Ultimate SimCity 3000™
Вставка
- Опубліковано 27 гру 2024
- An exploration of the seamy underbelly of SimCity 3000 tryharding.
Polygon Video: • Unboxing the hidden po...
MoMA Article: www.moma.org/i...
Original Video: • SIMCITY 3000 - MAGNASA...
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Intro:
Simcity 3000, Simcity 4, SimCity SNES and Urbz: Sims in the City Soundtracks (by Maxis and EA)
Ambient music by Epidemic Sound (My free trial referral link here - Thank you for the support) share.epidemics...
Also features music and SFX and footage licensed by Envato Elements 1.envato.marke...
There's some places online that had the save file for the city in case you own the game and ever want to explore it for yourself. The original design is pretty interesting, so I recommend it: community.simtropolis.com/files/file/31772-magnasantisc3/
The original didn't take 50,000 years.
He set it up and left it RUNNING for 50,000 years to prove that everything stayed stable. Which it does.
Man what song started at 4:55. I FEEL like i can recall it BUT my brain REFUESES to give me any CLUES. Amphibian of the Ambiguous Tell me this wisdom!!
@ambiguousamphibian Have you considered doing some content based on Arcen Games' stuff? Their perhaps most famous thing being AI War, but also (even) more obscure titles like The Last Federation, Skyward Collapse or _maybe_ Bionic Dues could provide fertile soil for your excellent poetic, narrative forays of exploration and emergent gameplay. In any case, thank you for many enjoyable videos and I look forward to whatever the future may bring. Have a great day! =)
@@hazukichanx408 The Last Federation is amazing.
@@guild3182 Thanks! I would properly never have found it. sins i were sure it was some inde song.
*Can't riot if there is no road to riot on!*
I know you from somewhere. Meh, probably not.
Can't call it illegitimate if you're illiterate
Riot with road is Rinot
@@ambiguousamphibian ''What good is a phone call if you cant..speak?''
@@ambiguousamphibian actual newspeak lol
That original Magnasanti City is actually really impressive, cant even begin to guess how they even figured out the strategies used in it.
Autism
F-cking bots finally got to AA's channel.
@@this_is_patrick Just means he was deemed popular enough lol.
So basically a "rite of passage" for the channel. xD
@@wu1ming9shi I managed to get bots on my channel of an astounding 21 subscribers, it can happen to anybody
@@Entvari YT is slacking big time imo. You can get your comment shadow banned (visible for you, but not for others) for curse words but bots can post links to scam and phishing sites with zero consequences.
I think the thing that makes it most feel like an SCP is the fact that the city's entire economy runs on parking garages even though there are no roads or cars.
Its probably where the backrooms lead out to, if you ever make it out, you will find yourself in that city :D
this look more something that would be in a Douglas Adams book
@@hellatze Based if true.
Liminal Space is the Uncanny Valley of reality itself. Magnasanti, then, wouldn't have been made by any human hand as much as it would have been its own byproduct. Magnasanti would simply be the eventuality of Liminal Space, or Sim City. Just depends on how into the idea you want to get.
House of Leaves was a seriously interesting evaluation of Liminal Space, and the bit written in it about finding a single window within the labyrinth tries to wax poetic about the profound difference between thresholds for physical passage and thresholds optical passage.
In Magnasanti the windows show only Magnasanti.
It's all of the infinite Ikea entrances.
The parking garages are where all the "homeless" live, making them not very homeless at all
I once made a city in SC3K where everybody lived in Gazebos.
It turns out that the 1x1 filler tiles around tall buildings actually have nearly the same density as the apartments themselves. If you place little holes in your zones (I used small parks) to prevent the existence of any 2x2 squares, then you can get a zone made of NOTHING but filler. I had thousands of people living densely in English Gardens and Gazebos.
Frisco?
@@lasskinn474 Nah, Frisco manages it while also having apartments. I think in my city, the Gazebos must have been entrances to the Kingdom of the Mole People. Can't have that in SF due to earthquakes.
The hero we deserve.
This sounds like a beautiful utopia that I wish I lived in.
This is excellent thinking :)
I figured out there’s no traffic animation on a railroad crossing in the original sim city. No traffic animation meant no traffic. So every straight piece of road had a railroad crossing and my traffic problems were solved.
I remember wondering about this as a kid : )
I'm completely puzzled trying to understand this sentence.
@@lightlayagajoie5739 Put railroads over you roads and no car will ever drive on them, because there is no animation for a car crossing a railroad in the game files
@@MurdocK-BR but appearantly thats actually beneficial because the game thinks there is no traffic overload? That's the part I didn't get.
@@lightlayagajoie5739 beyond what you just said, it might be that citizens can still go anywhere in the city using roads as if there was minimal traffic.
“No roads, only subways” Hey this doesn’t sound so bad
“Duplicate libraries, maximum police state” Oh
Good luck having freedom if you have only a tunnel to your destination.
@@Zorro9129 my brother in christ have you heard of walking?
@@MayorOfLuckyBoyNV yeah bro, just walk through the decrepit dystopia of stupid people, packed as tightly as sardines in a can, surely there is no crime or worry of the local authority doing something to you
@@Zorro9129 oh no an actually efficient transportation network where public transport, walking, and biking are the predominant forms of getting around unlike in the overly car centric dystopia we live in now where almost 50% of any city is made up of just road and parking lot and where it takes exponentially longer than it should to get anywhere due to traffic and said city being way overly spread out, but hey at least bubba over in springfield tennessee is able to rip some mad wheelies in the parking lot to impress his gf amiright
@@jonathanpilcher337 the problem is that that would only work in an urban or maybe suburban society. i live 25 miles from town on acreage, and often transport large loads of feed, hay, or horses themselves. how in god's name would you accomplish that without a truck and trailer.
Magnasanti reminds me of mega-city-one from the Dredd universe. Glorious madness... good watch as always mang. Hoping you pass 1 mil by the end of the summer! Your content has grown and expanded a lot in the past few years, it's cool to have seen it evolve in real time. Cheers m8!
Yes! I was just thinking of that too.
Same thought I had.
being a newish person to this channel I thought i was looking at a kind of howto for making a dredd or possibly even ready player one city
And this was the comment I was looking for, thank you my good sir! My thoughts exactly.
Yeah that was the first thing that came to my mind too especially when he mentioned that education was shitty but police force was funded to the max.
Magnasanti sounds like a Yu-Gi-Oh card.
"Coalescing hopes and dreams crushed under force of law, and lack of knowledge. Come forth, Magnasanti!"
someone studying urban planning and government and politics could write a hell of a thesis on magnasanti
I got a university degree in urban planning, its not as fun as the games unfortunately.
@@r.m.2870 the secret is to put elevated highways through all the poor neighbourhoods
@@leorickt.9604 it's also called the "fun part"*
The sad reality is that those who study these things - to learn, understand, and improve these things - tend to be academics with no real power beyond influencing their peers.
While those who apply these things - without any deep insights other than whatever immediately benefits them - tend to promote themselves into government and politics.
Magnasanti IS the thesis.
This is like the Backrooms but for cities.
An unfathomable stretch of city blocks repeating the same pattern, yet no roads. Buildings connecting to buildings and fields of never-ending rooftops.
A maze that has nigh perfect similarities around every corner & crevice but leads to a different local.
There's a lot of Backrooms beneath this Backrooms of a city. A sprawl of basements & subway lines, connecting pipes & electrical infrastructure underground.
-
I can only imagine what the libraries look like, spiraling downwards for what seems to be endless. What cursed knowledge lies at the abyssal layers of such athenaeums?
@@GeeCee-pv7ik What an uninspiring reply. I guess creative thought experiments are cringe.
I don't even use reddit these days.
@@GeeCee-pv7ik Cringe
@@twitchverbiage4638 cringe
shut up redditor
Incomplete encyclopedia sets from forty years ago, a few Danielle Steel books, a couple of Dean Koontz novels, some dog-eared magazines that are at least a year out of date...and shelves upon shelves full of nothing but endless copies of the Twilight series. Some say that in a tiny footnote disguised as a speck of dust on page 245 of one of the myriad versions of New Moon is the entire maddening text of the Necronomicon, but surely that's just a myth.
The original Magnasanti is like a video game creepypasta, but it's all real. It's awe inspiring and I'm happy that even in TYOOL 2022 people still remember it.
It's scary that this oppressive urban sprawl is still two million people short of New York City and THIRTY ONE MILLION short of Tokyo.
urban living and it's consequences
Try Beijing or New Delhi.
@@ProfesserLuigi ... you don't realize how unthinkably massive Tokyo is, do you. Tokyo reigns king for all cities, period, full stop, no comparison. Beijing isn't even the biggest city within China 🙄
Tokyo is only the largest city in the world if you inlcude its metro area which is a pretty flawed view. Otherwise it has a population of 13 million. 8 million less then Beijings 21 million.
@@h.w.4482 By consequences you mean carrying the global economy?
I have so randomly stumbled onto this channel and find it unexpectedly addictive.
You're in for a good time, my guy.
Welcome to the club man
it's higher quality then you would think right?
you should watch his project zomboid videos ^^
the longer you watch the more philosophic he gets while still delivering good gameplay. Its a whole different experience compared to "normal" gameplay
I enjoy his philosophical rants more than anything else. But when he rants about games it’s channeled wholesomely.
You’re easily my favorite content creator on this platform. So consistent with quality, thank you for everything you create brother!
God. I remember the start of your Zomboid all negative traits playthrough. It feels like it's been so much longer than just three years. You've come so far, and I'm proud to have been here so long. Your content is great dude. Keep it up.
Gerald Williams, not to be confused with Gerald Mc Williams 😎
3 YEARS? Damn time flies
Sadly, that new annoying "fake" voice tone makes its really painful to watch.
@@marzi_kat I personally really enjoy it. It adds a sense of absurdity to it all that I love. And if you watch his streams- I don't really think it's a fake voice. He sounds pretty darn similar, enough that I think most of the differences can come down to the fact that one is live footage, while the other is read from a script, like most UA-camrs do.
@@marzi_kat Al presentation is "fake"
Well, i guess if there are no roads, you can never take your car out of the parking lot. Sounds like a very good business model.
With the 6 billion S of Magnasanti, there is a way of building parks, hospitals, schools etc. and putting the budgets to maximum. There will be a small loss of population because of parks, hospitals, schools etc. but every block will transform into super-rich appartments.
And what keeps them that way - can you mark buildings as historic in 3000?
@@ernstschmidt4725 Interesting
I was kinda hoping the city would be an excellently planned and organized city, with amazing traffic management, some jankiness in the zoning, and extensive use of above and below ground transit. I'm not gonna lie; learning that it's really just a nonsensical land of severe strife held together by incomprehensible logic cash flow was somewhat disappointing lmao.
He actually did do a 'utopia' city. But it's the hell city that gets all the attention.
You mean Megnasanti or America?
@@indie_keegan yes
@@indie_keegan China
@@Bloodlyshiva where?
It is weird to imagine a setting where most of the city services are utter crap like crumbling, unused libraries, but the subways are showered with cash to keep them clean, maintained, pretty, and state-of-the-art. And it’s not like the subways are reserved for the elite or anything, it is literally the only form of transport available besides attempting to walk or bike through the narrow streets choked with people.
A video about Magnasanti was one of the first videos I watched on UA-cam. Its crazy how much planning went on and showed the graph papers with the calculations done by hand. Absolute insanity to attempt such a feat of city infrastructure.
This game was my first exposure to jazz as a young man.
mine was jazz jackrabbit (I think)
Defiant Jazz?
I’d love to try and make a similar megalopolis like this one, but simultaneously try to ensure a maximum quality of life; a utopian version of Magnasanti, with a highly educated, long-living, and happy populace. You’d probably have to sacrifice a lot of what makes magnasanti work, but I’m curious to see how population density and quality of life work together/against each other.
please show us
That's literally just Parasanti.
Fahrenheit 451 isn't the best alagory for Magnasanti, as that book took place mostly in suburbs, with individual houses that very specifically had lawns. They also had actual roads.
Now Brazil on the other hand, that would have been a pretty safe comparison.
They also had rocket cars, and super long billboards so people could actually read them when they drove by in their rocket cars.
@@BaoHadir And people got mowed down by said rocket cars on the regular, it was no big deal.
Yeah, in F 451, most people were happy. I mean, not happy in the sense of personal fulfillment, but happy because the only alternative meant facing likely death. Happy due to their distractions. On the surface, it seemed nice.
The nostalgia is strong in this one
They paved paradise and put up a parking lot.
I couldn't tell if you had actually achieved it or by the end of the video. The results were... Ambiguous.
lol, good one
So did he do it or not??
@@christiantaylor1495 yesn’t
The Urbz: Sims in The City soundtrack is giving me some serious nostalgia.
I enjoy your vids.
I only found this video by diving down a nostalgia trip. For some reason, I was first introduced to this game in 8th grade woodshop class. I kid you not, part of our class was literally building a city that didn't fail and that was our grade for that section. What an amazing time to live.
I actually had the idea to have a subway-only city in Simcity 2000. I just never took it to the absurd length that they did here.
If memory serves, buildings would only build three squares from the transportation unit, so you would get these odd diamonds around the map if you used nothing but subways. The A.I. did some pretty funky stuff on HOW things were built, so if you didn't have the appropriate configuration of residential, commercial, and industrial, the game would just straight up not build on certain tiles, usually on the fringes. I never got far enough to terraform the map, so I mostly built on the large open areas naturally present on the map. I'm sure much of the oddities of the A.I. would have been rounded out had I leveled the terrain and enveloped the entire play area.
I had the Special Edition of SC2K and I'm pretty sure it came with a city that was subway only, no roads. Subway stations were damn near everywhere.
The most impressive part is not the end result of that megacity, but how challenging it is to get there
It's horrifying and beautiful at the same time
I’ve never seen a video by this guy before he’s quite poetic
Urban planners trying to do this in real life should be sent to the underworld
**Challenge accepted**
It's called san fran, and i suppose you're not wrong
How do you think China achieved such a high pop?
@@xenn4985 nah, San Fran is different kind of hell. It's filled with nimbys that fight tooth and nail to prevent any kind of mid rise housing develop in the city and as a result it's almost completely unaffordable to live in unless you have 3 roommates with one of them being a doctor
the speed run for sim city is pretty amazing too. you create this insane circular city that you just have to see unfold
What happens
@@christiantaylor1495 it unfolds
This was such a fantastic video, as a huge Sim City fan, playing it for like 20 years now, this was so so enjoyable lol. More sim city content!!
I love simcity 3k so much. It has that perfect pre 9/11 - 2008 crisis aesthetic of neo-liberal optimisim. Everything; thr music, graphics, people, humour...
Its so nostalgic
Yeah that moment you realize the world you thought was so great that it couldn't go wrong ... then it goes wrong because idiots are in charge ...
I remember playing this gem on Windows 98 using my grandma's computer, those were the good old days.
A more videoessay style feels really fitting to you, I like this kinda of experimenting you're doing.
Edit: Also, you're editing on this feels very fluent, especially the interaction of audio and transitions.
How is this anything like a video essay? Nothing wrong with it for what it is, but it’s just a let’s play with voiceover.
@@GuntWastelander it’s not really a let’s play, those have audio recorded at the same time as the gameplay with spontaneous reactions. This is a scripted story, read over edited condensed footage of the play session
I've been wanting a video like this for ages. thank you for making it real
@3:00 when you were talking about systemic analysis on how to build out the city quicker... my thought was to use fractals and the application of the Mandlebrot Set (more specifically the application of it's principals when it comes to zoning and tax brackets on more central and outlying districts).
Edit: at the end of the video I realized that's exactly what was done here. Neat!
This is my favourite video of yours yet. You're actually so sick.
I was just thinking about this city design the other day... life really is strange, isn't it.
You’re playing ALL the games I spent my childhood on, this is so nostalgic. Please don’t stop!
Sabotaging suburban areas and small towns to force people to live in large cities sounds like something just around the bend irl.
YOO SIMS URBZ MUSIC, Thats goated!!!
Ahh back when the series had this quirky sense of humor, down to the advisor portraits
My favourite SC soundtrack by far, I still listen to it today.
ничего не понимаю, но досматриваю до конца, залипалово красивых кадров и построек
my brother in Christ you clicked the video
@@noob-master_69 you never click on random arabic shit?
@@gigipeedee Nah man.
In the grim darkness of the far future there is only Magnasanti.
This is really impressive. I played Sim City 3000 briefly when it came out, but it always crashed. I moved on to Sim City 4. The design is interesting however. It reminds me of a strategy I often used in Sim city 2000. I once had a guide book to SC2k that described the optimum distances of roads to other attractions, the precise ratios of R to C to I to create ideal growth. In the center of the book was a glossy image of a sim city someone had built that was perfectly flat and perfectly symmetrical from each corner. I then spent probably the next 8 years of my life trying to replicate that city with every game I played. I had small square districts surrounded by moats and water pumps, a power plant on every corner. and the correct ratio of each zone in the square. the center intersection had a police station, fire station and hospital and either a library or museum. I mitigated traffic with an intricate web of subway stations across the street from bus stops at every 3 way intersection, my precise city formula had as few 4 way intersections as possible. I had to cheat heavily to build it but my city's people were always very happy.
I can't get enough of your storytelling style.
An endless city sounds like a nightmare or like Ravnica from Magic The Gathering.
Your commentary and choices of vocabulary are absolutely astounding
Massively raising taxes while taking away funding to libraries kind of reminds me of Sweden in a way. Despite having some of the highest taxes in the world everything from healthcare to schools to libraries to the police to roads, infrastructure and anything else funded by tax money is massively underfunded somehow.
Hahahaha! Oh man that's great! The extent to which centralized planning fails never ceases to amaze.
One of your best so far. Beautiful and evocative.
Time for another surreal urban simulator experience.
Really loving both your sims and sim city videos. Refreshing still to see fresh game related video ideas in 2022
What annoys me about this city is that it is held up as an example of how the citybuider genre ''promotes a totalitarian view in which making money is the only goal.''
When in fact this couldnt be further from the truth, it was the creator of the city, not the creator of the game that that is responsible for the result.
Becuase it all boils down to what goals you set for yourself, and the creator of the city made it clear that money was the only goal.
But that was the creators choice, and as a matter of fact the game tracks far more then income, namely it tracks the happiness of the citizens, the length of their lives and your effect on the surrounding environment. If a player were to truly make the perfect city, the game allows you to do that, and the city will still be successful.
Judging a city only by its profitability is like judging a country based on the ammount of crosaints they make, it is hardly the sole contributor to what we deem success.
The game activly punishes routes that don't include constant growth. Yes, you can force through with your roleplay, but it is worth while discussing what the game's programing rewards and punishes for casual play.
(Edited some spelling mistakes)
@@Bobdd0 yeah but my point is, if your only gloal is to cram as many people into one place as possible or make the most money you are the one that chose to ignore the many other goals you could have strived for. Yes, maybe making a city where people are happy is more difficult, but that is exactly beacuse you try to fulfill more goals at once. Finincial security is only the baseline minimum viable product, and should be treated as a means to an end, not the end in and of itself.
Which is excatly what the game shows us, it shows us what happens when money is the only goal, it results in a shitty society.
As a simulation game, there is no single criteria for completion, which as OP stated above, makes the game into a mirror of the one playing it. Is it a perfect mirror? Certainly not. No more than it is sick, totalitarian mirror or a crony-capitalistic mirror.
Thank you for another strangely interesting video about classic video games that I may have heard of. You have the most interesting voice and deadpan humour. I like it. 🙂
SO THRILLED TO HEAR YOU TALK ABOUT MAGNASANTI!! none of my friends care about it
Why nobody cares?
See? But you still call these bad people "friends"^^ ...
“Immortal emperor, mayor forever”
Beautiful!
I know someone did a sim city 4 city with 107,000,000 people. The cool thing is modern urban planners know we can do sustainable cities in the tens of millions while still being livable and enjoyable. I wish there was a game with modern graphics and unlimited building area.
But CPUs are flammable soooo....
Your artsy fartsy explanation of what's going on is harder to follow than Magnasanti itself
Magnasanti could be a great starting point to either tune the mechanics so that they encourage building more utopian cities, or to find a way to create a better city DESPITE the mechanics, with at least 3 million people.
There is your mistake. ONE city with 3M people is a failure by it self.
@@fumanchu4785 Not necessarily.
Found your channel about a week or so ago. Cannot stop watching my guy.
"7 seconds ago" lol
Incredible. Truly telling about our human desires for both order and knowledge, our undying thirst for progress that supercedes our care for our own wellbeing, and the infinite search for the mathematical formulas that, ultimately, make green line go up.
Ah, Sim City 3K, the bane of my childhood dreams of becoming a city planner.
Your narration is balm to my ears, both in content as well as delivery.
This was my absolute favorite game for my entire childhood. This game got me through hell as an undiagnosed autistic child. It was the only place I ever felt that everything made sense. Everything happens for a reason in SimCity
:D i have autism too and played the shit out of simcity 2000 and 3000
I miss this series so much. City Skyline suuuuuuuuccccckkkkkks
I wasn't expecting a video about SimCity 3000 to be on My Subscriptions page today, let alone one to end with such poetry! Thank you
I watch you from when you were a sprout and now you are a bloomed tree. Nice to see you getting reccommended everywhere
Calling the city "New City" is clearly a beautiful and poetic callback to the founding of Carthage (𐤒𐤓𐤕𐤟𐤇𐤃𐤔𐤕, Qart-ḥadašt, lit. "New City") and the sacrifice and genius of its founder the beautiful Queen Dido who had agreed with the locals to found a city only on what a single oxhide could cover, but cut it into thin strips to cover as much land as possible.
New city delendam esse
Other cities named “New City” include Naples (Neapolis) and Novgorod.
Yoooo background music from URBZ sims in the city. Your BG music always rocks.
The urbz sims in the city electro music hit me hard
I can appreciate the Urbz music in the background
I FOUND OUT WHAT THE SONG FOR YOUR PROJECT ZOMBOID WAS! It's 'Clair De Lune', and is officially my favorite song.
FINALLY YES!! COMMENTARY ON SOMETHING I LOVE BUT CANT UNDERSTAND. THANNK YOU
Ah yes.
My first game I barely understood as a kid where I also saw the year 2020 and thought "Wow that's so far in the future!"
Really appreciated the Sim City 4 music in the background
8:45
City2 27.5 population is actually i...
City2 28.5 Anxiety did I mess up
City2 29 PP Explodes, pop declin...
Alas, the cruel and unyielding fate of "progress," marching ever onwards towards collapse.
The amount of high school book references you said in this video astonishes me
The way the center has to feed off of the taxes of those living outside in order to start up and expand made me think about how much that reflects real life
hey, its that guy who said you sound like plankton from spongebob last year. you dont sound like plankton anymore. also congrats on getting to 800k subs!
I really enjoyed when he did, though.
I remember Magnusanti. Great effort taking a shot at it.
I'm glad that Magnasanti exists, but now we have to live in that reality.
I love your montage. Especially with monkey try to figure out (2:48)
My girlfriend walked in on me right at @6:02 and was wondering what kind of cultish nonsense I was listening to.. she left me ...... Just kidding I haven't had a girlfriend in years.. But the last one I did have left me because I spent too much time watching Simcity videos...
😢
Me and my shanty town feel deeply disappointed in ourselves.
I keep coming back to this video because I like hearing AA say "Magnasanti"
God: Uploads to MultiverseTube
"Ultimate Earth 3000"
Never thought you could make a 40k Hive City in SimCity 3000, but here we are.
The choice of music in this video is *exceptional* 👏
I recently found this channel via one of your PJ:Z video's (namely the most difficult start) and stuck with it because I thought you were Sseth.. (I bet you got that a lot back in the day) so glad I did. The way you narrate your videos is spellbinding. I am hooked. great content and great production quality mate, definitely worth a patreon sub.
Damn, I can't get enough of this. How were this games so captivating?
0:42 Glad to see my country's capital made its place in your video man... truly a marvel. :3
More sims content please; simcity, the sims, etc. All sim, every sim.