I put tierra in my plunder patroll deck cause its funny and I summoned in a 4 player free for all which meant all 4 people were left with nothing on the field
Only way Fiber Jar could have been worse is if it reset all player's lifepoints to 8000. Could anyone imagine that? "Oh no, I'm losing, better reset the entire duel!"
Afaik fiber jar doesn't reset the turn counter, so really even if events suddenly stopped caring about how long a duel could go for, fiber jar could theoretically be game winning for things like final countdown, imagine getting through all their stall and end up flipping a fiber jar. I realize it being a flip monster it still likely wouldn't see play in a final countdown deck in the modern era, but technically it would be a huge boon to it if it ever managed to activate
@@zyad48 If the deck can access an Extra deck monster that can change a monster's battle position to attack or flip it face-up (while allowing Flip effects to activate, unlike Ceasefire), it can use Fibre Jar for stalling purposes. Monsters that can do that are Junk Gardna, Karakuri Shogun mdl 00 „Burei“, CXyz Mechquipped Djinn Angeneral, Wind-Up Zenmaister, Photon Papilloperative, or Gouki Jet Ogre (if you are willing to run some combo to give your set Fibre jar to your opponent first, ou hve a lot more options here).
I could see that working if they added a clause that your opponent gets to punch you as hard as they want; sure, you might be able to get a better result if you reset, but can you do so with a bloody lip?
Another way fiber jar could've been worse is if it also reset all banished cards as well. But nowadays, imagine your opponent uses pot of desires and then you reset them with fiber jar
Exodius the ultimate forbidden lord Shuffle all monster from GY to deck to special summon it (Works well with trains deck 😊just got my 1st W against tear because of it)
I’d be interested in a continuation of your “why it’s banned” series, but going over the limited section, since there’s plenty of cards on there and many have been on there for some time too. It’s nice to hear about the backstory of cards history and what they’re capable of
Imperial Order for more than one errata that wasn't touched on. They didn't just make its payment mandatory. They added an extra payment by forcing it on EACH standby phase instead of on your own standby phase.
This errata won me a game. I stalled out a true draco deck running it with sky strikers by doing just enough damage with hayate and drawing my stupid 1-of traps like wall of disruption and mirror force. Eventually they ran out of LP as I was almost out of my extra deck, and the 9 or so brick spells across my hand/field became live all at once
Funny thing I've seen a few times in Master Duel, is that one of the greatest and funniest counters to Maxx "C" has been running Card Destruction after summoning a ton with decks like Stardust that Synchro-spam. It usually is hard to counter once you have a board of Stardust negates as they are forced to deck out.
Another aspect of Fiber Jar is that it does *not* reset anything banished, so any player who activated Desires doesn't get their 10 cards back, for an example.
12:40 fun fact, in the game “Yugioh legacy of the duelist: link evolution” summon sorceress is glitched, you can only ever summon a monster to the far left zone (if summoning to your field), no matter where sorceress was placed or if the zone was already occupied. If it was occupied the monster in the zone vanished entirely, it wouldn’t even go to the graveyard or deck or anything😂
@@iamarabicandiloveamericanp7137 Legacy of the duelist died long before master duel came out because it only got a single update to the card pool and bringing it to MR5
Magical Scientist was not just an FTK, although that was likely the primary reason behind it's banning. It was just too good in-general since it allowed a tool box to get you through whatever situation you were in. Ryu Senshi gave you outs if your opponent was sitting on a trap card, Thousand Eyes Restrict to get rid of a monster, Dark Balter to hit into a face down monster, Super Roboyarou/Dark Flare Knight to get over Berserk Gorilla. It also could help end the game with a United We Stand.
@@nazeersadek6705 Sure I'm not saying there's no way for it to come back, just how ridiculous the card was in early yugioh. Also I'm personally not a fan of using errata just to get cards off the ban list, then the card isn't really coming off the ban list it's just being deleted and a new card with the same name is being made
Poor Crush Card Virus😔 Komoney could literally revert all the errata’s they did and the card would not see Meta play, competitive play? Sure maybe in a trap deck but the tier 1 decks would not use it
@@lamarpray5324 they don’t even need to put that on every card, they just need to add that clause to the Master Rule, like how they changed trap monsters without changing any cards. That master rule should apply to all monsters except monster that states it can be use “x” amount of time in one turn.
Level Eater could definitely come back if it gets the errata, cannot be used for Link summoning. It’d still be a great card but not exactly broken anymore. That’s what I’m hoping for, I miss the little guy.
that's not future proof enough. you just gotta lock it odwn to the intended extra deck mechanic in this case synchros oddly enough this is the way you could fix token generators, by having them be specific the extra deck mechanic they are meant ot support.
Yes. Yes it was. Everyone thought the game was going to get wild when Xyz came out, and especially when Pendulums came out, but those were small time compared to when Links debuted.
Tbf Links came out with the intention of slowing down the game and to make it more "fair", as the Extra Deck now were restricted to the extra zones and zones link monsters points to. The problem was the Link Monsters themselves with a bunch of over the top effects.
Some of those cards were banned pre-emptively before link monsters came, but some of them were completely went off the radar. Things like Grinder Golem managed to be a menace for a short while.
It started somewhat slow because of the previous Master Rule 4 limitations (Extra Deck monsters of any type could only be summoned to a monster zone a link monster pointed to, or the one extra monster zone). But not much later pure link strategies started rising (gouki, trickstars, salamangreat, etc)
@@jayredharpstudios9672it used to be a decent out to the Infernity end board, because barrier couldn’t negate it and it put a card in their hand, turning off everything else
I remember a little while back when I did a progression series with a friend, I pulled two Fiber Jars and decided to try a Fiend Comedian banish mill deck. The goal was to get them to use as many cards as possible before they attack a set Jar, flipping the Fiend Comedian on attack declaration. If you miss the coin flip, the duel would just be a little longer. The match lasted over two hours and the deck failed, but it did make for a good comedic afternoon.
2 ideas: It would be really cool if we got a video on rulings, sorta like the ones u have on who wants to be a milleniumare. You could do it like your typical videos so the format isnt too different, sorta like present the situation and then how players could get confused by it, and then say what actually happens. Another idea is the history of the MST negates debate that happened throughout yugioh history. It feels more like a video essay but would be nice if its interesting
Yes explain the completely ridiculous rules like borreload savage dragon getting negated permanently when negated once, even though nowhere on the card does it say that happens, and other counters don't get removed when negated
There was ever a debate about mst negate? I thought it was just how everyone played until getting to know rules and playing in tournament and not in the schools cafeteria anymore
@@randomcatname7792 that’s easy to explain. Because the counters were placed onto borreload savage by its own effect, if it’s negated the counters get removed. Now if the counters were placed onto it via another card then the counters would not be removed
I’d like to see some deep cuts on specific formats, or time periods. “Top ten cards during this era of the game” like a Time Capsule into what players prioritized in deck building back then.
I think Fiber Jar needs a retrain called 'Fibre Jar' which, upon being flipped up, resets each player's hand, field, GY, banish zone & LP, and resets the turn counter back to 0 and any lingering effects applying to either player like Reckless Greed's draw skip. A _true_ reset in gamestate.
That'd get banned before it got printed, it'd be used in events to stall out the match timer just like Self Destruct Button and Fiber Jar were used for anyway, only "Fibre Jar" is even worse on both counts.
Maxx C is so format warping that not only do OCG decks have to play specific counters for it but decks live and die by how they handle it. Red Eyes Dark Dragoon engine was tier 1 in OCG because it put a powerful boss on the board in just a few summons. It was only just fine in the TCG but only because the TCG can spam like crazy to get to better bosses for a similar number of resources without getting punished as hard (still gotta watch out for Nibiru though!)
Interesting thing about Level Eater was that it was banned in the OCG long before Link Monsters were a thing because it made summoning powerful Synchro Monsters far too easy and consistent in that format. People would use it to turbo out Psyframelord Omega to repeatedly rip cards out of their opponent's hand for example.
@@Ev1lLion Non-Targeting, Non- destruction, spinning removal that is a +3 in card advantage with the madolche spells up. There is a reason I say Tiaramisu has been carrying madolche on her back for years
@@bsbuster8469 +4 since she gives you two cards and spins two of your opponent's. Also non-HOPT. The only reason Tiaramisu isn't considered one of the greatest boss monsters ever printed is she requires Madolches, and Madolches aren't good.
Cards that stall the game are frowned upon but a single card that can’t be destroyed by card effects, can’t be targeted by card effects, destroys 2 monsters on my field for being summoned, deals the combined base attack of them to me as damage, and can also negate a card while gaining 1000 attack is perfectly reasonable
When you speak about Shockmaster, you talk about how it would effect current meta and how it would stop your opps handtraps but at the same time it also stops your effects as well. even during that time period I remember alot of people having that miscommunication on how the card works
Insane that Shock Master is banned because it stops you from being able to play yet Kashtira is a thing... Lock you out of your zones, banish any extra deck monster you want, banish all your cards from your deck face down, then when a card is banished it attaches itself to Arise-Hart as material. But yeah, fear the shock master.
Kashtira is a mistake from all regards, but at least the banlist will nuke them in both formats into being unplayable Doesn't means Shock Master can ever come back
Triple tactics talent is an interesting card, because it has 3 game winningly powerful effects, in a format where its easy to fulfill its requirements. The only real restriction that keeps it off the banlist is the hard once per turn. Really shows how powerful not being once per turn is
Being once per turn has almost nothing to do with it It might seem like it's "easy to fulfill it's requirements" but the truth is that half the time this will be a dead card in your hand, it's too inconsistent
@@Ale-xv1un Infernity Launcher and Archfiend are on the list because the deck can loop for days if you could play plural Archfiend and Launcher. A full-power Infernity could easily end on a board of 2-3 Barrier, 4-mat Apollousa, Void Ogre Dragon, and probably even more negates while still playing through an arsenal of handtraps. The reason hard OPT clauses exist is because of exactly Infernity.
When I was a kid, I thought casual locals would use the "Traditional" format, since the website makes it feel that way. It'd be interesting to make a video about the nest decks if you were to play traditional
I usually like decks that can special summon consistently from the hand, deck, or graveyard, even if they aren't exactly a swarm archetype. So my usual counter when Maxx "C" is activated? Just go ahead and keep my special summoning going. If my opponent is using Maxx "C" to discourage me from setting up my field by padding out their hand, then they likely have other ways to get the cards they need where they need to be anyway, so why not just set my winning strategy up while I'm able? If they can't do anything to me even with me basically giving them free cards, great, the victory is mine. If my field is toppled by even just one of the cards I gave them, then them's the brakes.
How about "cards that overwrite rules" something like double summon that let's you do 2 summons one turn, because the rules say you can only normal summon or set once per turn, or cards like macrocosmos that banish instead of sending to gy, or fusion cards that don't use polymerization,and so on
I don't mind Maxx C since its counters are also great cards for general use and they don't turn intro bricks in case MaxxC doesn't show up. Ash Blossom and Called by the Grave, for example, are still useful in any deck. But I agree that seeing every deck having these cards reduces the diversity in deck building
About the deck diversity, most people would say that Maxx C increases the diversity in OCG compared to TCG, since it enables more decks to be viable. Cause it forces heavy summon combo decks to build around it, while it allows decks that don't have a lot of summons per turn, to have a strong counter, while they don't need cards to build around Maxx C.
Here's my take on how these cards could possibly come off the banlist if possible. Fiber Jar - It's a hilarious card, but its lack of requirements make it too easy to resolve. Having to jump through 50 hoops for the reset is a bit too much with just an errata, so the original Fiber Jar should stay banned, but a heavily nerfed retrain would be cool to see. Forceful Sentry - The main issue with this one is the fact that any disruptions or playmakers in your opponent's hand just disappear. I think that skipping to the End Phase could potentially work, as that way it would function similarly to using Ash Blossom on a searcher, but without the chance of recursion. It could come back at 1 if it had a big restriction on it like skipping to the End Phase. Other than that, I don't see a way this can come off. Level Eater - The issue is that it's too easy to spam and make massive boards. Junk Speeder would have the same problem if it didn't lock you into Synchros from the Extra Deck for the turn. I think a HOPT or banish when it leaves the field in addition to locking you into Synchros from the Extra Deck can allow Level Eater to come back in some capacity. Shock Master - Even making it a HOPT and only last until the end of the turn it's used would still be too broken. Unless it got an errata or retrain that simply negated the next card of that type the opponent activates, Shock Master is likely staying banned. Soul Charge - Same with Forceful Sentry. It's too cracked as it is now even with its current restrictions. Perhaps if it locked you out of special summoning for the rest of the turn after you use it would work at 1 copy per deck? Simply nuking the summoned monsters during the EP would do nothing to hurt its viability. Red Reboot - As much as I like this card, I think it should stay banned. It can't really be errata'd without the lockdown of traps for the turn or its hand activation effect. Summon Sorceress - Simply locking you into the type of the monster you summon won't work for letter her off the banlist. Somebody else mentioned limiting your summons to 3 after the effect activates, which could potentially work, and Summon Sorceress would still see a fair amount of play with this new effect. If she came off at 1 with that effect, it could work out. Imperial Order - Yeah, this one can stay banned. Magical Scientist - The way it is now, it's just Cyber-Stein on steroids. I think a HOPT and returning to the ED when the monster leaves the field could work, but even then, that's a stretch. I'm not sure the OG could come off, but a retrain could work. Maxx "C" - When it comes to the TCG, I believe it should stay banned. But, in theory, if it WERE to become unbanned with some kind of nerf, I think limiting the number of draws you can make with the effect to around 2 could work, with 1 copy per deck. Again, that's a stretch and I think Maxx "C" should simply stay how it is in all existing formats. Please don't wage war in the replies, I'm just theory-crafting here.
When it come to Soul Charge, I like the idea of no special summons after the card's activation. Same with Summon Sorceress. That addition would allow a lot of other cards to come off. Also... negate the effects of all monsters summoned with these cards.
@@MrYamiBakurawith an errata Old Text: If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck in Defense Position, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn. New Text: You can only use the effect of this card's name once per turn. If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position to your opponent’s zone this card points to (but negate its effects), then you can Special Summon 1 monster with the same Type as that monster from your Deck in Defense Position (but negate its effects), and if you do that, you cannot Special Summon for the rest of this turn, except monsters with the same original Type as that monster Summoned from the Deck.
I do find it interesting that despite how much Fiber Jar is hated we still get much weaker versions of it in Rainbow Bridge of Salvation and the Sword Emperor spirit monster from time to time that completely reset the board state. So clearly Konami is OK with these cards existing as long as they happen once in a blue moon
It's about as okay as a number of Floodgates and Stun cards that essentially fill the same purpose, and most of those are at 3 in the TCG while Master Duel has many of them at 2 or even 1 now. Floodgates are an even worse issue in Best of 1 than they are in a Best of 3, but Bo3 deckbuilding is often ruined by the existence of so many of them as sacky wincons that lessen the need for actual strategic play.
It's fine in a best of 1 format because you're risking valuable deck space for a card that only works against a limited number of decks, most of which are not meta. But in a best of 3 format, where you know you can side it in (or not) after you see what the opponent's using in game 1, it's broken.
It's interesting that this video popped up in my recommended today of all days. Konami announced a new OCG Banlist effective from April 1st where Summon Sorceress was unlimited with an errata, which probably means it's coming back to TCG and Master Duel soon too.
Maxx "C" might not be as bad if it was errata'd to make it so the draws happen only at the end of the turn. It'd still be broken but at least you wouldn't have to be as concerned about hand traps as you would be with the current version.
Yall do understand that dark ruler no more is a card right and thats ignoring the fact that you're mostlikely gaining alot of card advantage if your opponent decides to keep going
@@Tsukasa_Kudamaki I think drawing DRNM is a fair game because you can only activate it on your next turn and if we errata it with can't activate other card after this then it will perfect for going 2nd but useless for going first.
with fiber jar it actually would advance the game state as the number of cards that remove from play in a duel on average is a lot more than what it used to be, and fiber jar doesn't return remove from play cards so it would be an interesting card to play if their opponent has removed a lot of their card from play in a massive combo. a flipping of fiber jar would essentially destroy parts of their combo as few of their piece have been removed from play. but the fiber jar would need to add an erata that add the stipulation that fiber jar must be removed from play as a part of the effect resolution.
Seeing level eater on the banlist is so painful because it would be such an easy card to errata. Just have it lock your Extra deck into synchros for the (rest of the) turn. It would still be a crazy card, but only in the way it was originally intended. Or maybe I'm wrong and it would still be broken. I just hope we'll get to find out one day
I've used Fiber Jar before, but not to stall the game. A long time ago, way before the Synchro Era, there were Monarchs! Resetting the field with a fresh hand, while D.D. Scout Plane and D.D. Survivor are banished, sweet music to my ears!
I never understood why Fiber Jar is considered as one of those Stall cards. It doesn't reset the duel back to one. Lifepoints you lost had still been lost and (albeit, this is more modern duels) any cards that were removed from play stay removed. However, what would probably help is if the card was erataed so that it gets removed from play itself rather than being reshuffled into the deck with all of the other cards.
I remember a duel in the before times where I used fiber 3 times during the duel and I got beat cause it recycled my opponents raigeki and he used it on me 3 times and I didn't have one back then
Back around 2005, I ran Fiber Jar in my favorite deck. it focused on banishing monster cards, then using Fiber Card for the reset to have a clear field for my modest monsters like Kycoo the Ghost Destoryer to get direct attacks. I'd use cards like Mirror Force, Lightning Vortex and like the like to blow up multiple cards at once, then use Soul Release to banish 5 at a time from the GY. Back then, there weren't any good options to getting banished cards back, so the losses were pretty much permanent. Then they released DD Dynamite and Soul Release got even more powerful and Fiber Jar would let me use them even more since Fiber Jar doesn't return banished cards back to the deck.
@@xerael4659she also locks ss for rest of the turn if you summoned monster with the same type as in your deck means there're only couple of deck can really use her effect consistently
I remember making someone tableflip someone with my Fiber Jar deck that was specifically meant to get it out in any way possible while also grinding the opponents graveyard to the banished card zone.
In regards to Forceful Sentry, I think it's interesting that in Magic: the Gathering there's a card called Grief that lets you discard it, and another black card in your hand, to look at your opponent's hand and make them discard a non-land card. Grief is net card disadvantage for the player using it, and it can't target lands (the resource you play in order to be able to play other cards), and yet Grief is an extremely powerful card to the point of warping the whole meta. Part of this is because of how land and mana works in MtG which generally limits your ability to play stronger cards early.
Level eater can get unbanned if it’s reprinted with an errata. Red Reboot is fine if limited since there’s now tons of floodgates. Maxx C is a 50/50 since OCG and master duel gets there’s and we do not, but it’s still one of the controversial cards in the game.
It was limited before, and there were even more floodgates back then. It should never come back since it completely kills decks relying on traps like lab and traptrix
I'm pro-Maxx "C" because of the exact same reasons everyone who plays TCG hates its existence: the Decks it stops from playing stop other Decks from playing with the floodgate known as "4+ Negate Effect monsters on board"
19:57 Idea for a Maxx “C” tune-up _MaxXyz “C”_ (EARTH) Rank 2 Insect/Xyz/Effect 3+ Level 2 monsters. _You can also Xyz summon this card using 2+ ““C”” cards from your field as Xyz materials. (Quick Effect): You can detach 1 material from this card: Add 1 “”C”” card to your hand from your deck or GY, but it’s effects are negated this turn. (Quick effect): You can shuffle this card into your extra deck: add 1 “Xyz” card to your hand from your deck or GY. (Quick effect): You can banish this card: this turn, each time your opponent Summons/Sets a monster(s), immediately Activate 1 of the following effects:_ ⚪️Draw 1 card ⚪️Special summon 1 non-effect monster from your hand or deck, but it can’t attack or be used as tribute or material for the summon or effect of a card this turn. ⚪️Shuffle 1 card you own that is banished or in either GY into your deck. _You can activate each effect of "MaxXyz "C"" once per turn._ ATK/1500 DEF/1500
@@TimothyGod Best part is since it works on ANY kind of summon/set of a monster, normal summon/set focused decks like Floowandereeze have a new boogie man now.
This time, I'll pitch two ideas: 1. "Top 10 Power Crept Cards That Still See Play【Updated for 2023】." 2. "Top 10 Best Kinds of Card Effects【Updated for 2023】." (This would list effects that consistently win tournaments in the modern era, meaning that instant-win effects should be excluded and GY effects should be in the top 5.)
Why does nobody point out the other broken part about Summon Sorceress? She can summon any monster you want to your opponent’s field, making her an insane enabler for ftk’s. Branded players have to use Expulsion and can only do their degeneracy during the draw phase of the next turn, and they need to use it in a Branded deck. For Summon Sorceress, any deck can grab a degenerate card like Ido and summon it to your opponent’s field. They can also get cards like Gellenduo to give it to your opponent during your turn so you can continue your ftk without having to wait a turn.
Surprised you didn't bring up that new numbers spell card that summons one number from the extra deck by doing addition, and then gives it like 4 materials. Shock master can never exist at the same time as this card.
That or just hard once per turn on recursion then it's fine. Not being once per turn is the hallmark of broken cards in yugioh in 2023 and beyond since the resource system is only cards in hand and on the field.
As a Cyber Dragon player, i will *DEEPLY* miss Red Reboot. It won me several games and would often come up to my hand. It is the most badass card ever, i played against VW and they used a strike against my Chimeratech but i said "NO" and chained RR, winning the game as opponent's face was in utter shock like he saw a ghost. Truly my most remarkable RR moment on locals. My favourite card too given how STRONG it is.
When I was a kid I played a deck I liked to call "Fiber Jar Resource Denial". Basically removing my opponent's cards from the game over and over while digging for Fiber Jar and even using Book of Taiyou to flip it up on my turn to avoid Nobleman of Crossout. The name of the game was to repeatedly refresh cards in hand and deck, while decreasing the number of good cards left to my opponent each time. By the end of the duel, the opponent would be left sitting there with cards they couldn't win with. This was effective, but it was also heinously time consuming and everyone hated the deck.
...in that a boatload of Magic decks would be a heckload stronger if they could bypass the need to have lands in order to gain Mana, and the game is probably not balanced around the assumption of Mana costs being made irrelevant?
As long as we live in a: special summon 36 times and take 45 mins to create an end board with 10 negates turn 1 economy. Max C in one of the most important cards to remain legal to allow the game to remain literally playable. I’m a master duel player.
So the reason Flip monsters aren't good anymore is cuz of target destruction right? I was kind of wondering if attacking a Flip monster auto-flipped it or if that was a house rule back when I played 20 years ago. Man-Eater Bug went crazy.
You're right on that. In the video he mentions your opponent trying to attack it is a flip trigger, even if he didn't say it in those words. So yeah, you were using Man-Eater correctly. I do remember having to look up whether Penguin Soldier could target itself with its flip effect though.
@@skeletonwar4445 that was what we thought as well, but you know, locals and house rules. I remember a guy who said that the 3 monsters that made Gate Guardian were battle immune cuz "they negate damage" or some shit like that. Could have been like that for all I know.
@@iateitguy903 cool, good to know. I don't really remember what Penguin Soldier does, I just know I'd use 3 Man-Eater Bug and Magician of Faith in every deck in those days.
@@Acatia2 The three monsters that make Gate Guardian have an effect where they can make an attacking monster's atk 0 one time, so they are indirectly battle immune... once. Hilariously, Gate Guardian doesn't have this effect. You can just bonk over it with any bigger monster.
Level Eater was banned in OCG even before Link monster was a thing. In fact, it was banned even before Zoodiac era. Dark Synchro was one of the most dominating strategies that can essentially rip all of your cards in hand at once.
even if Magical Scientist's effect was to Summon level 1 tokens with no stats or effects without a OPT, he would still be banned with no chances of coming back. that really makes you understand how absurd of a card it is today.
I’m part of the Pro Maxx-C faction. Most of the anti cards are already going to be run since they’re just generically good cards, and it punishes the combo-heavy players instead of letting them have free reign. Also, too many decks can just play through it anyway. Plus it’s funny if you deck out someone after they play the C.
Maxx C just shows that some heavy combo decks are bad against consistent interruptions. If you can be interrupted 15 summons down the combo and have your whole strategy bricked, that just means your deck is weak to interrupts. It doesn't mean that Maxx C is OP.
@@Ceece20 Exactly. Though for the life of me I can’t think of a deck that goes 15 summons and doesn’t have at least 2 negates on field or able to play through an interruption…
@@jadedheartsz LPs don't really matter as much nowadays beyond time scumming, so if the thing gets flipped at any point, time to play the entire game again. And admittedly, the user always has the advantage if the effect goes through, so that's also a pretty glaring issue.
As person who doesn’t play the game but watches content, I love max C and the conundrums it puts people in. I am also a super old school player that stopped playing around 2009 and all these new fandangle decks with their constant special summoning can git rekt!
Ideas on potential errata to unban these cards: 10) None at the moment... after all, it's effect isn't busted, it's just annoying. 9) It will definitely need a restriction.... or a limit on what it can shuffle back to the deck (not being bale to shuffle monsters would kill a lot of it's versatility in the game). 8) Hard Once Per Turn! 7) Make it so that the stun is only during your turn... at least that way your opponent won't be forced to pass turn because you locked them out during theirs. 6) Umm, negate effects of summoned monsters... banish them face-down when the leave the field... and lock you out of the extra deck while you control one of the summoned monsters? That might do the trick? 5) .... make it so your opponent takes no damage for the rest of the turn in which you activate it from the hand? It would divert from what happened from when it was played in the anime, but it's kinda hard to address the issue of this card without doing that. 4) Okay so.... make it so you can't activate the effects of any card with the same name as the summoned monster for the turn, or make it so that it has to be the opponent's monster that it points to to use that effect? Or both. 3) Okay... well, this card already digressed from it's anime use.... so lets go wild and say it can only negate the first spell card your opponent plays each turn (once it's up), so your opponent has spells again after they sack one... but will still negate all of your spells. 2) See number 8..... also negate the summoned monster's effects and lock you out of non-fusion extra deck plays for the turn? 1) Kinda Funny how this one is still legal in the OCG despite being number 1 on a "This will never become legal again" list.... or should that be put the other way around? I guess say you can't activate the effects of the drawn cards for the turn, or reveal each drawn card so your opponent will know if you draw a hand trap?
10) Now imagine if you stall enough until the effect can be recycled. The errata must include a once per duel clause or something that makes it almost trivial like post-errata Exchange of Spirit. Another option would be a banishing cost for itself+field or deck. Like pot of extravagance.
Okay but hear me out: Fiber Jar is really, really funny, so it should be legal at 3.
Legal at 40
I agree! Great card
Always have one in your hand
Most people are fibre deficient so, if anything, its irresponsible to not allow it.
I put tierra in my plunder patroll deck cause its funny and I summoned in a 4 player free for all which meant all 4 people were left with nothing on the field
Only way Fiber Jar could have been worse is if it reset all player's lifepoints to 8000. Could anyone imagine that? "Oh no, I'm losing, better reset the entire duel!"
at that point you've just reinvented Shahrazad
Afaik fiber jar doesn't reset the turn counter, so really even if events suddenly stopped caring about how long a duel could go for, fiber jar could theoretically be game winning for things like final countdown, imagine getting through all their stall and end up flipping a fiber jar.
I realize it being a flip monster it still likely wouldn't see play in a final countdown deck in the modern era, but technically it would be a huge boon to it if it ever managed to activate
@@zyad48 If the deck can access an Extra deck monster that can change a monster's battle position to attack or flip it face-up (while allowing Flip effects to activate, unlike Ceasefire), it can use Fibre Jar for stalling purposes.
Monsters that can do that are Junk Gardna, Karakuri Shogun mdl 00 „Burei“, CXyz Mechquipped Djinn Angeneral, Wind-Up Zenmaister, Photon Papilloperative, or Gouki Jet Ogre (if you are willing to run some combo to give your set Fibre jar to your opponent first, ou hve a lot more options here).
I could see that working if they added a clause that your opponent gets to punch you as hard as they want; sure, you might be able to get a better result if you reset, but can you do so with a bloody lip?
Another way fiber jar could've been worse is if it also reset all banished cards as well. But nowadays, imagine your opponent uses pot of desires and then you reset them with fiber jar
You should do a video on the most unique summoning mechanics like how ultimate flagship ursatron requires two field spells to be summoned.
Amorphactor Pain, the Imagination Dracoverlord
@@aimaryuman You ritual summon it. Modern ritual stuff that helps it isn't so much a factor there, lol.
The trinity.
Exodius the ultimate forbidden lord
Shuffle all monster from GY to deck to special summon it
(Works well with trains deck 😊just got my 1st W against tear because of it)
The Weather Forecast allows you to use face-up "The Weather" Spells/Traps you control as materials if you gonna Link Summon "The Weather" Link monster
I’d be interested in a continuation of your “why it’s banned” series, but going over the limited section, since there’s plenty of cards on there and many have been on there for some time too. It’s nice to hear about the backstory of cards history and what they’re capable of
Maybe a "why it's NOT banned" series could be a nice idea!
@Mario Veca I was thinking the same thing. "Why wad it banned, why did it get unbanned"
@@mario_veca that could be apart of the limited series kinda like the errata tips in the ban videos
Yeah og comment is a really good idea id like to watch that
Why is Pot of Greed banned? It only has three words on the card.
Would be interesting to have a video on cards banned in the OCG that are not banned in the TCG, and vice-versa, and compare the 2 banlists.
Also we need a why in that video too.
...and the implications on both metas.
Add Master Duel too
ie why the japanese are fucking stupid for allowing maxx c
Yeah lets go! does this video exist in the mean time?;P
Imperial Order for more than one errata that wasn't touched on. They didn't just make its payment mandatory. They added an extra payment by forcing it on EACH standby phase instead of on your own standby phase.
This errata won me a game. I stalled out a true draco deck running it with sky strikers by doing just enough damage with hayate and drawing my stupid 1-of traps like wall of disruption and mirror force. Eventually they ran out of LP as I was almost out of my extra deck, and the 9 or so brick spells across my hand/field became live all at once
@@phoenixvance6642 „My turn.“
@@xCorvus7x *slowly flips fiber jar
"Nuh uh"
@@jamescswindell5302XD
Funny thing I've seen a few times in Master Duel, is that one of the greatest and funniest counters to Maxx "C" has been running Card Destruction after summoning a ton with decks like Stardust that Synchro-spam. It usually is hard to counter once you have a board of Stardust negates as they are forced to deck out.
Force opponent to deck out with their Maxx C is always satisfying.
That sure is more effective than playing Flower Cardians for the same result.
Love card destruction. Such a trolly card.
Using Trickstars or Exodia is also good.
Heavy Slump would also be a fun counter to Maxx “C”.
Another aspect of Fiber Jar is that it does *not* reset anything banished, so any player who activated Desires doesn't get their 10 cards back, for an example.
12:40 fun fact, in the game “Yugioh legacy of the duelist: link evolution” summon sorceress is glitched, you can only ever summon a monster to the far left zone (if summoning to your field), no matter where sorceress was placed or if the zone was already occupied. If it was occupied the monster in the zone vanished entirely, it wouldn’t even go to the graveyard or deck or anything😂
Cool.
I remember that.. That game was so janky
you call it a bug we call it a mechanic because that game is never getting updated.
@@iamarabicandiloveamericanp7137
Legacy of the duelist died long before master duel came out because it only got a single update to the card pool and bringing it to MR5
Master Duel is buggy too, just not to that extent
Magical Scientist was not just an FTK, although that was likely the primary reason behind it's banning. It was just too good in-general since it allowed a tool box to get you through whatever situation you were in. Ryu Senshi gave you outs if your opponent was sitting on a trap card, Thousand Eyes Restrict to get rid of a monster, Dark Balter to hit into a face down monster, Super Roboyarou/Dark Flare Knight to get over Berserk Gorilla. It also could help end the game with a United We Stand.
Give magical scientist a hard once per turn and it can easily come off the ban list
@@nazeersadek6705 sure, pay 1k summon kitkallos is so fair xd
@@BDPnix Hard to summon a banned card.
@@BDPnix you can do that with instant fusion
@@nazeersadek6705 Sure I'm not saying there's no way for it to come back, just how ridiculous the card was in early yugioh. Also I'm personally not a fan of using errata just to get cards off the ban list, then the card isn't really coming off the ban list it's just being deleted and a new card with the same name is being made
I will not underestimate Konamis ability to cripple cards with erratas beyond usability
Poor Crush Card Virus😔 Komoney could literally revert all the errata’s they did and the card would not see Meta play, competitive play? Sure maybe in a trap deck but the tier 1 decks would not use it
@@ArcheTelos For Goyo, you can blame Konami of the OCG.
Cause even OCG players were baffled to why Goyo was even errated in the first place.
Slap “once per turn” on everything
They didn't need to go that hard on Chaos Emperor Dragon.
@@lamarpray5324 they don’t even need to put that on every card, they just need to add that clause to the Master Rule, like how they changed trap monsters without changing any cards. That master rule should apply to all monsters except monster that states it can be use “x” amount of time in one turn.
This came up 11 months later on March 25th 2023, OCG has released a new list with Summon Sorc at 1 with an Errata
Ocg put Sorceress from 0 to 3, it's not at 1
Level Eater could definitely come back if it gets the errata, cannot be used for Link summoning. It’d still be a great card but not exactly broken anymore. That’s what I’m hoping for, I miss the little guy.
it could also come back if they just gave it a hard "once per turn" errata, that would solve a lot of problems.
@@jadedheartsz that’d probably kill it.
@@SouthSun89 it would still be powerful
@@jadedheartszit would be a better treeborn, kinda good.
that's not future proof enough.
you just gotta lock it odwn to the intended extra deck mechanic in this case synchros
oddly enough this is the way you could fix token generators, by having them be specific the extra deck mechanic they are meant ot support.
Seeing how many cards became broken after Link Monsters released, i imagine the format where Link first came out was extremely wild
Yes. Yes it was. Everyone thought the game was going to get wild when Xyz came out, and especially when Pendulums came out, but those were small time compared to when Links debuted.
@@4137Swords both of those mechanics were slow out of the gate. Firewall dragon was in the first link set.
Tbf Links came out with the intention of slowing down the game and to make it more "fair", as the Extra Deck now were restricted to the extra zones and zones link monsters points to. The problem was the Link Monsters themselves with a bunch of over the top effects.
Some of those cards were banned pre-emptively before link monsters came, but some of them were completely went off the radar. Things like Grinder Golem managed to be a menace for a short while.
It started somewhat slow because of the previous Master Rule 4 limitations (Extra Deck monsters of any type could only be summoned to a monster zone a link monster pointed to, or the one extra monster zone). But not much later pure link strategies started rising (gouki, trickstars, salamangreat, etc)
I remember that some people sided Spiritualism to bounce imperial order because the effect of that card can't be negated.
I had never heard of that card until now, and that's pretty smart for them to do
@@jayredharpstudios9672it used to be a decent out to the Infernity end board, because barrier couldn’t negate it and it put a card in their hand, turning off everything else
I like how the Narration is just way more interactive with the card that being explained
I remember a little while back when I did a progression series with a friend, I pulled two Fiber Jars and decided to try a Fiend Comedian banish mill deck. The goal was to get them to use as many cards as possible before they attack a set Jar, flipping the Fiend Comedian on attack declaration. If you miss the coin flip, the duel would just be a little longer. The match lasted over two hours and the deck failed, but it did make for a good comedic afternoon.
Yo, nice thumbnail. Imagine if Summon Sorceress came off, tho. That'd be crazy.
She did get errota in the ocg so it could happen
2 ideas:
It would be really cool if we got a video on rulings, sorta like the ones u have on who wants to be a milleniumare. You could do it like your typical videos so the format isnt too different, sorta like present the situation and then how players could get confused by it, and then say what actually happens.
Another idea is the history of the MST negates debate that happened throughout yugioh history. It feels more like a video essay but would be nice if its interesting
Yes explain the completely ridiculous rules like borreload savage dragon getting negated permanently when negated once, even though nowhere on the card does it say that happens, and other counters don't get removed when negated
There was ever a debate about mst negate? I thought it was just how everyone played until getting to know rules and playing in tournament and not in the schools cafeteria anymore
@@randomcatname7792 What other counters stay through negation?
@@randomcatname7792 that’s easy to explain. Because the counters were placed onto borreload savage by its own effect, if it’s negated the counters get removed. Now if the counters were placed onto it via another card then the counters would not be removed
@@Darkwolf_1017 which is a ridiculous ruling.. Yu-Gi-Oh has a lot of rules that are really kind of lame
Fun fact back then in a big tournament where fiber jar resolve 5 times in a duel said duel lasted for hours
Level eater is funny because even if you get hit by Nibiru, the token makes level eater become an extender
lol true I just thought of that
I’d like to see some deep cuts on specific formats, or time periods. “Top ten cards during this era of the game” like a Time Capsule into what players prioritized in deck building back then.
That's a really good idea!
I think Fiber Jar needs a retrain called 'Fibre Jar' which, upon being flipped up, resets each player's hand, field, GY, banish zone & LP, and resets the turn counter back to 0 and any lingering effects applying to either player like Reckless Greed's draw skip.
A _true_ reset in gamestate.
That'd get banned before it got printed, it'd be used in events to stall out the match timer just like Self Destruct Button and Fiber Jar were used for anyway, only "Fibre Jar" is even worse on both counts.
That's basically "FLIP: Restart the duel."
No thanks.
We reached a point in YGO that is more detrimental to send a card to the deck, than the graveyard or banished
Maxx C is so format warping that not only do OCG decks have to play specific counters for it but decks live and die by how they handle it. Red Eyes Dark Dragoon engine was tier 1 in OCG because it put a powerful boss on the board in just a few summons. It was only just fine in the TCG but only because the TCG can spam like crazy to get to better bosses for a similar number of resources without getting punished as hard (still gotta watch out for Nibiru though!)
Interesting thing about Level Eater was that it was banned in the OCG long before Link Monsters were a thing because it made summoning powerful Synchro Monsters far too easy and consistent in that format. People would use it to turbo out Psyframelord Omega to repeatedly rip cards out of their opponent's hand for example.
Suggestion: top 10 Best/Worst cards that Spin your opponent’s cards (shuffle from the field to the deck)
Queen tiaramisu easy top 1
Top 10 worst spinners sounds really interesting.
@@Ev1lLion Non-Targeting, Non- destruction, spinning removal that is a +3 in card advantage with the madolche spells up. There is a reason I say Tiaramisu has been carrying madolche on her back for years
I would say Dyna Mondo would be one of the best due to the second effect.
@@bsbuster8469
+4 since she gives you two cards and spins two of your opponent's. Also non-HOPT. The only reason Tiaramisu isn't considered one of the greatest boss monsters ever printed is she requires Madolches, and Madolches aren't good.
"Unlock the shock" sounds so much like a catchphrase I can't believe i don't hear it more often
I am surprised Painful Choice is not on the list.
Ah the days when duels lasted 10-15 minutes of back and forth. Now the opponent going second might be lucky to even reach turn 2.
so cards that stall the game are frowned upon but doing 10 hour long turns is perfectly reasonable
Well yeah because then they’ll have to do that 10 hour long turn again
Cards that stall the game are frowned upon but a single card that can’t be destroyed by card effects, can’t be targeted by card effects, destroys 2 monsters on my field for being summoned, deals the combined base attack of them to me as damage, and can also negate a card while gaining 1000 attack is perfectly reasonable
@@Cryptic_Diamond Barrel behind door, bam they did it all to themselves haha
When you speak about Shockmaster, you talk about how it would effect current meta and how it would stop your opps handtraps but at the same time it also stops your effects as well. even during that time period I remember alot of people having that miscommunication on how the card works
Insane that Shock Master is banned because it stops you from being able to play yet Kashtira is a thing... Lock you out of your zones, banish any extra deck monster you want, banish all your cards from your deck face down, then when a card is banished it attaches itself to Arise-Hart as material. But yeah, fear the shock master.
Kashtira is a mistake from all regards, but at least the banlist will nuke them in both formats into being unplayable
Doesn't means Shock Master can ever come back
@@nodeberiaestaraqui93 I find it so funny that ojamas are the only non-broken zone locker lmao
@@k8rgrl they're not? Stuff like Ground Collapse came way before them
Triple tactics talent is an interesting card, because it has 3 game winningly powerful effects, in a format where its easy to fulfill its requirements.
The only real restriction that keeps it off the banlist is the hard once per turn.
Really shows how powerful not being once per turn is
The real primary restriction is its activation requirement, not the OPT
Being once per turn has almost nothing to do with it
It might seem like it's "easy to fulfill it's requirements" but the truth is that half the time this will be a dead card in your hand, it's too inconsistent
@@gabrielveiga305 depending on the format, Tactics is always live. E.g. vs Kashtira
@@Ale-xv1un Infernity Launcher and Archfiend are on the list because the deck can loop for days if you could play plural Archfiend and Launcher. A full-power Infernity could easily end on a board of 2-3 Barrier, 4-mat Apollousa, Void Ogre Dragon, and probably even more negates while still playing through an arsenal of handtraps.
The reason hard OPT clauses exist is because of exactly Infernity.
@@StriderYGO depends on the format.
TTT would always be live in Tear, and it was still legal then.
When I was a kid, I thought casual locals would use the "Traditional" format, since the website makes it feel that way. It'd be interesting to make a video about the nest decks if you were to play traditional
magical scientist ftk is probably doable
@@dudono1744 Don't know about that, first you'd have to find a way around the erratum on catapult turtle.
@@slenderman4788 not the catapult turtle variant, the machu mech variant
Konami: *Watches this video* I'm about to end this man's career
Nah, cuz we call that reverse psychology.
I usually like decks that can special summon consistently from the hand, deck, or graveyard, even if they aren't exactly a swarm archetype. So my usual counter when Maxx "C" is activated? Just go ahead and keep my special summoning going. If my opponent is using Maxx "C" to discourage me from setting up my field by padding out their hand, then they likely have other ways to get the cards they need where they need to be anyway, so why not just set my winning strategy up while I'm able? If they can't do anything to me even with me basically giving them free cards, great, the victory is mine. If my field is toppled by even just one of the cards I gave them, then them's the brakes.
How about "cards that overwrite rules" something like double summon that let's you do 2 summons one turn, because the rules say you can only normal summon or set once per turn, or cards like macrocosmos that banish instead of sending to gy, or fusion cards that don't use polymerization,and so on
I don't mind Maxx C since its counters are also great cards for general use and they don't turn intro bricks in case MaxxC doesn't show up. Ash Blossom and Called by the Grave, for example, are still useful in any deck. But I agree that seeing every deck having these cards reduces the diversity in deck building
About the deck diversity, most people would say that Maxx C increases the diversity in OCG compared to TCG, since it enables more decks to be viable. Cause it forces heavy summon combo decks to build around it, while it allows decks that don't have a lot of summons per turn, to have a strong counter, while they don't need cards to build around Maxx C.
I'd be interested in a video on cards that define the difference between OCG & TCG. especially after that explanation about Maxx "C"
Here's my take on how these cards could possibly come off the banlist if possible.
Fiber Jar - It's a hilarious card, but its lack of requirements make it too easy to resolve. Having to jump through 50 hoops for the reset is a bit too much with just an errata, so the original Fiber Jar should stay banned, but a heavily nerfed retrain would be cool to see.
Forceful Sentry - The main issue with this one is the fact that any disruptions or playmakers in your opponent's hand just disappear. I think that skipping to the End Phase could potentially work, as that way it would function similarly to using Ash Blossom on a searcher, but without the chance of recursion. It could come back at 1 if it had a big restriction on it like skipping to the End Phase. Other than that, I don't see a way this can come off.
Level Eater - The issue is that it's too easy to spam and make massive boards. Junk Speeder would have the same problem if it didn't lock you into Synchros from the Extra Deck for the turn. I think a HOPT or banish when it leaves the field in addition to locking you into Synchros from the Extra Deck can allow Level Eater to come back in some capacity.
Shock Master - Even making it a HOPT and only last until the end of the turn it's used would still be too broken. Unless it got an errata or retrain that simply negated the next card of that type the opponent activates, Shock Master is likely staying banned.
Soul Charge - Same with Forceful Sentry. It's too cracked as it is now even with its current restrictions. Perhaps if it locked you out of special summoning for the rest of the turn after you use it would work at 1 copy per deck? Simply nuking the summoned monsters during the EP would do nothing to hurt its viability.
Red Reboot - As much as I like this card, I think it should stay banned. It can't really be errata'd without the lockdown of traps for the turn or its hand activation effect.
Summon Sorceress - Simply locking you into the type of the monster you summon won't work for letter her off the banlist. Somebody else mentioned limiting your summons to 3 after the effect activates, which could potentially work, and Summon Sorceress would still see a fair amount of play with this new effect. If she came off at 1 with that effect, it could work out.
Imperial Order - Yeah, this one can stay banned.
Magical Scientist - The way it is now, it's just Cyber-Stein on steroids. I think a HOPT and returning to the ED when the monster leaves the field could work, but even then, that's a stretch. I'm not sure the OG could come off, but a retrain could work.
Maxx "C" - When it comes to the TCG, I believe it should stay banned. But, in theory, if it WERE to become unbanned with some kind of nerf, I think limiting the number of draws you can make with the effect to around 2 could work, with 1 copy per deck. Again, that's a stretch and I think Maxx "C" should simply stay how it is in all existing formats.
Please don't wage war in the replies, I'm just theory-crafting here.
When it come to Soul Charge, I like the idea of no special summons after the card's activation. Same with Summon Sorceress. That addition would allow a lot of other cards to come off. Also... negate the effects of all monsters summoned with these cards.
Even in middle school going to tournaments at the mall we knew Forceful Sentry was busted lmao😂😂
And now summon sorceress is unbanned
In the OCG anyway
@@MrYamiBakurawith an errata Old Text:
If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck in Defense Position, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn.
New Text:
You can only use the effect of this card's name once per turn.
If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position to your opponent’s zone this card points to (but negate its effects), then you can Special Summon 1 monster with the same Type as that monster from your Deck in Defense Position (but negate its effects), and if you do that, you cannot Special Summon for the rest of this turn, except monsters with the same original Type as that monster Summoned from the Deck.
Ocg laughs in summoner magician
I do find it interesting that despite how much Fiber Jar is hated we still get much weaker versions of it in Rainbow Bridge of Salvation and the Sword Emperor spirit monster from time to time that completely reset the board state. So clearly Konami is OK with these cards existing as long as they happen once in a blue moon
Nah, red reboot is actually pretty healthy as one off.
Just look at ocg and md, red reboot never become a problem there.
Yeah and in MD it's semi-limited to 2 copy and still totally fine
Yeah, I agree. It's a powerful card but saying it's never coming off the banlist is an exaggeration.
@@hououinkyouma1301 it's a broken side deck card in a best of 1 format so it's much more often dead. Doesn't mean it's ok in TCG.
It's about as okay as a number of Floodgates and Stun cards that essentially fill the same purpose, and most of those are at 3 in the TCG while Master Duel has many of them at 2 or even 1 now.
Floodgates are an even worse issue in Best of 1 than they are in a Best of 3, but Bo3 deckbuilding is often ruined by the existence of so many of them as sacky wincons that lessen the need for actual strategic play.
It's fine in a best of 1 format because you're risking valuable deck space for a card that only works against a limited number of decks, most of which are not meta. But in a best of 3 format, where you know you can side it in (or not) after you see what the opponent's using in game 1, it's broken.
I could never figure out how Fiber Jar was supposed to be a jar
It's interesting that this video popped up in my recommended today of all days. Konami announced a new OCG Banlist effective from April 1st where Summon Sorceress was unlimited with an errata, which probably means it's coming back to TCG and Master Duel soon too.
Maxx "C" might not be as bad if it was errata'd to make it so the draws happen only at the end of the turn. It'd still be broken but at least you wouldn't have to be as concerned about hand traps as you would be with the current version.
How about if you cannot activate any other effects the turn you use Max C?
Yall do understand that dark ruler no more is a card right and thats ignoring the fact that you're mostlikely gaining alot of card advantage if your opponent decides to keep going
@@Tsukasa_Kudamaki I think drawing DRNM is a fair game because you can only activate it on your next turn and if we errata it with can't activate other card after this then it will perfect for going 2nd but useless for going first.
@@selwynljzi agree on this errata effect. I also add that you cant control cards on the field when you activate maxx c.
with fiber jar it actually would advance the game state as the number of cards that remove from play in a duel on average is a lot more than what it used to be, and fiber jar doesn't return remove from play cards so it would be an interesting card to play if their opponent has removed a lot of their card from play in a massive combo. a flipping of fiber jar would essentially destroy parts of their combo as few of their piece have been removed from play. but the fiber jar would need to add an erata that add the stipulation that fiber jar must be removed from play as a part of the effect resolution.
12:37 Bruh, summon sorceress just got unbanned in ocg (with errata ofc)
Seeing level eater on the banlist is so painful because it would be such an easy card to errata. Just have it lock your Extra deck into synchros for the (rest of the) turn. It would still be a crazy card, but only in the way it was originally intended.
Or maybe I'm wrong and it would still be broken. I just hope we'll get to find out one day
Curiously, Soul Charge not only matches the power level of Painful Choice, its card art also resembles those older cards.
It was an anime only card from season 4 of the DM series, which aired in Japan in 2003
This is such a cool video idea. I didn't know spellbook of judgement was that strong but it makes sense.
If level eater were just errata’d to say that it can’t be used as link material, it would solve SO MUCH about that card.
It would solve almost everything
It wont stop the thing that got it banned tho hillariously which is thr linkuriboh jank
@@milesandrews6711 can’t summon linkuriboh because it can’t be used as link material.
@@milesandrews6711 yep. u can t even tribute it for linkuribohs GY effect.
or making it so that it's effect can only be used once per turn
@@nihildwo4874 oh yeah, forgot about it's weird anti tributing text
I've used Fiber Jar before, but not to stall the game. A long time ago, way before the Synchro Era, there were Monarchs!
Resetting the field with a fresh hand, while D.D. Scout Plane and D.D. Survivor are banished, sweet music to my ears!
I never understood why Fiber Jar is considered as one of those Stall cards. It doesn't reset the duel back to one. Lifepoints you lost had still been lost and (albeit, this is more modern duels) any cards that were removed from play stay removed. However, what would probably help is if the card was erataed so that it gets removed from play itself rather than being reshuffled into the deck with all of the other cards.
Honestly, probably a once-per-duel restriction would fix the card
I remember a duel in the before times where I used fiber 3 times during the duel and I got beat cause it recycled my opponents raigeki and he used it on me 3 times and I didn't have one back then
Back around 2005, I ran Fiber Jar in my favorite deck. it focused on banishing monster cards, then using Fiber Card for the reset to have a clear field for my modest monsters like Kycoo the Ghost Destoryer to get direct attacks. I'd use cards like Mirror Force, Lightning Vortex and like the like to blow up multiple cards at once, then use Soul Release to banish 5 at a time from the GY. Back then, there weren't any good options to getting banished cards back, so the losses were pretty much permanent. Then they released DD Dynamite and Soul Release got even more powerful and Fiber Jar would let me use them even more since Fiber Jar doesn't return banished cards back to the deck.
Guess who got unbanned... With a fairly good errata
The errata (from what I understand) is only preventing giving the opponent monster with a strong negative effect. Aside that, she looks the same.
@@xerael4659 also type locks you into what you summon, also it's all one effect so Ash can stop it
@@xerael4659 though, if you say... Get Flare Metal out first then summon Gelenduo...
@@xerael4659she also locks ss for rest of the turn if you summoned monster with the same type as in your deck means there're only couple of deck can really use her effect consistently
I remember making someone tableflip someone with my Fiber Jar deck that was specifically meant to get it out in any way possible while also grinding the opponents graveyard to the banished card zone.
Cyber stein be like: so i just dont exist?
In regards to Forceful Sentry, I think it's interesting that in Magic: the Gathering there's a card called Grief that lets you discard it, and another black card in your hand, to look at your opponent's hand and make them discard a non-land card. Grief is net card disadvantage for the player using it, and it can't target lands (the resource you play in order to be able to play other cards), and yet Grief is an extremely powerful card to the point of warping the whole meta. Part of this is because of how land and mana works in MtG which generally limits your ability to play stronger cards early.
Level eater can get unbanned if it’s reprinted with an errata. Red Reboot is fine if limited since there’s now tons of floodgates. Maxx C is a 50/50 since OCG and master duel gets there’s and we do not, but it’s still one of the controversial cards in the game.
It was limited before, and there were even more floodgates back then. It should never come back since it completely kills decks relying on traps like lab and traptrix
I'm pro-Maxx "C" because of the exact same reasons everyone who plays TCG hates its existence: the Decks it stops from playing stop other Decks from playing with the floodgate known as "4+ Negate Effect monsters on board"
Imagine someone summons shock master 3 times and just doesn't let you play 😂
6:04
*Mentions Borrelsword Dragon but shows Borreload Savage Dragon instead*
Summon sorceress is off the ban list
19:57 Idea for a Maxx “C” tune-up
_MaxXyz “C”_ (EARTH)
Rank 2
Insect/Xyz/Effect
3+ Level 2 monsters.
_You can also Xyz summon this card using 2+ ““C”” cards from your field as Xyz materials. (Quick Effect): You can detach 1 material from this card: Add 1 “”C”” card to your hand from your deck or GY, but it’s effects are negated this turn. (Quick effect): You can shuffle this card into your extra deck: add 1 “Xyz” card to your hand from your deck or GY. (Quick effect): You can banish this card: this turn, each time your opponent Summons/Sets a monster(s), immediately Activate 1 of the following effects:_
⚪️Draw 1 card
⚪️Special summon 1 non-effect monster from your hand or deck, but it can’t attack or be used as tribute or material for the summon or effect of a card this turn.
⚪️Shuffle 1 card you own that is banished or in either GY into your deck.
_You can activate each effect of "MaxXyz "C"" once per turn._
ATK/1500 DEF/1500
It's ""C"" with 2 " or EARTH Insect, ""C"" is not a proper archetype AFAIK
This thing seems insane
@@burner555
There are 9 “C” monsters in the game as of writing, so all they need is a pinch of ““C”” support to BE an archetype.
@@ButFirstHeLitItOnFire proper archetype means they're reffered by cards as ""C"" cards, like a searcher
@@TimothyGod
Best part is since it works on ANY kind of summon/set of a monster, normal summon/set focused decks like Floowandereeze have a new boogie man now.
This time, I'll pitch two ideas:
1. "Top 10 Power Crept Cards That Still See Play【Updated for 2023】."
2. "Top 10 Best Kinds of Card Effects【Updated for 2023】." (This would list effects that consistently win tournaments in the modern era, meaning that instant-win effects should be excluded and GY effects should be in the top 5.)
I'd love to see "Top 10 Worst Continuous Spell Cards" and "Top 10 Worst Continuous Trap Cards", i'm very surprised he's done those already.
Why does nobody point out the other broken part about Summon Sorceress?
She can summon any monster you want to your opponent’s field, making her an insane enabler for ftk’s. Branded players have to use Expulsion and can only do their degeneracy during the draw phase of the next turn, and they need to use it in a Branded deck. For Summon Sorceress, any deck can grab a degenerate card like Ido and summon it to your opponent’s field. They can also get cards like Gellenduo to give it to your opponent during your turn so you can continue your ftk without having to wait a turn.
Surprised you didn't bring up that new numbers spell card that summons one number from the extra deck by doing addition, and then gives it like 4 materials. Shock master can never exist at the same time as this card.
Shock master can never be legal at all.
Imperial Order is the first to be Forbidden in the TCG after receiving a functional errata, having previously been Forbidden before the errata
10. Fiber Jar being errata'd to being a Once per Duel effect would HEAVILY nerf it, I think.
same can be said with magical scientist once per a turn so I dont even know why this card its on the list lol
@@ladyriethegoldendelmo5441 well, without an errata, it won't be taken off.
@@kennydarmawan13 well then I hope it does get an errata... cause then we can basically have two instant fusions in a deck lmao
@@kennydarmawan13 not sure if they do that though...
The people who are saying this aged poorly literally need to re-read 0:20-0:23 seconds. Summon Sorceress literally got a change, hence the unban.
Brother when people say it ages poorly. You clearly couldn’t tell it’s a joke
I think the only way for Level Eater to return is if they give it an errata where it can't be used as a Link Material.
Or if you use the effect, you're locked into summoning synchro monsters from the extra deck for the turn, and as a hard opt.
@@gailengigabyte6221 Stop suggesting hard opt damn it! If you have no experience with the card, don't recommend bs.
That or just hard once per turn on recursion then it's fine. Not being once per turn is the hallmark of broken cards in yugioh in 2023 and beyond since the resource system is only cards in hand and on the field.
I'll never forget the good old days of soul charge and dark matter dragon.
I mean he was right about not unbanning summon sorcerer without an errata
Fiber jar + metaphys shenanigans would be ridiculous
As a Cyber Dragon player, i will *DEEPLY* miss Red Reboot. It won me several games and would often come up to my hand. It is the most badass card ever, i played against VW and they used a strike against my Chimeratech but i said "NO" and chained RR, winning the game as opponent's face was in utter shock like he saw a ghost. Truly my most remarkable RR moment on locals. My favourite card too given how STRONG it is.
Oh man... i miss the synchro plays with level eater. And yeah, sadly links broke him.
She's backkkk
Like how the last one had Spellbook of Judgement at number 1, and look at it now. It’s unbanned and didn’t even have an impact
When I was a kid I played a deck I liked to call "Fiber Jar Resource Denial". Basically removing my opponent's cards from the game over and over while digging for Fiber Jar and even using Book of Taiyou to flip it up on my turn to avoid Nobleman of Crossout.
The name of the game was to repeatedly refresh cards in hand and deck, while decreasing the number of good cards left to my opponent each time.
By the end of the duel, the opponent would be left sitting there with cards they couldn't win with.
This was effective, but it was also heinously time consuming and everyone hated the deck.
This deck fucking sucks
Kinda sounds like including Maxx "C" and the counterplay to it in those formats is like including lands in your Magic deck...
...in that a boatload of Magic decks would be a heckload stronger if they could bypass the need to have lands in order to gain Mana, and the game is probably not balanced around the assumption of Mana costs being made irrelevant?
Level eater could probably be taken off the ban list if it could only be used for synchro summoning or smth and also usable only twice per turn maybe
"If you do, banish this card when it leaves the field" clause is more than enough to bring it back
limting to usage in synchros woudl be the way to go.
This would be a sick series for limited cards. Back in the good days when 3 hyper librarians and 3 omegas were ruining the tcg
Yeah like the number 3 reason for me no longer playing Master Duel is Maxx "C", I just think it's a poorly designed card that shouldn't be legal
As long as we live in a: special summon 36 times and take 45 mins to create an end board with 10 negates turn 1 economy. Max C in one of the most important cards to remain legal to allow the game to remain literally playable. I’m a master duel player.
So the reason Flip monsters aren't good anymore is cuz of target destruction right? I was kind of wondering if attacking a Flip monster auto-flipped it or if that was a house rule back when I played 20 years ago. Man-Eater Bug went crazy.
You're right on that. In the video he mentions your opponent trying to attack it is a flip trigger, even if he didn't say it in those words. So yeah, you were using Man-Eater correctly. I do remember having to look up whether Penguin Soldier could target itself with its flip effect though.
Yeah they trigger on being attacked. They would have sucked ass back then if they didn't.
@@skeletonwar4445 that was what we thought as well, but you know, locals and house rules. I remember a guy who said that the 3 monsters that made Gate Guardian were battle immune cuz "they negate damage" or some shit like that. Could have been like that for all I know.
@@iateitguy903 cool, good to know. I don't really remember what Penguin Soldier does, I just know I'd use 3 Man-Eater Bug and Magician of Faith in every deck in those days.
@@Acatia2 The three monsters that make Gate Guardian have an effect where they can make an attacking monster's atk 0 one time, so they are indirectly battle immune... once.
Hilariously, Gate Guardian doesn't have this effect. You can just bonk over it with any bigger monster.
Fiber Jar burn/final countdown decks were so fun back in the day.
Well, Sorceress is back
Level Eater was banned in OCG even before Link monster was a thing. In fact, it was banned even before Zoodiac era.
Dark Synchro was one of the most dominating strategies that can essentially rip all of your cards in hand at once.
Well it’s 2024 and summon sorceress is back
even if Magical Scientist's effect was to Summon level 1 tokens with no stats or effects without a OPT, he would still be banned with no chances of coming back. that really makes you understand how absurd of a card it is today.
I’m part of the Pro Maxx-C faction. Most of the anti cards are already going to be run since they’re just generically good cards, and it punishes the combo-heavy players instead of letting them have free reign. Also, too many decks can just play through it anyway.
Plus it’s funny if you deck out someone after they play the C.
Maxx C just shows that some heavy combo decks are bad against consistent interruptions. If you can be interrupted 15 summons down the combo and have your whole strategy bricked, that just means your deck is weak to interrupts. It doesn't mean that Maxx C is OP.
@@Ceece20 Exactly. Though for the life of me I can’t think of a deck that goes 15 summons and doesn’t have at least 2 negates on field or able to play through an interruption…
Red Reboot stiil at 2 and MaxxC in OCG and they happy about it.
10 - given the practical application and reasons for banning, could also easily be called "Shahrazad Jar".
Kek.
I wish shaharazad would be legal for one vintage event lol.
Jarazad
not really as Fiber Jar does not reset life points so if you're low on LP when it gets used chances are you're not going to last too much longer.
@@jadedheartsz LPs don't really matter as much nowadays beyond time scumming, so if the thing gets flipped at any point, time to play the entire game again.
And admittedly, the user always has the advantage if the effect goes through, so that's also a pretty glaring issue.
As person who doesn’t play the game but watches content, I love max C and the conundrums it puts people in. I am also a super old school player that stopped playing around 2009 and all these new fandangle decks with their constant special summoning can git rekt!
Ideas on potential errata to unban these cards:
10) None at the moment... after all, it's effect isn't busted, it's just annoying.
9) It will definitely need a restriction.... or a limit on what it can shuffle back to the deck (not being bale to shuffle monsters would kill a lot of it's versatility in the game).
8) Hard Once Per Turn!
7) Make it so that the stun is only during your turn... at least that way your opponent won't be forced to pass turn because you locked them out during theirs.
6) Umm, negate effects of summoned monsters... banish them face-down when the leave the field... and lock you out of the extra deck while you control one of the summoned monsters? That might do the trick?
5) .... make it so your opponent takes no damage for the rest of the turn in which you activate it from the hand? It would divert from what happened from when it was played in the anime, but it's kinda hard to address the issue of this card without doing that.
4) Okay so.... make it so you can't activate the effects of any card with the same name as the summoned monster for the turn, or make it so that it has to be the opponent's monster that it points to to use that effect? Or both.
3) Okay... well, this card already digressed from it's anime use.... so lets go wild and say it can only negate the first spell card your opponent plays each turn (once it's up), so your opponent has spells again after they sack one... but will still negate all of your spells.
2) See number 8..... also negate the summoned monster's effects and lock you out of non-fusion extra deck plays for the turn?
1) Kinda Funny how this one is still legal in the OCG despite being number 1 on a "This will never become legal again" list.... or should that be put the other way around? I guess say you can't activate the effects of the drawn cards for the turn, or reveal each drawn card so your opponent will know if you draw a hand trap?
10) Now imagine if you stall enough until the effect can be recycled.
The errata must include a once per duel clause or something that makes it almost trivial like post-errata Exchange of Spirit. Another option would be a banishing cost for itself+field or deck. Like pot of extravagance.
max c aka the card version of "be careful who u call ugly in middle school"