Please keep making Mod videos. If Skyrim's unparalleled lifespan has taught us anything, a game's longevity relies on its mod community, and the mod community relies heavily on You Tube support to attract new players to their mods. I would especially like to see more reviews of tabletop subclass mods as those get ported over. I know Horizon Walker Ranger, Swashbuckler Rogue, Stars Druid, Conquest Paladin (the best Paladin), and Bladesinger Wizard have been added to the mod manager on PC, so reviews and/or build guides for those in BG3 would get an instant view/like from me, and I am sure there are many others like me out there. Definitely keep this up, and keep up the good work in general. Thanks!
Id really like you to cover unlock level curve from 13-20, not necessarily make guides or tier lists or anything but just go through and give a basic explanation of all the new abilities.
I'm hoping a lvl 24 mod comes out. I'm using the lvl 260 mod but at the very end of the game you are too high level. I wasn't too op as I made other changes to compensate. But far to many spells for a "console" player. I just want 2 radial wheels of spells. Not a much of all different utilitys I need to update every level.. for now it does what I want. Gives me my favorite ability's while mulitclassing to get the rest like rogues bonus action. Thousands of options for how to play the game. And everyone guaranteed to live one of the 12 classes they have in the game. Takes you 40-50 hours to beat everytime. Too much to loot if anything. I beat my first playground with 100k
I'm loving playing with Adjustable Party Limit, taking all 6 origin characters along with my Tav. I'm hearing so many different natural interactions as we're all strolling around.
I'm waiting for a mod to hit consoles that allows players to increase affinity/approval with companions. Its too much of a pain in the neck to reload saves and try every dialogue choice for approval increases.
Did the adjustable party limit mod cut your long rest cutscenes? I believe after installing that mod my act1 long rest cutscenes have been cut short, and have been resting a lot
A disclaimer about 13-20 lvl mod. Druid levels are stuck on 4 wildshapes despite what level. It's a known bug by the author with no fix as of Oct 4. Also I would also add in the 0.75x lvl multiplier mod since you get lvl 12+ only at act 3; and lvl 16 max if you do all the quests.
I also noticed this and was fairly bummed as with the adjustable party limit I was really excited to actually use Jahaera and Minsc against the Bhaalist so they could defeat their final enemy one last time. Turned out the only good form I could use was spider form and she got swipped in her actual first turn in her wildshape by a never ending swarm of thrown daggers.
One thing I have to mention, the double xp mod is very useful for the level 20 mod, as there isnt enough xp in the game to reach level 20 if you want to get that high, so using it along with the level 20 mod is pretty important.
I've personally reached level 19 without any xp boosts, albeit while killing a few people I didn't need to. I don't know if level 20 is possible, if it is it is right on the border. A 1.25x XP boost should be more than sufficient to attain level 20 prior to the final fight.
@@korakys I wasn't sure the exact number but seen many videos say it wasn't possible without xp boost, but 1.25 isn't available for consoles yet so with the ones he went through it's still important if wanted to reach level 20.
I used the "half xp curve" add-on for the level curve mod and "double xp" and I found I was level 18/19 before I crossed into Baldur's Gate lower city. So as expected I'll probably hit level cap (20) about the same time I hit level 12 in the vanilla game. This was playing as a murder hobo though. (Killed grove+goblins, killed last light and moonrise etc.)
@@EmperorLionflame thanks for the advise, don't think the half level curve is on console yet. But been playing with Double Xp since after the prologue on tactician, and just got to Last Light Inn and just reached level 9 (done everything up to that point)
@@EmperorLionflameI waited till I got to level 12 naturally before I turned on the double xp and I hit lvl 17 before the final fight. 18 during the fight.
Thank you for the comments about gama balance and OP mods. Most people covering these mods assume everyone wants to break the game so they don’t comment on that. . I’m eager to hear what you say about the Hexblade. I did not hear it in this list so I hope you can cover it in the next one! Also thank you for coming out as someone who like “dressing up dollies”. I also spend a lot of time on that in this game. The third party mod basket of equipment is great for that but its complicates to use and is currently not fully working in the current build of the game. (I think becauae it requires a specific mod order and the game now forces your mods into loading in alphabetical order
Fun one! Adjustable party limit is a lot of fun from a role-playing point of view. I do find that I prefer to turn the difficulty up to max with it, and I am looking for some mods to add difficulty, but it is nice not to have to pick and choose who gets to camp. The only problem I have really seen with it is silent dialogue when one NPC shows up in the cut scene but a separate NPC is the one speaking. The polyamory fix is interesting, but I have not tested it all the way to the end of a play through. Very appropriate to a bard character. The main problem is that there is a lot of interesting dialogue you lose as party members (particularly Lae’zel) are no longer able to make catty comments about how annoying they find your choice of partner.
The maker of the adjustable party limit mod is also making a mod called Tactician Enhanced that will dynamically adjust difficulty based on the number of party members. So hopefully that will be successful at making larger parties feel more balanced. Should come out in the next couple weeks.
I played with the other polyamory mod for my first playthrough (I wanted to see all the content and wasn't sure I would replay the game, for some top tier irony). It worked well and honestly made sense especially given how horny all the characters were at launch :P
@@Cephalopocalypse most of the characters are canonically “young” regardless of their calendar ages. It’s a horny time. :-) Halsin is a creepy older bear who needs to seek age appropriate relationships.
Thanks for sharing! Inventory management has never been Larians strongest side and one thing I have always missed was the ability to rename bags. Also, would have been so convenient to have an inventory system similar to that of the late Ultima games where you could put items in the inventory where you wanted and it would stay like that until you moved said item around.
For those who don't want cheats, the cheat ring's main function is to spawn the tutorial chest, which is where most item mod ding stuff puts the gear, so you can get it on an existing game without restarting.
Faerun colors is my favorite mod from the few ones I've tried so far. There's SO MUCH choice and all the dyes look so good and I love that they're actually mostly canonical. My current party is all sporting the Sharess dye on all of their clothes
Improved UI doesn't act the same on PC as on console. It also has a bug that stops the movement speed icon from appearing properly, and it shows up as a yellow square. I love that you're talking about them, but fingers crossed we'll see someone that plays on console provide a review like this, because I've only seen PC players show and review the mods in game so far. Often console mods on PC alongside mods that haven't come to Console yet. That said, great video!
Note regarding the "Origins Feat" mod: The feat progression is tied directly to class rather than character level due to mod restrictions, so this will give extra feats when multiclassing as well for every class you get to level 2.
As someone who has been using bg3 pc mods before patch 7, I wasn't expecting to see any that I didn't grab beforehand. The feats at lvl 2 mod, though? I legit didn't know of that one and am glad I found it through this vid. I'm currently playing a 4 lvl storm sorcerer/2 lvl old one warlock/6 lvl eldrich knight figher and have no interest in going past lvl 12, so not having access to a feat til lvl 9 is rough. This mod is gonna be such a boon for me. A thing to also add as a plus about the armor inspired dye mod is that all of the custom dyes have infinite use, which is great if you didn't know about the preview dyes mod. It also provides 20 of each dye already available in the game, along with 40 dye removers. The descriptions are a big buggy, but overall, it's a really nice mod for dolly dressers like me.
Thank you for this video. I have looked at (and use) some mods already but watching this has shown me that I need to go back & revisit my decisions, as I am a packrat player by nature (look everywhere and pick up everything that might be of use) thus I am constantly doing Inventory Management which breaks up my play-through flow.
I think a good way to get out of the packrat mindset is to try your best to use 1 Consumable per fight. ie: Smokepowder Bomb, Elemental Arrow, or Scroll etc. If you get into the flow of using them, you'll actually get the value out of them that is intended by the Game Designers because you'll never do that if you keep thinking "Oh, but what if I need it later?" only for that later to never come. It's better to use one and not have it later than to progress far enough in the Game and then have that Item not even be worth your time to use. This also saves you a lot of valuable Spell Slots during an adventuring day and by extension, many more Spell Slots over the course of the playthrough.
Great explanation, as always ! And if you did something for the sound, it is actually better ! You regain some of the original warmth you have, I like that and it's suit you :3
I'm super excited for mystic builds. It has quickly become my absolute favorite class above even bard and druid which were tied for my favorite classes previously.
Awsome that you are going over the mods. They really got me back to the game, for having QoL mods and new classes/epuipment to experiment. One of the mods that I like is the Dragonknight Class from halforcforever, because it gives me the spell and sword chara with a dragon theme with out taking muticlass levels.
Thank you for this great video! You actually convinced me to use party increase mod for dialogue options. I was reluctant to use it because obviously it’s also a great tool to make the game easier, but maybe if I take a liberty of not taking strong feats for once on HM then game will remain fun to play 😊
Great video. Would love to hear your thoughts on the Swashbuckler subclass mod (i.e. strength, balance, fun, etc.). Would also be cool to see you do a party build with all modded classes/subclasses
I hope you make build guides of/with mod classes, i remember how you often talked about how melee warlock is missing its full potential due to a lack of the hexblade subclass but its here as a mod.
I like using just the consumables/gold no weight, as that prevents me from hoarding every heavy armpit drop from every character you kill, as that breaks the economy even more quickly than you otherwise will
Going to submit an emphatic "boo! booooo!!!!" to your favorite mod that removes the press any key to continue button. It's great UI design! It sets the mood! Making the player explicitly continue, to choose to descend from the idyllic countryside view to the evil chant-filled Bhaal temple underneath, is amazing visual storytelling right at the start of the player's game experience. ...well, for new players anyway. I suppose it would be nice to remove it after seeing it 100 times...
I disagree on your double xp tangent. I think it will be good for people who enjoy multiclasing. I plan on makin a level 11 fighter Berserker Barbarian theif Rogue. Grabing improved attack from lvl 11 fighter to have 3 attack options then grabbing Berserker Barbarian so I can get the attack with your bonus action then theif Rouge so I can have to bonus actions. It's gonna be all-out of fun
This was interesting but wouldn't mind more of a deep dive on the mods that are actually new classes, spells, etc. I don't really care that much about cheaty mods or cosmetic mods from a review standpoint, but I am interested in how a new class or subclass feels, how strong it is, advantages/disadvantages compared to existing classes, what a build might looks like, etc.
as cool as the 13-20 mod is, it's frustrating with 2x XP. without the enemies scaling up in power/levels as well, it does indeed invalidate the game and ruin the fun of going beyond 12. yet with base XP gains, the extra levels can't be enjoyed fully. i think an obvious solution is an XP modifier closer to 20%-50%, or better yet an XP modifier that can be adjusted.
I've just played with normal xp gains and then cheated in some xp in act 3 after major quests when I felt like I should level up, though I admittedly haven't played with it much
Think its a great way to think of the origin feat. Been playing with it that way, only downside is how it works with multiclassing but i just take it as more chance at underused feats and actually looking through the list and thinking instead of defaulting to the same 4 feats.
Be careful with The Cheater Ring, your offensive spells get way more powerful so if there's NPC's you're used to cutting loose around there's a good chance you'll accidentally kills someone that you're trying to save. I turn off critical fails. But try not to mess with the balance, ...that said, i don't mind using the +20 boost for things like clearing the saving throws for the Book of Thay and the Zaith'isk
It’s worth noting on any future mod video that the inclusion of a mod breaks your ability to get achievements. That said, you can delete the mod and save a new game to access the achievements, though that may break your game. The cheaters ring lets you drop tadpoles, gold, potions, scrolls, and camp supplies can be summoned and stored and then the ring mod can be deleted from the drive and you can move forward getting achievements with the boost of power.
I have been playing with the mystic class mod as well as the expanded part of it and it is super cool, however with no background knowledge from table top it is a bit overwhelming! I would love to see a build guide or just going through and explaining the features for it!
I agree with your thoughts on carry weight, the only thing I think it works with in the game is disallowing you to carry an insane amount of barrels for each encounter, but then again you can always just go to camp and grab them when you need them so the weight is kind of pointless. I personally don't find using explosive barrels fun so none of it applies to me anyways.
In regards to the expanded party size mod, I ran into a rough issue when trying it out. After saving the grove, I started a long rest to go to the celebration party. The mod won't let you long rest with more than 4 party members, but the party members don't have the dialogue option to leave the party during the party. So the only option is to reload and trim the party down before the long rest.
Extra carry weight and containers extended are two must have mods especially on console. I think carry weight and inventory management in BG3 have no other purpose except just wasting or padding out the gameplay to have more hours. And especially for consoles, maybe it’s easier or not as big of a deal for PC with KBM but with controllers, having to manage and sort inventory especially after many playthroughs is such a mind numbing process. I used to always collect different looking chest and “Send to camp” just so I can sort items into them. I still wish these were part of the vanilla game and Larian actually officially implemented them or just improve the controller UI more rather than having to rely on mods, cause it just feels like a lazy or shortcut method to fix an issue but that’s just me being nitpicky
From my understanding, console still has no way to have multiple Dragonborn in the party. I want to be able to add in custom characters to my party so I can play specific role play ideas
I feel like a lot of the class mods are very powerful from the start. I played the WoW ones like Death knight, demon hunter, priest etc as well as the mystic mod and they all felt overpowered but then at the same time I've seen people making builds in the base game that can one/two shot the bosses and clearing honor/tactician solo so I guess the vanilla game also has a lot of "broken" op builds too. I wonder what the best mods are for making the challenge a bit more consistent when using high level mods/classes.
I really don't want to resort using double exp, levelcurve13-20, or origin feats because it'll just feel like totally breaking the game. At the same time, starting a new playthrough and not have to put in as much time to level up all over again sounds so tempting lol. If i use one cheat mode i feel like i might as well just go all the way and just have fun and mess around. I definitely plan to use the higher party count mod just to have fun designing everyone's appearance at camp and make everyone at my camp look like a small guild together.
Ceph, I've been having great fun playing as a karlach throwing everything especially the kitchen sink (and small party members) at the enemy. I have a build challenge for you though; what would be your take on an optimized throwee? (A party member designed specifically to be thrown into the fray)
Unlock level mod needs to be paired with a mod that makes bosses tougher. And reduce number of players on the team (maybe solo). Otherwise the game loses its fun because it is too easy. But it is very fun and interesting putting together crazy multi-class builds.
Idk about anyone else, but I couldn't get wizards to learn the new scroll spells. I found mass healing word scroll immediately respeccd and went to make a buff on heal wizard build. But yea couldn't learn it :[
Can you make a video on the easiest Honor mode path? I've been researching this topic myself, but i'm not knowledgeable enough about the game. For example, it seems that playing as Bard allows to avoid a lot of difficult fights (thus eliminating randomness), and having a halfling thief (with some equipment) allows to safely steal any item from any vendor (another video idea, btw). That's 2 problems solved. But, for example, freeing Orpheus requires beating House of Hope, which has a very tough unavoidable fight. I wonder if there's a way to beat the game (especially act 3) with the smallest number of hard fights, while not losing access to valuable loot (to win the final battle).
@@ntgrv You could not free Orpheus, or use an Open Hand Monk/Thief using Strength potions or Gloomstalker/Assassin build found on separate runs both fights where super easy, a Swords Bard using hand crossbows made for easy game too. Also for the final battle you can take Gale and get to the point where you climb up and let him decide to blow himself up and skip it all and win without that final fight.
On the House of Hope problem, I reckon killing Raphael becomes really easy once you nuke him and his minions and divine smite him into oblivion. Has worked for me every time. Killing Orin might be a problem, but I think it's easier to kill her when you're the DU. Bardadin/Sorcadin/Lockadin has served me well through higher difficulties. It helps you avoid some fights in Act 1 (while still giving you the xp), and in Act, 2 it really avoids some big fights. For example, you can avoid Ketheric's first phase and skip to the fight against Myrkul's avatar.
So the Origin Feat mod is kind of broken, as it gives you a feat at level 2 per class. So if you multi class by level 4, you'll have 2 feats. Of course, it is also broken in the more traditional sense as it sometimes just doesn't work for some classes. For me it doesn't seem to work on Wizards and Rogues, I've read other people saying different classes. Edit: So yeah, lvl 4 single class would also have 2 feats, a better example would be multi class of 4 and 2, then you'd have 3 feats by lvl 6, and then 4&4 so 4 feats by lvl 8. Single classing would only provide 3 feats by lvl 8.
Great idea. I saw the cheater's ring and kinda dismissed it, but maybe I should grab it so I can do flavour runs. It's always kinda sad if you know a fun item is at the end of the game so you realistically never use it.
How long do you think it will be before you drop a mystic build or two? I am really interested in the class but love referencing your guides on most of my builds! I know it’s not original but I enjoy being a follower lol
Cheat ring is great so we can immediately do all of the builds you post and even make our own. I remember you admitting to using cheat engine or something like that to spawn in items to make your videos.
Thank you so much !!!!!!!! this video was excellent and has helped immensely in choosing what mods to use !!!!!! I am playing on xbox and wanted to know if there is a right way to do the load order or will it auto sort ?? Anyway THANK YOU AGAIN FOR YOUR TIME MAKING THIS !!!!!!!!!!!!!!!!!!!!
@Cephalopocalypse I'd really like your opinion on the d20 initiative mod. How does this change the difficulty/balance of the game? Does this make Dex characters too weak?
I've been using a lot of these mods the last few days. My only problem so far is with containers extended. I thought I'd be given the containers but I guess I'm just supposed to know where they are in the world or something
Please keep making Mod videos. If Skyrim's unparalleled lifespan has taught us anything, a game's longevity relies on its mod community, and the mod community relies heavily on You Tube support to attract new players to their mods. I would especially like to see more reviews of tabletop subclass mods as those get ported over. I know Horizon Walker Ranger, Swashbuckler Rogue, Stars Druid, Conquest Paladin (the best Paladin), and Bladesinger Wizard have been added to the mod manager on PC, so reviews and/or build guides for those in BG3 would get an instant view/like from me, and I am sure there are many others like me out there. Definitely keep this up, and keep up the good work in general. Thanks!
Swashbuckler now too?! Gotta hurry and finish my latest playthrough then do I can start another one.
Id really like you to cover unlock level curve from 13-20, not necessarily make guides or tier lists or anything but just go through and give a basic explanation of all the new abilities.
He literally said at the beginning that he would do a deeper dive into all the mods
I'm hoping a lvl 24 mod comes out. I'm using the lvl 260 mod but at the very end of the game you are too high level. I wasn't too op as I made other changes to compensate. But far to many spells for a "console" player. I just want 2 radial wheels of spells. Not a much of all different utilitys I need to update every level.. for now it does what I want. Gives me my favorite ability's while mulitclassing to get the rest like rogues bonus action. Thousands of options for how to play the game. And everyone guaranteed to live one of the 12 classes they have in the game. Takes you 40-50 hours to beat everytime. Too much to loot if anything. I beat my first playground with 100k
@@kingkango5949 but all comments literally help the channel, so win win.
@@sldkgf that’s fair actually, I’ll be quiet now
Not a bad idea!
I'm loving playing with Adjustable Party Limit, taking all 6 origin characters along with my Tav. I'm hearing so many different natural interactions as we're all strolling around.
I'm waiting for a mod to hit consoles that allows players to increase affinity/approval with companions. Its too much of a pain in the neck to reload saves and try every dialogue choice for approval increases.
Did the adjustable party limit mod cut your long rest cutscenes? I believe after installing that mod my act1 long rest cutscenes have been cut short, and have been resting a lot
A disclaimer about 13-20 lvl mod. Druid levels are stuck on 4 wildshapes despite what level. It's a known bug by the author with no fix as of Oct 4. Also I would also add in the 0.75x lvl multiplier mod since you get lvl 12+ only at act 3; and lvl 16 max if you do all the quests.
thank you SO MUCH for commenting this!! i thought i was going insane when halsin got broken, it’s nice to know what the culprit was!!
+100 someone should pin this comment for the druid mains.😂
I also noticed this and was fairly bummed as with the adjustable party limit I was really excited to actually use Jahaera and Minsc against the Bhaalist so they could defeat their final enemy one last time. Turned out the only good form I could use was spider form and she got swipped in her actual first turn in her wildshape by a never ending swarm of thrown daggers.
One thing I have to mention, the double xp mod is very useful for the level 20 mod, as there isnt enough xp in the game to reach level 20 if you want to get that high, so using it along with the level 20 mod is pretty important.
I've personally reached level 19 without any xp boosts, albeit while killing a few people I didn't need to. I don't know if level 20 is possible, if it is it is right on the border.
A 1.25x XP boost should be more than sufficient to attain level 20 prior to the final fight.
@@korakys I wasn't sure the exact number but seen many videos say it wasn't possible without xp boost, but 1.25 isn't available for consoles yet so with the ones he went through it's still important if wanted to reach level 20.
I used the "half xp curve" add-on for the level curve mod and "double xp" and I found I was level 18/19 before I crossed into Baldur's Gate lower city. So as expected I'll probably hit level cap (20) about the same time I hit level 12 in the vanilla game. This was playing as a murder hobo though. (Killed grove+goblins, killed last light and moonrise etc.)
@@EmperorLionflame thanks for the advise, don't think the half level curve is on console yet. But been playing with Double Xp since after the prologue on tactician, and just got to Last Light Inn and just reached level 9 (done everything up to that point)
@@EmperorLionflameI waited till I got to level 12 naturally before I turned on the double xp and I hit lvl 17 before the final fight. 18 during the fight.
Thank you for the comments about gama balance and OP mods. Most people covering these mods assume everyone wants to break the game so they don’t comment on that. . I’m eager to hear what you say about the Hexblade. I did not hear it in this list so I hope you can cover it in the next one!
Also thank you for coming out as someone who like “dressing up dollies”. I also spend a lot of time on that in this game. The third party mod basket of equipment is great for that but its complicates to use and is currently not fully working in the current build of the game. (I think becauae it requires a specific mod order and the game now forces your mods into loading in alphabetical order
Fun one!
Adjustable party limit is a lot of fun from a role-playing point of view. I do find that I prefer to turn the difficulty up to max with it, and I am looking for some mods to add difficulty, but it is nice not to have to pick and choose who gets to camp. The only problem I have really seen with it is silent dialogue when one NPC shows up in the cut scene but a separate NPC is the one speaking.
The polyamory fix is interesting, but I have not tested it all the way to the end of a play through. Very appropriate to a bard character. The main problem is that there is a lot of interesting dialogue you lose as party members (particularly Lae’zel) are no longer able to make catty comments about how annoying they find your choice of partner.
The maker of the adjustable party limit mod is also making a mod called Tactician Enhanced that will dynamically adjust difficulty based on the number of party members. So hopefully that will be successful at making larger parties feel more balanced. Should come out in the next couple weeks.
I played with the other polyamory mod for my first playthrough (I wanted to see all the content and wasn't sure I would replay the game, for some top tier irony). It worked well and honestly made sense especially given how horny all the characters were at launch :P
@@Cephalopocalypse most of the characters are canonically “young” regardless of their calendar ages. It’s a horny time. :-)
Halsin is a creepy older bear who needs to seek age appropriate relationships.
Thanks for sharing! Inventory management has never been Larians strongest side and one thing I have always missed was the ability to rename bags. Also, would have been so convenient to have an inventory system similar to that of the late Ultima games where you could put items in the inventory where you wanted and it would stay like that until you moved said item around.
And heck yes to a Mystic build. I’m learning DnD through BG3 and watching your build guides.
Yay, I’ve so been hoping you’d cover the MODs! Especially with a focus on enhancing the game, not breaking it.
For those who don't want cheats, the cheat ring's main function is to spawn the tutorial chest, which is where most item mod ding stuff puts the gear, so you can get it on an existing game without restarting.
Faerun colors is my favorite mod from the few ones I've tried so far. There's SO MUCH choice and all the dyes look so good and I love that they're actually mostly canonical. My current party is all sporting the Sharess dye on all of their clothes
That's very cool ! I wish there was one that increased the difficulty of the game to compensate things like Adjustable party limit.
Yeah - there's a lot of great difficulty mods but none seem to have made it to console yet, which is sad. Soon hopefully!
Improved UI doesn't act the same on PC as on console. It also has a bug that stops the movement speed icon from appearing properly, and it shows up as a yellow square. I love that you're talking about them, but fingers crossed we'll see someone that plays on console provide a review like this, because I've only seen PC players show and review the mods in game so far. Often console mods on PC alongside mods that haven't come to Console yet. That said, great video!
I was wondering why the movement speed icon was a yellow block .
Haven't seen your videos for a while since I put down the game. They're always super informative and easy going. I hope you're getting on okay
Note regarding the "Origins Feat" mod: The feat progression is tied directly to class rather than character level due to mod restrictions, so this will give extra feats when multiclassing as well for every class you get to level 2.
Yeah - it makes it a little awkward for some builds, but if you don't want those feats you can always just take dungeon delver :P
As someone who has been using bg3 pc mods before patch 7, I wasn't expecting to see any that I didn't grab beforehand. The feats at lvl 2 mod, though? I legit didn't know of that one and am glad I found it through this vid.
I'm currently playing a 4 lvl storm sorcerer/2 lvl old one warlock/6 lvl eldrich knight figher and have no interest in going past lvl 12, so not having access to a feat til lvl 9 is rough. This mod is gonna be such a boon for me.
A thing to also add as a plus about the armor inspired dye mod is that all of the custom dyes have infinite use, which is great if you didn't know about the preview dyes mod. It also provides 20 of each dye already available in the game, along with 40 dye removers. The descriptions are a big buggy, but overall, it's a really nice mod for dolly dressers like me.
Thank you for this video. I have looked at (and use) some mods already but watching this has shown me that I need to go back & revisit my decisions, as I am a packrat player by nature (look everywhere and pick up everything that might be of use) thus I am constantly doing Inventory Management which breaks up my play-through flow.
I think a good way to get out of the packrat mindset is to try your best to use 1 Consumable per fight. ie: Smokepowder Bomb, Elemental Arrow, or Scroll etc. If you get into the flow of using them, you'll actually get the value out of them that is intended by the Game Designers because you'll never do that if you keep thinking "Oh, but what if I need it later?" only for that later to never come. It's better to use one and not have it later than to progress far enough in the Game and then have that Item not even be worth your time to use. This also saves you a lot of valuable Spell Slots during an adventuring day and by extension, many more Spell Slots over the course of the playthrough.
Great explanation, as always ! And if you did something for the sound, it is actually better ! You regain some of the original warmth you have, I like that and it's suit you :3
I'm super excited for mystic builds. It has quickly become my absolute favorite class above even bard and druid which were tied for my favorite classes previously.
Awsome that you are going over the mods. They really got me back to the game, for having QoL mods and new classes/epuipment to experiment.
One of the mods that I like is the Dragonknight Class from halforcforever, because it gives me the spell and sword chara with a dragon theme with out taking muticlass levels.
I'm behind on videos and late to comment, but I just finished all achievements and want to start playing with mods. This helps a lot, thank you!!
Very useful, thank you! I'd love it if you keep up with the mod scene as it progresses. There are whole new worlds out there!
Thank you for this great video! You actually convinced me to use party increase mod for dialogue options.
I was reluctant to use it because obviously it’s also a great tool to make the game easier, but maybe if I take a liberty of not taking strong feats for once on HM then game will remain fun to play 😊
Great video. It good to see consoles players now are getting more games with mod support.
Couldn’t agree more about finally getting nice camp clothing in Baldur’s Gate!
Great video. Would love to hear your thoughts on the Swashbuckler subclass mod (i.e. strength, balance, fun, etc.). Would also be cool to see you do a party build with all modded classes/subclasses
this is one ive been waiting for. thanks for your thoroughness
"If you think that makes me morally weak" - I want to live my life in happiness too!
I hope you make build guides of/with mod classes, i remember how you often talked about how melee warlock is missing its full potential due to a lack of the hexblade subclass but its here as a mod.
Great video! Thank you for all your hard work to make it. Very informative.
I like using just the consumables/gold no weight, as that prevents me from hoarding every heavy armpit drop from every character you kill, as that breaks the economy even more quickly than you otherwise will
Going to submit an emphatic "boo! booooo!!!!" to your favorite mod that removes the press any key to continue button. It's great UI design! It sets the mood! Making the player explicitly continue, to choose to descend from the idyllic countryside view to the evil chant-filled Bhaal temple underneath, is amazing visual storytelling right at the start of the player's game experience.
...well, for new players anyway. I suppose it would be nice to remove it after seeing it 100 times...
I disagree on your double xp tangent. I think it will be good for people who enjoy multiclasing. I plan on makin a level 11 fighter Berserker Barbarian theif Rogue.
Grabing improved attack from lvl 11 fighter to have 3 attack options then grabbing Berserker Barbarian so I can get the attack with your bonus action then theif Rouge so I can have to bonus actions. It's gonna be all-out of fun
Sounds great, have fun!
I love how thorough you are! Thanks!
Double xp with uncapped levels could be fun for a lone wolf run.
i LOVE adding the faerûn colours to characters with specific deities!! i agree, definitely builds upon immersion
Super helpful! I’ve been excited to play with mods on console ever since the game came out but I didn’t know where to start lol
awesome overview, thanks!
Thanks a lot for this, I haven't dug into them yet but am looking forward to it.
This was interesting but wouldn't mind more of a deep dive on the mods that are actually new classes, spells, etc. I don't really care that much about cheaty mods or cosmetic mods from a review standpoint, but I am interested in how a new class or subclass feels, how strong it is, advantages/disadvantages compared to existing classes, what a build might looks like, etc.
Reaaaaallly hoping my mods get approved for console!
as cool as the 13-20 mod is, it's frustrating with 2x XP. without the enemies scaling up in power/levels as well, it does indeed invalidate the game and ruin the fun of going beyond 12. yet with base XP gains, the extra levels can't be enjoyed fully.
i think an obvious solution is an XP modifier closer to 20%-50%, or better yet an XP modifier that can be adjusted.
I've just played with normal xp gains and then cheated in some xp in act 3 after major quests when I felt like I should level up, though I admittedly haven't played with it much
Awesome I love watching your videos so exited for the mods. But also the weapon tier list.
Think its a great way to think of the origin feat. Been playing with it that way, only downside is how it works with multiclassing but i just take it as more chance at underused feats and actually looking through the list and thinking instead of defaulting to the same 4 feats.
Short guides for the new mod classes or races would be so fun. Maybe even something like a full mod party of 4 new classes/races 😮
Be careful with The Cheater Ring, your offensive spells get way more powerful so if there's NPC's you're used to cutting loose around there's a good chance you'll accidentally kills someone that you're trying to save.
I turn off critical fails. But try not to mess with the balance, ...that said, i don't mind using the +20 boost for things like clearing the saving throws for the Book of Thay and the Zaith'isk
It’s worth noting on any future mod video that the inclusion of a mod breaks your ability to get achievements. That said, you can delete the mod and save a new game to access the achievements, though that may break your game.
The cheaters ring lets you drop tadpoles, gold, potions, scrolls, and camp supplies can be summoned and stored and then the ring mod can be deleted from the drive and you can move forward getting achievements with the boost of power.
had I not already been subbed, I would have for the 99 barrels line.
Yes… console love from ceph…
Would love to see some new builds from mods!!! Mods coming to console is so amazing, I’m back to being addicted to baldurs gate
every one! you got the right stuff. I can’t wait for your pc list, i think they have several hundred for PC.
I have been playing with the mystic class mod as well as the expanded part of it and it is super cool, however with no background knowledge from table top it is a bit overwhelming! I would love to see a build guide or just going through and explaining the features for it!
I agree with your thoughts on carry weight, the only thing I think it works with in the game is disallowing you to carry an insane amount of barrels for each encounter, but then again you can always just go to camp and grab them when you need them so the weight is kind of pointless. I personally don't find using explosive barrels fun so none of it applies to me anyways.
Thank you for actually explaining some of these I know nothing about mods
The best use of part limit mod is in multiplayer you can have two parties of 4 split an act in half and cut down the time. Especially for act 1
As of right now the fact the fish guys are the first new playable race mod is very surprising. I thought it would be kobold.
The unlock level 20 curve mod could open up a whole new world of power build videos.
I’d love to see builds with the Mystic and Blood Mage mod classes. Personally, I’m waiting on Bladesinger to be accessible on console.
In regards to the expanded party size mod, I ran into a rough issue when trying it out. After saving the grove, I started a long rest to go to the celebration party. The mod won't let you long rest with more than 4 party members, but the party members don't have the dialogue option to leave the party during the party. So the only option is to reload and trim the party down before the long rest.
Extra carry weight and containers extended are two must have mods especially on console. I think carry weight and inventory management in BG3 have no other purpose except just wasting or padding out the gameplay to have more hours. And especially for consoles, maybe it’s easier or not as big of a deal for PC with KBM but with controllers, having to manage and sort inventory especially after many playthroughs is such a mind numbing process.
I used to always collect different looking chest and “Send to camp” just so I can sort items into them. I still wish these were part of the vanilla game and Larian actually officially implemented them or just improve the controller UI more rather than having to rely on mods, cause it just feels like a lazy or shortcut method to fix an issue but that’s just me being nitpicky
From my understanding, console still has no way to have multiple Dragonborn in the party. I want to be able to add in custom characters to my party so I can play specific role play ideas
Yoooo new cepho lore just dropped, ex professional UI designer that's dope
unfortunately, containers extended relies on a mod-fix which is as of today only available on nexus, and not yet ported to console
I’m a huge fighter fan! I’d love to see the echo knight and brute subclasses.
I was curious if you were going to go the mod route to continue making content for BG3 and I am glad to see you did.
+1 vote for a Mystic build guide video please 😊
I feel like a lot of the class mods are very powerful from the start. I played the WoW ones like Death knight, demon hunter, priest etc as well as the mystic mod and they all felt overpowered but then at the same time I've seen people making builds in the base game that can one/two shot the bosses and clearing honor/tactician solo so I guess the vanilla game also has a lot of "broken" op builds too.
I wonder what the best mods are for making the challenge a bit more consistent when using high level mods/classes.
I really don't want to resort using double exp, levelcurve13-20, or origin feats because it'll just feel like totally breaking the game. At the same time, starting a new playthrough and not have to put in as much time to level up all over again sounds so tempting lol. If i use one cheat mode i feel like i might as well just go all the way and just have fun and mess around. I definitely plan to use the higher party count mod just to have fun designing everyone's appearance at camp and make everyone at my camp look like a small guild together.
Mystic build guide would absolutely be amazing.
+1 for Mystic guides
The class seems very, very interesting, but the sheer number of choices can be a bit overwhelming.
Ceph, I've been having great fun playing as a karlach throwing everything especially the kitchen sink (and small party members) at the enemy. I have a build challenge for you though; what would be your take on an optimized throwee? (A party member designed specifically to be thrown into the fray)
Yes, a Mystic class guide would be much appreciated.
I also was drawn to the underdark dice! Twinsies!
Hot Topic goth Tieflings with the eye mod have so much edge they don't even need to learn Cloud of Daggers.
Please do mystic build guides. I have to imagine there are a lot really fun builds from my limited play with the mod.
Unlock level mod needs to be paired with a mod that makes bosses tougher. And reduce number of players on the team (maybe solo). Otherwise the game loses its fun because it is too easy. But it is very fun and interesting putting together crazy multi-class builds.
Thanks for doing this review.
Great review. Thanks!
Idk about anyone else, but I couldn't get wizards to learn the new scroll spells. I found mass healing word scroll immediately respeccd and went to make a buff on heal wizard build. But yea couldn't learn it :[
Any chance you’d post a Spellblade build? Gishes and wizards are my favorite things.
I would definitely appreciate a breakdown on Mystic.
I would love to see a tier list for mystic psionic disciplines!
Can you make a video on the easiest Honor mode path? I've been researching this topic myself, but i'm not knowledgeable enough about the game. For example, it seems that playing as Bard allows to avoid a lot of difficult fights (thus eliminating randomness), and having a halfling thief (with some equipment) allows to safely steal any item from any vendor (another video idea, btw). That's 2 problems solved. But, for example, freeing Orpheus requires beating House of Hope, which has a very tough unavoidable fight. I wonder if there's a way to beat the game (especially act 3) with the smallest number of hard fights, while not losing access to valuable loot (to win the final battle).
@@ntgrv You could not free Orpheus, or use an Open Hand Monk/Thief using Strength potions or Gloomstalker/Assassin build found on separate runs both fights where super easy, a Swords Bard using hand crossbows made for easy game too.
Also for the final battle you can take Gale and get to the point where you climb up and let him decide to blow himself up and skip it all and win without that final fight.
On the House of Hope problem, I reckon killing Raphael becomes really easy once you nuke him and his minions and divine smite him into oblivion. Has worked for me every time. Killing Orin might be a problem, but I think it's easier to kill her when you're the DU. Bardadin/Sorcadin/Lockadin has served me well through higher difficulties. It helps you avoid some fights in Act 1 (while still giving you the xp), and in Act, 2 it really avoids some big fights. For example, you can avoid Ketheric's first phase and skip to the fight against Myrkul's avatar.
So the Origin Feat mod is kind of broken, as it gives you a feat at level 2 per class. So if you multi class by level 4, you'll have 2 feats. Of course, it is also broken in the more traditional sense as it sometimes just doesn't work for some classes. For me it doesn't seem to work on Wizards and Rogues, I've read other people saying different classes.
Edit: So yeah, lvl 4 single class would also have 2 feats, a better example would be multi class of 4 and 2, then you'd have 3 feats by lvl 6, and then 4&4 so 4 feats by lvl 8. Single classing would only provide 3 feats by lvl 8.
Once you get access to the Scrounger Class mod, give it a try. The author made an awesome job. :)
Thanks!
Thank you so much for the support! I really appreciate it - it really means a lot :D
Extra carry weight? SMOKEPOWDER BARRELS FOR EVERYONE! The downside to playing a non-strength-based main character, I agree
Please review the new console mods! Also how frequently should we expect new console mods to be added?
Hey man, I love your videos. Is there any chance you will make a best weapons Act1-3 list? Keep up the good work!
Great idea. I saw the cheater's ring and kinda dismissed it, but maybe I should grab it so I can do flavour runs. It's always kinda sad if you know a fun item is at the end of the game so you realistically never use it.
How long do you think it will be before you drop a mystic build or two? I am really interested in the class but love referencing your guides on most of my builds! I know it’s not original but I enjoy being a follower lol
Cheat ring is great so we can immediately do all of the builds you post and even make our own. I remember you admitting to using cheat engine or something like that to spawn in items to make your videos.
Thank you so much !!!!!!!! this video was excellent and has helped immensely in choosing what mods to use !!!!!! I am playing on xbox and wanted to know if there is a right way to do the load order or will it auto sort ?? Anyway THANK YOU AGAIN FOR YOUR TIME MAKING THIS !!!!!!!!!!!!!!!!!!!!
@Cephalopocalypse I'd really like your opinion on the d20 initiative mod. How does this change the difficulty/balance of the game? Does this make Dex characters too weak?
Mystic build(s) please. Bonus points when truestrike is added. 😉
Great video!
A build guide for Honor mode for Additional Followers would be amazing
I would very much enjoy a mystic class guide from you
I've been using a lot of these mods the last few days. My only problem so far is with containers extended. I thought I'd be given the containers but I guess I'm just supposed to know where they are in the world or something