A guide to combat and how moodlets affect it maybe? I heard that being tired and hungry makes you weaker while being well fed makes you stronger. Would love to see some explanation of this
Would love to see an episode on Electrical skill, I've heard so many weird rumors and conflicting things and leveling it seems incredibly difficult and obtuse.
@@mikoajpyrzanowski6721 1 pip in tiredness affects melee damage output more than max stress and max panic combined. Tiredness affects swing speed. Stress seems to affect crit rate. Panic greatly affects gun accuracy therefore also damage output since if you miss you don't do any damage.
Yes, sterilized bandages reduce the chance of infection. They actually completely prevent the wound from becoming infected, as long as the bandage life is above 0. Applying alcohol has the same effect, while the "alcohol power" (which doesn't appear in the debug) is above 0.
Clean the scratch with alcohol heps with infection prevention? or you clean only when is infected '-' There is no such a thing like "dirty Scratch" but you clean it anyway...
@@Luperoi cleaning the wound with alcohol puts a buff on the wound that prevents infection until the buff disappears. Usually the wound heals before that happens.
If zombie infection wasnt guaranteed lethal but rather something you could survive if quickly and effectively treated then perhaps first aid would have more value. Might even make doctor buillds viable: "yea, im weak but any infection i get i can treat if i have the supplies. I can afford to make mistakes, others cant"
Also gameplay/roleplay/story possibilities opened: the guy who just sits in the base and doesn't seem to fight zombies or even chop wood or go outside: suddenly someone has a bite, or finds their bandaged leg has gotten gangrene, etc, and now he's needed: working on the patients wounds until they should be able to heal. Or a radio call and a scary overnight dash from an allied team across the map.. bringing one of theirs who has a nasty wound etc and needs the best Doctor on the server.. etc.
@@gabedude68 That would add so much to the game. Would love that element. I love playing healing and support roles in games, do it whenever the game gives the opportunity to do so.
First Aid is a rather useless trait when a single scratch from a zombie can kill you in this game. I wish they adjusted it in some other ways so that Doctor and Nurse professions have a use in the future.
There is always the custom sandbox option to make bites the only way to become infected. That being said the threat of death via wounds is so incredibly low. You either get completely mauled to death, or don't die. Very rarely do you make it out ripped to shreds. I blame the drag down option. Instantly dying because three zombies get near you cuts off most desperate survival situations.
@@theodoredumas4946 Welcome to the club. That's how zomboid works. Scratches have 7% to become infected, Lacerations have about 25%, and if you're Bitten, might as well reset (ofc all of that comes into play if the wound originates from a zombie).
@@ZzRuanZ you can use sandbox settings or mods such as antibodies mod. First Aid as a skill is just worthless. Grinding to lvl10 is both incredibly long, boring and pretty much impossible in regular non-grind gameplay.
Itd be nice if you just got a really bad infection instead of straight up death. I play with no virus and take that trait that makes you prone to illness. My death might not be assured. But without antibiotics im in the frying pan.
You are actually able to see when a stitch is able to be removed! Look at the "health doll"; if the stitched area is red it is not done yet. If it is white it is done! Also, in my experience first aid actually seemed to drastically speed the rate at which wounds healed, but I may be wrong. I also had slow healer while doing this. You can super train medical by repeatedly stepping on broken glass and removing the glass, you can reach level 10 medical in less than a week doing this.
For first aid to become more useful I would highly recommend the mod "Antibodies" basically as long as you're not sick, recklessly bleeding or shoving bleach down your throat. There's a chance you'll survive zombification. I'd also adjust the settings to make it more balanced. Since surviving zombification is quite easy.
Honestly, making bites not 100% death sentence will make the game more engaging, as people will then wait out the zombification period just to see if they make it or not. As it is now, however, whenever I got bitten I just stood there smiling goofily letting the zeds eat me alive...
This is amazing solution, thank you for recommending this. Just what I wanted. Not only does this fixes my gripe with being bitten = restart, but also makes Prone to Illness / Resilient traits actually matter. And you have to put an effort if you screwed up. The best mod from those that allow to survive sombification, IMHO.
This medical system is really good if you like realism because those invisible mechanics are realistic as bleed time will always vary and you wont know when a wound is dirty unless you remove the bandage. This is just my opinion however and to each their own
If that's what the goal is, perhaps the first aid skill could allow one to see these things as it levels up. Perhaps not totally realistic but I'd imagine a surgeon or field medic would be way closer to the mark on an intuitive guess than Average Joe would.
@@steviesteveo1 it kinda does, I think at least. Higher first aid skill allows you to judge the severity of an injury. Or was ist because of the doctor trait? But it still is useless. I can judge the severity by how fast my hp drops. And it does not matter how bad it is once its desinfected and bandaged. Just switch bandage till its gone. Are there any disadvantages from having a lot of light injuries? Apart from the possible zombification?
@@SkeleTonHammer I think one way that it could be improved is by adding some elements of stress, panic, and pain management to the treatment process. If your first aid experience basically ends at bandaids and Neosporin, a major injury, or even just one that's bleeding heavily, could send you down a really nasty path of negative, counterproductive thinking (which would translate in-game to varying degrees of stress and panic), but if you're properly trained, even a pretty gnarly injury could be handled quickly, and you'll feel much more confident that your treatments will take hold. As for the pain, it also makes sense that an inexperienced medic might improperly apply dressings or sutures such that they'd be a little more painful than need be, which could be yet another reason to have a higher first aid level. Basically, lower first-aid characters will have to rely more on drugs and entertainment to manage the symptoms of injuries, while the mentality and skills of a more trained medic will allow them to more directly deal with them, saving time and resources as well as leaving you less vulnerable during the healing process. Also, this is more just a neat thing I like as a forager, it means that training my first-aid would make me get more mileage out of my black sage, which I ordinarily find to be almost useless given how little pain it actually relieves.
It is worth noting that high first aid skill provides you more indicators for the severety levels of wounds and, eventually, can be used to estimate healing times. While I can't find the thread specifically talking about it, it was once stated that wounds treated by higher level doctors recieve less debuffs to the relevant part of the body, which meant that broken bones and deep cuts would do less to impede your gameplay if treated by somebody with high skill. This has been observed to be true in my experience, although this could be placebo - one specific example that was observed in multiplayer was that a character with a broken leg was able to start running again after the wound was re-splinted by an actual doctor while before they could not. This information was collected long before Build 41 and may be obselete now as the developers have introduced nutrition, which was intended to be an additional factor in healing.
People told me about the higher first aid skills fixing your swing speed when injured, but it ended up being exactly the same. Just putting a bandage on certain wounds increases your swing speed whether 0 or 10 first aid. Fractures definitely benefit from first aid skill though, also their healing speed. Like most things with the game, the answer is to avoid it happening in the first place, but even if you do break your leg its the perfect time to cover yourself in scratches and power level your first aid. No need to level it beforehand.
@@Retanaru When you fall off your poorly designed carpentry tower enough times, being able to move quickly again is an absolute character-saver especially in servers where the day length is modified to be much longer. There's no "right click, walk to, 2x gameplay speed" option there, so you kind of just have to deal with that. In my experience, it is worth it to have one person with this skill for that reason alone, especially in real-time servers with no sleep. That makes you a relatively valued commodity. Outside of that? It's nothing worth fretting over. Take advantage of it if you got it, or play without it. It's also worth noting that the consequences of long-term injuries can be super drawn out if you can't skip through that, spanning multiple sittings. This is all setting dependent, of course.
If only they made first aid reduce the chance of infection on a wound you treat by 1% per skill level. Through a lot of training you could be immune to scratches, protect against lacerations, and even have a tiny, TINY bit of hope against bites. The skill would be worthwhile too. Suturing also seems like something that should have been locked behind a first aid skill of 2 to 4. Shame it doesn't, since I'm the designated medic for my group!
@@alper9979 as cool as it would be, zomboid is pretty dead set on being a game that death is always coming. No matter how hard we fight, we will always end up dying at some point, amputations would make it better avoidable, thus changing the game loop heavily. TLDR, amputations make dying avoidable.
@@sovietscumbag5879 Yeah but by that logic wearing armor is against the point of the game too, it prevents you from dying. In amputation's case you both can't amputate an arm twice, there's a massive penalty to doing it, you can die from blood loss (I died many times with the mod) etc. You're just prolonging your life and live more miserably, not becoming immortal
I've been using ripped sheets this whole time cause they're cheap. I had no idea different bandages even had an effect. First aid is defiantly one of the least explained skills, thanks so much for this video.
@@antipsychotic451 No one plans on breaking their leg. Imagine you go to the hospital irl and the doctor says "just don't get injured next time." You have absolute pea brain mindset.
Sterilizing advantage does two things one it'll cure an infection it'll stop an infection from ever happening and it increases the heal time. If you wrap a wound with a sterilized bandage it will not become infected if you wrap an infected wound with a sterilized bandage it will remove the infection
The main benefit to leveling first aid is that the time taken to do first aid actions decreases. This is useful if you are dealing with multiple burns or severe bleeding. Fun fact, a burned neck will take a character from full health to about 1/3 health during the time it takes to clean burn and apply new bandage with a 0 first aid character. if you are depressed, hypothermic, or have hurt hands, a burned neck has a good chance of killing you unless you have first aid. Given burns take a long time to heal, that toasted neck will continue nearly killing you every time you remove that dirty bandage. With first aid leveled, you only have to change that bandage a few times, as opposed to daily. Some mods allow you to start off with lots of injuries, broken legs, or full body third degree burns in exchange for lots of points. Sure, you are super slow, useless and fragile for a few days, but if you survive, its worth it.
It seemed while playing in multiplayer, my friend with first aid leveled was able to tell when a wound was infected sooner than I could, meaning she could treat it before it got any worse.
Disinfecting the wound and using sterilized bandages always gives out the best results (i think zero problems if I change them constantly), having that knowledge means I always rush to get antibiotics, alcohol to treat wounds, ripped sheets and a boiling pot of water. If you walk on glass barefoot or get trough a window you need to have some extra items to survive, especially since if you don't you are gonna bleed out without moving. Also to avoid wounds don't run inside forests or crossing a fence or window, that creates a scratch, ruins your clothing and then can kill you if you don't have medical supply. I think the grouping animation makes some sense because it's not like the zombies just push you around while hitting you, with animation is more scary to get surrounded because they trow you and the character can't resist.
Looking at this as a new player, it feels like the First Aid skill could have been better designed... obviously. I personally would have made it so that as your skill with first aid increases, not only does the effectiveness of healing and medical items increase, new procedures and information become available. At first, you can only use the bandages and splints and crude stiches in a pinch... but as it increases, you gain access to things like how to make better splints, the exact infomation of you or someone else's health status, and the chance to find and identify more potent and helpful meds. And at max level, you gain the ability to treat possible Knox infection... provided it is caught early. (Either Stage 1 or pre-emptively treated) I'm a new player... so i'm blind to the balance of the game. But just my two cents
The issue with gating treating the zombie virus behind high first aid is that the vast majority of wounds in this game that would get you EXP in order to get to max have an infection risk. The only way you'd survive long enough to grind to 10 first aid would be if you ran around barefoot to grind minor foot wounds or something - or if you made survivors immune in the sandbox options, but obviously if you did that you don't need a zombie virus cure. And I'm doubting the feasibility of grinding to 10 even if you have books and start with 3 first aid for the highest multiplier.
First aid should level up from textbooks only, and all medicine (there should be more types with various side effects) should just have a generic name, before the specific type is revealed, and eventually the exact composition, effects and length of side effects and the like as your character learns what they're actually reading.
heres my issue with first aid.... ive survived for 2 months and have 2.5 exp from the one time i ran into a tree and scratched my foot. i have a feeling, my next injury may be a bite that infects me and kills me, so, yea. first aid is absolutely worthless. i think, at lvl 10, you should be able to cure zombie infections. its a really hard goal to get to and would actually give players a strive to level first aid.
@@Jeyeyeyey it wont always be useless though... for example when they add wild animals and human AI... then you will have non-zombie sources of damage and injury.
First Aid is great if you play in a world that assumes the player ( and all other players ) are immune to the Zombie infection. That actually makes it interesting. Otherwise First Aid becomes far more situational. It's still useful and worthwhile to level up but you'll always feel miffed when the restless undead welcome your company. I got shot by an NPC at one time after I gave her a gun. 3 times. I only survived because I limped over, barely alive, to Cortman Medical where an NPC doctor leapt out of the window like a superman and ran up to me and immediately began undoing one bandage at a time, taking out the bullet, sterilizing the wound, and bandaging me up. It was at that moment I truly realized the power of having Dr. McCoy with you. Of course moments later he looked at me and went " _Sorry, I'm dead Jim._ " because he decided to defend the medical office from a hundred zombies. So yeah, if you want to know how good first aid is, give yourself some wounds and have a doctor NPC ( Super Survivors ) nearby and watch as he'll patch you up.
Then again, NPCs aren't in the vanilla game, and the mod isn't that great. MP Will make first aid a bit more useful though, gotta take care of them bullet wounds somehow
Hmm. I think both medical aid and zombie infection need to be reworked. For the first aid they need more wound types and ways to treat, maybe make quality of first aid, like having chance only chance to stop huge bleeding if used without splint (as if the guy wasnt able to apply bandage good enough) but increased chance if bandage someone else (i dont play MP but though). Quality of mini surgeries (using niddle) and chance of infection of sewed wounds when first aid is low (and needed to use some pills for a week after big wound in order to counter infection) . As for zombies, zombie need to have stat of how bloody they are and with low blood on their body chance of infection via blood is low, with big numbers chance increases. So having scratch and killing clean zombie with blunt weapon would have very little chance of infection but using axe and getting laceration is almost like a bite
It's easy to notice this if you play Doctor, which I guess not many do. With the starting bonus you start noticing that your bandages last longer before going dirty. it's super useful at the beginning when you are hurting for medical supplies, but it kind of becomes pointless once you raided a pharmacy.
Also, I should add. Bites are the nastiest of injuries in terms of lifespan. You usually won't live to see a bite wound be treated, but if you disabled infections or have some other means to survive a bite wound (such as a mod), bites last for an extremely long time and cause a ton of pain. All you can do is bandage them, and be prepared for some very long sleepless nights either due to the pain preventing rest or the bandage quickly getting dirty to the point that it causes health loss in spite of the lack of infection. I hear that it takes approximately 2 weeks for a bite wound to finally heal, assuming you gave it extremely good care to make sure it does not scar afterward.
Most people set the way of transmission to saliva only so this skill is actually not that obsolete. Burns and broken bones on the other hand are not small time injuries and can't turn you into a zed but with a decent level of first aid they are much easier to overcome. And not to mention that any serious squad in multiplayer MUST have at least one good chef and doctor to be fully optimal.
Fun tip if you have some reason to train this skill, either if it's a long-term playthrough or if you're playing with infection off, but you can power level this skill crazy fast just by standing barefoot on broken glass and taking the glass out with tweezers over and over. Just have stuff ready to sew your wounds shut when you're done and don't do it too long. I don't really even notice any slowdown from the wounds as long as they're sewn shut.
If they wanted to make first aid good they could make it give you less chance to become zombified by scratches or lacerations. It would make sense too because you are better at cleaning and treating the wound. I understand why they want to keep bites 100% fatal though
yeah this is exactly how id like it to be, no chances of curing once you are infected but giving you a better chance of preventing infection and keeping it always a risk saw someone suggest being able to check the status of a wound without removing the bandage at high levels and another saying there should be more in-depth pain location information which i also think would be good changes
Id personally prefer if first aid did affected how well you could bandage a wound and how good you were at changing them. Or at identifying the type of wound what it needs, how to use the equipment, etc. Suturing, for example, is not particularly easy and painless. It's a sterile process that can lead to severe infection if not done properly I've met so many people that can't bandage a wound to literally save them their life that I personally don't find it unrealistic to limit healing rate based on your skill (seeing as how characters in this game are all one-trick ponies until you level them up yourself)
The skill feels generally irrelevant but I've never bothered to specialise in it. I only ever really get it higher than 1 or 2 if I'm playing with infection off and fighting a bit recklessly because i know as long as i dont get dragged down or cornered I'll be ok Current character spawned in Louisville and has been fighting constantly. Taking a few injuries from me being careless or getting over exerted fighting too many at once, still only got to like level 3 first aid and i have fast learner and 4x xp sandbox settings. Where my lightfooted and sneaking are at like level 7 each.
I wish that first aid granted some perks above certain levels for the whole heal system, something like carpentry (make you craft certain things if you know the recipe) or cooking (make you able to use rotten food) do. For example, different level could make you able to check a wound without removing the bandage, reduce the pain of certain operations or cure an infection by cauterization (and trade the infection with a small burn).
I think each body part should have its own pain stat. If it's high, you know the wound is still bad, and if it's gone you'll know it's mostly/fully healed. With painkillers, they would stop the pain from hindering you, but you would still sense pain and could tell the difference between a mild and severe pain source. Beyond that, maybe add some tell-tale signs that require first aid skill to spot.
I got a neck laceration from (I assume a zombie scratch, because if it was a bite I would get infected and it's been a week or more than the scratch) I only had to switch my bandage once after it good bloody, and I took it off when a friend tried using a suture needle (they have a medic character) but it wasn't working on their end (granted they're new) I assume I can't suture my own neck? (or maybe my character with 0 medicine cant) So far it hasn't impacted my max health, but it shows my condition as not good/worrysome. (not the exact words) I don't know if I should just leave it alone and it'll heal or can I somehow take out the thing that made it so deep + use suture/needle and thread with bandages to actually heal it. Or should I just leave the bandage one and hope it heals on it's own. Btw I have the trait thick skinned that lowers cuts and stuff, so I have no idea how I got a laceration so easily. (It's not like I was surrounded or overwhelmed)
You can only suture deep wounds. Lacerations are a 25% chance to be zombified. Keep the bandage on and it'll heal up on its own. Thick skinned decreases your chance of being wounded, not the wound type. The text in the health panel that says things like "severely injured" and "mortally wounded" is based off the amount of health you have and not any sort of future prediction of death. Eating food for the green food buffs lets you regenerate health faster.
I’ve read that sterilized bandages will help treat infections and reduce your chances of infection. Other than that they seem no different from regular bandages of the same type.
btw if your wound gets infected and you apply a sterilized bandage to it, the infection goes away. The fun part is that it works with bandages disinfected with boiled water.
I have recovered from being bitten, bleeding with lacerations a heap of times. sterilize bandages and disinfect and as soon as the bandage turn bloody, repeat the process again and again if necessary and keep eating and taking painkillers. I thought i was going make the little fella OD with how many pills i feed him. If its a deep wound then you need to suture it pronto if you dont have one, a needle and thread from your sewing stash will do, but causes extra pain.
I think first they'd need to give more wound types, and more care necessary for the wounds. Infections would also need multiple stages, as is you just slap a bandage on and ignore the infection because the wound will heal before the infection ever actually does anything. The second problem is that there are not many situations where you can get heavily injured and escape, especially since multiple lacerations is a heavy dice roll into zombified death. I've been doing immune runs with drag down turned off (it insta kills you if 4 zombies touch you) and it was fun to be able to get chewed up by several zombies, escape and then deal with my wounds for a few days. Finally they can add treatments that only someone with high first aid can do, that quickly speed up healing, or at least reduce the penalty for being wounded such as taking a leg wound from a 50% slow down to a 10% slow. Multiple infections that a high first aid skill could identify so you know what medicine to use would be cool too.
Immune runs(with boosted zombie stats to compensate) are the most fun kind of run imo. And the player character being immune makes more sense anyways given how they hint at the virus going airborne in the later news broadcasts. I like to turn off zombification and pull down, increase zombie strength and toughness, and use 'customizable zombies' mod to give small chance of sprinters.
Does the game actually tell you when you still have the bullet in a wound? I got shot twice and my character is still limping after more than a month and no sign of healing.
press H remove the bandage and right click the wound with tweezers in your inventory. It should say there is a lodged bullet without doing that though.
@@Retanaru Little update, the game didn´t tell me there was a bullet in the wound, till I had the equipment to remove it. Might be because I only had medical skill 2, but in the end I didn´t know about it, till I got the stuff to remove it and checked my options.
Sterilised bandage make bandage last longer pretty much only that it have higher rolls on bandage life than giving normal one. Deep wound heals itself even without stiching
It's so easy to fix a scratch. The key is painkillers, Lots of food and no work for the character. All you have to do is force them in their home's and have them well fed, Give em around 20 ripped sheets and 1 full bottle of desinfectant. If you sterilize every second bandage you use. You are guaranteed to heal. Also, Infected /= zombified. These are 2 seperate effects. All it means is that your wound is going to take twice the time to heal and your character will need twice the resources to stay alive. Bc sick folks need more food, and also your character will now get effects like fever/sickness etc. Like this is also why you lock your sick folks into your most secured house's until they are death or survived, either that or shoot em. No hard feels. Generally speaking, if they are still sick after a week. They are probs doing really bad and shouldn't be worth the effort saving, These folks are on the verge of zombification.
Perhaps there's with multiplater. A way to cure other survivors and/or become immune. But this trait would cost alot in multiplayer. For single player it could be an option play as an "immune" player. This way people can play as an immune player or keep the game as it is
Honestly the developers just need to take a break from development and just work on clarifying everything currently in the game lol. There's just an insane amount of hidden mechanics that the PZ community is unsure of and just have conjectures about at the moment. You can't even do the typical "search for it on youtube" because even the experts are unsure about many of the game's mechanics lol
Duuude whyyy, i was super hyped about being my team's doctor, so much so I asked my group of 6 friends (all mew to the game) if i could research just a liiittle bit about first aid bc we are going in blind but i'm suposedlly a doctor. AND ITS FUCKING USELESS well i'm just going to tell them how to avoid injury and monologue about what I'm doing when i heal them... if the fuckers don't just treat themselves bc SOMEHOW a fucking burger fliper can treat a BROKEN SKULL >:c (besides that, game is cool af tho)
i think laceration have two type one are can cause death and the other not because my character just died even they are not in the laceration. scratch from zombie have a chance to become laceration and 25% of them can cause death you can know about it if fever and queasy are in the moodlet that like have zombie bite
I know people b*tch about how useless first aid is comparing to other skill, but at the state of it current direction, it does what it said. We're not suppose to cure faster magically, or no longer get infected by zombie because we know first aid. Unless it got further expand to actual hospitalize medical, the only thing it does now is better medical supplies efficiency use, which need some better level scaling tweak and minor item reworks.
So even normal wound still give us a chance to get infected ? Dont need zombie to attack us ? So always use sterilized bandage is a better option for every wound ?
The infection you can see is just a normal infection. The zombie infection does not show up and there's nothing you can do to avoid it aside from never getting hit by a zombie.
Didn't realize adhesive is worse than ripped sheet lol. Being medic in this game is almost obsolete cause the first aid you need is usually getting hit in the neck and have to run a little and bandage it fast. The drop down menu aint good for teammember to heal faster than you.
They should add wild animals like wolves and such and add more lethality to untreated wounds. This way a wound can be severe to be live threatening but not a death sentence like zombie inflicted damage.
Applying a sterilized bandage to an infected wound completely removes the infection. You basically never need alcohol or anti biotics. Just boil some water and sterilize the bandage: boom! infection gone. 'Preventing' infection is a waste of time. Just use regular bandages until you see it's infected, then apply the sterilized bandage. The infection goes away fast, so if the wound is still there when you need to change bandage, you basically go right back to regular bandage. Sterilized bandages do not heal any extra, so regular bandages are still the ideal choice.
Zombification being curable with higher first aid levels would make it an actual useful skill. The current boosts are too negligible to make a difference. Also, whenrve scratches can zombify and kill you, it means that not getting hit in the first place is the only real way to prevent death by zombification. So you don't care about the boosts from first aid anyway.
i know you said wait a day on stitches but with my head thinking this game is one of those simulation games i decided not to touch that shit for 2 weeks, considering they didnt get dirty either i didnt feel a need to mess with it.
Wow thanks for doing the testing and research required to see how these game mechanics function. As it stands now, first aid doesn't seem like a skill really worthy of investing in. I will probably just read the beginners guide and hope to see it climb to level 2 someday. Perhaps the devs will add some incentive to invest in First Aid in the future.
It would be kinda cool if there was a way to try and save yourself from poison. Maybe at level 1 first aid, you can self-induce vomiting, reducing your chance of dying by 50% (a 20% goes to a 10%, a guaranteed death goes to a 50% chance of death). But it would also spike your thirst and fatigue, make a little noise (similar level to shouting), and immediately give you “moderate exertion.” Idk. Just thinking out loud, or out… text.?
Everyone ignoring first aid for injuries that don't occur from zombies, like having too much weight and tripping over a fence can scratch your legs, running through a tree can scratch you anywhere, not to mention panicking and jumping through a window with glass shards still in it as the only safe escape from a horde that caught you off guard. First aid doesn't seem worthless to me, either. I've had wounds with level 1 first aid take 4 days to heal, but with level 4 first aid a deep scratch was completely healed in a day.
All things you can avoid by... not doing them. It's the same thing with some negative perks like Prone to Illness. Just avoid those situations. "A horde that caught you off guard" is not a problem that First Aid solves. Awareness and patience solve that problem. There's no reason to jump through a window with glass in it, because there's no reason to be caught in that situation in the first place. Running through trees, same thing. Stop panicking. That's the solution. Not wasting time with a skill that takes forever to level and gives you nothing that caution can't also give.
I would love if first aid can be trained and from a certain level you can prevent becoming a zombie. Perhaps you cannot move or you sleep alot so you lose time whilst using food, water and not killing zombies around the base
They should add drugs to the game, but to figure out what they do you should need first aid skill. Otherwise you OD if you just try out random drugs you dont know the use of.
First Aid skill is useless because when it comes to wounds in PZ you're either completely fucked (Knox infected, crippled in a bad spot/while out of supplies) or you're absolutely fine (literally anything else) If you're absolutely fine, it functionally does nothing because you'd be just as well off without it, You're Ok. If you're completely fucked, it funtionally does nothing, because your situation will not change because of it. You're still fucked. And if you're not on Saliva transmission mode, even a scratch can infect you and end your run. The Main strategy is 'don't get hurt' which means First Aid is already planning for failure, and it doesn't even substantially help in that failure state. It's completely useless.
informative channel though you may benefit from considering the idea that the devs have been working diligently on the game for over a decade, it will always be their right to change it in anyway they see fit independent of anyone's feelings
Leave any requests here!
I believe the wiki says that sterilized bandages keeps infection rate down, don't know if that true.
A guide to combat and how moodlets affect it maybe? I heard that being tired and hungry makes you weaker while being well fed makes you stronger. Would love to see some explanation of this
guide about wall HP, wiki said wall lv 3 has 250, how about log wall, metal wall, wire fence, etc. which wall is the best for defense?
Would love to see an episode on Electrical skill, I've heard so many weird rumors and conflicting things and leveling it seems incredibly difficult and obtuse.
@@mikoajpyrzanowski6721 1 pip in tiredness affects melee damage output more than max stress and max panic combined. Tiredness affects swing speed. Stress seems to affect crit rate. Panic greatly affects gun accuracy therefore also damage output since if you miss you don't do any damage.
Yes, sterilized bandages reduce the chance of infection. They actually completely prevent the wound from becoming infected, as long as the bandage life is above 0. Applying alcohol has the same effect, while the "alcohol power" (which doesn't appear in the debug) is above 0.
Clean the scratch with alcohol heps with infection prevention? or you clean only when is infected '-'
There is no such a thing like "dirty Scratch" but you clean it anyway...
@@Luperoi cleaning the wound with alcohol puts a buff on the wound that prevents infection until the buff disappears. Usually the wound heals before that happens.
sterilized bandages actually auto cleans up infection in wounds when applied, so you dont waste time cleaning wound then bandaging yourself
If zombie infection wasnt guaranteed lethal but rather something you could survive if quickly and effectively treated then perhaps first aid would have more value. Might even make doctor buillds viable: "yea, im weak but any infection i get i can treat if i have the supplies. I can afford to make mistakes, others cant"
Also gameplay/roleplay/story possibilities opened: the guy who just sits in the base and doesn't seem to fight zombies or even chop wood or go outside: suddenly someone has a bite, or finds their bandaged leg has gotten gangrene, etc, and now he's needed: working on the patients wounds until they should be able to heal. Or a radio call and a scary overnight dash from an allied team across the map.. bringing one of theirs who has a nasty wound etc and needs the best Doctor on the server.. etc.
@@gabedude68 That would add so much to the game. Would love that element. I love playing healing and support roles in games, do it whenever the game gives the opportunity to do so.
@@StudlyFudd13 try foxhole being a medic
Antibodies mod
@@Ahrone1586 I have that game on my wishlist, waiting for it to go on sale. Definitely wanna play it.
First Aid is a rather useless trait when a single scratch from a zombie can kill you in this game. I wish they adjusted it in some other ways so that Doctor and Nurse professions have a use in the future.
There is always the custom sandbox option to make bites the only way to become infected. That being said the threat of death via wounds is so incredibly low. You either get completely mauled to death, or don't die. Very rarely do you make it out ripped to shreds. I blame the drag down option. Instantly dying because three zombies get near you cuts off most desperate survival situations.
@@theodoredumas4946 Welcome to the club. That's how zomboid works. Scratches have 7% to become infected, Lacerations have about 25%, and if you're Bitten, might as well reset (ofc all of that comes into play if the wound originates from a zombie).
@@ZzRuanZ you can use sandbox settings or mods such as antibodies mod. First Aid as a skill is just worthless. Grinding to lvl10 is both incredibly long, boring and pretty much impossible in regular non-grind gameplay.
Itd be nice if you just got a really bad infection instead of straight up death. I play with no virus and take that trait that makes you prone to illness.
My death might not be assured. But without antibiotics im in the frying pan.
Not really. Infections just make the wound heal slower. As long as it’s bandaged you’re fine.
You are actually able to see when a stitch is able to be removed! Look at the "health doll"; if the stitched area is red it is not done yet. If it is white it is done! Also, in my experience first aid actually seemed to drastically speed the rate at which wounds healed, but I may be wrong. I also had slow healer while doing this. You can super train medical by repeatedly stepping on broken glass and removing the glass, you can reach level 10 medical in less than a week doing this.
Your poor feet...
For first aid to become more useful I would highly recommend the mod "Antibodies" basically as long as you're not sick, recklessly bleeding or shoving bleach down your throat. There's a chance you'll survive zombification.
I'd also adjust the settings to make it more balanced. Since surviving zombification is quite easy.
Honestly, making bites not 100% death sentence will make the game more engaging, as people will then wait out the zombification period just to see if they make it or not.
As it is now, however, whenever I got bitten I just stood there smiling goofily letting the zeds eat me alive...
This is amazing solution, thank you for recommending this. Just what I wanted.
Not only does this fixes my gripe with being bitten = restart, but also makes Prone to Illness / Resilient traits actually matter. And you have to put an effort if you screwed up.
The best mod from those that allow to survive sombification, IMHO.
Or you can play sims intead
@@bsherman8236 why do that?
@@sylvo1057 because there is no challenge to that, actually the clunky controls are biggest challenge for me
This medical system is really good if you like realism because those invisible mechanics are realistic as bleed time will always vary and you wont know when a wound is dirty unless you remove the bandage. This is just my opinion however and to each their own
If that's what the goal is, perhaps the first aid skill could allow one to see these things as it levels up. Perhaps not totally realistic but I'd imagine a surgeon or field medic would be way closer to the mark on an intuitive guess than Average Joe would.
@@steviesteveo1 it kinda does, I think at least. Higher first aid skill allows you to judge the severity of an injury. Or was ist because of the doctor trait? But it still is useless. I can judge the severity by how fast my hp drops. And it does not matter how bad it is once its desinfected and bandaged. Just switch bandage till its gone. Are there any disadvantages from having a lot of light injuries? Apart from the possible zombification?
@@SkeleTonHammer I think one way that it could be improved is by adding some elements of stress, panic, and pain management to the treatment process. If your first aid experience basically ends at bandaids and Neosporin, a major injury, or even just one that's bleeding heavily, could send you down a really nasty path of negative, counterproductive thinking (which would translate in-game to varying degrees of stress and panic), but if you're properly trained, even a pretty gnarly injury could be handled quickly, and you'll feel much more confident that your treatments will take hold. As for the pain, it also makes sense that an inexperienced medic might improperly apply dressings or sutures such that they'd be a little more painful than need be, which could be yet another reason to have a higher first aid level. Basically, lower first-aid characters will have to rely more on drugs and entertainment to manage the symptoms of injuries, while the mentality and skills of a more trained medic will allow them to more directly deal with them, saving time and resources as well as leaving you less vulnerable during the healing process.
Also, this is more just a neat thing I like as a forager, it means that training my first-aid would make me get more mileage out of my black sage, which I ordinarily find to be almost useless given how little pain it actually relieves.
It is worth noting that high first aid skill provides you more indicators for the severety levels of wounds and, eventually, can be used to estimate healing times. While I can't find the thread specifically talking about it, it was once stated that wounds treated by higher level doctors recieve less debuffs to the relevant part of the body, which meant that broken bones and deep cuts would do less to impede your gameplay if treated by somebody with high skill. This has been observed to be true in my experience, although this could be placebo - one specific example that was observed in multiplayer was that a character with a broken leg was able to start running again after the wound was re-splinted by an actual doctor while before they could not. This information was collected long before Build 41 and may be obselete now as the developers have introduced nutrition, which was intended to be an additional factor in healing.
People told me about the higher first aid skills fixing your swing speed when injured, but it ended up being exactly the same. Just putting a bandage on certain wounds increases your swing speed whether 0 or 10 first aid. Fractures definitely benefit from first aid skill though, also their healing speed. Like most things with the game, the answer is to avoid it happening in the first place, but even if you do break your leg its the perfect time to cover yourself in scratches and power level your first aid. No need to level it beforehand.
@@Retanaru When you fall off your poorly designed carpentry tower enough times, being able to move quickly again is an absolute character-saver especially in servers where the day length is modified to be much longer. There's no "right click, walk to, 2x gameplay speed" option there, so you kind of just have to deal with that. In my experience, it is worth it to have one person with this skill for that reason alone, especially in real-time servers with no sleep. That makes you a relatively valued commodity. Outside of that? It's nothing worth fretting over. Take advantage of it if you got it, or play without it.
It's also worth noting that the consequences of long-term injuries can be super drawn out if you can't skip through that, spanning multiple sittings. This is all setting dependent, of course.
If only they made first aid reduce the chance of infection on a wound you treat by 1% per skill level. Through a lot of training you could be immune to scratches, protect against lacerations, and even have a tiny, TINY bit of hope against bites. The skill would be worthwhile too. Suturing also seems like something that should have been locked behind a first aid skill of 2 to 4.
Shame it doesn't, since I'm the designated medic for my group!
Amputating an infected or bitten limb should be part of the next game-build. Crafting recipes for prosthetic limbs could be implemented, too.
I could see PZ pulling this off tbh.
Devs have stated amputations is one of the things that will never be in this game unfortunately.
@@albert4860 what why
@@alper9979 as cool as it would be, zomboid is pretty dead set on being a game that death is always coming. No matter how hard we fight, we will always end up dying at some point, amputations would make it better avoidable, thus changing the game loop heavily.
TLDR, amputations make dying avoidable.
@@sovietscumbag5879 Yeah but by that logic wearing armor is against the point of the game too, it prevents you from dying.
In amputation's case you both can't amputate an arm twice, there's a massive penalty to doing it, you can die from blood loss (I died many times with the mod) etc. You're just prolonging your life and live more miserably, not becoming immortal
Doctor and Nurse can be viable in MP since you will get wounded from fire, traps, and firearms more often..
I've been using ripped sheets this whole time cause they're cheap. I had no idea different bandages even had an effect. First aid is defiantly one of the least explained skills, thanks so much for this video.
You can also boil them in a container of hot water for Sterilized bandages. Very nice once you have a stable water supply.
In a world where a scratch might lead to zombiefication, I don’t see any merit in leveling First Aid skill
@ilikebacon The solution is to simply not break your leg.
@@antipsychotic451 the solution to the infinite live in zomboid is never getting scratched, why haven't people thought of that yet?
@@antipsychotic451 No one plans on breaking their leg. Imagine you go to the hospital irl and the doctor says "just don't get injured next time." You have absolute pea brain mindset.
@ilikebacon will it? even the dumbest of survivors can splint said leg and eat to become well fed.
@bobb I think his point is if you're hiding in your base after breaking a leg then you don't really need a speedy recovery.
Sterilizing advantage does two things one it'll cure an infection it'll stop an infection from ever happening and it increases the heal time.
If you wrap a wound with a sterilized bandage it will not become infected if you wrap an infected wound with a sterilized bandage it will remove the infection
It removes the infection?! That's news to me. Thanks!
@@PanduPoluan Not the zombie infection, the standard other bacteria infection
The main benefit to leveling first aid is that the time taken to do first aid actions decreases. This is useful if you are dealing with multiple burns or severe bleeding. Fun fact, a burned neck will take a character from full health to about 1/3 health during the time it takes to clean burn and apply new bandage with a 0 first aid character. if you are depressed, hypothermic, or have hurt hands, a burned neck has a good chance of killing you unless you have first aid. Given burns take a long time to heal, that toasted neck will continue nearly killing you every time you remove that dirty bandage. With first aid leveled, you only have to change that bandage a few times, as opposed to daily.
Some mods allow you to start off with lots of injuries, broken legs, or full body third degree burns in exchange for lots of points. Sure, you are super slow, useless and fragile for a few days, but if you survive, its worth it.
It seemed while playing in multiplayer, my friend with first aid leveled was able to tell when a wound was infected sooner than I could, meaning she could treat it before it got any worse.
It works when you accidentally hurt yourself. I took off my clothes then heard zombies smashing the door down. I then cut my feet on broken glass.
Disinfecting the wound and using sterilized bandages always gives out the best results (i think zero problems if I change them constantly), having that knowledge means I always rush to get antibiotics, alcohol to treat wounds, ripped sheets and a boiling pot of water. If you walk on glass barefoot or get trough a window you need to have some extra items to survive, especially since if you don't you are gonna bleed out without moving. Also to avoid wounds don't run inside forests or crossing a fence or window, that creates a scratch, ruins your clothing and then can kill you if you don't have medical supply.
I think the grouping animation makes some sense because it's not like the zombies just push you around while hitting you, with animation is more scary to get surrounded because they trow you and the character can't resist.
Looking at this as a new player, it feels like the First Aid skill could have been better designed... obviously.
I personally would have made it so that as your skill with first aid increases, not only does the effectiveness of healing and medical items increase, new procedures and information become available. At first, you can only use the bandages and splints and crude stiches in a pinch... but as it increases, you gain access to things like how to make better splints, the exact infomation of you or someone else's health status, and the chance to find and identify more potent and helpful meds. And at max level, you gain the ability to treat possible Knox infection... provided it is caught early. (Either Stage 1 or pre-emptively treated)
I'm a new player... so i'm blind to the balance of the game. But just my two cents
The issue with gating treating the zombie virus behind high first aid is that the vast majority of wounds in this game that would get you EXP in order to get to max have an infection risk. The only way you'd survive long enough to grind to 10 first aid would be if you ran around barefoot to grind minor foot wounds or something - or if you made survivors immune in the sandbox options, but obviously if you did that you don't need a zombie virus cure. And I'm doubting the feasibility of grinding to 10 even if you have books and start with 3 first aid for the highest multiplier.
First aid should level up from textbooks only, and all medicine (there should be more types with various side effects) should just have a generic name, before the specific type is revealed, and eventually the exact composition, effects and length of side effects and the like as your character learns what they're actually reading.
heres my issue with first aid.... ive survived for 2 months and have 2.5 exp from the one time i ran into a tree and scratched my foot. i have a feeling, my next injury may be a bite that infects me and kills me, so, yea. first aid is absolutely worthless. i think, at lvl 10, you should be able to cure zombie infections. its a really hard goal to get to and would actually give players a strive to level first aid.
The devs have straight up said there won't be any kind of cure in the vanilla, period.
Then it's an absolute useless, garbage skill, period.
@@Jeyeyeyey it wont always be useless though... for example when they add wild animals and human AI... then you will have non-zombie sources of damage and injury.
I once ran into a tree and scratched my neck
@@arcanumelite4853 just as long as they dont make zombie animals ah-la 7 days to die
First Aid is great if you play in a world that assumes the player ( and all other players ) are immune to the Zombie infection. That actually makes it interesting.
Otherwise First Aid becomes far more situational. It's still useful and worthwhile to level up but you'll always feel miffed when the restless undead welcome your company.
I got shot by an NPC at one time after I gave her a gun. 3 times. I only survived because I limped over, barely alive, to Cortman Medical where an NPC doctor leapt out of the window like a superman and ran up to me and immediately began undoing one bandage at a time, taking out the bullet, sterilizing the wound, and bandaging me up. It was at that moment I truly realized the power of having Dr. McCoy with you.
Of course moments later he looked at me and went " _Sorry, I'm dead Jim._ " because he decided to defend the medical office from a hundred zombies.
So yeah, if you want to know how good first aid is, give yourself some wounds and have a doctor NPC ( Super Survivors ) nearby and watch as he'll patch you up.
Then again, NPCs aren't in the vanilla game, and the mod isn't that great. MP Will make first aid a bit more useful though, gotta take care of them bullet wounds somehow
Hmm. I think both medical aid and zombie infection need to be reworked.
For the first aid they need more wound types and ways to treat, maybe make quality of first aid, like having chance only chance to stop huge bleeding if used without splint (as if the guy wasnt able to apply bandage good enough) but increased chance if bandage someone else (i dont play MP but though). Quality of mini surgeries (using niddle) and chance of infection of sewed wounds when first aid is low (and needed to use some pills for a week after big wound in order to counter infection)
.
As for zombies, zombie need to have stat of how bloody they are and with low blood on their body chance of infection via blood is low, with big numbers chance increases. So having scratch and killing clean zombie with blunt weapon would have very little chance of infection but using axe and getting laceration is almost like a bite
It's easy to notice this if you play Doctor, which I guess not many do. With the starting bonus you start noticing that your bandages last longer before going dirty. it's super useful at the beginning when you are hurting for medical supplies, but it kind of becomes pointless once you raided a pharmacy.
Also, I should add. Bites are the nastiest of injuries in terms of lifespan. You usually won't live to see a bite wound be treated, but if you disabled infections or have some other means to survive a bite wound (such as a mod), bites last for an extremely long time and cause a ton of pain. All you can do is bandage them, and be prepared for some very long sleepless nights either due to the pain preventing rest or the bandage quickly getting dirty to the point that it causes health loss in spite of the lack of infection. I hear that it takes approximately 2 weeks for a bite wound to finally heal, assuming you gave it extremely good care to make sure it does not scar afterward.
Most people set the way of transmission to saliva only so this skill is actually not that obsolete. Burns and broken bones on the other hand are not small time injuries and can't turn you into a zed but with a decent level of first aid they are much easier to overcome. And not to mention that any serious squad in multiplayer MUST have at least one good chef and doctor to be fully optimal.
I leave stitches in, makes me see the character as a true survivor
These PZ videos are really good, keep em coming man! You have my sub.
0:18 The music and the cadence of your voice sounds like in Watchmen when Dr. Manhattan describes his past.
You had me laughing for a solid minute. Maybe I'll make a video talking like him.
Sterilizing bandages appears to reduce the chance for infection and increase the lifespan of a bandage(i.e. you have to change it less often).
Fun tip if you have some reason to train this skill, either if it's a long-term playthrough or if you're playing with infection off, but you can power level this skill crazy fast just by standing barefoot on broken glass and taking the glass out with tweezers over and over. Just have stuff ready to sew your wounds shut when you're done and don't do it too long. I don't really even notice any slowdown from the wounds as long as they're sewn shut.
If they wanted to make first aid good they could make it give you less chance to become zombified by scratches or lacerations. It would make sense too because you are better at cleaning and treating the wound. I understand why they want to keep bites 100% fatal though
yeah this is exactly how id like it to be, no chances of curing once you are infected but giving you a better chance of preventing infection and keeping it always a risk
saw someone suggest being able to check the status of a wound without removing the bandage at high levels and another saying there should be more in-depth pain location information which i also think would be good changes
Id personally prefer if first aid did affected how well you could bandage a wound and how good you were at changing them. Or at identifying the type of wound what it needs, how to use the equipment, etc. Suturing, for example, is not particularly easy and painless. It's a sterile process that can lead to severe infection if not done properly
I've met so many people that can't bandage a wound to literally save them their life that I personally don't find it unrealistic to limit healing rate based on your skill (seeing as how characters in this game are all one-trick ponies until you level them up yourself)
The skill feels generally irrelevant but I've never bothered to specialise in it.
I only ever really get it higher than 1 or 2 if I'm playing with infection off and fighting a bit recklessly because i know as long as i dont get dragged down or cornered I'll be ok
Current character spawned in Louisville and has been fighting constantly. Taking a few injuries from me being careless or getting over exerted fighting too many at once, still only got to like level 3 first aid and i have fast learner and 4x xp sandbox settings. Where my lightfooted and sneaking are at like level 7 each.
I wish that first aid granted some perks above certain levels for the whole heal system, something like carpentry (make you craft certain things if you know the recipe) or cooking (make you able to use rotten food) do. For example, different level could make you able to check a wound without removing the bandage, reduce the pain of certain operations or cure an infection by cauterization (and trade the infection with a small burn).
I think each body part should have its own pain stat. If it's high, you know the wound is still bad, and if it's gone you'll know it's mostly/fully healed. With painkillers, they would stop the pain from hindering you, but you would still sense pain and could tell the difference between a mild and severe pain source. Beyond that, maybe add some tell-tale signs that require first aid skill to spot.
Too bad my OCD wont stop bugging me unless i get all skills to lvl 10
At least its the fastest one.
I got a neck laceration from (I assume a zombie scratch, because if it was a bite I would get infected and it's been a week or more than the scratch) I only had to switch my bandage once after it good bloody, and I took it off when a friend tried using a suture needle (they have a medic character) but it wasn't working on their end (granted they're new) I assume I can't suture my own neck? (or maybe my character with 0 medicine cant) So far it hasn't impacted my max health, but it shows my condition as not good/worrysome. (not the exact words) I don't know if I should just leave it alone and it'll heal or can I somehow take out the thing that made it so deep + use suture/needle and thread with bandages to actually heal it. Or should I just leave the bandage one and hope it heals on it's own. Btw I have the trait thick skinned that lowers cuts and stuff, so I have no idea how I got a laceration so easily. (It's not like I was surrounded or overwhelmed)
You can only suture deep wounds. Lacerations are a 25% chance to be zombified. Keep the bandage on and it'll heal up on its own. Thick skinned decreases your chance of being wounded, not the wound type.
The text in the health panel that says things like "severely injured" and "mortally wounded" is based off the amount of health you have and not any sort of future prediction of death. Eating food for the green food buffs lets you regenerate health faster.
I’ve read that sterilized bandages will help treat infections and reduce your chances of infection. Other than that they seem no different from regular bandages of the same type.
btw if your wound gets infected and you apply a sterilized bandage to it, the infection goes away. The fun part is that it works with bandages disinfected with boiled water.
I have recovered from being bitten, bleeding with lacerations a heap of times. sterilize bandages and disinfect and as soon as the bandage turn bloody, repeat the process again and again if necessary and keep eating and taking painkillers. I thought i was going make the little fella OD with how many pills i feed him. If its a deep wound then you need to suture it pronto if you dont have one, a needle and thread from your sewing stash will do, but causes extra pain.
I have the medical skill 10 and can use a splint of good quality. Was well feed and rested the most time. The fracture healed in 6 days
I Wonder What could be remade or improved on first aid tbh
I think first they'd need to give more wound types, and more care necessary for the wounds. Infections would also need multiple stages, as is you just slap a bandage on and ignore the infection because the wound will heal before the infection ever actually does anything. The second problem is that there are not many situations where you can get heavily injured and escape, especially since multiple lacerations is a heavy dice roll into zombified death. I've been doing immune runs with drag down turned off (it insta kills you if 4 zombies touch you) and it was fun to be able to get chewed up by several zombies, escape and then deal with my wounds for a few days. Finally they can add treatments that only someone with high first aid can do, that quickly speed up healing, or at least reduce the penalty for being wounded such as taking a leg wound from a 50% slow down to a 10% slow.
Multiple infections that a high first aid skill could identify so you know what medicine to use would be cool too.
Immune runs(with boosted zombie stats to compensate) are the most fun kind of run imo. And the player character being immune makes more sense anyways given how they hint at the virus going airborne in the later news broadcasts.
I like to turn off zombification and pull down, increase zombie strength and toughness, and use 'customizable zombies' mod to give small chance of sprinters.
Splinting skulls, food for thought.
Honestly, I know how to bandage myself but using suture needles? I could very possibly hurt myself and even break some vein
Does the game actually tell you when you still have the bullet in a wound? I got shot twice and my character is still limping after more than a month and no sign of healing.
press H remove the bandage and right click the wound with tweezers in your inventory. It should say there is a lodged bullet without doing that though.
@@Retanaru Little update, the game didn´t tell me there was a bullet in the wound, till I had the equipment to remove it. Might be because I only had medical skill 2, but in the end I didn´t know about it, till I got the stuff to remove it and checked my options.
Sterilised bandage make bandage last longer pretty much only that it have higher rolls on bandage life than giving normal one. Deep wound heals itself even without stiching
It's so easy to fix a scratch.
The key is painkillers, Lots of food and no work for the character.
All you have to do is force them in their home's and have them well fed, Give em around 20 ripped sheets and 1 full bottle of desinfectant.
If you sterilize every second bandage you use. You are guaranteed to heal.
Also, Infected /= zombified. These are 2 seperate effects. All it means is that your wound is going to take twice the time to heal and your character will need twice the resources to stay alive. Bc sick folks need more food, and also your character will now get effects like fever/sickness etc.
Like this is also why you lock your sick folks into your most secured house's until they are death or survived, either that or shoot em. No hard feels. Generally speaking, if they are still sick after a week. They are probs doing really bad and shouldn't be worth the effort saving, These folks are on the verge of zombification.
Perhaps there's with multiplater. A way to cure other survivors and/or become immune. But this trait would cost alot in multiplayer.
For single player it could be an option play as an "immune" player.
This way people can play as an immune player or keep the game as it is
Honestly the developers just need to take a break from development and just work on clarifying everything currently in the game lol. There's just an insane amount of hidden mechanics that the PZ community is unsure of and just have conjectures about at the moment. You can't even do the typical "search for it on youtube" because even the experts are unsure about many of the game's mechanics lol
How would you know a burn needs cleaning without checking it? Idk how else you expect it to work.
What if, and this is mind blowing, it is labeled dirty when it is dirty. No need to randomly click on it to check.
I wonder what the herbs actually do. Like does the common mallow stack?
Duuude whyyy, i was super hyped about being my team's doctor, so much so I asked my group of 6 friends (all mew to the game) if i could research just a liiittle bit about first aid bc we are going in blind but i'm suposedlly a doctor.
AND ITS FUCKING USELESS well i'm just going to tell them how to avoid injury and monologue about what I'm doing when i heal them... if the fuckers don't just treat themselves bc SOMEHOW a fucking burger fliper can treat a BROKEN SKULL >:c (besides that, game is cool af tho)
i think laceration have two type one are can cause death and the other not because my character just died even they are not in the laceration. scratch from zombie have a chance to become laceration and 25% of them can cause death you can know about it if fever and queasy are in the moodlet that like have zombie bite
I know people b*tch about how useless first aid is comparing to other skill, but at the state of it current direction, it does what it said. We're not suppose to cure faster magically, or no longer get infected by zombie because we know first aid. Unless it got further expand to actual hospitalize medical, the only thing it does now is better medical supplies efficiency use, which need some better level scaling tweak and minor item reworks.
So even normal wound still give us a chance to get infected ? Dont need zombie to attack us ? So always use sterilized bandage is a better option for every wound ?
The infection you can see is just a normal infection. The zombie infection does not show up and there's nothing you can do to avoid it aside from never getting hit by a zombie.
Didn't realize adhesive is worse than ripped sheet lol. Being medic in this game is almost obsolete cause the first aid you need is usually getting hit in the neck and have to run a little and bandage it fast. The drop down menu aint good for teammember to heal faster than you.
Every once in a while I break a limb in a car accident and survive. Only then would not having to redo my herbalist paste as often really help out.
They should add wild animals like wolves and such and add more lethality to untreated wounds. This way a wound can be severe to be live threatening but not a death sentence like zombie inflicted damage.
does my first aid skill apply to when i bandage up other players?
It does.
Applying a sterilized bandage to an infected wound completely removes the infection. You basically never need alcohol or anti biotics. Just boil some water and sterilize the bandage: boom! infection gone. 'Preventing' infection is a waste of time. Just use regular bandages until you see it's infected, then apply the sterilized bandage. The infection goes away fast, so if the wound is still there when you need to change bandage, you basically go right back to regular bandage. Sterilized bandages do not heal any extra, so regular bandages are still the ideal choice.
Zombification being curable with higher first aid levels would make it an actual useful skill.
The current boosts are too negligible to make a difference. Also, whenrve scratches can zombify and kill you, it means that not getting hit in the first place is the only real way to prevent death by zombification. So you don't care about the boosts from first aid anyway.
i know you said wait a day on stitches but with my head thinking this game is one of those simulation games i decided not to touch that shit for 2 weeks, considering they didnt get dirty either i didnt feel a need to mess with it.
I keep them in for that RP look.
Sooooo what about disinfectants effect
Wow thanks for doing the testing and research required to see how these game mechanics function. As it stands now, first aid doesn't seem like a skill really worthy of investing in. I will probably just read the beginners guide and hope to see it climb to level 2 someday. Perhaps the devs will add some incentive to invest in First Aid in the future.
It would be kinda cool if there was a way to try and save yourself from poison. Maybe at level 1 first aid, you can self-induce vomiting, reducing your chance of dying by 50% (a 20% goes to a 10%, a guaranteed death goes to a 50% chance of death). But it would also spike your thirst and fatigue, make a little noise (similar level to shouting), and immediately give you “moderate exertion.”
Idk. Just thinking out loud, or out… text.?
In my playthrough, the sterilized bandage is like a shortcut to disinfectant animation where u can use it the bandage and disinfectant real quick.
"USELESS!"
- Steven He
Most people forget about second aid
First Aid is only useful if you on MP mode, or if you deactivate zombification and plan to get bitten again and again
Everyone ignoring first aid for injuries that don't occur from zombies, like having too much weight and tripping over a fence can scratch your legs, running through a tree can scratch you anywhere, not to mention panicking and jumping through a window with glass shards still in it as the only safe escape from a horde that caught you off guard.
First aid doesn't seem worthless to me, either. I've had wounds with level 1 first aid take 4 days to heal, but with level 4 first aid a deep scratch was completely healed in a day.
Wounds you receive have a random amount of heal time. First aid doesn't make anything heal faster, it makes bandages and poultices last longer.
All things you can avoid by... not doing them. It's the same thing with some negative perks like Prone to Illness. Just avoid those situations. "A horde that caught you off guard" is not a problem that First Aid solves. Awareness and patience solve that problem. There's no reason to jump through a window with glass in it, because there's no reason to be caught in that situation in the first place. Running through trees, same thing. Stop panicking. That's the solution. Not wasting time with a skill that takes forever to level and gives you nothing that caution can't also give.
@@screwgoogle4993 if you plan to not make mistakes, a mistake can be fatal. Better to cover your bases.
Oh, please, Indie, don't repeat the mistakes of HiRez...
When amputations come into the game first aid/doctor/nurse should have more usefulness
There should be a ‘masochist’ achievement for if you reach level 10 playing solo. lol
Yo you down to run mp?
I would love if first aid can be trained and from a certain level you can prevent becoming a zombie.
Perhaps you cannot move or you sleep alot so you lose time whilst using food, water and not killing zombies around the base
They should add drugs to the game, but to figure out what they do you should need first aid skill. Otherwise you OD if you just try out random drugs you dont know the use of.
At least some tiny trickle of XP gain for crafting bandages would be nice.
Nice video.
I RP as a freelance medic in MP
First Aid skill is useless because when it comes to wounds in PZ you're either completely fucked (Knox infected, crippled in a bad spot/while out of supplies) or you're absolutely fine (literally anything else)
If you're absolutely fine, it functionally does nothing because you'd be just as well off without it, You're Ok.
If you're completely fucked, it funtionally does nothing, because your situation will not change because of it. You're still fucked.
And if you're not on Saliva transmission mode, even a scratch can infect you and end your run.
The Main strategy is 'don't get hurt' which means First Aid is already planning for failure, and it doesn't even substantially help in that failure state.
It's completely useless.
You are missing quite a lot about first aid skill ;)
informative channel though you may benefit from considering the idea that the devs have been working diligently on the game for over a decade, it will always be their right to change it in anyway they see fit independent of anyone's feelings
Lol if it's trash it's trash.
That is one attractive Zomboid character
I am like # 666 \m/
what make me hurt is
drive to fast,too confident fight zeds,last forget to equip weapon when destroy car window...