You probably want to simplify those lines before sending it to cnc or laser cutter.. These are polylines, which you will see with enough resolution. To get curves, simplify in inkscape.
very informative. only suggestion is to raise the volume of your video audio. I had to crank a rather powerful system just to make out what you're saying. Otherwise, thanks for the lesson!
Thanks for the video and detailed explanation. I am trying to export a globe with a geometric pattern (uploaded .png file with pattern) I added to the whole globe in the Materials tab. When I try to export it using the Freestyle SVG exporter, it only exports the outline of the globe and not the outline of the pattern on the surface of the globe. How can I fix this issue? Your assistance is much appreciated
If the pattern is articulated by the geometry of the mesh (not just a texture), then you need to adjust the Freestyle export settings in the View Layer tab (below render and output in your Outliner). Try 'Crease' or 'Suggestive Contour' or 'Ridge and Valley' and see if you get the results you want. If the pattern is just a texture, you can always render an image, then open it in Inkscape and do a bitmap trace to generate vector lines.
Thank you so much for the video, it helped a lot! One question: is it possible to also include the faces / colors in the svg render besides the outlines? Many thanks
There are some settings to play around with the colours of the vector lines, but as far as I'm aware, you can't convert colours from the shader to a vector file directly. But read the documentation here and if you find a way, let me know! docs.blender.org/manual/en/latest/render/freestyle/view_layer/line_set.html#face-marks
Hi there, sorry for the late response. I don't know the answer to this question, other than to export .svg frame by frame and then use CSS or something like that for your animation. There are other UA-cam tutorials available for this sort of thing.
If you go into the 'View Layer' Properties tab, you can change which types of edges that will be rendered as vectors, from visible, to silhouette, creases, borders, and so on. To render all edges, use Edge Mark, but to follow certain geometry features, untick Edge Mark and play around with border, silhouette, crease, etc. Does that solve the problem?
In the View Layer Properties, scroll down to the Freestyle settings and try changing the type from 'visible' to 'hidden'. I think this should give you the hidden side you are after?
Excellent video, and EXACTLY what I needed, as it turns out.
You probably want to simplify those lines before sending it to cnc or laser cutter.. These are polylines, which you will see with enough resolution. To get curves, simplify in inkscape.
Saved my college graduation! Thank you 😅
Amazing. I'm happy to hear that!
very informative. only suggestion is to raise the volume of your video audio. I had to crank a rather powerful system just to make out what you're saying. Otherwise, thanks for the lesson!
Yes sorry about the sound. I had the microphone setting wrong for a while. Hopefully I'll find the time to fix it
@@peternelson8856 no worries, don’t mean to discount your efforts(: you helped me figure out exactly what I needed to.
Thanks for the video and detailed explanation. I am trying to export a globe with a geometric pattern (uploaded .png file with pattern) I added to the whole globe in the Materials tab. When I try to export it using the Freestyle SVG exporter, it only exports the outline of the globe and not the outline of the pattern on the surface of the globe. How can I fix this issue? Your assistance is much appreciated
If the pattern is articulated by the geometry of the mesh (not just a texture), then you need to adjust the Freestyle export settings in the View Layer tab (below render and output in your Outliner). Try 'Crease' or 'Suggestive Contour' or 'Ridge and Valley' and see if you get the results you want. If the pattern is just a texture, you can always render an image, then open it in Inkscape and do a bitmap trace to generate vector lines.
Thank you so much man!!
Thank you so much for the video, it helped a lot!
One question: is it possible to also include the faces / colors in the svg render besides the outlines?
Many thanks
There are some settings to play around with the colours of the vector lines, but as far as I'm aware, you can't convert colours from the shader to a vector file directly. But read the documentation here and if you find a way, let me know! docs.blender.org/manual/en/latest/render/freestyle/view_layer/line_set.html#face-marks
Thank you! But how to export svg - animations and how it then open? And where?
Hi there, sorry for the late response. I don't know the answer to this question, other than to export .svg frame by frame and then use CSS or something like that for your animation. There are other UA-cam tutorials available for this sort of thing.
Thanks you so much))))
You're welcome!
for some reason i cant mark free style edge, Ive watched this video like 4 times
Check that you've enabled both the FreeStyle SCG Add-on in your Blender Preferences and that you've enabled Freestyle in your Render settings
Some strokes are not taken into account on my side, like the boundaries of my object (it's just clipped).
Check the Freestyle settings, but there could be outlying factors such as clipping settings on your camera?
is there any method to use occlusion like if you want to export multiple object svg then what is the solution.
If you go into the 'View Layer' Properties tab, you can change which types of edges that will be rendered as vectors, from visible, to silhouette, creases, borders, and so on. To render all edges, use Edge Mark, but to follow certain geometry features, untick Edge Mark and play around with border, silhouette, crease, etc. Does that solve the problem?
@@peternelson8856 will try.
Merci!!
I'm unable to export an .svg file onlt .png. What am I doing wrong?
Have you ticked all the settings for Freestyle export as well as set an output location for the SVG file?
i actually learned something... always know where your dropbox file is ;D
yeah, you can tell I'm a real pro at this lol
hi; Can we render the back of the monkey in the monkey render?
probably if you reverse normals?
In the View Layer Properties, scroll down to the Freestyle settings and try changing the type from 'visible' to 'hidden'. I think this should give you the hidden side you are after?