Check out my Blender Blog at: marcobucciyt.squarespace.com I plan to update it with more info on an ongoing basis. If there's something you'd like to see covered there, reply here and let me know. Thanks for watching!
Marco Bucci I’m looking forward to more lessons on using Blender with 2D illustration. I found your last video really informative, and I also found your Skillshare course. Perfect timing for me because I’ve developed an interest in using Blender this summer. This is going to be fun.
If you don't mind me asking, for how long were you studying Blender and what resources you've used? Your comprehension of a 3D tool when I always knew you as a very painterly 2D artist just blows my mind!
@@tangerinesfolga3243 but why unfortunately ? i think learning and improving skils are one of the things that artist enjoy in general, the bad part its that most of the people are inconsiderate about the effort and care that artist put in their work, visual artist dont get the recognition that they deserve
While I'm watching his videos I believe his assistant is real until the video ends and I realise (again) it's just an animated drawing (not to offend the poor assistant ;D), so I'd say it's highly possible :D And maybe this year we'll have a whole tour through this town :D
2:15 You can right click any layer or layer group in Photoshop and select "Quick Export as PNG". This saves so much time and prevents you from doing all the steps you showed in this section (copying to a new file, etc.) You can also select multiple layers or layer groups and click the same menu option, and each of them will exported as a separate transparent PNG.
@@sageforce9306 what have u been doing with it :)? I really wanna now because sometimes I'm really motivated but I'm overwhelmed by all the stuff it can do :0 and so what were your first projects 😂
@@GerPornflakes My first project was like modelling low poly simple design buildings. Then I got cocky and tried to sculpt, rig and pose a humming bird for weeks and failed miserably. Then I abandoned the program for 3 months and started watching bite sized tutorials just for the sake lol...
@@GerPornflakes I came back to the software and tried again and each time I discovered my skills had gotten better and better. I flopped alot of those but at least learnt something each time. I also practiced alot of simulations in blender. After a year of trial and error, my skills were finally starting to look solid. This days I mostly do character modelling and rigging. The animation part is still quite daunting to me😂😊
Yeah. Three minutes into the leaves section and I was already like, "What the hell is happening? Why is he doing this? What are these options? Why is everything so ridiculously convoluted?!"
I can't believe this video is only 24 minutes. The amount of info and brilliance condensed here is insane. Thank you, I can't wait to try these techniques on my scenes.
I mean, Ian Hubert’s talk is explained in a way directed more at advanced / skilled blender users, this video explains things at a beginner level which is really nice to have for complete beginners and advanced users
yea ian pisses me off with his 4:3 cropped videos like hes trying to hide the magic formula. it actually makes his videos just theories in practice that one has to figure out on their own. should not be called "tutorials" at all
This is lovely! Thank you for sharing. My only note: perhaps you hadn't planned at the beginning to do all the lighting, but, in the future, I'd suggest painting as if it's an overcast day with no strong shadows, then import the image planes as 'Principled'. This way, you won't have to go back through and change the materials to 'Diffuse' and will allow full lighting control in Blender because the painting won't have potentially conflicting 'baked' lighting.
Remember that part where you said it’s “surprisingly easy” at the very beginning? I didn’t forgot that as I watched you go through all that complexity. Kek.
It looks awesome! And, I don't know why, but the final 3D result reminds me of some old games with such graphics. It made me smile, evoking nostalgia.)))
I like the fact that you are not afraid of show the "boring" parts, you just say "lets make it smoother" and dive in. Its an inspiration to people like me, that give up too early when see these software details, instead of pushing forward. Keep it going!
I’m so glad you showed us each shortcut you used and what it is used for! Blender is so confusing to me, and this cleared up a lot of that confusion. Thank you so much!
Yeah. If only I could remember at least some of those shortcuts for longer than a minute... Hiding toolboxes by pressing a single key is also an absolute nightmare feature for beginners. Accidentally press the wrong key and part of your tools are gone. Then have fun figuring out what this particular toolbox is called in order to find out how to get it back.
That was great, I even learned new stuff about blender I didn't know already. Two things to mention, if it's important to you that the color of your imported images look exactly like it does in PS and they don't look like it in Blender. Color Management->Standard. It usually is set to filmic when you open blender because that doesn't create black crush or white clipping as easily but the colors are also changed, often dulled. I like the sunshine through the leafs lighting and compositing process, it gives a lot of freedom and room for experimentation. If you are short on time tho and only want to render one scene without compositing then you should be able to assign the "gobo" textures/movie file directly to a light itself in the node editor instead of a texture in front of the light. There is a flipped normal tutorial from 2019 for that (it's a static texture there but I assume it should work with a movie file too? If it does not then of course you'd have to composit).
I mean, I’ve been using blender for half a year already, but your knowledge in node compositing, camera setting and movement, and even that light technique, it FUCKING blows my mind! Keep doing whatever you’re doing, cuz it’s great.
Although your tutorial is a bit too advanced for me, I really enjoyed watching it until the end, and I believe I've learned a lot. I just want to point out that I've watched a lot of Blender tutorials, and yours stands out as the most professional. You've really put a lot of effort in some details that might seem unimportant, for instance how you point out what vertex and line is. But all those details add up to really great learning experience where every message is clearly presented to viewer. Thank you and keep up the good work! :-)
If you rendered with EEVEE, it wouldn't take that long :P I'm a Cycles user myself, but this project could be done in EEVEE also. There's just a few things you need to change in order to make it work. But since you already did the whole thing, I'm not sure you wanna hear them :D
Hey Marco, take a look at my Toon Shaders -- they're designed for making the lights in Blender react in a painterly way. That will help you get an extra layer of polish directly in your shaders. This is a really smart way of making a beautiful scene. Now here's a challenge -- how can you incorporate Grease Pencil into your work?
I've been experimenting with similar workflows to this myself and have used grease pencil to bring some hand-drawn linework back into 3D textured (hand-painted) objects like cars that feel too 3D. But I'm definitely going to check out your Toon Shaders!
During the video I was planning on commenting what tutorials you’ve used to use Blender. Then you hit me with the ad saying you’ve made an entire blog on using Blender! I actually can not explain how wonderful it is to have someone like you on UA-cam ^^
Me: just deleted maya after two years of suffering Marco bucci: 2D INTO 3D!!!! Me: not being able to see the download status of blender through the tears
I suffered with Maya from like 2003 until 2012. I got practically nowhere with it. I achieved and created more with Blender in 2019 alone than in all my years of Maya. I also recently found a Modo training DVD I bought over 10 years ago but never watched. Modo from 10 years ago it's very similar to Blender today. If I had chosen to switch to Modo back then I would have been so much happier. Instead I abandoned 3d from 2012 until 2018 when I tried Maya again and it was still as slow and crash prone as it was in 2005.
@@myztazynizta i stopped using Maya after graduating from college back in 2006. Only used it twice for like practicing. It's now 2020 ☹. Want to try Blender though, it's free 😁 and i can continue to pay my student loans. 🤣
@@thatonegamer9860 I've had it downloaded on my pc for years now. Updating it every now and then but not really using. I tried following a tutorial but it was not really detailed. So i gave up half way and opened up the maya i "borrowed" 😉 and actually got to making the same thing quicker. Only because I've used maya for like 1 year and a half. But I'm looking forward to actually learning blender in the near future. I'm gonna try and get an online course in low poly modeling. Once i get the hang of that I'm gonna mess with grease pencil and after that, try to edit some videos using blender. -Short answer: no, not really.
I've messed around with Blender on and off for about a year by following different tutorials. Never have I understood the technique for moving a camera along a path. Now, I see it explained simply in a 2 year old video. lol... Nice work, and great vid. Thanks to past Marco for sharing this ancient knowledge. btw, this workflow appears to be more efficient for creating specifically stylized renders than if the scene originated entirely in a 3d program because you don't need to create all the materials from scratch and set up uv maps for each one. The original 2d painting takes care of that. this workflow only required layering and extruding the 2D image to 3d and lighting and camera setup. of course, you could modify the material shaders to the level of detail you want light to interact with the objects by adding specular, ao, normal maps, and other factors to interact with the lighting as the lighting and camera move across the scene, but that could result in the result deviating from the original style. Adding changes like these may be more appliclble for an artist seeking a less stylized realistic style.
Awesome as always. A tip: You can also drag and drop any PNG or other supported image format into the viewport to import in Blender. That way you don't need the Import Images as Planes add-on.
Pro tip: if your computer can't handle the Cycles renderer, instead of the tree video, create a leaf object, create a plane with lots of subdivisions, add a particle system to the plane with the leaf as the instanced object and Boids physics to move the leaves organically, then shine a light with a yellow hue and wide angle from behind those leaves. Works in Eevee.
I feel like you and I have been in this back and forth where I'll start to learn something and have kind of a hard time with it and then a week later you'll post a tutorial about it!!! Your tutorials are always the best! Thanks Marco!
Nice, Perfect flow and efficiency ! I was getting tired by the slow paste of other videos/tutorials and the lack of tips and tricks they have... It's good to see a video that has a focus on production. Thanks !
You can switch "background contents" to transparency when using the "new" command in photoshop, this way you dont have to delete the white everytime :)
I'm not really a 2D artist, i work in 3D for the most part and only do basic textures and such in photoshop, but i mustt say, you sir, are awesome at your job. I find it quite mind boggling that people can draw such amazing work, and you change the entire game and make it 3D! great job man, i subscribed!
Its amazing hiw much work is needed for a few seconds. Many ppl do not appreciate it. Like you see a tv ad with tons of 3d that 20 seconds and noone appreciate it. Good job man really nice video. Can a regular painting put in 3d ? Like ones on wall I have ?
19:58 - ... Or you could just hit the "2" button besides the material, and it'll duplicate and replace it from that object anyway. There's another method you can use to get your passes -- simply make a full duplication, or linked duplication, of the scene and just add a Diffuse material to "Material Override". Then, in the compositor, you can composite the two scenes. Good tutorial, btw.
I played with blender, I'm super into 2d art, and I never once thought of doing it this way around! (I was putting off the daunting look at hand painted texture maps and just... nooooo). This is fantastic!
@The Meaning is Always Vague "So okay, now that we now how to easily create basic shapes, we will start to program a custom render engine on base of an machine learning algorithm we compiled on a linux emulator in the background to infuse dynamically layered multi depth instructor vector shaders on a moving triangulating camera to simulate environmental triangular depth perception displacement angles."
lmao why so dramatic. this is pretty simple stuff to follow. its a sick technique but nothing overwhelming about it if you just follow along step by step. dont even need to paint your own scene. just take a photo of some building you want to recreate. do that or get yourself on a breathing machine because you are going to have a hard time with anything in the future
@@n3ff848 not sure if you are just stupidly trying to overcomplicate something pretty simple but as someone who has been learning blender for awhile, what you just said is so damn stupid. its like you hear one thing and your simple brain cannot hear anything but overcomplicated technobabble that has literally nothing to do with what is actually being said. "multi depth instructor vector shaders on a moving triangulating camera to simulate environmental triangular depth perception displacement angles" you are literally just mashing tons of keywords into one run on sentence that make zero sense, some keywords do not even come close to what an instructor would be saying. so i have surmised that you are just plain old ignorant to the program/ computers in general and i have no idea why you are even watching this tutorial. its like a 3 year old watching leonardo da vinci paint with the idea he is going to recreate it.
You did the opposite of what us simple humans do. We usually make the 3d models and then paint them inside blender. You went the other way around! Great tutorial. I learned a lot from you.
its not hard its just time consumeing once you learn how to do something in blender a few times it will be easy its mostly short cuts and remembering what a shader effect does
Hey Marco, why not name each layer with a .png extension and then under "File > Generate > Image Assets". Then save your doc and all of your layers will be exported automatically by photoshop as a PNG in one go. Also any time you update that layer it will automatically export the newest version. It's a a major time saver!
I lost my sense of fast learner after watching this and understand so little lol... don't get me wrong, Marco explains it very well, too well, but this is so complicated for someone who never played with blender before
Duuuud!!! This is amazing! I feel like I learned more of Blender in this video than in a year in my animation career, thanks really, literally thanks to you I have job doing backgrounds for animated series and as a tattoo artist
Always nice to see a 2.5D example. Love the painterly look and appreciate the leaf cookie despite it being a bit distracting to the overall set. Looking forward to watching more of your projects!
You might wanna look into "Grease pencil animation". It's a feature in Blender for 2D animation. You can also mix 2D and 3D objects with some training and it will look pretty seamless hopefully :D Aand then there's the whole "Freestyle render" thingie, where Blender will try to draw you 3D objects in a way that resembles 2D. Of course a more ambitious project would be to make a feature film out of all of this 2d-images-as-3d-objects-style, and it's pretty rare, but South Park for example has used Maya 3D software for almost all of its seasons to create that "cardboard cutout" animation :P
I’m a gameplay engineer, heavily invested in coding. When I recently created my last game, I did all of the 3D modeling, art, music, animations, coding, level design, etc all myself. I know that with tips like these my next game will be much better aesthetically than the last. Thank you so much!
I was having hard time with my anxiety and also being away from my PC where I can create/learn all this wonderful stuff , but the potential of what I can learn from this video just made me a little more chill and happy. Thanks 💚
@@marcobucci Sir you have all my respect (and jealousy) for knowing and teaching so much about these topics. Im 26 and i dont even know if i have the patience or the IQ to work with 3D. [the composing>node part in the video just made it look too techy X__X]
Check out my Blender Blog at: marcobucciyt.squarespace.com
I plan to update it with more info on an ongoing basis. If there's something you'd like to see covered there, reply here and let me know. Thanks for watching!
My soul left my body ,so much information compacted and it s only a scratch on the surface of blender 🤯🤯🤯 💀
Marco Bucci I’m looking forward to more lessons on using Blender with 2D illustration. I found your last video really informative, and I also found your Skillshare course. Perfect timing for me because I’ve developed an interest in using Blender this summer. This is going to be fun.
For a frame of reference, how long did this take you?
@@juniversevi5890 The digital painting was done in an afternoon, and the 3D part in about 3 hours
If you don't mind me asking, for how long were you studying Blender and what resources you've used? Your comprehension of a 3D tool when I always knew you as a very painterly 2D artist just blows my mind!
you're a saint for bringing these blender tutorials in a way that 2d artists can understand - and all for free. thank you very much, marco!
Agree
After 3 hours of watching a 23 minute tutorial and several days of hard work now I can enjoy my 10 second video! :)
That’s just LIFE of painters/animators... artists in general... unfortunately...
That a great way to explain why you shouldn't pay artists in "experience"
@@tangerinesfolga3243 why capitalize LIFE? Are all artists drama queens too?
Worth it (y)
@@tangerinesfolga3243 but why unfortunately ? i think learning and improving skils are one of the things that artist enjoy in general, the bad part its that most of the people are inconsiderate about the effort and care that artist put in their work, visual artist dont get the recognition that they deserve
He's gonna make a real coffee shop out of his 2D painting next time. The man is too powerful.
lol
While I'm watching his videos I believe his assistant is real until the video ends and I realise (again) it's just an animated drawing (not to offend the poor assistant ;D), so I'd say it's highly possible :D
And maybe this year we'll have a whole tour through this town :D
Next step: get a VR headset and walk inside your painting
I'm scared!
@@takahashierik next step: get a vr headset and walk in real life around the painting that represents the real life city.
This is such a game changer!
I mean it's been around for a while
@@oliverscousin9756 I wonder what would happen if I put in a 2d drawn character with the Cameron movement I think it would look choppy
@@ljtufts9571 probably will look a lil like live2D model?
@@oliverscousin9756 A personal game changer I suppose...
@@oliverscousin9756 for "blender" guys everything is a game changer...
Every artist in the world needs to know about your channel.
As an animation student in her thesis stage, I actually used this method for many of my backgrounds! You truly saved me hours of modeling time.
2:15 You can right click any layer or layer group in Photoshop and select "Quick Export as PNG". This saves so much time and prevents you from doing all the steps you showed in this section (copying to a new file, etc.) You can also select multiple layers or layer groups and click the same menu option, and each of them will exported as a separate transparent PNG.
yeah! also, you can use actions for those repetative thasks.
I clicked on this just because... I was NOT ready to get my mind blown this way. Kudos to you!
This is insane timing, I am an illustrator and have just started learning Blender. What an amazing program, seriously
I wish you all the best. This is my second year with Blender and I'm addicted to it😊
@@sageforce9306 what have u been doing with it :)? I really wanna now because sometimes I'm really motivated but I'm overwhelmed by all the stuff it can do :0 and so what were your first projects 😂
@@GerPornflakes My first project was like modelling low poly simple design buildings. Then I got cocky and tried to sculpt, rig and pose a humming bird for weeks and failed miserably. Then I abandoned the program for 3 months and started watching bite sized tutorials just for the sake lol...
@@GerPornflakes I came back to the software and tried again and each time I discovered my skills had gotten better and better. I flopped alot of those but at least learnt something each time. I also practiced alot of simulations in blender. After a year of trial and error, my skills were finally starting to look solid. This days I mostly do character modelling and rigging. The animation part is still quite daunting to me😂😊
welcome to the dark side
This is the best blender tutorial on the internet, period. Well done sir!
Glad it was helpful!
"it's easy for 2d artists to get into this 3d stuff!" *proceeds to do stuff that third year blender artists still struggle with*
Absolute madlad
nah its easy stuff. i learned it in about a year
@@cgbasic808 eh people learn at different speeds
the joke is it took me a year @Rustic
Yeah. Three minutes into the leaves section and I was already like, "What the hell is happening? Why is he doing this? What are these options? Why is everything so ridiculously convoluted?!"
I can't believe this video is only 24 minutes. The amount of info and brilliance condensed here is insane. Thank you, I can't wait to try these techniques on my scenes.
Soo, this is basically Ian Huberts talk on the same topic, but EXPLAINED!!
Thanks, man, keep on rockin'!
nice name btw
I mean, Ian Hubert’s talk is explained in a way directed more at advanced / skilled blender users, this video explains things at a beginner level which is really nice to have for complete beginners and advanced users
@@IyeViking this video imo is pretty intermediate
@@corrozu no
yea ian pisses me off with his 4:3 cropped videos like hes trying to hide the magic formula. it actually makes his videos just theories in practice that one has to figure out on their own. should not be called "tutorials" at all
i applaud how concise this is for beginners
This is lovely! Thank you for sharing.
My only note: perhaps you hadn't planned at the beginning to do all the lighting, but, in the future, I'd suggest painting as if it's an overcast day with no strong shadows, then import the image planes as 'Principled'. This way, you won't have to go back through and change the materials to 'Diffuse' and will allow full lighting control in Blender because the painting won't have potentially conflicting 'baked' lighting.
omfg thank you
Just like any song you hear live, or theater, a great movie, a presentation, just like them, you deserve a standing ovation. Bravo.
Remember that part where you said it’s “surprisingly easy” at the very beginning?
I didn’t forgot that as I watched you go through all that complexity. Kek.
and now my head is explosing XD
super video ! very dense with the information but very clear too !!!!!
thank you so much !
Being a tutor myself, I have to say: the pacing and presentation, the condensation and focus of information to the most important parts is excellent!
within 2 minutes of when you start explaining, you explain clearly with examples more than what some people try to make in a 20 minute video!
Idk if this helps or you prefer to do the little bit of extra work on each layer before saving but you can save all layers separately in one go-
File
It looks awesome! And, I don't know why, but the final 3D result reminds me of some old games with such graphics. It made me smile, evoking nostalgia.)))
the moment when you see the title and at second 0 you already liked! Thanks
Thanks :)
The same here 😂😂
I like the fact that you are not afraid of show the "boring" parts, you just say "lets make it smoother" and dive in. Its an inspiration to people like me, that give up too early when see these software details, instead of pushing forward. Keep it going!
Looks amazing! Thanks for the great tutorial. I'm more into live action but a lot of techniques still apply.
Your Live Action Videos Was amazing! I really like it
I love the simple explanation of passes. Most beginner tutorials I've seen don't even _mention_ that sort of stuff.
I’m so glad you showed us each shortcut you used and what it is used for! Blender is so confusing to me, and this cleared up a lot of that confusion. Thank you so much!
Yeah. If only I could remember at least some of those shortcuts for longer than a minute...
Hiding toolboxes by pressing a single key is also an absolute nightmare feature for beginners. Accidentally press the wrong key and part of your tools are gone. Then have fun figuring out what this particular toolbox is called in order to find out how to get it back.
Wow. As someone who has tinkered with digital painting for years and has had curiosity about 3d software, this is awesome to watch.
That was great, I even learned new stuff about blender I didn't know already. Two things to mention, if it's important to you that the color of your imported images look exactly like it does in PS and they don't look like it in Blender. Color Management->Standard. It usually is set to filmic when you open blender because that doesn't create black crush or white clipping as easily but the colors are also changed, often dulled.
I like the sunshine through the leafs lighting and compositing process, it gives a lot of freedom and room for experimentation. If you are short on time tho and only want to render one scene without compositing then you should be able to assign the "gobo" textures/movie file directly to a light itself in the node editor instead of a texture in front of the light. There is a flipped normal tutorial from 2019 for that (it's a static texture there but I assume it should work with a movie file too? If it does not then of course you'd have to composit).
I mean, I’ve been using blender for half a year already, but your knowledge in node compositing, camera setting and movement, and even that light technique, it FUCKING blows my mind! Keep doing whatever you’re doing, cuz it’s great.
I love this type of art when 2D painting meets 3D space, fantastic!
I can't believe how good a teacher you are, you could teach about teaching!
Although your tutorial is a bit too advanced for me, I really enjoyed watching it until the end, and I believe I've learned a lot.
I just want to point out that I've watched a lot of Blender tutorials, and yours stands out as the most professional. You've really put a lot of effort in some details that might seem unimportant, for instance how you point out what vertex and line is. But all those details add up to really great learning experience where every message is clearly presented to viewer.
Thank you and keep up the good work! :-)
this is amazing my mind is overflowing with the possibilities
"Render animation, then take a coffee break"
My break is 5 hours...
Only blender users will get the joke. I loved it 😂🤣
If you rendered with EEVEE, it wouldn't take that long :P I'm a Cycles user myself, but this project could be done in EEVEE also. There's just a few things you need to change in order to make it work. But since you already did the whole thing, I'm not sure you wanna hear them :D
You certain it was an animation and not a single frame?
mine is 5 days..for a frame in cycles😂😂
I know, my pc's bad to doe ಥ‿ಥ
I am a mildly blender user for past year by far this is the best tutorial I've seen.
As a barely 2D artist I went
"WHAAAAA" the whole video
Still enjoyed it! 10/10 would confusingly recommend!
That lighting tech from a custom video is insane !
this is amazing my guy, every time you pop up in my recommended I come out a better art... person. thanks so much
even after so long, I always come back to this video to relearn a lot! It remains one of the best Blender tutorials on youtube.
This is the best art channel in yt, i'v learned a lot with you marco. Thankss 🤩
I like that he goes into so much depth with this tutorial.... Wasn't even trying to make that a pun. He made it pretty beginner friendly.
Hey Marco, take a look at my Toon Shaders -- they're designed for making the lights in Blender react in a painterly way. That will help you get an extra layer of polish directly in your shaders.
This is a really smart way of making a beautiful scene. Now here's a challenge -- how can you incorporate Grease Pencil into your work?
I've been experimenting with similar workflows to this myself and have used grease pencil to bring some hand-drawn linework back into 3D textured (hand-painted) objects like cars that feel too 3D. But I'm definitely going to check out your Toon Shaders!
Nope
As a blender user for 5 years. this is VERY VERY VERY GOOD! So much work has been put in and it definitely shows :)
Can we take a minute to appreciate how this legend is pushing the industry towards new and innovative ways ?
One of the BEST art channel I've ever seen. Very informative ❤️❤️❤️
During the video I was planning on commenting what tutorials you’ve used to use Blender. Then you hit me with the ad saying you’ve made an entire blog on using Blender! I actually can not explain how wonderful it is to have someone like you on UA-cam ^^
Definitely check the blog! And if you want more fundamental Blender training, definitely start by raiding Blender Guru's channel.
im new to blender and this video just me speechless... for 23 minutes and 52 seconds. youre a god.
This video blow my mind in so many ways and times!
i'm in shock!!!
Me: just deleted maya after two years of suffering
Marco bucci: 2D INTO 3D!!!!
Me: not being able to see the download status of blender through the tears
I have learned AutoCAD and now I can build houses professionaly.
I suffered with Maya from like 2003 until 2012. I got practically nowhere with it. I achieved and created more with Blender in 2019 alone than in all my years of Maya. I also recently found a Modo training DVD I bought over 10 years ago but never watched. Modo from 10 years ago it's very similar to Blender today. If I had chosen to switch to Modo back then I would have been so much happier. Instead I abandoned 3d from 2012 until 2018 when I tried Maya again and it was still as slow and crash prone as it was in 2005.
@@myztazynizta i stopped using Maya after graduating from college back in 2006. Only used it twice for like practicing. It's now 2020 ☹. Want to try Blender though, it's free 😁 and i can continue to pay my student loans. 🤣
@@jetflicks84 So... it's been ten months. Have you tried Blender yet?
@@thatonegamer9860 I've had it downloaded on my pc for years now. Updating it every now and then but not really using. I tried following a tutorial but it was not really detailed. So i gave up half way and opened up the maya i "borrowed" 😉 and actually got to making the same thing quicker. Only because I've used maya for like 1 year and a half. But I'm looking forward to actually learning blender in the near future. I'm gonna try and get an online course in low poly modeling. Once i get the hang of that I'm gonna mess with grease pencil and after that, try to edit some videos using blender.
-Short answer: no, not really.
For the Lighting Part, it really really really cooooooooool !!!!!!!
OH MY GOD, YOU HAVE NO IDEA HOW MUCH I APPRECIATE THIS!!! And not only this tutorial, your channel, you! Thank you very much ♥
oh my god the tree shading is amazing! this is really great turorial! thx!
I watched your course like this on Skillshare- brilliant. Would love to see more like this. Really inspiring.
I've messed around with Blender on and off for about a year by following different tutorials. Never have I understood the technique for moving a camera along a path. Now, I see it explained simply in a 2 year old video. lol... Nice work, and great vid. Thanks to past Marco for sharing this ancient knowledge.
btw, this workflow appears to be more efficient for creating specifically stylized renders than if the scene originated entirely in a 3d program because you don't need to create all the materials from scratch and set up uv maps for each one. The original 2d painting takes care of that. this workflow only required layering and extruding the 2D image to 3d and lighting and camera setup.
of course, you could modify the material shaders to the level of detail you want light to interact with the objects by adding specular, ao, normal maps, and other factors to interact with the lighting as the lighting and camera move across the scene, but that could result in the result deviating from the original style. Adding changes like these may be more appliclble for an artist seeking a less stylized realistic style.
I am waiting for the animation tutorial! You can explain some of the hardest stuff in such a simple manner
I'm impressed how you squeezed, like, four different tutorials into one 23 min tutorial and still remain concise and clear. Well done!
Learning 30 new Chinese characters per day seems difficult, but these instructions are on another level...
Wow! Your video makes me want to create!thanks!
Awesome as always. A tip: You can also drag and drop any PNG or other supported image format into the viewport to import in Blender. That way you don't need the Import Images as Planes add-on.
As incredible as this is, boy is it way too complicated! Thankful for people as creative and patient as you are.
Pro tip: if your computer can't handle the Cycles renderer, instead of the tree video, create a leaf object, create a plane with lots of subdivisions, add a particle system to the plane with the leaf as the instanced object and Boids physics to move the leaves organically, then shine a light with a yellow hue and wide angle from behind those leaves. Works in Eevee.
I feel like you and I have been in this back and forth where I'll start to learn something and have kind of a hard time with it and then a week later you'll post a tutorial about it!!! Your tutorials are always the best! Thanks Marco!
He's becoming too powerful...
So, you are Sith? Is this a Star Wars reference?
@@richNfit4life play along, never question
Blender has always been powerful. You can do the same in version 2.7. The question is, why the hell are there Maya3D, Cinema4D and the rest.
Nice, Perfect flow and efficiency ! I was getting tired by the slow paste of other videos/tutorials and the lack of tips and tricks they have... It's good to see a video that has a focus on production. Thanks !
You can switch "background contents" to transparency when using the "new" command in photoshop, this way you dont have to delete the white everytime :)
I'm not really a 2D artist, i work in 3D for the most part and only do basic textures and such in photoshop, but i mustt say, you sir, are awesome at your job. I find it quite mind boggling that people can draw such amazing work, and you change the entire game and make it 3D! great job man, i subscribed!
This could be from like "Les de Belleville" really stunning
Its amazing hiw much work is needed for a few seconds. Many ppl do not appreciate it. Like you see a tv ad with tons of 3d that 20 seconds and noone appreciate it. Good job man really nice video. Can a regular painting put in 3d ? Like ones on wall I have ?
19:58 - ... Or you could just hit the "2" button besides the material, and it'll duplicate and replace it from that object anyway.
There's another method you can use to get your passes -- simply make a full duplication, or linked duplication, of the scene and just add a Diffuse material to "Material Override". Then, in the compositor, you can composite the two scenes.
Good tutorial, btw.
and hit num 0 for camera veiw
I played with blender, I'm super into 2d art, and I never once thought of doing it this way around! (I was putting off the daunting look at hand painted texture maps and just... nooooo). This is fantastic!
I was breathing uneasily the last 10 min, overwhelming
The last 10 minutes confirmed my hate for 3D render tool again.
@The Meaning is Always Vague "So okay, now that we now how to easily create basic shapes, we will start to program a custom render engine on base of an machine learning algorithm we compiled on a linux emulator in the background to infuse dynamically layered multi depth instructor vector shaders on a moving triangulating camera to simulate environmental triangular depth perception displacement angles."
@@n3ff848 … go on …
lmao why so dramatic. this is pretty simple stuff to follow. its a sick technique but nothing overwhelming about it if you just follow along step by step. dont even need to paint your own scene. just take a photo of some building you want to recreate. do that or get yourself on a breathing machine because you are going to have a hard time with anything in the future
@@n3ff848 not sure if you are just stupidly trying to overcomplicate something pretty simple but as someone who has been learning blender for awhile, what you just said is so damn stupid. its like you hear one thing and your simple brain cannot hear anything but overcomplicated technobabble that has literally nothing to do with what is actually being said. "multi depth instructor vector shaders on a moving triangulating camera to simulate environmental triangular depth perception displacement angles" you are literally just mashing tons of keywords into one run on sentence that make zero sense, some keywords do not even come close to what an instructor would be saying. so i have surmised that you are just plain old ignorant to the program/ computers in general and i have no idea why you are even watching this tutorial. its like a 3 year old watching leonardo da vinci paint with the idea he is going to recreate it.
You did the opposite of what us simple humans do. We usually make the 3d models and then paint them inside blender. You went the other way around! Great tutorial. I learned a lot from you.
Me, with no real skill: “ah yes, I should try 3D modeling, what a *FANTASTIC* idea
try it. fail it, and then try it again.
Remember what Shia said...."Do it"
its not hard its just time consumeing once you learn how to do something in blender a few times it will be easy its mostly short
cuts and remembering what a shader effect does
Marco, I really enjoyed the tutorial, keep publishing. I've been searching for a tutorial like yours for months! outstanding!
Hey Marco, why not name each layer with a .png extension and then under "File > Generate > Image Assets". Then save your doc and all of your layers will be exported automatically by photoshop as a PNG in one go. Also any time you update that layer it will automatically export the newest version. It's a a major time saver!
Wonderful tutorial. Not too intimidating for the non Blender crowd . Great Job!
Glad to hear that it's accessible. Tried my best for that. Thanks!
I lost my sense of fast learner after watching this and understand so little lol... don't get me wrong, Marco explains it very well, too well, but this is so complicated for someone who never played with blender before
focus on modeling first, not texture and no UV's.
Quality content right here. Good job and well explained.
there is an option on Photoshop for export l each layer to a transparent png. automatically
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Duuuud!!! This is amazing! I feel like I learned more of Blender in this video than in a year in my animation career, thanks really, literally thanks to you I have job doing backgrounds for animated series and as a tattoo artist
When the intern get's too late with your coffee so you make your own cafe out of a 2D .png
I SAID THAT I'M SORRY!
Always nice to see a 2.5D example. Love the painterly look and appreciate the leaf cookie despite it being a bit distracting to the overall set. Looking forward to watching more of your projects!
Just as a note to any adoring artist, this technique works best if you can actually draw/paint.
this is a blender full cours in 23 minutes , impressive ! thank you sir .
next video: making a country in blender
That could work
Lol, the thumbnail: From cartography birds eye view to 3D Google Street view
its actually really easy with mapbox osm addon. you are welcome.
this needs to play before the end credits of every Pixar film so people can appreciate the hard work and hours of it that goes in to them. thanks
I was literally thinking this about 0000001 seconds ago 😂😂😂😂🤣🤣♥️♥️♥️
haha, one of us is psychic, but not sure who!
@@marcobucci please make 3d to 2d! both for characters and environment :D
Wow! I cannot wait to see a hand painted fully 3D environment tutorial of you :D
way too timelyyy 😂 I was just sketching an environment to try out in Blender!
i dont usually care for 3d art much but i'm definitely looking into this. tons of potential
3-D animation made out of 2-D drawings, the potential is very interesting. I believe an incredible animated movie will one day be made this way.
@@RobertF- For sure, add characters and a story and this would be really something
You might wanna look into "Grease pencil animation". It's a feature in Blender for 2D animation. You can also mix 2D and 3D objects with some training and it will look pretty seamless hopefully :D Aand then there's the whole "Freestyle render" thingie, where Blender will try to draw you 3D objects in a way that resembles 2D.
Of course a more ambitious project would be to make a feature film out of all of this 2d-images-as-3d-objects-style, and it's pretty rare, but South Park for example has used Maya 3D software for almost all of its seasons to create that "cardboard cutout" animation :P
Me, reading the title: oh hell yeah sounds fun
Me, 3 seconds after he opened blender: *sweats*
I’m a gameplay engineer, heavily invested in coding. When I recently created my last game, I did all of the 3D modeling, art, music, animations, coding, level design, etc all myself. I know that with tips like these my next game will be much better aesthetically than the last. Thank you so much!
blender is incredibly powerful, but so not beginner-friendly.
the same can be said about photoshop or Paint tool sai, if you're switching medium from 2D to 3D, or 3D to 2D, its gonna take some adjustment
Trust me, Blender 2.8x is super beginner friendly compared to it's 2.7x versions
Why there are so many beatiful, perfect humans on the world and why i am just finding this humans always so late. You are best
Amazing video, however blender's sheer amount of shortcuts and settings is still overwhelming.
I was having hard time with my anxiety and also being away from my PC where I can create/learn all this wonderful stuff , but the potential of what I can learn from this video just made me a little more chill and happy. Thanks 💚
Never got on with Blender, besides the 2D animation as a replacement for Flash.
I’m too old to tolerate the BS involved with 3D. Cool idea though.
I can certainly respect that. Feel like I'm too old for all these options sometimes too :)
Blender is super easy once you learn it, I learned it in about 2 weeks or 3
@@marcobucci Sir you have all my respect (and jealousy) for knowing and teaching so much about these topics. Im 26 and i dont even know if i have the patience or the IQ to work with 3D. [the composing>node part in the video just made it look too techy X__X]
Need. More. 2D. Blender. Tutorials. Like. This. PLEASE!