Fun fact: Canonically The Vault Dweller left peacefully, but due to the unfair exile half the vault rioted and murdered the Overseer before leaving to follow him
It would be best if the Vault Dweller murdered the Overseer. "You are a hero, and you have to kill me and leave so you will be the villain." That makes sure people wouldn't want to follow him.
@@czarnakoza9697narcissists create stupid unstable conditions, call them the status quo and then say that they’re in the right when it comes to pieces, pathetic way these type of people keep blame away from themselves, I know how you think
@@sailor5853narcissistic people like the overseer are super pragmatic and “smart” until it costs them anything, much less their lives, they’re always in it for themselves and don’t care, they just want to stay the leader and masturbate on power trips, keeping a shitty balance while saying they’re gods because they were born with a silver dildo up their ass when they got their positions, just like real life when POS people in power, especially old money business and political families, even trash people who owns a CNC mill or an apartment building that they inherited and they use it to moneyphag their way through life at the expense of people, but there’s that disgusting little “man code” about how having more money than someone makes you in the right even if you’re piece of trash narcissist, the overseer is exactly the type of trash
@@jackhazardous4008 I think if my memory serves me correctly he is turning a blind eye to the experiments on the dwellers if not behind the experiments that take place in between 1 and 2 so yeah the overseer was pretty evil.
When you get back to your vault and try talking to its inhabitants with your gun drawn, they'll say things like "Have you actually used this thing against someone?" or "I don't think there is a need for this here". It shows how painfully oblivious they are to the outside world.
@@LAUTICITO998 No most of them left the tribe you start with in fallout 2 is the remnants of vault 13 thats why when you return to vault 13 in fallout 2 its collapsed and abandoned
Now that I think about it, that skeleton wearing an uniform could very much be the last poor volunteer the Overseer used and then shut the door in his face, the bastard...
If you don't have armour on (at least I think if you don't have armour on), your character scratches his/her head before shooting him, it pretty much sums up the 'what the fuck' response we all have.
To me, this ending is justified. You did all of this just for him to tell you to piss off and leave. I wish I had the bloody mess perk in my first playthrough.
This is the ending I got when I finished the game. It's the most surprising and satisfying ending to any game I can remember because the character behaves how I felt after all that time trying to help him.
One thing about the overseer's reasoning is that it is completely biased and selfish. He basically doesn't want anyone to leave the vault because he wants to feel in control of people and doesn't want them to decide their own fate.
***** While I understand, he makes it seem like it is impossible to survive the outside world, and you are the exception. I apologize, but I really don't see him as being a good character. Possibly neutral, but his tone really pushes him away from being good.
Pow3rh0use What it's called is a case of overprotectiveness. It's like when a parent tells their kids not to play a M rated game. It probably wouldn't harm anything and it might even be fun. Yet, their fear of adult content makes them believe that it will "corrupt" their kids. Same concept here. He's scared of even the slightest possibility that the outside world would bring the worst out of his people and would expose them to harm. It doesn't make him evil or even neutral. It's just a delusion of security.
Pow3rh0use Thing is, they will not only try to survive, they'll try going on an adventure. And while Vault Dweller was incredibly lucky to survive out there when he just go thrown out, its unlikely that anyone else will.
+Seth Cantrell yeahhh, suuuure, cause lone wanderer would keep his hordes of stuff including power armors a dozens of weapons with amunition to himself in the safety of vault cause bubles. Or cause lone wanderer killed most of dangerous beings in dozens killometers around vault.
@@demonjmh It's not like he didn't have a point though. He seemed really hurt that he had to make the decision but he was trying to do what was best for everyone else. His concerns were valid.
Holy shit that death animation is something else. You blow off his limbs and his intestines trail out as he tries to crawl away with half his body exploded, before coughing up blood and dying. That's as Fallout as Fallout can be. Nowadays developers just slap ragdolls in for dead people, rather than animating any deaths.
Because it would look really bad, i mean it worked on older fallouts because it is 2d, but in newer games that wouldnt work because of the terrain, in 2d games its flat, but in 3d games the terrain is not flat, so if you kill someone near a cliff or something it would look ridiculous because half of their body falls into the air without falling into a surface, also ragdoll is can be done well if its good.
@@ididntmeantoshootthatvietn5012 You make it sound like it's impossible to do nowadays. Plenty of games blend death animations and ragdolls together, some examples off the top of my head are S.T.A.L.K.E.R, Doom Eternal, Borderlands, Left 4 Dead 2 and the Soulsborne games. Hell, even Fallout 4 has them to some degree, though they admittedly aren't very seamless and a bit jank but hey that's Bethesda for you
kicking the vault dweller out of the vault is like not paying a taxi driver after he drives you half across the country he did all that just to get banned
@@CaptainMichaelJCaboose Well in a butchered attempt, even when you side with Amata and open the vault up for anyone to leave, you’re still told to leave. Like wtf missed opportunity with the vault being a new settlement or something
That's not really true. In New Vegas, heads explode, heads are put on spikes, dismembered corpses, and half-eaten torsos are common. It was more the tone of the originals than the content.
If you are quick enough, you don't need the Bloody Mess perk. You need to get the timing right by pausing and positioning the mouse. I whipped out my Minigun at the end and sent his bodyparts everywhere.... the game crashed after that... so maybe the bloody mess perk is needed to prevent the crash.
+Kawaii Atlas He doesn't know that people will leave, he needs to let him back into the vault wait a few years and see what happens maybe he wasn't being so predictable about the generation of the vault, he WOULDN'T have gotten himself shot. Also I'm glad he shot him gave you a water chip that will last 10 years until YET AGAIN YOU HAVE TO SEND ANOTHER PERSON FOR ANOTHER WATER CHIP, wow if you were able to make vaults in that game he would be a better overseer than him, he wouldn't kick out people who helped him
I never do evil playthroughs so I didn't originally see this ending while playing for myself but this simply isn't an evil ending in my book. It's neutral at best because as others have pointed out the Overseer isn't thinking of the best interests of the people with this decision, he's being selfish. He's thinking about how to keep things status quo in the vault with him in control and probably under false premises at that. The Vaults were intended to keep people safe until they could live outside again, never to become a permanent place of residence for all time and effectively in turn making them prisoners. People can live outside again. It's time they at least get told the truth and make decisions for themselves. Isn't that one of the most foundational ideas of a government of, by, and for the people? Starting with whether or not they want to go or stay, with who they consider a hero and who they consider a villain and in turn who they might choose to lead or oust - chief among them the man braved all sorts of adversity to deliver them a new water chip and can help them survive in the new world, versus the man that hid in the vault, pawned the work off on somebody else, and then tried to fuck the guy that did all the actual work to help them.
Its such a good ending either way. So tragic. He is being selfish but its literally all he knows, all anyone in the vault knows. All the overseer can do is cling to this last hidden vestige of the old world, even if it means banishing anyone he thinks knows too much about the outside world. He is definitely being selfish, and he ought to know they would be safer being more proactive. But its dang scary outside.
BTW You don't need to have an evil playthrough, if you have the bloody mess trait you will still do this ending, I even had 34 karma on my first playthrough and had this ending.
The vaults were shelters secondary. Vault 13 was the control group for the experiments. They were never going to be free, until the events of the game.
The 3 was somewhat evil but not at all he refused to accept the enclave into the vault he is just somewhat incompetent but not stupid he tries to do it well but it ends with an entire mess
Everyone forgetting the Vault 13 skeleton left outside where he dumped some poor sap before you to die and didn't let them in, killed with the same 10mm left behind on the body, I'd say that's some karmic justice right there
Џон Доу *The Vault Dweller well, you can either have bad Reputation, Gain Bloody Mess trait/perk, or press the combat button before he enters the Vault. It's that simple.
When you return to Vault 101 after a while in Fallout 3 and you finish that by killing the overseer, Amata will quote a lot from this. Really cool if you ask me.
@@Stei_n Not really. It's more of a call-back. You could say that all of the OG fallout references in new vegas like Marcus/Jacobstown are lazy but that's simply false
@@Stei_n So is it lazy writing that Fallout New Vegas used original Fallout characters? Cass (daughter of Fallout 2 follower) and Marcus, and well I could go on but you get the idea.
That's a damn nasty and brutal kill, and he suffered right before dying! Perfect satisfying ending after being made to leave after busting your ass on the wasteland for him everyday a year
They can use the Fallout 4 engine and still have great written RPG quests. They're good at putting them both together. An engine has no effect on their writing now
He deserved it. But I think, only strong one have the will to understand overseer’s fear of wasteland’s danger. Only the strong one can forgive this fear and move on at the cost of one’s home.
I never played fallout 1 and 2, only played the third and new vegas. I guess i was too young to know fallout before i heard about fallout 3, one day soon though, i'm gonna play the F1 &F2. It looks really awesome.
***** I couldn't bear through tactics, it was so bad. I got into Fallouts 2 years ago starting with 1&2 then proceeding to 3&NV don't know why I skipped tactics. Recently I tried it out and it was godawful. Derpy controls, annoying AI, boring story, the game just played like shit, I did like 2 or 3 missions and just dumped it. What a garbage, even Fallout 3 was better. But hey that's just me.
***** You know I did not like the lack of conversations etc, you were only reading what NPCs said. The real-time combat didn't really work well at all, and switching to turn-based felt stupid because real-time combat was the biggest "feature" of this game so it was kinda like turning off parkour in Mirror's Edge. I guess the squad-combat is not really my thing especially in real time! It would be better with an active pause like in BioWare games, but god I just couldn't stand Tactics. You're right it's weird I liked first two games so much and couldn't play Tactics more than like 2-3 hours. Oh well, at least I did not miss on some major story because it kinda feels like a silly spin-off.
***** Tactics is shit, in Fallout 1&2 the graphic is old yet still awesome, in Tactics it is poor. But the graphic is the last thing that bothers me, the story is awful. By the way, in 2nd Fallout you also can control a deathclaw :)
Gary S I hope im not too late, (and I probably am) but I recommend you get the fallout anthology, it contains all the fallout games for a cheap price, and It comes with a mini nuke, that you can use to carry the games!
It's just the Vault Dweller stay in the Vault and tell to kids the horror of the outside world and tell them to stay in the Vault to save mankind. No one will care about leaving anymore. Damn stupid overseer.
Now this is something that I would have done if I was the vault dweller. All of that, all of the tasks, just so Mr. Overseer here can tell you to piss off and live his happy life sitting in his comfy vault chair. And giving him the bird at the end was a nice touch. This was perfect, really.
You can kill Overseer with ANY weapon and without Bloody mess. After he finishes the speech, quickly push A button and start turn based combat. Then you can just shoot him with weapon of your choice, for example burn him with plasma
MC: "I've killed SO many super mutants on my way here and I kind of lost track of my ammo, but *pulls out Magnum* you've got to ask yourself one thing: do I feel lucky?.."
I like to imagine that the Vault Dweller only says "Asshole" as he kills the Overseer in cold blood and then leaves. Fits what you would expect in Fallout.
To me this is the true ending, and why this series is so special. The truth of the matter is both are right, yet neither are wrong. The overseer truly wants to protect everyone from the outside, however he used you and now casts you out after everything you did. You who grew up in this vault, yet forced to adapt to the outside, fought ungodly abominations, only to be casted out from said vault. How would you react to that? Knowing that you gave these people everything, one dude tells you it was all for them, not for you and tells you to never come back. Just like the master if you showed him the proof, all of your work was for nothing. War never changes.
same. what a good game. I love how the story unfolds and becomes like a war against the mutants after the water chip, but the vault only has you to send. The clash of clueless 1950s esque values and radiological horror is excellent. And then when its all over, the overseer knows you'll change things forever if you come back inside. I love this ending. the vault dweller feels like the overseer is killing him by exiling him, or killing all of his hope at returning to the life he started in. so he draws his weapon.
@@osrictemper4225 To kill Observer at end of game you must have Bloody Mess perk, title Berserk and negative karma, then you will able to brutalize Observer That's full info about this
If the people leave then the experiment for the vault would be ruined because the experiment was how long can people last with isolation or something like that
Oh, I didn't realise it was an automatic animation till I just read the wiki. When I beat the gaqme I didn't have low reputation, bloody mess, beserker, or child killer, so this animation didn't happen. Also I got all hte companions killed in Mariposa so I didn't get any of their dialogue responses.
Yeah... The most that happens in fallout 3 and NV is somebody turning into a pile of meat, but they never lose half of they're body while still alive and desperately trying to escape. It's extremely fucked up, and it fits fallout 1's theme perfectly.
it's pretty sad... The overseer has a point, but he knows that the whole plan of the vaults was for people to re-emerge to the surface and take over again... (if we take the exception of the vaults that were used as guinea pig cages for the enclave, which pretty much are all of them) But still, the whole lie about the vaults was that... Survive, re-emerge and settle a new life. The overseer thinks that living underground forever is an option, and with that attitude, he'll only give his kind a slow death.
lol I've been using the res mod. It glitches in my game and allows me to go outside the map to where the NPCs store the stuff they sell. It's in a footlocker and seems only to work in the HUB for now, but it's free stuff. I have power armor, power fist, all the augmentations, and 68K caps left over.
Imagine it an borderlands and fallout crossover the vault deweller and the vault hunters (crimson raiders) imagine fighting the super mutants legion other enemies like radscorpions or ghouls as a badass vault hunter with powerful guns skills and allies from the borderlands.
There were 4-5 people who went for the water chip before the vault dweller. One is located in necrópolis (as a ghoul, he tell you his story) one inside the mariposa base, another in the glow, and i know There were a few more you could encounter, just i can't remember where
To be fair, the Overseer hadn't ever left the Vault. There is a lot of dangerous stuff in the wastelands, and your survival is pretty much a miracle. You've proven that you could survive, but no one else in the Vault had. When you're given the choice of letting all of the people you're responsible for die or exiling the person who saved them(who's proven that they'd be fine on their own), it makes sense to choose to maximize the amount of lives to preserve. A lot of people seem to think that the Overseer is a dick for not letting you back in, but really, I don't know how he could have justified it from his perspective.
Remember that each vault was designed to experiment on its dwellers so technicly (paradon my horrible english) he was just want to keep them there so they use them as lab rats He didn't care about them
@@tawfikbouoni9709 Most Overseers are normal vault dwellers chosen for leadership, they never knew about the experiments. Stop thinking every overseer 200 years later still works for vault-tec
@@JohnJohnson-ps3pd except they do, most are indoctrinated in, like the overseer in 3,and most of the experiments dont require an overseer anyway,they're self sufficient,like the sacrifice vault in new vegas
and it's thanks to that asshats speech that i'm convinced the master was doing nothing wrong. even if we just walked away, the vault itself would have committed mutiny and killed him anyway (which does happen in canon, for the explicit reason of him being an ungrateful bastard.). he should have let us stay if his goal was to stick with vault tecs experiments.
so I just finished the game for the first time. and yeah I was with the 'bloody mess' perk... so after watching this i'm like WTF!!! ...i was doing so well, with so good reputation :P ...still, that was quite an awesome ending. great game!
Apparently, you can find the Player from this game in that one Fallout game nobody talks about for the original Xbox, he'll be an old man in a diner that will say he would kill you and sell everything you have if you insulted him further
Fun fact: Canonically The Vault Dweller left peacefully, but due to the unfair exile half the vault rioted and murdered the Overseer before leaving to follow him
the overseer was right
It would be best if the Vault Dweller murdered the Overseer.
"You are a hero, and you have to kill me and leave so you will be the villain."
That makes sure people wouldn't want to follow him.
@@czarnakoza9697lmao yeah he was but at that moment? It was already done what he wanted to prevent.
@@czarnakoza9697narcissists create stupid unstable conditions, call them the status quo and then say that they’re in the right when it comes to pieces, pathetic way these type of people keep blame away from themselves, I know how you think
@@sailor5853narcissistic people like the overseer are super pragmatic and “smart” until it costs them anything, much less their lives, they’re always in it for themselves and don’t care, they just want to stay the leader and masturbate on power trips, keeping a shitty balance while saying they’re gods because they were born with a silver dildo up their ass when they got their positions, just like real life when POS people in power, especially old money business and political families, even trash people who owns a CNC mill or an apartment building that they inherited and they use it to moneyphag their way through life at the expense of people, but there’s that disgusting little “man code” about how having more money than someone makes you in the right even if you’re piece of trash narcissist, the overseer is exactly the type of trash
You were half-right, Overseer. I won't kill you all, just you. The Vault will continue on without you, as it will continue on without me.
They were gonna have to elect a new Overseer soon anyways. Grandpa there won't last forever.
@@jackhazardous4008 Specially because he got "out of commission", if the Vault Dweller's memoirs are right.
@@creepypato3984 we're doing the Vault a favor in fact probably
@@creepypato3984 the memoirs are canon so yes
@@jackhazardous4008 I think if my memory serves me correctly he is turning a blind eye to the experiments on the dwellers if not behind the experiments that take place in between 1 and 2 so yeah the overseer was pretty evil.
“Go get us water”
* gets water *
“Go defeat the super mutants”
* defeats the super mutants *
“Fuck off”
be honest with me...
you all hate me!
(ready gun if they lie)
Sort of like what happened to Alan Turing.
The life of a simp
I haven’t even played it yet because I have a mac but I know that the overseer is a rat bastard
When you get back to your vault and try talking to its inhabitants with your gun drawn, they'll say things like "Have you actually used this thing against someone?" or "I don't think there is a need for this here". It shows how painfully oblivious they are to the outside world.
This is why i chose them to stay inside the vault, since they'd not survive even half of the first week and it could be canonical.
@@LAUTICITO998 No most of them left the tribe you start with in fallout 2 is the remnants of vault 13 thats why when you return to vault 13 in fallout 2 its collapsed and abandoned
Its like democrats and antigun people are to our world.
He was right.
@@LAUTICITO998 walls don't protect you from danger, but from knowledge
Mr. Krabs: "Oh, look at him suffer!"
Spongebob and mr. Krabs: *LAUGHS MANIACALLY*
It’s called Modifuckers ty for your name
*maniacal laughter*
This just in! The real overseer has been killed, here is her picture.
*shows picture of Amata*
" This doesn't seem right Mr. Krabs... but it feels so good!"
"not that you asked me, but the man needs to give you a little breathing room"
Lmao
yeah because he wont be breathing anymore lol
XD
@@johnaldrickoperario9637 Lmao
I never played this game was that the protagonist words or were they brotherhood of steel ?
@@christiansantamaria7233 teammate
Overseer had not cleared leather 'fore a bullet fairly ripped
And the dweller's aim was deadly with the big iron on his hip
*_Big iron on his hip_*
You deserve more likes my friend
@@ignaciopaz3737 Patrolling the mojave almost makes you wish for a Nuclear winter.
Johnny guitar
@@WindiChilliwack no
*BIG IRON INTENSIFIES*
He uses you like a fetch dog the entire game. This is jusitified.
@ We live in a modern society now. We don't have emperors anymore.
TehUltimateSnake And the Republic will be reorganized into the First Galactic Empire, for a safe and secure society!
@ It's a video game, man. He's not saying he'd shoot someone in real life.
I'd like to like your comment, but since it's at 256, if I give it one more, it'll overflow to 0.
@Nefer La Deus virgin moment
Now that I think about it, that skeleton wearing an uniform could very much be the last poor volunteer the Overseer used and then shut the door in his face, the bastard...
Your profile picture disturbs me
If you don't have armour on (at least I think if you don't have armour on), your character scratches his/her head before shooting him, it pretty much sums up the 'what the fuck' response we all have.
nope even if
To me, this ending is justified. You did all of this just for him to tell you to piss off and leave. I wish I had the bloody mess perk in my first playthrough.
This is the ending I got when I finished the game. It's the most surprising and satisfying ending to any game I can remember because the character behaves how I felt after all that time trying to help him.
One thing about the overseer's reasoning is that it is completely biased and selfish. He basically doesn't want anyone to leave the vault because he wants to feel in control of people and doesn't want them to decide their own fate.
***** While I understand, he makes it seem like it is impossible to survive the outside world, and you are the exception. I apologize, but I really don't see him as being a good character. Possibly neutral, but his tone really pushes him away from being good.
Pow3rh0use What it's called is a case of overprotectiveness. It's like when a parent tells their kids not to play a M rated game. It probably wouldn't harm anything and it might even be fun. Yet, their fear of adult content makes them believe that it will "corrupt" their kids. Same concept here. He's scared of even the slightest possibility that the outside world would bring the worst out of his people and would expose them to harm. It doesn't make him evil or even neutral. It's just a delusion of security.
Pow3rh0use
Thing is, they will not only try to survive, they'll try going on an adventure. And while Vault Dweller was incredibly lucky to survive out there when he just go thrown out, its unlikely that anyone else will.
can't say he didn't deserve it
He just wanted the vaults residence not to be murdered in the wasteland
+Seth Cantrell yeahhh, suuuure, cause lone wanderer would keep his hordes of stuff including power armors a dozens of weapons with amunition to himself in the safety of vault cause bubles. Or cause lone wanderer killed most of dangerous beings in dozens killometers around vault.
+YokozunoEmperor It's the Vault Dweller, not the lone wanderer. Lone Wanderer is from F3
I don't think Vault 13 had an experiment ill look it up later but I don't think it did.
***** Never mind it did. The main experiment was to stay closed for 200 years.
that unique death animation of his is a combination of incredibly sad and horribly sickening
Not as sickening as turning your back on the guy who just ensured your survival
@@demonjmh It's not like he didn't have a point though. He seemed really hurt that he had to make the decision but he was trying to do what was best for everyone else. His concerns were valid.
@@ZeeNastee That overseer is a fricking sociopath and a manipulator, he deserves to die after what the vault dweller has done for him
@@ZeeNastee No, he did that to continue in control of the vault, he don't give a s*it about the vaultdsellers
@@ZeeNastee he just made it worst
Now more people wanting to leave the vault because their hero is still out in the wastelands
Holy shit that death animation is something else. You blow off his limbs and his intestines trail out as he tries to crawl away with half his body exploded, before coughing up blood and dying. That's as Fallout as Fallout can be.
Nowadays developers just slap ragdolls in for dead people, rather than animating any deaths.
Because it would look really bad, i mean it worked on older fallouts because it is 2d, but in newer games that wouldnt work because of the terrain, in 2d games its flat, but in 3d games the terrain is not flat, so if you kill someone near a cliff or something it would look ridiculous because half of their body falls into the air without falling into a surface, also ragdoll is can be done well if its good.
@@ididntmeantoshootthatvietn5012 You make it sound like it's impossible to do nowadays. Plenty of games blend death animations and ragdolls together, some examples off the top of my head are S.T.A.L.K.E.R, Doom Eternal, Borderlands, Left 4 Dead 2 and the Soulsborne games. Hell, even Fallout 4 has them to some degree, though they admittedly aren't very seamless and a bit jank but hey that's Bethesda for you
At least 4 had death animations.
@@MisterJohnDoe 4 was the worst 🤮🤮🤮
@@MisterJohnDoe Fallout 4 every NPC was immortal.
kicking the vault dweller out of the vault is like not paying a taxi driver after he drives you half across the country he did all that just to get banned
El ejemplo perfecto ethan 👍
The reason why your character used a pistol is because the ending was scripted that way
+Sky King
I assume that he uses a sawed off shotgun because he's seen having one in the cutscene.
Without your control...
That's one powerful pistol to destroy half of his body!
@@zhengwenyu1587 bloody mess perk
I'd like to think it's the same 10mm pistol he gave the player in the beginning of the game. Like some poetic justice.
I hope the pistol that the dweller use when killing him is the 10mm pistol jacoren gave u at the start of the game because that makes it ironic
In my headcanon The Vault Dweller did use that pistol. After that it was never shot again and rusted away. Just one bullet to Overseer's back.
"You're a hero... and you have to leave"
I really like that quote.
Probably why they tried to do it again in fallout 3
una muy cruel
I mean... a cruel one
P. s. in fallout 1 he didn't deserve to die but fallout 3?
hehehe everyone deserved to die
@@CaptainMichaelJCaboose Well in a butchered attempt, even when you side with Amata and open the vault up for anyone to leave, you’re still told to leave. Like wtf missed opportunity with the vault being a new settlement or something
I killed Amata too after she kicked me out. Fuck being the control group, make your own fate in the wasteland. We are not prisoners.
Why are the deaths in the older fallout better than the newer ones
Body part get blow-up
+Short Kid Ross - Survival Games and More! I want to say blame the ESRB
They should remake this game so we can see the best deaths in the fallout series in hd
Because everybody complains nowadays and therefore everything ended up being "censored" or "toned down"
That's not really true. In New Vegas, heads explode, heads are put on spikes, dismembered corpses, and half-eaten torsos are common. It was more the tone of the originals than the content.
If you are quick enough, you don't need the Bloody Mess perk.
You need to get the timing right by pausing and positioning the mouse.
I whipped out my Minigun at the end and sent his bodyparts everywhere.... the game crashed after that... so maybe the bloody mess perk is needed to prevent the crash.
This happened when I first played and I thought it was the normal ending because I would've done exactly the same thing.
He actually had a point for letting you out, but it's just so damn sad
and then the thing he didn't want happening happens
everybody leaves to join the vault dweller
Yeah but some of them stayed
+Kawaii Atlas He doesn't know that people will leave, he needs to let him back into the vault wait a few years and see what happens maybe he wasn't being so predictable about the generation of the vault, he WOULDN'T have gotten himself shot. Also I'm glad he shot him gave you a water chip that will last 10 years until YET AGAIN YOU HAVE TO SEND ANOTHER PERSON FOR ANOTHER WATER CHIP, wow if you were able to make vaults in that game he would be a better overseer than him, he wouldn't kick out people who helped him
And then they died.
GUILLE832 yeah they died later on
I never do evil playthroughs so I didn't originally see this ending while playing for myself but this simply isn't an evil ending in my book. It's neutral at best because as others have pointed out the Overseer isn't thinking of the best interests of the people with this decision, he's being selfish. He's thinking about how to keep things status quo in the vault with him in control and probably under false premises at that. The Vaults were intended to keep people safe until they could live outside again, never to become a permanent place of residence for all time and effectively in turn making them prisoners. People can live outside again. It's time they at least get told the truth and make decisions for themselves. Isn't that one of the most foundational ideas of a government of, by, and for the people? Starting with whether or not they want to go or stay, with who they consider a hero and who they consider a villain and in turn who they might choose to lead or oust - chief among them the man braved all sorts of adversity to deliver them a new water chip and can help them survive in the new world, versus the man that hid in the vault, pawned the work off on somebody else, and then tried to fuck the guy that did all the actual work to help them.
Its such a good ending either way. So tragic. He is being selfish but its literally all he knows, all anyone in the vault knows. All the overseer can do is cling to this last hidden vestige of the old world, even if it means banishing anyone he thinks knows too much about the outside world. He is definitely being selfish, and he ought to know they would be safer being more proactive. But its dang scary outside.
BTW You don't need to have an evil playthrough, if you have the bloody mess trait you will still do this ending, I even had 34 karma on my first playthrough and had this ending.
The vaults were shelters secondary. Vault 13 was the control group for the experiments. They were never going to be free, until the events of the game.
What every overseer in fallout deserves. Especially the psychotic one in the third
Not ALL Overseers are bad. Like the lady from Vault 81 in 4. She was cool.
Kerorofan the only good Overseer. She was happy when you saved Austin and gave you a room in the Vault
@@mastercobragaming8780 I didn't want a fucking room, I wanted my son back! D=< Then I killed him when I finally found him for being old.
The 3 was somewhat evil but not at all he refused to accept the enclave into the vault he is just somewhat incompetent but not stupid he tries to do it well but it ends with an entire mess
Idk man, vault 22 just seems like an aight overseer who didn’t realize there was violent zombie fungi spreading.
Everyone forgetting the Vault 13 skeleton left outside where he dumped some poor sap before you to die and didn't let them in, killed with the same 10mm left behind on the body, I'd say that's some karmic justice right there
That was a resident? I thought it was some kind of outsider who wanted in.
I like the original ending better.... but this one feels canonical
+ArkhamChild
both are canon.
+ArkhamChild Feels like ubuntu?
Џон Доу no, it's in the base game.
Џон Доу ....the end.
Џон Доу *The Vault Dweller
well, you can either have bad Reputation, Gain Bloody Mess trait/perk, or press the combat button before he enters the Vault. It's that simple.
When you return to Vault 101 after a while in Fallout 3 and you finish that by killing the overseer, Amata will quote a lot from this. Really cool if you ask me.
More like really lazy
Yeah and I killed Amata just like I did with the overseer. NO ONE TELLS ME TO LEAVE!
@@Stei_n Not really. It's more of a call-back. You could say that all of the OG fallout references in new vegas like Marcus/Jacobstown are lazy but that's simply false
@@Stei_n So is it lazy writing that Fallout New Vegas used original Fallout characters? Cass (daughter of Fallout 2 follower) and Marcus, and well I could go on but you get the idea.
@@Scorchcast no because there it's a continuation of the story whilst in Fallout 3 it's just some dumb reference
This is the only ending acceptable for this game, so Bloody Mess is a must have trait.
"Our dedicated boys keep the peace in vault 13" So... Two guys with a armor and shooting a guy in the back... Doesn't sounds familiar?
God bless America.
Just forgot to turn to the camera and wave
That's a damn nasty and brutal kill, and he suffered right before dying! Perfect satisfying ending after being made to leave after busting your ass on the wasteland for him everyday a year
So true bro
Though satisfying it is very disturbing
i wish obsidian would recreate fallout 1 and 2 on the new Vegas engine
I know the hub would have been the best exploration experience
maybe nechropolis :D
Ted Blue they would lose the RPG elements
Ted Blue that would be amazing
They can use the Fallout 4 engine and still have great written RPG quests. They're good at putting them both together. An engine has no effect on their writing now
love the companion's like "its okay dude he deserved it"
"They will survive in the vault, but without you old man "
That ingrate of an Overseer deserved that.I like how he didn't die immediately so he was well aware of what was happening to him before he croaked
"You saved us but you'll kill us" huh, that sounds familiar, doesn't it?
Are you talking about Amata from Fallout 3? Yeah i hated what she did.
Amata's line is actually Bethesda's tribute to this last iconic scene in F1.
TremendousPuppy that bitch, I bitch slaped her
*straight decks Amata and then let's Butch and his pals fuck her as I leave*
jamie fernekees everyone in vault 101 got these hands
the overseer has some guts to talk to a guy in power armor and a gun that can kill him in a few seconds and tells him to leave
True I thought he would react to the power armor
"AND THAT'S WHAT YOU GET FOR TELLING ME TO LEAVE"-the vault dweller
And that is how the overseer went down in history.
He went down alright
+TPX lol
He deserved it. But I think, only strong one have the will to understand overseer’s fear of wasteland’s danger.
Only the strong one can forgive this fear and move on at the cost of one’s home.
Thank you. I fucking hate that overseer.
Matías Pierdoménico I actually find him more likeable than the overseer of Vault 101 and his bitch-ass daughter Amata.
Deniz Julian T. Well, that's not saying much, is it? 😝
Matías Pierdoménico That's right, son.
I never played fallout 1 and 2, only played the third and new vegas. I guess i was too young to know fallout before i heard about fallout 3, one day soon though, i'm gonna play the F1 &F2. It looks really awesome.
***** I couldn't bear through tactics, it was so bad. I got into Fallouts 2 years ago starting with 1&2 then proceeding to 3&NV don't know why I skipped tactics. Recently I tried it out and it was godawful. Derpy controls, annoying AI, boring story, the game just played like shit, I did like 2 or 3 missions and just dumped it. What a garbage, even Fallout 3 was better. But hey that's just me.
***** You know I did not like the lack of conversations etc, you were only reading what NPCs said. The real-time combat didn't really work well at all, and switching to turn-based felt stupid because real-time combat was the biggest "feature" of this game so it was kinda like turning off parkour in Mirror's Edge. I guess the squad-combat is not really my thing especially in real time! It would be better with an active pause like in BioWare games, but god I just couldn't stand Tactics. You're right it's weird I liked first two games so much and couldn't play Tactics more than like 2-3 hours. Oh well, at least I did not miss on some major story because it kinda feels like a silly spin-off.
***** Tactics is shit, in Fallout 1&2 the graphic is old yet still awesome, in Tactics it is poor. But the graphic is the last thing that bothers me, the story is awful. By the way, in 2nd Fallout you also can control a deathclaw :)
Play it man, i'm playing right now :) completed it about 10 times and still enjoying the game
Gary S I hope im not too late, (and I probably am) but I recommend you get the fallout anthology, it contains all the fallout games for a cheap price, and It comes with a mini nuke, that you can use to carry the games!
''You're a hero....and you have to leave.''
Chosen one: *So then, i took it personally*
you mean the Vault Dweller
It's just the Vault Dweller stay in the Vault and tell to kids the horror of the outside world and tell them to stay in the Vault to save mankind. No one will care about leaving anymore. Damn stupid overseer.
Now this is something that I would have done if I was the vault dweller.
All of that, all of the tasks, just so Mr. Overseer here can tell you to piss off and live his happy life sitting in his comfy vault chair. And giving him the bird at the end was a nice touch. This was perfect, really.
He also didn't want you to leave but had to.
You can kill Overseer with ANY weapon and without Bloody mess. After he finishes the speech, quickly push A button and start turn based combat. Then you can just shoot him with weapon of your choice, for example burn him with plasma
MC: "I've killed SO many super mutants on my way here and I kind of lost track of my ammo, but *pulls out Magnum* you've got to ask yourself one thing: do I feel lucky?.."
I like to imagine that the Vault Dweller only says "Asshole" as he kills the Overseer in cold blood and then leaves. Fits what you would expect in Fallout.
Holy shit that wasn’t a normal 9mm round, that was a damn anti material round
They were gonna have to elect a new Overseer soon anyways
FUCKING BASED ENDING NO QUESTION
Overseer: "You're a hero, and you have to leave"
Player: "Bitch I ain't going nowhere!"
*Shoots overseer in the back*
I like how he tries to get away with half of his body gone, it makes the death all the more sweeter.
si....
su intento de huir al refugio 13 or vault
hace su muerte muy dulce
the voice actor for the overseer is the same guy that played Otto in Malcolm in the middle
King Triton from The Little Mermaid, too.
banish me will you?!
then *I* banish you - - from LIFE!!!!
I love how he tries to crawl.
😂😂😂
"you have to leave"
***Gets blown in half***
Logic 😂
How did he temporarily survive that, unless Jacoren's a semi-mutant?
Since his brain was still intact he was conscious until his body bled out and the brain no longer got any oxygen. Dying sure is scary
My stomach churns up every time I get a thumbs up and read my own comment.
TheBreakingBenny A painful, slow, and brutal death he had....
+Srab23 I suppose that comment is also a slow painful death...
+Aya Drevis Perhaps that's just what life is, lol
To me this is the true ending, and why this series is so special. The truth of the matter is both are right, yet neither are wrong. The overseer truly wants to protect everyone from the outside, however he used you and now casts you out after everything you did.
You who grew up in this vault, yet forced to adapt to the outside, fought ungodly abominations, only to be casted out from said vault. How would you react to that? Knowing that you gave these people everything, one dude tells you it was all for them, not for you and tells you to never come back.
Just like the master if you showed him the proof, all of your work was for nothing. War never changes.
same. what a good game. I love how the story unfolds and becomes like a war against the mutants after the water chip, but the vault only has you to send. The clash of clueless 1950s esque values and radiological horror is excellent. And then when its all over, the overseer knows you'll change things forever if you come back inside. I love this ending. the vault dweller feels like the overseer is killing him by exiling him, or killing all of his hope at returning to the life he started in. so he draws his weapon.
He only feared for his grip on power. The Overseer was an old man, blinded by his cowardice.
sends you off to die twice, ends up kicking you out anyway
HAHAHAHA!!!! In all my years of playing this game I never knew you could kill him! I lol'd when the player shot him! XD
Because you can't directly kill him. It's just a cutscene and you can "unlock" it by taking "Bloody Mess" traits or doing some unrelated evil stuff.
@@ojanieno Or simply use Attack Action and shoot him before he reaches the door ;)
@@osrictemper4225 U sure? I'm pretty sure I tried, but it was 20 years ago :P
@@ojanieno Dokładnie tak. Wersja - Kolekcja Klasyki Niebieska z 2001 roku :)
@@osrictemper4225 To kill Observer at end of game you must have Bloody Mess perk, title Berserk and negative karma, then you will able to brutalize Observer
That's full info about this
Amata, you are the next...
If the people leave then the experiment for the vault would be ruined because the experiment was how long can people last with isolation or something like that
REST IN PEACE
DIPROACH
This was awesome! Love fallout!
Best damn game til this day. I remember at 14 years old getting this game. It was a hold new world during that time ( 2001 of course ).
Those words hit harder than I could possibly think
jesus i forgot how brutal the death animations were
Voice acting is gold
He should have OVERSEEN that coming!
Who is the second person in the power armor?
Oh, I didn't realise it was an automatic animation till I just read the wiki. When I beat the gaqme I didn't have low reputation, bloody mess, beserker, or child killer, so this animation didn't happen. Also I got all hte companions killed in Mariposa so I didn't get any of their dialogue responses.
Fatality!!
"That man needs to give you some breathing room."
"Oh don't worry, if he won't give it to me, i'll just take it instead."
Best ending ever. So glad I chose bloody mess lol
My god...i only played Fallout 3 and Fallout NV but that death is just...gruesome
Yeah... The most that happens in fallout 3 and NV is somebody turning into a pile of meat, but they never lose half of they're body while still alive and desperately trying to escape. It's extremely fucked up, and it fits fallout 1's theme perfectly.
Now i want to see this happen to Amata
Good ending. 🙂
Evil bigboss theme will fit this scene, as the vault dweller walk away from the vault....
Overseer: Your a hero …. And you have to leave
Vault Dweller: and I took that personally
Damn didn't know you could get the companions in power armor
it's pretty sad...
The overseer has a point, but he knows that the whole plan of the vaults was for people to re-emerge to the surface and take over again... (if we take the exception of the vaults that were used as guinea pig cages for the enclave, which pretty much are all of them)
But still, the whole lie about the vaults was that... Survive, re-emerge and settle a new life.
The overseer thinks that living underground forever is an option, and with that attitude, he'll only give his kind a slow death.
"I'm sorry too"
Wasteland Justice
"I hope this doesn't cause any kind of fallout between us, *Fallout 1* " 🤓
lol I've been using the res mod. It glitches in my game and allows me to go outside the map to where the NPCs store the stuff they sell. It's in a footlocker and seems only to work in the HUB for now, but it's free stuff. I have power armor, power fist, all the augmentations, and 68K caps left over.
Imagine it an borderlands and fallout crossover the vault deweller and the vault hunters (crimson raiders) imagine fighting the super mutants legion other enemies like radscorpions or ghouls as a badass vault hunter with powerful guns skills and allies from the borderlands.
what is the story behind the dead body that is already there? It looks like a vaut suit but I can't make out the number. 17 or 57..
It's 13 , his name was Ed and he was also supposed to get a water chip
You see Ed. Ed's dead.
There were 4-5 people who went for the water chip before the vault dweller. One is located in necrópolis (as a ghoul, he tell you his story) one inside the mariposa base, another in the glow, and i know There were a few more you could encounter, just i can't remember where
@@synedrus_ AND THEN THERE'S ED!
hes dead.
He's so lucky this isn't skyrim or else his soul would of been off to coldharbor to spend eternity with Molag bal
Bold words for someone in a pew pew distance
To be fair, the Overseer hadn't ever left the Vault. There is a lot of dangerous stuff in the wastelands, and your survival is pretty much a miracle. You've proven that you could survive, but no one else in the Vault had. When you're given the choice of letting all of the people you're responsible for die or exiling the person who saved them(who's proven that they'd be fine on their own), it makes sense to choose to maximize the amount of lives to preserve. A lot of people seem to think that the Overseer is a dick for not letting you back in, but really, I don't know how he could have justified it from his perspective.
Oliver Aelius it's entirely reasonable tbh, but yeah players aren't gonna like that. I loved that he did this
Remember that each vault was designed to experiment on its dwellers so technicly (paradon my horrible english) he was just want to keep them there so they use them as lab rats
He didn't care about them
@@tawfikbouoni9709 Most Overseers are normal vault dwellers chosen for leadership, they never knew about the experiments. Stop thinking every overseer 200 years later still works for vault-tec
@@JohnJohnson-ps3pd except they do, most are indoctrinated in, like the overseer in 3,and most of the experiments dont require an overseer anyway,they're self sufficient,like the sacrifice vault in new vegas
thats true but you cant really blame anyone for putting a bullet in him either. id be pretty pissed too
Great ending
and it's thanks to that asshats speech that i'm convinced the master was doing nothing wrong.
even if we just walked away, the vault itself would have committed mutiny and killed him anyway (which does happen in canon, for the explicit reason of him being an ungrateful bastard.). he should have let us stay if his goal was to stick with vault tecs experiments.
I honestly loved his speech it hit hard for me
es increible como gatea incluso con la mitad del cuerpo en vertical jaja, tremendo!!
🤣👍
so I just finished the game for the first time. and yeah I was with the 'bloody mess' perk... so after watching this i'm like WTF!!! ...i was doing so well, with so good reputation :P ...still, that was quite an awesome ending. great game!
How to kill him? I tried many times but i cant enter combat in this moment.
Overseer's fate in the "dip" ending is more satisfying.
Apparently, you can find the Player from this game in that one Fallout game nobody talks about for the original Xbox, he'll be an old man in a diner that will say he would kill you and sell everything you have if you insulted him further
What fallout game? New vegas?
@@chinossynthesizer705 Not New Vegas, the one where you can play as a Ghoul on the original Xbox
@@electroeel148 fallout brother hood of steel
@@chinossynthesizer705 in new Vegas it's the protagonist from fallout 2
I wish this game was remade with the newer engine
BRUTAL, geeeze
You're a hero. And you have to leave.