Fallout 1 overseer: Reasonable and regretful for why he has to do it. Amata in Fallout 3: Wastes your time calling you back to the vault. Just to kick you out. Tfw Butch was a better friend than her and he was your childhood bully.
The only reason the vault 13 overseer throws you out is you are threatening his position. The next time elections for the overseer come around most would vote for the hero who saved them.
The Fallout 1 overseer says this with a very sad tone. He knows, that what he is doing is not right, but he has to do it. For Amata it is more like an angry tone. Now, if you kill the Overseer, then we can understand it. You just murdered her father, and she is angry about that. But if you do it peacefully, then it sounds more like an unreasonable childish tantrum.
I like to think that if you resolve the conflict peacefully, she's mad at the people who are against you, or angry at herself for having to make you leave
>Calls him to fix the Vault's Overseer power tripping >kicks him out no matter what he does because of problems in the vault that weren't even caused by him to begin with (but by his father by leaving) and to top it off it does it with the pettiest tone
After realizing Amata wanted to kick me I chose to retaliate by pulling out my minigun and put on the Enclave power armor and replicate Fallout 2 intro (the Enclave gunning down vault dwellers ) except Butch, because Tunnel Snakes really rule and I fear retaliation from the (second)most based faction in all Post War America
@@sergiomariotti9354 How does it make sense? People already wanted to leave the vault after we left. If we do the good ending, they open the vault to the rest of wastes and people can still leave if they want to. If they blame a guy who isn't responsible for anything that happened, who they all grew up with and was saved by, then that's their personal issue and they can leave.
@@RJLiams It makes sense because returning after accomplishing so much would tip the balance of power and leadership. Remember that we're not just a guy who left and came back, we're basically a war hero, we saved them and people looks up to us. And your very presence will cause conflict among people who do not want to leave, those who do but aren't ready, those who still want to follow the original vault's directive. You will unstabilize Almodovar's leadership, and compromise the dweller's value. But in an emotional sense it is much more impactful because Amata is our friend, and after we endured hell of the waste, for them, while longing for home, we finds out that the ultimate reward for sacrificing so much is to make another sacrifice, to roam the wasteland for the rest of our days. We know why we have to leave, but it still hurts. People whose react to the situation with "Fuck you, what about me, i did all this for you, this is what i get?" is very valid and is a predictable response, but they forgot to look beyond themselves here.
Lone Wanderer in 2277 be like: "... Fine... Have it your way." 3 years later Lone Wanderer in 2280 be like: "This Vault is now Brotherhood of Steel property. You can either leave or join us. This isn't up for debate."
@@gabeluke4643 HOW? that vault door was designed to survive a nucular blast* think it can't keep out a few BOS personall? In my play through I launched mini-nukes at the door and it shrugged it off like nothing!
@@grandstarstudiosFORMER-YT it survives a direct nuke hit as you see with another vault in DC. But the door would get destroyed, unable to operate them anymore. With a pipboy or the government codes of the enclave one could open the vault so the BoS going through enclave data would most likely find the door codes at some point. Or you have a pip boy and some hacking skill to manually override the door control.
I remember when i played as a kid that if you're wearing power armor there is a dialog where you take off the helmet as nobody had any idea who you were
"Oh! So, you'll blame me for your problems, banish me, let things get worse, call me back for help, use me, then banish me again when you're done exploiting my help? NO _YOU'VE_ DOOMED THIS VAULT." **Proceeds to reset the gene pool**
Imagine them kicking out the lone wanderer then hearing about godly of a hero he is in the wastle land, she must've felt horrible after kicking him out
She felt horrible the only reason she kicked you out nearly everyone in the vault blamed your father who started all that stuff. James was the reason the radroaches swarmed the vault, the martial law and curfew were enforced directly were people either got killed by the roaches or shot. Than the power system collapsed because of the radroaches, there former doctor vanished and let them without medical help and the only other scientist who could do the job was his friend and is now dead, "officially" because of your dad. That just what they suffered through the day you left. Depending on what you did you either slaughtered a part of security and the overseer. And we know they gone through revolts and uprisings while you were gone that costed lives. So they all blame you and your father for it. So best case most blaim you for all the death that happened after you left. Worst case you killed some of the residents so everyone hate your guts. So our childhood friend having to exile us for now while the vault heals is understandable.
_"Let me tell you a story, Tommy. A story of a man called Theseus. His country, well, his city-state, technically, was in danger, and he sent himself forward into enemy lines; he slayed the Minotaur and saved his city. You know what they did to him, Tommy? They exiled him. He died in disgrace, despised by his people. That's what happens to heroes, Tommy. The Greeks knew the score."_ -Technoblade.
@@Fred_117 I don't think so. Im fairly certain its only Commander Belisarius that had things like that happen to him. Belisarius was probably the last great Roman Commander and he led a great army that secured the Eastern Roman Empire's territory for hundreds of years after and then all of a sudden after he is no longer a general he just randomly just gets put on trial, arrested and almost executed. Like holy sh*t.
"Amata, I can either live with you all and be happy again. Or I can sell someone an empty vault for more money than you can fathom, and be less happy."
In Fallout 1 there’s a lot of themes about how war tarnishes all it touches, the wasteland is, while livable, still filled with threats and simply going out into the world kinda gives the Super Mutants a trail to your vault. It’s a refusal to be tarnished by the war and while there’s no definitive answer to if it’ll be better or worse for the vault, that just makes it all the more sad. And in fallout 3 angry girl just doesn’t like you
the original version of Fallout 1 were you got 500 days to protect your vault (and less if you gave out your vault's location) was amazing, it really felt like the vault was in danger.
Fallout 1 did it way better. The Overseer actually have a properly justifiable reason to do it, and it leads to a less than positive reaction from the Vault residents, who execute him. But in the 'good' ending of Fallout 3 where the Vault Dwellers all live, they still force out the protagonist because reasons.
@@tk-6967 He’s got a point though. Fan boys be acting like Fallout 1 “did it better” but it didn’t. Getting exiled was just as stupid back then as it is now. Think about the Overseer’s “reasoning” (I use that term loosely): “pEoPlE WiLl wAnT tO lEaVe! wHaT iF wE’rE tHe LaSt SaFe PlAcE?” As if there weren’t multiple fledgling civilizations the Vault Dweller had personally confirmed existed. Or that they live in a literal fortress they can open and close at will. Or that the Vault Dweller had already eliminated a literal super mutant army and is now a hero of the wasteland. TL;DR: Amata’s logic in 3 is just as stupid as the Overseer’s in 1.
Funny thing is- No matter which result I got... I dropped a ton a land mines outside the vault door and through the cave leading to it. "Kick me out? I got something for you!"
Lone Wanderer was made for the wasteland smh, where was my response option of "What makes you think i even want to stay here? I cant stand most of you"
Simple solution to a complicated problem. put the FEV in the purifier and flooded the vault. Now they don't have to worry about genetic diversity OR dangers in the wasteland. Enclave... Enclave never changes :)
"Amata : u savEd uss but u have to leeeeave pls k thanks lol" * Putting on my enclave armored helmet while getting my minigun out * * Me : So you have chosen death*
The vault dweller may not return to the vault but at least His journey still continues There's still another place require a hero or villain in their story *And the story ain't finished just yet...*
Bethesda copying the homework of the original Fallout without understanding the nuance of why an overseer would kick the hero of the vault out, yup checks out.
Amatas character is always just barely not brave enough. Like she'll tell you her dad's trying to kill you, but then go ballistic if you save her from being tortured by him. Then when you come back, she makes you leave even though she was willing to let you in to save the vault.
Fun fact you are actually a living beginning and end no matter what you pick as you start and largely impact every major aspect of the game and you are”the beginning”of pure water and everything starts and ends with you to a certain extent in fallout3 and you can also be the”end”of many things good or bad.you also in one way or another complete your father’s work even if you do the enclaves biding.its all a rather perfect ring in a way. 0:21
I envisioned my LW’s response a specific way (bear in mind, she had persuaded the overseer to back down)… “I never wanna see you or the rest of the *dwellers* again, Amata. Don’t bother looking for me when you and those worthless scrap bags decide to see the sun.” Considering the wasteland had been nothing but improved by my LW’s pure hearted actions, it’s fun to also imagine their reactions when they say “fuck it” and ask about the LW, just to find out she were basically the second coming of Christ if he was willing to kill evildoers. “They did all of that… alone?… and… we wanted them gone… dead…” To add salt to the wound, she would quietly shoot down threats approaching her ex-vault friends and neighbors from afar without saying a word and evading notice. Hatred with a heart.
Stupid decision, overseer couldve made the player into a lieutenant to explore the outside world and establish a settlement outside, with the PC's rich experience it wouldve been ez
That's why I activated the failsafe so I can have permanent access to the vault. The pain my character went through during their grey karma run through was painful.
I remember this from years ago. Felt backstabbed by Amata, figured she would become a companion character but nope. It was all the funnier then when I saw her randomly talking to I think it was enclave soldiers? Or some raiders, then they shot her. I just watched and laughed. Bet she wished she had someone who knew the waists helping!
have only played from 3 onward, I never realized they tried to repeat the FO1 ending. it could have been written a bit better, or maybe just the voice actress sounding more regretful and somber. That "I'm sorry" was almost peppy
I remember playing this game the first time and was actually confused and angry and thought to myself "I did a lot of things to go and save Vault 101. Yeah, running out there to look for Liam Neeson was reckless but certainly not the worst thing ever." I then later came back to Vault 101 with Charon and a lot of ammo.
I love how everyone talks about the Fallout 1 overseer's reasons being justified like he's some good guy, when he's nothing of the sort. The vault dweller was a hero, saved his vault and risked his life, all to be tossed out by an ungrateful overseer that just wanted to keep his position and authority. SHAME! On all of you for justifying his actions.
i think people are justifying his actions because at the end of the day. children will see you as someone to be like. when in reality you've been killing so many people gamewise. you did many cruel or messed up things for acts of survival. so you gotta wonder really. even if a hero. is that truly a person you want children to look up to? especially since the vaults have always been about returning humanity to civility without need of unnecessary bloodshed.
When you have monsters at your gate you need a monster of your own guarding the gate. Amata is a fool to have seen that fact on full display and then to banish the vaults guardian.
@@grugmangaming5152 Yeah, and you’d think if they were supposed to be the same person, the Courier would tell the Mojave chapter of the BoS that they helped the ones in the Capital Wasteland defeat the Enclave, but no such option exists. Heck, I roleplayed my first NV character as the continuation of my first F3 character and recognized the conflict of it when meeting the Brotherhood in New Vegas.
@@perturbedbatman2009I guess you could explain that away with the west coast having severed ties with the east coast brotherhood. Not perfect but it kinda works
Oh yeah by the way if you didn't know and fallout 1 vault drillers in vault 13 rebel against the overseer sense he made the hero of the vault leave now it will happen to her people don't learn
Vault 13 you was there hero saving a unified vault. Vault 101 nearly everyone blames you and your father for everything that happend to them and all the deaths. Just a minority of the group who wants to open the vault don't act emotionally and don't blame the player for everything. As you get exiled while the wounds of the community have to heal so you may return on day, but for now you have to leave. I just roughly translated the ending I had there last month. As I didn't kill anyone in the vault when I left and did the good ending.
for those of you who dont know, if you kill the overseer in the beginning of the game, the mission will still happen, except a different guy will become overseer (i honestly forgot his name)
Kind of a missed opportunity to have a player home in vault 101... it would have been amazing to see it slowly change, maybe even seeing a store open inside due to outside trade.
* *_Static noises_* * *_”Hello? Please, if you can hear us, we need your he-“_* “NOPE! Sorry but my back is gonna be knife-free! You want help? Help yourself to a nice, healthy serving of shit! Cause that’s all you’re gonna get from me!”
Fallout 3: "What's teh villain from the last game? We'll just use that one. How did the vault origin resolve itself last game? DIdn't have one? How about the agme before? We'll just use that one."
The path of greatness is a lonely one.its true in fallout as is all other places for legends stand alone and apart from normal people and average as is sadness both there blessing and curse for when you are unmatched who is there for share with truly?none unfortunately and no matter be you a hero or the most infamous person alive there are none truly like you.we are the legends the burning embers of greatness that escape the dead embers to blaze a path of glory and none will know us really for amongst the tall tales and story’s only you will ever fully know yourself.walk well legend and never forget the burden of greatness but do not shun your wonders and gifts for they are yours and yours alone.
I remember doing all of that and getting kicked at the end... Let's just say that there may or may not have been an accident with nuclear weapons inside the vault...
would love a fallout game with Saving/Quicksaving and Loading was a power to the main character, just so (they would have a scene like this, where they save the people, and then get kicked out (F1 excluded, was a wee bit justified, bro was just to much of a living legend) they could find out all the possible outcomes, and then load and tell them, "I know the outcomes, i dont get my little slice of a happy ending, so i will not help you."
ILL MAKE MY OWN VAULT, WITH BLACKJACK…. AND HOOKERS
Futurama reference?
fallout new Vegas
"In Fact: FORGET THE VAULT!"
And thus Fallout New Vegas was born
Wasn't that Vault 21?
Fallout 1 overseer: Reasonable and regretful for why he has to do it.
Amata in Fallout 3: Wastes your time calling you back to the vault. Just to kick you out. Tfw Butch was a better friend than her and he was your childhood bully.
Surprisingly realistic
The only reason the vault 13 overseer throws you out is you are threatening his position. The next time elections for the overseer come around most would vote for the hero who saved them.
Dude gives ya the jacket off his back for saving his mother
Your best friend?
Buh bye
Tunnel snake rules
@@haydenTenno- You mean childhood bullies making good friends? I wouldn’t think so.
The Fallout 1 overseer says this with a very sad tone. He knows, that what he is doing is not right, but he has to do it. For Amata it is more like an angry tone. Now, if you kill the Overseer, then we can understand it. You just murdered her father, and she is angry about that. But if you do it peacefully, then it sounds more like an unreasonable childish tantrum.
real
Not really people want someone to blame they blamed james but since james is not around anymore they blame the lone wanderer
Grief sometimes can make people dont see reason lots of people lost family members the night james decided to open the door
I like to think that if you resolve the conflict peacefully, she's mad at the people who are against you, or angry at herself for having to make you leave
Bethesda is mediocre at storytelling. This is known.
"please comeback" proceed to kick him out the vault when he does
she just wanted to be the one to kick the protagonist out too just like her father. power trip is a hell of a drug.
Yeah... except you remember you're a fallout protag and you get whatever the fuck you want@@icelord02
>Calls him to fix the Vault's Overseer power tripping
>kicks him out no matter what he does because of problems in the vault that weren't even caused by him to begin with (but by his father by leaving) and to top it off it does it with the pettiest tone
@@dodsa8907 blaming the lone wanderer because of his father is ironic i guess we should give amata the same treatment
After realizing Amata wanted to kick me I chose to retaliate by pulling out my minigun and put on the Enclave power armor and replicate Fallout 2 intro (the Enclave gunning down vault dwellers ) except Butch, because Tunnel Snakes really rule and I fear retaliation from the (second)most based faction in all Post War America
You look familiar
@@Totaltjtoday That's because he's somebody that you used to know.
The Tunnel Snakes and The Enclave are on equal footing.
They had it comin.
God bless America
In fallout 1 it felt like a reasonable reaction, fallout 3 just made me feel sad and angry
well yeah they just put it there as a reference even if doesn't make sense.
@@kubli365 it does make sense
Well, make sadder
If you look closely, you can see the vault
Become the wanderer
@@sergiomariotti9354
How does it make sense? People already wanted to leave the vault after we left. If we do the good ending, they open the vault to the rest of wastes and people can still leave if they want to. If they blame a guy who isn't responsible for anything that happened, who they all grew up with and was saved by, then that's their personal issue and they can leave.
@@RJLiams It makes sense because returning after accomplishing so much would tip the balance of power and leadership. Remember that we're not just a guy who left and came back, we're basically a war hero, we saved them and people looks up to us. And your very presence will cause conflict among people who do not want to leave, those who do but aren't ready, those who still want to follow the original vault's directive. You will unstabilize Almodovar's leadership, and compromise the dweller's value.
But in an emotional sense it is much more impactful because Amata is our friend, and after we endured hell of the waste, for them, while longing for home, we finds out that the ultimate reward for sacrificing so much is to make another sacrifice, to roam the wasteland for the rest of our days. We know why we have to leave, but it still hurts.
People whose react to the situation with "Fuck you, what about me, i did all this for you, this is what i get?" is very valid and is a predictable response, but they forgot to look beyond themselves here.
Lone Wanderer in 2277 be like: "... Fine... Have it your way."
3 years later
Lone Wanderer in 2280 be like: "This Vault is now Brotherhood of Steel property. You can either leave or join us. This isn't up for debate."
closes the vault door: NOT TODAY BOS
@@grandstarstudiosFORMER-YT rip to the vault dwellers
@@gabeluke4643 HOW? that vault door was designed to survive a nucular blast*
think it can't keep out a few BOS personall?
In my play through I launched mini-nukes at the door and it shrugged it off like nothing!
@@grandstarstudiosFORMER-YT it survives a direct nuke hit as you see with another vault in DC. But the door would get destroyed, unable to operate them anymore. With a pipboy or the government codes of the enclave one could open the vault so the BoS going through enclave data would most likely find the door codes at some point. Or you have a pip boy and some hacking skill to manually override the door control.
@deathtrooper7760 maybe the overseer can break or brick (install malware) the vault door outside control panel, problem solved.
This is why I always hate Amata. It's always going to be in a "damn if you do, damn if you don't" situation.
She's just a badly written character. FO3 had oodles of those.
@@CognizantCheddar 12 year old me was so betrayed
And even worse if you give her her fathers 10mm pistol in the begining she kills someone with it then blames you for giving her the pistol.
*Shoots place up*
Them: How could they do this?
@@CognizantCheddar "I don't like this character, so it must be badly written, I haven't written sht, so I must know what I'm talking about"
Fallout 1: I understand. I dont want a bunch of kids being in danger.
Fallout 3: Fuck you Amata! Loads Shotgun
Fallout 1 with Bloody Mess perk: *pulls Deagle, kills Overseer, and slowly walks away.*
@@JLT0087also with a -1 karma
I remember when i played as a kid that if you're wearing power armor there is a dialog where you take off the helmet as nobody had any idea who you were
abt to see if this works with ghoul mask
Did it work?@@d.n2870
@@d.n2870 Report?
Like Batman?
This isn't true, prove it
its ridiculous like did she just expect us to stand there and let ourselves die
Again leaving out contacts
@@Dyllon-g4qdid you mean context
@@Dyllon-g4q no im not he saved all of vault 101 and they kicked him out because he killed to do it
@@noah-y4h1z you're forcing player perspective morality into a writing decision
Yes. Yes she does.
"Oh! So, you'll blame me for your problems, banish me, let things get worse, call me back for help, use me, then banish me again when you're done exploiting my help? NO _YOU'VE_ DOOMED THIS VAULT."
**Proceeds to reset the gene pool**
The pure definition of when the doom music kicks in
Imagine them kicking out the lone wanderer then hearing about godly of a hero he is in the wastle land, she must've felt horrible after kicking him out
Imagine blowing up the vault and while she’s running around the wasteland she hears about him being a hero. That would be insanity to her. Hahaha
Waste
She felt horrible the only reason she kicked you out nearly everyone in the vault blamed your father who started all that stuff. James was the reason the radroaches swarmed the vault, the martial law and curfew were enforced directly were people either got killed by the roaches or shot. Than the power system collapsed because of the radroaches, there former doctor vanished and let them without medical help and the only other scientist who could do the job was his friend and is now dead, "officially" because of your dad. That just what they suffered through the day you left. Depending on what you did you either slaughtered a part of security and the overseer. And we know they gone through revolts and uprisings while you were gone that costed lives. So they all blame you and your father for it.
So best case most blaim you for all the death that happened after you left. Worst case you killed some of the residents so everyone hate your guts.
So our childhood friend having to exile us for now while the vault heals is understandable.
@@deathtrooper7760 Understanable by me.
But my friend here called vengence does not agree.
_"Let me tell you a story, Tommy. A story of a man called Theseus. His country, well, his city-state, technically, was in danger, and he sent himself forward into enemy lines; he slayed the Minotaur and saved his city. You know what they did to him, Tommy? They exiled him. He died in disgrace, despised by his people. That's what happens to heroes, Tommy. The Greeks knew the score."_
-Technoblade.
@@Fred_117
I don't think so.
Im fairly certain its only Commander Belisarius that had things like that happen to him.
Belisarius was probably the last great Roman Commander and he led a great army that secured the Eastern Roman Empire's territory for hundreds of years after and then all of a sudden after he is no longer a general he just randomly just gets put on trial, arrested and almost executed.
Like holy sh*t.
"Amata, I can either live with you all and be happy again. Or I can sell someone an empty vault for more money than you can fathom, and be less happy."
man im dead 💀👻
If you could actually sell Vault 101 for a fortune, peak gameplay
In Fallout 1 there’s a lot of themes about how war tarnishes all it touches, the wasteland is, while livable, still filled with threats and simply going out into the world kinda gives the Super Mutants a trail to your vault.
It’s a refusal to be tarnished by the war and while there’s no definitive answer to if it’ll be better or worse for the vault, that just makes it all the more sad.
And in fallout 3 angry girl just doesn’t like you
the original version of Fallout 1 were you got 500 days to protect your vault (and less if you gave out your vault's location) was amazing, it really felt like the vault was in danger.
Fallout 1 did it way better. The Overseer actually have a properly justifiable reason to do it, and it leads to a less than positive reaction from the Vault residents, who execute him. But in the 'good' ending of Fallout 3 where the Vault Dwellers all live, they still force out the protagonist because reasons.
No you're just a coping fan boy
@@Dyllon-g4qactual bot in the comments lol
@@Dyllon-g4q That is a tad bit ironic coming from you acting all aggressive lol.
I do gotta agree idk why the hell they kick you out in 3 but it's pretty shitty on Bethesda's part
@@tk-6967 He’s got a point though. Fan boys be acting like Fallout 1 “did it better” but it didn’t. Getting exiled was just as stupid back then as it is now. Think about the Overseer’s “reasoning” (I use that term loosely): “pEoPlE WiLl wAnT tO lEaVe! wHaT iF wE’rE tHe LaSt SaFe PlAcE?” As if there weren’t multiple fledgling civilizations the Vault Dweller had personally confirmed existed. Or that they live in a literal fortress they can open and close at will. Or that the Vault Dweller had already eliminated a literal super mutant army and is now a hero of the wasteland.
TL;DR: Amata’s logic in 3 is just as stupid as the Overseer’s in 1.
They tried to do the F1 ending again but failed miserably
Blame Emil or whatever the head writer is called for having the originality of the average superhero movie
@@jan5558 Forgot to mention F4 is a shittier version of NV
except it's not a ending
@@TheRhalf It never said it was an ending.
@@harunocaleon5786 "again"
Funny thing is- No matter which result I got... I dropped a ton a land mines outside the vault door and through the cave leading to it. "Kick me out? I got something for you!"
I do the same lol, I know nothing would even happen but the thought of them stepping outside the vault only to be blown to hell is comforting 😅
In cold blood xD bruh pulled the gun first. At this point i feel that rad roach would be a better overseer than amata xD
bez kitu
TFW Butch ends up as a more consistent ally than your childhood best friend.
Always made me mad that they didn’t add a dialogue at least that I remember that lets you tell Amata he tried to kill you.
I always preferred the sabotaging the reactor ending
Just make sure to save amata from the enclave
@@Beelzebuggy always
@@Beelzebuggy nah, i stand and watch then go on with my day
You cant stay because…JUST BECAUSE OKAY????!!!
Lone Wanderer was made for the wasteland smh, where was my response option of "What makes you think i even want to stay here? I cant stand most of you"
Am I stupid for now realizing that the password is the revelations timestamp
Yea sorry lil bro
How did you beat the game without this knowledge? You literally have to guess it.
easy get the Super mutant to do it @@morbiusmale2347
* punches overseer in the face *
Simple solution to a complicated problem. put the FEV in the purifier and flooded the vault. Now they don't have to worry about genetic diversity OR dangers in the wasteland.
Enclave... Enclave never changes :)
"Amata : u savEd uss but u have to leeeeave pls k thanks lol"
* Putting on my enclave armored helmet while getting my minigun out *
* Me : So you have chosen death*
*the fallout 2 intro theme plays*
Imagine if the lonewanderer went to vault81
I know right
life could be dream
The vault dweller may not return to the vault but at least His journey still continues
There's still another place require a hero or villain in their story
*And the story ain't finished just yet...*
What place??
@@matheustrovati1383 its complicated.. (depends the player want to add another Dlc Mod in their game)
Bethesda copying the homework of the original Fallout without understanding the nuance of why an overseer would kick the hero of the vault out, yup checks out.
this shit broke me, people forget how rough all these protagonists had it. True examples of boys becoming men.
"Dont do anything rash like hurting him" * pulls out a 3 foot laser bazooka *
In cold blood? He was literally shooting me
When Amata says “they’re people who still blame you for what happened”. It sounds like she’s the one who blames you for what happened.
If you talk to everyone i the vault there is 1 guards who blame you the one who attacks you in server room and amata
Amatas character is always just barely not brave enough. Like she'll tell you her dad's trying to kill you, but then go ballistic if you save her from being tortured by him. Then when you come back, she makes you leave even though she was willing to let you in to save the vault.
you get an Oscar for looking back like that at the vault while leaving
Bethesda was SO DESPERATE to make a nodge towards the OG games, but just didn't had the brain power to do so flawlessly. Shame, honestly
There’s actually a chance for you to destroy something in vault 101 to make her come out and encounter enclave remnants.
I was like "Meh, i got a spaceship." (mothership zeta)
Imagine failing a 85 speech check
I failed 50
Imagine falling 95% shoot... 4 times in a row
@@Pan_Troll you have no proof i failed a 95 chance in vats 4 times
@@ishaqedrees5849 we do now 😈
@@Pan_Troll The amount of times I had over 80% speech checks and failed makes me question my sanity and luck
Well at least in fallout 1 you can kill the overseer and bleeding out.
This is why I sabotage the vault when I return in FO3. Amata uses us, then kicks us out when we're no longer useful.
A true Vault-Tec overseer
“Your a Hero. And you must leave”
*Moonlight in the River* plays 🚶♂️😖
The comparison shot between the two games is excellent!!
Fun fact you are actually a living beginning and end no matter what you pick as you start and largely impact every major aspect of the game and you are”the beginning”of pure water and everything starts and ends with you to a certain extent in fallout3 and you can also be the”end”of many things good or bad.you also in one way or another complete your father’s work even if you do the enclaves biding.its all a rather perfect ring in a way. 0:21
"Dead mother, life in a post-nuclear Wasteland and not a friend in it. Yeah, you aren’t exactly blessed."
I envisioned my LW’s response a specific way (bear in mind, she had persuaded the overseer to back down)…
“I never wanna see you or the rest of the *dwellers* again, Amata. Don’t bother looking for me when you and those worthless scrap bags decide to see the sun.”
Considering the wasteland had been nothing but improved by my LW’s pure hearted actions, it’s fun to also imagine their reactions when they say “fuck it” and ask about the LW, just to find out she were basically the second coming of Christ if he was willing to kill evildoers.
“They did all of that… alone?… and… we wanted them gone… dead…”
To add salt to the wound, she would quietly shoot down threats approaching her ex-vault friends and neighbors from afar without saying a word and evading notice. Hatred with a heart.
Sorry Amata, but you shall suffer the same fate as the Fallout 1 Overseer
Never played fallout 3, but if I did and played that quest...everyone in that vault is about to have nothing left to worry about.
The ending of this video is a....masterpiece truly a cinematic gold
That was the moment when the entire Vault was cleared out, Overseer and all.
I was a monster, so when I was kicked out. Guns came out and the vault died.
Once heroes finished their duty, There is no use for them .
" Corrupt Penguin "
Stupid decision, overseer couldve made the player into a lieutenant to explore the outside world and establish a settlement outside, with the PC's rich experience it wouldve been ez
When I was told to leave I turned vault 101 into a mass grave.
That's why I activated the failsafe so I can have permanent access to the vault. The pain my character went through during their grey karma run through was painful.
I remember this from years ago. Felt backstabbed by Amata, figured she would become a companion character but nope.
It was all the funnier then when I saw her randomly talking to I think it was enclave soldiers? Or some raiders, then they shot her. I just watched and laughed. Bet she wished she had someone who knew the waists helping!
lol enclave ending is the best i can give her
have only played from 3 onward, I never realized they tried to repeat the FO1 ending. it could have been written a bit better, or maybe just the voice actress sounding more regretful and somber. That "I'm sorry" was almost peppy
I find it funny that the overseer remembers incest and changes his whole world view
Lone wanderer: You know how much my sacrificed!?
Oh, you can't do this to me. I saved this vault. You know how much I sacrificed!
Leave the vault
Plays maybe by the inkspots ..
I remember playing this game the first time and was actually confused and angry and thought to myself "I did a lot of things to go and save Vault 101. Yeah, running out there to look for Liam Neeson was reckless but certainly not the worst thing ever." I then later came back to Vault 101 with Charon and a lot of ammo.
When Amata said I have to leave the vault I sabotoged the vault reactor.
if only vault dwellers werent doomed to being the biggest dorks in the wastes
I think in fallout 1, After the blues hear about why did the overseer didn't let you come in they killed the overseer.
so she’s calls you back to do her dirty work then tosses you out like a spent cigarette bud, best friend my hind end
2:11 vault games: 1 ( i think) 4 and 76
This is quality
I love how everyone talks about the Fallout 1 overseer's reasons being justified like he's some good guy, when he's nothing of the sort. The vault dweller was a hero, saved his vault and risked his life, all to be tossed out by an ungrateful overseer that just wanted to keep his position and authority. SHAME! On all of you for justifying his actions.
i think people are justifying his actions because at the end of the day. children will see you as someone to be like. when in reality you've been killing so many people gamewise. you did many cruel or messed up things for acts of survival. so you gotta wonder really. even if a hero. is that truly a person you want children to look up to? especially since the vaults have always been about returning humanity to civility without need of unnecessary bloodshed.
And that's why they call him the lone wanderer.
Peak example of Interplay vs Bethesda writing
When you have monsters at your gate you need a monster of your own guarding the gate. Amata is a fool to have seen that fact on full display and then to banish the vaults guardian.
"No F5 this time"
ending music choice is top notch.
I do have a theory that the lone wonderer is the courier years later
Maybe?? but like where's his pip boy then? i like the courier as more of a wastelander who got involved in a mess, not as some hero
There's no link between the two that they're related in any way. The courier's origins are left ambiguous for us.
@@grugmangaming5152 Yeah, and you’d think if they were supposed to be the same person, the Courier would tell the Mojave chapter of the BoS that they helped the ones in the Capital Wasteland defeat the Enclave, but no such option exists. Heck, I roleplayed my first NV character as the continuation of my first F3 character and recognized the conflict of it when meeting the Brotherhood in New Vegas.
@@perturbedbatman2009I guess you could explain that away with the west coast having severed ties with the east coast brotherhood. Not perfect but it kinda works
but it's just a theory
A GAY THEORY!
POV:When my mom says I'm old enough to get a house
Sister:NNNOOOOO:(
Me:
Damned if you do... damned if you don't
Oh yeah by the way if you didn't know and fallout 1 vault drillers in vault 13 rebel against the overseer sense he made the hero of the vault leave now it will happen to her people don't learn
Vault 13 you was there hero saving a unified vault.
Vault 101 nearly everyone blames you and your father for everything that happend to them and all the deaths. Just a minority of the group who wants to open the vault don't act emotionally and don't blame the player for everything.
As you get exiled while the wounds of the community have to heal so you may return on day, but for now you have to leave.
I just roughly translated the ending I had there last month. As I didn't kill anyone in the vault when I left and did the good ending.
for those of you who dont know, if you kill the overseer in the beginning of the game, the mission will still happen, except a different guy will become overseer (i honestly forgot his name)
Kind of a missed opportunity to have a player home in vault 101...
it would have been amazing to see it slowly change, maybe even seeing a store open inside due to outside trade.
If i was kicked out of the vault for saving them, I'd get out and weld the door shut.
* *_Static noises_* *
*_”Hello? Please, if you can hear us, we need your he-“_*
“NOPE! Sorry but my back is gonna be knife-free! You want help? Help yourself to a nice, healthy serving of shit! Cause that’s all you’re gonna get from me!”
So you want me to help you and then you kick me out? “Time to die mutie”
My fallout 4 character *starts pulling out his gun* 😂😂
Bro i would've de-atomize the whole vault before i leave, they aint just gonna do me like that
I don't think it counts as "killed the overseer in cold blood" if they shot me first.
Just another reason why you should have been able to join the Enclave
my mesmetron would like a word with you, amata
Fallout 1 overseer is executed by the rest of Vault 13 afterward though because some people were pissed he did that.
Even if I haven't played both games, I can really tell that the fallout 1 was more reasonable to kick you out than the one in fallout 3
Fallout 3: "What's teh villain from the last game? We'll just use that one. How did the vault origin resolve itself last game? DIdn't have one? How about the agme before? We'll just use that one."
The path of greatness is a lonely one.its true in fallout as is all other places for legends stand alone and apart from normal people and average as is sadness both there blessing and curse for when you are unmatched who is there for share with truly?none unfortunately and no matter be you a hero or the most infamous person alive there are none truly like you.we are the legends the burning embers of greatness that escape the dead embers to blaze a path of glory and none will know us really for amongst the tall tales and story’s only you will ever fully know yourself.walk well legend and never forget the burden of greatness but do not shun your wonders and gifts for they are yours and yours alone.
I remember doing all of that and getting kicked at the end... Let's just say that there may or may not have been an accident with nuclear weapons inside the vault...
I broke the generators to force everyone out.
I have a mod that lets me go back in after the good ending
would love a fallout game with Saving/Quicksaving and Loading was a power to the main character, just so (they would have a scene like this, where they save the people, and then get kicked out (F1 excluded, was a wee bit justified, bro was just to much of a living legend) they could find out all the possible outcomes, and then load and tell them, "I know the outcomes, i dont get my little slice of a happy ending, so i will not help you."