Rift is my favorite gametype so I play that the most. But the ending clip of this video was Clash and on my previous video I was playing Control. Thanks for watching, greatly appreciate it
I think I mention it on this video, that my goal was to get kills. When I make a video about a weapon I don't play the obj as much because that's time taken away from what I'm trying to achieve, which is showcasing a weapon. Rift plays long enough that playing 4 to 5 games is sufficient to make a video out of. Clash is too campish, skirmish plays too slow, control is fun but can end fairly quickly.
perhaps I can play a different gametype like control and talk about obj and how I approach capturing flags or holding down choke points so my team can secure flags. Thanks for the feedback.
This was recorded on Saturday and couldn't be uploaded till today. Hope you enjoy the content and thank you for the support!
Good video !!
Thanks RJJ, appreciate the support brother!
can you do one of the hand cannon? i got one to drop but i'm not very good with that type of weapon. love the vids. keep it going!
I got about 4 or 5 of these to drop. All with the same perks as the vendor. #fail. Great video, keep it up
have you used them yet? the vendor roll wasn't too bad from what i remember
You should play something other than Rift.
Rift is my favorite gametype so I play that the most. But the ending clip of this video was Clash and on my previous video I was playing Control. Thanks for watching, greatly appreciate it
I've noticed. I mean it's good if you're just trying to feed kills I guess.
I think I mention it on this video, that my goal was to get kills. When I make a video about a weapon I don't play the obj as much because that's time taken away from what I'm trying to achieve, which is showcasing a weapon. Rift plays long enough that playing 4 to 5 games is sufficient to make a video out of. Clash is too campish, skirmish plays too slow, control is fun but can end fairly quickly.
perhaps I can play a different gametype like control and talk about obj and how I approach capturing flags or holding down choke points so my team can secure flags. Thanks for the feedback.