You’re one of the best in the business Paul! Thanks for yet another incredible tutorial. Super excited to get Undaunted: North Africa to the table this summer.
I got the game recently and your tutorial has been very useful, thanks Paul! With the inspire action (9:05 in this video), I believe you can only choose combat cards (not command cards) to take back from your play area and add them to your hand.
Great explanation. One question though, you stated that at 5:43 that you should not draw any new cards. However, when determining casualties the rules state that you should remove a matching card from game, from first place found in order of: hand, then discard, then deck. If you had not of drawn cards how would they be in your hand? Am I missing something here?
Players only draw cards at the start of a round, not at the end of their turn. But, yes, you should check cards in hand first when taking casualties. What this means is that if you were the first player, the other player will have cards in hand. If you remove one of those, it reduces what they can do on their turn. But when the second player takes their turn, player 1 has no cards in hand. Therefore, you check the discard pile next, then the deck, etc. Hope that helps.
Combat question 🙋🏻♂️ - if you remove a card from your draw deck, and there is still one in your supply (so after you have removed it, now after it has been removed there is none left in your hand discard or deck) do you remove the token now, or do you consider the soldier wounded and bolster can bring him back? Or if you remove the last card from your hand, discard or deck - is this when you take the soldier of the board?
If you are hit and you are unable to remove one from hand, discard, and finally the deck...the token comes off the board. In North Africa, the corresponding cards are removed from the supply.
When you did remove your last card from your hand-discard-deck, that means you still had that last card and was able to remove one. So the token should stay and you can bolster back.
Good question. I'm not 100% sure, but I don't think it would affect the spawn marker. i.e. the enemy could control it, but you would still spawn there.
I have Undaunted Normandy. The new vehicle rules sound like a great addition. Do I understand correctly that there is no more "re-spawning" of unit markers once a marker has been removed due to no card being left in hand+discard pile+draw pile. You explained that in that case you would also remove all available unit cards from the game. In Undaunted Normandy, units may come back at one of the spawn points...which means there is a sense of hunkering down a unit which is in a bad position but which you could new use somewhere else.
@@GamingRulesVideos so do you start with more cards per unit already in the deck or is the bolster action even more essential in the beginning of the game? Does that also mean that you can bolster new units from which you dont start having cards in your deck?
Very clear instructions, well done. One question though: On the engineer and saboteur card, the demolition action has 2 circles. What is the number in the white circle used for?
At the 11:43 mark you mention that if the counter gets removed from the board then the matching cards in the supply are removed from the game as well. Is this different than in Normandy as I believe in Normandy the token goes back and you can later boslter the unit and eventually place it back on the board.
Yep. I did consider putting some text on screen at this point, as quite a few people have asked me this since. Even I queried it when I was learning the game: I thought "wait a minute... that's not how it works. Then I checked Normandy, and realised it was different."
When a token is removed from the board, ALL cards the matching type are removed from the supply? Does this mean that unit is removed for the rest of the game? I haven’t been playing Normandy that way and it may have been a little added difficulty...
I was playing scenario one last night and encountered a bit of confusion. I attacked an engineer who was on a space in which they could’ve demolished a second structure and win the game. I hit them the first time which meant my opponent lost their last engineer card, preventing any further engineering cards from ever being drawn in the game. Anyway I attacked again hoping to be able to remove their counter and win the game. However I missed, leaving their engineer still on the board and in place to destroy the structure. Yet they never can do as no further cards can ever be drawn, right? Was I the winner at this point as they can never give the order to demolish again? So we weren’t sure exactly what to do. You only take the counter when the player can’t hand over a card right? Anyway, as I didn’t manage to kill my opponents engineer we proceeded to their turn. They then attacked my rifleman who was placed on the second structure and was also primed to control the tile and win the game. Anyway they hit my rifleman twice first by suppressing him, then secondly killing him. He was my last rifleman and I had no cards to hand over meaning my counter had to be removed. As I had no more riflemen I could never control a second space and win the game. Lots of discussion happened and we both ended up confused. Any clarity on this wacky situation would be thankfully received.
When you hit your opponent's engineer, they had already bolstered all their engineer cards into their deck (they had no more in their supply)? If so, then yes, they could not gain any more points. At that point, it's possible you could win or lose depending on how the rest of the game plays out and how many points you had at the time. This is covered under the Beyond All Hope rule.
I think I read that you don't have to control the tile to destroy the structure, so as the LRDG, i can just go in and use demolition on a structure, even though it's controlled by the Italians and there are soldiers on the same tile? I feel like it's very easy to win as the LRDG
And also, I've only played 2 scenarios, but I don't see what's the point to try to control any tile if you're not the italians and there are no structures... last question, do structures offer additional defense? I feel like they should
I have Undaunted: Normandy and a friend and I were greatly enjoying playing it, but Covid-19 shut that down for a bit. Incredible game and I'm excited to see where this series goes (I'd love a Revolutionary War or Civil War themed version).
@Ryan Brubaker the system itself is rock solid and I’m sure they’ll run with the WW2 theme for a good while since there’s so many theaters of the war that could be explored. But I’d love to see them expand the system into other conflicts over time as well. Great call!
You mean the YT ads? They got turned on my YT automatically on all my videos. I hate them and don't want them, but I haven't had time to go through all my videos and manually turn them off. I'm really sorry, but please don't think this was me. Also - if it helps - 100% of all my ad revenue goes to charity - I get none of it.
Great explanation. Looking forward to its release as Undaunted Normandy was one of my favourites from last year.
You’re one of the best in the business Paul! Thanks for yet another incredible tutorial. Super excited to get Undaunted: North Africa to the table this summer.
thanks!
Best job of describing how to play this game, on the Internet,thank you
Great as usual. Really like that it is focused on the LRDG and the Italians.
Picked up a copy of this after watching your latest Undaunted vid. Something good to watch while I await for it to arrive.
Great explanation Paul. I really enjoy Normandy, so I look forward to playing this version.
Fantastic work, Paul. Waiting for the first part of the game this august in Russia)
Great tutorial, Paul! Great looking game, too. I look forward to a playthrough in the coming weeks.
Great tutorial, looking forward to playing the game.
thank you I hope to get this on the table in Jan. after Christmas😄
Great tutorial. I need to play Undaunted Normandy some more but I'll definitely be picking this up at some point.
great video. Got the original for Xmas and hadn't played it yet. Will be cracking it open today!
How did it go?
@@GamingRulesVideos Great! WE had a good time even though my wife wiped the table with me! :)
I got the game recently and your tutorial has been very useful, thanks Paul! With the inspire action (9:05 in this video), I believe you can only choose combat cards (not command cards) to take back from your play area and add them to your hand.
Great video. Concise and clear. Thanks!
Excellent explanation!
Thanks for making sections
Wonderful tutorial, Paul thanks!
Just bought the game. Can't wait to play it
Great tutorial. Thanks for the video!
Thank you. Much appreciated
Great explanation! Thank you!
Great video!
Well done! Thank you.
Excellent explanation, thank you
Nice changes, looks more asymmetric than Normandy.
Great explanation. One question though, you stated that at 5:43 that you should not draw any new cards. However, when determining casualties the rules state that you should remove a matching card from game, from first place found in order of: hand, then discard, then deck. If you had not of drawn cards how would they be in your hand? Am I missing something here?
Players only draw cards at the start of a round, not at the end of their turn.
But, yes, you should check cards in hand first when taking casualties. What this means is that if you were the first player, the other player will have cards in hand. If you remove one of those, it reduces what they can do on their turn.
But when the second player takes their turn, player 1 has no cards in hand. Therefore, you check the discard pile next, then the deck, etc.
Hope that helps.
@@GamingRulesVideos Thanks
Combat question 🙋🏻♂️ - if you remove a card from your draw deck, and there is still one in your supply (so after you have removed it, now after it has been removed there is none left in your hand discard or deck) do you remove the token now, or do you consider the soldier wounded and bolster can bring him back?
Or if you remove the last card from your hand, discard or deck - is this when you take the soldier of the board?
If you are hit and you are unable to remove one from hand, discard, and finally the deck...the token comes off the board. In North Africa, the corresponding cards are removed from the supply.
When you did remove your last card from your hand-discard-deck, that means you still had that last card and was able to remove one. So the token should stay and you can bolster back.
I just noticed that Paul and Jeff from Dragon's Tomb have identical tablecloths.
It's a Game Topper mat
Great tutorial. Good game, would love it more if there was no "roll to resolve" it in :) Thanks.
hi there.. 1 question.. can the enemy control a tile with the ALL spawn marker, and would how would it affect gameplay?? thanks in advance
Good question. I'm not 100% sure, but I don't think it would affect the spawn marker. i.e. the enemy could control it, but you would still spawn there.
Nice video. Does anyone know if you can navigate through a tile that doesn't let you drive on? Like shown in the video.
Vehicles! Neat!
Not just any vehicles. Tanks!
An excellent and comprehensive explanation and play through of these rules . I’ve recently bought this game and found this very useful. ✔️
I have Undaunted Normandy. The new vehicle rules sound like a great addition.
Do I understand correctly that there is no more "re-spawning" of unit markers once a marker has been removed due to no card being left in hand+discard pile+draw pile.
You explained that in that case you would also remove all available unit cards from the game.
In Undaunted Normandy, units may come back at one of the spawn points...which means there is a sense of hunkering down a unit which is in a bad position but which you could new use somewhere else.
Correct. Dead soldiers stay dead in this one.
@@GamingRulesVideos so do you start with more cards per unit already in the deck or is the bolster action even more essential in the beginning of the game?
Does that also mean that you can bolster new units from which you dont start having cards in your deck?
André Thannhäuser The number of cards you start with depends on the scenario, but you are right in that the bolster action seems more important
Very clear instructions, well done.
One question though: On the engineer and saboteur card, the demolition action has 2 circles. What is the number in the white circle used for?
I think it is used when you are going up against a structure whereas the black number is for going up against a vehicle's armor.
Nice intro! If they ever do one set in India or Burma, will you do the intro from It Ain't Half Hot Mum? 😉
That's the plan! Loved that show.
At the 11:43 mark you mention that if the counter gets removed from the board then the matching cards in the supply are removed from the game as well. Is this different than in Normandy as I believe in Normandy the token goes back and you can later boslter the unit and eventually place it back on the board.
Yep. I did consider putting some text on screen at this point, as quite a few people have asked me this since. Even I queried it when I was learning the game: I thought "wait a minute... that's not how it works. Then I checked Normandy, and realised it was different."
When a token is removed from the board, ALL cards the matching type are removed from the supply? Does this mean that unit is removed for the rest of the game? I haven’t been playing Normandy that way and it may have been a little added difficulty...
Normandy is different rules. You were playing correct, but it is different in this game.
I was playing scenario one last night and encountered a bit of confusion. I attacked an engineer who was on a space in which they could’ve demolished a second structure and win the game. I hit them the first time which meant my opponent lost their last engineer card, preventing any further engineering cards from ever being drawn in the game. Anyway I attacked again hoping to be able to remove their counter and win the game. However I missed, leaving their engineer still on the board and in place to destroy the structure. Yet they never can do as no further cards can ever be drawn, right? Was I the winner at this point as they can never give the order to demolish again? So we weren’t sure exactly what to do. You only take the counter when the player can’t hand over a card right? Anyway, as I didn’t manage to kill my opponents engineer we proceeded to their turn. They then attacked my rifleman who was placed on the second structure and was also primed to control the tile and win the game. Anyway they hit my rifleman twice first by suppressing him, then secondly killing him. He was my last rifleman and I had no cards to hand over meaning my counter had to be removed. As I had no more riflemen I could never control a second space and win the game. Lots of discussion happened and we both ended up confused. Any clarity on this wacky situation would be thankfully received.
When you hit your opponent's engineer, they had already bolstered all their engineer cards into their deck (they had no more in their supply)? If so, then yes, they could not gain any more points. At that point, it's possible you could win or lose depending on how the rest of the game plays out and how many points you had at the time. This is covered under the Beyond All Hope rule.
can it be played solo? thank you
I think I read that you don't have to control the tile to destroy the structure, so as the LRDG, i can just go in and use demolition on a structure, even though it's controlled by the Italians and there are soldiers on the same tile? I feel like it's very easy to win as the LRDG
And also, I've only played 2 scenarios, but I don't see what's the point to try to control any tile if you're not the italians and there are no structures... last question, do structures offer additional defense? I feel like they should
I have never been more envious of a professional getting a game before me :(
I also have Pandemic Legacy season 5 :)
@@GamingRulesVideos Season 5?! A full 2 seasons ahead of the planned Season 3 release, now _that_ requires serious connections. :)
I have Undaunted: Normandy and a friend and I were greatly enjoying playing it, but Covid-19 shut that down for a bit. Incredible game and I'm excited to see where this series goes (I'd love a Revolutionary War or Civil War themed version).
@Ryan Brubaker the system itself is rock solid and I’m sure they’ll run with the WW2 theme for a good while since there’s so many theaters of the war that could be explored. But I’d love to see them expand the system into other conflicts over time as well. Great call!
Beautiful review. I am unsubscribing to lesser channels for yours. And liverpool won today. yay
Great video, but too much advertising..
You mean the YT ads? They got turned on my YT automatically on all my videos. I hate them and don't want them, but I haven't had time to go through all my videos and manually turn them off.
I'm really sorry, but please don't think this was me.
Also - if it helps - 100% of all my ad revenue goes to charity - I get none of it.
Sorry, but I found this too fast.