Combat Pilot - Pre-Alpha Tips and Info from Carlos

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  • Опубліковано 17 січ 2025

КОМЕНТАРІ • 21

  • @jm77_josemanuel
    @jm77_josemanuel Місяць тому +4

    I've always liked the wildcat.

  • @Mysticpuma
    @Mysticpuma Місяць тому

    Just those sun rays bring a smile of happiness to my face 😊

  • @Bluenoser71170
    @Bluenoser71170 Місяць тому

    Looking and sounding amazing guys, keep up the great work. Exciting times...I'm beyond happy to have my beloved Zeke back.

  • @WatchMysh
    @WatchMysh Місяць тому +2

    Nice! :) I'm super curious to see where all of this goes.

  • @Jbroker404
    @Jbroker404 Місяць тому +4

    My suggestion for the hand crank on the F4F would be that you can manipulate other controls, but it would stop the process of the landing gear while you do that, and resume the process a second or two later; or you would have to press the button again to resume the process.
    I had no idea the F4F's 2nd supercharger gear would be initiated at such a low altitude! 2500ft sounds very low! Almost like it's only purpose is to have as much power as needed for the carrier?

    • @combatpilotsim
      @combatpilotsim  Місяць тому +2

      Yep we'll have to put some thought into it.

    • @Paraceltic
      @Paraceltic Місяць тому +3

      @@combatpilotsim I'm really excited to see all of this. Why not handle it the way IL-2 1946 handled it, where you have to continually press the landing gear button for each crank? Or, perhaps separate bindings for landing gear up and down, and have to hold it down to continuously crank the wheel? Anyways, best of luck with the game!

    • @Big_Red_Dork
      @Big_Red_Dork Місяць тому +1

      @@Paraceltic The latter option sounds much better, my RSI in my wrist is already bad enough as is without button mashing being added 😅

    • @martijn9568
      @martijn9568 Місяць тому +1

      Taking this idea further one could limit the usage of throttle and stick if the player manipulates the other engine control levers, cowl flaps, trim, etc. Although I’m sure it’s got many pros and cons😅

    • @flare2000x
      @flare2000x Місяць тому

      ​@@Paracelticholding the button down sounds good, that's how they did the hand crank flaps on the 109s in IL2 CloD (and I believe in other sims as well).

  • @glennledrew8347
    @glennledrew8347 19 днів тому

    The glare effect has crepuscular rays extending to inside the cockit, which could occur only if there was fog in the cabin.
    The glare you simulate when the Sun is approaching the field center seems to be intended to result from scatter wirhin the eye itself. In such case there can be no crepuscular rays tied to any external blockage such as from clouds or cockpit framing.
    Also it was odd to see this glare not apply to the gauges, they remaining at full contrast. This affirms my suspucion that your glare is a shader related effect tied to shadowing, and that the gauges have not yet been treated for application of the shader.
    I recommend to dispense with this approach, and instead apply a very simple glare that overlies everything to equal effect. Because, as I noted, this glare occurs inside the eye, and so everything outside the eye is equally impacted.
    Additional glare tied to atmospheric scatter would apply only to outside the cockpit. Moreover, it would be independent of where the Sun falls within the field of view. For instance, crepuscular rays (sunbeans) resulting from cloud shadows in tge atmosphere would be equally well visible whether the Sun is inside or outside the field of view. Of course, their contrast would be diminished by eye-induced glare when the Sun gets closer to the field center.
    I might mention that such activities as weather observer, optician, photographer, artist and amateur astronomer inform my thoughts. And modding Il-2 1946. 😢

  • @00flankercobra00
    @00flankercobra00 Місяць тому +3

    Muchas gracias!!!!!

  • @user-qz3pr911
    @user-qz3pr911 Місяць тому +2

    Appreciate!

  • @The_Real_Indiana_Joe
    @The_Real_Indiana_Joe Місяць тому +2

    This is already in pre-alpha?? 😁😁😁

    • @combatpilotsim
      @combatpilotsim  Місяць тому +2

      Combat Pilot: Carrier Qualification is in Pre-Alpha yes. Please watch my previous video on the overall plan for the series.

  • @iTomBass
    @iTomBass Місяць тому

    Carlos the GoH champ!

  • @Enigma89
    @Enigma89 Місяць тому +3

    Good progress!

  • @clm4908
    @clm4908 19 днів тому

    I like your funny words magic man

  • @Trigger-vi6lb
    @Trigger-vi6lb Місяць тому +2

    Does the Game will have Tobii 5 support ?

  • @geewilly9822
    @geewilly9822 2 дні тому

    Looks great, not fan of the light and shadows, looks like modern game in which you can't see anything, only dark and oversatured contrasts