Celica, though I just don't like the 50% cut plus the fact that she might miss the first one. I tended to just give her Divine Pulse + since I just can't stand seeing her miss 70%!

    • @yukotrey9422
      @yukotrey9422 Рік тому +2

      This is dope, but she my Lyn user for me and just flys around the battlefield nuking everything. Idk how well that scales to maddening but it's good turn your brain off fun 🤣

    • @autisonm
      @autisonm Рік тому +1

      She's a pretty good option to throw Lucina on and just have her Thoron enemies from across the map as a backup unit.

    • @PlasmaVii
      @PlasmaVii Рік тому +1

      I wanna do exactly that plus i might try out Anima Focus as her second Inherit and stack that as well on enemies if it's possible.

    • @bradypinnell7782
      @bradypinnell7782 Рік тому +1

      @@mediocrenep2830 with how fire emblem rolls hits or misses, if she missed the first one, she'd miss it without echo anyway, so at least you get 50% dmg + hex dmg

  • @Oblivionknight
    @Oblivionknight Рік тому +129

    I think one of the major strengths of Byleth's ring you didn't discuss is the engage weapons. Byleth offers a ton of powerful weapons with unique effects. In particular I love the Thyrsus staff that gives mages + 3 range. It allows you to safely snipe enemies and with Thoron you get a 6 range nuke.

    • @rynomclaughlin1595
      @rynomclaughlin1595 Рік тому +8

      It's +2 range so 5 total range with Thoron but yeah Byleth has been attached at the hip to Citrinne ever since I got him and he's been arguably the most useful emblem especially with goddess danced plus Seadall plus Hortensia-Micaiah warp being able to help me warpskip some lategame bosses

    • @rynomclaughlin1595
      @rynomclaughlin1595 Рік тому +2

      It's +2 range so 5 total range with Thoron but yeah Byleth has been attached at the hip to Citrinne ever since I got him and he's been arguably the most useful emblem especially with goddess dance plus Seadall plus Hortensia-Micaiah warp being able to help me warpskip some lategame bosses

    • @LinkKing7
      @LinkKing7  Рік тому +20

      Yeah, I definitely missed the engage weapons on Byleth, it totally didn't occur to me to talk about Thyrsus!

    • @Oblivionknight
      @Oblivionknight Рік тому +2

      @@LinkKing7 No worries. It's impossible to cover everything, especially with such a big topic

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Рік тому +2

      Eeeeh.
      Thyrsus is good, but I'm not sure it's better than using the dance and Dragon Instruct.

  • @danielmayer38
    @danielmayer38 Рік тому +89

    I strongly disagree on Override being rather niche. You'll usually never get a massive chain but getting 3 enemies with it is extremely common (Tiki Paralouge Reinforcements for example).

    • @ajch22
      @ajch22 Рік тому +9

      Leif's trial is probably where you'll get the most use out of Override.

    • @tristanbowles7258
      @tristanbowles7258 Рік тому +18

      It’s essentially a 100% hit attack on multiple enemies with your strongest weapon. My Louis was one shoting people anyways, let’s equip the silver Great Lance and utterly nuke 3 foes. Or even just a massive 100% uncounterable hit on a boss

    • @LinkKing7
      @LinkKing7  Рік тому

      IMO, chipping 3 units was less valuable than being able to secure a kill on one of them, to me at least, but maybe I'm just playing differently haha

    • @moxopal675
      @moxopal675 Рік тому +2

      @@LinkKing7 i mean, you get extra damage the further you move, ive seen it kill 3 units before on cloie. plus no counterattack so its free chip if it doesnt so others can one shot.

    • @danielmayer38
      @danielmayer38 Рік тому +5

      @@LinkKing7 So I actually think it's the difference between Maddening and Hard. On Hard I actually agree with you since it's significantly easier to just one round units. It's significantly harder to do on Maddening and enemies are more evasive.

  • @zdelrod829
    @zdelrod829 Рік тому +4

    Here's what I've learned in my own playthrough:
    -Paralogues are important
    -Celica is very versatile, but I used her with Veyle and Clanne.
    -Micaiah is a niche option for support.
    -Ike's Great Aether does insane damage.
    -Leif's skills were so underrated. For such a powerful Engage attack, the only skill I inherited from him at all was Vantage++.
    -Hold Out/+/++ from Roy is a must in Maddening

  • @immainmid2356
    @immainmid2356 Рік тому +26

    What I love most about Beylth is if you put him on a sage, the +2 increases in range. with the thunder tome/(upgraded versions) you have a whopping 5 range. that is just bonkers. That on a sage anna or Citrinne lets you nuke anything, for 4 turns. +poits for having canter and a dancer nearby. that means 8 attacks that with normal canter are from a range of seven and with the canter + 8 range, more than most units can attack from without terrain in between.

    • @p1stolair1
      @p1stolair1 Рік тому

      Do keep in mind that the attack is halved

  • @holycrapitsachicken
    @holycrapitsachicken Рік тому +11

    An *extremely* important thing to note about Eirika's Lunar Brace and Gentility skills is that every instance of the skill is modified to the Night and Day mechanic. As in if you inherited Gentility on someone else and changed it to day. Not only that, Blue Skies and Eclipse Brace will also apply to *EVERYONE* when Eirika is engaged. They are incredibly expensive skills, but when you take this into account, it becomes very clear why they are.

  • @jhon1406
    @jhon1406 Рік тому +28

    Roy feels like a catch-up emblem to me. I used him in Anna when I was catching her up to the rest of my army and she was underleveled. The engage skill was basically a stat boost that allowed her to participate a little more actively (and while Tiki was busy on someone else). Idk if that’s what they meant for him but it’s how I’ve used him so far.

    • @rhettmitchell
      @rhettmitchell Рік тому

      Hey at least he’s got another use lol

    • @alexeilassistant
      @alexeilassistant Рік тому

      His engage attack is decent at holding a line of enemies at bay for a turn ?

    • @jhon1406
      @jhon1406 Рік тому

      @@alexeilassistant what does fire do exactly? I’ve never tried it

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Рік тому +8

      @@jhon1406
      Fire does 10 damage at the start of the side's turn to units standing it it, but honestly the more important effect is that it takes iirc 3 spaces to move through for non fliers.
      This means you can create impromptu chokepoints or delay a group of enemies from a turn with it.
      Corrin is usually better at this, because you get it every turn you need it, and don't need to use it on an enemy, but Roy's still works.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Рік тому

      It's also pretty good on Wolf Knights.
      Not quite as good as Lucina, but, it really doesn't take much to push their damage to one rounding range of surprising targets

  • @matt6888
    @matt6888 Рік тому +8

    Love it when you go in to do a Quadruple hit with Leif on your Carry and see 0 0 3 0 dmg done.

  • @DemiLuna1
    @DemiLuna1 Рік тому +9

    Fun fact that I've not seen a lot of people mention, probably because it's not inherited a lot. But if you inherit eirika's lunar brace, it actually turns into eclipse brace if you engage, whether you use her ring or not, which is why i think it's one of the best inheritables for attackers, despite it's rather steep cost. (hell, I only found out in my 2nd playthrough about 120 hours in :'D)

  • @LinkachuHQ
    @LinkachuHQ Рік тому +8

    I think Lucina's best partner is Alcryst because of the Dex boost she gives him so he can activate Luna more often. Plus, he's able to chain attack even though he's not in a backup class because of her!

  • @jaderotaski1
    @jaderotaski1 Рік тому +3

    Not gonna lie I think you slept on advance for Roy, I had a LOT of times where I was two spaces away from an enemy and being able to attack them without wasting a turn saved me SO much time (and unit deaths). Granted its not as good as canter but I still think tis a solid skill especilly for early-mid game when you dont HAVE all of the possible movement skills, its a great one to have, used it on Alear and Louis and was a lifesaver.

  • @Da_Juice
    @Da_Juice Рік тому +11

    Lucina on covert units is a very good strat. They get so much avoid with Dual Support, and the chain attacks on knives also stack poison.

  • @MarceCloud39
    @MarceCloud39 Рік тому +9

    My favorite Sigurd combo is him on Rosado with wrath, vantage, and a crit engraved spear. You can fly him way up the map and have him just destroy everything. It’s great on Vicious Volcano relay. I even use override on the mages since he can one shot them while still using the spear.

  • @anyichibuogwu9086
    @anyichibuogwu9086 Рік тому +43

    You neglected to mention the fact that while you are engaged with Eirika she gives her eclipse brace and gentility to ALL allies which is insane to me

    • @Thedrewster9194
      @Thedrewster9194 Рік тому +2

      Wait what😳

    • @randomguy6680
      @randomguy6680 Рік тому +10

      Well not exactly. It's just that the active version of her 2 skills (Eirika, Ephraim or Eirika&Ephraim) is the same across all units. This is impactfull only when other units have inherited gentility and/or lunar bracer.
      Without engage, it can be hard to coordinate everyone so that night or day is the best option for everyone, but with a couple gentility users, engaging with Eirika can impact several fronts.

    • @swifti1001
      @swifti1001 Рік тому

      @@randomguy6680 Thanks I was trying to understand that passive.

  • @Saske2518
    @Saske2518 Рік тому +5

    One of my favorite things about Corrin is that torrential roar applies draconic hex to all enemies hit and stops their and any adjacent units movement. Helps so much whenever enemies bunch up and you can’t hope to either kill or tank them all in one turn

  • @PokeFreak3x3
    @PokeFreak3x3 Рік тому +5

    One thing to note is that the skills from Eirika's ring will turn into their engage forms regardless of whether or not the unit with the skill is actually Sync'd with Eirika. As long as someone on your team on the map is Engaged with Eirika then everyone's Lunar Brace/Gentility will transform into Eclipse Brace/Blue Skies

  • @SpamTown
    @SpamTown Рік тому +14

    Leif really needs to be on Alear to be good, the extra Hit% with Dragon type boost makes Master Lance/Killer Axe a good amount better. Giving Alear a range option in Light Brand is nice utility too.

    • @tristanbowles7258
      @tristanbowles7258 Рік тому +3

      I was actually able to get great use out of him on Diamant. I ran him as a tank and him being able to have all 3 weapon types with 1-2 range and Arms Shield made him pretty consistent as a brick in my tank walls.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 Рік тому +5

      He's alright on Warriors or Bow Knights.
      Use a Longbow, but actually counter at 1 range.
      Not worth it on Pepsiman imo. Byleth and Corrin are already so much better on Pepsiman than anyone else that I think getting down to Lief is unreasonable.
      Still worth noting because Lief is easily the worst Emblem in the game, so anything to salvage any amount of utility from him is needed.

  • @BobbyCorwen42
    @BobbyCorwen42 Рік тому +1

    Hold out is incredibly useful, I can't believe the you from six months ago said he was underwhelming smh.

  • @sewnmind1786
    @sewnmind1786 Рік тому +6

    Override has the potential to chip multiple enemies at one and then clear the lane for other units. I generally have early game Louis line up enemies especially in Chapter 10 to wipe Goldmary's forces with a low number of units.

  • @mfowl777
    @mfowl777 Рік тому +1

    Marth's Prologue: The enemies stacked each other in a long ass straight line. Needless to say Sigurd's override went through like 12 enemies.

  • @asmontosborne3111
    @asmontosborne3111 Рік тому +2

    As someone who has yet to play Engage, the Emblem Rings seem like such a fun addition that is sure to distinguish this game from any past or future entry. Finding out the best combinations of unit, class types and rings is going to be a blast and I'mm very excited to see how the meta will evolve.

  • @Atlas-jc9ug
    @Atlas-jc9ug Рік тому +3

    Thanks for the video. I was too lazy to cycle through the type bonuses, so it's cool to see some I didn't know. I think a video highlighting each unit's stat growth and class suggestions would be a nice reference video. I'm starting my maddening run after beating hard, so I'll be looking at that closer myself.

    • @LinkKing7
      @LinkKing7  Рік тому +3

      I've been considering doing every unit in the game, but it's a PROJECT. Maybe I'll do them in batches based off their country of origin to break it down into smaller pieces

    • @Atlas-jc9ug
      @Atlas-jc9ug Рік тому

      A series would be cool. I feel ya, though. There are a lot of units I just haven't used because the new units I was getting weren't better than the ones I've raised. Other than Veyle, my main team was set in stone after getting Seadal.

  • @Eliwood29
    @Eliwood29 Рік тому +6

    Alcryst/Eirika with a Crit engraved killer bow +5 can one shot armour knights if he procs a luna which is reasonably likely later in the game very good combo would recommend

  • @brvsir
    @brvsir Рік тому +11

    I put Lucinas Dual Assist+ on all my regular backup units so they can chain attack from far away.

  • @jp3achtr33p6
    @jp3achtr33p6 Рік тому +1

    So I found pairing Leif with Alcryst and giving him every range of bow worked really well. Put Alcryst on any avoid boosting space and dodge tank for days

  • @brawlfan9999
    @brawlfan9999 Рік тому +2

    The Roy and Leif ring, while indeed the least powerful of the rings, have some decent applications.
    Leif's adaptability pairs extremely well with his Arms Shield++ (which everyone and their mother tends to forget). At Bond 20, with full control over the weapon triangle, this is basically a -7 true damage on any melee enemy (with Qi Adepts it may work on all weapons aside from Arts and Special, but I'm not sure if it'll prioritize countering or damage prevention). Paired with Vantage++ and his own passive buffs, he becomes an excellent ring for low build bulky units like Timerra or Alfred, turning them into real tanks. Inherit Ike's Resolve and you could be looking at a massive -12 damage, more if you inherit the higher versions. Alternatively, Seadall would probably appreciate the added tankiness if you wanna have some leeway to expose him to danger, it's not like he has anything better to equip.
    Roy on the other hand has one of the best weapons in the game, the Binding Blade, which is a candidate for best sword in the game with it's 1-2 range, good Mt and Hit and +5 Def/Res for a comparatively low weight. As for the rest of his kit, his passive stats compliment the Binding Blade's defensive boosts and gives a bit of Str, which is further augmented by his Rise Above on the right units, and Advance is a a pretty damn good skill you want on any sword/arts user, so having it on your ring gives you space to add something else like Speedtaker, Vantage++ or Unyielding++ for the combo. He helps out Sword locked classes the most, Sword Paladins especially, by giving them a lot of the tools they want for free.

  • @AlexT7916
    @AlexT7916 Рік тому +23

    A DLC Emblem guide would be neat ( possibly after the last wave releases )

    • @LinkKing7
      @LinkKing7  Рік тому

      I think I'll definitely do that, especially since I just recently did the wave 2 ones in detail, so I might wait until after wave 3 and see how all of them stack up!

  • @brizjk2007
    @brizjk2007 Рік тому +3

    Great video, really good insight on those emblems.
    To add some consideration to Leif as you also value inheriting skill here, once you unlock wrath from Ike. Wrath + Vantage is the best non-DLC skill setup for enemy phase by a lot. Equip Ike , boost bond to 20 and inherit Vantage on a unit with great SPD and ATK that can use a Tomahawk with blazing engraving and that unit can solo maps if they don't have enemies with 3 range or more. Most likely more valuable than Celica lategame and probably worth B rank just for that.
    Leif as an equip is questionnable, quadruple hit on an archer or sniper can give 1K gold similar to anna's passive but they have way less luck. While engaged with Leif, bow user will still be able to counter with adaptable but getting oneshot is an issue for those classes....but there are simply better emblem for bow user if those aren't already on someone else.
    Roy is even harder to argue for but he has 1 usable build : Roy with unyielding++(only cost 300SP) on an otherwise full avoid unit. Hold out and unyielding will prevent the guaranteed kill some emblem wearer enemy will deal (lodestar rush for example). Roy equipped + Unyielding++ + Pair up is basically the build to solo the game as Alear once you have him with enough avoid from SPD stats and engrave.
    Thinking about this now, you can even have 2 units running that, Roy +unyielding + pair up on Alear, and Corrin + unyielding + Hold out on a thief so you can act with Alear and cover with fog, to ensure making them ignore you because of AVO.
    Both 2300 SP builds, Roy wearer slightly more safe with Hold out+++, not sure you can get 5300 for Hold out+++ on a unit you won't attack that much with.

    • @keinrdz807
      @keinrdz807 Рік тому

      thanks i will go pannete leif wrath vantage

  • @jackmanleblanc2518
    @jackmanleblanc2518 Рік тому +15

    Roy is great. He gives Hold Out which is great, Rise Above which is great, one of the few AOE attacks in the game, that AOE attack sets fire to the ground which limits the enemy's movement, and he increases strength which many characters would appreciate. Roy is awesome. Just not flashy.

    • @SpamTown
      @SpamTown Рік тому +2

      He's great on tanks. Not only is holdout and extra levels helpful for them but the extra move potential is also really helpful.

    • @conorb.1901
      @conorb.1901 Рік тому +8

      I like pairing Roy with Marth's hp restoration skill (forgot the name). He can survive with Hold Out, then next player phase he regains enough hp to put him over the necessary threshold. Marth can technically do the same thing but Hold Out costs thousands of sp while the hp restoration skill is only like 400.

    • @anaven27
      @anaven27 Рік тому +2

      I agree pretty hard. Roy might not have any flashy skills or game-breaking stuff like Micaiah / Sigurd, but his stat boosts are insane, providing essentially +3 to every major stat on most units when engaged, on top of his default boosts, Hold Out makes enemy phase tanking incredibly safe, and while Blazing Lion can be hard to use effectively, in tough situations being able to essentially lock down a huge zone of movement is vital.
      Also he's one of the 3 sources of a 1-2 range physical sword as an engage weapon, and of the 3 the Binding Blade is pretty cleanly the best, with solid might, high accuracy, non-crippling weight and a huge +5 def/res boost. Roy can turn pretty much any unit with well-rounded stats into an enemy phase monster, provided they aren't fighting Lances.

    • @jackmanleblanc2518
      @jackmanleblanc2518 Рік тому +2

      @@anaven27 Yeah Holdout++ is great for Vantage crit strats too. He's honestly a perfect fit for Kagetsu.

    • @rynomclaughlin1595
      @rynomclaughlin1595 Рік тому +1

      Hold out+++ with Sorens engage Flare makes a Maddening viable Nosferatank

  • @lux3239
    @lux3239 Рік тому +1

    Glad to see another Eirika appreciator, I found that by combining her with Chloe, it allows her to dodge tank and kill just about anything. Though for maddening I am considering running Timerra + Eirika and to just watch the carnage unfold.

  • @Adyen11234
    @Adyen11234 Рік тому +1

    As a cheeky combo, Sigurd+covert lets you do his override with Pass, which means you can rush to the end of the enemy lineup that's in front of your covert, then override back to where you started with extra damage lol...
    And Alear+Corrin is kinda broken since a -4 stats is kinda stupidly strong.
    Edit: Erika is stupidly strong because when you engage with her, EVERY unit with Luna Brace/Gentility suddenly gets Eclipse Brace/Blue Skies instead, which literally turns your units for those 4 turns into killing machines. Of course, the SP costs are huge too...

  • @holycrapitsachicken
    @holycrapitsachicken Рік тому +2

    I had a blast using Leif's Arms Shield on Martial Master Jade.
    While using it can be meh on a sword, axe, or lance user unless you have Leif equipped, it's great for arts since you have 3 class advantage situations: knives, bows, and tomes. Putting Def±5 and Arms Shield++ is bonkers on her since Shielding arts can give another +5 Def and her Meditation skill gives +2 Res. Given that Jade has naturally high Def growths and Martial Master has naturally high Res growths, they both combine to make her a true "Iron Wall." Throw in S rank Ryoma ring for Bushido and that's another +2 damage reduction when outleveling.
    My level 12 Martial Master Jade can block 38 damage from bows and knives and 34 damage from tomes.

  • @stupidcowz03
    @stupidcowz03 Рік тому +3

    I'm surprised anna wasn't mentioned during Byleth's section because of how much luck it gives anna turning her into a gold machine as well as giving thyrsus when engaged turning her into a seige mage (especially strong with canter).

    • @LinkKing7
      @LinkKing7  Рік тому

      I made an entire video for Anna, so I think I've just tuned her out but yeah, Byleth is mentioned in that one!

  • @ferris4287
    @ferris4287 Рік тому +1

    I think Roy's enormous +6 strength boost at max bond is really understated. In my hard classic run, my Kagetsu was getting kind of stat screwed on strength, so I ended up slapping Roy on him and he became something of a one-round machine, especially after inheriting base alacrity from Lyn. Roy's a great unit for units who might get strength-screwed, or for units who are already STR buff to make them hit even harder (because if they double, that's 12 more damage to all engagements). He's not got much utility aside from binding blade being a 1-2 range strength sword (which is something sword units also greatly benefit from, since Levin scales off magic), but sometimes that massive strength bonus is all you need imo
    ALSO, something not mentioned in this video is brave weapons on Marth. With the extra attack you get from him, you can ALSO double with brave weapons on it, meaning you can hit SIX TOTAL ATTACKS on an enemy. I had Diamant doing this later in the game with brave axes and brave swords, and he could pump out pretty hefty numbers.
    Also also, you didn't mention the swapping of gentility to bravery, even if your unit isn't the one who's using that emblem. I've not done it, but in theory if you had the SP, you could have every unit in your army gain +3 damage to each hit, just for spending 2k SP and keeping Ephraim out.

  • @samuelsumuel9683
    @samuelsumuel9683 Рік тому +2

    Mystical Corrin is actually insane utility for limiting enemy movement with fire. Add dance and it is insane for making choke points where there shouldn't be.

  • @quandang5482
    @quandang5482 Рік тому +1

    I would say Micaiah's Healing Light is very useful to inherit.
    If you run a team comp with dragon units as bruisers (Ivy/Hortensia etc), they not only hit hard from a safe distance, but they can heal both allies and themselves (albeit 50%) on the frontline without losing a turn to use vulneraries.

  • @PiriPiri_01
    @PiriPiri_01 Рік тому +2

    Slap Eiraka on an Arts/Fist user and watch as Gentility's +5 damage and Lunar Brace bonus turns an art user that hits like a wet noodle into a gatling gun of damage. My Framme went from back line healer to dragon puncher.

  • @xord5199
    @xord5199 Рік тому +6

    Great video Linkking, but I just wanted to say some important points I feel you missed out or skipped over, I hope thats okay:
    - you completely skipped over Micaiah's Thani, which can melt through enemy cavalry and armored units even in the latest chapters. Generals are the easiest victims, and its incredible for a speedy magic user, i like Hortensia the best.
    - Healing Light is a helpful inexpensive skill to help Qi Adepts and Staff Mastery is quite a cost effective weapon-tied stat boost skill compared to all the others that can make AoE offensive staves much more reliable.
    - Roys ring is better than people give it credit, at least imo. The strength boost for equipping it is more valuable than those from other rings, and coupled with Rise Above the stat swing is impressive for physical offensive units. Advance is also an affordable positional skill in a game where movement can feel restrictive at times, and Hold Out can be utilised quite nicely as a Miracle effect.
    - Lyn/Lucina having Killer Bow+Mulagir/Parthia i think deserves attention because they can allow any unit in a class that can't use bows to have a weapon against fliers, which are present and sometimes prevalent in several chapters.
    - Corrin is incredible. I think you skipped that when engaged, even outside Torrential Roar, enemies attacked by her and others within one space will all get locked down by Dreadful Aura. So she can potentially chain-lock entire groups for multiple turns. Shes great on Mystical units because they can use Thunder tomes to initiate Dreadful Aura from a safe distance while also being able to use the Flame Dragon Vein to hinder enemy advance.
    - Byleths engage weapon changes with class type.

    • @LinkKing7
      @LinkKing7  Рік тому +2

      You are absolutely encouraged to add points you think I've missed or glossed over. I always say I learn a lot from my comments section and the opinions of others, and it'll help benefit other people reading this as well. Also, these are all great points!

    • @xord5199
      @xord5199 Рік тому

      @@LinkKing7 I was worried it would give the impression of focusing too much on details you missed rather than all the great info you DID include, so thank you for appreciating the comment :)

  • @0bskureference
    @0bskureference Рік тому +1

    Roy and his SI isn’t that useful is a crazy thing to say. Sword power and his special attack hinders enemy movement massively. You should make an updated version of this video

  • @Shalakor
    @Shalakor Рік тому +1

    I'd say special note should be given to getting Canter on Alear as soon as possible over any other until thanks to their personal skill and lack of ranged Swords in the early to mid game, and lack of ranged physical swords especially (and with Dragon type class bonuses with Emblems being too good to give up). Chip, move, kill with an inspired lower damage unit is invaluably important to smoothing out difficult situations with tough enemies and grinding. All units gain the most from making Alear's movement more flexible, so chapter 4 throw Marth off of them (pretty easy to reach the first max Bond with Marth by then anyway, and Alear simply does not fair well without an Emblem).

  • @astralguardian5930
    @astralguardian5930 Рік тому +1

    I genuinely found a funny combo for my own run, Celine Eirika is actually incredibly fun. As if you pick up Resonance from Celica's Ring onto Celine pair that with Ephraim's half of the Ring and you can get quite a bit of free damage on tomes (minimum of +5 from Resonance and Bravery, to upwards of +8 damage with Resonance+ [which is not worth to upgrade to Resonance+ since it's just 1 more damage for tomes at the cost of 1k extra SP] and Bravery+). Plus with Celine being good in magic and str she can utilize the Rapier and Sieglinde Engage weapons well alongside the Wind Sword.

  • @ScarlettCaelin
    @ScarlettCaelin Рік тому +1

    "Put Ike on your highest attack unit"
    Uh... my highest attack unit is also my tank, I may have invested a little too heavily into Great knight Louis this run.

  • @jackfavvv0280
    @jackfavvv0280 Рік тому

    "The Pot of Greed of Fire Emblem"
    LMAO! Nice, I wasn't expecting that one.

  • @Sparty450
    @Sparty450 Рік тому +2

    I think the Binding Blade alone makes Roy better than Leif, not even counting the fire terrain from Blazing Lion that can help shut down enemy groups. A 1-2 range sword that buffs both defensive stats by 5 is excellent.

  • @taihaku
    @taihaku Рік тому +1

    Micaiah ring on Griffin Knight Chloe/Mauvier they can whipe out entire maps of mobs in just a few turns and double attack anything even thiefs. Just add 5 speed from Lyn and hold out. They can solo farm the relay maps for engage weapon bonuses also.

  • @BHox01
    @BHox01 Рік тому +1

    Roy has worked very well for my Wolf Knight Panette on Hard, with Killer Axe/Peshkatz and Wrath from SI. Hold out to not have to worry nearly as much about setting up max wrath or durability/enemy phase and +1 move when engaged is real nice. Obviously not as busted as sigurd/lyn/whatever but definitely a great pair imho

  • @Piratederp
    @Piratederp Рік тому

    Of note with Erika's Lunar Brace skill. It's 3000 SP inheritance cost is well deserved. Because when you inherit it it still follows the same rules as whoever has your actual Erika.
    Meaning Unit A can have Lunar Brace inherited. And unit B using Erika's ring can use the night and day command to swap between Lunar and Solar, and it will also swap lunar/solar on Unit A, so you can swap between more sustain or more damage. AND if unit B engages while using Erika's ring, unit A also gets the engage bonus of Eclipse Brace.
    Fun additional note about it. If you are on Solar Brace mode for the HP recovery it can proc on Engage skills.

    • @LinkKing7
      @LinkKing7  Рік тому

      Ah that's interesting, I'd never really tested Solar Brace on engage skills but I guess thatt makes sense! I can see the merit in lunar brace inherit on brave weapon users as well if I dont want to specifically give them the Eirika ring

  • @UnPokemon
    @UnPokemon Рік тому

    I find Leif really useful on Archers, if you have the close quarter bow and the Longbow, your unit will automatically switch weapons to make sure you can shoot back that and Vantage can make Archers more versatile on ennemy phase in general.
    It's kind of niche, but hey, it's something.

  • @tristanbowles7258
    @tristanbowles7258 Рік тому +2

    It dawned on me a couple days ago while I was preparing for my maddening run, in my hard run I use Lyn in Kagetsu and he was monstrous, but I wanted to give him lunar brace for armors, never got enough SP tho. Then in my maddening prep, I wanted to give Alcryst Lyn, but couldn’t decide on Kagetsu, then I had the epiphany. Give Kagetsu Eirika and inherit speedtaker. That’s cheaper, uses a ring I had little value for, and should have him preform better than he did on my Hard run. The lack of Alcrisity will have to be compensated by his Avo, or just killing outright. I just need to make sure he doesn’t fall of by then now that I have lost my power leveling ring.

  • @KhumiSunguard
    @KhumiSunguard Рік тому +1

    Entrap does work on bosses, not all but many.
    My personal favorites to yoink are:
    -Marth from his paralogue to skip all the reinforcements and the annoying army he has inside his room.
    -Red hair Alear, Lodestar rush is so dangerous few units can bait them, not to mention that chapter you never have everyone ready to pounce on the boss so bringing them to you allows for easier positioning.
    -Roy, saves time, makes it easier to gang up on him.
    -Lord Sombron phase 1: Why even play map when you can skip it and get to the REAL final boss.
    -Any late game wolf knight pair that can be troublesome, like the ones from the S bond ring paralogue.

    • @LinkKing7
      @LinkKing7  Рік тому

      I tried it on a couple and it didn't work so I stopped after that, but good to know it DOES work on some of them haha. I'm DYING to post a certain clip of a late game boss that has a staff unit who entrapped my great aether charging jean who them proceeded to nuke everyone around it and the boss's first health bar. Entrap is the best

    • @Piratederp
      @Piratederp Рік тому +1

      @@LinkKing7 Specifically it is the anchor skill that grants immunity to smash weapons and entrap. Like mentioned before some bosses have it, but not all.

  • @johnzin6447
    @johnzin6447 Рік тому +2

    Micaiah saved my butt several times, especially on the last paralogues for S rank support in maddening when you're surrounded by reinforcements so you split your army

    • @tristanbowles7258
      @tristanbowles7258 Рік тому

      What I did in that map (after crapping my pants because I killed the ring guy turn one) was send Louis to handle the left side, blocked the bottom and right side with Roy’s Flames, and did a massive push on the top group. Then I held the choke point of the stairs as the flames go out at the flood of enemies come pouring in

    • @robotsturm6488
      @robotsturm6488 Рік тому

      I just wait for the enemy unit cap and then I use warp to the boss thanks to micaiah

  • @darkstalker696
    @darkstalker696 Рік тому +1

    Coming back to this video. Man you underestimate a lot of these emblems power. Erika and marth are the best pure damage dealers in the game. Leif on a warrior with forged weapons is a god scent. Break defenses with brave weapons. Twin strike is a pure delete button on every enemy late game. Byleth on sages for thoron poke. I think this video needs a update because the real power of these emblems are INSANE!!!!!!!

  • @owo2350
    @owo2350 Рік тому

    I used Timerra with Leif and they work exceptionally well together! The defense boost boost Sandstorm damage and the build boost alongside build +5 allows Timerra to use the brave lance and spear without any speed loss (or the Brionac if you get 1 point from a level up). The best part is that she uses the Light Brand extremely well because of Sandstorm!

  • @ZBatt1
    @ZBatt1 Рік тому +1

    Weird take but Leif is actually good on Rosado due to the increased build boost, and ability to swap the weapon triangle advantage to give Rosado access to counter all weapon types

  • @TheLordofMetroids
    @TheLordofMetroids Рік тому +1

    Weird thing, I like Celica on Luis or Jade. Warp Ragnarock= Air Drop them behind enemy lines, let then enemies crush themselves on Luis cold, unpenning eyes. Also Echo cutting damage doesn't hurt to much with an effective weapon. Is it as effective as on a mage? Probably not. Is it weird and dumb fun straits? Yes.

  • @uncleaj4420
    @uncleaj4420 Рік тому

    Micaiah’s effective tomb I’ve found works really well on hortensia because it allows her to 1 round most armored units that she usually can’t because of her low magic

  • @gianghuynh9570
    @gianghuynh9570 Рік тому

    The feeling when your Lyn clones get a crit and kill most of your exp when all you wanted to do was to buy some time to hold the enemies off.
    I found that out when I used decoy with a dodge tank unit. The decoys inherit your stat so they can dodge just as well as you, and they hold a crit weapon, and since you are on Lyn, you are fast and the decoy can also double.

  • @ciarannihill
    @ciarannihill Рік тому +2

    Eirika also has some really interesting properties, specifically that Gentility and Bravery are true damage modifications, meaning that they affect the damage dealt after all other calculation is done, so when engaged and getting both Bravery and Lunar Brace your Brave weapon wielding units deal BOAT loads of damage, but also that Gentility reduces damage from Piercing damage which isn't super common, but you'll likely see it on a few enemies each map from the time you acquire the ring. Eirika and Corrin are easily the most underrated rings in the game IMO.

  • @hilldog4521
    @hilldog4521 Рік тому +3

    I dont get the roy ring slander, at least at max rank, its really good. Free 6 strength instantly patches lower strength units, hold out is really good and just lets you live a otherwise dangerous enemy every single round if you get healed at all(through either the cheap unyeilding skill or any healer), Rise above's 5 levels and the free +1 move on a cav specifically will be buffing every single stat by at least 1, most by more than that, and binding blade gives you +5 def and res with 1-2 range and a good amount of might on top of it. Advance I also found very useful to just at least inherit on Alear early to give a potential +1 move to use anything other than a levin sword in some cases. The engage skill also is one of the few AOE ones and it comes with a free corrin fire field on top of it to make anything behind the ones you directly hit not be able to even punish you if you canter away. I see way more value in Roy's kit than something like marth, celica, or definitely leif for sure he is in no way the worst

    • @professorwiggs5192
      @professorwiggs5192 Рік тому

      I definitely agree. It's so weird when I see Roy at the bottom of everyone's list when lief is well.... lief. Celica is really only good for early game then falls off hard at end game with warping ragnarok for chip damage. Marth is okay. Roy is like mid or bottom A in my opinion. Not the best but he has good qualities.

    • @LinkKing7
      @LinkKing7  Рік тому

      The way I see it, is that Roy benefits one person, the character he is on and pretty much that's it outside of some blazing lion enemy movement control. Leif benefits everyone by virtue of him having most of the weapon proficiencies in the game by level 10, as well as a relatively cheap and useful SI option in Vantage.
      It's not that Roy's bad, it's that he's less universally useful, if that make sense?

    • @professorwiggs5192
      @professorwiggs5192 Рік тому

      @@LinkKing7 I can see your point in roy only being useful to himself as a flaw vs other emblems however I think having the most weapon proficiency is a small contribution since the game throws a bunch of bond fragments your way throughout the game. Plus the proficiency he gives are around the same level as other characters such as staff 6 being the same as micaiah, Lance at 7 while Sigurd is at 6, sword at 8, the same as marth(roys is 6). The best ones are axe at level 2 and bow at level 3( technically dagger to at 4 but micaiah gets it at 6 which is not that much more). As for cheap SI option I think vantage is not as good in this game due to how player focused thus game is and how in the early game being broken is something to consider though he does have access to a lance and axe for two chapters, so hey theres that. I do think that Liefs build skill is pretty useful for units who lose bld though so theres that for him. Also roys skill advance from roys kit helps backing units and tanks catch up when they normally can't, it's like a free movement option when you can't quite reach a foe and it's the same cost as vantage.
      Sorry for the long comment. I know I'm not the original commenter but I like to discuss on the emblem rings as it's fun.

    • @hilldog4521
      @hilldog4521 Рік тому

      @@LinkKing7 I kind of get that point but I guess I just value the actual performance of a ring a lot more than their inheritance/proficiencies since that's the sole reason they get equipped to someone. For leif I also don't feel the proficiencies are that helpful, especially since it can only really be that helpful on the pre- chapter 11 units, most of which either are not that good, or would rather just stay in their base unique class so the proficiencies are useless on them. If he had fists I would see value since having to wait until byleth for that is bad. The other pre-ch.11 rings give the same proficiencies he does between them so unless its like Jean who you want to change between different classes or something, you most of the time only need one proficiency to get to the class you want anyway and the difference in bond fragments used isn't that big a deal. When you get him back it isn't that useful either since most will have already changed to the class you want through inheriting ike's axe or by just getting the lance and sword from sigurd who you get at the same time, and you probably are already increasing his bond to get canter to begin with anyway. Vantage also is pretty niche, in maddening at least, given with how much damage enemies do and how unlikely it is to actually one shot something unless its something like pannete with maxed out wrath, it just feels too risky to be low health for it, and if you get the upgraded vantage for 75%, which is more workable, it costs too much to be as useful as other options that would cost that much like speedtaker

  • @thericeknight
    @thericeknight Рік тому

    I love Eirika ring a lot! I gave her to my best girl Lapis (Hero), and she is a killing machine against those corrupted wyrms. The downside is, the Lunar Brace skill from the ring gets overwritten when Engaged with Alear, needing inheritance to make use of it.

  • @CrAzYdAvE676
    @CrAzYdAvE676 Рік тому

    One interesting thing I noticed is that on hard mode framme was actually pumping out strong chip damage as martial master and I equipped her with Leif so she could chip and break thing with quadruple hit also break defense with fist arts is seems good I haven’t tried

  • @averageman7769
    @averageman7769 Рік тому

    I’m going to make a list of any details I think deserve mentioning
    Sigurd: Overide is incredible on a flier using a Silver greatlance. Fliers allow you to position for overide, the greatlance one shots weaker units like sages. I ind that I use override every time with this strategy.
    Micaiah: Entrap does seem to work on emblems, so it should be a great way to beat Marths paralougue
    Leif: his skills suck but the bad boost is massive, can really help characters like rosado.
    Lucian: the flyer boost to bonded shield is really good for reliability, especially when combined with speed taker ivy. I’ve been using ivy like she’s Camilla as a result..
    Lyn: Alacrity can be a good skill for units who are already very fast, like Chloe. It’s no speedtaker but it’s good for characters that want canto and don’t need speed + 2.
    Ike: Great Aeither is a little overrated, as countering on enemy phase can be better. I recommend mainly using it to fight 1-2 range enemies and for when you really need the bulk.
    Cotton: arguably the strongest ring in the game, dreadful aura is incredibly broken as you can freeze an entire group of enemies at once via dancing.
    Erika: True damage is really good when combined with brave weapons. Brave bow Erika fogado was able to one round armor knights for me, and I would highly recommend it.

  • @laprayprey
    @laprayprey Рік тому +4

    Good takes although I don't know how I feel about Roy being so low since I found him a lot more useful compared to Leif with his kits. Blazing Lion does have decent aoe damage and setting 6 tiles on fire allowed me to stall enemies at least from my experience. I don't think engage weapons are bad at all, Binding Blade and Ragnell are all really good 1-2 range weapons, Wind Sword offers flier effectiveness from a 1-2 range sword and pretty much renders enemy Tomahawk Wyverns useless. I also found Thani tome quite useful on Maddening since Maddening Generals like to have over 70 hp and even my Ivy couldn't make the one round kill threshold unless I attack her next to Alear, and Thani alleviated a lot of troubles from that end.
    Leif's Adaptable skill was really interesting to me since it basically allows your unit to become unbreakable during the enemy phase (more of an annoyance on the enemies on ch11) except it doesn't offer nearly as much power as Ike's enemy phase kit.
    Personally I don't think I'd rank any of these emblems below A, except for Leif. And lastly, you forgot Alear's emblem ring that literally tosses everything out of the window with his/her Meme Blast at SS+ tier.

    • @LinkKing7
      @LinkKing7  Рік тому

      I didn't want to rank the spoiler ring for obvious reasons, but yes I agree with you. Otherwise yeah, all the rings are good, which is why that ending tier list is so top heavy, but if I HAD to, that's how I would rank them personally. They all have their uses.
      I suppose yeah, there's something to be said for effective weapons, but most of the emblems have them in some capacity so I didn't think much on it tbh

  • @Locklen
    @Locklen Рік тому

    Nice video. I will say I found that I found Ragnell to be my most commonly used non-dlc emblem weapon simp[ly for enemy phase, whether on units that dont get a physical 1-2 range option or if the one they did have was looking at a lotta breaks incoming. (GG Claude Failnaught, having sudden access to 3 range is kinda like having extra move...)

  • @ramondelgado9836
    @ramondelgado9836 Рік тому +1

    As a super robot wars player coming into this series, Marth's avoid +30 is pretty much mandatory on everyone except units meant to face tank lol

  • @gabrielsobral6682
    @gabrielsobral6682 Рік тому

    Wyvern Alear with Lucina has been so much fun for me. He already gives +3 damage to adjacent allies, so Bonded shield gets a extra effect. Also, having a hypermobile chain attacker with canter that ALSO makes you take no damage is super strong. i Paired him with my Levin sword Chloé in Ike's paralogue and she just ravaged the bottom session

  • @BlackSkarrow
    @BlackSkarrow Рік тому +1

    I use Roy with a unit that has Draconic Hex so that his AoE Engage attack lowers multiple enemies stats and locks them down with the fire terrain he creates. And I use Byleth on a mage so that they can use Surge tomes at 3 range. Surge never misses so it's basically an easy kill even on the most nimble of enemies on Maddening.

  • @pokadrew7522
    @pokadrew7522 Рік тому

    Second classing mauvier to martial master with Erika ring was good fun for the flat damage to each hit as you mentioned. Would recommend

  • @elvinebovine1297
    @elvinebovine1297 15 днів тому

    Overide with Louis in greatknight is savage early. Total champ

  • @bluejellybeancos
    @bluejellybeancos Рік тому

    Even though Roy is an underwhelming ring, I’ve gotten a good amount of use out of him pairing him with my Wyvern Panette. I inherited resolved which pairs really well with blood fury and hold out meant I didn’t have to worry about her on enemy phase.
    Blazing lion is also nice but I honestly haven’t used it much.

  • @Hyperneosonic97
    @Hyperneosonic97 Рік тому

    One thing of note is that when engaged with Eirika, ANY instance of Solar/Lunar Brace and Gentility is changed into the Engage variant, NOT just on the unit with Eirika's ring themselves.

    • @LinkKing7
      @LinkKing7  Рік тому

      Yeah, good point! I did find that weird actually that it influences everyone else's inheritance

    • @Hyperneosonic97
      @Hyperneosonic97 Рік тому

      @@LinkKing7 This is the case for switching to Ephraim too. It affects all instances of the skills, swapping them into their counterparts. So for some units who don't really have problems with damage (especially mages), it could be a neat tech to bring Ephraim in to give them Solar Brace to let them pseudo-Nostank. It's obviously not as good as Soren's Engage, though.

  • @legendarygreat1064
    @legendarygreat1064 Рік тому

    soon as i unlocked lucina and Lyn on first PT and saw and read their skills ( while putting it to use ) i knew then that these two will always be sent out to battle. not using them is almost putting yourself at a disadvantage. also the azure twins are slowly becoming my favorite because of how versatile you can be switching from offense to defense.

  • @aleisterleopold6229
    @aleisterleopold6229 Рік тому

    Basically given Canter+ to every one (except person with Sigurd ring), speedtaker on units with a cap lower than 40 speed, duel support + on heroes, and lunar brace in lower strength units

  • @Neogears1312
    @Neogears1312 Рік тому

    You forgot to mention ephraim turns gentility to bravery giving you a damage boost. This often offsets the defense problem with healing but it also greatly increases engages usefulness because you just have +5 atk mag def and res for 4 turns while healing every hit you initiate with. It makes units engaged with them effectively self sufficient to a tee.

  • @TheThrashKing92
    @TheThrashKing92 Рік тому

    I gotta say, I'm loving this channel 👌 my favorite FE channel so far

  • @matthew3955
    @matthew3955 Рік тому

    List is very spot on with mine, have completed the game 1.5 times! All of the rings are very powerful generally speaking.
    Lyn and Byleth were def my strongest. Agreed that Eirika's ring is slept on and on my 1st run was somewhere between the 5-7th best .

  • @Ctrybpkm
    @Ctrybpkm Рік тому +1

    I’ve found Roy to be a decent ring, Hold Out is such a clutch skill on squishy units. Also you can give a unit Resolve+ on whoever you give Roy to make a very respectable tank, not as good as Ike but still respectable.

  • @lanceareadbhar
    @lanceareadbhar Рік тому

    I was so confused seeing other people have Byleyth teach +3 in all seven stats vs mine which only taught +5 Res so I never used it since attacking was usually more useful since it only lasted one turn. Thanks for clearing that up as I thought it was an upgrade with the gems or something.

    • @lanceareadbhar
      @lanceareadbhar Рік тому

      I also gave Framme Corrin's ring as was confused when I saw others not have the flames Dragon Vein which was really useful to save a couple units from getting swarmed and freeing multiple units from two range really came in handy in the late game.

  • @RellekEarth
    @RellekEarth Рік тому

    I completely misunderstood the description of Dual assist and put it on units that can't even chain attack... Now I need to find an SP grinding video...

  • @TeeMac009
    @TeeMac009 Рік тому

    You should do one of these for DLC rings, and one for your recommended bonds. Great vids!

    • @LinkKing7
      @LinkKing7  Рік тому +1

      I will once we have the full set and the last two come out!

  • @justingerry97
    @justingerry97 Рік тому

    Override is good if you don't rely on it generally if you do hit multiple it would be enemies set in a line that you rushed to or ones that grouped up in 2-3

  • @alexeilassistant
    @alexeilassistant Рік тому

    Lucina's all for one also gets +1 range if it's already on a backup unit. I put her on hero lapis with a hand axe and got brave assist all over the place

  • @Bash_the_Bash
    @Bash_the_Bash Рік тому +1

    The early game rings are hurt a lot by the fact you lose them but I honestly think some of them are being slept on a bit because of it, namely Leif. I think that he’s obviously overshadowed by amazing rings like Ike or Hector for hero classes or really any class that has multiple of the traditional sword/lance/axe weapon options but the combination of adaptability with arms shield and Marth’s break defences skill is really good on a unit with access to at least two of the three parts of the weapon triangle. I wish generals and armour knights could still use all weapon types in this game like they could in some older fe games because that would make this a broken build. As of now it’s not as good as the clearly better options but it’s still pretty solid especially when there’s a high demand for those other rings as it takes almost no investment beyond the 2000SP for break defences

  • @Sol_Calibre
    @Sol_Calibre Рік тому

    I've gone through so many bond ring videos...
    I'm gonna watch another one (yours)

    • @LinkKing7
      @LinkKing7  Рік тому

      Haha thanks for watching! Hope you liked it!

  • @shuichichirocks33
    @shuichichirocks33 Рік тому

    Eirika is great for magic units with high speed bc of Bravery+ adding +10 damage if you double! Since magical units in this game seem to either be good at speed or power and not both Ephraim helps to patch up damage during doubles or help nukes kill in one turn! This is especially true if you don’t have any other good magical emblems from the DLC such as Soren or Camilla! The other magical rings are Corrin, whos good utility doesn’t lend her to attacking all of the time, Byleth, who is amazing support and Celica who falls off HARD late game (at least for me) while Eirika’s lunar brace is good I feel physical attackers have MUCH better options in reliable crit and regular forges and better base MT weapons.

  • @temetrex9324
    @temetrex9324 Рік тому

    I want to defend Leif for a bit. Inheriting + to build is absolutely amazing since there is no rescuing in this game to make the aid score lower. It basically acts like speed but much much cheaper.

  • @FlameUser64
    @FlameUser64 Рік тому

    Honestly, I find that Eirika's Engage state is where the real money is, at least on Normal. +3 damage _and_ +20% of the enemy's Def as damage is a really good combination of effects to have active at once, as is -3 damage taken and recovering 30% of damage dealt. I have her on Framme and have never taken her off of her. For extra disgusting flat damage I inherited Weapon Sync from Edelgard for a further +5 damage while Engaged, making Framme an absolute nuke, but this was probably suboptimal as I should have gone with +5 Speed from Lyn.

  • @JAMllostthegame
    @JAMllostthegame Рік тому

    Even the nichest of all niches gets covered heavily by certain Emblems. They really covered every part of the game with them.
    Now if only they'd allow you to get SP in the Arena with then equipped.

  • @phoenixgemini42
    @phoenixgemini42 Рік тому

    I found it best to put lucna on ivy. Ivys high mobility and range with thunder tome means she will chain attacking from across the map or still bonding shielding for 80% which is still quite good.

    • @goroadachi9489
      @goroadachi9489 Рік тому

      I have learned from chain attacks that 80% is only 80% when you don’t need it to hit.

    • @phoenixgemini42
      @phoenixgemini42 Рік тому

      @@goroadachi9489 it's apparently been found that chain attacks use the modified hit rates so it's actually more like 90% hit.

    • @goroadachi9489
      @goroadachi9489 Рік тому

      @@phoenixgemini42 Modified my ass. I can’t count how many times I’ve missed chain attacks that were game changing

  • @TommySkywalker11
    @TommySkywalker11 Рік тому

    There's plenty of maps where override can easily get you 5+ hits at once, like chp19 and Leif para, and it combos amazing with greatlance on Louis due to his big str
    Celica is noteworthy on the lategame mage unit, they can use the Nova tome combined with 3 range echo for nuking, throw in draconic hex for some good kill combos

  • @InkWavve
    @InkWavve Рік тому +1

    Not a bad list if you just want to get a feel for how to use the rings in general for a more casual, lower difficulty playthrough, but it's a very face-value summary that just lists the obvious.
    For example, writing off Override as a novelty meme skill is a very knee-jerk assessment that ignores all the applications of it that can potentially win you entire maps.
    Especially so when he praises Ike's Great Aether as the end-all-be-all. It's actually one of the less important parts of Ike's kit and a "decent" engage attack at best. Good on him to point out that giving Ike to a tank is a fallacy, but that's only the half of it. Trust me, giving Ike to your "best damage unit" (whatever that means) won't fly in Maddening. You'd get a Great Aether onetrick at best and waste the truly good parts of his kit.
    Also not sure where he got the idea that people are "underrating" Corrin. In fact, he's the one severely underrating it because people who have really dug into the game in Maddening mode are rating it as one of, if not the single best ring in the game. Putting it on a thief is such a mid move actually.
    Lyn is top-shelf, yes, but she is not better than Edelgard and Tiki lol Easier to use maybe.
    And putting Byleth on anyone but a mystical is basically degrading him down to a Goddess Dance bot...

    • @LinkKing7
      @LinkKing7  Рік тому

      See, the problem with people who play the game on maddening is that they act that people who don't play on maddening don't exist. The MAJORITY of people do not, and so a lot of these emblem rings aren't as highly valued or utilized as they should be, including Corrin.
      And yes, Ike's big Great Aether nuke works on maddening with the right setup, confirmed by a bunch of people, but it needs to be set up right.
      I didn't add in the DLC for two reasons to compare these to. One, because I'd get a lot of upset Maddening no DLC purists complaining, but also because I did most of them in a video recently, so I'll wait until the last ones are out to do a full comparison.

    • @bradypinnell7782
      @bradypinnell7782 Рік тому

      @@LinkKing7 its not that people playing on maddening ignore the people not playing it on maddening, its that you could beat the game basically without emblem rings equipped on lower than maddening. and if you are discussing "the BEST EMBLEM RINGS" as the video suggests, you only accurately get the best by making it butt heads with the best, you dont find out who the best fighter is by making a world champ fight a 6 year old.
      and id very much argue the MAJORITY of people, especially for this fire emblem, are playing on maddening, especially those who would even care enough to look up a video on youtube regarding ring tier lists.
      the point he was making about ike is that yeah, you could sacrifice half of your teams turns or sp to set up a great aether on one unit, or you could just use the other tools ike comes with in every situation, his point is that even though it CAN work in maddening, its rare and not worth the effort in most cases.
      the solution to that would be similar to a spoiler section in a review video, put the dlcs are the end, specify its either a seperate list or optional, speaking on just a interest level, you wont see half as many people in like 6 months when all the dlc is out as you would now.

  • @conorb.1901
    @conorb.1901 Рік тому +1

    I do have a gripe with the Sacred Stones twins specifically. If you're looking for damage, Eirika is mathematically better than Ephraim once the enemy has 15 to 17 defense or higher, which by the time you get them is an absurdly low def threshold. The only thing Ephraim has going for him is his healing on player phase.

    • @lukadark9761
      @lukadark9761 Рік тому

      True, but that healing can actually be pretty useful if you’re using a Smash weapon, since it lets you do a bit hit and heal off some of the damage you took. But yeah Lunar Bracelet is a bit TOO good…

    • @conorb.1901
      @conorb.1901 Рік тому

      @Luka Dark I didn't say the healing wasn't useful, I just find it odd that Eirika offers damage reduction and more damage, while Ephraim only offers a bit of healing and not as much damage as Eirika.

    • @lukadark9761
      @lukadark9761 Рік тому +2

      @@conorb.1901 oh I was just trying to say how I’ve been making it work, you’re right it IS extremely weird. Ephriam pretty much got shafted, to the point he might as well not be there.

    • @conorb.1901
      @conorb.1901 Рік тому +1

      @Luka Dark yeah, Ephraim got super shafted. I'm not even an Ephraim fan and I wish he actually did something. Here's hoping that Robin doesn't share the same fate.

    • @Fz-ge1ye
      @Fz-ge1ye Рік тому

      Ephraim damage boost works with magic while lunar brace is physical only

  • @xxK3ig0xx
    @xxK3ig0xx Рік тому +1

    It would be great if you upload a video analyzing the DLC rings

    • @xxK3ig0xx
      @xxK3ig0xx Рік тому

      Ah you already uploaded it! Fantastic!

    • @LinkKing7
      @LinkKing7  Рік тому +1

      did the 3 most recent ones only, but I'll do a full one when the last 2 come out!

  • @SIGuy7480
    @SIGuy7480 Рік тому +1

    Jade is a monster with Lyn

  • @justinkimbrough300
    @justinkimbrough300 Рік тому

    I did accidentally create a funny build with etie and Leif. her strength was so high that she could nuke anything with quadruple hit. and he gives build, which she really needs if you keep her a bow user

  • @plentyofpaper
    @plentyofpaper Рік тому

    Lief really is quite bad. But I did find a nice little niche for him.
    I ran an Alacrity Rosado, a killer axe with Lyn's engraving as his main weapon, and a Hammer +5 with hector engraving to 1 round armored units. Lief was mainly there for the build boost, but vantage also served a glorious purpose.
    Vantage allows you to strike first with hurricane axe during enemy phase. At +5, it has 27 Mt. Rosado had 11 magic, resulting in a single, 92 power attack that strikes first against fliers.
    In Roy's paralogue. Rosado's stunning smile kept the hit rate at 100%, and he single handedly defeated about 30 Wyvern riders, completely risk free. He never even had to engage.
    A glorious moment for a bottom tier emblem. Although just snagging vantage off of Lief and pairing with Lyn would have worked just as well, this allowed me to use Lyn, the better Emblem, on a unit that wouldn't be able to make good use of Lief
    Also, entrap not working on bosses is not universally true. Some have an ability that prevents being moved, and others entrap will just have a very low hit rate on. But Micaiah's got an ability that increases staff hit rate, and I used it to 1 round the first form of the final boss. I'd also say Thani on Micaiah is notable as one of the few ways to 1 round armored and mounted units in maddening mode late game. This is especially handy against smash weapon users.
    Also, while speedtaker is an very expensive skill, Lyn's regular Speed+ skills are an absolute bargain. Speed+1 for 100, 2 for 300, 3 for 500 are incredible for value. +4 at 1000 may also be worth it depending on how much SP you have leftover from your other skill. These can be used to get your units doubling their needed targets reliably, immediatly, and cost effectively. Even so, nowhere near the best bond ring in the game. Micaiah, Corrin, and Byleth are on another level entirely. Corrin's Vein of Fire is so incredibly powerful, that I'd take a Corrin that can't engage over Lyn.