Rigging and animating tails, whip and chains in blender the easy way

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  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 171

  • @davidcripps3011
    @davidcripps3011 4 роки тому +173

    I started using Blender last year and thought I'd learnt a lot in that period. Then I watch this and realise I haven't even taken baby steps yet, lol. Wonderful work :-)

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 роки тому +22

      Hey don't worry, we've all have a long road to take and.... this feeling will never leave you, believe me. It gets worth in time 😂

    • @davidcripps3011
      @davidcripps3011 4 роки тому

      @@PierrickPicaut_P2DESIGN Appreciated :-)

    • @TheDJkarsy
      @TheDJkarsy 3 роки тому +2

      This is literally me right now... :'(

    • @Damian_DH
      @Damian_DH 2 роки тому +1

      the more u known the bigger the ladder gets. Now i understand why socrates said "i only know that i know nothing".

    • @dazobiwan1
      @dazobiwan1 Рік тому

      Pareil. T'es bien trop fort frérot, c'est insane :)

  • @dimitridehouck9506
    @dimitridehouck9506 3 роки тому +17

    Ok, now,... that was waaaaay above my head. Back to rigging 101 tutorials for me.

    • @urban_video5949
      @urban_video5949 2 роки тому +3

      nah its not this guy just over complicates it

  • @Great.Milenko
    @Great.Milenko 4 роки тому +12

    Every video you make is gold

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 роки тому +4

      Thank you very much. I put a lot of energy into it so it’s very much appreciated.

  • @learning3d742
    @learning3d742 4 роки тому +11

    THis is way over my skill level, but I learned how to model and rig a tail. That's enough for now. I will come back later to this tutorial. Great job!

  • @TECHNOBOG
    @TECHNOBOG 3 роки тому +11

    I've been using a simple set-up with one master bone that just distributes the rotation along the chain. It's much better than doing it manually, but your method just completely destroys it. Just tried it out and you get so much detail for free. Subtle movements now prompt a multitude of small realistic follow-through movements down the hierarchy. Amazing. You're the best.
    I will go re-do all of my tail animations now.

  • @sottozen
    @sottozen 3 роки тому +5

    Always so much to learn from you!

  • @florian367
    @florian367 3 місяці тому

    Et voila je me suis fait toutes les vidéos de ta part. Merci boss ! T'es vraiment le goat !

  • @srgwarcock
    @srgwarcock 11 місяців тому

    I'm so lost, glad this solution works for you.

  • @rayacreates
    @rayacreates 4 роки тому +61

    I know it doesn't say it's for beginners, I find your videos useful but you're going super fast and you don't mention shortcuts, just a heads up from a beginner whom is struggling to follow your speed.

    • @mangledsav
      @mangledsav 3 роки тому +3

      yeah i just had to slow down the video all the way and followed along haha

    • @BrianLife
      @BrianLife Рік тому

      ture

  • @Index3D
    @Index3D 4 роки тому +1

    09:33 this is amazing 👏👏👏

  • @PierrickPicaut_P2DESIGN
    @PierrickPicaut_P2DESIGN  4 роки тому +43

    Time stamps :
    Start rigging : 02:56
    Improved rig : 05:20
    Animating with rotation : 06:29
    Going further with full tranform : 10:12

    • @borahcn
      @borahcn 4 роки тому

      hey man, great video!
      Are you french, your accent seems like you are french.

    • @Yokomation
      @Yokomation 3 роки тому

      Awesome video,
      Say would this be working on something with a long neck?
      Also planning to do a video on rigging wings?

  • @slamm600
    @slamm600 4 роки тому +28

    Your animations are amazing. Can you spend a little more time explaining why you set some things up? Why you need 3 sets of bones and using empties rather than just animating the deformation bone?b

  • @tails_the_god
    @tails_the_god 4 роки тому +2

    hey can i have this example in a blend file so i can study closely please?

  • @HammerdownProtocol
    @HammerdownProtocol 2 роки тому

    This was very helpful. Thank you, from northern England.

  • @mondmadlin
    @mondmadlin 3 роки тому +58

    I... I have no clue what happened when you started getting this side menu out and duplicating all bones, the "easy way" absolutely confused me

    • @eliyips
      @eliyips 3 роки тому +15

      I got completely lost there as well.

    • @biggusmunkusthegreat
      @biggusmunkusthegreat 3 роки тому +12

      Same here. I have absolutely no idea what's going on with the copy transform constraints et al. Completely lost me.

    • @SofiaClocker
      @SofiaClocker 3 роки тому +2

      Hi, I think he is using an addon called bone layer manager. Hope this helps

    • @jameswilby6279
      @jameswilby6279 2 роки тому

      @@SofiaClocker Does a little, stuck on the parenting chain control stuff now haha

    • @aapu_tv
      @aapu_tv 3 дні тому

      Very heard

  • @Ludifant
    @Ludifant 3 роки тому +2

    This was exactly what I was looking for, thank you!

  • @PlanetXtreme
    @PlanetXtreme Рік тому

    Hey thank you for this free tutorial. I really appreciate it.

  • @dudu8879
    @dudu8879 3 роки тому

    This video so difficulty but very high quality! I bought your course, but it's still difficult. I'm trying it slowly. I'm not used to English, so I'm playing slow. But I am satisfied with your course. Always thanks.😊

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 роки тому

    that BC rich behind is sick!! \m/

  • @alinerdelav
    @alinerdelav 4 роки тому +4

    2:09 what is that batch rename thing, I can't find it, I can't even change the name in the viewport with double clic like you. what is that? Also, the layer management, can't seem to find it... let alone edit it.
    Is this just a preview of a larger course? because im totally lost

  • @alexvelger704
    @alexvelger704 3 роки тому +3

    There is not enough display of hot keys, it is not always clear what you press.

    • @ChernobylComedyAndWings
      @ChernobylComedyAndWings 2 роки тому +1

      don't dare notice anything with this guy's videos and PAID tutorials. the rabbit hole of dumb sh-- never ends.

  • @tunisianleague2457
    @tunisianleague2457 4 роки тому +2

    Such an incredible technique I've learned from you, merci beaucoup :)

  • @F4BON3
    @F4BON3 3 роки тому

    your videos surprise me every single time....Thank you :)

  • @marmar6496
    @marmar6496 Місяць тому

    what if I want to modify the rigify arms to create this same type of rigging and have noodle like arms?

  • @samuelcatley8728
    @samuelcatley8728 2 місяці тому

    Hey, I know this is an old video, so I don't expect anyone to reply... but on the off chance!
    I was following this video perfectly at 0.25 speed, and managed to get up to 4:33, when my mesh did the same as yours, by grabbing the CTRL02 bone, it didn't move/deform the mesh, but then the video cuts and returns after when it is working, but I'm not sure how you got it to work so when you grab CTRL02 and move it around, it deforms the mesh. I'm so confused! (Will be looking at more rigging videos after this, but any help is appreciated :-D )

  • @ArtChepe
    @ArtChepe 4 роки тому +13

    Try to make a snake rig tutorial, I think no ones do it good

  • @angryteapod1765
    @angryteapod1765 3 роки тому

    thanks for frying my brains with all of this new information all i wanted is to rig a tail

  • @rhomis
    @rhomis 2 роки тому

    I have a nice tail rig now. How do I connect it to another existing bone rig?

  • @xwolf9410
    @xwolf9410 3 роки тому +2

    Is it possible to do this with a joined model, one with many smaller pieces that were once separate? I made a centipede Kagune that I wold like to rig, but after trying to Parent the bones to the model, I was unable to successfully parent it and pose it(by this I mean that moving the bones did nothing).

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 3 роки тому

    Amazing stuff, complicated, but the endresult looks great.

  • @Dhieen
    @Dhieen 2 роки тому

    Id like to know how the rigify tail is working since they dont seem to use empty

  • @happybird2642
    @happybird2642 6 місяців тому

    always the best still helps alot

  • @randomwtfaaaa
    @randomwtfaaaa 4 роки тому

    glad i found your channel, this video is wonderful

  • @KismetBP
    @KismetBP 3 роки тому

    Brilliant overview. Thank you for this video. :)

  • @baern3405
    @baern3405 4 роки тому +1

    How would one rig a skirt with bones and use constraints to make it look like the skirt collides with the legs?

  • @albertcallejoamat7837
    @albertcallejoamat7837 Рік тому

    Hi, is there an addon to move offsetting the frames just applying the offset amount? that will be great, so I'm having a tail with 40 bones!!!

  • @knkcreationofficial
    @knkcreationofficial 3 роки тому

    Tq

  • @strobbbi
    @strobbbi 4 роки тому +2

    Hi Pierrick,
    Plz tell me the status from the space switcher addon ? Is there a beta release avaiable ? Thx for the great work !!!

    • @michaelhoffman7354
      @michaelhoffman7354 4 роки тому

      I was wondering the same thing. Fin doesn't seem to have it on gumroad. Hope to see it release this year

  • @decav_
    @decav_ 4 роки тому

    This video is amazing dude!
    I really needed this, thanks!

  • @jef8977
    @jef8977 Рік тому

    THANK YOU SO MUCH FOR ADDING SUBTITLES IN BRAZILIAN PORTUGUESE !!!!!

  • @blackswan6386
    @blackswan6386 Рік тому

    hello sir is it possible to animate the Bones(tail) with displacment and drive with empty ? looking for a cape to animate without wind, thanks

  • @RealNotallGaming
    @RealNotallGaming 2 роки тому

    FANTASTIC 0.0 (clap clap clap)
    needed this video for real skeleton and loop pose of a "genshin impact" character ^^
    having a real skeleton i needed a visual way to figure out how to group bones and limit theyre movements like in a real body ^^
    thank you again o/

  • @marcapouli7805
    @marcapouli7805 Рік тому

    I would have loved you explained the correct weights you painted. Are vertices bound to 2 or more bones?

  • @CherylynnLima
    @CherylynnLima 4 роки тому

    when i add copy rotation to the bones from the empty, it just goes haywire :(

  • @murrowboy
    @murrowboy 4 роки тому

    Do you think this "whipping" works on characters? For example if you want to make an animated punch that is exaggerated a little bit, would that look good? Or maybe the guy getting punched in the face should have this "snapping" motion on his skin.

  • @joubiejoba8189
    @joubiejoba8189 4 роки тому

    Encore une vidéo super claire merci !! Hâte de pouvoir essayer ce tool de Space Switching ! :D

  • @jokybones
    @jokybones 5 місяців тому

    Is the addon still not out?

  • @TheBruzka
    @TheBruzka 2 роки тому

    Hello, please help me, when I parent the CRTL with the TGT the CRTL moves up to the tip of the TGT, why?

    • @TheBruzka
      @TheBruzka 2 роки тому

      Sorry, the TGT moves to the tip of the CTRL.

  • @markuschakera8324
    @markuschakera8324 4 роки тому +1

    Aye, nice. I've actually had some small problems when i played around with the trail offset stuff. I've actually been using damped track on the bones to have this kind of offset motion. This is an awesome video

  • @chutas
    @chutas 4 роки тому +1

    Wait,and what about the chains?is it possible to rig chain parts to make them move,like..nunchacks?

  • @ayrthonvandeklippe4168
    @ayrthonvandeklippe4168 4 роки тому

    I can't select any bones does anybody have any idea why?, i literly can't weight paint i tried looking up everytutorial out there but nobody seems to have this problem. Everytime I want to click on a bone it goes out of weight paint mode to pose mode and then when i go back to weight paint mode it unselected the bone and either has no bones or all the bones
    somebody pls help (i dont have vertices or faces on)

  • @DeftlyJ
    @DeftlyJ 3 роки тому

    When I copy the bones, Deparent and individual reparent, the bones do not follow. Is anyone having this issue?

  • @Ahsmic
    @Ahsmic 2 місяці тому

    Does the bones have gravity and be ported to unity?

  • @ashhenegeo
    @ashhenegeo 4 роки тому

    Very Good Thanks for the tutorial

  • @jo_ellee
    @jo_ellee 3 роки тому

    Really helpful thanks

  • @DarkerCry
    @DarkerCry 4 роки тому +1

    Have you found any draw backs to using a curve IK system with a tail? I feel like having less points to animate would help save time.

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 роки тому +1

      It’s very nice in most case but I like to be able to shape the movement at will, especially if there ‘s gonna be contact. But spline Ik are a good alternative. Just think that there are always different solution for a same problem and then it’s a matter of personnal taste

    • @DarkerCry
      @DarkerCry 4 роки тому

      @@PierrickPicaut_P2DESIGN yes, I was thinking of making a switch for this kind of a rig and a curve. I wasn't sure how well an FK system would work so this video was useful. I like the idea of using empty's as well.

  • @vmartme
    @vmartme 2 роки тому

    Thank you mate a very much!

  • @TheBruzka
    @TheBruzka 2 роки тому

    Hello, is the Layer Management Menu an Add-on?

  • @PhilipDenys
    @PhilipDenys 2 роки тому

    damn this is a heavy tutorial :p

  • @nakamaz8837
    @nakamaz8837 3 місяці тому

    ctrl+shift+C is the shortcut to add the constraints

  • @yt_Ajay_
    @yt_Ajay_ 4 роки тому +3

    Batch rename is CTRL+F2 if anybody's curious

  • @janski5444
    @janski5444 3 роки тому

    Is there any reason why in pose mode selecting multiple bones is inverted than in any other mode? What I mean is for example in object mode if you select a cube and then a sphere, press ctrl + L and link materials, then the material from sphere goes onto a cube. In edit mode with bones the passive selected bone is parented to the active bone. But in pose mode if you select two bones and press shift+ctrl+c and add copy rotation then the active bone copies rotation from passive bone. Why is that? For me it seems counterintuitive. I'd be grateful for an explanation (if there's any). Love your stuff Pierrick!

    • @Bloodsong13T
      @Bloodsong13T 3 роки тому

      the constraint goes on the Active bone. (if you don't have anything selected, you have to manually add it to the constraint.) so you select the bone you want the constraint to go on last.

  • @darcksnow59
    @darcksnow59 4 роки тому

    Exellent !

  • @ДизайнерССК
    @ДизайнерССК Рік тому

    You explain it very quickly... I don't have time. And the worst part is that you didn't turn on the hotkeys. What should newbies do?

  • @cyanstar4023
    @cyanstar4023 3 роки тому +2

    You totally lost me at Ctr+P at 2:25. As far as I can tell you select a whole bunch of stuff and then suddenly the tail is curled and you are in weight paint mode?

  • @poppyseed9553
    @poppyseed9553 4 роки тому

    Would it be possible to make an add-on to add the copy transform constraint between the DEF and TGT bones automatically?

  • @LloydEmpty
    @LloydEmpty 3 роки тому

    French? Thanks for this tutorial.

  • @JacobAthias
    @JacobAthias 4 роки тому

    Such a fascinating tutorial, could show how to rig a snake spiraling up a character's leg?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 роки тому +2

      Currently working on this kind of rig but it's very complicated so far so I believel I still havn't figured a proper way to do it.

    • @JacobAthias
      @JacobAthias 4 роки тому

      @@PierrickPicaut_P2DESIGN thanks for the reply, yeah , I’ve tried myself , wasn’t fun kkk love your tutorials man keep up the good work

  • @macronchampion
    @macronchampion 4 роки тому

    Thanks !

  • @Im_Ninooo
    @Im_Ninooo 4 роки тому

    pardon my ignorance, but why not just use the Wiggle Bones add-on?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 роки тому +1

      Because you have no control with wiggle bones. It’s awesome for secoundary motion though 🙂

    • @Im_Ninooo
      @Im_Ninooo 4 роки тому

      @@PierrickPicaut_P2DESIGN gotcha

  • @何任-l3x
    @何任-l3x 3 роки тому

    Thank for you tutorial

  • @mladennikolic996
    @mladennikolic996 4 роки тому

    thank you!

  • @michaelmuller6029
    @michaelmuller6029 2 роки тому

    I wish there was a way to time delay constraints like in after effects so you wouldn't have to bake them. That would be so cool.

  • @soirema
    @soirema 3 роки тому

    Hey man, I bought your course because of this tutorial, and i would gladly do it again. Thanks a lot !

  • @BasedMando
    @BasedMando 8 місяців тому

    Why not just reduce the damped track influence throughout the chain?
    Say 0.5 influence between tracked bones for extremely floppy tail, or 0.8 for a more rigid floppy tail.

  • @АлександрМаслюков-ц9с

    thx u o/
    wonderful tutorial

  • @SrujanRaghavendra-y9h
    @SrujanRaghavendra-y9h 4 роки тому +6

    i am bit surprised that you didn't use bendy bones
    .

  • @ravanin
    @ravanin 4 роки тому

    In your importing to unity, yo mention that these methods dont work with unity's humanoid animation, so is there a way to do animati retargetting with these??

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 роки тому

      You can retarget an animation if your characters are using the "same" rig. Meaning that you have the same bone naming.
      But if you want to use Unity humanoid collection or something comparable in UE, it won't work.
      There are work around to make the rig able to do both, but I need to dug this a little more and it's a pretty complex topic and method. So It will take me time to make it a good tutorial for sure.

    • @DarkerCry
      @DarkerCry 4 роки тому

      @@PierrickPicaut_P2DESIGN You figured out how to re-target animation in unity using a non-humanoid rig or you figured out how make a non-human rig work with the humanoid system in unity?

  • @nv7287
    @nv7287 4 роки тому

    This was such a great example to find since it fits with the workflow from your "art of rigging effectively" and I was wondering how to add a rigged tail to my character. I'm still working on your series there is so much great info and tips
    Its so exciting to see it all come to life :D
    Thanks so much for creating these! very exciting!

  • @omarnaser8291
    @omarnaser8291 2 роки тому

    think you so much

  • @chriiah4225
    @chriiah4225 Рік тому +1

    but how did u make the tail in the first place, i dont know why u just sped through that

  • @sky_tails
    @sky_tails 4 роки тому

    Why just Rotation In Each Origin and Upside each Single Bone Forward 1 or 2 keyframe

  • @mattsponholz8350
    @mattsponholz8350 2 роки тому

    I'm way too much of a blender noob to get past your 3 minute intro of modeling and rigging this tail 😅
    Anyone have video suggestions to cover the basics seen in this intro?

  • @yadalieun
    @yadalieun 4 роки тому +1

    i appreciate any and all tutorials and the sharing of blender knowledge, but how is this the "Easy way" seems highly advanced ;p

    • @mangledsav
      @mangledsav 3 роки тому

      all i can think is that its the easy advanced way XD

  • @kadirmertklc9198
    @kadirmertklc9198 4 роки тому

    Can you share the tail rig?

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 роки тому

      I havn't kept the file but it would take a few minutes to reproduce it following the video I believe.

  • @elbonnieto8929
    @elbonnieto8929 2 роки тому

    flexible bones enjoyer

  • @LaboratoryRatKing
    @LaboratoryRatKing 5 днів тому

    Followed along as best I could but none of it moves at all

  • @marcardouin8066
    @marcardouin8066 Рік тому

    Bonjour,
    Certes, je puis mettre la traduction automatique… en français.
    Merci, je vais fouiller pour me mettre à niveau, ça promet :).

  • @Ecne3D
    @Ecne3D 4 роки тому +5

    that feels overcomplicated, i would rather use animation nodes for tail animations, non destrcutive, child bones calculated in real time

  • @bereng3784
    @bereng3784 4 роки тому

    Nice transition in your video ;)

  • @1___________________1-n6i
    @1___________________1-n6i 3 роки тому +1

    I feel like this tutorial has been overcomplicated a lot. Just my opinion.

  • @rlndnr
    @rlndnr 4 роки тому

    I would not call this “the easy way” though 😉
    Especially compared to how (truly) easy this would work in Cinema 4D, this is what sometimes puts me off of Blender…
    …if it wasn't for that great Add-on system and the community (including yourself) 😃
    So, what do you think about the free “Wiggle bones” add-on over at blenderartists.org?
    Takes a fraction of time to set up but gives similar results,
    obviously with the downside of a certain lack of control as it's purely physics based.
    Love your work and tutorials though, great stuff!

    • @PierrickPicaut_P2DESIGN
      @PierrickPicaut_P2DESIGN  4 роки тому +2

      AS you said, it's awesome. But you lack of control upon it.
      I would use it in production for sure. the idea, in most of my tutorial is to keep the control as much as possible and show "it is possible", but then, you choose the right solution based on time versus result versus budget.
      Thanks for your kind words

  • @jeffbb22
    @jeffbb22 2 роки тому

    This is amazing but too advance for me :)

  • @neatpolygons8500
    @neatpolygons8500 Рік тому

    LMAO... those empties

  • @exoticphoenix8041
    @exoticphoenix8041 3 роки тому +1

    Maybe explain how to actully make the tail first bru

  • @3dmockingbird
    @3dmockingbird 2 роки тому

    video is a little too fast for me

  • @ryancervantes835
    @ryancervantes835 4 роки тому

    It would seem English is not your first language, so I just wanted to say that your English is great. 😁👍

  • @benjigeezer
    @benjigeezer 3 роки тому +2

    you complicated something simple

  • @catcat7910
    @catcat7910 3 роки тому

    I will make a dog now :)

  • @NowisX
    @NowisX 3 роки тому

    OMG!! This is the Easy Way??? 😰😰😰