Don't be afraid to do things out of order to increase your survivability. This is the most true in Act 1 which I believe is the hardest act. So one might go east until they hit hard monsters, go west until they hit hard monsters, go north until they hit hard monsters and then pick off the easiest monsters to hardest monsters that are left.
@@orlock20 there are basically no hard fights in act 1 if you are careful and start every fight while sneaking so every single character gets advantage on his first attack + surprised so enemies skip their first turn. the few fights u stumble upon where u can't do this aren't too hard.
@@wruzzer One can be level 3 facing level 5 and 6 enemies. In my last play through, I played with all magic users so a third level magic user gets one shotted by a 5th level enemy.
@@orlock20 if you get the first turn AND the second turn cause of surprise, there is basically nothing left to kill you even with a full wizard party. there are also lvl 1 spells like shield. btw, paladin, cleric, wild magic barbarian (kinda) and eldritch knight are also magic users, and they are pretty tanky. cleric is even a full caster. druid can also be pretty tanky, full caster as well.
Here is my TIP , when you fighting alot of Ranged enemys, drop Darkness on your group , they can't shoot at you, on your turn get out of Darkness , shoot your bow or cast a spell and get back inside darkness, really nice against multiple ranged enemys like in the Blighted Village.
I’ve learned this the hard way in the House of Grief’s boss battle. Those enemies basically nullified my mage and I was so unprepared for them the first time. Nevertheless I also learned you can emulate those Shar’s followers builds by equipping items that makes immune to blinded and give you advantage when you are obscured. Absolutely broken with assassins and rangers.
This is a much more robust strategy with one or more Warlocks in your party. None of the racial or magically bestowed variants of darkvision protect against magical darkness, but the devilsight available as an invocation does. Warlocks equipped with devilsight can shoot into and out of darkness without moving out of it, and don't have disadvantage on melee either. Very OP. My main is a 5 warlock 7 Sorc and he drops darkness whenever there is heavy incoming ranged, and I use darkness when outnumbered in melee as well. Good video
@@stripedcollar335also I believe the mask found in ethals house if you spare her gives true sight so you wouldn't even need to step out from the darkness
On my main, I put a potion in my overall bag, then next to it, a backpack for potions. Then a throwable and a bag for throwables (greese bottles, explosives, arrows, etc). None of my characters ever carry anything that is not useful for battle. Everything gets sent to camp. In camp, I use distinctive looking chests to sort stuff. Everything I'm going to sell goes in the fish bucket. Stuff I'll never sell goes in a guilded chest. The chest with the skull on top from the goblin camp holds all weapons and armor that I want to keep, the rest go into the fish bucket and get sold. Dead bodies go into the cartilagenous chest. Any chest I don't need for sorting gets sold. I do keep one of each sldistinctive looking chest in the do-not-sell builded chest for sentimental reasons. Doesn't take me much time to do all the sorting because sort by type does most of the heavy lifting and shift click allows me to move large numbers of objects into the fish bucket after I've cherry picked out anything I want to keep. I watch folks play on twitch and their inventories give me nightmares. Whenever u see someone get encumbered..... why? Send to camp is your friend!
Had never even looked at the Transmutation Wizard. All the ingredients you find start to way you down, and taking the time to figure out which to keep rather than sell is a pain, so just giving them all to a camp hirling with high Wisdom solves that problem. Thanks for another of your very useful guides.
megatip for mages: there is a button in the spells page that show u ALL your magic scrolls that he can learn the learn price and if he have a discount for trascribe , but the scrolls must be in the main inventory
I just wanted to point out a smaller thing with merchant prices, at 08:55. What is said in the video is correct for buying items from a merchant. For selling items though I am pretty sure it is attitude, as for buying, and rank in the skill Persuasion, not charisma modifier directly, that decides the price you get.
Also a good strategy right before you fight is to separate each player and use hide to put them in the best spot for your class. Also u can surprise the enemy.
you didnt put a warning that only 1 elixir can be used at a time, using another one will overwrite the previous elixir. Using hirelings to give you perma buff was a brilliant idea. Another one you missed out is that you can throw flasks if you gather your party close by you can throw potion and it will heal all the members if in range, this is useful for potion of speed where you can give that haste buff to 2 or all party members. I also think you should have discussed about the new difficulty modes especially the new one.
Everything should work on PS5, the UI will just be controller based :). I touched on some console specific tips in this video but as I'm on PC it's hard to give specifics. ua-cam.com/video/Vc-bLQaNl7Q/v-deo.html
i don't like clickbait either, but i understand why people do it. if i was a youtuber, i would do the same i guess. even if i wouldn't monetize my videos, i want to show it to as many people as possible. otherwise i wouldn't upload it. so whatever, just watch the actually good video with useful tips and be happy someone did this instead of being offended.
A I don’t understand role-play games and inventory systems. It makes no fucking sense and is not fun. Maybe in a game like resident evil Ford, where the positioning of your items and your limited carrying capacity are essential parts of the game limited inventories are fun and part of the experience. for literally any role-playing game I’ve never played. It’s just a fucking nuisance and it makes me not wanna play the game after a while. luckily though I’m on PC and the first thing I’ll be doing come to think of it is downloading a couple of mods that help with inventory organization and having an unlimited caring capacity. Don’t get me wrong. I get the logic behind limiting in the tour capacities, but it should really be an option adjacent to level, that players can choose to experience a play through or not. If there was a statistical analysis of how many people end up enjoying non-limited inventories, I guarantee that the gaming world would quickly transition toward there being no limit on inventory capacity.
What tips have you got?
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Don't be afraid to do things out of order to increase your survivability. This is the most true in Act 1 which I believe is the hardest act. So one might go east until they hit hard monsters, go west until they hit hard monsters, go north until they hit hard monsters and then pick off the easiest monsters to hardest monsters that are left.
@@orlock20 there are basically no hard fights in act 1 if you are careful and start every fight while sneaking so every single character gets advantage on his first attack + surprised so enemies skip their first turn. the few fights u stumble upon where u can't do this aren't too hard.
@@wruzzer One can be level 3 facing level 5 and 6 enemies. In my last play through, I played with all magic users so a third level magic user gets one shotted by a 5th level enemy.
@@orlock20 if you get the first turn AND the second turn cause of surprise, there is basically nothing left to kill you even with a full wizard party. there are also lvl 1 spells like shield.
btw, paladin, cleric, wild magic barbarian (kinda) and eldritch knight are also magic users, and they are pretty tanky. cleric is even a full caster. druid can also be pretty tanky, full caster as well.
Here is my TIP , when you fighting alot of Ranged enemys, drop Darkness on your group , they can't shoot at you, on your turn get out of Darkness , shoot your bow or cast a spell and get back inside darkness, really nice against multiple ranged enemys like in the Blighted Village.
I’ve learned this the hard way in the House of Grief’s boss battle. Those enemies basically nullified my mage and I was so unprepared for them the first time.
Nevertheless I also learned you can emulate those Shar’s followers builds by equipping items that makes immune to blinded and give you advantage when you are obscured. Absolutely broken with assassins and rangers.
Lol
Amazing tip, I'm going to try this!
This is a much more robust strategy with one or more Warlocks in your party. None of the racial or magically bestowed variants of darkvision protect against magical darkness, but the devilsight available as an invocation does. Warlocks equipped with devilsight can shoot into and out of darkness without moving out of it, and don't have disadvantage on melee either. Very OP. My main is a 5 warlock 7 Sorc and he drops darkness whenever there is heavy incoming ranged, and I use darkness when outnumbered in melee as well.
Good video
@@stripedcollar335also I believe the mask found in ethals house if you spare her gives true sight so you wouldn't even need to step out from the darkness
They need to let us label backpacks.
On my main, I put a potion in my overall bag, then next to it, a backpack for potions. Then a throwable and a bag for throwables (greese bottles, explosives, arrows, etc). None of my characters ever carry anything that is not useful for battle. Everything gets sent to camp. In camp, I use distinctive looking chests to sort stuff. Everything I'm going to sell goes in the fish bucket. Stuff I'll never sell goes in a guilded chest. The chest with the skull on top from the goblin camp holds all weapons and armor that I want to keep, the rest go into the fish bucket and get sold. Dead bodies go into the cartilagenous chest. Any chest I don't need for sorting gets sold. I do keep one of each sldistinctive looking chest in the do-not-sell builded chest for sentimental reasons. Doesn't take me much time to do all the sorting because sort by type does most of the heavy lifting and shift click allows me to move large numbers of objects into the fish bucket after I've cherry picked out anything I want to keep. I watch folks play on twitch and their inventories give me nightmares. Whenever u see someone get encumbered..... why? Send to camp is your friend!
@@stonechewer5541underrated comment right here. I’m starting a similar system
List of spells I use with camp casters:
Aid,
Warding Bond,
Freedom from Movement,
Poison Protection,
Longstrider,
Feast of Heroes,
Sunlight or Light
Tyvm
Had never even looked at the Transmutation Wizard. All the ingredients you find start to way you down, and taking the time to figure out which to keep rather than sell is a pain, so just giving them all to a camp hirling with high Wisdom solves that problem. Thanks for another of your very useful guides.
word, bout to do that right now lol
Happy to help! Have fun out there :)
megatip for mages:
there is a button in the spells page that show u ALL your magic scrolls that he can learn the learn price and if he have a discount for trascribe , but the scrolls must be in the main inventory
All I’ll say is polymorph is OP especially against those stubborn bosses that like ledges.
I just wanted to point out a smaller thing with merchant prices, at 08:55. What is said in the video is correct for buying items from a merchant. For selling items though I am pretty sure it is attitude, as for buying, and rank in the skill Persuasion, not charisma modifier directly, that decides the price you get.
Also a good strategy right before you fight is to separate each player and use hide to put them in the best spot for your class. Also u can surprise the enemy.
you didnt put a warning that only 1 elixir can be used at a time, using another one will overwrite the previous elixir.
Using hirelings to give you perma buff was a brilliant idea.
Another one you missed out is that you can throw flasks if you gather your party close by you can throw potion and it will heal all the members if in range, this is useful for potion of speed where you can give that haste buff to 2 or all party members.
I also think you should have discussed about the new difficulty modes especially the new one.
The game itself warns you about elixirs.
Very useful tips. Thank you!
"You can change your hirelings" Wow wow wow, Asterion is perfect already thanks! :D
i'd love for these same tips on ps5
I laughed when i saw the seashell from Mattis. I bought the stupid thing as well
Good job to the developers for being one of the few to not fuck their ***PC*** game up just to allow console gamers to play it.
YOU CAN TURN OFF WEAPON LIGHTS?!
can u not send ur party members that ur not using to go hunt for items for u in places u have already cleared, ?
Anything to keep from having to look around yourself.
That kinda crosses the line between maximum optimization and laziness.
Wish we had tips loke this on ps5
Everything should work on PS5, the UI will just be controller based :). I touched on some console specific tips in this video but as I'm on PC it's hard to give specifics. ua-cam.com/video/Vc-bLQaNl7Q/v-deo.html
Nice! It's a fully developed 3D Tibia :D
praying for xbox drop tomorrow night 😢
meant thursday but whatever close enough
Haytch-p lol
Cant equip gear from my chest at camp waaaaaa waaaaaa waaaaa...... thats dumb bro
Waste of time
You wasted your own time looking up tips you could very well find in game yourself
Hahaha, burn.
What a stupid fn title, why would they not want you to know. Unsubscribe….
Bye
😂😂😂
All UA-cam titles are stupid, thats the real secret.
i don't like clickbait either, but i understand why people do it. if i was a youtuber, i would do the same i guess. even if i wouldn't monetize my videos, i want to show it to as many people as possible. otherwise i wouldn't upload it. so whatever, just watch the actually good video with useful tips and be happy someone did this instead of being offended.
It’s the content that matters not the title. Norzza has great content so chill.
A I don’t understand role-play games and inventory systems. It makes no fucking sense and is not fun. Maybe in a game like resident evil Ford, where the positioning of your items and your limited carrying capacity are essential parts of the game limited inventories are fun and part of the experience. for literally any role-playing game I’ve never played. It’s just a fucking nuisance and it makes me not wanna play the game after a while. luckily though I’m on PC and the first thing I’ll be doing come to think of it is downloading a couple of mods that help with inventory organization and having an unlimited caring capacity. Don’t get me wrong. I get the logic behind limiting in the tour capacities, but it should really be an option adjacent to level, that players can choose to experience a play through or not. If there was a statistical analysis of how many people end up enjoying non-limited inventories, I guarantee that the gaming world would quickly transition toward there being no limit on inventory capacity.