Thelonius Jaha yea idk what they were thinking kasss or Alex were not anything related to the brotherhood they should have made Kassandra and Alexios descendants instead of ancestors of Aya and should’ve made the game a lot more focused on assassins like Alexios Kassandra should be apart of the fresh started brotherhood
90% of my deaths in this game is by getting shot down. Every time when any enemy pulls out a gun at me I get anxiety!! Like these 18th century guns are so accurate!!! :(
Yeah that was my biggest problem with this game. There was no dodge prompt to avoid the gunfire (which was in Syndicate). If you were in a straightaway with no alleys or buildings to duck into, you were almost certainly good as dead. And there were coop missions where rooftops were filled with snipers.
Dodging gunshots is very difficult. Even once you get the hang of the timing, you can only do it for so long before you get hit by someone you can't see. The more guards enter a fight, the more likely they are to shoot you, creating an exponential curve of death. The best advice I can give you is to pop smoke as soon as you see someone pull out a gun. If there are musketeers, use the concealment to hunt them down. If a fight gets too big, use it to escape and fight another day
Funny, despite my misgivings I have to agree. Among the AC games, Unity is still the game that encompasses the true soul of assassins creed. Really my biggest gripe with it was that the story sucked for a game that takes place during the bloodiest revolution in human history.
Mr. Fahrenheit yeah Syndicate was good but it’s replay value was non existent. That was my biggest issue with it. It definitely could have benefited from an online mode or new game +. Unity was still the better Assassin game, but the story and co-op restrictions are what hurt it most for me.
Same here. You can sympathize with him-he's not perfect but he really gets the simple wastefulness of the us vs them narrative. " They war on us as we in turn war on them, the cause lost to the sands of time."
Man I swear... They should have just released Assassins Creed Rogue first and next year Assassins Creed Unity... Why the hell did they have to cram 2 AC games in one season? Both of them released back to back.... it shouldn't have been the case :(
That was a really incomprehensible move. I never bothered with Rogue until about a year ago, I intended to never play it until they did the right thing and released a PS4 version. I was never that interested, because it was said to be basically AC4.5, and AC4 is my least favorite in the main series. But when I finally played it on PS3 last year I was surprised at how good it was and how much I liked it.
To be honest, I have AC Rogue But just never got around playing it due to the distraction which was ACU... Once I upgrade my PC I will definitely play AC Rogue! It's gonna be an AC marathon for me! :)
I loved Unity's gameplay, it was probably the best of the series, but the story was so, SO underwhelming. The biggest kick in the balls, though, was the ending when that lady basically says all the work you've done is for nothing
Ant ! Ubisoft offered Unity for free after the Notre Dame fire. It was their attempt to help support such a loss. Cool thing is, apparently some of the people working to rebuild the cathedral, are using the game's model to assist.
I also got the PC game through Notre-Dame support week, played it almost through. There were a few bugs, like a co-op mission not going on after we found the main character to defend, or some Matrix-like time-freezes. The graphics issues I thought were some technological shortcomings due to complexity of the 3D models. What bothered me more are some landmark entries missing on the map and not being able to replay every cutscene. But being new to Assassin's Creed, I really like this one. Starting to get hooked on the franchise ...
While bugs were not that big an issue for me, the story actually was. The player is not given sufficient backstory on Arno about his relationship with Elise. AC2 dedicated an hour or two to Ezio interacting with his family plus flashbacks in AC Brotherhood. I did not care for Arno that much and I felt that he was an Ezio clone. The villain's motives were too muddled and he had almost no serious moments. What would our dear Francois do with the Sword of Eden reinstate Robespierre. Francois be crazy yo. Again copying AC2 with Francois-Thomas Germain being a Rodrigo Borgia clone but less interesting. It is a beautiful game with a sorely lacking story.
Agreed 100%. Story was AC II rip-off in many ways with a cheesy love story thrown in. But my god the graphics still can blow me away in places. The acting also was quite good despite the blah writing.
If you think that that one hour of delivery service Ezio did for his family was great, than what are you thinking about all those missions with blackbeard, Hornigold, Vane and Bonne from AC4: Black Flag? You spend more than one hour with them, leaving a waaaaayyy bigger impression of them in my opinion.
I advise you to read the book that tells the back story and all the relationship aspect of it from Elise's perspective, plus it is a good and rich story that even links it with SPOILER ALERT Kenway family :3
YES! You hit the nail on the head with this video. This game's potential was so high and it fell so short that it's truly a travesty. I'd only add that, as a history junkie, I was extremely disappointed with Unity's story. They marketed this game as if your actions, missions, and assassinations directed the course of the French Revolution, something I found incredibly exciting. Instead, Arno's trip through one of history's most turbulent and pivotal eras was more akin to Forrest Gump. Lastly, as I was playing it, I wanted to feel more engaged with Arno and Elise's story. At so many points we got hints and shadows of what could have been a compelling and emotionally involved romance, but it just never panned out. In the end, I didn't feel anything with how the story finished. And that's probably the biggest failure of Unity.
I think you hit a spot there - the issue was the rush. This story is an outline of a story, it's shallow and many of the antagonists are barley flashed out. I mean, black flag had come just before. Remember how this game made you love Black Beard? How his character became so close to you're own? This game has so many moments were you go like "Oh that's a great idea, I wonder what they will do with it..." but no, there just isn't nothing behind it. The characters are so 2 dimensional and yet so full of this unspoken potential that it almost physically hurts to see the game rush to establish and then eliminate them. For example, remeber AC Rogue? That wasn't a perfect game, last gen and all but the story? There was one. And it wasn't too clever or too ambitious but when you have to see how a management runs a team so hard into a wall... The multi-player missions for example where often so much better than the single player ones, the DLC was better, the side activities? Brilliant. It's the prime example of what happens when a game is not given the necessary time.
I agree. I believe it to be the most core assassins creed game since AC brotherhood. It has all of the staple AC mechanics and I believe innovated in meaningful ways. It's such a shame because if unity had succeeded then I believe AC would be in a much better and nuanced situation than what we have now, AC odyssey the most generic Witcher ripoff following all of the industry trends
I'm a non-career American & European history expert; and I agree. This game was A MESS concerning this rich rich historical timeline. I feel like the technical problems are a perfect mirror for the historical problems--couldn't commit to either fixing the glitches/historical non-sequeters but still had too many to enjoy a cohesive story. In reality, as a follow up to the many good vs. evil revolutions preceding this game, this game chose a disastrous period in history whose premise is virtually incoherent to academic texts (let alone a truncated game). The french 'revolution' was in no way focused or cohesive against a major symbolic tyranny. No King George. No Ptolemy. No Borgia. No Crusaders...nothing. It was predicated on an assumed shared understanding of the historical pretext among players. All we have is Marie Antoinette and King Louis XVI being too pretentious to care about their people. The often and tragically misattributed "let them eat cake" line is used to help justify what turned out to be a powder keg where in-fighting among self-serving partisan power politicians and mob-minded retribution fraternities manipulated the Parisian conversation to excuse years of indiscriminate genocide against anyone with wealth, nobility, clean clothes, in addition to under-handed plots to conveniently label political enemies as royalists or enemies of the 4th estate (similar to the Salem Witch Trials). The implications of the common phrase 'a la laterne!' for improvised lynchings is a testament to the fact that Parisian mobs randomly targeted wealthy passers-by or Gerondists or Jacobins or Nobles for murder during moments of bitter resentment towards the crown. After weeks of random exclamations of "to the lantern!," the political factions devised lists of rival members to have summarily executed with the mobs support over the next 3 years. In the French capital, the only person with absolute job security was the man royally appointed with beheading SO many of his fellow Parisians that he demanded an easier way to execute all 1,100 of them. So while the American Revolution is celebrated by the signing of the Dec. of Independence by brilliant minds coming together to create a new government, the French gave us the Guillotine, and celebrate their 'Revolution' with Bastille Day--a day celebrating the looting & destruction of a 400yr-old medieval garrison (simultaneously serving as a minimum security prison for only 7 upper class nobles) that ended with its Governor being violently dragged into the 900-person mob and brutally murdered after peacefully negotiating a surrender. After killing 6 french soldiers & officers, the self-entitled mob ironically let 7 noble prisoners free, and commandeered the guns & gunpowder for their own personal activities in anarchists hobbies throughout the streets of Paris. It's really quite despicable & embarrassing. It's also the LAST historical event covered by AC that should be themed "Unity." The plot was a series of non-sequeter freckles of disconnected historical events that were badly explained and loftily sewn together against the background of the 'shackled & oppressed' 3rd estate. While the 97% of citizen composing the Third Estate DID pay the most tax for the least representation in the Estates-General, the power within the disgruntled 3rd Estate was not in the hands of its own majority (peasants and workers), but rather in the hands and political machinations of the Burgeouse. Despite their Tennis Court Oath to remain unified until they devised a new constitution with revised power balances, the Third Estate and recently formed National Assembly quickly dissolved into factions of Burgeouis men who invested all their political capital in propaganda and slander against their fellow countrymen & opponents!! (imagine the American Revolution's 1st Continental Congress immediately deevolving into devious plots by George Washington, Benjamin Franklin, John Adams, & John Hancock to ascend to Presidential Office through slanderous character assassinations and lies that succeeded in motivating uneducated Pennsylvania farmers to lynch or behead their rival signatories rather than form a Continental Army, draft a constitution, ratify it, unanimously elect a President, and further ratify a dramatically amended constitution 13 times). I don't even know where to begin with the Austrian Conspiracy. Basically, the French feudal caste system charged Noble Officers to raise an army; however, the majority of nobles not already beheaded in Paris, fled. The National Assembly abolished this system & created a French Declaration of Equal Rights that was symbolically vital to the revolution's momentum, but lacked any real political entity to enforce it. The Assembly also stripped King Louis XVI of his ability to declare war or form an army comprising disgruntled, self-entitled Bougeous participants. With the French monarchy made effectively powerless by its angry citizens, and the emigration of all surviving Noble Officers, a central power vacuum with no standing army, Austria-Prussia (and later Britain) marched on Paris to reinstate the crown and end the spreading anti-monarchist sentiment among commoners throughout European Kingdoms.... With France's new unstable National Convention loosely overseen by various squabbling factions with self-serving political agendas, its societal daily life run by a violent mob lacking any central government or effective security, and a national frontier barely protected by an army, the national sentiment to depose King Louis XVI and his AUSTRIAN-born Queen Antoinette (formerly Princess of Austria) was met with alarm in her homeland. As the French Monarchy was being dissolved and the National Convention's center of power ping-ponged between the Jacobins, the anti-royalist Mountains, & the Gerondists, Austria's Monarchy marched on Paris to save their Princess Antoinette and the royal Dauphin/heir to the French throne. In a streak of moronic wisdom, the National Convention declared war on Austria-Prussia. Only by a miracle was Paris able to repel Austrian attacks against the city and declare a non-monarchist Republic, which emboldened the mob to attack the newly deposed & fleeing Royal Family. The National Convention (comprising 12 politically ambitious men, like Robespierre) sheltered the Royal Family to gain political legitimacy immediately preceding their decision to execute them. With power finally consolidated among republican politicians within the convention, Robespierre launched a campaign against enemies of the Revolution to cleanse the nation of rivals and continue the Revolutionary momentum. This allowed him to summarily execute roughly 20,000 French citizens--including all members of the Gerondist party. The remaining members of the convention feared for their lives and had him executed before a civil war and coup broke out between the National Convention and royalist parties. This power vacuum allowed for patient heroes of the military defense of Paris, like Napolean Bonaparte, to ascend to the newly created position of Emperor--whose immediate role was to repel further attacks against the nation and to defeat all foreign enemies. He did this well, twice. In summary, the French Revolution was a failure in every way possible. It was not a Revolution....but it was entirely French in spirit. In keeping with their later tradition, the French proved to the world that they couldn't even win a war against their own country. Really pathetic.
You review a 2014 game in 2017 and I'm writing a comment on it in 2019... Thank you for making this thoughtful review! Totally agree that Unity is an underappreciated masterpiece, and it is by far my favourite in the Assassin's Creed series. It had technical issues on release, but at least on PS4 (as many others have already mentioned), there are now no serious issues left.
many serious issues remain; what this reviewer is stating and what much of the sentiment of the community is the hints of thematic & mechanical potential in this game. However... One can look past the glaring inconsistency that is unity.
I played this game in 2019 and I kid you not, ran into maybe like 1 or 2 bugs in total. Otherwise this game ran just great on PC and I had a wonderful time. Probably one of my favourite AC games so far
Unfortunately you are the exception. I love Unity but it is absolutely riddled with glitches and bugs. Nowadays they’re not too major or gamebreaking but still annoying
I'm currently replaying this on PS4 and had two crashes that required a game restart (which wasn't a big deal due to the constant auto save), one that meant a mission restart and maybe two graphical glitches. Nothing game breaking.
Arno did not do much in the actual revolution. It was mainly a love story with a Templar and an Assassin which was already done in the original Assassins Creed and Revelations. I cared more for Altair's story with Maria than Arno. It was a Major disappointment story-wise.
The French Revolution was supposed to be a backdrop, not something that the core story immersed you in, and I completely agree with this decision, because the last time they tried to involve the main character in the actual historical event you were playing in was AC3 and that game's story was fucking horrible. Some random Assassin who's supposed to be silent and discreet and only kill Templar targets and foil Templar plots helps George Washington a bunch and devastates the superiority of the British army all on his own with bare minimum help? That was just plain fucking stupid and cringeworthy. In my opinion, AC Unity did it really well. People might have been disappointed about the storming of the Bastille and how it was handled but to me it was handled exceptionally well. The protagonist was focused more on escaping from this historical occasion with the loreplot rather than engaging into an event in history like that of what Connor Kenway did - for example, helping the mobs smash bricks and throw them off by killing waves of guardsmen and hoisting a tricolour - that would have been despicable and insulting to anyone who enjoys history, which is why I hated the story in AC3.
+Resit Pasa I think there's certainly a comparison to be made. He was innocent before taking the apple and after he becomes a wounded individual, albeit for other reasons, but still. It's probably a coincidence, but nonetheless, good catch!
Their names are similar too, Adam and Eve, Arnaud and Elise. Unusual decision, and if it was intentional why did they do it? It seems a little pointless.
Pape-Bara In the franchise, Adam and Eve weren't the first humans, merely part of the Human's Rebellion against the Isu, the First Civilization, as humanity was enslaved. That being said, it's certainly not a coincidence and is a wonderful allegory. Props to the OP for pointing that out.
Petaro Der Pirat I played it on PS4 pro and never had a glitch to my memory. Best graphics, story, mechanics, customization, and characters in the series (haven't played 1 and 2 yet, admittedly). One of my fav games of all time. I recommend it to anyone
@@itrisia He's not lying. When the game launched, it was full of graphical glitches. Though mostly fixed on consoles, it is still very prominent on PC.
I'm a french native and i never understood why they didn't have a french accent. Aveline de grandpré had a strong french accent and Ezio had a very strong (and fake) italian accent.... Also when they briefly spoke in french in the game, it sounded unatural AF. Very decepointing given the fact that the games always try to immerse you into the countries and historical periods. Not this time around because of some bullshit. For me Italian accents in AC2 are as difficult to understand as french accents.
Kyle McGinty Perhaps it is because you are French Native. To me Italian accents are much clearer and as an American English speaker the words seem to be articulated better. While a French accent for me and some others sounds a bit like a person muttering or slurring certain words. Again just me.
Same, even before that update that fixed like 1100 bugs I had I think 1 crash, and had the glitch where an NPC was floating in the air happen also once and that was it. Otherwise it was a fairly smooth experience and to this day AC Unity is actually one of my favorite AC titles.
I've always thought that Assassin's Creed: Unity was very competent but very uninspired. The graphics, design and acting are top notch, but the story isn't very compelling and the world lacks the personality that was present in Black Flag or Syndicate. The Templar conspiracy ends up being that Germain staged set up the execution of Louis XVI to avenge Jaques de Molay, a templar burned by Louis' ancestor 500 years prior. The setting of the French revolution wasn't used to the extent that it could have. Napolean was portrayed very well, but he has such a minor role that it feels as if the games story was cut short. The major events of and surrounding the revolution aren't essential to the story the way important events were in previous games, they only serve as a backdrop for Arno's murder mystery or co-op missions.
I actually enjoyed unity a lot and what was surprising to me is that I didn't experience any bugs in the game. When I saw people giving the game a lot of crap was when I saw the bugs. I guess lucky with not having bugs. It sucks that a lot of people had the bugs.
This game was the best AC made... Grafics, Customization, Animations... climbing feels more natural, the clothes moves the way is supposed, we had "boss battles" that were different than the rest of the game, the black boxes and the unique kills were amazing! Maybe the game was broken due to the amount of new stuff they put in, but Syndicate was a big step back...
BigDickEugene Ive been playing ac since altair came along. Ive played all ac except for liberation and rogue. Red comics and all kind of theories about the old civilization and what not. I've even played bloodline and chronicels. I'm quite educated thanks. I did't mention the story at any moment, i only mentioned the game specs. If they had done a Ezio triology with unity performance you would be given me reason!
Tura Martins 'maybe the game was broken due to the amount of new stuff they put in' that is the single worst excuse for a broken game release I think I've ever heard. it was broken because it was rushed as fuck and never had any real effort given to fix it, even after release.
It was rushed as fuck due to the management pressure to have a game on the market as usual on november or so. But the developers tried very hard to make smthg new... they failed, and should never had released a broken game, they should have fix it and failed as well, but the fact remain that it was the game that improved the most and syndicate should have followed the same path. With more development time maybe they could fix most of the problems instead of chicken out and made another safe game. I hated having to buy a broken game as well, i live in africa and to download 55 gb of pathes was fucked up, and at that moment i did't even had broadband and optic fibre cables and I was very upset to have bought an incomplete game, that had to be fixed on day one, terrible yes, but the ubisoft should stayed on that path instead of going back. Am i saying smthg wrong here? Is it that difficult to understand my point?
Tura Martins You know what I find funny? With Origins gameplay reveal I hear so many voices comparing it to Unity (NOT Syndicate) in terms of graphics( Unity is considered better), in terms of combat(same thing). I really, really understand your point. Unity was treated most unfairly by Ubisoft at launch and after, but it shows it had imense potential. Plus the replay factor. (But I get why it was hated at launch, also. )I love it, though!
Unity was actually my first delve into Assassin's Creed and I loved it. It got me hooked and now I've played all of them and maybe nostalgia wise Unity is still my favorite out of all of them.
MrPeterGoldman I've actually played all of them now. I do really like Black Flag but my favorite besides Unity is Rogue I really like that one period probably cuz it's a little different take on the story
Stil don't get it. Unity is my favorite Assassins Creed and I've played all of them. I played it in 2017, on PC and my dad on PS4 this year. Both of us had not a single problem with the game what so ever. 0 glitches, 0 game breaking glitches just a smooth and fun ride.
I strongly disagree on Arno. I love unity for its worldbuilding and gameplay but Arno was such a weak link. He felt so detatched from everything; as someone put it he was like a New Yorker who didn't care about 9/11; he should have had more opinions and stances on the revolution. the love angle was half baked and misused. his design and humor just reeks of rehashing Ezio's model. The fact that he ends up a master assassin makes no sense in the way the game presented him.
LukiePoo, to me, Unity is one of if not the biggest disappointment of a game ever. For what could have been done with this. The story. Arno and Elise...assassin and templar, the setting of the French Revolution.... Such a great time period and two characters who could each be the lead and show the world/progress the plot through their perspectives. I agree with you man, biggest heartbreaking game. It could have been so much more.
Honestly, this might be the most well done video you've ever made. _This_ is why you are tied with MrMattyPlays for being my favorite UA-camr. Everything about this video is perfect. The script. The music. The _everything_. Seriously. Keep up the great work.
When I played this game I was and still am stunned by the amazing lighting and the interiors. Its simply breathtaking because for me it ran well and I experienced no serious bugs. This was the end of the Assassins Creed Franchise - because while I played and enjoyed Syndicate, the new entries are great but they are not assassins creed anymore. This game had the best world I have ever seen, the visuels and the crowds were so alive it was simply an amazing feeling just to explore the word and even the gameplay was quite decent ( the leveling was bad but still ). There was a lot on its shoulders and the managment or whoever rushed this game out really was a horrible, greedy person. It could have been so much more and been the rivival of the Series, instead it burried it. Also the story was lacking, because while the concept was actually very interesting, the execution was too short and felt rushed, its like hey I having a great idea for a painting but stopping; there is one point in the story which I won't spoil but you will understand it once you experience the game for yourself, I played the final and was like "thats it??? Where is the rest ???" - Arno was the same charismatic type we have known since Ezio, I enjoed him but he still feels like a french Ezio. When you look at Red Dead 2 for example, you experience what good writing can give and also why it is so important to take your time, while the story had its moments, they were too few to care - and I say that as someone who is very fast in developing a connection with characters because I tend to read in their Bios aso but here it was just so rushed and it hurts me so much to say this but the story is not the reason why you should buy this games, its a nice addition but you won't feel that it was worth you money. So I give this game a 8/10 for the presentation 6/10 for the performance 7/10 for the gameplay 5/10 for the story 6/10 for the mission design 10/10 for the map/buldings and interior design 7/10 for additional content and online mode for a score of 48 out of 70 its a solid 7/10 and a recommendation on sale, even if you only want to take a walk through Paris. Edit I'd like to add the the overall game is basically an how to do a great video game and still mess it up. Great concept, lacking execution but still one of my favorite games - I still have a better understanding of Paris from playing this game then from the visits of the actual city. Paris 10/10 Lighting 12/10 Tragic title 10/10
I did see a lot of glitches on PS4 when it first came out, but it was always just NPCs doing weird shit. Nothing game breaking, no inside out faces, no falling through the floor into oblivion, no getting stuck in mid-air. Pretty sure that was mostly reserved for PC players playing without the day 1 patch, outdated drivers and such.
Lee Talon you are absolutelly right. I spent the last year playing the whole thing in a pre-oen second-hand copy and really praise all the work to fix all the glitches on PS4 because I didn't find any. Beside the emdless crwds of people and the incredible huge amount of buildings fully open, furbished and with people inside of them was something we had never seen before and problablt never will. London looks empty in comparison and the fact that all the buildings have sealed windows and doors just highlight to me they are just empty shells with textures. In Unity the city looked real with all NPC living their lives independent from the game, and all those open apartments made it look lile the whole city was built from the inside out and was not an empty shell.
Despite the flaws and glitches, this still my favorite AC. It just feels so realistic and has its own unique charms that future AC just lacked. The human models and animations are the best of all the AC games, they're just right.
Right now in 2020 the narrative is supposed to be "Assassin's Creed Unity is great again because now that a few years have passed, we realize this game was truly special and ahead of it's time." And a big part of that is because after they changed the formula with these modern AC games (Origins & Odyssey), people have been crying about how they miss the old AC games. So now we're supposed to go back and appreciate the ones that had bad reputations and reevaluate them as being under-appreciated. As a result we have the people in 2014 who were saying how bad this game was, now in 2020 saying how "ahead of it's time" this game was, even though it's still the same fucking game. It's not like they patched up everything.
the difference with Unity though is that the main complaints have been the supposed Game Breaking Bugs. The only thing is that most of those bugs are seemingly gone, and a vast majority of players, especially now on replays, did not or will not experience them. So for a while everyone was solely fixed on those bugs being why AC Unity is bad. With those mostly just not in the game anymore, people are naturally going to appreciate it more. And honestly there is a lot with Unity to appreciate, such as the improved parkour, great stealth mechanics, solid storyline, non linear missions, co-op, solid combat system, deep customization options for both weapons and outfits, and a vast map filled with goodies and tons to explore. The game wasn't ahead of it's time at all, it's definitely a 2014 title, but one that deserves more appreciation, rather than outdated talk about how buggy it was 6 years ago. Hell, I played it in 2015 and didn't experience any bugs expect for 1 time where I jumped off a roof and missed a haystack. I even had a couple friends play through it in the past year and both finished saying that they really were shocked at how much they enjoyed the game, and then were even more excited to do fun free roam co-op together. Calling it the same game as launch is honestly a disservice, and I would recommend giving it another shot. It's pretty fun.
@@matthewcrane5294 He means with better lighting, relflexion and overall quality of the image implemented good in the game ! An Unity 2 most likely or a Remastered version
Arno felt like he kept losing personality and charm as the story went on. By the end of it, he felt like a stick in the mud. I even remember by the point he was a drunken mess I was quite irritated with him.
Yeah you can’t really expect someone to be the same after witnessing his adoptive father getting killed in front of him, and then the woman that he’s in love with blame him for it, and then getting betrayed, and then that woman to die in front of him..
@@nicocee2431 I don't normally respond to 2-year-old comments, but since this is getting several responses, I'll reply. I don't expect him to keep joking and it is natural anyone would have a hard time. My problem is that the writers handle it with him moping and wallowing in self-pity. It's not written in a way that made him likable. Look at Edward in Black Flag: he ALSO ends up blaming himself, falling into a similar alcoholic state, and has to be snapped out of it by a friend. Almost the same situation, except handled so much better because the writers showed the same thing without just making him "whiny."
@@iirealgaming2958 I responded in-depth to the other guy too, but I'll give yours some response. Obviously, that will change a character. I just don't think the writers addressed it well. When his real father dies, with him as a child, the game really only treats it as reason for Arno to cherish his pocket watch, and rarely addresses it aside. And yes, when his adoptive father ALSO gets killed, it should drive his character development, but it felt more like it was used as an obstacle in his romantic subplot than with more growth. The "growth" we see (very little of) comes from his imprisonment and meeting the Assassins, INSTEAD of him losing a, presumably, loved one who raised him from a young age. I only say presumably because it doesn't give us enough view of Arno's relationship to his adoptive father to know what their day-to-day experience is really like; what little we see doesn't really feel familial. It's been a while since I've played the story, so the only "betrayal" I remember in-depth is the Assassins kicking him out for repeatedly disobeying; which, yes, he should have seen coming, because he kept disobeying, and just makes the Assassins less likable, because they were ignoring serious issues, so now nobody comes out looking likable. The same events COULD, in theory, make a likable character, but the writing drops every ball it tries to juggle. Finally, with losing Elise, it just felt cheap, like the writers wanted more gravitas, but didn't know any way to do it otherwise. When I was a young writer in middle and high school, I thought killing a love interest was SOOO dramatic, but the more I learned about writing, the cheaper I realized this can be if not earned well. It turns a dead love interest into a "token" to be cashed in for the protagonist's story instead of being treated as a full character in that moment. Losing a love interest can still work: look at Wonder Woman's movie. Steve Trevor's sacrifice is used as character development for Diana, but it's also a moment justified...
...by his character's motivations and drive. For Elise, if they had shown a tendency of recklessness, and then died recklessly running into harms way, her death might be more justified, but instead, she died because it was a convenient thing to do to Arno's plot at that time.
Exactly, that’s why is many fans decided to buy the remastered version, even though they may have already have them singularly. Every aspect of that series is intriguing. Especially with the add-on post and pre game features.
That's why I don't feel as attached to other characters as I did with Ezio. We followed Ezio's story for 3 games, from beginning to end, though his true end is in a short movie. As for the others, we only got one game with each of them, and the rest of their stories, whether be the beginning or end, is relegated to other media. Apart from Ezio, the only AC protagonists I do attached to (apart from Kassandra/Alexios since we're her/him in context to the game) are Bayek and Connor.
Argelis Planchart AC3 I understand (I say that as someone who beat it 3 times) but why syndicate exactly if you like unity? Story? Grapple hook maybe the problem?
The thing is that in Syndicate the world feels so much more dull than in Unity. the color palette is of course more drab and grey when in Unity even though the time of day stayed the same the lighting was just amazing. You can't enter most buildings unless they're pubs or specific buildings in syndicate, when in Unity you could basicaly enter the majority of buildings and go through all of the floors as well as the sewers and rooftops, and if you 've played Unity you know how immersiveit feels to be walking down the street in a big crowd then taking a turn inside a building and watching the people work in their workshops or just talk and sing in the pubs. Also the side missions are pretty dull do this do that without any context whatsoever, I know you gotta take down the templar bosses and I apreciate the whole gang system but the Paris Stories in Unity are so much more engaging, and clever in their incorporation of history into the game. I always felt like I got something out of them, like interesting real life stories that I wouldn't have know otherwise if it wasn't because of the game. Syndicate is not a bad game, there's plenty I like about it but I just prefer the way Unity handled things.
Rares Macovei To me AC3 had more immersion breaking bugs than Unity. The side missions are better, the world is more alive, and I liked Arno better than Connor.
The "neutral" British accent came from their historical advisors who had found success with American audiences because it have the feeling of historical significance without the risk of sounding silly. While I commend your efforts in finding a source, there are about 100 other questions I would've asked them instead, because you have to look no farther than the very public interviews that came out at the time for a more detailed answer. The problem with the decision was Assassin's Creed audiences aren't stupid. AC2 went out of it's way to teach you the building blocks to start learning Italian, so much that I almost didn't need the subtitles by the end of Revelations. They still speak French sometimes, but it's rare, and they use a dumb-sounding British accent. There's also nothing neutral about it. The royalty are posh, the guards are cockney, and a few guys actually do have French accents, so are they double French? The French VO is much better. Just turn on subtitles and change the spoken language. It's an excellent dub Evie and Jacob's skeletons are based directly on Arno's, and many of their traversal animations are identical. The engine is even mostly the same. Unity had beautiful animations with realistic muscle movement and falling speed. It was fundamentally different than previous games, and offered a far greater degree of control then Syndicate, which doesn't even have a jump button. There's a difference between unresponsive, which Unity is, and weightless, which it definitely is not The fundamental problem, like with most of the game, is that it doesn't explain any of it's mechanics, and the videos Ubisoft made themselves don't really help either. Go watch Leo K's videos to see how the controls actually work, and then go practice more. It only feels like you don't have control of your character right now, but when it behaves itsel, Unity is actually the most fluid entry in the whole series, with fast-paced, dynamic stealth mechanics that offer a wide variety of approaches to every single scenario, not just the assassinations. There's a very special game hiding under all the jank and performance issues, I promise you. Even the combat has a lot more depth then you realize, but it's not really necessarily to learn. And it's not like they tried to make it clunky, it was just a matter of priorities with what little time they had
I can suggest the Unity novel to everyone, btw. It's written from Elise's perspective and has a LOT of background about her which makes you appreciate the story even more.
Unity is honestly one of my favourites in the series. It s still pretty unpolished, but TBH it's a lot better on PS4 than PC and I never had any real issues with it. I bought the game a few months after its release and in my entire playthrough I never felt that there were any problems significant enough to devalue the game itself. IMO it strengths were the core gameplay mechanics: the parkour, stealth and combat. The thing is that they were very ambitious with this game. High NPC count, explorable interiors and stunning graphics all contributed to the dipping framerate. While yes their desire to impress gamers with the first next-gen AC played a big role in this, it was also because the team started development on the game without the exact specs of the new consoles and ended up overestimating their power. However I disagree that Unity's story is good. Personally AC4 is my favourite because it had great characters with genuine motives that were easy to relate to. It also contained touches of philosophy that was so central in the first game (and also quite prevalent in AC3). I definitely was a story that made me both think and feel. Arno in Unity started off great, but the main problem many have with him is that he soon became whiny and miserable. He only joined the Assassins for his own personal motives (Elise), not because he shared their views, so the Elise being a Templar thing was never an actual dilemma. It's not that he was selfish or sad that makes me dislike him (Edward and Connor are my two favourite protagonists in the series), but it's that everything felt so disconnected and inconsistent. His main drive is protecting Elise but she barely appears in the game, and I was often forgetting why we were going after certain targets and whatnot. The only other game which fails this badly at clearly setting out each character's motives is Rogue, which was an absolute mess when it came to justifying Shay's betrayal of the Brotherhood, and maybe AC3 where I was getting thoroughly confused about what was going on at times (though Haytham single-handedly saves that game's story). I think you're focusing far to much on the opening sequences when, yes, the dialogue was pretty good. After that though it became very hard to understand Arno and what he was fighting for. Moving onto gameplay, I agree that Unity was far more open in it's mission design and that is undoubtedly a good thing. This is actually something that was introduced in AC4, with the games before that being extremely restrictive when it came to stealth and the different approaches you could take. However Unity did it best and the optional opportunities in Blackbox Assassinations were also rather well done. Stealth was also at a decent level of difficulty in Unity, and it's the only game where I felt my tools were appropriately useful and not entirely OP. The parkour in Unity is actually my favourite in the series, simply because of the level of control that the parkour up/down system offered. However the animation wasn't great, and never got anywhere near AC3 levels of fluidity in its movements. I agree it felt very floaty, and Syndicate somewhat improved on this, however ACS, while fixing the vaulting and jumping animations, also screwed up the physics on 'step-down' and cat-leaping animations, making them feel very jolty. Also I don't know what you're talking about with Evie vs Jacob floatiness because they used identical animations when it came to parkour. Combat in Unity was OK. It was better than Syndicate or AC2, which had by far the worst combat systems in the series, being both incredible easy and button mashy. Unity's is harder, but still buttton-mashy, unlike AC1's which provided a challenge while requiring good timing and precision rather than spamming. AC3 is also up there with beautifully satisfying animation and fluidity. It lacks challenge, but had great variety, allowing to use all your tools in many different ways. This is something that both Unity and Syndicate unfortunately lost. And I disagree that the older-games focused more on stealth and hence less on combat. Until AC4, you could not call Assassin's Creed stealth game. Especially AC2/B and AC3 which were heavily focused on fighting. If you think their combat was limited, take a look at the stealth system and you'll see what I mean. 'Stealth' in AC2 was running around spamming throwing knives as far as I remember. But anyway, this video was very honest and I respect that. There are many who bash on it simply because of the reputation it gave itself thanks to the bugs and glitchiness from when it was released.
Like most AC reviewers, you have been poorly tutorialized (or not tutorialized at all). You may know the controls, but you don't understand the mechanics. Here's a brief overview of what you missed since I've spent way too much time explaining this game to no one in particular already Movement is heavily automated and reliant on the computer interpreting your directional input, but once you learn the boundaries of the algorithm, you can make very sharp movements with very little effort by queuing your inputs ahead of time. You can autonavigate downwards for the first time without having to cat hang from each individual ledge, something you see Luke failing to get to the catwalk on top of Notre Dame. You can contextually side hop from various angles without having to estimate whether the jump arc will clear the ledge or not. And finally, you can manually jump your maximum possible distance to override the snap detection and follow a consistent arc Combat in Unity is very slow and tactical, requiring different combinations of staggers, dodges, parries, attacks, and projectiles to guaruntee a one-hit kill regardless of level. That's a minimum of five buttons you need to press, not two. You can do all of them at any time, but certain combinations are particularly advantageous. If you're the type of person who plays Arkham by using only attack and counter, you can probably scrape through most fights that way, but you won't have fun... because the cancelability rules are completely incoherent. Some actions can cancel all others, some can always be cancelled by anything else, and some only in certain combinations. It's not deep enough to be worth memorizing this convoluted mess, which is where you're right about it being better to avoid entirely Fortunately Unity has continued to scale as newer hardware has come out, so similar to Crisis, it's possible to run it at a reasonable framerate now. If you have a beefy PC by modern standards, this game will run for you now, which will help to reduce the constant jank that plagues it to this day. That is directly tied to framerate. I hear it runs really nicely on the Xbox Series X too. If you're *really* worried about the technical issues, I can tell you they're not they're not nearly as severe as the 1.0 footage Luke dug up here anymore, but they are incredibly pervasive. If you're stuck on current gen hardware and that sounds like something you'd really hate, beware. Unity is the most broken AC game And you seem to have forgotten to tell us what you like about the game. How about the stealth, with seven types of gadgets, all with very nuanced differences that can be combined to approach any situation head on with minimal prep time and no detections? How about the graphics, which still outshine the three AC games that came out after you made this? How about the multiplayer, the only time in the series we've been able to explore the world together? How about the customization, with dozens of visually distinct items that can be mixed and matched to suit any playstyle or aesthetic? How about the defense part of this defence so I don't have to do your job for you?
Stealth gadgets are kind of pointless, since most enemies are as blind as bats out of combat. You can easily beat the game using only crouch and hidden blades.
I'm new to the channel, and I gotta tell ya, I'm impressed with your work. That said, one comment I'd like to add, seeing as I got through Unity again over this past week, all of the glitches that you showcase in the video, never saw a single one of them. I ran it on Xbox One in 4K as well. I don't know if they've continued to make adjustments to things, but I never ran into the kinds of glitches shown here. In fact, I found it to be a better experience than Syndicate in almost every way. I'm glad I never experienced these kinds of things as I found Unity to be one of the most satisfying entries into the series. Anyway, keep up the amazing work as you can, you've earned a new subscriber for sure!
The biggest heartbreak that Unity has to offer, is that instead of progressing the prior gameplay and parkour, while adding deeper stealth and combat, it ripped out some of the coolest gameplay elements. I miss the days of the dual hidden blades, hidden blade combat, low profile double takedowns, and being able to parry 2 - 3 enemies at once. I feel like the greatest Assassin's Creed game would be a conglomerate of every good thing the series has had to offer. Imagine polished Unity parkour, along with the NPC density therein and the customization, a hybrid of ACVI and AC Origins combat, big memorable cities to explore, naval elements, and the freedom to choose your weapons and wield 2 hidden blades. They could base the game during one of England and France's wars. You could travel the countryside of France and England but explore the dense cities of London and Paris. Horseback or ship, etc etc. I'm just gloating now, but with the amount of possibilities this series has, I hate to see them make it a trend chaser series and not a trend setter.
I very much love the Abstergo sequences, simply for the context. But it very much IS a low point in the series. It's really not compelling to anyone who doesn't absolutely adore Assassin's Creed lore like the hardcore franchise fans. Great point.
Unity was a mixed bag for me. *It looks amazing*, it really captured the grotesque violence of revolutionary Paris yet there's a sense of elegance to it. Made me want to go back in time and live in 1700 Paris. *It sounds amazing* the background noises, the birds' chrips, the clanging sound of the swords *Gameplay was nice* fluid as an unicorn's semen but the game is broken. I love the French Revolution since I was introduced to it during history class, I mean it's a nice character review of humanity. And I always thought that AC:U is a nice way to experience it (-ish), sadly its not. It's like you've been in a breakup from a healthy relationship.
Unity is my second favourite Ac game..I love it and have experienced maybe 1-2 bugs in total. Such an underrated game in my opinion, the world design, graphic, story and customisation were all fantastic and I am honestly baffled that thus game is held in such low regard.
I really like the french audio for Unity. I play with that on instead of the English audio. Not even saying the English voice acting was bad, because it’s not. It just kind of ruins the immersion for me
This game was heart breaking indeed. Firstly because they totally wasted this amazing setting as I've wished for an AC that takes place during the French Revolution for years before, seconds because they established a very important plotpoint in AC Rogue, which they never adressed, which was also a waste and last because the whole involvement of the Assassins in the whole historic events was confusing and unclear and not very satisfying. I think you didn't quite experience the revolution. I have to admit, this was the game where the franchise completely lost me. I mean, I hated AC III, because it felt like that one South Park episode where Cartman has a flashback to the founding fathers, but at least it wasn't a broken game...
Oh my word I've never seen someone so passionate about unity as myself, I'm truly astounded you found the gem in all the trash as I have. You've done a great job showing all its pros and cons while at the same time providing a diverse opinion. I still play this game today with all its faults being left untouched but we all gotta keep swimming. Anyway i love this video and you can consider me a new subscriber!!!
assassin's creed 4 black flag to me is the best game in the series the gameplay is fun Edward likeable and interesting character the music is good and the side characters are relatable and fun and the world massive.
Assasin's creed black flag was great at many things, but failed at a key piece, the fighting. It was so boring. The lack of new weapons and skill moves made it very stale very fast. If it wasn't for the great ship battles, the game was very mediocre at best.
MidniteBlues Mediocre at best? And the combat surely was easy but you were still able to rock 4-5 pistols, darts, etc. Raiding plantations wasn't repetitive if you did one like every 3 hours. And the ship gameplay was the best in any AC game except for maybe a couple fighting scenes in AC2. Mediocre at best? That just makes you sound like a complete idiot. Destroying fortress defenses, then conquering them, fighting ships, then boarding them, raiding plantations, hunting sharks were not stale.
All your points are valid, but AC 3 still has the best story in the franchise, it's the most ambitious game story wise and it has the best character in the entire franchise: Haytham Kenway.
I have to say, I don't think Arno feels like a balloon when free running. His animations have weight and variety unlike syndicate. He is also not handicapped like the Frye twins that could only free run down or jump.
I hate that Unity is so broken because mechanics-wise it's my favorite creed game, and story-wise I thought it was decent, plus the multiplayer shouldve been fantastic.
@@itrisia yeah IDK what all the fuss is about i think they are all great games. The earlier games were the buggiest of all but still great games none the less.
I got the game around Christmas time of 2014, and through my entire playthrough the only issues I had were connectivity ones. I had no bugs in the gameplay or graphics, and I loved the loot system and stealth/combat.
PREACH. You hit the nail on the head. I still own and play this game as well, and my friend and I plan to do co-op together. I met some of the most interesting people and had the privilege of running with one of the top clubs when competitions were a thing. I LOVED the co-op feature and the way it allowed you to team up with other players. This game is part of the reason that I've decided to get into streaming, finally, but... this game also breaks my heart for all the missed potential. :( I doubt if it EVER happens but there is definitely a part of me that wishes that we'd get a remaster of some kind one day, that addresses these issues and adds stuff from the cutting room floor back into the game.
I'm so absolutely with you man.. you're speaking right out of my heart... and Arno's Character immediately inspired me for a Fanfic.. So, there is so much beef and yes, it's heartbreaking for me as well, that this Game never get to his full Potential.. but still, i love it the most... Thanks for this Vid!!
I have 270 hours into the game and i absolutely love its gameplay but it is at the end of the day truly heartbreaking looking at how the game could have been sooooooooo much more, it could have been the best ac game but they rushed it, i also have a bug where the distant building and everything looks like its from a ps2 and i don't know how to fix it so it doesnt really look so beautiful with that bug especially since i have it on high settings...
Never encountered a single problem in this game and I just completed it start to finish in the last month of 2021. Everyone makes such a big deal about this game being "broken" or a "mess" but I played on a ps4 slim from 2015 and shit banged something proper the whole time. Worst part of this game is co op balance imo. I dont want to play co op but the co op missions and heists are not balanced to play solo at all even tho they offer the specific choice to play them solo.. Just play this game (especially if its on sale) its a right joy most of the time.
May 2020. Played unity in 2 days and here is my list of heartbreaking issues. Cannot double air assassinate (with the skill unlocked). Arno just jumps onto 1 enemy, the other one detects you and that's it. A Phantom Blade alerts all the guards while a gunshot doesn't. Arno is blended in the croud. Hold RB or LB to aim a Bomb or a Phantom Blade, you are immediately detected. What? Stealth is BROKEN COMBAT is broken also. Even after unlocking the best armor and weapons in the game, it's very difficult to fight 3 or 4 games at the same time. This character is no Assassin like Ezio or Altair who would take tons of enemies at the same time... it is heatbreaking.
You can not double air assassinate because you have the training incomplete... Go to training room in the home of cafe theatre whatever it's called and complete the training
@@MrBerru yea I know, I struggled with it as well, but if you go to skills and double air assassination I think it tells you to complete the training, or otherwise I don't know how I figure it out haha
Wish developers could be more towards "ok bug how do we solve it" instead of "ok but how do we hide it". Because there are some awesome games that I love besides them running an overweight feminist and having more bugs than a university flat.
About the British accents, it is explained in the first game that the Animus changes the way people talk so as to make it easier for the user, Lucy says that it often leads to cases of minor anachronisms when it comes to speech. That is why everybody speaks English in all the games and Altair has an American accent in the first game.
I found his personality to be completely dull myself, especially after our introduction to Ezio. He is essentially the exact same character as Jacob, same humour and temperament (same accent too).
Unity has the most replay value to me. I love it and always have even with the few glitches I get now. I wish assassins creed would go back to this style of ac . The stealth is amazing the parkour is really fun and the combat is challenging
Still, Unity's story is better than Origins'. Ubisoft got so sloppy on story telling, Since AC3 they have not been able to deliver us any really good ones.
I think the only reason Origins' story was so meh was because they were also trying to tell the story of the assassin's origins, while trying to stay to the established story formula of the games, while ALSO overhauling the Assassin's Creed game as an RPG-esque action adventure. It was a game that broke the mold gameplay wise, where they failed was not also breaking the story mold
Did this man just say Arno was interesting and magnetic? His humor is an attempt to copy Ezio or Kenway's. There was no progression in his character like Ezio or Kenway. The characters around him were amazing and engaging, but Arno was tasteless as all hell.
I remember and still have this game. Ubisoft actually gave me The Crew for free because it was so broken. I can say that I never really had many issues.
Why do you all hate Unity and Syndicate!?!? You dont have to compare every game with ac2, everybody knows that ac2 is an amazing game, but that doesnt make unity and Syndicate bad games!
Mm. Ugh, hmm. I don't know. They were decent. Decent as in I refunded both of them when I finished. The gameplay was cool and the parkour was amazing, but something about the two games just didn't have that same feelings as the others. The last AC I enjoyed was 4. (AC3 was a meh. I played the Ezio Trilogy at least 10 times. And AC1 was freaking repetitive af.)
Noodle Lover If you played The Ezio trilogy 10 times, you probably noticed that Arno and Ezio are pretty similar in a lot of aspects. I think that everyone must feel at least a little sympathy with Arno.
Julián Pandiella I thinks it's because Ezio had 3 games was why I loved him way more. More character development. Arno was cool, but he reminded me of Altair more that Ezio.
And Maybe you didnt like Jabob & Evie but Im sure you liked London itself, in previos ac there was only one ir two famous (in real life) persons , but in Syndicate there are like 4 and all with amazing missions
Noodle Lover Arno didnt have a trilogy only because everybody hated The game. And im sure that it was only because of The bugs (that were fixed a month later)
The point you finally made at the end is so true I finished your sentence. I played through this about a month ago and it is such a shame that the best Assassin's Creed story, setting and characters are shrouded in a mess of technical faults. I was stung by this game hard because I remember upgrading my PC to play it and it could barely run it on release yet even I love the game, it's just such a kick in the teeth though!
AC Unity still is my one of the best game in this series. I played it on my PS4 after 3 months. I never got myself stuck in a bug. Not even once. I loved this game. This is the best if people give it the chance it deserves
Dude, your channel is really, really great. You're so underrated, keep on making amazing vids!🍀 💩
Hugo hhh z i couldn't agree more
My Minecraft series is underrated.
No, no it isn't
Hugo hhh I
jokes on you, I just subscribed!
“You can’t have an assassin’s creed game without the assassin’s creed”
AC Odyssey: *nervous sweating*
I like that game but the fuck, literally the only connection was the hamfisted in Aya relation in the dlc lmao
Thelonius Jaha true lol
Thelonius Jaha yea idk what they were thinking kasss or Alex were not anything related to the brotherhood they should have made Kassandra and Alexios descendants instead of ancestors of Aya and should’ve made the game a lot more focused on assassins like Alexios Kassandra should be apart of the fresh started brotherhood
Dylen Nicotera they still have to explain where the “Sage” blood came from or leonidas’ descendants at some point
If a game doesn’t have guys with hoods and hidden blades then it ain’t assassin’s creed
90% of my deaths in this game is by getting shot down. Every time when any enemy pulls out a gun at me I get anxiety!! Like these 18th century guns are so accurate!!! :(
Ryan sok the guns aren’t accurate the overwhelming aimbot is
Yeah that was my biggest problem with this game. There was no dodge prompt to avoid the gunfire (which was in Syndicate). If you were in a straightaway with no alleys or buildings to duck into, you were almost certainly good as dead.
And there were coop missions where rooftops were filled with snipers.
You can dodge by pressing x in ps4
@@cristianlopez_8486 just take the snipers out first.
Dodging gunshots is very difficult. Even once you get the hang of the timing, you can only do it for so long before you get hit by someone you can't see. The more guards enter a fight, the more likely they are to shoot you, creating an exponential curve of death. The best advice I can give you is to pop smoke as soon as you see someone pull out a gun. If there are musketeers, use the concealment to hunt them down. If a fight gets too big, use it to escape and fight another day
I still play the coop today in 2020. I still think this is the most “Assassins Creed-y” Assassins Creed game to date.
Same
Funny, despite my misgivings I have to agree. Among the AC games, Unity is still the game that encompasses the true soul of assassins creed. Really my biggest gripe with it was that the story sucked for a game that takes place during the bloodiest revolution in human history.
I thought Syndicate was better...
Haven’t even played Unity and this game looks like the best
Mr. Fahrenheit yeah Syndicate was good but it’s replay value was non existent. That was my biggest issue with it. It definitely could have benefited from an online mode or new game +. Unity was still the better Assassin game, but the story and co-op restrictions are what hurt it most for me.
Are you on PSN?
Played to completion, I absolutely LOVED Assassins Creed Unity
Yeah. Its fun if you dont focus on the bad things
I play this game every couple of weeks and I'm still playing it
Unity is my favorite AC game though ;-; I'd kill for more Arno, he's my favorite Assassin after Ezio
Absolutely. I concur. Loved him
Absolutely. I concur. Loved him
Same here. You can sympathize with him-he's not perfect but he really gets the simple wastefulness of the us vs them narrative. " They war on us as we in turn war on them, the cause lost to the sands of time."
Conner is my fav
He's there on my list of top 3.
3. Arno
2. Bayek
1. Ezio
It's funny. i didnt have glitches
neri cohen lucky bastard
Me neither and I played the game 3 times
I had about 1 in the first three hours
Same
Funny, my first was a little glitchy, second playthrough 2 years later after patches was nearly flawless and smooth with a good fps rate
Man I swear... They should have just released Assassins Creed Rogue first and next year Assassins Creed Unity... Why the hell did they have to cram 2 AC games in one season? Both of them released back to back.... it shouldn't have been the case :(
Ya, i can only imagine how amazing rogue could have been if they put all there attention into it...
I really hope Ubisoft doesn't pull off another unity with their new trilogy... Fingers crossed!!!
That was a really incomprehensible move. I never bothered with Rogue until about a year ago, I intended to never play it until they did the right thing and released a PS4 version. I was never that interested, because it was said to be basically AC4.5, and AC4 is my least favorite in the main series. But when I finally played it on PS3 last year I was surprised at how good it was and how much I liked it.
To be honest, I have AC Rogue But just never got around playing it due to the distraction which was ACU... Once I upgrade my PC I will definitely play AC Rogue! It's gonna be an AC marathon for me! :)
Just so u know, AC Rogue has the best story since AC2 imo ;) enjoy
I loved Unity's gameplay, it was probably the best of the series, but the story was so, SO underwhelming. The biggest kick in the balls, though, was the ending when that lady basically says all the work you've done is for nothing
Speedy Owl it's repetitive
Speedy Owl I played the game recently and I can't even remember the ending...
SAMCRO JT Fan dude im the same lol
Speedy Owl best gameplay of the franchise haha ? Unity ?
Speedy Owl exactly, best mechanics, best multiplayer (when it worked) but shit ass story, and broken.
"I left the gang when the gang left me."
- John Marston
Red Dead Redemption
That's how it goes - Landon Ricketts
Very Good
Just got it for free. Hopefully this supports a good cause given the Notre Dame situation.
How did u get it for free
Ant ! Ubisoft offered Unity for free after the Notre Dame fire. It was their attempt to help support such a loss. Cool thing is, apparently some of the people working to rebuild the cathedral, are using the game's model to assist.
I also got the PC game through Notre-Dame support week, played it almost through.
There were a few bugs, like a co-op mission not going on after we found the main character to defend, or some Matrix-like time-freezes.
The graphics issues I thought were some technological shortcomings due to complexity of the 3D models.
What bothered me more are some landmark entries missing on the map and not being able to replay every cutscene.
But being new to Assassin's Creed, I really like this one. Starting to get hooked on the franchise ...
I wish I could play it, but I can't launch games through Uplay
@@mysterio1967 Thought there was a glitch here, it was just a name
While bugs were not that big an issue for me, the story actually was. The player is not given sufficient backstory on Arno about his relationship with Elise. AC2 dedicated an hour or two to Ezio interacting with his family plus flashbacks in AC Brotherhood. I did not care for Arno that much and I felt that he was an Ezio clone. The villain's motives were too muddled and he had almost no serious moments. What would our dear Francois do with the Sword of Eden reinstate Robespierre. Francois be crazy yo. Again copying AC2 with Francois-Thomas Germain being a Rodrigo Borgia clone but less interesting. It is a beautiful game with a sorely lacking story.
titanicww2345 Agreed!
Agreed 100%. Story was AC II rip-off in many ways with a cheesy love story thrown in. But my god the graphics still can blow me away in places. The acting also was quite good despite the blah writing.
If you think that that one hour of delivery service Ezio did for his family was great, than what are you thinking about all those missions with blackbeard, Hornigold, Vane and Bonne from AC4: Black Flag?
You spend more than one hour with them, leaving a waaaaayyy bigger impression of them in my opinion.
I advise you to read the book that tells the back story and all the relationship aspect of it from Elise's perspective, plus it is a good and rich story that even links it with SPOILER ALERT Kenway family :3
Of course that is why a person buys videogames to read books.
I loved unity. the customization and Coop but everybody shit on the game so hard they never Gona do that in their games again
@Tague Relyea i mean, it's a really great game, but just not an ac game unfortunately
Ugh I’m so mad they dropped the customization and coop
@@M1keFoxxx I mean, odyssey still has customization brotherman
@@blackeggboy3290 true, I guess it's just the coop
Yeah. We only can blame ourselves for odyssey and origins
YES! You hit the nail on the head with this video. This game's potential was so high and it fell so short that it's truly a travesty.
I'd only add that, as a history junkie, I was extremely disappointed with Unity's story. They marketed this game as if your actions, missions, and assassinations directed the course of the French Revolution, something I found incredibly exciting. Instead, Arno's trip through one of history's most turbulent and pivotal eras was more akin to Forrest Gump.
Lastly, as I was playing it, I wanted to feel more engaged with Arno and Elise's story. At so many points we got hints and shadows of what could have been a compelling and emotionally involved romance, but it just never panned out. In the end, I didn't feel anything with how the story finished. And that's probably the biggest failure of Unity.
I think you hit a spot there - the issue was the rush. This story is an outline of a story, it's shallow and many of the antagonists are barley flashed out. I mean, black flag had come just before. Remember how this game made you love Black Beard? How his character became so close to you're own? This game has so many moments were you go like "Oh that's a great idea, I wonder what they will do with it..." but no, there just isn't nothing behind it. The characters are so 2 dimensional and yet so full of this unspoken potential that it almost physically hurts to see the game rush to establish and then eliminate them. For example, remeber AC Rogue? That wasn't a perfect game, last gen and all but the story? There was one. And it wasn't too clever or too ambitious but when you have to see how a management runs a team so hard into a wall...
The multi-player missions for example where often so much better than the single player ones, the DLC was better, the side activities? Brilliant. It's the prime example of what happens when a game is not given the necessary time.
I agree. I believe it to be the most core assassins creed game since AC brotherhood. It has all of the staple AC mechanics and I believe innovated in meaningful ways. It's such a shame because if unity had succeeded then I believe AC would be in a much better and nuanced situation than what we have now, AC odyssey the most generic Witcher ripoff following all of the industry trends
I love the way you put it, “It felt more like Forrest Gump.” That’s really how you describe most of the historical events in these games.
I'm a non-career American & European history expert; and I agree. This game was A MESS concerning this rich rich historical timeline. I feel like the technical problems are a perfect mirror for the historical problems--couldn't commit to either fixing the glitches/historical non-sequeters but still had too many to enjoy a cohesive story.
In reality, as a follow up to the many good vs. evil revolutions preceding this game, this game chose a disastrous period in history whose premise is virtually incoherent to academic texts (let alone a truncated game). The french 'revolution' was in no way focused or cohesive against a major symbolic tyranny. No King George. No Ptolemy. No Borgia. No Crusaders...nothing. It was predicated on an assumed shared understanding of the historical pretext among players. All we have is Marie Antoinette and King Louis XVI being too pretentious to care about their people. The often and tragically misattributed "let them eat cake" line is used to help justify what turned out to be a powder keg where in-fighting among self-serving partisan power politicians and mob-minded retribution fraternities manipulated the Parisian conversation to excuse years of indiscriminate genocide against anyone with wealth, nobility, clean clothes, in addition to under-handed plots to conveniently label political enemies as royalists or enemies of the 4th estate (similar to the Salem Witch Trials).
The implications of the common phrase 'a la laterne!' for improvised lynchings is a testament to the fact that Parisian mobs randomly targeted wealthy passers-by or Gerondists or Jacobins or Nobles for murder during moments of bitter resentment towards the crown. After weeks of random exclamations of "to the lantern!," the political factions devised lists of rival members to have summarily executed with the mobs support over the next 3 years. In the French capital, the only person with absolute job security was the man royally appointed with beheading SO many of his fellow Parisians that he demanded an easier way to execute all 1,100 of them. So while the American Revolution is celebrated by the signing of the Dec. of Independence by brilliant minds coming together to create a new government, the French gave us the Guillotine, and celebrate their 'Revolution' with Bastille Day--a day celebrating the looting & destruction of a 400yr-old medieval garrison (simultaneously serving as a minimum security prison for only 7 upper class nobles) that ended with its Governor being violently dragged into the 900-person mob and brutally murdered after peacefully negotiating a surrender. After killing 6 french soldiers & officers, the self-entitled mob ironically let 7 noble prisoners free, and commandeered the guns & gunpowder for their own personal activities in anarchists hobbies throughout the streets of Paris. It's really quite despicable & embarrassing. It's also the LAST historical event covered by AC that should be themed "Unity."
The plot was a series of non-sequeter freckles of disconnected historical events that were badly explained and loftily sewn together against the background of the 'shackled & oppressed' 3rd estate. While the 97% of citizen composing the Third Estate DID pay the most tax for the least representation in the Estates-General, the power within the disgruntled 3rd Estate was not in the hands of its own majority (peasants and workers), but rather in the hands and political machinations of the Burgeouse. Despite their Tennis Court Oath to remain unified until they devised a new constitution with revised power balances, the Third Estate and recently formed National Assembly quickly dissolved into factions of Burgeouis men who invested all their political capital in propaganda and slander against their fellow countrymen & opponents!! (imagine the American Revolution's 1st Continental Congress immediately deevolving into devious plots by George Washington, Benjamin Franklin, John Adams, & John Hancock to ascend to Presidential Office through slanderous character assassinations and lies that succeeded in motivating uneducated Pennsylvania farmers to lynch or behead their rival signatories rather than form a Continental Army, draft a constitution, ratify it, unanimously elect a President, and further ratify a dramatically amended constitution 13 times).
I don't even know where to begin with the Austrian Conspiracy. Basically, the French feudal caste system charged Noble Officers to raise an army; however, the majority of nobles not already beheaded in Paris, fled. The National Assembly abolished this system & created a French Declaration of Equal Rights that was symbolically vital to the revolution's momentum, but lacked any real political entity to enforce it. The Assembly also stripped King Louis XVI of his ability to declare war or form an army comprising disgruntled, self-entitled Bougeous participants. With the French monarchy made effectively powerless by its angry citizens, and the emigration of all surviving Noble Officers, a central power vacuum with no standing army, Austria-Prussia (and later Britain) marched on Paris to reinstate the crown and end the spreading anti-monarchist sentiment among commoners throughout European Kingdoms....
With France's new unstable National Convention loosely overseen by various squabbling factions with self-serving political agendas, its societal daily life run by a violent mob lacking any central government or effective security, and a national frontier barely protected by an army, the national sentiment to depose King Louis XVI and his AUSTRIAN-born Queen Antoinette (formerly Princess of Austria) was met with alarm in her homeland. As the French Monarchy was being dissolved and the National Convention's center of power ping-ponged between the Jacobins, the anti-royalist Mountains, & the Gerondists, Austria's Monarchy marched on Paris to save their Princess Antoinette and the royal Dauphin/heir to the French throne. In a streak of moronic wisdom, the National Convention declared war on Austria-Prussia. Only by a miracle was Paris able to repel Austrian attacks against the city and declare a non-monarchist Republic, which emboldened the mob to attack the newly deposed & fleeing Royal Family. The National Convention (comprising 12 politically ambitious men, like Robespierre) sheltered the Royal Family to gain political legitimacy immediately preceding their decision to execute them. With power finally consolidated among republican politicians within the convention, Robespierre launched a campaign against enemies of the Revolution to cleanse the nation of rivals and continue the Revolutionary momentum. This allowed him to summarily execute roughly 20,000 French citizens--including all members of the Gerondist party. The remaining members of the convention feared for their lives and had him executed before a civil war and coup broke out between the National Convention and royalist parties. This power vacuum allowed for patient heroes of the military defense of Paris, like Napolean Bonaparte, to ascend to the newly created position of Emperor--whose immediate role was to repel further attacks against the nation and to defeat all foreign enemies. He did this well, twice.
In summary, the French Revolution was a failure in every way possible. It was not a Revolution....but it was entirely French in spirit. In keeping with their later tradition, the French proved to the world that they couldn't even win a war against their own country. Really pathetic.
You review a 2014 game in 2017 and I'm writing a comment on it in 2019... Thank you for making this thoughtful review! Totally agree that Unity is an underappreciated masterpiece, and it is by far my favourite in the Assassin's Creed series. It had technical issues on release, but at least on PS4 (as many others have already mentioned), there are now no serious issues left.
Im replying in 2020
many serious issues remain; what this reviewer is stating and what much of the sentiment of the community is the hints of thematic & mechanical potential in this game. However... One can look past the glaring inconsistency that is unity.
I played this game in 2019 and I kid you not, ran into maybe like 1 or 2 bugs in total. Otherwise this game ran just great on PC and I had a wonderful time. Probably one of my favourite AC games so far
Unfortunately you are the exception. I love Unity but it is absolutely riddled with glitches and bugs. Nowadays they’re not too major or gamebreaking but still annoying
I'm currently replaying this on PS4 and had two crashes that required a game restart (which wasn't a big deal due to the constant auto save), one that meant a mission restart and maybe two graphical glitches. Nothing game breaking.
Arno did not do much in the actual revolution. It was mainly a love story with a Templar and an Assassin which was already done in the original Assassins Creed and Revelations. I cared more for Altair's story with Maria than Arno. It was a Major disappointment story-wise.
The French Revolution was supposed to be a backdrop, not something that the core story immersed you in, and I completely agree with this decision, because the last time they tried to involve the main character in the actual historical event you were playing in was AC3 and that game's story was fucking horrible. Some random Assassin who's supposed to be silent and discreet and only kill Templar targets and foil Templar plots helps George Washington a bunch and devastates the superiority of the British army all on his own with bare minimum help? That was just plain fucking stupid and cringeworthy. In my opinion, AC Unity did it really well. People might have been disappointed about the storming of the Bastille and how it was handled but to me it was handled exceptionally well. The protagonist was focused more on escaping from this historical occasion with the loreplot rather than engaging into an event in history like that of what Connor Kenway did - for example, helping the mobs smash bricks and throw them off by killing waves of guardsmen and hoisting a tricolour - that would have been despicable and insulting to anyone who enjoys history, which is why I hated the story in AC3.
Wait, it happened in Revelations too? More details please, been awhile since I played it (2nd AC game I played).
There was a love story in Assassin's Creed 1?
CyborgNinja7 yes,, between Altair and Maria (same Assassins with Templar love that ACU did again). Altair need some descendants after all.
Shirayone Not really, there was "love", as much as there was love in Avengers lmao. Unity was more of a love story, however
The girl dares the boy to take the Apple, despite negative consequences. Am I overthinking it, or you think its intentionally put there? Adam and Eve.
+Resit Pasa I think there's certainly a comparison to be made. He was innocent before taking the apple and after he becomes a wounded individual, albeit for other reasons, but still. It's probably a coincidence, but nonetheless, good catch!
Haha, definitely coincidence, but great allegory!
I don't think it was a coincidence. Definitely intentional.
Their names are similar too, Adam and Eve, Arnaud and Elise. Unusual decision, and if it was intentional why did they do it? It seems a little pointless.
Pape-Bara In the franchise, Adam and Eve weren't the first humans, merely part of the Human's Rebellion against the Isu, the First Civilization, as humanity was enslaved. That being said, it's certainly not a coincidence and is a wonderful allegory. Props to the OP for pointing that out.
Am I the only one who haven`t got any glitches trough out the whole game ?
xD I feel wrong
sorry for my english
I played it on my ps4
Petaro Der Pirat I played it on PS4 pro and never had a glitch to my memory. Best graphics, story, mechanics, customization, and characters in the series (haven't played 1 and 2 yet, admittedly). One of my fav games of all time. I recommend it to anyone
Tyler Neal 2 is amazing, the story and characters are top notch. I would fully recommend playing it
You don't need to feel wrong, because
Luke Stephens is just fucking lying
@@itrisia He's not lying. When the game launched, it was full of graphical glitches. Though mostly fixed on consoles, it is still very prominent on PC.
20:30 French language setting, English subtitles, it was a nice playthrough.
11:35 God I wish we could have another medieval AC game.
I'm a french native and i never understood why they didn't have a french accent. Aveline de grandpré had a strong french accent and Ezio had a very strong (and fake) italian accent.... Also when they briefly spoke in french in the game, it sounded unatural AF. Very decepointing given the fact that the games always try to immerse you into the countries and historical periods. Not this time around because of some bullshit. For me Italian accents in AC2 are as difficult to understand as french accents.
Kyle McGinty Perhaps it is because you are French Native. To me Italian accents are much clearer and as an American English speaker the words seem to be articulated better. While a French accent for me and some others sounds a bit like a person muttering or slurring certain words. Again just me.
Yeah i can see it. But they could have made an effort.
Kyle McGinty
omg right? Like what the fuck?
Va te faire feutre, Ubisoft.
Kyle McGinty
Je parle un peu de français, et JE VEUX LES PERSONNES PARLER FRANÇAIS!!!
They actually pronounce the french words perfectly. I'm french myself and so are both the leads.
I'm playing it now and Im loving It, one of my favs AC by now
Hmm. I had a 100% smooth gameplay on XBOX One, brilliant graphics, sound, and overall experience. Not sure what all the fuss is about...
Yeah me too on a ps4. No glitches nor bugs. Ac syndicate however... for me it was so goddamn glitchy it pissed me off.
Same
Same, even before that update that fixed like 1100 bugs I had I think 1 crash, and had the glitch where an NPC was floating in the air happen also once and that was it.
Otherwise it was a fairly smooth experience and to this day AC Unity is actually one of my favorite AC titles.
I’ve had a few minor glitches but nothing bad.
i recently played it on pc, idk seemed alright, the game was actually great overall. Seemed better than revelations or ac3
I've always thought that Assassin's Creed: Unity was very competent but very uninspired. The graphics, design and acting are top notch, but the story isn't very compelling and the world lacks the personality that was present in Black Flag or Syndicate.
The Templar conspiracy ends up being that Germain staged set up the execution of Louis XVI to avenge Jaques de Molay, a templar burned by Louis' ancestor 500 years prior. The setting of the French revolution wasn't used to the extent that it could have. Napolean was portrayed very well, but he has such a minor role that it feels as if the games story was cut short. The major events of and surrounding the revolution aren't essential to the story the way important events were in previous games, they only serve as a backdrop for Arno's murder mystery or co-op missions.
This is exactly why I only purchase AC releases when they're priced down to $20. By this time, most of the core issues are fixed.
I actually enjoyed unity a lot and what was surprising to me is that I didn't experience any bugs in the game. When I saw people giving the game a lot of crap was when I saw the bugs. I guess lucky with not having bugs. It sucks that a lot of people had the bugs.
You must've bought it after they patched it. Trust me, I had a bad experience with the game at launch
Rakshith B no I preordered it and picked it up on the day of release
Same
Rakshith B I had it at launch and I had barely any bugs.
I played the game 1 year after it came out and I only notice 2 mayor bugs in the game!
This game was the best AC made... Grafics, Customization, Animations... climbing feels more natural, the clothes moves the way is supposed, we had "boss battles" that were different than the rest of the game, the black boxes and the unique kills were amazing!
Maybe the game was broken due to the amount of new stuff they put in, but Syndicate was a big step back...
Tura Martins Yeah I loved the grafics. Obviously you have never played the older games. Please educate yourself.
BigDickEugene Ive been playing ac since altair came along. Ive played all ac except for liberation and rogue. Red comics and all kind of theories about the old civilization and what not. I've even played bloodline and chronicels. I'm quite educated thanks. I did't mention the story at any moment, i only mentioned the game specs. If they had done a Ezio triology with unity performance you would be given me reason!
Tura Martins
'maybe the game was broken due to the amount of new stuff they put in'
that is the single worst excuse for a broken game release I think I've ever heard. it was broken because it was rushed as fuck and never had any real effort given to fix it, even after release.
It was rushed as fuck due to the management pressure to have a game on the market as usual on november or so. But the developers tried very hard to make smthg new... they failed, and should never had released a broken game, they should have fix it and failed as well, but the fact remain that it was the game that improved the most and syndicate should have followed the same path. With more development time maybe they could fix most of the problems instead of chicken out and made another safe game.
I hated having to buy a broken game as well, i live in africa and to download 55 gb of pathes was fucked up, and at that moment i did't even had broadband and optic fibre cables and I was very upset to have bought an incomplete game, that had to be fixed on day one, terrible yes, but the ubisoft should stayed on that path instead of going back. Am i saying smthg wrong here? Is it that difficult to understand my point?
Tura Martins You know what I find funny? With Origins gameplay reveal I hear so many voices comparing it to Unity (NOT Syndicate) in terms of graphics( Unity is considered better), in terms of combat(same thing). I really, really understand your point. Unity was treated most unfairly by Ubisoft at launch and after, but it shows it had imense potential. Plus the replay factor. (But I get why it was hated at launch, also. )I love it, though!
Unity was actually my first delve into Assassin's Creed and I loved it. It got me hooked and now I've played all of them and maybe nostalgia wise Unity is still my favorite out of all of them.
GamingNinja no so I didn't get the poor experience that other people got.
Lesson learned about buying at or near launch?
Try Assassin's Creed: Black Flag :)
MrPeterGoldman I've actually played all of them now. I do really like Black Flag but my favorite besides Unity is Rogue I really like that one period probably cuz it's a little different take on the story
And the game focuses too much on naval combat, sort of lame that title has the name assassin's creed.
Stil don't get it. Unity is my favorite Assassins Creed and I've played all of them. I played it in 2017, on PC and my dad on PS4 this year. Both of us had not a single problem with the game what so ever. 0 glitches, 0 game breaking glitches just a smooth and fun ride.
This game is super fantastic
I strongly disagree on Arno. I love unity for its worldbuilding and gameplay but Arno was such a weak link. He felt so detatched from everything; as someone put it he was like a New Yorker who didn't care about 9/11; he should have had more opinions and stances on the revolution. the love angle was half baked and misused. his design and humor just reeks of rehashing Ezio's model. The fact that he ends up a master assassin makes no sense in the way the game presented him.
The Joker there are
The Joker that was after a lot of years
Not everyone cares about shit like that man.
I disagree The Joker, Arno mentions that he agrees that the people of France should be standing up for their rights much to the assassins disdain
LukiePoo, to me, Unity is one of if not the biggest disappointment of a game ever. For what could have been done with this. The story. Arno and Elise...assassin and templar, the setting of the French Revolution.... Such a great time period and two characters who could each be the lead and show the world/progress the plot through their perspectives. I agree with you man, biggest heartbreaking game. It could have been so much more.
For me Syndicate is by far the worst, I find its even more buggy than Unity.
What are you playing Syndicate on, a TI994A? It's virtually bug free on PS4.
Rogue and AC3 Did it very well. Templars and assassins are not black and white.
Why do you think it was bad?
horrible story. boring environment. boring main character. crappy long unskippable credits. lacking gameplay
Honestly, this might be the most well done video you've ever made. _This_ is why you are tied with MrMattyPlays for being my favorite UA-camr. Everything about this video is perfect. The script. The music. The _everything_. Seriously. Keep up the great work.
music
101mythbusters I love Matty, been watching him for 3 years
Same. I've been watching him since shortly after The Survivor 2299 hoax.
MrMattyPlays as in the same guy who said fallout 3 was a perfect game?
MattyPlays is a joke.
Wait
Wait
Wait
Arno had a personality!?
West Beasty No, he didn't.
He was basically a worse Ezio.
You can see glimps of emotion when you see that Faceless Eyes. :D
Wait
Wait
Wait
Did you even watch the video?
Yeah, probably one of the best ones of the series (excluding Origins)
When I played this game I was and still am stunned by the amazing lighting and the interiors. Its simply breathtaking because for me it ran well and I experienced no serious bugs. This was the end of the Assassins Creed Franchise - because while I played and enjoyed Syndicate, the new entries are great but they are not assassins creed anymore.
This game had the best world I have ever seen, the visuels and the crowds were so alive it was simply an amazing feeling just to explore the word and even the gameplay was quite decent ( the leveling was bad but still ).
There was a lot on its shoulders and the managment or whoever rushed this game out really was a horrible, greedy person. It could have been so much more and been the rivival of the Series, instead it burried it.
Also the story was lacking, because while the concept was actually very interesting, the execution was too short and felt rushed, its like hey I having a great idea for a painting but stopping; there is one point in the story which I won't spoil but you will understand it once you experience the game for yourself, I played the final and was like "thats it??? Where is the rest ???" - Arno was the same charismatic type we have known since Ezio, I enjoed him but he still feels like a french Ezio. When you look at Red Dead 2 for example, you experience what good writing can give and also why it is so important to take your time, while the story had its moments, they were too few to care - and I say that as someone who is very fast in developing a connection with characters because I tend to read in their Bios aso but here it was just so rushed and it hurts me so much to say this but the story is not the reason why you should buy this games, its a nice addition but you won't feel that it was worth you money.
So I give this game a
8/10 for the presentation
6/10 for the performance
7/10 for the gameplay
5/10 for the story
6/10 for the mission design
10/10 for the map/buldings and interior design
7/10 for additional content and online mode
for a score of 48 out of 70
its a solid 7/10 and a recommendation on sale, even if you only want to take a walk through Paris.
Edit
I'd like to add the the overall game is basically an how to do a great video game and still mess it up.
Great concept, lacking execution but still one of my favorite games - I still have a better understanding of Paris from playing this game then from the visits of the actual city.
Paris 10/10
Lighting 12/10
Tragic title 10/10
Unity is so glitchless on PS4 that I think it's better than Syndicate.
I did see a lot of glitches on PS4 when it first came out, but it was always just NPCs doing weird shit. Nothing game breaking, no inside out faces, no falling through the floor into oblivion, no getting stuck in mid-air. Pretty sure that was mostly reserved for PC players playing without the day 1 patch, outdated drivers and such.
I played unity on ps4 and it was buggy as all hell
Druffmaul
no. everyone on PC had those.
Nordic Knight i saw that the game was really buggy day one but when i played the game a little after syndicate came out I had little to no problem
Lee Talon you are absolutelly right. I spent the last year playing the whole thing in a pre-oen second-hand copy and really praise all the work to fix all the glitches on PS4 because I didn't find any. Beside the emdless crwds of people and the incredible huge amount of buildings fully open, furbished and with people inside of them was something we had never seen before and problablt never will. London looks empty in comparison and the fact that all the buildings have sealed windows and doors just highlight to me they are just empty shells with textures. In Unity the city looked real with all NPC living their lives independent from the game, and all those open apartments made it look lile the whole city was built from the inside out and was not an empty shell.
This video was so amazing that I didn't even notice 38 minutes pass by. Keep up the great work!
Thank you so much!
This game had so much potential... it's sad only if they put more effort into it Arno and his game he would have been the next ezio
Despite the flaws and glitches, this still my favorite AC. It just feels so realistic and has its own unique charms that future AC just lacked. The human models and animations are the best of all the AC games, they're just right.
Right now in 2020 the narrative is supposed to be "Assassin's Creed Unity is great again because now that a few years have passed, we realize this game was truly special and ahead of it's time." And a big part of that is because after they changed the formula with these modern AC games (Origins & Odyssey), people have been crying about how they miss the old AC games. So now we're supposed to go back and appreciate the ones that had bad reputations and reevaluate them as being under-appreciated. As a result we have the people in 2014 who were saying how bad this game was, now in 2020 saying how "ahead of it's time" this game was, even though it's still the same fucking game. It's not like they patched up everything.
the difference with Unity though is that the main complaints have been the supposed Game Breaking Bugs. The only thing is that most of those bugs are seemingly gone, and a vast majority of players, especially now on replays, did not or will not experience them. So for a while everyone was solely fixed on those bugs being why AC Unity is bad. With those mostly just not in the game anymore, people are naturally going to appreciate it more. And honestly there is a lot with Unity to appreciate, such as the improved parkour, great stealth mechanics, solid storyline, non linear missions, co-op, solid combat system, deep customization options for both weapons and outfits, and a vast map filled with goodies and tons to explore. The game wasn't ahead of it's time at all, it's definitely a 2014 title, but one that deserves more appreciation, rather than outdated talk about how buggy it was 6 years ago. Hell, I played it in 2015 and didn't experience any bugs expect for 1 time where I jumped off a roof and missed a haystack. I even had a couple friends play through it in the past year and both finished saying that they really were shocked at how much they enjoyed the game, and then were even more excited to do fun free roam co-op together. Calling it the same game as launch is honestly a disservice, and I would recommend giving it another shot. It's pretty fun.
Axe From UA-cam, no, the main complaints to the game were never bugs and glitches
Could you imagine this game with RTX implemented smoothly? Good lord
What does that even mean??
@@matthewcrane5294 He means with better lighting, relflexion and overall quality of the image implemented good in the game ! An Unity 2 most likely or a Remastered version
The stealth in this game was great, and the addition of separated tool buttons (gun and throwable) made all the difference.
When I got unity on PS4 a week after release I don't remember having any glitches.... maybe very few that I forgot maybe ..
Same bro i did not found any glitches in acu
13:14 So was Ezio. Although it's not the same thing cause it was when he was older and he was born into the brotherhood.
Arno felt like he kept losing personality and charm as the story went on. By the end of it, he felt like a stick in the mud. I even remember by the point he was a drunken mess I was quite irritated with him.
Yeah, but you can't really expect the dude who blames himself for the death of the guy who raised him and keeps fucking up to keep joking right?
Yeah you can’t really expect someone to be the same after witnessing his adoptive father getting killed in front of him, and then the woman that he’s in love with blame him for it, and then getting betrayed, and then that woman to die in front of him..
@@nicocee2431 I don't normally respond to 2-year-old comments, but since this is getting several responses, I'll reply. I don't expect him to keep joking and it is natural anyone would have a hard time. My problem is that the writers handle it with him moping and wallowing in self-pity. It's not written in a way that made him likable. Look at Edward in Black Flag: he ALSO ends up blaming himself, falling into a similar alcoholic state, and has to be snapped out of it by a friend. Almost the same situation, except handled so much better because the writers showed the same thing without just making him "whiny."
@@iirealgaming2958 I responded in-depth to the other guy too, but I'll give yours some response. Obviously, that will change a character. I just don't think the writers addressed it well. When his real father dies, with him as a child, the game really only treats it as reason for Arno to cherish his pocket watch, and rarely addresses it aside. And yes, when his adoptive father ALSO gets killed, it should drive his character development, but it felt more like it was used as an obstacle in his romantic subplot than with more growth. The "growth" we see (very little of) comes from his imprisonment and meeting the Assassins, INSTEAD of him losing a, presumably, loved one who raised him from a young age. I only say presumably because it doesn't give us enough view of Arno's relationship to his adoptive father to know what their day-to-day experience is really like; what little we see doesn't really feel familial. It's been a while since I've played the story, so the only "betrayal" I remember in-depth is the Assassins kicking him out for repeatedly disobeying; which, yes, he should have seen coming, because he kept disobeying, and just makes the Assassins less likable, because they were ignoring serious issues, so now nobody comes out looking likable. The same events COULD, in theory, make a likable character, but the writing drops every ball it tries to juggle. Finally, with losing Elise, it just felt cheap, like the writers wanted more gravitas, but didn't know any way to do it otherwise. When I was a young writer in middle and high school, I thought killing a love interest was SOOO dramatic, but the more I learned about writing, the cheaper I realized this can be if not earned well. It turns a dead love interest into a "token" to be cashed in for the protagonist's story instead of being treated as a full character in that moment. Losing a love interest can still work: look at Wonder Woman's movie. Steve Trevor's sacrifice is used as character development for Diana, but it's also a moment justified...
...by his character's motivations and drive. For Elise, if they had shown a tendency of recklessness, and then died recklessly running into harms way, her death might be more justified, but instead, she died because it was a convenient thing to do to Arno's plot at that time.
Ezio has the best story,You are with him literally from the beginning until his last moments in Florence.
Exactly, that’s why is many fans decided to buy the remastered version, even though they may have already have them singularly. Every aspect of that series is intriguing. Especially with the add-on post and pre game features.
That's why I don't feel as attached to other characters as I did with Ezio. We followed Ezio's story for 3 games, from beginning to end, though his true end is in a short movie. As for the others, we only got one game with each of them, and the rest of their stories, whether be the beginning or end, is relegated to other media. Apart from Ezio, the only AC protagonists I do attached to (apart from Kassandra/Alexios since we're her/him in context to the game) are Bayek and Connor.
@@darthva31 yeah I really liked Connors and Bayeks stories
I actually think Unity is a far better AC game than Syndicate or AC3. It's certainly not on the top of my list but is not at the bottom either.
Argelis Planchart AC3 I understand (I say that as someone who beat it 3 times) but why syndicate exactly if you like unity? Story? Grapple hook maybe the problem?
The thing is that in Syndicate the world feels so much more dull than in Unity. the color palette is of course more drab and grey when in Unity even though the time of day stayed the same the lighting was just amazing. You can't enter most buildings unless they're pubs or specific buildings in syndicate, when in Unity you could basicaly enter the majority of buildings and go through all of the floors as well as the sewers and rooftops, and if you 've played Unity you know how immersiveit feels to be walking down the street in a big crowd then taking a turn inside a building and watching the people work in their workshops or just talk and sing in the pubs. Also the side missions are pretty dull do this do that without any context whatsoever, I know you gotta take down the templar bosses and I apreciate the whole gang system but the Paris Stories in Unity are so much more engaging, and clever in their incorporation of history into the game. I always felt like I got something out of them, like interesting real life stories that I wouldn't have know otherwise if it wasn't because of the game. Syndicate is not a bad game, there's plenty I like about it but I just prefer the way Unity handled things.
Argelis Planchart Unity is better than Syndicate. But not AC3 IMO
How Unity is better than AC3, except visuals, is beyond me. Care to explain?
Rares Macovei To me AC3 had more immersion breaking bugs than Unity.
The side missions are better, the world is more alive, and I liked Arno better than Connor.
The "neutral" British accent came from their historical advisors who had found success with American audiences because it have the feeling of historical significance without the risk of sounding silly. While I commend your efforts in finding a source, there are about 100 other questions I would've asked them instead, because you have to look no farther than the very public interviews that came out at the time for a more detailed answer. The problem with the decision was Assassin's Creed audiences aren't stupid. AC2 went out of it's way to teach you the building blocks to start learning Italian, so much that I almost didn't need the subtitles by the end of Revelations. They still speak French sometimes, but it's rare, and they use a dumb-sounding British accent. There's also nothing neutral about it. The royalty are posh, the guards are cockney, and a few guys actually do have French accents, so are they double French? The French VO is much better. Just turn on subtitles and change the spoken language. It's an excellent dub
Evie and Jacob's skeletons are based directly on Arno's, and many of their traversal animations are identical. The engine is even mostly the same. Unity had beautiful animations with realistic muscle movement and falling speed. It was fundamentally different than previous games, and offered a far greater degree of control then Syndicate, which doesn't even have a jump button. There's a difference between unresponsive, which Unity is, and weightless, which it definitely is not
The fundamental problem, like with most of the game, is that it doesn't explain any of it's mechanics, and the videos Ubisoft made themselves don't really help either. Go watch Leo K's videos to see how the controls actually work, and then go practice more. It only feels like you don't have control of your character right now, but when it behaves itsel, Unity is actually the most fluid entry in the whole series, with fast-paced, dynamic stealth mechanics that offer a wide variety of approaches to every single scenario, not just the assassinations. There's a very special game hiding under all the jank and performance issues, I promise you. Even the combat has a lot more depth then you realize, but it's not really necessarily to learn. And it's not like they tried to make it clunky, it was just a matter of priorities with what little time they had
I’m playing through all the AC games right now and I’m in love. Just got to 4 and I’m so excited to play this one again.
I can suggest the Unity novel to everyone, btw. It's written from Elise's perspective and has a LOT of background about her which makes you appreciate the story even more.
Also I find it weird that Arno wants a romantic relationship with his step-sister.
titanicww2345 incest is wincest
titanicww2345 Joking aside, I never felt uncomfortable about it because they were not blood related. Never really liked her though...
titanicww2345 I mean incest was the norm back then anyway so better a step-sister than a sister😂
If you watch the flash, then it's like Iris and Barry
she's not his step sister, theyre in no way related. he basically just moved in with them. like Barry Allen living with Iris on the flash.
Unity is honestly one of my favourites in the series. It s still pretty unpolished, but TBH it's a lot better on PS4 than PC and I never had any real issues with it. I bought the game a few months after its release and in my entire playthrough I never felt that there were any problems significant enough to devalue the game itself. IMO it strengths were the core gameplay mechanics: the parkour, stealth and combat.
The thing is that they were very ambitious with this game. High NPC count, explorable interiors and stunning graphics all contributed to the dipping framerate. While yes their desire to impress gamers with the first next-gen AC played a big role in this, it was also because the team started development on the game without the exact specs of the new consoles and ended up overestimating their power.
However I disagree that Unity's story is good. Personally AC4 is my favourite because it had great characters with genuine motives that were easy to relate to. It also contained touches of philosophy that was so central in the first game (and also quite prevalent in AC3). I definitely was a story that made me both think and feel.
Arno in Unity started off great, but the main problem many have with him is that he soon became whiny and miserable. He only joined the Assassins for his own personal motives (Elise), not because he shared their views, so the Elise being a Templar thing was never an actual dilemma. It's not that he was selfish or sad that makes me dislike him (Edward and Connor are my two favourite protagonists in the series), but it's that everything felt so disconnected and inconsistent. His main drive is protecting Elise but she barely appears in the game, and I was often forgetting why we were going after certain targets and whatnot.
The only other game which fails this badly at clearly setting out each character's motives is Rogue, which was an absolute mess when it came to justifying Shay's betrayal of the Brotherhood, and maybe AC3 where I was getting thoroughly confused about what was going on at times (though Haytham single-handedly saves that game's story). I think you're focusing far to much on the opening sequences when, yes, the dialogue was pretty good. After that though it became very hard to understand Arno and what he was fighting for.
Moving onto gameplay, I agree that Unity was far more open in it's mission design and that is undoubtedly a good thing. This is actually something that was introduced in AC4, with the games before that being extremely restrictive when it came to stealth and the different approaches you could take. However Unity did it best and the optional opportunities in Blackbox Assassinations were also rather well done. Stealth was also at a decent level of difficulty in Unity, and it's the only game where I felt my tools were appropriately useful and not entirely OP.
The parkour in Unity is actually my favourite in the series, simply because of the level of control that the parkour up/down system offered. However the animation wasn't great, and never got anywhere near AC3 levels of fluidity in its movements. I agree it felt very floaty, and Syndicate somewhat improved on this, however ACS, while fixing the vaulting and jumping animations, also screwed up the physics on 'step-down' and cat-leaping animations, making them feel very jolty. Also I don't know what you're talking about with Evie vs Jacob floatiness because they used identical animations when it came to parkour.
Combat in Unity was OK. It was better than Syndicate or AC2, which had by far the worst combat systems in the series, being both incredible easy and button mashy. Unity's is harder, but still buttton-mashy, unlike AC1's which provided a challenge while requiring good timing and precision rather than spamming. AC3 is also up there with beautifully satisfying animation and fluidity. It lacks challenge, but had great variety, allowing to use all your tools in many different ways. This is something that both Unity and Syndicate unfortunately lost.
And I disagree that the older-games focused more on stealth and hence less on combat. Until AC4, you could not call Assassin's Creed stealth game. Especially AC2/B and AC3 which were heavily focused on fighting. If you think their combat was limited, take a look at the stealth system and you'll see what I mean. 'Stealth' in AC2 was running around spamming throwing knives as far as I remember.
But anyway, this video was very honest and I respect that. There are many who bash on it simply because of the reputation it gave itself thanks to the bugs and glitchiness from when it was released.
Like most AC reviewers, you have been poorly tutorialized (or not tutorialized at all). You may know the controls, but you don't understand the mechanics. Here's a brief overview of what you missed since I've spent way too much time explaining this game to no one in particular already
Movement is heavily automated and reliant on the computer interpreting your directional input, but once you learn the boundaries of the algorithm, you can make very sharp movements with very little effort by queuing your inputs ahead of time. You can autonavigate downwards for the first time without having to cat hang from each individual ledge, something you see Luke failing to get to the catwalk on top of Notre Dame. You can contextually side hop from various angles without having to estimate whether the jump arc will clear the ledge or not. And finally, you can manually jump your maximum possible distance to override the snap detection and follow a consistent arc
Combat in Unity is very slow and tactical, requiring different combinations of staggers, dodges, parries, attacks, and projectiles to guaruntee a one-hit kill regardless of level. That's a minimum of five buttons you need to press, not two. You can do all of them at any time, but certain combinations are particularly advantageous. If you're the type of person who plays Arkham by using only attack and counter, you can probably scrape through most fights that way, but you won't have fun... because the cancelability rules are completely incoherent. Some actions can cancel all others, some can always be cancelled by anything else, and some only in certain combinations. It's not deep enough to be worth memorizing this convoluted mess, which is where you're right about it being better to avoid entirely
Fortunately Unity has continued to scale as newer hardware has come out, so similar to Crisis, it's possible to run it at a reasonable framerate now. If you have a beefy PC by modern standards, this game will run for you now, which will help to reduce the constant jank that plagues it to this day. That is directly tied to framerate. I hear it runs really nicely on the Xbox Series X too. If you're *really* worried about the technical issues, I can tell you they're not they're not nearly as severe as the 1.0 footage Luke dug up here anymore, but they are incredibly pervasive. If you're stuck on current gen hardware and that sounds like something you'd really hate, beware. Unity is the most broken AC game
And you seem to have forgotten to tell us what you like about the game. How about the stealth, with seven types of gadgets, all with very nuanced differences that can be combined to approach any situation head on with minimal prep time and no detections? How about the graphics, which still outshine the three AC games that came out after you made this? How about the multiplayer, the only time in the series we've been able to explore the world together? How about the customization, with dozens of visually distinct items that can be mixed and matched to suit any playstyle or aesthetic? How about the defense part of this defence so I don't have to do your job for you?
Stealth gadgets are kind of pointless, since most enemies are as blind as bats out of combat. You can easily beat the game using only crouch and hidden blades.
I'm new to the channel, and I gotta tell ya, I'm impressed with your work. That said, one comment I'd like to add, seeing as I got through Unity again over this past week, all of the glitches that you showcase in the video, never saw a single one of them. I ran it on Xbox One in 4K as well. I don't know if they've continued to make adjustments to things, but I never ran into the kinds of glitches shown here. In fact, I found it to be a better experience than Syndicate in almost every way.
I'm glad I never experienced these kinds of things as I found Unity to be one of the most satisfying entries into the series. Anyway, keep up the amazing work as you can, you've earned a new subscriber for sure!
The biggest heartbreak that Unity has to offer, is that instead of progressing the prior gameplay and parkour, while adding deeper stealth and combat, it ripped out some of the coolest gameplay elements. I miss the days of the dual hidden blades, hidden blade combat, low profile double takedowns, and being able to parry 2 - 3 enemies at once. I feel like the greatest Assassin's Creed game would be a conglomerate of every good thing the series has had to offer. Imagine polished Unity parkour, along with the NPC density therein and the customization, a hybrid of ACVI and AC Origins combat, big memorable cities to explore, naval elements, and the freedom to choose your weapons and wield 2 hidden blades. They could base the game during one of England and France's wars. You could travel the countryside of France and England but explore the dense cities of London and Paris. Horseback or ship, etc etc.
I'm just gloating now, but with the amount of possibilities this series has, I hate to see them make it a trend chaser series and not a trend setter.
I very much love the Abstergo sequences, simply for the context. But it very much IS a low point in the series. It's really not compelling to anyone who doesn't absolutely adore Assassin's Creed lore like the hardcore franchise fans. Great point.
Unity was a mixed bag for me.
*It looks amazing*, it really captured the grotesque violence of revolutionary Paris yet there's a sense of elegance to it. Made me want to go back in time and live in 1700 Paris.
*It sounds amazing* the background noises, the birds' chrips, the clanging sound of the swords
*Gameplay was nice* fluid as an unicorn's semen
but the game is broken.
I love the French Revolution since I was introduced to it during history class, I mean it's a nice character review of humanity. And I always thought that AC:U is a nice way to experience it (-ish), sadly its not. It's like you've been in a breakup from a healthy relationship.
Unity is my second favourite Ac game..I love it and have experienced maybe 1-2 bugs in total. Such an underrated game in my opinion, the world design, graphic, story and customisation were all fantastic and I am honestly baffled that thus game is held in such low regard.
I’m so glad you are also positive about this game. I loved this game, even though it had issues. I liked Arno and Elise as characters. Great video!
I really like the french audio for Unity. I play with that on instead of the English audio. Not even saying the English voice acting was bad, because it’s not. It just kind of ruins the immersion for me
Same.
I played Unity after the patches. It's one of my fav AC games. Syndicate was so meh to me, only good thing was Evie
The most visually impressive game I've ever played.
That first synchronization point in Versailles gave me chills like no other.
Honestly, this might be the most well done video you've ever made.
+Ahmed Elbeily thank you!
This game was heart breaking indeed. Firstly because they totally wasted this amazing setting as I've wished for an AC that takes place during the French Revolution for years before, seconds because they established a very important plotpoint in AC Rogue, which they never adressed, which was also a waste and last because the whole involvement of the Assassins in the whole historic events was confusing and unclear and not very satisfying. I think you didn't quite experience the revolution.
I have to admit, this was the game where the franchise completely lost me.
I mean, I hated AC III, because it felt like that one South Park episode where Cartman has a flashback to the founding fathers, but at least it wasn't a broken game...
Oh my word I've never seen someone so passionate about unity as myself, I'm truly astounded you found the gem in all the trash as I have. You've done a great job showing all its pros and cons while at the same time providing a diverse opinion. I still play this game today with all its faults being left untouched but we all gotta keep swimming. Anyway i love this video and you can consider me a new subscriber!!!
"he's gonna join the Assassins creed or else this wouldn't be an Assassins Creed game.*
*Goes to play Rogue*
Assassin's Creed Ody... Excuse me
Odysssey : *heavily sweat*
Ac unity is my favorite ac game purely for the single player. Although my favorite overall ac game is ac3
assassin's creed 4 black flag to me is the best game in the series the gameplay is fun Edward likeable and interesting character the music is good and the side characters are relatable and fun and the world massive.
foogi
Black flag is great, but I like unity better.
Assasin's creed black flag was great at many things, but failed at a key piece, the fighting. It was so boring. The lack of new weapons and skill moves made it very stale very fast. If it wasn't for the great ship battles, the game was very mediocre at best.
Tom Riddle thats messed up
MidniteBlues Mediocre at best? And the combat surely was easy but you were still able to rock 4-5 pistols, darts, etc. Raiding plantations wasn't repetitive if you did one like every 3 hours. And the ship gameplay was the best in any AC game except for maybe a couple fighting scenes in AC2. Mediocre at best? That just makes you sound like a complete idiot. Destroying fortress defenses, then conquering them, fighting ships, then boarding them, raiding plantations, hunting sharks were not stale.
All your points are valid, but AC 3 still has the best story in the franchise, it's the most ambitious game story wise and it has the best character in the entire franchise: Haytham Kenway.
You know what i like the most from your channel? That we dont aree to everyhing and that makes me comimg back to your channel !!!
I have to say, I don't think Arno feels like a balloon when free running. His animations have weight and variety unlike syndicate. He is also not handicapped like the Frye twins that could only free run down or jump.
damn unity felt so smooth when it worked. looks as if the new AC has gone back to its clunky black flag days
Im currently playing through the game now and i think its great, no bugs or anything :D
Me too, some random crashes but no glitches at all.
I hate that Unity is so broken because mechanics-wise it's my favorite creed game, and story-wise I thought it was decent, plus the multiplayer shouldve been fantastic.
IT IS NOT BROKEN
@@itrisia yeah IDK what all the fuss is about i think they are all great games. The earlier games were the buggiest of all but still great games none the less.
I got the game around Christmas time of 2014, and through my entire playthrough the only issues I had were connectivity ones. I had no bugs in the gameplay or graphics, and I loved the loot system and stealth/combat.
PREACH. You hit the nail on the head. I still own and play this game as well, and my friend and I plan to do co-op together. I met some of the most interesting people and had the privilege of running with one of the top clubs when competitions were a thing. I LOVED the co-op feature and the way it allowed you to team up with other players. This game is part of the reason that I've decided to get into streaming, finally, but... this game also breaks my heart for all the missed potential. :( I doubt if it EVER happens but there is definitely a part of me that wishes that we'd get a remaster of some kind one day, that addresses these issues and adds stuff from the cutting room floor back into the game.
I'm so absolutely with you man.. you're speaking right out of my heart... and Arno's Character immediately inspired me for a Fanfic.. So, there is so much beef and yes, it's heartbreaking for me as well, that this Game never get to his full Potential.. but still, i love it the most... Thanks for this Vid!!
I have 270 hours into the game and i absolutely love its gameplay but it is at the end of the day truly heartbreaking looking at how the game could have been sooooooooo much more, it could have been the best ac game but they rushed it, i also have a bug where the distant building and everything looks like its from a ps2 and i don't know how to fix it so it doesnt really look so beautiful with that bug especially since i have it on high settings...
I do like Arno a lot, but I feel like a lot of his personality and character are borrowed from Ezio.
Never encountered a single problem in this game and I just completed it start to finish in the last month of 2021. Everyone makes such a big deal about this game being "broken" or a "mess" but I played on a ps4 slim from 2015 and shit banged something proper the whole time. Worst part of this game is co op balance imo. I dont want to play co op but the co op missions and heists are not balanced to play solo at all even tho they offer the specific choice to play them solo.. Just play this game (especially if its on sale) its a right joy most of the time.
May 2020. Played unity in 2 days and here is my list of heartbreaking issues.
Cannot double air assassinate (with the skill unlocked). Arno just jumps onto 1 enemy, the other one detects you and that's it.
A Phantom Blade alerts all the guards while a gunshot doesn't.
Arno is blended in the croud. Hold RB or LB to aim a Bomb or a Phantom Blade, you are immediately detected. What?
Stealth is BROKEN
COMBAT is broken also. Even after unlocking the best armor and weapons in the game, it's very difficult to fight 3 or 4 games at the same time. This character is no Assassin like Ezio or Altair who would take tons of enemies at the same time... it is heatbreaking.
You can not double air assassinate because you have the training incomplete...
Go to training room in the home of cafe theatre whatever it's called and complete the training
@@danlandia2311 damn! that is not explained at all!
@@MrBerru yea I know, I struggled with it as well, but if you go to skills and double air assassination I think it tells you to complete the training, or otherwise I don't know how I figure it out haha
when did Neil degrasse tyson become a master assassin? lmao
Tyler O'Toole lol
Wish developers could be more towards "ok bug how do we solve it" instead of "ok but how do we hide it". Because there are some awesome games that I love besides them running an overweight feminist and having more bugs than a university flat.
Many AC games go: Family member get killed, you become assassin.
This remind me of Batman.
Cults do like to prey on the disenfranchised...
About the British accents, it is explained in the first game that the Animus changes the way people talk so as to make it easier for the user, Lucy says that it often leads to cases of minor anachronisms when it comes to speech. That is why everybody speaks English in all the games and Altair has an American accent in the first game.
Do you mind sharing what the background melody is from? It's beautiful.
I played through the ps4 version recently and had no issues with glitches whatsoever. I think its the pc port like always that gets the maltreatment.
Interesting. I thought Arno was a complete wet fart, didn't care for him at all. But each to their own
Yes, Ezio and Altari were much better characters, and the story with them was much better.
@ Altair has no personality
I found his personality to be completely dull myself, especially after our introduction to Ezio. He is essentially the exact same character as Jacob, same humour and temperament (same accent too).
Not the same humor. That’s just a fucking lie
Unity has the most replay value to me. I love it and always have even with the few glitches I get now. I wish assassins creed would go back to this style of ac . The stealth is amazing the parkour is really fun and the combat is challenging
The game has been fixed on new platforms and now it's a hidden gem!
Still, Unity's story is better than Origins'. Ubisoft got so sloppy on story telling, Since AC3 they have not been able to deliver us any really good ones.
I think the only reason Origins' story was so meh was because they were also trying to tell the story of the assassin's origins, while trying to stay to the established story formula of the games, while ALSO overhauling the Assassin's Creed game as an RPG-esque action adventure. It was a game that broke the mold gameplay wise, where they failed was not also breaking the story mold
Did this man just say Arno was interesting and magnetic? His humor is an attempt to copy Ezio or Kenway's. There was no progression in his character like Ezio or Kenway. The characters around him were amazing and engaging, but Arno was tasteless as all hell.
The lack of French accent took me out the story. It's like finding out Dumbledore has an Swahili accent.
XD
No it's not. It's like Dumbledore having a french accent.
Where did they give the explanation of the animus causing the glitches? Can't find it anywhere.
"long winded" critiques are my fav vids to find and listen to on youtube
instant sub
keep them up!
Got it for free and im playing it. I didnt had any glitches
same
I remember and still have this game. Ubisoft actually gave me The Crew for free because it was so broken. I can say that I never really had many issues.
Why do you all hate Unity and Syndicate!?!?
You dont have to compare every game with ac2, everybody knows that ac2 is an amazing game, but that doesnt make unity and Syndicate bad games!
Mm. Ugh, hmm. I don't know. They were decent. Decent as in I refunded both of them when I finished. The gameplay was cool and the parkour was amazing, but something about the two games just didn't have that same feelings as the others. The last AC I enjoyed was 4. (AC3 was a meh. I played the Ezio Trilogy at least 10 times. And AC1 was freaking repetitive af.)
Noodle Lover If you played The Ezio trilogy 10 times, you probably noticed that Arno and Ezio are pretty similar in a lot of aspects.
I think that everyone must feel at least a little sympathy with Arno.
Julián Pandiella I thinks it's because Ezio had 3 games was why I loved him way more. More character development. Arno was cool, but he reminded me of Altair more that Ezio.
And Maybe you didnt like Jabob & Evie but Im sure you liked London itself, in previos ac there was only one ir two famous (in real life) persons , but in Syndicate there are like 4 and all with amazing missions
Noodle Lover Arno didnt have a trilogy only because everybody hated The game.
And im sure that it was only because of The bugs (that were fixed a month later)
The point you finally made at the end is so true I finished your sentence. I played through this about a month ago and it is such a shame that the best Assassin's Creed story, setting and characters are shrouded in a mess of technical faults. I was stung by this game hard because I remember upgrading my PC to play it and it could barely run it on release yet even I love the game, it's just such a kick in the teeth though!
AC Unity still is my one of the best game in this series. I played it on my PS4 after 3 months. I never got myself stuck in a bug. Not even once.
I loved this game. This is the best if people give it the chance it deserves