Exporting vector files from Blender

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  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 32

  • @garrettb619
    @garrettb619 Місяць тому +1

    Excellent video, and EXACTLY what I needed, as it turns out.

  • @Ludifant
    @Ludifant 2 роки тому +2

    You probably want to simplify those lines before sending it to cnc or laser cutter.. These are polylines, which you will see with enough resolution. To get curves, simplify in inkscape.

  • @carolkawasaki-clykstudio873
    @carolkawasaki-clykstudio873 2 роки тому

    Saved my college graduation! Thank you 😅

  • @rabbottproductions7904
    @rabbottproductions7904 2 роки тому +3

    very informative. only suggestion is to raise the volume of your video audio. I had to crank a rather powerful system just to make out what you're saying. Otherwise, thanks for the lesson!

    • @peternelson8856
      @peternelson8856  2 роки тому +1

      Yes sorry about the sound. I had the microphone setting wrong for a while. Hopefully I'll find the time to fix it

    • @rabbottproductions7904
      @rabbottproductions7904 2 роки тому

      @@peternelson8856 no worries, don’t mean to discount your efforts(: you helped me figure out exactly what I needed to.

  • @MS-ll7tv
    @MS-ll7tv Місяць тому

    Thanks for the video and detailed explanation. I am trying to export a globe with a geometric pattern (uploaded .png file with pattern) I added to the whole globe in the Materials tab. When I try to export it using the Freestyle SVG exporter, it only exports the outline of the globe and not the outline of the pattern on the surface of the globe. How can I fix this issue? Your assistance is much appreciated

    • @peternelson8856
      @peternelson8856  Місяць тому

      If the pattern is articulated by the geometry of the mesh (not just a texture), then you need to adjust the Freestyle export settings in the View Layer tab (below render and output in your Outliner). Try 'Crease' or 'Suggestive Contour' or 'Ridge and Valley' and see if you get the results you want. If the pattern is just a texture, you can always render an image, then open it in Inkscape and do a bitmap trace to generate vector lines.

  • @robertomendez3594
    @robertomendez3594 Рік тому

    Thank you so much man!!

  • @mariegrasmeier9499
    @mariegrasmeier9499 2 роки тому

    Thank you so much for the video, it helped a lot!
    One question: is it possible to also include the faces / colors in the svg render besides the outlines?
    Many thanks

    • @peternelson8856
      @peternelson8856  2 роки тому

      There are some settings to play around with the colours of the vector lines, but as far as I'm aware, you can't convert colours from the shader to a vector file directly. But read the documentation here and if you find a way, let me know! docs.blender.org/manual/en/latest/render/freestyle/view_layer/line_set.html#face-marks

  • @asuro4kaify
    @asuro4kaify Рік тому

    Thank you! But how to export svg - animations and how it then open? And where?

    • @peternelson8856
      @peternelson8856  Рік тому

      Hi there, sorry for the late response. I don't know the answer to this question, other than to export .svg frame by frame and then use CSS or something like that for your animation. There are other UA-cam tutorials available for this sort of thing.

  • @narekgeghamyan9003
    @narekgeghamyan9003 Рік тому

    Thanks you so much))))

  • @nonprofit7163
    @nonprofit7163 2 роки тому +1

    for some reason i cant mark free style edge, Ive watched this video like 4 times

    • @peternelson8856
      @peternelson8856  2 роки тому

      Check that you've enabled both the FreeStyle SCG Add-on in your Blender Preferences and that you've enabled Freestyle in your Render settings

  • @kissu_io
    @kissu_io 2 роки тому

    Some strokes are not taken into account on my side, like the boundaries of my object (it's just clipped).

    • @peternelson8856
      @peternelson8856  2 роки тому

      Check the Freestyle settings, but there could be outlying factors such as clipping settings on your camera?

  • @rajendrameena150
    @rajendrameena150 Рік тому

    is there any method to use occlusion like if you want to export multiple object svg then what is the solution.

    • @peternelson8856
      @peternelson8856  Рік тому

      If you go into the 'View Layer' Properties tab, you can change which types of edges that will be rendered as vectors, from visible, to silhouette, creases, borders, and so on. To render all edges, use Edge Mark, but to follow certain geometry features, untick Edge Mark and play around with border, silhouette, crease, etc. Does that solve the problem?

    • @rajendrameena150
      @rajendrameena150 Рік тому

      @@peternelson8856 will try.

  • @winniedessin8550
    @winniedessin8550 2 роки тому

    Merci!!

  • @mckeeverspruck3406
    @mckeeverspruck3406 2 роки тому

    I'm unable to export an .svg file onlt .png. What am I doing wrong?

    • @peternelson8856
      @peternelson8856  2 роки тому

      Have you ticked all the settings for Freestyle export as well as set an output location for the SVG file?

  • @crazycutz8072
    @crazycutz8072 2 роки тому

    i actually learned something... always know where your dropbox file is ;D

  • @empatikokumalar8202
    @empatikokumalar8202 2 роки тому

    hi; Can we render the back of the monkey in the monkey render?

    • @Ludifant
      @Ludifant 2 роки тому

      probably if you reverse normals?

    • @peternelson8856
      @peternelson8856  2 роки тому

      In the View Layer Properties, scroll down to the Freestyle settings and try changing the type from 'visible' to 'hidden'. I think this should give you the hidden side you are after?