There's an arcade game called Vertexer made by Taito in 1993. The game is in a complete status but for some reason, Taito never release the game worldwide. They did however released a limited amount of PCB for some collectors. Apart from footages that those people recorded with poor quality, there's nothing else. I doubt we will ever get a dumped ROM anytime soon
How about "Dando" by Treco, a Legendary Axe style game for the Sega Genesis that never got released, it's hard to get footage for that game, it's that obscure.
Think you've already covered it, but Starcraft ghost was my most notable. Also pretty miffed they cancelled the Shining Force mobile game that looked actually decent even though it would've been aggressively monetized.
Honestly, no one has to make these types of videos. But man is it a blessing that some one does, because these are so entertaining to watch. Thank you Game Sack for doing what you do to inform and entertain us. Thank you for your work, I hope you get as much joy making it as we do watching it.
Possibly a Simpsons reference, as that's how Bart referred to the main characters in movies when Homer stole cable (back when they were poor and couldn't afford cable). I know Die Hard was one of these movies, and Bart also said, "Here's where Wall Street gets arrested!"
@@64kram yup. Makes my Sunday morning. Really does. Cuppa tea, cigarette, cheese on toast in bed GAMESACK with my 8bitdo mini in hand ready to download a rom after to try. .......Im a sad man
Joe, as a citizen of the U.K., I officially dub thee a knight of the realm for your services informing the public of how tosh klax was. That game was an unbridled pile of klax. Columns... twas not.
Here's a fun fact for you. The guy who played Fred Flintstone in Viva Rock Vegas is the same guy who played Robert Baratheon in Game of Thrones, Mark Addy.
On the first movie, when Rick Moranis learned that Rosie O'Donnell was playing Betty Rubble, he said, "She should be playing Fred!" (After working with her he changed his opinion, though.)
@@y0gafire I did some research & “Bōken Jidai Katsugeki Goemon” was indeed released in Japan on Dec 21, 2000 as the third 3D installment in the Goemon series after the N64 & PS1 games. It was scheduled to be localized in English in 2002, but rumor has it Sony squashed it due to “sub-par graphics”.
ya its unfortunate it never got a US localization tho. n based on "sub par" graphics? thats brutal. it looks fine to me. brining back those n64 era goemon vibes... as someone else said it kinda feels like OOT also. i really enjoy all the goeman games. well as for english version i think there might be some fan translates available. idk tho.
I remember seeing that Goemon prototype unveiled by Hidden Palace. Rumors of it being a PS2 game and being the Goemon prototype got me hyped and I wasn't disappointed. Well, besides maybe the amazing intro still being in Japanese lol Once it got released I immediately started playing through it on my PS2. Overall it's a good game, but it DEFINITELY wouldn't have saved Working Designs if it was released. Combat does get better and you get weapons with more range as you go. There are some weird quirks which indicate a rushed release, like a 30 second stealth section that never comes up again, or you getting tons of spirits late in the game randomly, but overall, the dungeons were fun and it was worth playing.
Wow, Castlevania!! I Can't believe I'm seeing it finally!! I remember when I wrote you 10 years ago about this game, I thought it was completely lost. Thanks for bringing back to life briefly!!
Always love your content. I look forward to future episodes, I don't know, an in depth episode of your humor again? Metal Jesus mimick was pure gold 🤣🤣🤣
That unreleased Castlevania game actually looks like it had some potential. I think the N64 games had some potential despite their flaws and it would have been interesting to see what direction Konami took this game in.
ya that was one i wish'd got to see completion. it was a natural evolution from their n64 entries... also sonia belmont deserved a proper main console entry in CV. idk why konami didnt just rework to ps2 after learning of dreamcast unfortunate demise.
On Amanda Burke: “To go fail in the mobile industry.” A familiar story to Bernie Stolar and even Hiroshi Yamauchi; their way or the highway. While it is more of an industry wide problem, Bob Hoskins had a great quote on Super Mario Brothers where that attitude can invariably lead if there’s no one to properly run defense: “The worst thing I ever did? Super Mario Bros. (1993). It was a f**kin' nightmare. The whole experience was a nightmare. It had a husband-and-wife team directing, whose arrogance had been mistaken for talent. After so many weeks, their own agent told them to get off the set! F**kin' nightmare. F**kin' idiots.”
I always wondered wtf happened to that movie.😂 I mean I enjoyed it for what it was even though it wasn't what I wanted. But I was 6 so wtf did I know?😂😂😂
@@slyguythreeonetwonine3172 Same with me, but at 12. Dennis Hopper hamming it up in Speed would obviously be more critically acclaimed, but it’s fun to see similar in Mario.
Tengai Makyou Ziria is sort a parody of the japanese tale of Jiraiya from the 19th century (yes,the same one who inspired Naruto and some tokusatu/power ranger shows). By the way Tengai Makyou III Namida is another infamous (sort of) unreleased game with a convulated development on par with Mother 3. It was announced for NEC PC FX in 1995 with trailers but was canned after the system bombed. Hudson released 3 other games in the series until they decided to revive the project with the PS2 Tengai Makyou III.
And again a great episode. I hope you've had a great Black Friday and maybe have been able to find the one or other good Black Friday deal. Cheers from Germany!
That PS2 Goemon would have been amazing. The N64 ones are some of the best on the console. I still blame Mystical Ninja 64 as the reason I don't love Ocarina of Time as much as other people.
Gotta say that, as a leftie myself, I like that Die Hard 64 had John McClane as a left-hander. You don't see that very often in FPSes: the only other game with a leftie main character I can think of is Clive Barker's Undying.
Seeing that Goemon Plush brings back so many memories of my travels to E3 in the late 90's and 2000's. I still have that plush along with a few others from Working Designs. They are sorely missed and probably would be a powerhouse in today's market.
One of the things I've always wanted to see, even if it's just an old VHS recording, is the build of Messiah that Shiny reportedly had working on the PS1. It would be neat to see it pushing the limits of the PS1 hardware, and I think the crunchier textures and lighting of the PS1 would've served that game better than the smooth Glide version we ended up getting.
I guess you're really disappointed about the Goemon game's missed release, due to the plush (also giant, in the thumbnail) and the fact that 1/4 of the video is about it. It's a shame, indeed.
Awesome video! I really hope we can get that Goemon and far east of eden game finished and sold to the public. we need more good games out there not most of this bullcrap being served out today.
Goemon on PS2 would have been amazing. Back then, I had no idea that game was in the works and even less of an idea that Working Designs was trying to bring it to us. I did, however, find that plush at a convention a few years back, didn't know what it was meant to promote this game for the longest time. Thanks for another great episode!
Check out Scooby Doo Night of 100 Frights on the PS1. It was released on the PS2 as a mediocre platformer, but the cancelled PS1 version is actually an FMV game.
To be honest I was really excited for this Castlevania game to come to the Dreamcast😿 I still have the Dreamcast magazine that showed off the game and screenshots.
I'm pretty sure that The Ring has multiple scenarios to go through and you could end up going through this scenario first at least according to Manalore gaming's video on the PC version.
Area selection screens mean it's not the final game; it's a work in progress that you would see at like an E3 Demo, etc. We have some early prototype Ocarina of Time E3 demos, and even some random abandoned PS1 games that do the same thing. Basically, hooking up doors was a last step thing in the development life cycle for some reason for a lot of these games. Also, it made it easy for the Press to see all the areas of the game without a huge time or skill commitment.
I had no idea the PCE Off the Wall proto actually publically surfaced; last I knew of it was only a video of an even earlier proto shared by said port's programmer, Jun Amanai; he has also shared vids of the similarly unreleased PCE ports of Marble Madness and Peter Pack-Rat, as well as canned PCE and Famicom ports of Tengen Japan's Game Gear puzzler Popils. I forget if he mentioned why all those were canned (EDIT: The description for the Off the Wall one does mention that it was a combination of HuCard manufacturing costs and the fact that they would've had to do a rotary controller, as there was none for the PCE)
I'm legitimately kinda happy that Goemon's international release got cancelled because Working Designs would have absolutely fucking destroyed the game and translation.
According to an interview with IGA, the 32X Castlevania that was supposed to be a gameplay sequel to Rondo of Blood didn't get very far in it's design phase. So there may not be anything even as playable as Castlevania Resurrection, as the project was migrated over to Playstation rather early in development. All that survived were a few new sprites of Richter (which morphed into Fake Trevor) a rival character, (which was recolored Richter anyway) and mid-teen Maria (possibly the Venus Weed enemy)... Everything else changed.
It was too japanese for Sega of America tastes.They were too dumb and did not know how to promote this type of game (in a age anime was starting to go mainstream with Dragon Ball Z,Sailor Moon,etc) Sega of AMERICA followed the same mindset for decades until they bought Atlus.
23:17 My cat this morning while trying to clean her pawns of mud after she decided that running around in the garden just after it stopped raining was a very good idea.
I had that Goemon plush 20 years ago, worked in the industry and they handed them out as premium booth goodies around 01-02, forget what year. Same time you also could get the Ghaleon Lunar punch puppet too. Not sure they would have retailed Goemon, but preorder likely as Ghaleon was.
I'm a ong time subscriber, and absolutely love your content. Easily one of my favourite channels in over a decade of UA-cam. I did prefer it when you had your mate doing these videos with you, but it's still a superb channel. Anyways, I just wanted to say thank you for such detailed and informative content.
Time Diver Eon Man was a really fun action game for the NES that was finished but never released. If I had to guess, it was probably unreleased because the NES was on its way out in 1993, when the game was completed. I'm not sure if it was covered in a previous episode, but Resident Evil for the GBC is also a neat unreleased curiosity.
Sony of AMERICA always had some prejudice against certain types of japanese genres. Bernie Stolar hated their 2d games and rpgs (he was out of Sony before FFVII release).Now we have Jim Ryan who boycotted the PS Vita and finished Japan Studio.
I was always astounded that Goemon somehow never caught on in the west. Had Konami tried in the mid 2000s, surely they would have caught onto the coat tails of stuff like Naruto and found an audience. Worse yet is how inconsistent Konami was with releasing Goemon stuff over here. Like, the games are too weird and kooky, yet the anime was perfectly fine.
NHL 96' on the 3DO never got released but there is video on UA-cam of someone playing it. I believe the game is in the hands of a collector who refuses to release it to the public.
Yep, I did know about goemon zero and I Kindy wanted to play it because it was like a sequel to that N64 one ... I didn't know about working design trying to bring it to this side ....
10:25 Revisiting this video I think that is specifically 640x240 which I guess is technically 240p but aesthetically it has more in common with 640x480 than 320x240. Still I agree that is odd jumping up to 480i indoors, when even them halving the height resolution can't seem to do 30-fps outdoors with poly counts lower than most PS2 games use.
What are some other interesting games that didn't get released?
There's an arcade game called Vertexer made by Taito in 1993. The game is in a complete status but for some reason, Taito never release the game worldwide. They did however released a limited amount of PCB for some collectors. Apart from footages that those people recorded with poor quality, there's nothing else. I doubt we will ever get a dumped ROM anytime soon
How about "Dando" by Treco, a Legendary Axe style game for the Sega Genesis that never got released, it's hard to get footage for that game, it's that obscure.
Computer Virus Simulator, which which was the best hyper retro, lowpoly, lowres, flatshaded 3d platformer.
Shining Force 4...
Think you've already covered it, but Starcraft ghost was my most notable.
Also pretty miffed they cancelled the Shining Force mobile game that looked actually decent even though it would've been aggressively monetized.
Honestly, no one has to make these types of videos. But man is it a blessing that some one does, because these are so entertaining to watch. Thank you Game Sack for doing what you do to inform and entertain us. Thank you for your work, I hope you get as much joy making it as we do watching it.
Yep could not agree more love these videos live gamesack
Here! Here!
Agreed, still great after all these years
Been a fan for like a decade and every upload feels like Christmas
Amazing videos
“You play as the main character, Die Hard” 😆😂🤣💀 Always love the humor in Game Sack videos. Top notch!
Possibly a Simpsons reference, as that's how Bart referred to the main characters in movies when Homer stole cable (back when they were poor and couldn't afford cable). I know Die Hard was one of these movies, and Bart also said, "Here's where Wall Street gets arrested!"
Interesting bit of detail that the Die Hard prototype had the guns held left-handed, as Bruce Willis is actually left-handed.
That's a weird bit of detail that they didn't have to do, but I'm glad they did.
added his cinnamon rolls. nice!
I was suspecting that, but I wasn't sure,
All the best people are left handed.
@@ChillingCrowley As a lefty, I agree.
"to go fail in the mobile industry"
Ha, I love it!
Best way to start a Sunday. Always worth staying up late to catch a new episode of Game Sack. 👍
7am in the UK :)
11:30pm in Cali. Such a treat!
One of the perks of working nights for me
@@64kram yup. Makes my Sunday morning. Really does.
Cuppa tea, cigarette, cheese on toast in bed GAMESACK with my 8bitdo mini in hand ready to download a rom after to try.
.......Im a sad man
@@videostash413 Sorry your life sucks...
How many games does it take to fill up a sack? The world shall never know.
Ah one, ah two, ah thrrree *crunch*
Wait.....I'm not supposed to eat these am I?💀
Joe, as a citizen of the U.K., I officially dub thee a knight of the realm for your services informing the public of how tosh klax was. That game was an unbridled pile of klax. Columns... twas not.
Game Sack and Sega Lord X, keeping Sega alive with one video at a time.
Here's a fun fact for you. The guy who played Fred Flintstone in Viva Rock Vegas is the same guy who played Robert Baratheon in Game of Thrones, Mark Addy.
And three others are the woman from "3rd rock from the sun", the woman from "Ally McBeal" and a Baldwin.
On the first movie, when Rick Moranis learned that Rosie O'Donnell was playing Betty Rubble, he said, "She should be playing Fred!" (After working with her he changed his opinion, though.)
That StarWars 1313 thing
You calling John McClane "Diehard" reminds me of Beavis & Butthead calling Courtney Love "Hole" while watching one of Hole's videos. 😆
I was NOT AWARE there was a Goemon PS2 prototype. It looks amazing running in glorious 60fps. What a masterpiece that game release would have been…..
I'm trying not to be upset about "Amanda"
the jap version was released i thought he said??
@@y0gafire sounds to me like she Thanos snapped the game away from the US, for no apparent reason.
@@y0gafire I did some research & “Bōken Jidai Katsugeki Goemon” was indeed released in Japan on Dec 21, 2000 as the third 3D installment in the Goemon series after the N64 & PS1 games.
It was scheduled to be localized in English in 2002, but rumor has it Sony squashed it due to “sub-par graphics”.
ya its unfortunate it never got a US localization tho. n based on "sub par" graphics? thats brutal. it looks fine to me. brining back those n64 era goemon vibes... as someone else said it kinda feels like OOT also.
i really enjoy all the goeman games. well as for english version i think there might be some fan translates available. idk tho.
Castlevania looks pretty respectable for the time.
this show is always a breath of fresh air compared to other channels
I remember seeing that Goemon prototype unveiled by Hidden Palace. Rumors of it being a PS2 game and being the Goemon prototype got me hyped and I wasn't disappointed. Well, besides maybe the amazing intro still being in Japanese lol
Once it got released I immediately started playing through it on my PS2. Overall it's a good game, but it DEFINITELY wouldn't have saved Working Designs if it was released. Combat does get better and you get weapons with more range as you go. There are some weird quirks which indicate a rushed release, like a 30 second stealth section that never comes up again, or you getting tons of spirits late in the game randomly, but overall, the dungeons were fun and it was worth playing.
So surprised in 2023 we are still finding so many of these, not scraping the bottom of the sack quite yet😉
Wow, Castlevania!! I Can't believe I'm seeing it finally!! I remember when I wrote you 10 years ago about this game, I thought it was completely lost. Thanks for bringing back to life briefly!!
This episode had so many great games I would have been interested in like that Castlevania or Mystical Ninja one. They looked very promising.
Always love your content. I look forward to future episodes, I don't know, an in depth episode of your humor again? Metal Jesus mimick was pure gold 🤣🤣🤣
That unreleased Castlevania game actually looks like it had some potential. I think the N64 games had some potential despite their flaws and it would have been interesting to see what direction Konami took this game in.
I don't know man, i still think Castlevania should be purely 2D, or at least the best games in the series are.
ya that was one i wish'd got to see completion. it was a natural evolution from their n64 entries...
also sonia belmont deserved a proper main console entry in CV. idk why konami didnt just rework
to ps2 after learning of dreamcast unfortunate demise.
@@vlaznyccc they are best in that format n metroidvanias. but both could co exist...
until lords of shadow came along and killed it all. 😔
On Amanda Burke:
“To go fail in the mobile industry.”
A familiar story to Bernie Stolar and even Hiroshi Yamauchi; their way or the highway.
While it is more of an industry wide problem, Bob Hoskins had a great quote on Super Mario Brothers where that attitude can invariably lead if there’s no one to properly run defense:
“The worst thing I ever did? Super Mario Bros. (1993). It was a f**kin' nightmare. The whole experience was a nightmare. It had a husband-and-wife team directing, whose arrogance had been mistaken for talent.
After so many weeks, their own agent told them to get off the set! F**kin' nightmare. F**kin' idiots.”
I always wondered wtf happened to that movie.😂
I mean I enjoyed it for what it was even though it wasn't what I wanted.
But I was 6 so wtf did I know?😂😂😂
@@slyguythreeonetwonine3172 Same with me, but at 12.
Dennis Hopper hamming it up in Speed would obviously be more critically acclaimed, but it’s fun to see similar in Mario.
Tengai Makyou Ziria is sort a parody of the japanese tale of Jiraiya from the 19th century (yes,the same one who inspired Naruto and some tokusatu/power ranger shows).
By the way Tengai Makyou III Namida is another infamous (sort of) unreleased game with a convulated development on par with Mother 3.
It was announced for NEC PC FX in 1995 with trailers but was canned after the system bombed. Hudson released 3 other games in the series until they decided to revive the project with the PS2 Tengai Makyou III.
And again a great episode.
I hope you've had a great Black Friday and maybe have been able to find the one or other good Black Friday deal.
Cheers from Germany!
Thanks! For Black Friday I picked up an NVMe SSD for my PS5.
That PS2 Goemon would have been amazing. The N64 ones are some of the best on the console. I still blame Mystical Ninja 64 as the reason I don't love Ocarina of Time as much as other people.
Gotta say that, as a leftie myself, I like that Die Hard 64 had John McClane as a left-hander. You don't see that very often in FPSes: the only other game with a leftie main character I can think of is Clive Barker's Undying.
Are we talking FPS or games in general? Because Link from Zelda is left-handed.
@@subtledemisefox FPS
Game sack vids are like comfort food and I mean that in the best possible regard. If I had to pick one word to describe your vids it would be "cozy" 👍
Doing a bunch of diarrhea while watching the latest Game sack episode. Life is good, fellas. Life is good 👌🙌
🥂
I appreciate the TG16 t-shirt.
“Let us develop Mario Kart”
Iwata: (laughs)
Gamesack is probably my favorite retro game youtuber with sega lord x coming at a close second
I just want to mention that the ending skit on this one is particularly great.. 😂
Seeing that Goemon Plush brings back so many memories of my travels to E3 in the late 90's and 2000's. I still have that plush along with a few others from Working Designs. They are sorely missed and probably would be a powerhouse in today's market.
I hit my Gunstar Heroes cartridge, and it turned into Greendog for the Sega Genesis
Wow! Quite the upgrade!
One of the things I've always wanted to see, even if it's just an old VHS recording, is the build of Messiah that Shiny reportedly had working on the PS1. It would be neat to see it pushing the limits of the PS1 hardware, and I think the crunchier textures and lighting of the PS1 would've served that game better than the smooth Glide version we ended up getting.
23:35 As soon as that music started up, I got flashbacks to Mandalore's video on the game.
Happy belated Thanksgiving Day Game Sack et all!
I guess you're really disappointed about the Goemon game's missed release, due to the plush (also giant, in the thumbnail) and the fact that 1/4 of the video is about it.
It's a shame, indeed.
Awesome video! I really hope we can get that Goemon and far east of eden game finished and sold to the public. we need more good games out there not most of this bullcrap being served out today.
Goemon on PS2 would have been amazing. Back then, I had no idea that game was in the works and even less of an idea that Working Designs was trying to bring it to us. I did, however, find that plush at a convention a few years back, didn't know what it was meant to promote this game for the longest time.
Thanks for another great episode!
Dave needs to come back for a special episode!
No, he doesn't need to
You have done a lot of episodes. They are all great. Thank you for the Content
Sweet lord another video from Joe awesome stuff. Thanks for this and all your other videos Joe.
Seeing you punch Panzer Dragoon Saga hurt me physically.
I’m about to have so much fun. Thanks Joe! You’re great at what you do.
Man I love Mystic Ninja legend of Goemon, Sad to hear there could have been another game.
Check out Scooby Doo Night of 100 Frights on the PS1. It was released on the PS2 as a mediocre platformer, but the cancelled PS1 version is actually an FMV game.
Joe I always love your writing. Great channel
Damn, so many unreleased games I didn't know of! Thank you for the video!
Joe I really love every video, thankyou so much for create them 💫💥
27:38
And thank you for making GameSack.
If anyone from Konami is watching this, please get Digital Eclipse to make a Mystical Ninja Goemon Collection. I would buy it so fast.
Keep hitting that Klax until it becomes Streets of Rage 2 again!
In the meantime thank you for doing "Game Sack"
To be honest I was really excited for this Castlevania game to come to the Dreamcast😿
I still have the Dreamcast magazine that showed off the game and screenshots.
I would definitely use a time machine to help out Working Designs. They brought me so much joy with Dragon Force alone, it's the least I could do!
23:28
That's the funny sound popularized by the late great Kitty0706 and immortalized by his successors.
Those early castlevania 3d games were just an indication that 3d would need a few more years before that style would work well with that series.
Trust the sack. Love the sack. Great episode right for the holidays sir!
Capcom fighting Allstars DEFINITELY deserves to be leaked at this point.
You mean the notoriously hard to work with Mr. Ireland had a game not approved? Shocking
I'm pretty sure that The Ring has multiple scenarios to go through and you could end up going through this scenario first at least according to Manalore gaming's video on the PC version.
Area selection screens mean it's not the final game; it's a work in progress that you would see at like an E3 Demo, etc. We have some early prototype Ocarina of Time E3 demos, and even some random abandoned PS1 games that do the same thing. Basically, hooking up doors was a last step thing in the development life cycle for some reason for a lot of these games. Also, it made it easy for the Press to see all the areas of the game without a huge time or skill commitment.
I had no idea the PCE Off the Wall proto actually publically surfaced; last I knew of it was only a video of an even earlier proto shared by said port's programmer, Jun Amanai; he has also shared vids of the similarly unreleased PCE ports of Marble Madness and Peter Pack-Rat, as well as canned PCE and Famicom ports of Tengen Japan's Game Gear puzzler Popils. I forget if he mentioned why all those were canned (EDIT: The description for the Off the Wall one does mention that it was a combination of HuCard manufacturing costs and the fact that they would've had to do a rotary controller, as there was none for the PCE)
In the early 2000's, Cryo Interactive was bankrupt so, it can explain why Ring was never released on the Dreamcast.
Well I have a time machine. I'll get back to you
God bless ya joe, I always fall asleep to early but always wake to a pleasant surprise! Keep em coming buddy, long live the sack......
As always, solid work Sir thank you
Imagine if Sega had included Off the Wall on the Game Gear Micro as a bonus. XD
I'm legitimately kinda happy that Goemon's international release got cancelled because Working Designs would have absolutely fucking destroyed the game and translation.
Dreamcast owners were sav- I mean robbed from witnessing the glory of Alberich, the Chaddest and Most Evilest Dwarf King
Interesting video, The Communic aspect of it Kept me engaged bravo
Imagine putting so much work into a game, for it to never see the light of day. Terrible or not, the wasted development time is haunting.
According to an interview with IGA, the 32X Castlevania that was supposed to be a gameplay sequel to Rondo of Blood didn't get very far in it's design phase. So there may not be anything even as playable as Castlevania Resurrection, as the project was migrated over to Playstation rather early in development. All that survived were a few new sprites of Richter (which morphed into Fake Trevor) a rival character, (which was recolored Richter anyway) and mid-teen Maria (possibly the Venus Weed enemy)... Everything else changed.
If Working Designs supports Dreamcast at the time, I would have liked to see Sakura Wars games localize but sadly never happened.
It was too japanese for Sega of America tastes.They were too dumb and did not know how to promote this type of game (in a age anime was starting to go mainstream with Dragon Ball Z,Sailor Moon,etc)
Sega of AMERICA followed the same mindset for decades until they bought Atlus.
23:17
My cat this morning while trying to clean her pawns of mud
after she decided that running around in the garden
just after it stopped raining was a very good idea.
The one show on youtube i can "Like" without even watching first.
Ready, Set..... Game Sack. The reason for Sunday morning.
A Zelda style goemon game localized by working design would have been amazing.imagine The stylish box and developer notes in the Manuel .
I had that Goemon plush 20 years ago, worked in the industry and they handed them out as premium booth goodies around 01-02, forget what year. Same time you also could get the Ghaleon Lunar punch puppet too. Not sure they would have retailed Goemon, but preorder likely as Ghaleon was.
As an owner of the Japanese version of Tengai Makyou ZIRIA on 360, I can confirm it's a **very** good game. We got ultra snubbed.
I like work in design, it was like a this company in my heart I’m sad 😞 they went defused . I miss them soon.
I'm a ong time subscriber, and absolutely love your content. Easily one of my favourite channels in over a decade of UA-cam. I did prefer it when you had your mate doing these videos with you, but it's still a superb channel. Anyways, I just wanted to say thank you for such detailed and informative content.
Time Diver Eon Man was a really fun action game for the NES that was finished but never released. If I had to guess, it was probably unreleased because the NES was on its way out in 1993, when the game was completed. I'm not sure if it was covered in a previous episode, but Resident Evil for the GBC is also a neat unreleased curiosity.
Maybe someone with a Time Machine and a grudge against Goemon went back to make sure it never got released. 🤯
Sony of AMERICA always had some prejudice against certain types of japanese genres.
Bernie Stolar hated their 2d games and rpgs (he was out of Sony before FFVII release).Now we have Jim Ryan who boycotted the PS Vita and finished Japan Studio.
@@carlosaugustodinizgarcia3526 Sony is often their own worst enemy
I was always astounded that Goemon somehow never caught on in the west.
Had Konami tried in the mid 2000s, surely they would have caught onto the coat tails of stuff like Naruto and found an audience.
Worse yet is how inconsistent Konami was with releasing Goemon stuff over here. Like, the games are too weird and kooky, yet the anime was perfectly fine.
You are really teasing the viewers with "destroying" Suikoden 2 :D
Oh ya, edged me so hard with that anticipation bra
14:13 Johnny from Happy Console Gamer would play this since he’s a fan of the Far East of Eden series
3D Castlevania games always fail to reproduce the 2D games platforming, so they end up just being walking and button mashing.
Well...the N64 games tried that and failed.The PS2 games I agree were pure button mashing.
@@carlosaugustodinizgarcia3526 nobody has really mastered the precision of 2D but in 3D. Mario games get close.
These videos are awesome and would love if you could turn down the music a bit in the opener so we can hear you better. Love this!
I love seeing a new game sack vid :)
Fantastic video as usual...plenty of interesting tidbits...gotta love the final gag as well ahahah
NHL 96' on the 3DO never got released but there is video on UA-cam of someone playing it. I believe the game is in the hands of a collector who refuses to release it to the public.
John McClane Joe. Bruce Willis’s character in the Die Hard films is John McClane. Not Die Hard.
I will be SERIOUS ONLY from now on. No room for humor!
it can be hard to die-hard when you punch with two cinnamon rolls.
Yep, I did know about goemon zero and I Kindy wanted to play it because it was like a sequel to that N64 one ...
I didn't know about working design trying to bring it to this side ....
Well done on the end skit.
That ending is hilarious 😂
10:25 Revisiting this video I think that is specifically 640x240 which I guess is technically 240p but aesthetically it has more in common with 640x480 than 320x240. Still I agree that is odd jumping up to 480i indoors, when even them halving the height resolution can't seem to do 30-fps outdoors with poly counts lower than most PS2 games use.