9:12 "Who needs maneuver nodes" Dude, you have a map, even that's a luxury! Back in my days we went to the Mun and back without any such modern tools. And it was uphill both ways!
Every KSP game I do is improv flight and I play on modified hard mode to make everything hate me. Best feeling in the world is forgetting to put enough power and just barely saving your pod after it shoots through the upper atmosphere in the wrong direction like a ballistic missile. Stopping at the perfect time with just one Drogue chute and a parachute while 2000m off the ground moving between 500m/s and 650m/s over a mountain range. Landed that thing like it was a feather the last second and nearly had a heart attack but it felt great and Jeb was saved.
4 years late but that was by far the most entertaining speed run I’ve ever watched. You have a very natural charm, and a nice way of explaining. Great job. I’m about to click on your channel and I hope that you have more vids!
Fyi you can view your current science balance in the right side menu. Its one of the buttons next to the one you click to see your fuel/electric charge etc.
You look exactly like someone that would speedrun ksp i dont know if thats an insult or a compliment but when i saw your face it was exactly what i expected somehow
I don't understand a couple of things. How is he using SAS with a scientist, instead of a pilot. And he isn't upgrading any buildings. everything is unlocked already?
This was the 'Science mode' of the game, where the buildings are already unlocked, and every Kerbonaut has full XP. You just need to collect science to unlock the Tech Tree. But I also have the world record in the Career-mode speedrun. ( Video here: ua-cam.com/video/ssfUyxlfLDA/v-deo.html ) That run involves a lot of "money laundering," to upgrade all the buildings.
I didnt even know you could speedrun a sandbox but i guess if you assign an arbitrary ruleset anything is a speedrun. The beauty of thr speedrun community.
It would be fun to see you try this again in career mode on hard difficulty with g-force limits, no crew respawns, no revert to launch/VAB, "buy" required for newly unlocked tech tree items turned on etc. This science only run is obviously impressive. But, a true career mode speedrun on high difficulty would be even more so.
I've actually done the career mode run here: ua-cam.com/video/ssfUyxlfLDA/v-deo.html ...And, executed well, with the most modern routing, it probably only adds around 10 minutes.
@@roninpawn man. I've got like 1200 hours in this game and there's so much you're doing here that I didn't even know. You're getting an order of magnitude more science off minmus than I would on my first trip. There's so much I don't know about KSP even after a decade or however long its been.
@@meltdown6165 I know I'm not familiar with KSP speedrunning at all. This is literally the first speedrun of it I've seen. I'm assuming you're not familiar with it either because both of us should have notice the VAB and SPH were wrong and the runway and launchpad weren't dirt. The place I figured it out was at 5:31 when he added the SRBs. It should have been too complex or too heavy for the starting VAB. (I think)
You played it right. The developer made it so that all science can be gotten from Minmus. Labs produce a lot of science, and Kerbals don't need to breathe or eat. From a gameplay design point of view, it's terrible. The player is demotivated to explore planets.
I feel like you could save a small amount of time by clicking on the search bar in the VAB and have all parts shown at once so you can breeze through building rockets.
I'm a bit confused at how you had all the pointing autopilots next to the nav ball with a scientist on board that early in the tech tree. What am I missing?
This speedrun was for the Science-mode category. When you make a new game in Science mode, all Kerbals are fully leveled, the facilities are all unlocked, and even a Scientist counts as a full pilot. I've done the Career-mode version of this run also, which involves some trickier flying and corporate embezzlement. That run is here: ua-cam.com/video/ssfUyxlfLDA/v-deo.html
I followed everything up until the end. What’s happening when he cycles through multiple days on Minmus and then seems to be able to farm science again? Is it a particular science module that lets you repeat experiments over time?
Yea, it's the science lab, arguably the most OP part in the game. You add scientists, dump experiments in it, and give it enough electricity to research. Over a very long period of time, the data from the experiments will convert to science that you can transmit back to the KSC, and the amount of science you get is many orders of magnitude higher than just flying your experiments back and recovering them on Kerbin. As you can see, just one flight to Minimus with it is enough to unlock pretty much the entire tech tree.
I'm in the middle of my first serious carrier and now after watching this you made the game look too easy and I don't want to play it anymore. Remind me please not to watch your speed runs. Good job.
How did You start with every building / runway / launch pad fully maxed out and the science tech tree empty? I have only played in career mode where you start with a dirt airstrip and launch pad along with extreme limitations on the number of parts and launch weight that you have to get upgraded.
You spend so much time waiting for line of sight. Would it not save time if you made a 4th travel just to set up coms network? Or if you could leave a coms satellite in orbit?
What settings do you play? Because in Standard Science Mode i thought taking Ground Samples and do EVAs while mid air is only possible after huge Astronaut Building and Research Facility updates?
You are 1000 times the Kerbal player than I am... respect... but the run time here is reduced by having max level Kerbals and max level buildings which helped by having action commands available without paying for them, Kerbals able to do experiments and the bonus they get by being max level. Still fantastic, but this is a science only run... it absolutely crushes the science tab. Leveling those Kerbals and paying for the upgrades would have required several contract runs which would have probably doubled the time, but that would have been more accurately "beating the game". Still incredible. I land one craft on another planet and all I can think of is "I hope I make it back..." and you're like "what else can I go check out?" Mad skills. And timelapsing with those bare min rockets... all that wooble... the kraken waiting... mad balls too.
Right clicking the pod gives you the option to 'Take Data.' So by exiting the ship, removing the crew report, from the pod and then re-boarding, it takes out the crew report and puts it back. But when it puts it back its stored as a piece of generic science, instead of specifically 'this ship's crew report.' Which means there's room for another crew report to be taken. Only catch to it is, you have to be able to exit the craft to 'Take Data.' So in an early career-mode game, when you don't have the ability to EVA in flight yet, the option is limited to when you're landed. (Not a problem in 'Science' career mode.) You can also accomplish this by using the 'Experiment Storage Unit.' Which can 'Collect Data' from everything on the ship through it's right-click menu. That also empties the crew report slot, freeing it up to take another.
Hey, Ronin. You could probably shave off a bit of time by collecting the Minmus science twice in the same mission, then leaving a storage unit behind for a lab to come collect later
9:17 😅 when Bob Kerman hears mission control say "boy am I improvising this shit" in a so done voice
I'm watching a man speedrun an astrophysics degree in 47 minutes
This just blows my mind... you did in 8 minutes what took me 8 days. Awesome stuff, keep it coming!
What him 8 minutes took you 8 days what took me 8 weeks
@@danibogo You guys were able to finish? D:
@@danibogo completed tech tree in 8 hours. get real
@@Fireblats not whith out help from friends
I’ve been at it for 3 years. 😢
9:12 "Who needs maneuver nodes" Dude, you have a map, even that's a luxury! Back in my days we went to the Mun and back without any such modern tools. And it was uphill both ways!
DUDE!!!! 900 hours in KSP and I'm like just wow
The most relaxed speedrun I've ever seen. Love it. Enjoy these early times
Relaxed nothing, that is the stress of "my bladder is at 125% capacity and I'm a half mile from home" concentration.
Thanks to you I got sub one hour... I feel this record is heavily hardware dependant. Which means new records every year or two wooo
Every KSP game I do is improv flight and I play on modified hard mode to make everything hate me.
Best feeling in the world is forgetting to put enough power and just barely saving your pod after it shoots through the upper atmosphere in the wrong direction like a ballistic missile. Stopping at the perfect time with just one Drogue chute and a parachute while 2000m off the ground moving between 500m/s and 650m/s over a mountain range.
Landed that thing like it was a feather the last second and nearly had a heart attack but it felt great and Jeb was saved.
I don't know how I managed to save some of my screw ups but I did
This guy accomplished more in 4 minutes then I have in 2 days
My guess is you are having a lot more fun.
this is great stuff, also impressed by how you speedrun and commentate at the same time
This is the singular best way to get better. Watch and learn from this man
Great watch good stuff Pawn. Excited to give this a shot in a while cheers.
4 years late but that was by far the most entertaining speed run I’ve ever watched. You have a very natural charm, and a nice way of explaining. Great job. I’m about to click on your channel and I hope that you have more vids!
This video unlocked a new portion of my brain tree. Well done.
You should submit this to a GDQ, would love to watch that.
I never thought of binding the science gathering to action groups. That saves a lot of tedium!
Actually you can even bind the experiments and the experiment storage on the same key. Press once to collect data, press again to store it.
The cross thingy for the landing legs blows my mind
Did the the barber speedrun that hair cut
Fyi you can view your current science balance in the right side menu. Its one of the buttons next to the one you click to see your fuel/electric charge etc.
AS one of the many that enjoy watching speedrun, this one was a breath of fresh air, well done
You look exactly like someone that would speedrun ksp i dont know if thats an insult or a compliment but when i saw your face it was exactly what i expected somehow
Wow excellent speed run this is damn impressive. I’m 300 hours in and haven’t figured out gravity assists yet.
The trick is if you want more speed go around the back of the planet. If you want less than go around the front. Saves a lot of delta v.
I don't understand a couple of things. How is he using SAS with a scientist, instead of a pilot. And he isn't upgrading any buildings. everything is unlocked already?
This was the 'Science mode' of the game, where the buildings are already unlocked, and every Kerbonaut has full XP. You just need to collect science to unlock the Tech Tree. But I also have the world record in the Career-mode speedrun. ( Video here: ua-cam.com/video/ssfUyxlfLDA/v-deo.html ) That run involves a lot of "money laundering," to upgrade all the buildings.
I didnt even know you could speedrun a sandbox but i guess if you assign an arbitrary ruleset anything is a speedrun. The beauty of thr speedrun community.
This isn't a sandbox. It's science mode.
“Learning to count is fun kids.” - roninpawn
wise words of a wise man
Good work! Fun to watch
This was awesome!
I haven't seen your channel since the ksp release stream way back when. Time really flies
Really interesting! I wonder how much this can be improved.
When I saw the title I thought “ha I could probably do that”… nope, I am very impressed
Excellent learning experience.
Thank you
3:36 Why does he need the ESU? Can't he just store everything in the pod?
Purely for the action-group ability to press a key and collect all science.
@@roninpawn I see, thanks.
Is this what Steve Oedekerk has been doing since Kung Pow?
OMG HAHAHAHAHAHA
nice work! I think the most impressive thing is how fast this is when there's clearly still time to shave.
I just saw when this was actually posted, i'm sure you've gotten faster by now haha
0:35 Even those playing at the highest competitive level still trip up on the jank UI, it's poetry
"Don't need that cause they aren't coming back"
Kerbal crew: "What the hell did he just say?!"
imagine in his first flight he would´ve launched head first into the VAB destroying the building and the rocket
It would be fun to see you try this again in career mode on hard difficulty with g-force limits, no crew respawns, no revert to launch/VAB, "buy" required for newly unlocked tech tree items turned on etc. This science only run is obviously impressive. But, a true career mode speedrun on high difficulty would be even more so.
been playing a bit here recently this was mad impressive
I've never seen a KSP speedrun before and it took me a while to figure out it was science only. I'm guessing science + money is a LOT slower.
I've actually done the career mode run here: ua-cam.com/video/ssfUyxlfLDA/v-deo.html
...And, executed well, with the most modern routing, it probably only adds around 10 minutes.
@@roninpawn man. I've got like 1200 hours in this game and there's so much you're doing here that I didn't even know. You're getting an order of magnitude more science off minmus than I would on my first trip. There's so much I don't know about KSP even after a decade or however long its been.
Yeah I also was getting suspicious this might be science mode when Ronin had all SAS options available with Bob as astronaut. Nice run!
@@meltdown6165 I know I'm not familiar with KSP speedrunning at all. This is literally the first speedrun of it I've seen. I'm assuming you're not familiar with it either because both of us should have notice the VAB and SPH were wrong and the runway and launchpad weren't dirt.
The place I figured it out was at 5:31 when he added the SRBs. It should have been too complex or too heavy for the starting VAB. (I think)
Pretty sure this is the Artemis III flight plan at 16:00
1000+ hours here, since v0.13, and I just realized I've been playing KSP wrong all these years.
You played it right. The developer made it so that all science can be gotten from Minmus. Labs produce a lot of science, and Kerbals don't need to breathe or eat. From a gameplay design point of view, it's terrible. The player is demotivated to explore planets.
This was CRAZY
This is the wildest way to play KSP
this shows how op the lab is lol
how is he running all his science without painfully trying to click each one, feel like that should be in its own speedrunning category
Look into using action groups they are very helpful for a lot of tasks
Speedrun to jool without timewarp
That's probably can be done in one day, or less. You'll just need enough delta, and acceleration.
I'm completely lost. I love simulators and really in depth games but this shit is crazy lol. Very impressive man
What a legend
26:42
Is that maneuver adjuster thingy at bottom left a mod or core feature?! Never seen that before but I want that.
Consider lowering game resolution to decrease distance and inaccuracy between clicks?
You did in the first minute what took me hours to figure out. I am ashamed of myself 😂
Can someone explain what he was doing after landing on minmus?
how did a science Kerbin get lvl5 piloting skills from one mission he was not on?
O u used CTRL+ALT+F12
Science mode
I feel like you could save a small amount of time by clicking on the search bar in the VAB and have all parts shown at once so you can breeze through building rockets.
how did you get all that options/icons (like prograde) left from Navball?
Oh shit I didn't realize you did another one
I'm a bit confused at how you had all the pointing autopilots next to the nav ball with a scientist on board that early in the tech tree. What am I missing?
This speedrun was for the Science-mode category. When you make a new game in Science mode, all Kerbals are fully leveled, the facilities are all unlocked, and even a Scientist counts as a full pilot. I've done the Career-mode version of this run also, which involves some trickier flying and corporate embezzlement. That run is here: ua-cam.com/video/ssfUyxlfLDA/v-deo.html
Lol I learnt new feature that was under my nose this whole time.....
Shoot, I missed the stream! I'm still really busy with school, sorry...
But I'm glad you got this record!
well done
I followed everything up until the end. What’s happening when he cycles through multiple days on Minmus and then seems to be able to farm science again? Is it a particular science module that lets you repeat experiments over time?
He is using the science lab
Yea, it's the science lab, arguably the most OP part in the game. You add scientists, dump experiments in it, and give it enough electricity to research. Over a very long period of time, the data from the experiments will convert to science that you can transmit back to the KSC, and the amount of science you get is many orders of magnitude higher than just flying your experiments back and recovering them on Kerbin.
As you can see, just one flight to Minimus with it is enough to unlock pretty much the entire tech tree.
Is it just me or does he look like Sam Rockwell?
The dude has a baseball game broadcast from 40s voice.
cant even remeber how long it took to get me to minmus back then... but i´m sure it was more than 18 minutes... (a lot more 😄)
130 Hours and bro got further than I ever did in 19 mins just damm
Wonder what a game-time version of this would look like
Years
I'm in the middle of my first serious carrier and now after watching this you made the game look too easy and I don't want to play it anymore.
Remind me please not to watch your speed runs.
Good job.
Hey, I didn't know Anthony Kiedis also play KSP!!! 😂👍 🔴🔥🌶
This was insane
oh so _that's_ how interstage nodes work
I thought that was Michael Angelo Batio in the thumbnail.
How did You start with every building / runway / launch pad fully maxed out and the science tech tree empty? I have only played in career mode where you start with a dirt airstrip and launch pad along with extreme limitations on the number of parts and launch weight that you have to get upgraded.
So great beginning 🙌
But so bad minimus trajectory:/
You spend so much time waiting for line of sight.
Would it not save time if you made a 4th travel just to set up coms network?
Or if you could leave a coms satellite in orbit?
WTF this is amazing
What settings do you play? Because in Standard Science Mode i thought taking Ground Samples and do EVAs while mid air is only possible after huge Astronaut Building and Research Facility updates?
40 minutes more like 64846383538252a 7 years
You are 1000 times the Kerbal player than I am... respect... but the run time here is reduced by having max level Kerbals and max level buildings which helped by having action commands available without paying for them, Kerbals able to do experiments and the bonus they get by being max level. Still fantastic, but this is a science only run... it absolutely crushes the science tab. Leveling those Kerbals and paying for the upgrades would have required several contract runs which would have probably doubled the time, but that would have been more accurately "beating the game". Still incredible. I land one craft on another planet and all I can think of is "I hope I make it back..." and you're like "what else can I go check out?" Mad skills. And timelapsing with those bare min rockets... all that wooble... the kraken waiting... mad balls too.
dmn!! ggs bro amaizing
No glitches used
I want to see "land all planets KSP"
700 hours in ksp, i think you have that times ten
I can't even get to the mun in 47 minutes
WTF just happend, you are nuts, in a good way!
How is he storing multiple experiments in one mission in the beginning?
Right clicking the pod gives you the option to 'Take Data.' So by exiting the ship, removing the crew report, from the pod and then re-boarding, it takes out the crew report and puts it back. But when it puts it back its stored as a piece of generic science, instead of specifically 'this ship's crew report.' Which means there's room for another crew report to be taken. Only catch to it is, you have to be able to exit the craft to 'Take Data.' So in an early career-mode game, when you don't have the ability to EVA in flight yet, the option is limited to when you're landed. (Not a problem in 'Science' career mode.)
You can also accomplish this by using the 'Experiment Storage Unit.' Which can 'Collect Data' from everything on the ship through it's right-click menu. That also empties the crew report slot, freeing it up to take another.
@@roninpawn thank you!
Bro sounds exactly the same when 2x sped up
Awesome
I don't even know how to land
Why do you look like an Emo Tom Cruise?
USA if there would be oil on other planets
I bett you could beat the 100% career record
good work :)
Just wow
idea: now do it in career mode
Speedrun the career mode….
You think that was hard? My grandparents used to WALK to Minmus to get to school everyday and they had no maneuver nodes OR map!
My burns with ion trusters last longer than hour sometimes :D:D:D
Hey, Ronin. You could probably shave off a bit of time by collecting the Minmus science twice in the same mission, then leaving a storage unit behind for a lab to come collect later
*That wig though*