@@DungEnjoyerr Tuesday I was done with hoping Wednesday my empty arms were open Thursday waiting for love, Waiting for love Thank the stars it's Friday I'll be burnin' like a wild fire on Saturday Guess I won't be coming to church on Sunday Cause I'll be waiting for love, waiting for love
The damage cap is most likely 2.1 billion, the size of a 32-bit signed integer, or more exactly: 2,147,483,647. Or, if they are using an unsigned one, it's 4,294,967,295. The fact that it loops around is what's known as an "integer overflow", and is a common bug in programs and computer games. Hearthstone has the same bug if you have something that doubles attack power (like Linecracker) enough times, and it will actually loop around to negative values when you hit the limit.
There’s one more in act two with Oroboros. In the Grimora fight, after stage one, she kills all of your cards and gives them back as zombies (0 cost, 0 attack, 1 health). If Oroboros is zombified, you get your original Oroboros back, plus a zombified copy. You can then place the zombified copy down and remove with the hammer repeatedly until your Oroboros (and it’s zombified copy) is at its desired stats.
Quick tips if any of you wish to do test out the Mirror Tentacle (Without Morsel): You can start with the tentacle deck and the Annoying challenge, this basically allows you to not need the Leader sigil. You can also give your tentacle cards (Both Kraken and Mirror tentacle if you get one) the airborne from the Kingfisher. Recommend getting two mirror tentacle cards and using the wise clock, however you can also test it out in the Angler fight If you wish to test out the Mirror Tentacle with Morsel: This will requiere a lot of luck, if you do not do card editing. Best possible way of getting it with lock is to put is to also have a deck with annoying and putting that annoying in a mirror tentacle, then getting lucky at a cave trial (If you somehow do manage to get a Mirror tentacle with morsel and unkillable, I feel like you are the luckiest man alive), the fodder however is a bit "simpler", one blood sacrifice with a added morsel or unkillable, the other sigil can be gained by a totem. This seems like the best "Vanilla" way of getting that combo, however, it is NOT worth it man. Also, Fun fact! You can get the infinite mirror tentacle on Act 2. This one however cannot be given airborne so its basically useless, also a bit luck based. Use the great kraken fight on Po3's boss battle, have it be a mirror tentacle (luck) and then defeat Po3 stage one with something like a skeleton (Skeleton will die before it can be copied, there's even flavor text if you defeat phase one with zero cards onboard). Po3 copies mirror tentacle, and after the naturally moving of its fight happens, Attack conduits can be used to power it up! 🦑🔌🍎
I just found a new Kaycee's Mod combo tonight! It happened entirely by accident, and made me absolutely cackle. It's definitely impossible to set up on purpose, though. I got a card from the cave of trials: a Wolf Pup with brood parasite and Rabbit Hole. I had my totem set for unkillable wolves, and the rabbits inherited all of the sigils, hilariously. With the other cards in my hand (including my starting wolf card) I just inifinitely sac'd rabbits and wolves and got my Ouroboros up to 15. One-shotted Leshy and netted a nice 10 teeth.
Warren with unkillable is also a really good engine for some of these, since it gives you unkillable rabbits. It's about on-par with unkillable black goat, with some niche for something like Red Hart, bone tokens, and being able to summon itself after being killed once.
@@XJ-0641 No? In fact I'm pretty sure this would *only* work in Kacey's mod, because the sigil's are only transferred to created cards within Kacey's mod, not Act 1.
@@boxlessone1046i'm pretty sure that with the exception of the fecundity nerf, all the balance changes made for kaycee's mod also apply to act 1, including the rabbit hole buff. but even if that's not the case, a fecundity warren is still infinite tribute fodder. just play the warren, get both a rabbit and another fecundity warren, and sacrifice the warren on the board for the warren in your hand, again getting both a warren and rabbit added to your hand. non-nerfed fecundity is somthing else man.
@@tubegerm6732 Oh, I had been under the impression that it was a Kacey’s mod exclusive thing but, yeah, I can’t find anything about that on the wiki. I guess you’re right.
Necromancer also dupes Oroboros, then you can sack Oroborosus with Oroborous instead of using the hammer, and use the Pharaoh's Pets to summon the first two Oroboroses and every other one after that. The hammer only does 100 damage but sacrifices do infinite, so a bit quicker. And as the necromancer double kills, the Oroboros goes up twice as fast.
Dang, when I first played, I thought the peak of damage was summoning three Urayulies to attack the training dummy in act 2 for foils. This guide really helped.
There's actually another way to supercharge Oroborus in the Second Act. You can only do it in Grimora's boss fight, but if you pull it off it makes it stupidly easy to power up Oroborus. All boss battles have two parts. In this case, all you have to do is have Oroborus on the field when you beat Grimora the first time. As a boss mechanic, she will kill all your cards and then give you zombie versions of those cards. When Oroborus is killed, it will respawn in your hand along with a zombie version. Here's the kicker though, the zombie one has NO SUMMON COST but retains the same abilities as the original. Meaning you can summon and destroy it with the hammer as many times as you want. Because Oroborus's ability states that when ANY COPY of the card gets destroyed, all copies are powered up, you can essentially kill the zombie copy as much as you want and permanently power up your copy.
Fun fact, necromancer works with oroborus, so when you sacrifice it actually duplicates oroborus. So you can have one necromancer and three oroborus cards, which makes it take less time to get to the 666 damage achievement.
There are other ways to kick off the infinity mirror combo besides Alpha: - If you summon one of the tentacles by sacrificing a card with Morsel and at least 1 attack - If you buff one tentacle's attack at a campfire using the Ijiraq trick - Give Leshy the Annoying mirror tentacle from the great kraken You could also put your flying mirror tentacle across from a Red Hart or Hand Tentacle controlled by Leshy and increase its attack that way
A slightly easier way of farming Ouroborous in act 2 is to place 1 Pharaohs Pets card and 2 necromancer cards, then sacrificing the the Pharohs Pets to summon the Ouroborous, before destroying the Ouroborous. Repeat until happy with your result. Also to get early bones play the squirrel ball then destroy all the squirrels it makes until you can remove the squirrel ball from the board.
Nice, I also managed to find another loop though not with the cards specifically. Combining the squirrel totum with the sigil that summons squirrels, essentially gives you an infinite number of them at the start of the round. So I would just summon a whole bunch and sacrifice them to put really big 4 then 3 then 2 blood monsters on the board that would win me the fight early.
In act 2 you can also use the second phase of Grimora to give you an undead Ouroboros that is free to play. Once you play it, smash it with the hammer and you get it back alongside buffing your Ouroboros. One of the weirder things about this method is that you'll have two Ouroboros. The first is the original from it's unkillable sigil and the other is given by Grimora. This is the quickest method I know of since there is no need for sacrifices, so there's less clicking. Just remember to have Ouroboros on the field before finishing her first phase.
in act 2, you can remove any threats your opponent has, then leave only gravediggers on your side the board looping turns to gain bones until you get the payoff from something like bone heap. only really useful for farming foils but still counts i think
This is what yugioh already had become multiple times. We already live in a format where a deck can casually do 8k burn while being uneffected by most hand traps, and it isnt even the best deck
Morsel on skink with unkillable and mighty leap, along with some other two-blood card with morsel and unkillable and either a flying creature, scissors, or wiseclock, will allow for damage that doubles every turn (use starvation as the skink's sparring partner, so it can keep splitting off its tail). Another interesting infinite is using a fledgling totem (must be totem) along with an unkillable card of that tribe and a way of respawning it without needing squirrels (e.g. an infinite warren, etc.), and a repeatable way of sacrificing and respawning it each turn. Play a 1/1 bee with fledgling and if it survives next turn it will become a 2/3 elder bee. If that survives one turn and is sacrificed, it will return to hand as a 2/3 elder bee but will regain the fledgling sigil if it is replayed. If that survives a turn and is sacrificed, it will return to hand as a 3/5 elder bee.
I really enjoy that Daniel Mullins released the game with all of those exploits in it. He was certainly aware of at least half of those and kept them in intentionally. I think his thought process was "Look guys, every Arc has a few hours of gameplay, just have fun with it." and I really appreciate that. Breaking a game is a unique kind of accomplishment you don't feel through a lot of other ways. In most games, it requires a lot of dedication and time to break them in satisfying ways, andm ost of the time, they take away almost all of the immersion, so it's even cooler to have so many ways of doing it in Inscryption. Danil Mullins just knows what the players wants and give it to them.
It's worth mentioning that you don't really need to go through the pain of loop Ourobot in order to ramp it up during Act 3. The Ourobot card appears during Act 3 with the stats that your Ouroboros card had at the end of Act 2. If you plan on using a ramped Ourobot during Act 3 and don't want to go through the pain of slowly looping it, just quickly ramp up Ouroboros during Act 2 using the training doll.
You can also buff Ouroboros infinitely in act 2 by fighting Grimora and playing it during faze one, upon beating faze one she kills it and returns it and a zombie version to your hand, you can play the zombie version for no cost and sacrificing it increases both cards stats and returns it to your hand.
im very new to the game (bought like four days ago, unlocked kaycee's mod yesterday lol) and i dunno if it counts but. ants. cockroach + "spawn ant when played" sigil on ur ant, you can just infinitely build up bones by sacrificing ants onto themselves, play cockroach, place new ant over cockroach. not infinite damage but it's very comfy to set up and clears most things easily
Not the kind of infinite you're addressing here, but I once found an ant queen that came with warren and unkillable. No combo or anything necessary, just an immediate 1-card infinite found laying around (you can keep sacrificing and replaying her to get infinite worker ants and infinite unkillable rabbits to play them with)
One of my favorite variations of oroboros is using the grimora boss fight along with a necromancer during the boss phase transition. If you ser it up so that oroboros is to the left of the necromancer you get 2 normal oroboros cards. And then when grimora gives you back the free corpse variant of oroboros you now have enough for an infinite. You first need to set it up by sacrificing something to get the first normal oroboros onto the board. And now you are ready for amuch faster oroboros scaling loop. 1) place down thr free (corpse) oroboros 2) sacrifice the 2 oroboros cards on the board to summon a normal oroboros. 3) repeat With this method you get +2 +2 for each iteration of the loop instead of +1 +1.
The red hart has gotta be my favorite card ever. It’s special ability is so cool, (even if it does screw me from time to time), it’s design is awesome, I just love it. I still remember beating royal for the first time using a red hart/unkillable black goat/lammer mega combo, 300 damage in a single turn lmao
Just found a really simple engine for the Bone Heap / Gourmage payoff while messing around in Act II that only requires bones! All you need is a Necromancer, a Grave Robber, and a Bone Heap. Two of these are free, which is nice! Use the Tomb Robber to summon a Skeleton for one Bone. Kill it with the hammer. The Necromancer makes it die twice, giving you two Bones. Repeat ad nauseum for infinite bones, then payoff with Bone Heap.
in kaycee's mod a variant of the ouroborus combo is very easy to make using the ant deck, a totem of insect head and either 'unkillable' or 'ant spawner' and one 'unkillable' creature with bone-cost (with ant spawner likely this'll be cockroach, tho mealworm is a good alternative if you got unkillable totem or transferred the sigil, since it transfers its own stats on sacrifice and is half the cost of cockroach) since the ants will give repeated sacrifice fodder (and bones) on summon with either sigil on the totem and you just need the bone cost creature as the 2nd creature and the ants can farm the bones by looping them individually, so the bone cost is redundant (but the lower the cost, the quicker the combo goes of course)
The bug totem with ants is infinite bones, you kill an ant to summon an ant, giving you a bone, then you get an ant, if by some chance you put the bunny sigil AND the unkillable sigil on an ant then you can even summon the lammergeier with just 2 cards but honestly as long as you have 1 ant and the bug totem with ant sigil you can make lammergeier infinitely powerful by sacrificing the ant for an ant to get an ant to sacrifice more ants. Ants ants ants.
In all my time playing and replaying inscryption, I’m proud to say I’ve done all of these before (except for the morsel one) so I think I qualify for a veterans discount lol
A quicker way to power up you Oroboros for the achievement in Act 2 is having two necromancers on your board as well. That way Oroboros will die 3 times every time you hammer/sacrifice it.
Another loop is that in phase 2 of the act 2 grimora fight, grimora kills all your cards then gives them back to you as 0 cost 0/1s zombie versions of the card, but zombie orobouros still has the every time it dies, it gains +1/+1, which also effects the regular orobouros, which is what I used for the deal 666 damage in act 2 achievement.
I know I'm kinda late for the party, but I have a really fun video suggestion. I think it may be possible to steal infinite starvation cards to your side of the board in act 2 using the squirrel ball. Here are the steps that you'd have to follow: 1 - When fighting P03, play a squirrel ball in the very left spot. It will create a squirrel and move to the right. 2 - When the board spins, the squirrel will go to P03's side and the squirrel ball will return to the left. Keep passing turns to flood his side with squirrels. 3 - When his side is full of squirrels, keep passing turns until both sides are full of squirrels. At this point, nothing will happen when you pass your turn except for the board spinning. 4 - Keep passing turns until you run out of cards and starvation appears. Then, keep passing turns. Starvation won't be able to hit you because of the squirrel wall. 5 - After some turns, the first starvation card will pass to your side of the board. That's when the fun part begins. 6 - Keep passing turns until the squirrel wall is gone. Both sides of the board will be full of starvation cards that won't be able to attack, since they will be facing repulsive cards. 7 - Keep passing turns and let starvation keep growing stronger until your side have some really buffed cards. You could do it forever if you wanted to. 8 - When the infinite loop get boring, sacrifice starvation (is it even possible?) or smash it with the hammer, but let one starvation card with really high stats left on your side. 9 - Use black goats or m3atb0ts to play three raven cards. They will do 6 damage, winning the first phase of the fight if you left the balance at zero. 10 - Check if P03 is able to scan your starvation card, since it will have the highest stats. If you can summon more ravens, it may be still possible to win the fight, even with the opposing buffed starvation. *IMPORTANT:* - If the airborne starvation can appear in act 2, the loop is probably impossible. However, I think it's pretty possible that it doesn't appear, since act 2 cards normally can't have additional sigils. - It may be hard to keep the squirrel ball alive at the beginning, but once it has created 2-3 squirrels it'll be invincible, since the opposing card will always be a squirrel. However, you'll probably have to deal some damage before playing it. - Sorry for bad english.
I've had a recent fascination with the warren card. If you have a warren that has Immortality, or any other sigil, the rabbits come out with the same sigils too. So if you hypothetically have an imortal warren, you can play it to get your imortal rabbit, sacrifice the warren/rabbit to play something like a wolf, then replay the rabbit and sacrifice it to replay the warren, where you get another rabbit, and you can do this for as many spaces as you have. Now, you have a permanent sacrifice outlet without needing to draw from your squirrel deck.
In my first playthrough I used the tomb raiser + necromancer + bone heap combo to smack my way through act 2. With the right deck setup it can very reliably happen on turn 2 or 3, making it viable to beat every single combat
In act 2, I had a combo using spore mice, tomb robber, and bone heap. Using tomb robber to spawn a couple skeletons, then sacrifice those skeletons to spore mice, which gives you 2 more spore mice and 2 more bones. Next spawn 1 skeleton, then play spore mice by sacrificing spore mice and the new skeleton. This gives you an engine for infinite bones, which you just pump into bone heap. Added side effect is infinite spore mice in your hand lol
as seen in Pirate Software's playthrough, in act 2 if grimora makes oroborus into a zombie, the zombie version is free and unkillable and increments the real version permanently when it dies
My first (and so far only) infinite combo I did was with Bone Heap, Tomb Robber and Field Mice. Tomb Robber creates 2 Skeletons (-2 Bone) Sacrifice both Skeletons to summon Field Mice (0 Bone) Tomb Robber creates 1 Skeleton (-1 Bone) Play another Field Mice using Skeleton and Field Mice (1 Bone) Each iteration of the loop yields 1 Bone. Farming Infinite Bones is possible and, then, pouring all of them onto the Bone Heap for Infinite Damage
My very first time I beat act 1 I had something similar to the unkillable/ bunny spawn setup. I got the bunny spawn sigil from the wood carver with a squirrel head, so I ended up basically getting double value for all my squirrels. So I could always be filling all of the spots on the board and getting tons of blood and bones for whatever I wanted to summon
There are so many ways to get an infinite ouroboros. I’ve done it at least five different ways. (Most of them not even for ouroboros) 1. Any form of classic fecundity (and even some using the more recent version) 2. Cockroach+unkillable ant queen (slowest method) 3. The one mentioned in the video 4. Unkillable warren to get infinite rabbits 5. Two of literally any 1 cost card with unkillable on both of them and a cockroach (or an unkillable possum) There’s so many ways
Wow that Hodag strat is hilarious. If you give the Hodag the Brood Parasite sigil, it'll actually be able to just do direct overkill basically every time. I'll definitely expirement with that. Here's another really odd thing I found about Hodag though: If Hodag has the Tailcut sigil and if its tail kills an enemy, both the tail AND Hodag will be buffed since it's techincally apart of the same creature. I bet this will also work with Chimes/Dam Builder so long as they have the Fledgling or Alpha sigil too.
A great way of making the Act 2 Pharaoh's Pets one more effective is with 2 Necromancers. As theyd resurrect a dying card, you can not only get 3 stats on Ouro in a cycle, after the 1st Ouro death, you can sacrifice the Ouro and use Pharaoh's Pets 2nd, this makes Ouro die 3 times and up the stats 3 times, then place the new one.
The number is 2,147,483,647 which is the biggest number you can store in 32 bit sized signed integer. Then they used some code which turns to 0 all negative numbers, which starts loop all over again. Would be better to use unsigned int in this case, so they woudn't need to programm loop by hands. Of cource it works only if cards do not deal negative ammounts of damage.
Personally I used the necromancer to spawn multiple ouroboros and sacrifice them using each other which would then ramp up the speed of their attack power even faster. You could also play at least 3 at once and get triple their individual attack power.
On my second play-through, I was lucky enough to end up with a death card that’s free to play, has unkillable and ant spawner. Not only could I use that to fill my whole side of the board with ants in one turn, but I also used it to build up Ouroboros’s stats into the hundreds by repeatedly saccing ants to Ouroboros and vice versa. I ended up winning later with a deck filled with pelts because I had bifurcated bees. Then in chapter 2 I took advantage of Po3 copying Ouroboros to do another infinite loop for even more power! Then I think I gave Ourobot bifurcated strike in chapter three. It was OP! To think I missed out on that on my first playthrough, but it was cool to experience then.😂
corpse maggots with unkillable can replace itself upon death. beehives give whatever sigils they have to their bees. bug totems can be seriously broken
The way I got the Devil’s play achievement was having Grimora zombify an electric mouse which gave it a free cost. I then repeatedly hammered in the metal skulls of the pesky hardware rodents, and used all of their bones to fuel a bone heap.
requires luck(or unluck) but bloodlust doesnt need bifurcating strike technically. cave trials can give you a wolverine with just brood parasite and no flight just fuse it with a wolverine with unkillable and have an infinite sac outlet.
Ourobot, if already highly powered, is an incredible choice to play near the end of the mycologist fight, as it can combine with a low cost base card to create a new card with incredible power, without needing the infinite battery
Omg in my first play through, in act three the card I made was one of the energy giving, card giving, unkillable cards on my own and I used to to cheese the rest of the act (he was called "lil toot?")
since there is technically no cap to the amount of pelts you can have in your deck, you can infinitely draw pelts so that starvation is never an issue during the hodag combo
I found one a while ago which isn't an infinite attack combo but more of a infinite defense combo. It only works in Act 1, Kaycee's Mod won't work, as it involves pairing the Fecundity sigil with the Corpse Eater sigil. Quick sigil tldr, Fecundity copies the card you summoned and Corpse Eater summons that card when one on the board dies. The trick is that Fecundity activates even on a Corpse Eater summon, meaning you could have a scenario like mine where I had a Urayuli copied 4 times on the board with 14/14 stats after the Mycologist got their hands on him and all I did to prep was play Squirrels.
Technically not one you missed, but in act 2 it’s possible to get a 0 cost Oroborous from the fight with the necromancer scrybe. Pirate Software (a UA-camr) did this in his run. Meaning you can just play and then hammer infinitely, the free card is bound to the fight, but hammering it also increases the stats of the real Oroborous
Another Act 2 infinite damage abuse is the Mage of Stimulation. You'll need: 1. Place a Power Conduit that recharges your energy once the circuit is completed (on the left or the right of the board). 2. Place any card that completes a circuit on the other end of the board (empty conduit will work). 3. Place a Mage of Stimulation between these and spam his Activated ability. Edit: was too fast to judge. This fabulous gentleman seems to know everything!
There is actually an even easier way to farm ouroboros in act 2 and it doesnt really require you to set up any loop, basically you just need to beat grimora's first phase with the ouroboros on the board, and then you will get the ouroboros back as well as a free cost ouroboros "corpse" and killing that free corpse also increases the real ouroboros so you can just keep farming the corpse until you're satisfied
I had a zero cost card with the field mouse ability and then return to hand ability on death along with air defence and the maggot ability. once played would fill the board in one turn when sacrificed and would block everything.
I found another oroboros combo you can get super early Get the beehive, give it unkillable and let 1 thibg ram into it, the bees automatically get unkillable too so you can cycle the beehive, the 1 bee and oroboros
my favorite part is that the perople who made inscryption know that these are broken but keep it in, not because they don't want to bother fixing it, but instead cause the broken combos _add_ something to the game
I've never used an infinite combo in story mod. I always tought it wasn't worth it since it took so long and would make the game boring. That chanced when I had to face 8 freddys in kaycee's mod.
Oroborus is a good card sad you can’t buff it past 69 because of a psychic block that makes you unable to buff it anymore on your first run at least
Monday left me broken
Heh... Nice.
Ok but that was literally me wtf
@@DungEnjoyerr
Tuesday I was done with hoping
Wednesday my empty arms were open
Thursday waiting for love, Waiting for love
Thank the stars it's Friday
I'll be burnin' like a wild fire on Saturday
Guess I won't be coming to church on Sunday
Cause I'll be waiting for love, waiting for love
69 lol
I didn’t know about half of these. I can’t believe I’m still learning stuff about Inscryption nearly two years later. Excellent video Exxo!
Monday left me broken
The damage cap is most likely 2.1 billion, the size of a 32-bit signed integer, or more exactly: 2,147,483,647. Or, if they are using an unsigned one, it's 4,294,967,295. The fact that it loops around is what's known as an "integer overflow", and is a common bug in programs and computer games.
Hearthstone has the same bug if you have something that doubles attack power (like Linecracker) enough times, and it will actually loop around to negative values when you hit the limit.
sometimes i love math
it’s subject is closer to computer methodology (?). maths is involved but it isn’t maths.
It's most likely an unsigned, given that the value seems to loop straight to 0.
I haven't noticed negative values, at least.
@@johnkingsize just on gut feeling I suspect it's signed with some measure in place to set damage to 0 if it would be below 0
@ChaosLord5129
Maths is cool sometimes, it's not unthinkable. People dedicate their entire lives to studying it after all.
There’s one more in act two with Oroboros. In the Grimora fight, after stage one, she kills all of your cards and gives them back as zombies (0 cost, 0 attack, 1 health). If Oroboros is zombified, you get your original Oroboros back, plus a zombified copy. You can then place the zombified copy down and remove with the hammer repeatedly until your Oroboros (and it’s zombified copy) is at its desired stats.
I just found that tonight lol
Yeah I was wondering why he didn’t put that. I thought for a second I was the first to discover it but no
Quick tips if any of you wish to do test out the Mirror Tentacle (Without Morsel): You can start with the tentacle deck and the Annoying challenge, this basically allows you to not need the Leader sigil. You can also give your tentacle cards (Both Kraken and Mirror tentacle if you get one) the airborne from the Kingfisher. Recommend getting two mirror tentacle cards and using the wise clock, however you can also test it out in the Angler fight
If you wish to test out the Mirror Tentacle with Morsel: This will requiere a lot of luck, if you do not do card editing. Best possible way of getting it with lock is to put is to also have a deck with annoying and putting that annoying in a mirror tentacle, then getting lucky at a cave trial (If you somehow do manage to get a Mirror tentacle with morsel and unkillable, I feel like you are the luckiest man alive), the fodder however is a bit "simpler", one blood sacrifice with a added morsel or unkillable, the other sigil can be gained by a totem. This seems like the best "Vanilla" way of getting that combo, however, it is NOT worth it man.
Also, Fun fact! You can get the infinite mirror tentacle on Act 2. This one however cannot be given airborne so its basically useless, also a bit luck based. Use the great kraken fight on Po3's boss battle, have it be a mirror tentacle (luck) and then defeat Po3 stage one with something like a skeleton (Skeleton will die before it can be copied, there's even flavor text if you defeat phase one with zero cards onboard). Po3 copies mirror tentacle, and after the naturally moving of its fight happens, Attack conduits can be used to power it up!
🦑🔌🍎
Monday left me broken
I ain’t reading allat 🔥🔥🔥
@@nutmonke CURSE OF RAH!! 𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝
Leshy watching you build up your oraborus be like 😐
Не не, он такой: 😴
"THAT'S ENOUGH, HEY THAT'S ENOUGH SLICES!"
@@АлександрТараскин-з8э Согласен 😃
Poor Leshie! he is just waiting for you to end your turn knowing he's screwed.
I just found a new Kaycee's Mod combo tonight! It happened entirely by accident, and made me absolutely cackle. It's definitely impossible to set up on purpose, though.
I got a card from the cave of trials: a Wolf Pup with brood parasite and Rabbit Hole. I had my totem set for unkillable wolves, and the rabbits inherited all of the sigils, hilariously. With the other cards in my hand (including my starting wolf card) I just inifinitely sac'd rabbits and wolves and got my Ouroboros up to 15. One-shotted Leshy and netted a nice 10 teeth.
Warren with unkillable is also a really good engine for some of these, since it gives you unkillable rabbits. It's about on-par with unkillable black goat, with some niche for something like Red Hart, bone tokens, and being able to summon itself after being killed once.
Exclusively with Act 1, not Kaycee's Mod, Fecundity is also a suitable (if not preferable) replacement for Unkillable
@@XJ-0641 No? In fact I'm pretty sure this would *only* work in Kacey's mod, because the sigil's are only transferred to created cards within Kacey's mod, not Act 1.
@@boxlessone1046i'm pretty sure that with the exception of the fecundity nerf, all the balance changes made for kaycee's mod also apply to act 1, including the rabbit hole buff. but even if that's not the case, a fecundity warren is still infinite tribute fodder. just play the warren, get both a rabbit and another fecundity warren, and sacrifice the warren on the board for the warren in your hand, again getting both a warren and rabbit added to your hand. non-nerfed fecundity is somthing else man.
@@tubegerm6732 Oh, I had been under the impression that it was a Kacey’s mod exclusive thing but, yeah, I can’t find anything about that on the wiki.
I guess you’re right.
Necromancer also dupes Oroboros, then you can sack Oroborosus with Oroborous instead of using the hammer, and use the Pharaoh's Pets to summon the first two Oroboroses and every other one after that. The hammer only does 100 damage but sacrifices do infinite, so a bit quicker. And as the necromancer double kills, the Oroboros goes up twice as fast.
A way you can do it better (and how I did it) is by using 2 necromancers, so it is 3x as fast
@@Nex1001-1 Sshh, don't give away all my secrets!
Dang, when I first played, I thought the peak of damage was summoning three Urayulies to attack the training dummy in act 2 for foils. This guide really helped.
His “not good” card is mark’s Dr. Fire esquire
There's actually another way to supercharge Oroborus in the Second Act. You can only do it in Grimora's boss fight, but if you pull it off it makes it stupidly easy to power up Oroborus. All boss battles have two parts. In this case, all you have to do is have Oroborus on the field when you beat Grimora the first time. As a boss mechanic, she will kill all your cards and then give you zombie versions of those cards. When Oroborus is killed, it will respawn in your hand along with a zombie version. Here's the kicker though, the zombie one has NO SUMMON COST but retains the same abilities as the original. Meaning you can summon and destroy it with the hammer as many times as you want. Because Oroborus's ability states that when ANY COPY of the card gets destroyed, all copies are powered up, you can essentially kill the zombie copy as much as you want and permanently power up your copy.
Fun fact, necromancer works with oroborus, so when you sacrifice it actually duplicates oroborus. So you can have one necromancer and three oroborus cards, which makes it take less time to get to the 666 damage achievement.
There are other ways to kick off the infinity mirror combo besides Alpha:
- If you summon one of the tentacles by sacrificing a card with Morsel and at least 1 attack
- If you buff one tentacle's attack at a campfire using the Ijiraq trick
- Give Leshy the Annoying mirror tentacle from the great kraken
You could also put your flying mirror tentacle across from a Red Hart or Hand Tentacle controlled by Leshy and increase its attack that way
Monday left me broken
A slightly easier way of farming Ouroborous in act 2 is to place 1 Pharaohs Pets card and 2 necromancer cards, then sacrificing the the Pharohs Pets to summon the Ouroborous, before destroying the Ouroborous.
Repeat until happy with your result.
Also to get early bones play the squirrel ball then destroy all the squirrels it makes until you can remove the squirrel ball from the board.
Monday left me broken
@@DungEnjoyerr Tuesday, I was through with hoping
Nice, I also managed to find another loop though not with the cards specifically. Combining the squirrel totum with the sigil that summons squirrels, essentially gives you an infinite number of them at the start of the round. So I would just summon a whole bunch and sacrifice them to put really big 4 then 3 then 2 blood monsters on the board that would win me the fight early.
In act 2 you can also use the second phase of Grimora to give you an undead Ouroboros that is free to play. Once you play it, smash it with the hammer and you get it back alongside buffing your Ouroboros.
One of the weirder things about this method is that you'll have two Ouroboros. The first is the original from it's unkillable sigil and the other is given by Grimora.
This is the quickest method I know of since there is no need for sacrifices, so there's less clicking. Just remember to have Ouroboros on the field before finishing her first phase.
in act 2, you can remove any threats your opponent has, then leave only gravediggers on your side the board looping turns to gain bones until you get the payoff from something like bone heap. only really useful for farming foils but still counts i think
I am eternally grateful that this channel exists, there are not so many inscryption channels, and this one helps me a lot. Thank you brother.
This is what yugioh without hard once per turns would become
This is what yugioh already had become multiple times. We already live in a format where a deck can casually do 8k burn while being uneffected by most hand traps, and it isnt even the best deck
@@undeadinside3571which deck?
@@lotus_emanon gimmick puppets do 8000 burn with 1 card and the field spell searches that card and makes them all immune to monster effects
Morsel on skink with unkillable and mighty leap, along with some other two-blood card with morsel and unkillable and either a flying creature, scissors, or wiseclock, will allow for damage that doubles every turn (use starvation as the skink's sparring partner, so it can keep splitting off its tail).
Another interesting infinite is using a fledgling totem (must be totem) along with an unkillable card of that tribe and a way of respawning it without needing squirrels (e.g. an infinite warren, etc.), and a repeatable way of sacrificing and respawning it each turn. Play a 1/1 bee with fledgling and if it survives next turn it will become a 2/3 elder bee. If that survives one turn and is sacrificed, it will return to hand as a 2/3 elder bee but will regain the fledgling sigil if it is replayed. If that survives a turn and is sacrificed, it will return to hand as a 3/5 elder bee.
I really enjoy that Daniel Mullins released the game with all of those exploits in it. He was certainly aware of at least half of those and kept them in intentionally. I think his thought process was "Look guys, every Arc has a few hours of gameplay, just have fun with it." and I really appreciate that. Breaking a game is a unique kind of accomplishment you don't feel through a lot of other ways. In most games, it requires a lot of dedication and time to break them in satisfying ways, andm ost of the time, they take away almost all of the immersion, so it's even cooler to have so many ways of doing it in Inscryption. Danil Mullins just knows what the players wants and give it to them.
It's worth mentioning that you don't really need to go through the pain of loop Ourobot in order to ramp it up during Act 3.
The Ourobot card appears during Act 3 with the stats that your Ouroboros card had at the end of Act 2.
If you plan on using a ramped Ourobot during Act 3 and don't want to go through the pain of slowly looping it, just quickly ramp up Ouroboros during Act 2 using the training doll.
15:09 the law requires I answer Nice
15:04
I found that in act 2, if you have a necromancer and a tomb robber, you can make the loop go twice as fast and will give you duplicate ouroboroses
12:05
Doesn’t have to have 0 attack, you just need to summon another broken egg in front of the one with attack
You can also buff Ouroboros infinitely in act 2 by fighting Grimora and playing it during faze one, upon beating faze one she kills it and returns it and a zombie version to your hand, you can play the zombie version for no cost and sacrificing it increases both cards stats and returns it to your hand.
im very new to the game (bought like four days ago, unlocked kaycee's mod yesterday lol) and i dunno if it counts but. ants. cockroach + "spawn ant when played" sigil on ur ant, you can just infinitely build up bones by sacrificing ants onto themselves, play cockroach, place new ant over cockroach. not infinite damage but it's very comfy to set up and clears most things easily
Not the kind of infinite you're addressing here, but I once found an ant queen that came with warren and unkillable. No combo or anything necessary, just an immediate 1-card infinite found laying around (you can keep sacrificing and replaying her to get infinite worker ants and infinite unkillable rabbits to play them with)
One of my favorite variations of oroboros is using the grimora boss fight along with a necromancer during the boss phase transition. If you ser it up so that oroboros is to the left of the necromancer you get 2 normal oroboros cards. And then when grimora gives you back the free corpse variant of oroboros you now have enough for an infinite.
You first need to set it up by sacrificing something to get the first normal oroboros onto the board. And now you are ready for amuch faster oroboros scaling loop.
1) place down thr free (corpse) oroboros
2) sacrifice the 2 oroboros cards on the board to summon a normal oroboros.
3) repeat
With this method you get +2 +2 for each iteration of the loop instead of +1 +1.
The red hart has gotta be my favorite card ever. It’s special ability is so cool, (even if it does screw me from time to time), it’s design is awesome, I just love it. I still remember beating royal for the first time using a red hart/unkillable black goat/lammer mega combo, 300 damage in a single turn lmao
Just found a really simple engine for the Bone Heap / Gourmage payoff while messing around in Act II that only requires bones!
All you need is a Necromancer, a Grave Robber, and a Bone Heap. Two of these are free, which is nice!
Use the Tomb Robber to summon a Skeleton for one Bone. Kill it with the hammer. The Necromancer makes it die twice, giving you two Bones. Repeat ad nauseum for infinite bones, then payoff with Bone Heap.
Also since it doesn't require Bone Lord's Horn you can use it to pay for the Broken Obol really easily
in kaycee's mod a variant of the ouroborus combo is very easy to make using the ant deck, a totem of insect head and either 'unkillable' or 'ant spawner' and one 'unkillable' creature with bone-cost (with ant spawner likely this'll be cockroach, tho mealworm is a good alternative if you got unkillable totem or transferred the sigil, since it transfers its own stats on sacrifice and is half the cost of cockroach) since the ants will give repeated sacrifice fodder (and bones) on summon with either sigil on the totem and you just need the bone cost creature as the 2nd creature and the ants can farm the bones by looping them individually, so the bone cost is redundant (but the lower the cost, the quicker the combo goes of course)
The bug totem with ants is infinite bones, you kill an ant to summon an ant, giving you a bone, then you get an ant, if by some chance you put the bunny sigil AND the unkillable sigil on an ant then you can even summon the lammergeier with just 2 cards but honestly as long as you have 1 ant and the bug totem with ant sigil you can make lammergeier infinitely powerful by sacrificing the ant for an ant to get an ant to sacrifice more ants. Ants ants ants.
Necromancer also works with unkillable sigal, meaning you can get infinite ouroboroses.
The tomb robber + necromancer combo also works with field mice in tomb robber’s place
How to have leshy play a mirror tentacle in act 1?
Just fight the fisherman... And let him hook one of yours...
In all my time playing and replaying inscryption, I’m proud to say I’ve done all of these before (except for the morsel one) so I think I qualify for a veterans discount lol
Everyone says the Horrorboros has a "hidden ability" but Leshy straight-up tells you the ability when you first see the card
Horrorboros?
@@isaacljung4898 I've been playing too much splatoon
Monday left me broken
Can’t believe bro forgot about my favourite combo, zombie oroborus
A quicker way to power up you Oroboros for the achievement in Act 2 is having two necromancers on your board as well. That way Oroboros will die 3 times every time you hammer/sacrifice it.
Another loop is that in phase 2 of the act 2 grimora fight, grimora kills all your cards then gives them back to you as 0 cost 0/1s zombie versions of the card, but zombie orobouros still has the every time it dies, it gains +1/+1, which also effects the regular orobouros, which is what I used for the deal 666 damage in act 2 achievement.
And here I thought I was getting high damage with my morsel fecundity ouroboros, tf was that mirror tactic?!?!
I saw Dr fire esquire in the thumbnail
I know I'm kinda late for the party, but I have a really fun video suggestion.
I think it may be possible to steal infinite starvation cards to your side of the board in act 2 using the squirrel ball. Here are the steps that you'd have to follow:
1 - When fighting P03, play a squirrel ball in the very left spot. It will create a squirrel and move to the right.
2 - When the board spins, the squirrel will go to P03's side and the squirrel ball will return to the left. Keep passing turns to flood his side with squirrels.
3 - When his side is full of squirrels, keep passing turns until both sides are full of squirrels. At this point, nothing will happen when you pass your turn except for the board spinning.
4 - Keep passing turns until you run out of cards and starvation appears. Then, keep passing turns. Starvation won't be able to hit you because of the squirrel wall.
5 - After some turns, the first starvation card will pass to your side of the board. That's when the fun part begins.
6 - Keep passing turns until the squirrel wall is gone. Both sides of the board will be full of starvation cards that won't be able to attack, since they will be facing repulsive cards.
7 - Keep passing turns and let starvation keep growing stronger until your side have some really buffed cards. You could do it forever if you wanted to.
8 - When the infinite loop get boring, sacrifice starvation (is it even possible?) or smash it with the hammer, but let one starvation card with really high stats left on your side.
9 - Use black goats or m3atb0ts to play three raven cards. They will do 6 damage, winning the first phase of the fight if you left the balance at zero.
10 - Check if P03 is able to scan your starvation card, since it will have the highest stats. If you can summon more ravens, it may be still possible to win the fight, even with the opposing buffed starvation.
*IMPORTANT:*
- If the airborne starvation can appear in act 2, the loop is probably impossible. However, I think it's pretty possible that it doesn't appear, since act 2 cards normally can't have additional sigils.
- It may be hard to keep the squirrel ball alive at the beginning, but once it has created 2-3 squirrels it'll be invincible, since the opposing card will always be a squirrel. However, you'll probably have to deal some damage before playing it.
- Sorry for bad english.
love your vibes so much im glad you make content regularly
Monday left me broken
I've had a recent fascination with the warren card. If you have a warren that has Immortality, or any other sigil, the rabbits come out with the same sigils too. So if you hypothetically have an imortal warren, you can play it to get your imortal rabbit, sacrifice the warren/rabbit to play something like a wolf, then replay the rabbit and sacrifice it to replay the warren, where you get another rabbit, and you can do this for as many spaces as you have.
Now, you have a permanent sacrifice outlet without needing to draw from your squirrel deck.
You can also bait the angler into snagging one of your mirror tentacles to initiate the infinite loop
In my first playthrough I used the tomb raiser + necromancer + bone heap combo to smack my way through act 2. With the right deck setup it can very reliably happen on turn 2 or 3, making it viable to beat every single combat
In act 2, I had a combo using spore mice, tomb robber, and bone heap.
Using tomb robber to spawn a couple skeletons, then sacrifice those skeletons to spore mice, which gives you 2 more spore mice and 2 more bones.
Next spawn 1 skeleton, then play spore mice by sacrificing spore mice and the new skeleton.
This gives you an engine for infinite bones, which you just pump into bone heap.
Added side effect is infinite spore mice in your hand lol
as seen in Pirate Software's playthrough, in act 2 if grimora makes oroborus into a zombie, the zombie version is free and unkillable and increments the real version permanently when it dies
The angler in act 1 can also take your mirror tentacle, so the mirror tentacle combo only works during the angler and leshy bossfights in act 1
Леший в начале: Чувак, хватит! Пожалуйста остановись! Давай играть!
Never played it and still watched the whole video. I need a life…
a very fun kaycee's mod one is unkillable ants and lammergeier. found it while in class about a year and a half ago
That mirror tentacle is literally like real life mirror when you put two mirror face to face
5:30 Have a Necromancer on your field as well, so your Ouroborous gains twice as many pounts every time you kill it.
Fun fact, in act 2 the necromancer can be used with the ouroboros to make a fun thing
This is the one I used when I played, I kinda went overboard and got Ouroboros up to 3000-something
My first (and so far only) infinite combo I did was with Bone Heap, Tomb Robber and Field Mice.
Tomb Robber creates 2 Skeletons (-2 Bone)
Sacrifice both Skeletons to summon Field Mice (0 Bone)
Tomb Robber creates 1 Skeleton (-1 Bone)
Play another Field Mice using Skeleton and Field Mice (1 Bone)
Each iteration of the loop yields 1 Bone. Farming Infinite Bones is possible and, then, pouring all of them onto the Bone Heap for Infinite Damage
My very first time I beat act 1 I had something similar to the unkillable/ bunny spawn setup. I got the bunny spawn sigil from the wood carver with a squirrel head, so I ended up basically getting double value for all my squirrels. So I could always be filling all of the spots on the board and getting tons of blood and bones for whatever I wanted to summon
There are so many ways to get an infinite ouroboros. I’ve done it at least five different ways. (Most of them not even for ouroboros)
1. Any form of classic fecundity (and even some using the more recent version)
2. Cockroach+unkillable ant queen (slowest method)
3. The one mentioned in the video
4. Unkillable warren to get infinite rabbits
5. Two of literally any 1 cost card with unkillable on both of them and a cockroach (or an unkillable possum)
There’s so many ways
Ah the Ouroboros in act 2, the only reason myself and many others beat the game after the gotcha change
Me on my way to literally lie
3:49 that combo with the mealworm's sigil is op!
Wow that Hodag strat is hilarious. If you give the Hodag the Brood Parasite sigil, it'll actually be able to just do direct overkill basically every time. I'll definitely expirement with that.
Here's another really odd thing I found about Hodag though:
If Hodag has the Tailcut sigil and if its tail kills an enemy, both the tail AND Hodag will be buffed since it's techincally apart of the same creature. I bet this will also work with Chimes/Dam Builder so long as they have the Fledgling or Alpha sigil too.
Warren with Unkillable also works with the Oroboros/Hand Kraken loops.
A great way of making the Act 2 Pharaoh's Pets one more effective is with 2 Necromancers. As theyd resurrect a dying card, you can not only get 3 stats on Ouro in a cycle, after the 1st Ouro death, you can sacrifice the Ouro and use Pharaoh's Pets 2nd, this makes Ouro die 3 times and up the stats 3 times, then place the new one.
Monday left me broken
The one with mirror tentacles is really creative ngl
The number is 2,147,483,647 which is the biggest number you can store in 32 bit sized signed integer. Then they used some code which turns to 0 all negative numbers, which starts loop all over again. Would be better to use unsigned int in this case, so they woudn't need to programm loop by hands. Of cource it works only if cards do not deal negative ammounts of damage.
Personally I used the necromancer to spawn multiple ouroboros and sacrifice them using each other which would then ramp up the speed of their attack power even faster. You could also play at least 3 at once and get triple their individual attack power.
The best infinite combo is my persistence when it comes to asking for a garten of banban stream
Corpse maggot ability + ouroboros undying; when the creature dies it replaces itself
On my second play-through, I was lucky enough to end up with a death card that’s free to play, has unkillable and ant spawner. Not only could I use that to fill my whole side of the board with ants in one turn, but I also used it to build up Ouroboros’s stats into the hundreds by repeatedly saccing ants to Ouroboros and vice versa. I ended up winning later with a deck filled with pelts because I had bifurcated bees. Then in chapter 2 I took advantage of Po3 copying Ouroboros to do another infinite loop for even more power! Then I think I gave Ourobot bifurcated strike in chapter three. It was OP! To think I missed out on that on my first playthrough, but it was cool to experience then.😂
corpse maggots with unkillable can replace itself upon death. beehives give whatever sigils they have to their bees. bug totems can be seriously broken
Quick tip if you are buffing ouroboros inn act 2 you can use necromancer to make it die twice to make it go faster.
When i made my own custom infinite bot in act 3 i was so proud and i names it “the fat thing”
On one run I got lucky enough to have a squirrel totem with the return sigil, essentially meaning I’d have infinite access to squirrels
The way I got the Devil’s play achievement was having Grimora zombify an electric mouse which gave it a free cost. I then repeatedly hammered in the metal skulls of the pesky hardware rodents, and used all of their bones to fuel a bone heap.
leshy looking as you create a card capable of ending the world
requires luck(or unluck) but bloodlust doesnt need bifurcating strike technically. cave trials can give you a wolverine with just brood parasite and no flight just fuse it with a wolverine with unkillable and have an infinite sac outlet.
Ourobot, if already highly powered, is an incredible choice to play near the end of the mycologist fight, as it can combine with a low cost base card to create a new card with incredible power, without needing the infinite battery
Morsel on Ouroborus must be amazing.
I had a combo that uses, a infinite sacrafice cat and one ouroboros with feild mice. Making ur hand huge asf and making oro get buffed a lot
Omg in my first play through, in act three the card I made was one of the energy giving, card giving, unkillable cards on my own and I used to to cheese the rest of the act (he was called "lil toot?")
since there is technically no cap to the amount of pelts you can have in your deck, you can infinitely draw pelts so that starvation is never an issue during the hodag combo
I found one a while ago which isn't an infinite attack combo but more of a infinite defense combo. It only works in Act 1, Kaycee's Mod won't work, as it involves pairing the Fecundity sigil with the Corpse Eater sigil. Quick sigil tldr, Fecundity copies the card you summoned and Corpse Eater summons that card when one on the board dies. The trick is that Fecundity activates even on a Corpse Eater summon, meaning you could have a scenario like mine where I had a Urayuli copied 4 times on the board with 14/14 stats after the Mycologist got their hands on him and all I did to prep was play Squirrels.
I love doctor fire esqire
Technically not one you missed, but in act 2 it’s possible to get a 0 cost Oroborous from the fight with the necromancer scrybe. Pirate Software (a UA-camr) did this in his run. Meaning you can just play and then hammer infinitely, the free card is bound to the fight, but hammering it also increases the stats of the real Oroborous
I grinded up my ouroboros in act 2 and then got it back in act 3- great time lolllll
Another Act 2 infinite damage abuse is the Mage of Stimulation.
You'll need:
1. Place a Power Conduit that recharges your energy once the circuit is completed (on the left or the right of the board).
2. Place any card that completes a circuit on the other end of the board (empty conduit will work).
3. Place a Mage of Stimulation between these and spam his Activated ability.
Edit: was too fast to judge. This fabulous gentleman seems to know everything!
There is actually an even easier way to farm ouroboros in act 2 and it doesnt really require you to set up any loop, basically you just need to beat grimora's first phase with the ouroboros on the board, and then you will get the ouroboros back as well as a free cost ouroboros "corpse" and killing that free corpse also increases the real ouroboros so you can just keep farming the corpse until you're satisfied
I had a zero cost card with the field mouse ability and then return to hand ability on death along with air defence and the maggot ability. once played would fill the board in one turn when sacrificed and would block everything.
The two tentacles: 💥🐙💥🐙💥🐙💥🐙💥🐙💥🐙💥🐙💥🐙
The alpha wolf in the background, concerned:
so this explains Leahy's loose grip on sanity.
Happy birthday exxo-
I found another oroboros combo you can get super early
Get the beehive, give it unkillable and let 1 thibg ram into it, the bees automatically get unkillable too so you can cycle the beehive, the 1 bee and oroboros
my favorite part is that the perople who made inscryption know that these are broken but keep it in, not because they don't want to bother fixing it, but instead cause the broken combos _add_ something to the game
I've never used an infinite combo in story mod. I always tought it wasn't worth it since it took so long and would make the game boring. That chanced when I had to face 8 freddys in kaycee's mod.
Could a rabbit warren with unkillable also work for the oroborus engine? Since it only costs 1 blood and gives a rabbit when played
This gives off major pot of greed vibes