And if he keeps trying to pump it dry, he will cause some very interesting issues for his game. I'm amazed his excessive use of Anarchy hasn't done so already.
same thing with people living near the dead sea or the sea of gallilee, the only settlement that is actually considered a city (having more than 20k residents) is Tiberias (on the coast of the sea of gallilee
5:56 your dam in that spot is on top of a water source/spawner set to try and keep a certain level. Same issue you faced back then. If you haven't yet, dive into the map editor to get a feel for how water sources work, that should make it more obvious what's behind some of your water woes. I'm not done watching the video so this might be irrelevant by the end (got2go walk doggo) but you can wall around that water source to contain it. Once it's filled to its set level it'll behave like a static lake and stop gushing out infinite water.
theres a tool in the terraforming tab where you can remove water sources (i don't know which mod tho let me check and get back to you) but you can remove a water source in game. "Extra Landscaping Tools" you can remove or modify water sources
@Matt, you should get the Extra Landscaping Tools for better control of terraforming. you also get water source control (where water comes from). the tool gives you size of the brush, the strength, and different shapes of the brush. this should solve the issue if the leaking dam in the lake you're building on.
Finally Rce is back playing his **"pretty accurate and realistic"** ( Engitopia )city .Like honestly love this series so much 😍. I just love seeing RCE just over engineer , sometimes flood and create complete chaos with sinkhole or natural disaster to his city everyonce a while 😅🤣
"ROOOOIGHT SO NOW WE'RE GONNA FICKS SUM TRAPHIC. HUGO THERE. HUGO THERE. LET ME DRINK SOME TEA. HUGO THERE. TEA TEA TEA. DID YOU KNOW I'M FROM BRITAIN? THIS SHOULD BE CALLED ENGI-TEA-PIA. HAHA TEA" biffa is such an insufferable twat
Just disovered the Channel yesterday and just binged through your Engitopia series, and I have to say I love how quickly and how much this series devolved. "Alright, given Cities Skylines a go, gonna build a well engineered town, build my posh area, keep the cities needs and funds balanced, show off some highway building concepts" quickly became "Lets build super spaghetti junctions, a poo canal, poo volcanoes, a city under a lake, sinkholes!". Outstanding work.
I’ve always imagined Matt to love playing games like these since he’s finally able to make the transportation atrocities he couldn’t do when he was working as a civil engineer irl. Follow your dreams everyone.
"Bridge Review" just reminded me of the IT crowd. I can't quite place it, but something like "Stardust Ordering". Great work! Definitely 9 out of 10! Speaking of, what do you get when you cut a poo into 3 pieces? Turds
Looks like your pumps were connected to the city pipe network at the end, if they are they only work at the city demand level not full capacity so water from the spawn point is overcoming them. You could move the spawn point with certain landscaping mods.
I love this cities series its been rather entertaining! 🤣 But I think we're at a point you can only do so much about the water taking over everything. 😂
Think about it for a second: below sea level, half of the city is made of a collection of pumps. The smog generated from the pumps will sit inside the cup that you created….it’s LA smog but New Orleans level of disaster during weather season. The rich will still pay a lot of money for it, I bet. Tell them it’s “nested in the heart of a river that provides relaxing views of the local waterways”.
I hate to say it but... you play CS like an architect. Home key when placing roads will set it to ground level. (by the road type it shows -3m for your height offset. Page Up / Page Down change it) The leak in your dam is from a water spawn circle which will never stop, it's how CS stops all the water evaporating on the map. Please keep deploying the strongest shape!
A couple of suggestions for Engilantis.... 1. Can you redo the hydrodamn the other way, so that it is trying to bring water through from the side where you have no water, which should mean you don't need your pumps once you clear the water out? It'd bow the other way, but it wouldn't let water through.... 2. Another, more interesting way to get people down there would be using cable cars too... Imagine the view going across the lake and down into the new lands below
I love your videos so much, I don't know why, but ever since I started watching some months ago I've been addicted. Been fun watching your content grow as so your channel.
You should take an hour and open the map editor. Set the sea height and then add a river and water source (or two). You will gain a better understanding of how the water works in the game. It's actually a particle effect. The particles are called meta-particles. That simply means they stick to each other and share a common outer mesh. Enough of them stuck together and subject to gravity and collision physics makes a pretty convincing 3D fluid. All the water areas on the map have particle emitters to keep the water flowing. If you drain an area of what's considered to be the map's "sea" below the set sea level, the particle emitter begins to emit particles to fill it back up. I think your dam is sitting right on top of a large diameter emitter.
I know this is quite old now but if you ever do more with this again I’m pretty sure you can disable the dam and it won’t let any water flow though it, so you wouldn’t need as many pumps if any.
Fun fact, after all the poowater, the poocano, poonami? Pretty sure that despite all the fires, the architects have the best quality of life in this city.
i am from the future... it's episode 274 and NO, Matt still didn't make the connection between using the anarchy tool and having to delete foliage by hand ;)
I now truly hate architects, a while ago a family of my friend are getting stressed out as the pipeline is going over ground and is under a brick wall, there is also a church next to their house and probably over the pipeline, so now I truly hate Architects
Wow that thunderstorm was hilarious. The nethercity drowning due the rain, everything getting on fire, even the fire station, the rescue helicopters suiciding into the poop lake. Amazing. You should do more natural disasters, see how stronk a cite you can make to survive a tornado o a massive thunderstorm
You've essentially built New Orleans. A city mostly built below sea level that relies on pumps and man made barriers to keep the water out. And it floods during a catastrophic storm.
Pumps not working because they were originally linked to a series of other pumps which were all erased. They just need to be linked up again. Suggest deleting all the pumps, and starting a fresh line. Also others have said there is a "water source " which should prevent the problem
I live in Buenos Aires, the city is actually several meters below sea level. We even have a river running underneath the city thru a tunnel they built, 100% closed, chambered. We get floods quite often.
Your dam bisects a water spawn that is built into the map, that's why you've got a half circle of water on the lower side of Engilantis dam and the weird rippling effects when you put water pumps directly on top of the spawn.
If you want to turn a dam around, you can build pump on what you want to me "downstream" into an outlet that is "upstream". This reverses the flow. Ignore that dam curve would be in tension instead of compression
You could add a ferry stop along the dam serving atlantis, as well as putting something on the island where the infinite bridge river branches from the main river
I realize how old this video is but I'm watching this series and I can't help but notice you don't seem to notice the pump station under the water tab. It will send out trucks to suck up water in your flooded areas very handy
I'm pretty sure that poopcano keeps spilling because you move too far from it, so landscape becomes low-poly for the better perfomance, so "water" spills out via broken polygons
Coming from Portland, (Bridge City), I have but one question to ask of your bridge review: WHERE IS THE LIFT BRIDGE?! THE LIFTBRIDGE!? And I swear to the city engineering gods if you respond with something about drawbridges 😡
As you deleted the surplus pumps, you disconnected the ones you required from the pipe network. That's why they stopped working. Cheers for all the videos!
Even though last time it,, uhm,, didn't go to plan? I think you should redirect the lake water or at least block the river mouth, drain it out and only let a certain amount of water in, I'm guessing its always getting water from that river so by blocking it and slightly draining it your still have the water and dam, but less flooding due to the water level being lower.
You should try this.. build a canal along the Atlantis dam wall to catch all the flood water before it floods the neighborhood.. direct the canal to guide the water away from buildings then line with a few super pumps.. should solve all flooding issues
You should make engineer hill in Poocano II so both engineers and architects can suffer in the same conditions (drinking and bathing in sewage) This would make my day
This time the bridge review spans every type of bridge! A fantastic expansion to Engitopia amd something they shall pride for the rest of their lives. But I believe, no I pray, for the bridge that is every type in one! Will it be the Bridge Above All Bridges, or an architect's insult to bridges everywhere.
you know as someone who worked in Electrical, Engineers Curse Architects, Construction Workers Curse Engineers, and General Contractors Curse everyone. Architects are just a pain in the rear end, they probably curse themselves
In game you hit a water source right in the middle of that pond which is why all the water is on the other side of the dam you're going to want to get rid of that or move the damn closer so that you don't have as much water spawning
that water appearing out of nowhere is a water spawning node, its used in map creation to fill lakes and keep them filled and unless you remove it using a mod (dont remember what mod to use for that) you are gonna constantly be fighting it no matter what
Woof! I feel like you're about the get Gekoloniseerd dad...
YOU CAN TALK???!!! ASTOUNISHING!
@@wikansaktianto9215 he only brainfarted at "the" had to be to
Hi paddy
As long there are spices... ;)
I sense bias... Hmmmmm
You can build the “pumping service” building under the water system tab, the building will send out pumping truck automatically once there is a flood
Please do this
Thank you, i was about to comment the same thing
@@crx456 yes
You beat me to this by a year
5:56 that's actually a water spawner that Matt has trapped in his dry area so that will perpetually spawn water :)
And if he keeps trying to pump it dry, he will cause some very interesting issues for his game. I'm amazed his excessive use of Anarchy hasn't done so already.
@@Taolan8472 Ikr
If he had moved his dam, what, 20 feet inward he wouldn't have this problem.
@@MisterFribble lol I know
I was actually going to say that
People living in the netherlands watching this like:
"Just a city?"
💀
not compact enough
same thing with people living near the dead sea or the sea of gallilee, the only settlement that is actually considered a city (having more than 20k residents) is Tiberias (on the coast of the sea of gallilee
G E K O L O N I S E E R D
@@van0tot100is Lithuania a polish state?
5:56 your dam in that spot is on top of a water source/spawner set to try and keep a certain level. Same issue you faced back then.
If you haven't yet, dive into the map editor to get a feel for how water sources work, that should make it more obvious what's behind some of your water woes.
I'm not done watching the video so this might be irrelevant by the end (got2go walk doggo) but you can wall around that water source to contain it. Once it's filled to its set level it'll behave like a static lake and stop gushing out infinite water.
theres a tool in the terraforming tab where you can remove water sources (i don't know which mod tho let me check and get back to you) but you can remove a water source in game.
"Extra Landscaping Tools" you can remove or modify water sources
@@takumi2023 he'd better move the source and not remove cause this way he can drain the whole lake
This comment is to underrated.
Every single city skylines video has a comment about water sources and every single one of the comments is frustratingly ignored
Matt seems to ignore all the actual helpful comments...
Alternative title: "Recreating the Netherlands"
Yes
Except with worse urban planning and car dependence
Or New Orleans
@@redmoon383 true, mainly car dependence
Well it isn’t that bad here
Just a 10/10 ep I could watch so many of these and they would never get old! Keep up the good work!
and its still a 1
@Matt, you should get the Extra Landscaping Tools for better control of terraforming. you also get water source control (where water comes from). the tool gives you size of the brush, the strength, and different shapes of the brush.
this should solve the issue if the leaking dam in the lake you're building on.
Sadly there is no strongest shape in tool shape selection in ELT 😢😭
yes he can make the poocano worse with these
Finally Rce is back playing his **"pretty accurate and realistic"** ( Engitopia )city .Like honestly love this series so much 😍. I just love seeing RCE just over engineer , sometimes flood and create complete chaos with sinkhole or natural disaster to his city everyonce a while 😅🤣
i would like but this has a nice number of likes
Imagine this: RCE gets his job as an engineer back,and accidentally makes the “strongest shape” into his build
More subs mw
"Accidentally"
I am resident of Engilantis, I can indeed confirm your layouts are very efficient
In this episode, Matt finally learns the consequences of his actions.
I would adore seeing Biffa have a go at sorting out this city using nothing but strong shapes
"ROOOOIGHT SO NOW WE'RE GONNA FICKS SUM TRAPHIC. HUGO THERE. HUGO THERE. LET ME DRINK SOME TEA. HUGO THERE. TEA TEA TEA. DID YOU KNOW I'M FROM BRITAIN? THIS SHOULD BE CALLED ENGI-TEA-PIA. HAHA TEA"
biffa is such an insufferable twat
Just disovered the Channel yesterday and just binged through your Engitopia series, and I have to say I love how quickly and how much this series devolved. "Alright, given Cities Skylines a go, gonna build a well engineered town, build my posh area, keep the cities needs and funds balanced, show off some highway building concepts" quickly became "Lets build super spaghetti junctions, a poo canal, poo volcanoes, a city under a lake, sinkholes!". Outstanding work.
I love how every time he tries torturing the architects he ends up destroying the other parts of Engitopia even more😂😂😂
If the architects were to revolt they would have a good defence and offence.
About a billion liters of Di-hydrogen Monoxide, i assume?
@@stevenhthe21st pretty much
Liquid shite moat, it's middle ages!
I’ve always imagined Matt to love playing games like these since he’s finally able to make the transportation atrocities he couldn’t do when he was working as a civil engineer irl.
Follow your dreams everyone.
I love how we're all ready for a cheeky little pour of rain and it turns into an action episode hahaha
Well, maybe naming a city below sealevel "Atlantis" wasn't the best of idea... talk about foreshadowing !
"Bridge Review" just reminded me of the IT crowd. I can't quite place it, but something like "Stardust Ordering". Great work! Definitely 9 out of 10!
Speaking of, what do you get when you cut a poo into 3 pieces? Turds
brooo u too watch IT CROWD.. NICE
Looks like your pumps were connected to the city pipe network at the end, if they are they only work at the city demand level not full capacity so water from the spawn point is overcoming them.
You could move the spawn point with certain landscaping mods.
I love this cities series its been rather entertaining! 🤣 But I think we're at a point you can only do so much about the water taking over everything. 😂
That's architect talk!!
@@RealCivilEngineerGaming 😭😂 I just don't see the shit going much elsewhere 🤷🏼♂️🤣
16:40 The strongest shape
Think about it for a second: below sea level, half of the city is made of a collection of pumps. The smog generated from the pumps will sit inside the cup that you created….it’s LA smog but New Orleans level of disaster during weather season. The rich will still pay a lot of money for it, I bet. Tell them it’s “nested in the heart of a river that provides relaxing views of the local waterways”.
I hate to say it but... you play CS like an architect.
Home key when placing roads will set it to ground level. (by the road type it shows -3m for your height offset. Page Up / Page Down change it)
The leak in your dam is from a water spawn circle which will never stop, it's how CS stops all the water evaporating on the map.
Please keep deploying the strongest shape!
as me from the netherlands this is pretty accurate well done rce!
A couple of suggestions for Engilantis....
1. Can you redo the hydrodamn the other way, so that it is trying to bring water through from the side where you have no water, which should mean you don't need your pumps once you clear the water out? It'd bow the other way, but it wouldn't let water through....
2. Another, more interesting way to get people down there would be using cable cars too... Imagine the view going across the lake and down into the new lands below
I love your videos so much, I don't know why, but ever since I started watching some months ago I've been addicted. Been fun watching your content grow as so your channel.
12:12 Behold! The Engineer's Hubris has struck again! Architects rejoice!
Started watching you maybe a year ago and you had like 50k subs and now over a million. That’s gotta be a record or something
You should take an hour and open the map editor. Set the sea height and then add a river and water source (or two). You will gain a better understanding of how the water works in the game. It's actually a particle effect. The particles are called meta-particles. That simply means they stick to each other and share a common outer mesh. Enough of them stuck together and subject to gravity and collision physics makes a pretty convincing 3D fluid. All the water areas on the map have particle emitters to keep the water flowing. If you drain an area of what's considered to be the map's "sea" below the set sea level, the particle emitter begins to emit particles to fill it back up. I think your dam is sitting right on top of a large diameter emitter.
I know this is quite old now but if you ever do more with this again I’m pretty sure you can disable the dam and it won’t let any water flow though it, so you wouldn’t need as many pumps if any.
no one in my life says electrizity like u do Matt. it’s lovely
Fun fact, after all the poowater, the poocano, poonami?
Pretty sure that despite all the fires, the architects have the best quality of life in this city.
i am from the future... it's episode 274 and NO, Matt still didn't make the connection between using the anarchy tool and having to delete foliage by hand ;)
I now truly hate architects, a while ago a family of my friend are getting stressed out as the pipeline is going over ground and is under a brick wall, there is also a church next to their house and probably over the pipeline, so now I truly hate Architects
it will require some shifting in the city layout but making one or two lines of pumps right after the dam might prevent any future floods
Wow that thunderstorm was hilarious. The nethercity drowning due the rain, everything getting on fire, even the fire station, the rescue helicopters suiciding into the poop lake. Amazing. You should do more natural disasters, see how stronk a cite you can make to survive a tornado o a massive thunderstorm
Love your videos Matt Pitt.
Wild Flork sighting, a bountiful and blessed Spinemas to you RCE
My man is just making the netherlands
Well yes, i guess
You've essentially built New Orleans. A city mostly built below sea level that relies on pumps and man made barriers to keep the water out. And it floods during a catastrophic storm.
@1:59 - "You might be more of a truss guy." I've always had truss issues.
I love how RCE clicks on something in the "Disasters" tab and is then surprised when it's a disaster.
1.2 million. Gosh Matt i remember u having 500k followers like it was yesterday. Nice to see ur channel grow so fast.
I always love your Cities: Skylines videos, I really don't know why
Pumps not working because they were originally linked to a series of other pumps which were all erased. They just need to be linked up again.
Suggest deleting all the pumps, and starting a fresh line.
Also others have said there is a "water source " which should prevent the problem
I live in Buenos Aires, the city is actually several meters below sea level. We even have a river running underneath the city thru a tunnel they built, 100% closed, chambered. We get floods quite often.
5:09
33 in the red sign thing under the blue bird.
Your dam bisects a water spawn that is built into the map, that's why you've got a half circle of water on the lower side of Engilantis dam and the weird rippling effects when you put water pumps directly on top of the spawn.
Laughed so hard when the words "Sewers Canal" was spoken 😂
I love this city. Would pay alot to visit or live there!
Thanks for the great videos RCE!
I like how u were once a serious engineer and now ur making spaghetti highways and poop canals in cities skylines
You need to try out The Enjenir when it comes out later this year! Make all the bridges!
11:25 Attack On Titan Walls in RL
I drained an entire lake which got to all the segments of the square.
I placed somewhere between 50-150 pumps.
I was on the switch which is very outdated and has less pumps.
I'm so pleasantly surprised at how funny this channel is! I've not LOLed this much at a YT channel in a looong time
If you want to turn a dam around, you can build pump on what you want to me "downstream" into an outlet that is "upstream". This reverses the flow. Ignore that dam curve would be in tension instead of compression
You should add a prison with the architects
that spot where the water is coming up by your dam is a water source so water spawns infinitely there that's why you have so many problems with it.
"Let's see what Storm does, never tried it before!"
*chaos ensues*
You could add a ferry stop along the dam serving atlantis, as well as putting something on the island where the infinite bridge river branches from the main river
I love how even after all this practice, RCE still doesn’t understand how to handle CS water physics 😂
16:40 ah, yes! definitly the 'blaue elise'
I realize how old this video is but I'm watching this series and I can't help but notice you don't seem to notice the pump station under the water tab. It will send out trucks to suck up water in your flooded areas very handy
16:12 SWORD FIGHT!
If you don't do more of these, I'll send all the architects to start a war against Engitopia.
13:25 “The Fire station is on fire”
theres actually a place in the municipality in tubigon,philipines whare an island community is a few centimeters underwater
Burying the source of the water might help to stop the flooding .
I'm pretty sure that poopcano keeps spilling because you move too far from it, so landscape becomes low-poly for the better perfomance, so "water" spills out via broken polygons
15:07 "we're gonna keep with the tree lined trees"
Wow, this is how I imagine every City in the Netherlands are like
Coming from Portland, (Bridge City), I have but one question to ask of your bridge review:
WHERE IS THE LIFT BRIDGE?! THE LIFTBRIDGE!? And I swear to the city engineering gods if you respond with something about drawbridges 😡
A futuristic Submarine-Helicopter! :O
Matt: builds on a flood plain
Thunderstorm: causes flood in the flood plain
Matt: :0
As you deleted the surplus pumps, you disconnected the ones you required from the pipe network. That's why they stopped working. Cheers for all the videos!
Even though last time it,, uhm,, didn't go to plan? I think you should redirect the lake water or at least block the river mouth, drain it out and only let a certain amount of water in, I'm guessing its always getting water from that river so by blocking it and slightly draining it your still have the water and dam, but less flooding due to the water level being lower.
Great to see another episode of this series
This is by far my preferred source for bridge reviews, the accuracy is unmatched.
Actually I am watching this in the netherlands, Almere in my house under the sea level.
GEKOLONISEERD
You should try this.. build a canal along the Atlantis dam wall to catch all the flood water before it floods the neighborhood.. direct the canal to guide the water away from buildings then line with a few super pumps.. should solve all flooding issues
When you were fighting the water back to the dam it reminded me of Creeper World 3 because of similar marching/fluid mechanics.
Cannot believe Matt got 1 Mill subs just from being a funny engineer playing engineering games. King making it look easy
You should make engineer hill in Poocano II so both engineers and architects can suffer in the same conditions (drinking and bathing in sewage) This would make my day
Id just like to say I love your City Skylines content
hey RCE, love your videos. You make me laugh through the weird and amazing designs. keep up the good work, Architects suck
9:40 a mighty strong shape there the grass is growing in,
This time the bridge review spans every type of bridge! A fantastic expansion to Engitopia amd something they shall pride for the rest of their lives. But I believe, no I pray, for the bridge that is every type in one! Will it be the Bridge Above All Bridges, or an architect's insult to bridges everywhere.
11:26 on that day, mankind recieved a grim reminder...
I'm really sure I wouldn't want a home underneath a dam that was being fed by a poop shoot from poocano. That would just not be good on the wrong day.
you know as someone who worked in Electrical, Engineers Curse Architects, Construction Workers Curse Engineers, and General Contractors Curse everyone. Architects are just a pain in the rear end, they probably curse themselves
is he an actual civil engineer? I've always wondered
Yes
I think so?
No, he's actually an architect in real life.
@@dermathze700 Pretty sure he’s not
I heard he stopped his work as engineer but he did study it
This dude made his city look like shiganshina 👀 11:25
I was looking for a comment like this.
@@Zelia_Wolf lmao
This video so good I wish I wish his videos longer because I love it
In game you hit a water source right in the middle of that pond which is why all the water is on the other side of the dam you're going to want to get rid of that or move the damn closer so that you don't have as much water spawning
that water appearing out of nowhere is a water spawning node, its used in map creation to fill lakes and keep them filled and unless you remove it using a mod (dont remember what mod to use for that) you are gonna constantly be fighting it no matter what
Finally u do cities skylines. Engineers so cool
Finally some Engitopia content!!