A big tip I’d give us make sure to use your 3 standard arena uses at every opportunity. It’s free exp that has a chance to boost support or bond levels, so whether you use it to help a low level unit catch up or try to finish off a level it’s better than letting the exp go to waste.
@@traskth lol i'm on the other side of the spectrum, i was so focused on min maxing the level/support opportunities i had that i ended up overleveling way too much for the story battles (skirmishies lvl up with you).
Did you know that the tower of trial matches count as a skirmish and reset the arena and farm? Start a multiplayer battle and purposely lose (winning gives crap rewards unless you wanna farm a friend or ID for easy wins). Heck each different saves seems to have different ID. So make a easy save and record the ID and play on your main game and use that ID.
@@seifeeeeeeeeeeeeeeee I am that way too, at around chapter 15, all my characters that I have right now are at least max 20 of Base class, and for a few, even higher, like Anna, I maxed her out at Warrior and 2nd Sealed her back to level 1 already, and a few 10+ level advanced class and two thieves at 27 level. I went into the next chapter and I completely swept it lol. I was wondering why my friend told me it was really easy while I was getting my ass kicked in some skirmishes lol.
To be fair, while it is a good way to level up, I found that getting exp to almost level up is better. For some reason when you reset a skirmish, the stats gained can change, this way you can exploit the stats gained to your liking. Only Spd and Res leveled up? Just retry the skirmish and since you’re close to leveling up a unit, you can just toss them into the fray to get a kill to level up, and if the stats gained are to your liking, then play out the Skirmish or use the time crystal to get back into an advantageous position.
I pro tip that I can think of is to give lucina to your dagger units, cause her map wide dual strike with daggers causes them to poison foes across the map
@@JinJinJinJinJinJinJinJinJinJin oh yeah that’s how I’ve been using my Unaka instead of having her set up with corn for the advanced knowledgeability I’ve been having her with Lucina and then she poisoned everybody. She hit with me so I stick her in a decent position and Wood Lusino cookie outside to think we’re she’ll move to hit people I’d like a 70% chance to do an extra do attack so she’ll sit there and then poison white half an army if she’s in the right spot.
@@rail7646 there’s a buff to it later where she has a 70% chance to dual strike if the unit is also within her movement range so she’ll just take free pot shots at enemies, and poison them too.
Does anyone happen to know if the poison effect from the dual attack will take place for the actual attack immediately, or will it only take place after that attack?
I feel like "reclass Anna into a mage and stick every way to increase luck on her to help fix your economics" should be on here but in order to do that you'll have to baby her a lot and pray she turns out good
@@zate5355 You have to change her class to Bishop and give her the Tiki Emblem or the other guy who increases luck. Then you proceed to make a ton of money each battle. She can solo almost any battle. You can make a lot of money doing this.
The Obstruct staff has a 3rd usage, you can place it on Miasma tiles and it removes the miasma so long as there isn't a unit on the space. Very useful for some of those maps to clear an area when you can't get corrin into the front of an area to remove some miasma.
5:24 small nitpick here but "bond rings" are the ones you create in the ring chamber, "emblem rings" are the ones you can level up at the arena. Obviously not a huge deal cause people can figure out what you mean but might save some confusion in future vids. Thanks for the tips!
2:35 I don't know if you knew this, but if Yunaka is on a +30 avoid tile already and then you use Corrin, you can actually make it +60, which ends up being +120 avoid after the Covert bonus. This has made Yunaka very good for drawing out enemies in my experience.
@@jossebrodeur6033 Yeah but that's about the only time they will. Had 3 armor axes completely ignore my Great Knight Louis simply because of his armorslayer and because they would deal exactly zero damage to him. Guy is like internal level 12 with 23 defense.
@@golfer435 It's still a good strat because the backup units will make them want to attack Yunaka but Corrin's skill "Pair Up"" will completely nullify the chain attacks. While it cant be used every wear at all times, it's still hilarious to see happen.
@@Iriamu5 you mean stat growths? Yunaka is better in some than Zelkov (namely Speed and Resistance), weaker in others (HP, Bld and Defense), and equal in still others (Strength, Dexterity). Don't see how you can say he's just overall better unless you didn't use Yunaka to match his level and/or got unlucky with her level ups.
I am super grateful you briefly mentioned it in your forging guide, so i think you should also emphasize forging steel and el type weapons. Cheaper than killer weapons to upgrade, better base damage that is not crit reliant, but most importantly, are the only ones that get reduced weight from upgrading, becoming almost as light as iron weapons.
Fun fact with obstruct stave, when used engaged with micaiah your 1 obstruct will cover 5 spaces which works wonders in tiki paralogues infinite dragons
They’re not infinite btw! I wasn’t set up in my Maddening run to ignore them, so I doubled down and fought them off. They stop spawning around turn 36 when you see 3 dragons spawn instead of the usual 2 + 2 normal soldiers.
Good tips, more people need to know about the promotion and donation stuff. Money is super tight and some of the higher tier weapons cost a decent chunk of gold to forge.
My tip is, do not overlevel the main character, because random skirmishes and training units scale with main character. So if the main character is way over levels then the rest, everyone are going to have a hard time in these battles.
I got really happy hearing this tips because i figured all of them pretty early on and im just looking back at my noob years and i think: "man how ive grown". Seriously i had an amazing time discorvering all the tweaks and tricks Engage offers, the amount of combinations possible is amazing. Another good one i can recommend is Roy bond skills, Advance is really good for units locked in 1 range (like Kagetsu, swordmaster Lapis or Alear main class) it costs only 500sp and basically gives you one more range. Hold out is also very good because it allows your frail units to stick to the frontlines or be used as baits against strong enemies or knives
A tip if you have the DLC is to increase bond with Emblem Edelgard to level 5 and inherit the Lineage skill for 20% extra exp, especially for those units who have fallen behind. It's only 150 SP too.
Giving Canter to people is a tempting idea but there are SO many cool things you can do that are way more interesting than that. My personal favourite is Vantage Wrath or Hold Out Vantage. There's also Vantage Alacrity, Speedtaker (don't give it to too many characters), Pair Up, Dual Assist, so many options that you will absolutely miss out on if you decide to just give everyone Canto. Canto is a good skill, don't get me wrong, but 1k is a steep price. You're at most going to see 3k sp. Rather than staple canto to literally everyone, actually think about if they need it
@LinkKing7 I'm currently trying my hand at maxing Anna for a free farmer that just solo gold maps by herself. Because gold has been a pain and I do really wanna just throw my money at the land for completion's sake.
@@reicherwallace6774 Unfortunately, even at 44 luck, Anna will only secure maybe 1500 gold per map you field her in, unless you were playing on Casual and therefore can afford to see her get pounded into the ground due to her low def growth and low res cap unless you chose to turn her into a magic unit of some kind. My Anna, running Tiki, had 44 luck and would frequently get smacked around and net me like 1000-1500 gold, then wait a turn to recover all her hp then proceed to go beat some more skulls in. Even at her 3rd rotation through Warrior, she had only 26 def and that's including Starsphere +15% growth rates. It does stand to reason though Anna has a really high magic growth for a unit who comes in as a Fighter... just sayin, she was my only magic bow wielder with a +3 Radiant Bow that she would use to pick off armor units if her +5 Academy Engraved Steel Axe did not one round.
Learning about dogs causing forging material drops really was a huge factor in my first run that I’m still on. In late game maddening now and I don’t know if I could have gotten here without some of these weapons I have been able to forge.
Yunaka ended up having the second highest defence. Second only to Louise in my early game. Anna was my waifu in the the previous games so ofcourse im gonna use her. But now it feels like I adopted a chaotic daughter who loves money.
@@BlackRoseThornEtna Make her a rogue. Her terrible defense doesn't matter if she doesn't get hit, her terrible attack gets patched by daggers scaling amazingly and her having high speed makes sure she doubles pretty much anything.
I really love the freeze and fracture staves. The new staves are so fun to play with. I like to have 2-3 healers on my team, they feel much more important in this game. ❤
@@LinkKing7 bonus tip for staff use: Make sure you slot Hortensia into your Maddening team. Her unique skill, World Tree, sometimes lets her use staves without consuming a use! Not only does this save you the money spent on replacing broken staves, it lets you get more uses out of valuable staves that aren’t in shop (yet). Her Mag growth isn’t the best though so maybe invest some items or inherit Micaiah’s staff mastery skill asap.
You won't be disapointed with Citrinne. Especially if you try the "exploit" with Bond Rings and get Olwen. Your Citrine will OS absolutely everyone without any risks taken at 3 range.
Canto(Canter) is a fine skill, and I do recommend it. However, one I recommend even HIGHER, is Ike's skill Reposition. 200points, and a reverse shove straight from his game; swaps target from their side to behind you. This lets you set up ridiculously efficient pushes with your units, where you can turn a 5-6 move unit into an 8-10 move unit easily. At the cost of another unit's action, that +2 canter movement is instead converted to utility, increasing attack range, hit-and-runs, and even disgusting, filthy acts like flyers being able to reposition units over flier-only like mountains. I ran it on well over half my units, and it was a blast to brain mad scientist turns :3
Extra Pro-tip: When you get a game-over you have the option to start the level over conserving the exp gain -> enter a skirmish battle, put only the unit you want to level up in formation-> let the unit farm exp untill it dies -> game-over keep exp -> repeat until tired.
Thanks for the tips. About to go through my second playthrough and wanted some good tips to be sure I'm making good decisions this time around. Thanks 👍
There are prf weapons locked behind level 5 regions so it's possible they could be worth while, especially Elusia which has a 1 use staff that instantly fills the engage meter for all of your units Edit: idk if the staff fully breaks after that or if it is a cool down thing that resets each map
Given the way staves work, it probably breaks. So idk if it's worth all that gold for just a single use. I haven't looked into it personally so I don't want to say without having tested it myself!
@@tagg580 Yes, it's a staff with a single charge. You can abuse it with Hortensia's skill, but you have to invest 90.000 Gold to even get it, it's just not realistic in the majority of playthroughs
You can abuse this staff with the time crystal AND Hortensia’s World Tree skill she get’s from her unique advance class. Build up her Dex the highest you can (Mine has 46 so far) Use the staff in battle whenever you want. If her ability doesn’t proc. Just time crystal back to before you used it. And then change the RNG of the battle. And then try again with using the staff until she procs world tree on it. I’ve been doing it with that staff, and other staffs that have short charges. But in all honesty just don’t even work towards the staff unless you have Money Making Anna fully built.
I've slowly learned the benefits of Yunaka and Canter inheritance, I've just always promoted units as soon as possible because it's very uncommon for that not to be the best option and I've never spent too much money on the regions. Only ever getting them to level 2. But It's good to learn more about forging and staves.
Running a playthrough on this game right now on my channel and videos like this help me optimize behind the scenes so I can get content out quickly. Will definitely be coming back to this one, thanks! :)
6:40 This was done in Genealogy of the Holy War originally. The unit cap in that game was 30, and promoting gave HUGE bonuses (not even joking go promote a Lachesis to Master Knight. She goes from "Moe/loli bait" to wiping out entire armies by herself) that some units (See: Lachesis, Erinys, Lewyn, Azelle, Lex, All Post Time Skip Units) really needed in order to become useful. This was especially relevant in the second half of the game, as you wanted to rush promotions as soon as possible. You also had to waste a turn in game to do it as well as it could only be done from the starting castle of a map and said units also had to spend a turn entering said castle, but if you did it the first turn, you could still deploy them out.
Yeah, it was nice to leave paragon and return rings plus brave sword on Sigurd before chapter 6 so Seliph gets them and cleans out that chapter then promotes 😁
Thank you so much! So many of those systems you mentioned made me think “they wouldn’t just put in a system that would be a waste of resources, so there HAS to be a worthwhile reason to buy bond rings / put different animals out / invest in countries / NOT give everyone cantor.” Bummed I wasted resources on my first play through, but excited for my second one with this new knowledge
I only started playing Fire Emblem with Three Houses and I really, really enjoyed it. I just picked up Emblem yesterday so I'm only a few hours in and completely green. But I just love the combat in these games. Taking some time to watch a few videos to sharpen my gameplay so much appreciated for this video!
oh wait just got to the first tip. Use Yunaka? is she really any better than zelkov or any other unit that you could reclass? i feel like all your supportive evidence is stuff that's not exclusive to her, but instead the thief class. if that's the case then yeah you should def have at least 1 thief on your team.
@@Choops6969 well yunaka is slightly inferior to zelkov because of base stats but otherwise slightly superior to him in terms of growth (same strength dex and luck growth but higher speed for yunaka). Also pairing her up with corrin in maddening is worse thing you can do since enemies will ignore her if they can't hit her.
I really tried to make good use of Yunaka on fixed growth maddening and even fed her as many kills as possible in chapter 14 and 15, but the enemies just eventually outscaled her to the point she couldn't deal enough damage. Losing Micaiah's emblem ring didn't help her either since before she could gain exp from staves but after she became strictly combat focused. I ended up going with Merrin for my dagger unit. I get that Corrin is great on her but I prefer the versatility on Alear and later on Veyle. The dragon bonus allows me to use all the dragon veins available and vein of flame was my favorite to use on maddening since it limits all ground enemies movement and allows me to pick off enemies without worrying about picking up too much aggro. Great video / agree with the other tips!
From what I understand the voice you hear during her critical animations reflects her actual personality, a mercenary killer. Her other bubbly, hiya papaya voice is just a cover. Soon as I noticed how they fit this detail into her crit animation I was very impressed.
yea.. its even more impressive when u realize its the same voice actor who plays the bubbly cutesy voice and the more low pitched serious one. i wish she used that low tone voice more often
Thank you for the tips! I ended up investing a lot in regions, but having an Anna x Tiki combo really helped getting gold during my playthrough. I also wished I knew about promoting early instead of maxing base classes to lvl 20, but it was still super manageable.
Glad I could help! And yeah, Tiki is one hell of a drug, I left her paralogue until later in the game (I may or may not have forgotten it existed), and I've only just been realizing wht I missed out on haha!
I gave everyone Reposition as soon as I got Ike and it was a real game changer. There were so many times when like, a unit got left in a dangerous position and I just Repositioned them out of there instead of needing to time crystal or body block, and there were a lot of times where a unit would be 1 or 2 spaces too far away from where I needed them to be so I repositioned them in that direction. It's cheap too, I think only 250 points, highly recommend it.
A dumb early game exploit you can do thats def worth a video. Theres an exploit on chapter 10 with anna that can break the money issue, leave only hyacynth alive and kill all his duplicates over and over again, his AI will prioritize making doubles over anything else as long as he has the space to do so, and while you dont get XP for the clones, anna's passive can still proc and get you 500gp, lief's quadruple strike will do this too for 1000gp as long as its on a covert unit, so you can spend 100-200 turns on the map and get thousands of gold. I did this on maddening btw, havent tested the other difficulties.
I finished my first play through yesterday and I donated like all of my money to regions and barely forged and I regretted it so much. If I’d known how awful the money situation would be I’d have kept my money to myself lmao
Region Donations are the biggest reason why I train up my Anna to become a magic unit and gain as much luck as possible. She's insanely deadly as a Sage and with Tiki equipped, Byleth's and Tiki's + Luck skills AND capped out luck she'll have a luck stat in the 60s. The 60+% chance of gaining 500 gold every kill adds up quickly. This is pretty much the only reliable gold farm, given how skirmishes with gold corrupted aren't really worth it.
Also for the staff units, inherit maichai healing light to make them a great support. Marth has a skill that if you're low on hp at the beginning of your turn you heal a bit
Man here I thought that the old method of going to 20 and THEN classing up was the way to go, good to hear I was wrong though in retrospect that would have made chapters a lot less harrowing lol I didn't have a lot of advanced units going into chapter 11.
Another pro tip with Yukana give the miciah engraving on her weapon. Enemy dodge chances drop for around 60% to like 20% consistently out of terrain ( tho I might of snowballed get a bit). Playing on hard classic
I wish I had known to use the early engravings you get at the forge on a weapon or tome that you'd be using until later in the game (like a steel weapon or thunder tome). Unless I'm really stupid there are some that you won't be able to change for plot reasons for many chapters. I was stuck with an engraved iron lance for the whole game.
THANK YOU! I liked and commented because you earned it, I learned something. I have loved Fire Emblem since Conquest and have played any games I could get my hands on since. I never knew you could use a Second Seal on a unit level 20 to reclass them back to 1 so you could still gain exp without changing your class, I always thought once you hit 20, that was it, you couldn't do any more and that how I've played every Fire Emblem game. I feel like an idiot but thank you, I'm going to subscribe too.
Everyone keeps saying to promote early and not wait till 20, but I just can't do it. I'm too used to levelling to 20 and enjoy levelling up too much, haha. I can't waste potential.. and yes i know you can infinitely second seal, but that costs money too.
Glad I was pretty much already following all these tips but the dogs. I was trying super hard to focus on playing this game in a way we're I'd properly get my units up and strengthen their weapons so I don't have trouble later. I always feel like such a dummy so I didn't know if I was doing everything as well as I could. I'm glad I only invested to level 2 in all my regions though. I didn't care about the increasing drops I just wanted all the animals. 😂
Hey I came to this video to say that I found an interesting tip I found out that works for gaining SP sufficiently. That involves actually leveling your units to base 20 and NOT master seal them (or a specific unit that you want to train.) Because of that internal level thing. The reason why is because you can't go higher than 20 but you still earn SP from battles, hence your internal level can stay LV 20 but once the MCs level gets higher and higher, the enemies get stronger which generates more SP. So it's not a bad idea to still wait on promoting and not have to just advance ASAP.
i heard through word of mouth that yunaka has the same growth total as jean, which if true (i'm trying to stay away from looking too hard at that stuff for my first run) is crazy. you get her i think at most 2 chapters after him and she starts off great already, its crazy to think that she has the same growths as a trainee unit. still disappointed theres no lethality cause i know she would be proccing that every combat with how good her skl is
I got another tip do not hesitate to buy skills you want. so alot of people probably saw alecety ++ or vantage ++ or other skills with multiple versions. thing is by buying the weaker version the stronger versions get cheaper for that character so if you know an unit is gonna have vantage just buy them the base vantage and upgrade it later. i went so long in the game not knowing that and was underpowered as a result. Another tip is more for normal mode but louis + pair up. pair up negates chain attacks and louis has a def stat beyond good and evil. with this combination you can send him amidst 20 physical attackers and he just keeps em busy. with the ike ring he even has boosted res for the occasional mage dropping by.
It’s so interesting how I actually put a lot of my gold into donations to regions because it increases your chances for silver and gold corrupted quests. thank you for the tips! It definitely validated my current gameplay
Step 1: Get Anna Step 2: Inject all of the stat drugs into the small child Step 3: pretend not to notice while an eleven year old repeatedly commits war crimes against anything and everything that she sees. Step 4: Profit
Pro - tip.........Ai in this game is stupid. And you can abuse this with Lyn ring on a melle character like Lapis or Goldmarry (tho goldmarry benefits a lot from a bow due to her base class). Simply rush into enemy, summon 4 and if all 4 get killed, summon 4 more :D As a bonus, it works as a barrier that attacks back and will kill some enemy units (very usefull on maps with too much zerg). Ai will always go for enemy with 1 HP (well most of time -- second being lower lvl) and this gives you some breathing room to lvl up new units.
early game they throw a bunch of money at you and I assumed that would continue and then it didn’t. Pretty funny if the money Vander gives you is like his lifes savings and I think I just gave it all to firene.
i love staff units, but my biggest problem is i always feel like staff uses are limited (i think just experience with older FE games in general, and not necessarily the case) so i use them SO conservatively. and then at end game i just have a convoy full of warps, rescues, and recover LOL
Tiki + Nearly any defensive/evasive unit + spamming encounters = fastest XP growth and stat growth possible. Yunaka was 50++ mid game this way. Find a evasive tile, wait and heal every turn, wipes the entire map solo in a handful of turns. Rinse, repeat, do other characters on maps compatible with them
6:36 shadows of Valentia makes promoting as early as possible the way to go as well, since you get flat bonuses as opposed to growth changes, at least as I understand it.
9:35 Friendly reminder that exponentially means it increases as a^x, the rewards increase linearly (or, if we compare it to cost, so it would be close to logarithmically, but I'm too lazy to confirm is it is actually logarithmically).
Donation to the countries is mainly for increasing what you receive from skirmishes in the first place, so not doing them would completely waste the money you donate. At the end of the skirmishes, you can get very large chunks of ingots based on the level of your Donation. Now, if you are talking about maddening difficulty, then it is best not to donate to the countries since there won't be much if any skirmishes at all.
I don't use dlc so for the final few maps I had 2 units without an emblem. Seadall didn't matter as much as he does nothing except dance. Once I got veyle I gave her corrin meaning I could finally switch zelkov to wolf. I gave him the bond ring that gives bane.
I’m still on my first play through on maddening and I found Staff users to be essential! Haha. So much so my Alear is a griffin knight that commands the battlefield.
Nice vid! Iwish i knew about class promotion T-T... Another interesting point is bonding till 5 with Edelgard if you have the DLC to learn the 20% bonus XP skil.
I’ve been wondering about the internal levels, so thanks for going over that! Awakening auto-boosted internal level to 21 if you promoted iirc so I held out til 19 on my first engage run figuring it would be the same. This will make yhe midgame feel SOOO much better on replays
Once I have all the rings and bracelets, I definitely shall. I want to talk in depth about a LOT of the features in this game and how to make use of them tactically so this is a good idea for sure!
As someone that enjoys farming and has done a lot of skirmishes i recommend against using master seals as soon as possible if you intend to grind. As alear is the only sword unit you have for awhile (not counting emblems) they naturally gained levels quickly and was the first unit i master sealed after 20. Im not sure how skirmishes scale exactly but very quickly i found a slew of advanced units much stronger than my average unit. Was a real headache forcing myself not to use alear to avoid enemy units strengthening while i caught the rest of my units up.
If you're grinding a ton then none of these tips will really apply because you'll have an overload of resources and trivialize most of the difficulty in the game regardless
@@LinkKing7 not as much as i'd like unfortunately haha. On chapter 12 and only have about 11k in gold. I've only forged the liberation, have not bought any outfits, and habe bought very few of the weapons and items in the shop. Fell into the trap of supporting the areas and have fiore, brodia, and uelasia (spelling? At work so going off memory) all at level 3. My grinding has for the most part just been me trying desperately to get my resources up as most enemies are running silver weapons and advanced classes while im stuck with steel haha. Just wanted to mention the perspective of a grinder because if people advance asap when they cant master seal all thsir units yet and decide to grind then skirmishes are going to get very hard very fast.
@@LinkKing7 Thank you so much! ^-^ I really love the game so far. Having an absolute blast with it and I'm enjoying learning how to make my units more effective in battle.
This was surprisingly helpful. I have completed my first playthrough. And realised you get a no amount of money. And I wasted it on the countries. Also, I didnt forge like at all. Now I know what to prep for my hard playthrough. I preferred Zelkov to Yunaka but will use her this time around I think.
Hey this was really good thank you, especially the region investments, I think I'm at lvl 3 in the first two areas but good to know going above 2 isn't worth it, I was doing it to get more ingots, so maybe just brodia once that unlocks in the next playthrough then leave fire-place at lvl 2, then the others to lvl 2 as they unlock? would save 1000s. Also, no mention of the broken Anna strat?
On the point abt staves- you can also use Corrin's dragon vein ability to create blockades! It doesn't have to be used on map hazards you can use it anytime, anywhere!
I'm not sure if donations increase the lvl of skirmishes but somehow my main quest battles are way easier than skirmishes. It's almost impossible for me to finish one.
I would say only do region donations as early as you can when you start in a region and only donate up to lvl2 so you get the ingot boost post battle bonus. That way as you are playing through the main campaign you are still benefitting off the increased ingot bonus.
Personally I believe donation level 2 or 3 is fine. I would say for Brodia for sure and then Fierne (but that’s cause my skirmish rotation was heavily in Fierne)(plus early game you only have those 2.
One tip I would add or more specifically an amendment to one of your tips is to make bond rings. Specifically, when you are in the early game you should craft a set of 10. Don't worry too much about what bond rings you get and don't try to gacha your way to S rank rings. Just make sure each of your characters is wearing some kind of ring going into each battle. This will give you a head start on their ability to gain SP to inherit useful skills while you are waiting to get a good emblem ring for them.
This is exactly something I was about to ask about, actually! Any idea if there's any SP gain difference between different ranks of rings, or is the only difference the stat boosts?
@@PeterMoxilin Bond rings give you half as much SP as Emblem Rings. It doesn't matter what kind of bond ring it is, the only difference between an S ring and a B ring is stats.
I made a mistake in my playtrough thinking limited weapons would expire after every restock. I ran out of money mid way through the game and was just praying I could get through chapter 14 to my next pay day.
6:14 Bro saaaaaaaaaame, I took WAY too long to give units canter. I'm literally on like chapter 23 or 24 and im only just now giving canter to Alear, Seadall and Framme, made the chapter feel so much more manageable I had made Reposition my team's main form of movement options and it's been fine but canter is broken, I shouldve just been less stingy with my SP spending
i have everyone speedtaker, and they all went wild lol. my great knight louis was consistently doubling, and it saved a bunch of my speed screwed units. the cost is steep, but i highly recommend it (and cantor)
Zelkov was my Yunaka. That Avo +10 on enemy phase was so useful. I love just plopping him down in a hoard of enemies and watching him come out untouched
A big tip I’d give us make sure to use your 3 standard arena uses at every opportunity. It’s free exp that has a chance to boost support or bond levels, so whether you use it to help a low level unit catch up or try to finish off a level it’s better than letting the exp go to waste.
I was too focused on blitzing the game, i never went into the arena let alone used it, until after i cleared the game. Huge wasted opportunity
@@traskth lol i'm on the other side of the spectrum, i was so focused on min maxing the level/support opportunities i had that i ended up overleveling way too much for the story battles (skirmishies lvl up with you).
Did you know that the tower of trial matches count as a skirmish and reset the arena and farm?
Start a multiplayer battle and purposely lose (winning gives crap rewards unless you wanna farm a friend or ID for easy wins).
Heck each different saves seems to have different ID. So make a easy save and record the ID and play on your main game and use that ID.
@@seifeeeeeeeeeeeeeeee I am that way too, at around chapter 15, all my characters that I have right now are at least max 20 of Base class, and for a few, even higher, like Anna, I maxed her out at Warrior and 2nd Sealed her back to level 1 already, and a few 10+ level advanced class and two thieves at 27 level. I went into the next chapter and I completely swept it lol. I was wondering why my friend told me it was really easy while I was getting my ass kicked in some skirmishes lol.
To be fair, while it is a good way to level up, I found that getting exp to almost level up is better.
For some reason when you reset a skirmish, the stats gained can change, this way you can exploit the stats gained to your liking.
Only Spd and Res leveled up? Just retry the skirmish and since you’re close to leveling up a unit, you can just toss them into the fray to get a kill to level up, and if the stats gained are to your liking, then play out the Skirmish or use the time crystal to get back into an advantageous position.
I pro tip that I can think of is to give lucina to your dagger units, cause her map wide dual strike with daggers causes them to poison foes across the map
Those count as poison? Damn, that's a great idea. I've been using Longbow assists which are nonstop with their sheer range, lol
@@JinJinJinJinJinJinJinJinJinJin oh yeah that’s how I’ve been using my Unaka instead of having her set up with corn for the advanced knowledgeability I’ve been having her with Lucina and then she poisoned everybody. She hit with me so I stick her in a decent position and Wood Lusino cookie outside to think we’re she’ll move to hit people I’d like a 70% chance to do an extra do attack so she’ll sit there and then poison white half an army if she’s in the right spot.
map wide dual strike? Did I miss something? isn't dual strike not just giving the assist class to the equipped character?
@@rail7646 there’s a buff to it later where she has a 70% chance to dual strike if the unit is also within her movement range so she’ll just take free pot shots at enemies, and poison them too.
Does anyone happen to know if the poison effect from the dual attack will take place for the actual attack immediately, or will it only take place after that attack?
I feel like "reclass Anna into a mage and stick every way to increase luck on her to help fix your economics" should be on here but in order to do that you'll have to baby her a lot and pray she turns out good
Stop leaking my video ideas please and thank you 😜. ITS COMING
If I knew money was gonna be an insane issue I would've focused on her but I'm at chapter 20 on maddening and she's still at base 💀
I was just about to say this.
I used her since her chapter and i dont think i ever procced make a killing
@@zate5355 You have to change her class to Bishop and give her the Tiki Emblem or the other guy who increases luck. Then you proceed to make a ton of money each battle. She can solo almost any battle. You can make a lot of money doing this.
The Obstruct staff has a 3rd usage, you can place it on Miasma tiles and it removes the miasma so long as there isn't a unit on the space. Very useful for some of those maps to clear an area when you can't get corrin into the front of an area to remove some miasma.
Very good point!
That Marni & Mauvier miasma map is hell!
@@MorphyVA Not sure if this was noted in the video but Micaiya gets enhanced aoe on staves witch at +1 makes obstruct, obstruct 5 spaces instead of 1.
I feel like Micaiah entire emblem design philosophy are the staff grabbing you by the throat and screaming in your face to "use the fucking staves !"
5:24 small nitpick here but "bond rings" are the ones you create in the ring chamber, "emblem rings" are the ones you can level up at the arena. Obviously not a huge deal cause people can figure out what you mean but might save some confusion in future vids. Thanks for the tips!
2:35
I don't know if you knew this, but if Yunaka is on a +30 avoid tile already and then you use Corrin, you can actually make it +60, which ends up being +120 avoid after the Covert bonus. This has made Yunaka very good for drawing out enemies in my experience.
Unless you're on maddening. Enemies will ignore anything they can't hit or won't do damage to.
I didn't know that, that's a very interesting point!
@@golfer435
They actually will attack you if they have a backup unit available.
@@jossebrodeur6033 Yeah but that's about the only time they will. Had 3 armor axes completely ignore my Great Knight Louis simply because of his armorslayer and because they would deal exactly zero damage to him. Guy is like internal level 12 with 23 defense.
@@golfer435 It's still a good strat because the backup units will make them want to attack Yunaka but Corrin's skill "Pair Up"" will completely nullify the chain attacks.
While it cant be used every wear at all times, it's still hilarious to see happen.
Yunaka is engages main protagonist and you can't tell me otherwise
Zelkov is lit there, having just better stats lol
@@Iriamu5 yunaka has the better special skill that increases her crit though, op with corrin ring
@@Iriamu5 you mean stat growths? Yunaka is better in some than Zelkov (namely Speed and Resistance), weaker in others (HP, Bld and Defense), and equal in still others (Strength, Dexterity). Don't see how you can say he's just overall better unless you didn't use Yunaka to match his level and/or got unlucky with her level ups.
@@Ryodraco na yunaka just bad bro
@@johnymcmuffins7898 care to explain? I don't see the point of saying she's bad without addressing any arguments.
I am super grateful you briefly mentioned it in your forging guide, so i think you should also emphasize forging steel and el type weapons. Cheaper than killer weapons to upgrade, better base damage that is not crit reliant, but most importantly, are the only ones that get reduced weight from upgrading, becoming almost as light as iron weapons.
Fun fact with obstruct stave, when used engaged with micaiah your 1 obstruct will cover 5 spaces which works wonders in tiki paralogues infinite dragons
They’re not infinite btw!
I wasn’t set up in my Maddening run to ignore them, so I doubled down and fought them off. They stop spawning around turn 36 when you see 3 dragons spawn instead of the usual 2 + 2 normal soldiers.
@@modothegreat108 Really? Felt like they would never stop. Defeated Tiki when 2 dragons and 2 sword cavaliers spawned.
@@hipere00yeah, it's like lumera's chapter, they aren't infinite but most of the times you never find out since you usually clear it before
Good tips, more people need to know about the promotion and donation stuff. Money is super tight and some of the higher tier weapons cost a decent chunk of gold to forge.
Glad you approve haha, and yes, the money and resource management in this game is very tight, if you screw up early it gimps you for a while
My tip is, do not overlevel the main character, because random skirmishes and training units scale with main character. So if the main character is way over levels then the rest, everyone are going to have a hard time in these battles.
….too late
It seems to be level average, from what I've seen. One of my units went 2 levels above Pepsi-chan and the skirmish level went over her level.
My main character literally killed everything. He could beat whole maps by himself lol.
if you mean training in the arena, does the outcome even matter?
I found this out too late and had to leave several under leveled units behind.
I got really happy hearing this tips because i figured all of them pretty early on and im just looking back at my noob years and i think: "man how ive grown". Seriously i had an amazing time discorvering all the tweaks and tricks Engage offers, the amount of combinations possible is amazing.
Another good one i can recommend is Roy bond skills, Advance is really good for units locked in 1 range (like Kagetsu, swordmaster Lapis or Alear main class) it costs only 500sp and basically gives you one more range. Hold out is also very good because it allows your frail units to stick to the frontlines or be used as baits against strong enemies or knives
A tip if you have the DLC is to increase bond with Emblem Edelgard to level 5 and inherit the Lineage skill for 20% extra exp, especially for those units who have fallen behind. It's only 150 SP too.
Pair this with tiki ability to extra stat role and any units that have been bench units will becoming your new main line
Giving Canter to people is a tempting idea but there are SO many cool things you can do that are way more interesting than that. My personal favourite is Vantage Wrath or Hold Out Vantage. There's also Vantage Alacrity, Speedtaker (don't give it to too many characters), Pair Up, Dual Assist, so many options that you will absolutely miss out on if you decide to just give everyone Canto. Canto is a good skill, don't get me wrong, but 1k is a steep price. You're at most going to see 3k sp. Rather than staple canto to literally everyone, actually think about if they need it
I personally, love using "Quality Time"
Helps me keep my weaker units alive by having at least 4 units healing them every turn.
It's really crazy that money is limited in this game especially for maddening
Yeah the income is super rough, but I feel like it's an interesting balance nontheless, especially if you don't toss it all at the regions!
@@LinkKing7 i wish spending in regions would be valuable because I like the idea
@LinkKing7 I'm currently trying my hand at maxing Anna for a free farmer that just solo gold maps by herself. Because gold has been a pain and I do really wanna just throw my money at the land for completion's sake.
It has to be limited, since weapons don't break it is a trade off
@@reicherwallace6774 Unfortunately, even at 44 luck, Anna will only secure maybe 1500 gold per map you field her in, unless you were playing on Casual and therefore can afford to see her get pounded into the ground due to her low def growth and low res cap unless you chose to turn her into a magic unit of some kind. My Anna, running Tiki, had 44 luck and would frequently get smacked around and net me like 1000-1500 gold, then wait a turn to recover all her hp then proceed to go beat some more skulls in. Even at her 3rd rotation through Warrior, she had only 26 def and that's including Starsphere +15% growth rates.
It does stand to reason though Anna has a really high magic growth for a unit who comes in as a Fighter... just sayin, she was my only magic bow wielder with a +3 Radiant Bow that she would use to pick off armor units if her +5 Academy Engraved Steel Axe did not one round.
Learning about dogs causing forging material drops really was a huge factor in my first run that I’m still on. In late game maddening now and I don’t know if I could have gotten here without some of these weapons I have been able to forge.
Yunaka + Corinn was something I wish I knew in my first playthrough.
Maps were made so much easier with her puffing smoke everywhere.
I use Anna instead as a rogue and make money on way :D
Yunaka ended up having the second highest defence. Second only to Louise in my early game.
Anna was my waifu in the the previous games so ofcourse im gonna use her. But now it feels like I adopted a chaotic daughter who loves money.
If only she was a decent berserker
@@BlackRoseThornEtna Make her a rogue. Her terrible defense doesn't matter if she doesn't get hit, her terrible attack gets patched by daggers scaling amazingly and her having high speed makes sure she doubles pretty much anything.
I really love the freeze and fracture staves. The new staves are so fun to play with. I like to have 2-3 healers on my team, they feel much more important in this game. ❤
Absolutely, the staves are amazing now!
@@LinkKing7 bonus tip for staff use: Make sure you slot Hortensia into your Maddening team. Her unique skill, World Tree, sometimes lets her use staves without consuming a use! Not only does this save you the money spent on replacing broken staves, it lets you get more uses out of valuable staves that aren’t in shop (yet). Her Mag growth isn’t the best though so maybe invest some items or inherit Micaiah’s staff mastery skill asap.
I'm so glad I saw this. I'm so glad i promoted my Citrine and I will be promoting my units immediately!
You won't be disapointed with Citrinne. Especially if you try the "exploit" with Bond Rings and get Olwen. Your Citrine will OS absolutely everyone without any risks taken at 3 range.
Canto(Canter) is a fine skill, and I do recommend it. However, one I recommend even HIGHER, is Ike's skill Reposition. 200points, and a reverse shove straight from his game; swaps target from their side to behind you. This lets you set up ridiculously efficient pushes with your units, where you can turn a 5-6 move unit into an 8-10 move unit easily. At the cost of another unit's action, that +2 canter movement is instead converted to utility, increasing attack range, hit-and-runs, and even disgusting, filthy acts like flyers being able to reposition units over flier-only like mountains. I ran it on well over half my units, and it was a blast to brain mad scientist turns :3
Honestly and personally, I really like Momentum for its extra power, letting you get some extra power to reach one round fresh holds.
Extra Pro-tip:
When you get a game-over you have the option to start the level over conserving the exp gain -> enter a skirmish battle, put only the unit you want to level up in formation-> let the unit farm exp untill it dies -> game-over keep exp -> repeat until tired.
But it won't work for Classic mode, right?
@@LexLight1 yes it would, game over reset the death and keep the exp
🤯 amazing!!
@@yuriscarbaci124 Thanks!
Does not work on maddening but very key for hard and normal, yes
I'm so used to pumping my units to 20 and THEN using the master seal, but I guess they completely changed it up this time. Excellent info! Keep it up!
I spent a lot of time to do this based on inaccurate info on another site and now regret it
Thanks for the tips. About to go through my second playthrough and wanted some good tips to be sure I'm making good decisions this time around. Thanks 👍
There are prf weapons locked behind level 5 regions so it's possible they could be worth while, especially Elusia which has a 1 use staff that instantly fills the engage meter for all of your units
Edit: idk if the staff fully breaks after that or if it is a cool down thing that resets each map
Given the way staves work, it probably breaks. So idk if it's worth all that gold for just a single use. I haven't looked into it personally so I don't want to say without having tested it myself!
Yeah I can't find any info on it beyond the name: Nodus. given it is a named weapon I feel like it may not break but idk
@@tagg580 Yes, it's a staff with a single charge. You can abuse it with Hortensia's skill, but you have to invest 90.000 Gold to even get it, it's just not realistic in the majority of playthroughs
The staff is really just for online where you won't lose it
You can abuse this staff with the time crystal AND Hortensia’s World Tree skill she get’s from her unique advance class.
Build up her Dex the highest you can (Mine has 46 so far)
Use the staff in battle whenever you want. If her ability doesn’t proc. Just time crystal back to before you used it. And then change the RNG of the battle. And then try again with using the staff until she procs world tree on it. I’ve been doing it with that staff, and other staffs that have short charges. But in all honesty just don’t even work towards the staff unless you have Money Making Anna fully built.
I've slowly learned the benefits of Yunaka and Canter inheritance, I've just always promoted units as soon as possible because it's very uncommon for that not to be the best option and I've never spent too much money on the regions. Only ever getting them to level 2. But It's good to learn more about forging and staves.
Running a playthrough on this game right now on my channel and videos like this help me optimize behind the scenes so I can get content out quickly. Will definitely be coming back to this one, thanks! :)
6:40 This was done in Genealogy of the Holy War originally. The unit cap in that game was 30, and promoting gave HUGE bonuses (not even joking go promote a Lachesis to Master Knight. She goes from "Moe/loli bait" to wiping out entire armies by herself) that some units (See: Lachesis, Erinys, Lewyn, Azelle, Lex, All Post Time Skip Units) really needed in order to become useful. This was especially relevant in the second half of the game, as you wanted to rush promotions as soon as possible. You also had to waste a turn in game to do it as well as it could only be done from the starting castle of a map and said units also had to spend a turn entering said castle, but if you did it the first turn, you could still deploy them out.
Yeah, it was nice to leave paragon and return rings plus brave sword on Sigurd before chapter 6 so Seliph gets them and cleans out that chapter then promotes 😁
Thank you so much! So many of those systems you mentioned made me think “they wouldn’t just put in a system that would be a waste of resources, so there HAS to be a worthwhile reason to buy bond rings / put different animals out / invest in countries / NOT give everyone cantor.” Bummed I wasted resources on my first play through, but excited for my second one with this new knowledge
I only started playing Fire Emblem with Three Houses and I really, really enjoyed it. I just picked up Emblem yesterday so I'm only a few hours in and completely green. But I just love the combat in these games. Taking some time to watch a few videos to sharpen my gameplay so much appreciated for this video!
Glad you like them, I've got a ton on the channel haha so feel free to explore!
this is a good video that helped me. I'm going to like it and share with my friends.
oh wait just got to the first tip. Use Yunaka? is she really any better than zelkov or any other unit that you could reclass? i feel like all your supportive evidence is stuff that's not exclusive to her, but instead the thief class. if that's the case then yeah you should def have at least 1 thief on your team.
It is, but her early availability helps, and then yeah, it all applies to the class, you're right!
@@LinkKing7 oh for sure. I agree.
@@Choops6969 well yunaka is slightly inferior to zelkov because of base stats but otherwise slightly superior to him in terms of growth (same strength dex and luck growth but higher speed for yunaka). Also pairing her up with corrin in maddening is worse thing you can do since enemies will ignore her if they can't hit her.
I really tried to make good use of Yunaka on fixed growth maddening and even fed her as many kills as possible in chapter 14 and 15, but the enemies just eventually outscaled her to the point she couldn't deal enough damage. Losing Micaiah's emblem ring didn't help her either since before she could gain exp from staves but after she became strictly combat focused. I ended up going with Merrin for my dagger unit.
I get that Corrin is great on her but I prefer the versatility on Alear and later on Veyle. The dragon bonus allows me to use all the dragon veins available and vein of flame was my favorite to use on maddening since it limits all ground enemies movement and allows me to pick off enemies without worrying about picking up too much aggro.
Great video / agree with the other tips!
Yunakas crit animation is awesome too! Her voice changes to a deeper serious voice
From what I understand the voice you hear during her critical animations reflects her actual personality, a mercenary killer. Her other bubbly, hiya papaya voice is just a cover. Soon as I noticed how they fit this detail into her crit animation I was very impressed.
yea.. its even more impressive when u realize its the same voice actor who plays the bubbly cutesy voice and the more low pitched serious one.
i wish she used that low tone voice more often
@@artemkoropotkin3047 _Final Fantasy XIV Player Identified!_
"Time to go for the kill"
Thank you for the tips! I ended up investing a lot in regions, but having an Anna x Tiki combo really helped getting gold during my playthrough. I also wished I knew about promoting early instead of maxing base classes to lvl 20, but it was still super manageable.
Glad I could help! And yeah, Tiki is one hell of a drug, I left her paralogue until later in the game (I may or may not have forgotten it existed), and I've only just been realizing wht I missed out on haha!
I did this too, having never recovered from promoting too early in Fates when it came out.
I have all the doggos just because. Glad to hear that's a great thing to do. :D
I gave everyone Reposition as soon as I got Ike and it was a real game changer. There were so many times when like, a unit got left in a dangerous position and I just Repositioned them out of there instead of needing to time crystal or body block, and there were a lot of times where a unit would be 1 or 2 spaces too far away from where I needed them to be so I repositioned them in that direction. It's cheap too, I think only 250 points, highly recommend it.
A dumb early game exploit you can do thats def worth a video. Theres an exploit on chapter 10 with anna that can break the money issue, leave only hyacynth alive and kill all his duplicates over and over again, his AI will prioritize making doubles over anything else as long as he has the space to do so, and while you dont get XP for the clones, anna's passive can still proc and get you 500gp, lief's quadruple strike will do this too for 1000gp as long as its on a covert unit, so you can spend 100-200 turns on the map and get thousands of gold. I did this on maddening btw, havent tested the other difficulties.
that sounds interesting, I would have to test it myself and see how that works but that's very intriguing haha!
I finished my first play through yesterday and I donated like all of my money to regions and barely forged and I regretted it so much. If I’d known how awful the money situation would be I’d have kept my money to myself lmao
We live and we learn, I made a similar mistake too until I figured it out haha! Next playthrough you'll dominate it!
Region Donations are the biggest reason why I train up my Anna to become a magic unit and gain as much luck as possible. She's insanely deadly as a Sage and with Tiki equipped, Byleth's and Tiki's + Luck skills AND capped out luck she'll have a luck stat in the 60s. The 60+% chance of gaining 500 gold every kill adds up quickly.
This is pretty much the only reliable gold farm, given how skirmishes with gold corrupted aren't really worth it.
Also for the staff units, inherit maichai healing light to make them a great support. Marth has a skill that if you're low on hp at the beginning of your turn you heal a bit
Man here I thought that the old method of going to 20 and THEN classing up was the way to go, good to hear I was wrong though in retrospect that would have made chapters a lot less harrowing lol I didn't have a lot of advanced units going into chapter 11.
Another pro tip with Yukana give the miciah engraving on her weapon. Enemy dodge chances drop for around 60% to like 20% consistently out of terrain ( tho I might of snowballed get a bit). Playing on hard classic
I wish I had known to use the early engravings you get at the forge on a weapon or tome that you'd be using until later in the game (like a steel weapon or thunder tome). Unless I'm really stupid there are some that you won't be able to change for plot reasons for many chapters. I was stuck with an engraved iron lance for the whole game.
I made a little progress up to past brodia, but now I'm gonna make a new save all over again and try out these tricks. Thank you!
THANK YOU! I liked and commented because you earned it, I learned something. I have loved Fire Emblem since Conquest and have played any games I could get my hands on since. I never knew you could use a Second Seal on a unit level 20 to reclass them back to 1 so you could still gain exp without changing your class, I always thought once you hit 20, that was it, you couldn't do any more and that how I've played every Fire Emblem game. I feel like an idiot but thank you, I'm going to subscribe too.
I really wasn’t that fond of Pandreo as a character or design, but good lord he was an extremely useful utility. He’s a must use to me.
AROOOO
thank you so much for keeping this vid so spoiler free!
Everyone keeps saying to promote early and not wait till 20, but I just can't do it. I'm too used to levelling to 20 and enjoy levelling up too much, haha. I can't waste potential.. and yes i know you can infinitely second seal, but that costs money too.
They really should have added NG+
How do they expect me to buy clothes and weapon upgrades in this economy!?
I adopt every cat I see, but FE Engaged is a puppy farm simulator.
Glad I was pretty much already following all these tips but the dogs. I was trying super hard to focus on playing this game in a way we're I'd properly get my units up and strengthen their weapons so I don't have trouble later. I always feel like such a dummy so I didn't know if I was doing everything as well as I could. I'm glad I only invested to level 2 in all my regions though. I didn't care about the increasing drops I just wanted all the animals. 😂
Thanks for the tips! Clearing the game before DLC Wave 4 comes out.
Ty for the tips, this is the first Fire Emblem game that i play!
Hey I came to this video to say that I found an interesting tip I found out that works for gaining SP sufficiently. That involves actually leveling your units to base 20 and NOT master seal them (or a specific unit that you want to train.) Because of that internal level thing. The reason why is because you can't go higher than 20 but you still earn SP from battles, hence your internal level can stay LV 20 but once the MCs level gets higher and higher, the enemies get stronger which generates more SP. So it's not a bad idea to still wait on promoting and not have to just advance ASAP.
i heard through word of mouth that yunaka has the same growth total as jean, which if true (i'm trying to stay away from looking too hard at that stuff for my first run) is crazy. you get her i think at most 2 chapters after him and she starts off great already, its crazy to think that she has the same growths as a trainee unit. still disappointed theres no lethality cause i know she would be proccing that every combat with how good her skl is
There is Lethality, it's a S bond ring from Eirika's line, Marisa.
I got another tip
do not hesitate to buy skills you want.
so alot of people probably saw alecety ++ or vantage ++ or other skills with multiple versions.
thing is by buying the weaker version the stronger versions get cheaper for that character
so if you know an unit is gonna have vantage just buy them the base vantage and upgrade it later.
i went so long in the game not knowing that and was underpowered as a result.
Another tip is more for normal mode but louis + pair up.
pair up negates chain attacks and louis has a def stat beyond good and evil. with this combination you can send him amidst 20 physical attackers and he just keeps em busy. with the ike ring he even has boosted res for the occasional mage dropping by.
It’s so interesting how I actually put a lot of my gold into donations to regions because it increases your chances for silver and gold corrupted quests. thank you for the tips! It definitely validated my current gameplay
Step 1: Get Anna
Step 2: Inject all of the stat drugs into the small child
Step 3: pretend not to notice while an eleven year old repeatedly commits war crimes against anything and everything that she sees.
Step 4: Profit
Anna is getting her own video soon, I've been hard at work theorycrafting!
jean with tiki better
If I win, you better buy something!
Fuu
@eric23443219091 Anna gets 500 gold per kill with a chance.
Pro - tip.........Ai in this game is stupid. And you can abuse this with Lyn ring on a melle character like Lapis or Goldmarry (tho goldmarry benefits a lot from a bow due to her base class).
Simply rush into enemy, summon 4 and if all 4 get killed, summon 4 more :D
As a bonus, it works as a barrier that attacks back and will kill some enemy units (very usefull on maps with too much zerg).
Ai will always go for enemy with 1 HP (well most of time -- second being lower lvl) and this gives you some breathing room to lvl up new units.
"Don't donate to regions."
Me: (whimpers in beans and poverty)
early game they throw a bunch of money at you and I assumed that would continue and then it didn’t. Pretty funny if the money Vander gives you is like his lifes savings and I think I just gave it all to firene.
Really solid tips in this video honestly. You earned a new subscriber on this one brother.
Welcome to the family!
i love staff units, but my biggest problem is i always feel like staff uses are limited (i think just experience with older FE games in general, and not necessarily the case) so i use them SO conservatively. and then at end game i just have a convoy full of warps, rescues, and recover LOL
Love that you made it a point to say have the Farmyard be filled with dogs because i unintentionally did that, but at least I’m swimming in ingots.
Tiki + Nearly any defensive/evasive unit + spamming encounters = fastest XP growth and stat growth possible. Yunaka was 50++ mid game this way. Find a evasive tile, wait and heal every turn, wipes the entire map solo in a handful of turns. Rinse, repeat, do other characters on maps compatible with them
6:36 shadows of Valentia makes promoting as early as possible the way to go as well, since you get flat bonuses as opposed to growth changes, at least as I understand it.
Thanks for validating my concerns
Another PROTIP I can think of is using inscriptions at the forge. Actually game changing.
9:35 Friendly reminder that exponentially means it increases as a^x, the rewards increase linearly (or, if we compare it to cost, so it would be close to logarithmically, but I'm too lazy to confirm is it is actually logarithmically).
One thing that is worth noting as well is the 12 main Emblem Rings give the skills to unlock classes for characters.
Getting the early wo dao from Brodia donation level 3 is also really clutch. Worth dumping all the gold into it
Donation to the countries is mainly for increasing what you receive from skirmishes in the first place, so not doing them would completely waste the money you donate. At the end of the skirmishes, you can get very large chunks of ingots based on the level of your Donation.
Now, if you are talking about maddening difficulty, then it is best not to donate to the countries since there won't be much if any skirmishes at all.
True, but only really in Brodia, as mentioned. The rest of the regions have pretty pedestrian returns on ingots
Bond rings can be super powerful. The S class rings often offer useful skills and stat buffs.
I don't use dlc so for the final few maps I had 2 units without an emblem. Seadall didn't matter as much as he does nothing except dance.
Once I got veyle I gave her corrin meaning I could finally switch zelkov to wolf. I gave him the bond ring that gives bane.
Thanks for tips, I was thinking that regions upgrades are important and have not known about money issue that can happen later down the line!
I’m still on my first play through on maddening and I found Staff users to be essential! Haha. So much so my Alear is a griffin knight that commands the battlefield.
Nice vid! Iwish i knew about class promotion T-T... Another interesting point is bonding till 5 with Edelgard if you have the DLC to learn the 20% bonus XP skil.
Fantastic video! Thank you.
donation screwed me big time in maddening. restarted my game and stuck to 1 level upgrade and the difference is massive.
I’ve been wondering about the internal levels, so thanks for going over that! Awakening auto-boosted internal level to 21 if you promoted iirc so I held out til 19 on my first engage run figuring it would be the same. This will make yhe midgame feel SOOO much better on replays
Hey LinkKing. I would love if you could talk about engraving and the best options for them. Thanks
Once I have all the rings and bracelets, I definitely shall. I want to talk in depth about a LOT of the features in this game and how to make use of them tactically so this is a good idea for sure!
@@LinkKing7 thanks so much!
As someone that enjoys farming and has done a lot of skirmishes i recommend against using master seals as soon as possible if you intend to grind. As alear is the only sword unit you have for awhile (not counting emblems) they naturally gained levels quickly and was the first unit i master sealed after 20. Im not sure how skirmishes scale exactly but very quickly i found a slew of advanced units much stronger than my average unit. Was a real headache forcing myself not to use alear to avoid enemy units strengthening while i caught the rest of my units up.
If you're grinding a ton then none of these tips will really apply because you'll have an overload of resources and trivialize most of the difficulty in the game regardless
@@LinkKing7 not as much as i'd like unfortunately haha. On chapter 12 and only have about 11k in gold. I've only forged the liberation, have not bought any outfits, and habe bought very few of the weapons and items in the shop. Fell into the trap of supporting the areas and have fiore, brodia, and uelasia (spelling? At work so going off memory) all at level 3. My grinding has for the most part just been me trying desperately to get my resources up as most enemies are running silver weapons and advanced classes while im stuck with steel haha. Just wanted to mention the perspective of a grinder because if people advance asap when they cant master seal all thsir units yet and decide to grind then skirmishes are going to get very hard very fast.
I'm new to Fire Emblem so I'm trying to find any tips that I can lmao. Thank you for the great video!
Welcome to the Fire Emblem community, hope you're having fun with it so far and don't hesitate to ask any questions you want in the comments!
@@LinkKing7 Thank you so much! ^-^ I really love the game so far. Having an absolute blast with it and I'm enjoying learning how to make my units more effective in battle.
I hear rings are needed to accrue sp, so it's good to make sure everyone that will be used has at least one ring equippped
This was surprisingly helpful. I have completed my first playthrough. And realised you get a no amount of money. And I wasted it on the countries.
Also, I didnt forge like at all. Now I know what to prep for my hard playthrough.
I preferred Zelkov to Yunaka but will use her this time around I think.
Hey this was really good thank you, especially the region investments, I think I'm at lvl 3 in the first two areas but good to know going above 2 isn't worth it, I was doing it to get more ingots, so maybe just brodia once that unlocks in the next playthrough then leave fire-place at lvl 2, then the others to lvl 2 as they unlock? would save 1000s. Also, no mention of the broken Anna strat?
Anna is getting her own video. Should've been today, but I had a few things to handle IRL, so it'll be tomorrow!
Didn't know about the early promoting thing. Actually very helpful cause I'm just starting maddening after finishing my hard mode playthrough.
Where is the unit selection to change characters? I can’t find it.
On the point abt staves- you can also use Corrin's dragon vein ability to create blockades! It doesn't have to be used on map hazards you can use it anytime, anywhere!
I'm not sure if donations increase the lvl of skirmishes but somehow my main quest battles are way easier than skirmishes. It's almost impossible for me to finish one.
I would say only do region donations as early as you can when you start in a region and only donate up to lvl2 so you get the ingot boost post battle bonus. That way as you are playing through the main campaign you are still benefitting off the increased ingot bonus.
I used yunaka and corrin but is better give corring to zelvor and make him spam frog and use Yunaka to attack instead
Personally I believe donation level 2 or 3 is fine. I would say for Brodia for sure and then Fierne (but that’s cause my skirmish rotation was heavily in Fierne)(plus early game you only have those 2.
I got Tiki's stat growth trait and Byleths EXP growth trait on some of my characters and it made most of my classes OP.
One tip I would add or more specifically an amendment to one of your tips is to make bond rings.
Specifically, when you are in the early game you should craft a set of 10. Don't worry too much about what bond rings you get and don't try to gacha your way to S rank rings. Just make sure each of your characters is wearing some kind of ring going into each battle. This will give you a head start on their ability to gain SP to inherit useful skills while you are waiting to get a good emblem ring for them.
This is exactly something I was about to ask about, actually!
Any idea if there's any SP gain difference between different ranks of rings, or is the only difference the stat boosts?
@@PeterMoxilin Bond rings give you half as much SP as Emblem Rings. It doesn't matter what kind of bond ring it is, the only difference between an S ring and a B ring is stats.
I made a mistake in my playtrough thinking limited weapons would expire after every restock. I ran out of money mid way through the game and was just praying I could get through chapter 14 to my next pay day.
6:14
Bro saaaaaaaaaame, I took WAY too long to give units canter. I'm literally on like chapter 23 or 24 and im only just now giving canter to Alear, Seadall and Framme, made the chapter feel so much more manageable
I had made Reposition my team's main form of movement options and it's been fine but canter is broken, I shouldve just been less stingy with my SP spending
i have everyone speedtaker, and they all went wild lol. my great knight louis was consistently doubling, and it saved a bunch of my speed screwed units. the cost is steep, but i highly recommend it (and cantor)
Zelkov was my Yunaka. That Avo +10 on enemy phase was so useful. I love just plopping him down in a hoard of enemies and watching him come out untouched
I'm playing on Maddening and Zelkov just joined and is a whole 6 levels above Yunaka. I want to keep using her but damn!
Use BOTH!