You can push zombies as they climb through/over things to knock them out of their climb animation. They still fall through but it treats them now as if they fell down from a push, rather than fell by climbing. No more zombie lunge.
The game seems to default towards this action which ends up letting a zombie already on the ground hit you with the lunge. Force ground attack keybind can be super necessary.
@@mr.markerman4266 yes there's a keybind that you can set up so it no longer auto detects a zombie in the ground then stomp, with the keybind is now a direct action you'll stomp the floor even if there's no zombie on the ground which is really useful when there's a lot of zombies and different animations which can sometimes stomp the wrong zombie and make you fall
In a MP server I actually made a claustrophobic hemophobic cowardly clown that had a torture room where he would go in twice per day in the smallest closet of the hospital in Louisville and listen to the radio for the emergency reports and people would always ask me why I was a hemophobic claustrophobic clown covered in blood that would sit in a 3x2 room for half an hour. I always told them it was because he was too panicked to be bored when I did it. I also read books in said room. No boredom for me!
in project zomboid you cant rely on exploits and overpowered stuff you kinda just need to tough it out and learn the most important actual survival skills through trial and error and once you know how to survive patches dont really matter because you dont need to rely on exploits
@@Itrali there are a lot of overpowered exploits that can't be fixed without a heavy coding rework, like the keys spawning on zombies that are killed inside a building (very easy way to access police armories.) Fixing that bug will take a bit too much time, time that could've been used to work on new features. This claustrophobic exploit will require making it so the context menu updates in real time, which might not even be possible with the engine.
0:10 I've died so many times because some zombie just decided to noclip through my hit or stand up despite me being on top of them. They need to work on those hitboxes
I find it hilarious my extremely panicked claustrophobic character can drink 1/4th a can of beer and be ready to sleep. Friend and I raided a liquor store and filled our car to the brim with alcohol, should be good to sleep for like a year now.
also it makes you get tired way faster even if you drink a tiny bit of alcohol until you sleep again. useful if you don't have anything else and you only have a bed in a closed room in multiplayer.
I had a run where I cheesed sleeping in smaller bedrooms in two story homes by using a sheet rope to climb in through the window and then by tapping F2 to pause it so I could select the bed and hit sleep before the panic struck in.
I've dealt with claustrophobic characters by building a 3 tile log wall around a window and placing a chair in the tile. Since there's no tile above the space, this technically counts as outside and I can sleep next to my base.
In universe I imagine that the first is the character closing their eyes and walking into the bedroom to not see the small pace, and the second is them being so calm from reading the book that they can successfully sleep :D
One thing you can do with the fence killing to make it safer is when dealing with a larger horde grouped together, you can stand sorta close while they climb over and back away to about three tiles and wait for them to lunge. After the lunge, no other zombie lunge can hit you (as long as you stay 3 tiles away) and you can pick off the ones that are close to you while holding ALT. of course hit register is off sometimes but it's safer than picking them off at the fence itself. Long blunt or spear is best for this. Or long blade if you can find it.
Man, the panic traits have the most spaghetti associated with them. Wonder why the game speed affects Claustrophobic, seems a bit odd. Also, yeah screw the fence/window hitboxes. You gotta be like right on top of their center to hit, even if your weapon/stomp looks to be in range.
Something tells me the speed affects the panic because Claustrophobic's panic generation doesn't scale with the time scale, whilst innate panic degradation does... Meaning that when you speed up time to max, you outpace the claustrophobic production. That's my theory anyway
@@qwertyram4598 That would make sense, I'd bet that's actually why. Makes me wonder what other things are weirdly affected by game speed, idling car engines for example freak out at higher game speeds and can even temporarily break the RPMs to be stuck at 0.
@@qwertyram4598 I'm going to test this, being in a tiny room and a less tiny room, and see if in the less tiny room speeding up to lose panic takes less time than in the tiny room. I'll update u once I have results
Could you do a video about how trunk damage works and what actualy reduces the capacity? Is it true that items have a risk to fall out the trunk when it's in bad condition? Also I wonder how engine damage works and how sever a broken/missing hood can be.
Speaking of exploits, exploit the weapon attack speed bug by repeatedly spamming shoving and attacking (space + m1 simultaneously). This will make every weapon in the game be the same attack speed as shoving. Rapid fire your sledgehammers today boys and gals. I discovered this not long ago by accident, but I'm pretty sure this bug didn't exist when it was pre multiplayer
lol the other day me and my mates found out that there is a duplication bug involving generators. If you carry a gen and you try to climb a tall fence, there is a chance that the gen drops and when you try to pick it up, a copy stays on the floor, alternatively a generator can drop while trying this while you're still holding one even though it should had dropped. Each dupe is useable too, was quite funny seeing gens all over the place since we enclosed our base and forgot to add a sheet rope, so we just tried to jump over and over again, leading to this mess of generators spread throughout the fences.
I wish that claustrophobia in-game would work like claustrophobia IRL. Being in a closet should give you claustrophobia. Being in a moderately sized room, like, say, any frickin’ room that isn’t a closet shouldn’t trigger it.
I would like to know, how does the lucky or unlucky trait work in multiplayer? If the person with the lucky trait search a building first, does the rare objects spawn just for him of for every other members of his team? Could it be a good strategy for just the person with the lucky trait to do all the looting and then redistribute the loot to the rest of the team? Maybe you could test that in a video. Thank.
I believe lucky doesn't do anything with loot on multiplayer but it does slightly reduce your chance of being bitten or your clothes getting damaged from falling etc and unlucky does the opposite
Not sure which build you play but the latest build doesn't let you go to Sleep as explained here: 0:56. It will cancel the action. It doesn't work either with fast-forwarding, the panic will just increase to its maximum. In my case, what I did until I found a big base where I could sleep without panicking, was to sleep in cars. I always had a few cars that I marked as "Safe spots" without zombies nearby and slept there. Claustrophobic doesn't affect you if you're in a car (weird).
Is it possible to look closer to "lucky" trait benefits? Because i'm certainly sure that it does more than just gives +10% more chance for rare loot/quantity of loot and better foraging radius. For example, with "lucky" you have better odds for repairing weapons than without it. Instead of starting with 95% chance, you will start with 100% chance. It's also applies to mechanics skills, decreasing the chance to break auto part. And i'm certainly sure but didn't tested, that it also affects weapon durability by lowering the chance to break the weapon. However, does it affects crits for example? Because with such hidden benefits, i wouldn't be surprised if it does.
@@dnaderelmasry7973 Yeah, but the thing with better odds for repair is real. I can confirm that. It's really beneficial in many areas where crafting/repairing is based on %, even if it's only +5% flat bonus.
There's no need to look at Lucky. It does the foraging, item quantity, and repair chance benefits. It doesn't do anything else. It's only ignorant people who don't mention the foraging or repair part. The repair part is particularly minor and not of much benefit.
@@lol_dab Pretty much anything that block movement normally, they wont destroy it even because it will lose that movement blocking capability because its near window
@@perteks7639 idk if that would work if the horde is swarming your house from all sides tho, that's why i said multiple layers to slow em down, correct me if im wrong
Alternatively, wait it out until your character is extremely tired (not usually something you would want to do), all sleeping pills does is make you exactly that - want to di-- I mean sleep.
I read on an discord that it Shows "hidden" loot in a Container. So if a lucky Player ooens it He Sees more than an unlucky Player. But idk if this is how it really works.
you have 10% chance to see more rare stuff inside containers. for example 10% more chance for a katana to spawn in a closet, or 10% more chance for shotgun to spawn in a warehouse crate. stuff like that. somebody needs to datamine the loottable for what counts as "rare stuff", tho
The reduced panic "exploit" rather seems weird af, On Fast-Forward x2 it makes you panic, but on Fast-Forward x3 it makes your panic not decrease nor increase (??? needs further testing) it only occurs if you fast forward at the FASTEST speed (x4), for some reason. I wonder what in the code is causing this. (edit due to typo)
fence fighting is only really dangerous if you don't know what you're doing. Letting them start to get up, or crawl toward you before starting your attack is just asking to get pushed...
Want to negate panic and pain for (almost) free? Take any alcoholic beverage > drink 1/4 > immediately press escape. You will get the benefit of alcohol without being drunk and wasting too much of it (i never ran out of it actually, as it takes extremely small amount with quick timing, you just need to hear the drinking sound or see green action bar flicker above your character and the effect will set in shortly after). It seems that you only get drunk by drinking enough alcohol, but anti-pain and anti-panic effects can be triggered by any amount.
So I've been thinking: couldn't you pair adrenaline junkie with clastrophobic in the same way as agorophobic to get the boosts of adrenaline junkie indoors too?
I mainly play panic builds on MP where we don't sleep much except when the homies want to play broke leg or burn ward patient lol, tbh it looks bad at first but I take all panic traits an still have problems staying at strong and extreme panic for long periods. Just because of your character gaining natural panic reduction over time. When I first started I always played Veteran just to avoid panic but once you get used to it, it feels amazing. Negatives like Hemophobic, claustrophobic, cowardly, an paranoia give you so many points its hard to make a build now without panic. Also I use More Simple traits and a few other mods to have more build options, Also from what I can tell sleeping pills still allow you to sleep with panic.
I find it's easier to put your back to the window and hit them that way. Works really well with a longer weapon. That way they can't hit you so easy, and nothing can sneak up behind you.
Perks like claustrophobic are really pointless to take when there's much better perks to take like haematophobia, smoker, big drink and big eat. Much easier to play around.
I feel the pain of that fence fighting clip all too well. Last night my 1.5 month old survivor got bit because of one of the crawling assholes. I fell over and got bit on the hand by his buddy
Same happened to me, had a character just 2 weeks old but i was already rolling fairly well, had a car, a farm and a nice base and as i was looting a house, two zombies came inside through the window, i managed to hit one but because i had multi hit turned off the other bastard did the lunge and i fell on the ground giving the first one enough time to get to me and bite me
Sup man, I found a bug, that allows you to easily farm fitness and strenght and i want you to test it. 1) Need to have some thing on you( Like a backpack or a Fanny pack). 2) Select an exercise (Does not matter which one and for how long) 3) Start it and while your character removes your backpack, hold RMB. 4)Release when he finishes. If it done right, your character will remain still but you will gain points and get tired, but you can stay that way as long as you want. Also i'm not sure if someone found it before me, but i actualy found it by accident. P. S you can Also fast forward the game while you doing this. And be ready for unhumane pain and exercise fatique for a few days.
my main issue with claustrophobic is that it seems set in stone and it doesn't take into account player construction/deconstruction - i'm on a multiplayer run with friends at the minute, and we cleared out one of those large mansions in louisville to use as a base of operations, as you do while it was claustrophobic at first, we sledgehammered the walls out to make it open plan, only for my character to still be freaking out despite a massive wealth of visible tiles. next, i build a shed outside to store gardening stuff in, just a tiny 3x4 box with a roof on it, and claustrophobia doesn't play up at all when inside it, yet when i sit in one of the other mansions, having destroyed an entire wall so that the surrounding field is completely visible and i'm sitting on the edge of the floor next to it, 1 tile from being outside, my character is once again losing their mind It just seems buggy
Did you check if the game accounts for ceiling / floor tiles ABOVE your character? If what you said is true I wouldn't be surprised that you could sledgehammer an entire house, get "inside" of the destroyed zone with Agoraphobia and lose all your panic even though you are still outside.
Nah, it's not buggy, it just doesn't work as you think it does. You know how loot is specific to certain rooms? Like kitchen utensils in a kitchen, clothing in a bedroom, etc? Claustrophobic checks the room you are in, and even if you alter the room by removing walls, it still checks which room the tile you are standing on is in. Similarely, even if you build a 1x1 outhouse from scratch in the middle of a field, it will not count as a room, because it is, and always will be, outside in a field. It might be changed at a later date, but it's a fairly low issue. And perhaps there is a mod that will change room definitions as the map changes, haven't checked that.
If you're in solo you can just fastforward time and for some reason this prevents you from gaining panic and if you open the context menu on the bed to exit the fast forward you can go to sleep in the moment you have no panic even if you gain the moodles after having opened the context menu. tested w cowardly as well, its how i go to sleep without wasting booze
I am very claustrophobic, but normal sized rooms, don't affect me at all, its more like really tight spaces, like those showers that you can barelly fit in
Actually it could be easily solved. In the code the functions are seperated by one of them being the initiation, the stop, the action itself and all they would have to do is rewrite it so that it is in the action sequence as an if instead of in the initation. That way if you are panicked you cannot sleep regardless of having have had it at timed action start. I guess they left it in like this for comfort. I mean if someone wants to sleep in a room so much to do these exploits, they would probably find one way or another so why stop them?
For the love of God can you do a mythbuster on whether multiple generators splits the fuel use between them? I.e if 1 gen fuels 1 fridge for 5 days, does 2 gens fuel the same fridge for 10 days? I've googled this but have some people giving a firm yes and some a firm no. Need answers!
hey as a new person to the game i have a question. Is Adrenaline Junky good with agoraphobic? I mostly do combat with guns and melee and i know panic affects combat so is it not worth getting those two? Or atleast agoraphobic?
@@sillygoose4356 take coward(+2) to abuse the adrenaline junkie-panic mechanic. For axes take lumberjack, fire officer, consider brawler trait for extra skill and faster xp gain, consider lucky since axes are rare (unless you use mods that allow crafting axes). Consider that 6/9 strength breakpoints give 20%/40% bonus damage. These should outweigh the panic debuff for melee damage output. For ranged you either go with beta blockers but lose your adrenaline advantage or only stick to the powerful ones.
Another eay of bypassing panic to sleep - roght click on a couch while you are outdoors and press sleep. Simple, you start panicking but you already desired to go to sleep xd.
when u go to sleep and get panic right before u reach the bed it stops u from sleeping. now i dont know how to go to sleep coz i cant even move the bed coz my carpintry skill is too low
It got patched, but you can still exploit it by fast forwarding till you lose your panic. Open the sleep menu but do not click yes. Fast forward again till you lose your panic then you can click yes. You can also take a split second sip of a beer/wine/alcohol and immediately cancel it to go to sleep that way. Since you cancel it so fast you can drink the same can 20+ times.
@@liamcondrey2793 are you doing the max fast forward? You gain panic again as soon as you stop fast forwarding too. Can't use that trick in small rooms
Also IIRC, player-built interiors don't count as being inside, at least when it comes to boredom. Try it. Boredom does NOT increase while standing inside a structure you built.
They really really need to fix the hitboxes, I can't tell you how many people I've made and have died because a zombie didn't get hit by the attack that should have hit him.
That indeed is BS. I don't know how many characters i lost because my Char hits the air instead of the zombie, which then lunged and made me trip. You can imagine the rest. Good video though, tbh i thought that the Trait gives you panic indoors in general not just in cramped rooms.
Does game still lag badly? I played it a year ago with military base and prison locations/maps and after traveling with car very long distances it started lagging and also when fighting large groups in mentioned places. I have seen bad lag in one of Nurse videos too, it makes game almost unplayable and kills mood to play it too.
usually lag is from loading many textures at once, there are options to reduce the lag but it makes the textures look uglier. it will be always laggy when you go to large number of zombies / zoom out in the middle of louisville or any city. it really depends on your pc specs and what you consider "laggy" because right now I don't mind sitting on 40-50 fps while zoomed out and 60+ fps while half zoomed in
@@lol_dab By laggy I mean several seconds complete freeze, I tried troubleshooting but without success, also I think the problem is how game saves are structured, they become huge and also contribute to problems I think.
@@thorhelm4055 i've NEVER had this problem and I have a crappy gtx 970 and i3 8100 pc from 2018. either this is from a mod you're using or just ur computer poo poo for some reason.
@@lol_dab GTX 750 and i5 4460 here so yeah mine is even more crappy, also I did have mods, tried turning them off, not sure if I refused to turn off minimap mod lol, but it did not help, it was fine in Muldraugh no matter the size of horde or anything, after clearing it I wanted to travel to the places that have more guns and ammo and out of the blue while speeding on highway lags started and nothing I did could remove them. Cant remember for sure though but I think even starting new game had lag without mods so I gave up. Maybe my PC is just too old nowadays :D
@@thorhelm4055 You don't need a minimap mod anymore! there is a built in minimap that you can enable in the sandbox options. but yeah I wouldn't recommend playing with your specs with a lot of mods, it can quickly make it unbearable
No they made it so that it checks for panic when you character goes to sleep now. You can still do it, but you have to fast forward and right click to sleep without panic. Your character should find the right square to sleep on. Do it again and try to quickly click the yes before the panic generates again.
Nurse limits themselves to 30 second videos, doesn't do in-depth testing, and doesn't give accurate explanations of things. Their voice sounds nice, and the videos have great production value, but if they aren't as informative, then what's the point?
I’ve never understood the idea of panic REDUCING your damage. Accuracy and awareness? Hell yeah, that will plummet when someone panics. But damage? Tbh I think it should INCREASE your damage, but in return, using weapons when extremely panicked increases the durability loss, and being panicked for extended periods of time (so like 3+ in-game hours) should start to drain on your fatigue a lot. That would at least be more realistic but idk if it would work well in-game.
I think you're mixing up panic and adrenaline. Being panickedly should make you less efficient overall. Having more damage as you get more panic makes veteran an even more useless occupation.
I know you recommended claustrophobic in your tier list, and I can see how the downsides can be negated or dealt with quite easily... but when playing as a claustrophobic character it's just so annoying to constantly have that beating heart sound whenever you're indoors, and also exploiting the way you can send your character to sleep doesn't feel right. Even so, sleeping pills aren't that rare to find, but just the constant panic is too annoying. Or perhaps I emphasize too much with my character. :D
I love the idea of using claustrophobic and agoraphobic BUT I have one issue. THE CONSTANT BUM BUM BUM BUM BUM BUM BUM BUM BUM BUM. Is the actual fucking worst. I’ve looked everywhere for a mod to remove the sound effect but I cannot find a single one!
There is a mod called Advanced Volume Enabler that adds back the advanced sound options where you can adjust the volume of every sound in the game. It's the same as the option they took out recently, click the Advanced button in the audio settings and the heartbeat sound is under the Player tab (scroll down a bit)
@@Jeto Happy to help, I think it was a mistake for them to take away the option. I hope the mod continues to work. But at least for now, you can enjoy your phobias ;)
Your videos are really good! I apreciate a good video in an undestandable english. In spanish, you must watch a 30min lenght video of an Spanish talking bullshit and going nowhere in like 3 or 4 pharagraphs.
Fence combat is janky and zombie respawning is very unbalance, turning these two off in sandbox wil make the game 47% more fun if you love adventure, progress, looting, and satisfying combat.
I'm just shocked at how dumb this game got in the last major update. The only way you can sleep with this mere 4pt negative trait is to use exploits..?
@@pineappleparty1624 The "unstable version" has been the only updated version for over 2 years and has just gone stable. Note that it was only held back the entire time because they wanted multiplayer in it before it went stable.
@@Retanaru So yes the unstable version? I have always played on the stable version. Simply because the unstable was called "I will back up my saves". Sounded like a hassle with saved game problems. The old version was quite fun and balanced. Now it's just a big mess from what I see, sadly.
You can push zombies as they climb through/over things to knock them out of their climb animation. They still fall through but it treats them now as if they fell down from a push, rather than fell by climbing. No more zombie lunge.
The game seems to default towards this action which ends up letting a zombie already on the ground hit you with the lunge. Force ground attack keybind can be super necessary.
Force ground attack keybind?
Oh yes, this has to be done as they are climbing over. If they are already on the ground it's already like a man who swallowed a hammer; tool ate.
@@mr.markerman4266 yes there's a keybind that you can set up so it no longer auto detects a zombie in the ground then stomp, with the keybind is now a direct action you'll stomp the floor even if there's no zombie on the ground which is really useful when there's a lot of zombies and different animations which can sometimes stomp the wrong zombie and make you fall
@@miasmaxela6187 I never knew about this. great info!
"Your character will path into the room and begin to panic, but its already too late" I felt that on some deep primal level in myself o.0
You can also build a torture room in your house to reduce boredom with claustrophobic. Get your self panicked and that boredom moodle goes right away.
I probably should have mentioned this, but I find I'm outside enough that it never becomes a problem.
In a MP server I actually made a claustrophobic hemophobic cowardly clown that had a torture room where he would go in twice per day in the smallest closet of the hospital in Louisville and listen to the radio for the emergency reports and people would always ask me why I was a hemophobic claustrophobic clown covered in blood that would sit in a 3x2 room for half an hour. I always told them it was because he was too panicked to be bored when I did it. I also read books in said room. No boredom for me!
Bored, just have a panic attack.
@@Retanaru So, how much do I need to be outside to deal with boredom? I spent almost an entire day outside, and was still bored.
@@Tmanowns you need to fight zombies or do actions
in real life i can't help you i've never touched grass so idk
All of these tips are really helpful it's sad to see that sometimes they are outdated after a single patch.
true, but it's been like this for some time now
Better if exploits get patched than exist forever. These have existed for a really long time.
in project zomboid you cant rely on exploits and overpowered stuff you kinda just need to tough it out and learn the most important actual survival skills through trial and error and once you know how to survive patches dont really matter because you dont need to rely on exploits
@@Itrali true sometimes i feel the game is easy because of these exploits
@@Itrali there are a lot of overpowered exploits that can't be fixed without a heavy coding rework, like the keys spawning on zombies that are killed inside a building (very easy way to access police armories.) Fixing that bug will take a bit too much time, time that could've been used to work on new features. This claustrophobic exploit will require making it so the context menu updates in real time, which might not even be possible with the engine.
"man bro im bored"
*walks into closet*
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
*leaves closet*
"all good"
0:10 I've died so many times because some zombie just decided to noclip through my hit or stand up despite me being on top of them. They need to work on those hitboxes
I find it hilarious my extremely panicked claustrophobic character can drink 1/4th a can of beer and be ready to sleep.
Friend and I raided a liquor store and filled our car to the brim with alcohol, should be good to sleep for like a year now.
also it makes you get tired way faster even if you drink a tiny bit of alcohol until you sleep again. useful if you don't have anything else and you only have a bed in a closed room in multiplayer.
Pavlovian beer response.
the second line is still about zomboid right? ... right?
I had a run where I cheesed sleeping in smaller bedrooms in two story homes by using a sheet rope to climb in through the window and then by tapping F2 to pause it so I could select the bed and hit sleep before the panic struck in.
I've dealt with claustrophobic characters by building a 3 tile log wall around a window and placing a chair in the tile. Since there's no tile above the space, this technically counts as outside and I can sleep next to my base.
In universe I imagine that the first is the character closing their eyes and walking into the bedroom to not see the small pace, and the second is them being so calm from reading the book that they can successfully sleep :D
One thing you can do with the fence killing to make it safer is when dealing with a larger horde grouped together, you can stand sorta close while they climb over and back away to about three tiles and wait for them to lunge. After the lunge, no other zombie lunge can hit you (as long as you stay 3 tiles away) and you can pick off the ones that are close to you while holding ALT. of course hit register is off sometimes but it's safer than picking them off at the fence itself. Long blunt or spear is best for this. Or long blade if you can find it.
Man, the panic traits have the most spaghetti associated with them. Wonder why the game speed affects Claustrophobic, seems a bit odd.
Also, yeah screw the fence/window hitboxes. You gotta be like right on top of their center to hit, even if your weapon/stomp looks to be in range.
Something tells me the speed affects the panic because Claustrophobic's panic generation doesn't scale with the time scale, whilst innate panic degradation does... Meaning that when you speed up time to max, you outpace the claustrophobic production. That's my theory anyway
@@qwertyram4598 That would make sense, I'd bet that's actually why. Makes me wonder what other things are weirdly affected by game speed, idling car engines for example freak out at higher game speeds and can even temporarily break the RPMs to be stuck at 0.
@@qwertyram4598 I'm going to test this, being in a tiny room and a less tiny room, and see if in the less tiny room speeding up to lose panic takes less time than in the tiny room.
I'll update u once I have results
@@qwertyram4598 Sorry for late reply but yes it does work like that you were correct.
Could you do a video about how trunk damage works and what actualy reduces the capacity?
Is it true that items have a risk to fall out the trunk when it's in bad condition?
Also I wonder how engine damage works and how sever a broken/missing hood can be.
I'll make a vehicle damage video.
@@Retanaru Sick
Speaking of exploits, exploit the weapon attack speed bug by repeatedly spamming shoving and attacking (space + m1 simultaneously).
This will make every weapon in the game be the same attack speed as shoving.
Rapid fire your sledgehammers today boys and gals.
I discovered this not long ago by accident, but I'm pretty sure this bug didn't exist when it was pre multiplayer
This sounds hilarious
If only I could find a sledgehammer. Pretty sure NPCs will be out before I find one.
@@lnlsun works with every weapon but be aware that weapons that have fast swing speed may not be affected that much or at all (spear, knife, etc)
MP has items duping in placed bags if you leave the chunk and come back, lol
@@furotts5564 multiplayer is janky af right now
lol the other day me and my mates found out that there is a duplication bug involving generators.
If you carry a gen and you try to climb a tall fence, there is a chance that the gen drops and when you try to pick it up, a copy stays on the floor, alternatively a generator can drop while trying this while you're still holding one even though it should had dropped.
Each dupe is useable too, was quite funny seeing gens all over the place since we enclosed our base and forgot to add a sheet rope, so we just tried to jump over and over again, leading to this mess of generators spread throughout the fences.
I wish that claustrophobia in-game would work like claustrophobia IRL. Being in a closet should give you claustrophobia. Being in a moderately sized room, like, say, any frickin’ room that isn’t a closet shouldn’t trigger it.
It would then be free point because there aren't many closets in the game
@@ironcloudstudios6550
Then it shouldn't be in the game?
Stop justifying incompetent developers.
I would like to know, how does the lucky or unlucky trait work in multiplayer? If the person with the lucky trait search a building first, does the rare objects spawn just for him of for every other members of his team? Could it be a good strategy for just the person with the lucky trait to do all the looting and then redistribute the loot to the rest of the team? Maybe you could test that in a video. Thank.
I believe lucky doesn't do anything with loot on multiplayer but it does slightly reduce your chance of being bitten or your clothes getting damaged from falling etc and unlucky does the opposite
Panic also decreases boredom if you get bored from reading/exercising or just recovering from some injuries
Not sure which build you play but the latest build doesn't let you go to Sleep as explained here: 0:56. It will cancel the action. It doesn't work either with fast-forwarding, the panic will just increase to its maximum.
In my case, what I did until I found a big base where I could sleep without panicking, was to sleep in cars. I always had a few cars that I marked as "Safe spots" without zombies nearby and slept there. Claustrophobic doesn't affect you if you're in a car (weird).
I made the clips today on the current build.
Is it possible to look closer to "lucky" trait benefits?
Because i'm certainly sure that it does more than just gives +10% more chance for rare loot/quantity of loot and better foraging radius.
For example, with "lucky" you have better odds for repairing weapons than without it. Instead of starting with 95% chance, you will start with 100% chance.
It's also applies to mechanics skills, decreasing the chance to break auto part.
And i'm certainly sure but didn't tested, that it also affects weapon durability by lowering the chance to break the weapon.
However, does it affects crits for example? Because with such hidden benefits, i wouldn't be surprised if it does.
The freaking code for the trait only provides 10% more chance for rare loot quality. Though it does give you a slightly higher foraging radius
@@dnaderelmasry7973 Yeah, but the thing with better odds for repair is real. I can confirm that. It's really beneficial in many areas where crafting/repairing is based on %, even if it's only +5% flat bonus.
There's no need to look at Lucky. It does the foraging, item quantity, and repair chance benefits. It doesn't do anything else.
It's only ignorant people who don't mention the foraging or repair part. The repair part is particularly minor and not of much benefit.
If they go through fence/window with table or whatever for that crawl animation on it, they wont lunge after that
Wait you can cheese zombies by putting a table in front of your window?
@@lol_dab Pretty much anything that block movement normally, they wont destroy it even because it will lose that movement blocking capability because its near window
@@perteks7639 sounds like a good strategy. layers upon layers of windows with tables kill them one by one, no more normal walls
@@lol_dab you dont even need layers just one house and take trash can near window, you can just loop them on it
@@perteks7639 idk if that would work if the horde is swarming your house from all sides tho, that's why i said multiple layers to slow em down, correct me if im wrong
You can cancel drinking an alcoholic beverage as soon as you start to use very little of it and still get rid of panic
Rosewood fire station really is the perfect base for a claustrophobic characteristic
You can also use sleeping pills to sleep with any moodlets.
Alternatively, wait it out until your character is extremely tired (not usually something you would want to do), all sleeping pills does is make you exactly that - want to di-- I mean sleep.
You are on an absolute roll with content, could you do a video on what luck actually does it this game?
I read on an discord that it Shows "hidden" loot in a Container. So if a lucky Player ooens it He Sees more than an unlucky Player. But idk if this is how it really works.
you have 10% chance to see more rare stuff inside containers.
for example 10% more chance for a katana to spawn in a closet, or 10% more chance for shotgun to spawn in a warehouse crate.
stuff like that. somebody needs to datamine the loottable for what counts as "rare stuff", tho
The reduced panic "exploit" rather seems weird af, On Fast-Forward x2 it makes you panic, but on Fast-Forward x3 it makes your panic not decrease nor increase (??? needs further testing) it only occurs if you fast forward at the FASTEST speed (x4), for some reason.
I wonder what in the code is causing this.
(edit due to typo)
"Or you can just cheat"
I mean... he's not wrong?
fence fighting is only really dangerous if you don't know what you're doing. Letting them start to get up, or crawl toward you before starting your attack is just asking to get pushed...
Want to negate panic and pain for (almost) free? Take any alcoholic beverage > drink 1/4 > immediately press escape. You will get the benefit of alcohol without being drunk and wasting too much of it (i never ran out of it actually, as it takes extremely small amount with quick timing, you just need to hear the drinking sound or see green action bar flicker above your character and the effect will set in shortly after). It seems that you only get drunk by drinking enough alcohol, but anti-pain and anti-panic effects can be triggered by any amount.
So I've been thinking: couldn't you pair adrenaline junkie with clastrophobic in the same way as agorophobic to get the boosts of adrenaline junkie indoors too?
The benefit is too small for indoor adrenaline junkies as indoor combat requires quick dispatching of enemies instead of mobility.
doesn't work anymore
I mainly play panic builds on MP where we don't sleep much except when the homies want to play broke leg or burn ward patient lol, tbh it looks bad at first but I take all panic traits an still have problems staying at strong and extreme panic for long periods. Just because of your character gaining natural panic reduction over time. When I first started I always played Veteran just to avoid panic but once you get used to it, it feels amazing. Negatives like Hemophobic, claustrophobic, cowardly, an paranoia give you so many points its hard to make a build now without panic. Also I use More Simple traits and a few other mods to have more build options, Also from what I can tell sleeping pills still allow you to sleep with panic.
I find it's easier to put your back to the window and hit them that way. Works really well with a longer weapon. That way they can't hit you so easy, and nothing can sneak up behind you.
Perks like claustrophobic are really pointless to take when there's much better perks to take like haematophobia, smoker, big drink and big eat. Much easier to play around.
I feel the pain of that fence fighting clip all too well. Last night my 1.5 month old survivor got bit because of one of the crawling assholes. I fell over and got bit on the hand by his buddy
Same happened to me, had a character just 2 weeks old but i was already rolling fairly well, had a car, a farm and a nice base and as i was looting a house, two zombies came inside through the window, i managed to hit one but because i had multi hit turned off the other bastard did the lunge and i fell on the ground giving the first one enough time to get to me and bite me
Sup man,
I found a bug, that allows you to easily farm fitness and strenght and i want you to test it.
1) Need to have some thing on you( Like a backpack or a Fanny pack).
2) Select an exercise (Does not matter which one and for how long)
3) Start it and while your character removes your backpack, hold RMB.
4)Release when he finishes.
If it done right, your character will remain still but you will gain points and get tired, but you can stay that way as long as you want.
Also i'm not sure if someone found it before me, but i actualy found it by accident.
P. S you can Also fast forward the game while you doing this. And be ready for unhumane pain and exercise fatique for a few days.
You can just hold ctrl (the keybind for combat stance) and click the exercise. No need for backpack stuff.
@@Retanaru I didn't know that
@@Retanaru so it was known before?
@@mr.dudoser5168 been bouncing around my comments for a month or two now
@@Retanaru ok
my main issue with claustrophobic is that it seems set in stone and it doesn't take into account player construction/deconstruction - i'm on a multiplayer run with friends at the minute, and we cleared out one of those large mansions in louisville to use as a base of operations, as you do
while it was claustrophobic at first, we sledgehammered the walls out to make it open plan, only for my character to still be freaking out despite a massive wealth of visible tiles.
next, i build a shed outside to store gardening stuff in, just a tiny 3x4 box with a roof on it, and claustrophobia doesn't play up at all when inside it, yet when i sit in one of the other mansions, having destroyed an entire wall so that the surrounding field is completely visible and i'm sitting on the edge of the floor next to it, 1 tile from being outside, my character is once again losing their mind
It just seems buggy
Did you check if the game accounts for ceiling / floor tiles ABOVE your character?
If what you said is true I wouldn't be surprised that you could sledgehammer an entire house, get "inside" of the destroyed zone with Agoraphobia and lose all your panic even though you are still outside.
Nah, it's not buggy, it just doesn't work as you think it does. You know how loot is specific to certain rooms? Like kitchen utensils in a kitchen, clothing in a bedroom, etc? Claustrophobic checks the room you are in, and even if you alter the room by removing walls, it still checks which room the tile you are standing on is in. Similarely, even if you build a 1x1 outhouse from scratch in the middle of a field, it will not count as a room, because it is, and always will be, outside in a field.
It might be changed at a later date, but it's a fairly low issue. And perhaps there is a mod that will change room definitions as the map changes, haven't checked that.
The premade houses have room zones set. Even if you destroy everything it'll still make you panic if you go where the tiny bathroom used to be.
If you're in solo you can just fastforward time and for some reason this prevents you from gaining panic and if you open the context menu on the bed to exit the fast forward you can go to sleep in the moment you have no panic even if you gain the moodles after having opened the context menu. tested w cowardly as well, its how i go to sleep without wasting booze
Yeah that is literally half of this 1 minute video.
Who chooses claustrophobic anyway?
I am very claustrophobic, but normal sized rooms, don't affect me at all, its more like really tight spaces, like those showers that you can barelly fit in
Biggest drawback of Claustrophobic is the horrible heart thuds all the time
There's a mod that lets you turn down the individual sounds again.
Could you also make a video testing what is the best thing between playing with a veteran or a policeman with the brave trait.
can someone tell me if walking over your crops damage them?
Actually it could be easily solved. In the code the functions are seperated by one of them being the initiation, the stop, the action itself and all they would have to do is rewrite it so that it is in the action sequence as an if instead of in the initation. That way if you are panicked you cannot sleep regardless of having have had it at timed action start. I guess they left it in like this for comfort. I mean if someone wants to sleep in a room so much to do these exploits, they would probably find one way or another so why stop them?
For the love of God can you do a mythbuster on whether multiple generators splits the fuel use between them? I.e if 1 gen fuels 1 fridge for 5 days, does 2 gens fuel the same fridge for 10 days?
I've googled this but have some people giving a firm yes and some a firm no. Need answers!
If I may ask, is that a mod which shows the exact effects traits give you? I saw it in a previous video of yours and was wondering. Thanks.
More description for traits
@@lunavyz901 Eyy thanks
Hay just an idea for a vid if ya want can ya test weather and see how it effects zombies vision
hey as a new person to the game i have a question. Is Adrenaline Junky good with agoraphobic? I mostly do combat with guns and melee and i know panic affects combat so is it not worth getting those two? Or atleast agoraphobic?
Imo its the only way to run adrenaline junky, so if you plan on doing lots of combat it might only be worthwhile on a sprinting zombie playthrough.
@@Retanaru alright, thank you. Any traits that you'd recommend to take if I'm doing axes?
@@sillygoose4356 take coward(+2) to abuse the adrenaline junkie-panic mechanic. For axes take lumberjack, fire officer, consider brawler trait for extra skill and faster xp gain, consider lucky since axes are rare (unless you use mods that allow crafting axes). Consider that 6/9 strength breakpoints give 20%/40% bonus damage. These should outweigh the panic debuff for melee damage output. For ranged you either go with beta blockers but lose your adrenaline advantage or only stick to the powerful ones.
@@olaf5929 thank you
Another eay of bypassing panic to sleep - roght click on a couch while you are outdoors and press sleep. Simple, you start panicking but you already desired to go to sleep xd.
Make a video about Lucky/Unlucky perk please. How does it work?
No.
when u go to sleep and get panic right before u reach the bed it stops u from sleeping. now i dont know how to go to sleep coz i cant even move the bed coz my carpintry skill is too low
It got patched, but you can still exploit it by fast forwarding till you lose your panic. Open the sleep menu but do not click yes. Fast forward again till you lose your panic then you can click yes.
You can also take a split second sip of a beer/wine/alcohol and immediately cancel it to go to sleep that way. Since you cancel it so fast you can drink the same can 20+ times.
@@Retanaru Did they patch this again? I can't seem to lose panic by ff anymore.
@@liamcondrey2793 are you doing the max fast forward? You gain panic again as soon as you stop fast forwarding too. Can't use that trick in small rooms
@@RetanaruAh I was trying it in a small room, gotcha. Thanks man!
Also IIRC, player-built interiors don't count as being inside, at least when it comes to boredom. Try it. Boredom does NOT increase while standing inside a structure you built.
Yeah player built stuff can be beyond wonky.
Video on good base locations in Louisville plz!!
runescape music with projectc zomboid... nice ... reallly nice
They really really need to fix the hitboxes, I can't tell you how many people I've made and have died because a zombie didn't get hit by the attack that should have hit him.
What? I'm getting surprised every time... 🤯
That indeed is BS. I don't know how many characters i lost because my Char hits the air instead of the zombie, which then lunged and made me trip. You can imagine the rest.
Good video though, tbh i thought that the Trait gives you panic indoors in general not just in cramped rooms.
You are a FUCKING LEGEND bro! Thank you for all you do! Subbed/liked btw
Does game still lag badly? I played it a year ago with military base and prison locations/maps and after traveling with car very long distances it started lagging and also when fighting large groups in mentioned places. I have seen bad lag in one of Nurse videos too, it makes game almost unplayable and kills mood to play it too.
usually lag is from loading many textures at once, there are options to reduce the lag but it makes the textures look uglier. it will be always laggy when you go to large number of zombies / zoom out in the middle of louisville or any city.
it really depends on your pc specs and what you consider "laggy" because right now I don't mind sitting on 40-50 fps while zoomed out and 60+ fps while half zoomed in
@@lol_dab By laggy I mean several seconds complete freeze, I tried troubleshooting but without success, also I think the problem is how game saves are structured, they become huge and also contribute to problems I think.
@@thorhelm4055 i've NEVER had this problem and I have a crappy gtx 970 and i3 8100 pc from 2018.
either this is from a mod you're using or just ur computer poo poo for some reason.
@@lol_dab GTX 750 and i5 4460 here so yeah mine is even more crappy, also I did have mods, tried turning them off, not sure if I refused to turn off minimap mod lol, but it did not help, it was fine in Muldraugh no matter the size of horde or anything, after clearing it I wanted to travel to the places that have more guns and ammo and out of the blue while speeding on highway lags started and nothing I did could remove them. Cant remember for sure though but I think even starting new game had lag without mods so I gave up. Maybe my PC is just too old nowadays :D
@@thorhelm4055 You don't need a minimap mod anymore! there is a built in minimap that you can enable in the sandbox options.
but yeah I wouldn't recommend playing with your specs with a lot of mods, it can quickly make it unbearable
You should make a trait tier-list video using tier-maker!
That song is an absolute banger
Hey does this still check out ? I've tried the ffw and no luck :(
No they made it so that it checks for panic when you character goes to sleep now. You can still do it, but you have to fast forward and right click to sleep without panic. Your character should find the right square to sleep on. Do it again and try to quickly click the yes before the panic generates again.
@@Retanaru Will try out, cheers mate!
@@Retanaru Worked as a charm, thanks Ret!
do you know if they've fixed the agoraphobic + adrenaline junkie bug in MP yet?
If you are talking about zooming out causing agoraphobic to panic you more I don't think so.
@@Retanaru thanks!
You really think you'll survive 3+ months in MP so that the panic modifier starts dropping off?
@@olaf5929 Its based off the server time not your characters survived time.
Thank men it will help me a lot ^^
The runescape music tho lmao
Thanks, I'll use this in real life too
budget Nurse OMEGALUL
Nurse limits themselves to 30 second videos, doesn't do in-depth testing, and doesn't give accurate explanations of things. Their voice sounds nice, and the videos have great production value, but if they aren't as informative, then what's the point?
the runescape music lmao
Discord server when
I’ve never understood the idea of panic REDUCING your damage. Accuracy and awareness? Hell yeah, that will plummet when someone panics. But damage? Tbh I think it should INCREASE your damage, but in return, using weapons when extremely panicked increases the durability loss, and being panicked for extended periods of time (so like 3+ in-game hours) should start to drain on your fatigue a lot. That would at least be more realistic but idk if it would work well in-game.
I think you're mixing up panic and adrenaline. Being panickedly should make you less efficient overall. Having more damage as you get more panic makes veteran an even more useless occupation.
fence fighting is annoying af. I hit a grounded zombie and the character just blindly swings mid air when in range.
Turning sleep off feels cheap
Might as well then off hunger
Ok did somone report this bug?
There was in fact a slight bandaid put on one part of the bug.
does it not reduce overtime ?
It does, but you've got like 3 months before you can sleep in a normal sized bedroom.
I know you recommended claustrophobic in your tier list, and I can see how the downsides can be negated or dealt with quite easily... but when playing as a claustrophobic character it's just so annoying to constantly have that beating heart sound whenever you're indoors, and also exploiting the way you can send your character to sleep doesn't feel right. Even so, sleeping pills aren't that rare to find, but just the constant panic is too annoying. Or perhaps I emphasize too much with my character. :D
I love the idea of using claustrophobic and agoraphobic BUT I have one issue. THE CONSTANT BUM BUM BUM BUM BUM BUM BUM BUM BUM BUM. Is the actual fucking worst. I’ve looked everywhere for a mod to remove the sound effect but I cannot find a single one!
There is a mod called Advanced Volume Enabler that adds back the advanced sound options where you can adjust the volume of every sound in the game. It's the same as the option they took out recently, click the Advanced button in the audio settings and the heartbeat sound is under the Player tab (scroll down a bit)
@@metamay you are an actual legend imma go install that right now! Thank you so much!
@@Jeto Happy to help, I think it was a mistake for them to take away the option. I hope the mod continues to work. But at least for now, you can enjoy your phobias ;)
@@metamay 100%! I always have agrophobia on but now I can run claustrophobia as well! lets go! Unless it removes the other one I cannot remember!
0:09 Found a game with worse hit detection than Skyrim smh
What do if claustrophobic and agoraphobic
suffer
I don’t think the cheating is really cheating. I should be able to sleep still.
Could,'t you just use the veteran because he never panics no matter what?
Taking veteran stops you from being able to take any of the panic traits.
Oh thank you I'm kinda new to the game
im surprised I know those.
Your videos are really good! I apreciate a good video in an undestandable english. In spanish, you must watch a 30min lenght video of an Spanish talking bullshit and going nowhere in like 3 or 4 pharagraphs.
I like this latest version of Runescape
Why not just give yourself 4 free points if you are just going to exploit away the downsides of the trait?
best tip, dont use Claustrophobic debuff XD
Is this game hard to run?
Nah it works decently well on potato pcs
Not particularly. Just don't expect to have good fps if you zoom out.
Yay, free perk points! :D
Grub
lol dab
Interesting.
Fence combat is janky and zombie respawning is very unbalance, turning these two off in sandbox wil make the game 47% more fun if you love adventure, progress, looting, and satisfying combat.
I'm just shocked at how dumb this game got in the last major update. The only way you can sleep with this mere 4pt negative trait is to use exploits..?
This has been a trait for years, and I show how to sleep by putting a bed in a large room that doesn't trigger claustrophobic.
@@Retanaru But I always picked that and never had an issue sleeping. I've had this game since 2014. Maybe you mean in the unstable version?
@@pineappleparty1624 The "unstable version" has been the only updated version for over 2 years and has just gone stable. Note that it was only held back the entire time because they wanted multiplayer in it before it went stable.
@@Retanaru So yes the unstable version? I have always played on the stable version. Simply because the unstable was called "I will back up my saves". Sounded like a hassle with saved game problems. The old version was quite fun and balanced. Now it's just a big mess from what I see, sadly.
@@Retanaru Also you seem to be angry and ignoring what I asked...
i still prefer agoraphobic so much
Play claustrophobic and agoraphobic with veteran and boom : u get point, by getting skills
The shittiest thing about you guys making videos about these tips en masse is that the devs fucking fix it. Pleaseeeeeeeeeeeeeeeee stop.