Quick Tip - Export SVG from Freestyle in Blender
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- Опубліковано 4 лис 2024
- In this quick tip tutorial, I'll take you through the export SVG from Freestyle Add-on. I'll show you how to enable it, how to export an SVG, and what information it does - and does not - export to your SVG file. I'll also take you through its fill and animation settings.
NB: While there's no working file accompanying this tutorial, here are some links to help you:
Inkscape (free Vector editing software): inkscape.org/
Freestyle Lineset Tutorial (for Pod Model and Freestyle lines): • 1904 - Freestyle Lines...
Original SVG from Freestyle tutorial (will be taken down in the following weeks): • Export SVG from Blender
Original Patreon Post: / 20-04-quick-tip-35681906
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Thank you for the tutorial! I thought I was doing something wrong, but it looks like the SVG export can just take a little bit. Thanks again, and thank you for being highly detailed :)
_Paul, Thank You!_ Used to be (long ago!) that C4D exported as .swf. but it was very cludgy and unsatisfying. This looks GREAT! So glad to know that Blender can give me something done in 3D (with or without some help from Inkscape) that I can bring into Clip Studio Paint!
EDIT: BTW: Clip Studio has a feature to let you thicken or thin lines _interactively,_ that is, at specific, user-defined places along the stroke. It also lets you color, by lasso-ing around an entire closed area at once. Finally, my original statement may suggest that you *_cannot_* import 3D art into Clip Studio, which is definitely *_not_* true! OBJ and FBX work great, in the latter case even supporting joints.
Right on time - I'm just going through the process of modelling a medical eqiupment piece (nothing fancy) just to make a couple of illustrations in proper perspective. I had hoped it would save me some time of actually drawing the pieces, but… modelling this proved to be quite tricky. It's a kind of a funnel, so a round object, but the snoot is not on its center axis, so extruding it in both the "cone" part and the flat bottom of it gave me some trouble in topology and shading. Fun stuff. Thanks a lot!
excellent tips, thank you
For anyone who doesn't wanna listen to the start go to 1:19
Thank you! You saved my college degree 😅
Excellent as always Paul, magic!
又學習到一些新知識及技巧,謝謝 Paul .....
"I learned some new knowledge and skills, thank you"
Super Super Super! Thank You So Much!
Thank you so much! I was goping to ask you, do you know a way to add it measurements? thank you so much again for sharing :D
Like, write out measurements? Or know how long a face is, or what angle something is? Because there is a measurement tool in the toolbox.
@@PCaggegi yes, written ones, like on blueprints :)
Back again, Paul! ;) Is there any reason this would not work with hard-surface *_sculpts?_*
There will be many lines missing, and I've never had success using "mark freestyle". Slight angles are not readable in freestyle raster or SVG.
My way is to split the parts into several objects, a bit tedious. lol
If you have found the solution, please share.
Well done mate. I wonder if these could be distributed across Krita's animation timeline. I know that there is a feature save each layer out as its own file.
Ooooh... this could be worth checking out. It does export folders with each frame as a layer. The downside: if you work with freestyle linesets, a separate set of folders are generated for each line set. Gets very complicated very quickly
Dude. YES!!!
Hi Paul, congratulation amazing channel, I have a question if I make a design with grease pencil can I export it as SGV? Or do you think can I use the design as PNG for a T- shirt ?
Thanks in advance for any answer. 👍👍
Yeah totally. If it's vector it's scaleable. If you know the resolution, you can render a png at a larger size
@@PCaggegi I really appreciate your answer. 👌👌
If anyone is interested, I could probably whip up a little javascript that splits SVG-animation into numbered SVG frames? Say for importing into animate?
did you ever end up doing this?
tnx bro really helpfull
At the start of the video you said that this isn't an ideal solution, and not the way that you would work with line work. So how would you do it?
Thanks for your great update ! Is there any way to choose witch camera angle is taken for the SVG ? I just want to create a scg from the top view, and no perspective, is it possible ?
Hey Hi paul,
I'm not sure if this is a requested Vid but if not kinda coincidentally on the lines of what I asked for. again really appreciate your vids and enjoy watching them for entertainment, and learning purposes - even to just have them running in the background sometimes while I work on my projects. Anyway a joy to watch and thanks for showing how to import. I've tried to import an animation from Clip Studios but can't seem to manage completing this task. hopefully your vid helps. I've Imported pics and FBX files and such. Just have trouble with animation imports
Thank you for this refresh! I enjoyed (and have used) your older tutorial on this same subject.
One workflow I've used is exporting freestyle to SVG, then re-importing the SVG to Blender for use as a flat curve/mesh. I'm curious: are you aware of any blender utilities / add-ons that would do these two steps for me, thus keeping it in blender rather than an external SVG file?
Unfortunately no, as Freestyle is a post effect. However, Grease Pencil can be converted to a polygon curve. There might be a few different workflows to get your Grease Pencil lines - one I've seen is duplicating the mesh, then converting just the parts you wish to use as strokes, then converting those to a curve, possibly. It's still a lot of work, no matter how you handle it, so it comes down to what's the simplest solution.
@@PCaggegi thanks for the quick reply! Interesting ideas, I'll play with them and see if I can keep my workflow inside of blender. Thanks again for the great tutorials!
This technique is very nice and interesting 😍😉👏✌
Thank you so much its really usefull
that is cool, thanks for the info. +1
Is it possible to bake the lines, drawn by freestyle edges into a texture? The reason is that I want to add lines to specific edges on my mesh, that are applied over the base Texture to be used in the UE. In the end I just want to prevent to filter all the edges out and move them on the UV to fit a singe line drawn there.
The goal is that all marked edges should draw a black line with the same thickness on the related faces and by hand this would take to long. Other ideas are welcome too. Thanks in advance.
Decided to try a blueprint for a large architectural scene and now my desktop is stuck on "View map creation" and I think it hates me
It keeps asking me for my path! 😩😩 it worked once then started not responding and now it just keeps asking for my path 🥺
I tried on Blender 3.2.1 but it doesn't export to SVG
lol
my bad just noticed it says expoting. there i go being presumptuous again.
I was messing with freestyle SVG export lately and it adds unnecessary strokes to my sqare-like shapes for lazer cut 🤦♂️ Can I fix this somehow? Also are there any tuts that explain how to make 1m in Blender to be 1m in SVG? How to make just outline?
It's not perfect. It still needs clean-up after export.
It will not export a .SVG FIle. It only exports an .PNG
For some reason I'm ending up with a blank image. What did I do wrong?
Hey Richman, I'm going to test this file today. Working on a quick tip for freestyle now that 2.83 has made it easier. I get alot of this issue mentioned so will see what could be going wrong. Could be alpha isnt set; could be that you haven't ticked transparent in your film setting. Could be a number of things. I will address the most common problems in next video.
@@PCaggegi Okay, thanks
If I could ask: at what point are you getting a blank image? On export? On render? Which version of Blender are you using?
Hi Richman, I just tested the file, and I tested the SVG export from a default .blend file. Both work just fine. Do a test: enable the Freestyle SVG Exporter add-on. In your Output properties, make sure Freestyle and SVG Freestyle Export are both ticked. In your output properties, set a destination for your render. In your "View Layer" properties, you should see SVG Exporter enabled. Make sure "Export strokes" is ticked. Make sure you have a Freestyle Lineset! Hitting Render should produce an SVG file in your destination with the rendered strokes. These steps are outlined in the video, but I just want to make sure you're aware of all the necessary steps to produce an SVG file.
@@PCaggegi it happens when I click render image. I'm currently using "Version 2.82a (2.8a 2020-03-12)" [According to the window that pops up when I click "About Blender"]
and if this imported to opentoonz 😏
1:34 i dont have freestyle
Yes. You do.
@@PCaggegi maybe tell them they have to go to render properties and enable freestyle, which is off by default? Useless answer
why cant you people zoom to the option you select it gives headache in eyes to check the option
As-salāmu‘alaikum wa raḥmatullāhi wa barakātuh.
I thank you for the information.
But I have a suggestion, delete all music.
Delete it and don't use the monkey's head again.