Thanks for watching! This one took a long time to put together. It's pretty tough to fight a boss like this at level 1 and say things into a microphone at the same time. Let me know if you're keen to see more videos like this in the future. Next one is Maliketh. What sort of weapon/build would be fun to take him on?
I don't understand how you guys stay calm and keep your actions deliberate and thoughtful. As soon as I start a boss fight my body shoots me full of adrenaline and I get the shakes.
I find it really helpful to turn the in-game music off and play my own music. Often that does a lot of the work to pump less adrenaline. Also, just acknowledging that it's going to take a lot of time. "Prepare to die". That takes the stakes away from death. Much less pressure.
@@GredGlintstonethat is a big one. A lot of people don't understand how much we are influenced by music. I know it is pretentious but Mozart or OST's from puzzle games are perfect for staying calm and concentrated.
I enjoy watching you jot down Morgott's moves and learning. He's my favoirte boss in Elden Ring and a great teacher. Feels like i learn something new about him every time I fight him. Whether it was learning an attack is unsafe cause I was too scarred to punish it before and get caught trying, or learning that an attack is punishable if I position myself around him correctly. Roll direction and positioning is just as important as the timing itself. And he has a variety of post attack, mid attack, and even pre-attack punishes that makes it super satisfying to dance with him
Enjoyed your video! I am completely new to souls games and after making it to Morgott and beating him, I realized I really didn't learn anything about his patterns or any of the other bosses as I relied on high vigour, damage and luck. Now I am doing RL1 with weapon levels, and it has forced me to learn the bosses more and made the game more fun for me.
Jacob Geller first made me start thinking of From's games as being like learning a musical instrument. But your videos have absolutely cemented the idea. This reminds me so much (in a beautiful way) of someone perfecting a guitar solo. It also really helps explain part of how wonderfully satisfying it is both to finally nail that boss at the end, and also to come back and flow through those areas and bosses even years later.
What a breath of fresh air… I’m definitely just a casual, but over the years I’ve transitioned from the brute-force approach to something a lot more methodical. I’m no longer intimidated to go away and come back, or to change my play style when dealing with bosses. But knowing what to look for is so important, and I really like this approach. I’m 90hrs into my first play through and Morgott is my current challenge. :) Happy hunting!
Thanks! Morgott is a real tough one but you got this! You don't need to be a hardcore challenge runner to clear the game. You can absolutely do it. I played these games casually up until only a couple years a go when I did my first level one run.
Fantastic video! You have a good mindset and it's always fun to see how people learn bosses. I beat Morgott at RL1 hitless with a +0 weapon, can definitely feel the struggle here. He's very hard to truly master, but that's where the fun comes in :)
Thanks! I totally agree about Morgott. I've just beaten Malekith (video coming soon) and Morgott was definitely the tougher fight for me. He has such a complex move-set for where he is in the game. I've never noticed it because I've always been so strong at that point in the game. So much more appreciation for him now. Truly Morgoat.
Morgott on RL1 with +0 weapons was one of the most fun fights I ever had. Use rotten breath and uchigatana and you can get to almost script the fight if you play it perfectly
@@GredGlintstone Yeah he has a lot of complexity that you don't really notice if you're overleveled. The complexity actually comes from the way you deal with his double slash. ( also a triple slash in Phase 2 ) Under your take on Elden Ring and cognitive dissonance, I was actually discussing with someone whether the double slash is unfair or not. This is a long read, but let me break down for you what the attack does and how it influences the fight The apostle double slash is an attack that comes out extremely fast, almost unreactably so, and the second hit rollcatches you if you manage to even roll the first one. Which makes standing in front of apostle in close / somewhat close range unsafe when he's in neutral But the double slash has 2 weaknesses. One, it lacks range. And two, the first swing comes from his left, and it swings upwards towards his right. Which means if you're at his right side, the first swing goes over your head and it allows you to strafe / roll the second hit without issues And this is where the unlocked strafing method comes in So the goal again, is to get into a position where you don't get hit by the first hit of double slash ( spacing / strafing ) and this allows you to either space, strafe or roll the second. In neutral, you pretty much position yourself at midrange so you can outspace everything he does, including double slash. In order to attack him back, you need to get close. Which is an issue because then you'd have to roll the first hit of double slash and get rollcaught. Then what is the solution? Answer is to approach him during a lot of his attacks, or during recovery times. For example hook into followup, double slash into jump attack, jump attack from neutral, flameorb, backstep into flameorb You can space these attacks ( and more ) to quickly approach and punish him from the front or side during recovery, and start circling before he has recovered. Or rolling into these attacks so you are positioned at his side so you can do a quick punish and start circling. The reason why we circle at all, is to again, effectively stay under / strafe the first hit of double slash You want to unlocked strafe clockwise in phase 1, and counterclockwise in phase 2. ( will talk about phase 2 later, just phase 1 for now ) While circlestrafing unlocked you can strafe every attack he can do at that range. This can be the poke into its followups, double slash, spinning weapon, retreating slash. You name it. You don't want to strafe too far behind him, because then he's more likely to either create space or do unexpected followups. But you don't want to under-strafe either because then you'd get hit by the attacks you're trying to strafe. This requires EXTREMELY precise movements You can punish him as you're strafing these attacks, and you need to do this while maintaining your position for as long as possible, This is actually the most efficient way to get openings. When he does a sidestep he's almost certain to do flame orb, when he does that to create space from you, you can run back in, punish from front and start circling again When he does a retreating slash you need to stay spaced from neutral again to find a safe opportunity to approach. And the cycle continues. In phase 2 he gets the triple slash, which is the fastest attack in the game in terms of windup frames and rollcatches you even harder. The trick to phase 2 is the same, but you strafe counterclockwise to get into a position in which you can roll triple slash without getting rollcaught. There is a load of nuance to this and sometimes you'd need to strafe clockwise again for a limited duration, for specific scenarios He can also force you to make space with stuff like the big ghostflame AOE which returns you to needing to find a safe approach again etc So yeah this is basically how it works
Thanks for watching! This one took a long time to put together. It's pretty tough to fight a boss like this at level 1 and say things into a microphone at the same time.
Let me know if you're keen to see more videos like this in the future.
Next one is Maliketh. What sort of weapon/build would be fun to take him on?
*A quiet resolve
I don't understand how you guys stay calm and keep your actions deliberate and thoughtful. As soon as I start a boss fight my body shoots me full of adrenaline and I get the shakes.
I find it really helpful to turn the in-game music off and play my own music. Often that does a lot of the work to pump less adrenaline.
Also, just acknowledging that it's going to take a lot of time. "Prepare to die". That takes the stakes away from death. Much less pressure.
@@GredGlintstonethat is a big one. A lot of people don't understand how much we are influenced by music.
I know it is pretentious but Mozart or OST's from puzzle games are perfect for staying calm and concentrated.
I enjoy watching you jot down Morgott's moves and learning.
He's my favoirte boss in Elden Ring and a great teacher. Feels like i learn something new about him every time I fight him. Whether it was learning an attack is unsafe cause I was too scarred to punish it before and get caught trying, or learning that an attack is punishable if I position myself around him correctly.
Roll direction and positioning is just as important as the timing itself. And he has a variety of post attack, mid attack, and even pre-attack punishes that makes it super satisfying to dance with him
Enjoyed your video! I am completely new to souls games and after making it to Morgott and beating him, I realized I really didn't learn anything about his patterns or any of the other bosses as I relied on high vigour, damage and luck. Now I am doing RL1 with weapon levels, and it has forced me to learn the bosses more and made the game more fun for me.
Nice! Good luck on your run!
Jacob Geller first made me start thinking of From's games as being like learning a musical instrument. But your videos have absolutely cemented the idea. This reminds me so much (in a beautiful way) of someone perfecting a guitar solo. It also really helps explain part of how wonderfully satisfying it is both to finally nail that boss at the end, and also to come back and flow through those areas and bosses even years later.
Rock on!
What a breath of fresh air… I’m definitely just a casual, but over the years I’ve transitioned from the brute-force approach to something a lot more methodical. I’m no longer intimidated to go away and come back, or to change my play style when dealing with bosses. But knowing what to look for is so important, and I really like this approach. I’m 90hrs into my first play through and Morgott is my current challenge. :) Happy hunting!
Thanks! Morgott is a real tough one but you got this! You don't need to be a hardcore challenge runner to clear the game. You can absolutely do it. I played these games casually up until only a couple years a go when I did my first level one run.
Yea I do chunking myself I’ve always called it phasing. Breaking the fights into bits to concentrate on
Fantastic video! You have a good mindset and it's always fun to see how people learn bosses. I beat Morgott at RL1 hitless with a +0 weapon, can definitely feel the struggle here. He's very hard to truly master, but that's where the fun comes in :)
Thanks! I totally agree about Morgott. I've just beaten Malekith (video coming soon) and Morgott was definitely the tougher fight for me. He has such a complex move-set for where he is in the game. I've never noticed it because I've always been so strong at that point in the game. So much more appreciation for him now. Truly Morgoat.
Morgott on RL1 with +0 weapons was one of the most fun fights I ever had. Use rotten breath and uchigatana and you can get to almost script the fight if you play it perfectly
Nice editing! I learned this boss a completely different way, so this was interesting to see.
This is genuinely an amazing video!! I love meditative Elden Ring
This is some elden chill
You get it ;)
These mental reminders help me keep calm during my BL4 run in Bloodborne. Chalice Rom is really testing me
Love that! Definitely second monitor kinda content. Good luck!
Amazing. Probably the hardest boss in the game to level 1. His moveset is soo deep
So much complexity for sure. His opener alone has so much variation.
Apostle goes just a little deeper when it comes to complexity. But they're definitely close yeah
@@glisteninggames2981 Godskin? You think? I've always been pretty strong when I fought him. Maybe I need to do a +0 run.
@@GredGlintstone Yeah he has a lot of complexity that you don't really notice if you're overleveled. The complexity actually comes from the way you deal with his double slash. ( also a triple slash in Phase 2 ) Under your take on Elden Ring and cognitive dissonance, I was actually discussing with someone whether the double slash is unfair or not. This is a long read, but let me break down for you what the attack does and how it influences the fight
The apostle double slash is an attack that comes out extremely fast, almost unreactably so, and the second hit rollcatches you if you manage to even roll the first one. Which makes standing in front of apostle in close / somewhat close range unsafe when he's in neutral
But the double slash has 2 weaknesses. One, it lacks range. And two, the first swing comes from his left, and it swings upwards towards his right. Which means if you're at his right side, the first swing goes over your head and it allows you to strafe / roll the second hit without issues
And this is where the unlocked strafing method comes in
So the goal again, is to get into a position where you don't get hit by the first hit of double slash ( spacing / strafing ) and this allows you to either space, strafe or roll the second.
In neutral, you pretty much position yourself at midrange so you can outspace everything he does, including double slash.
In order to attack him back, you need to get close. Which is an issue because then you'd have to roll the first hit of double slash and get rollcaught. Then what is the solution? Answer is to approach him during a lot of his attacks, or during recovery times.
For example hook into followup, double slash into jump attack, jump attack from neutral, flameorb, backstep into flameorb
You can space these attacks ( and more ) to quickly approach and punish him from the front or side during recovery, and start circling before he has recovered. Or rolling into these attacks so you are positioned at his side so you can do a quick punish and start circling. The reason why we circle at all, is to again, effectively stay under / strafe the first hit of double slash
You want to unlocked strafe clockwise in phase 1, and counterclockwise in phase 2. ( will talk about phase 2 later, just phase 1 for now )
While circlestrafing unlocked you can strafe every attack he can do at that range. This can be the poke into its followups, double slash, spinning weapon, retreating slash. You name it. You don't want to strafe too far behind him, because then he's more likely to either create space or do unexpected followups. But you don't want to under-strafe either because then you'd get hit by the attacks you're trying to strafe. This requires EXTREMELY precise movements
You can punish him as you're strafing these attacks, and you need to do this while maintaining your position for as long as possible, This is actually the most efficient way to get openings.
When he does a sidestep he's almost certain to do flame orb, when he does that to create space from you, you can run back in, punish from front and start circling again
When he does a retreating slash you need to stay spaced from neutral again to find a safe opportunity to approach. And the cycle continues.
In phase 2 he gets the triple slash, which is the fastest attack in the game in terms of windup frames and rollcatches you even harder. The trick to phase 2 is the same, but you strafe counterclockwise to get into a position in which you can roll triple slash without getting rollcaught. There is a load of nuance to this and sometimes you'd need to strafe clockwise again for a limited duration, for specific scenarios
He can also force you to make space with stuff like the big ghostflame AOE which returns you to needing to find a safe approach again etc
So yeah this is basically how it works
For staggers, you could try the Cragblade Ash of war on your weapon to boost your poise dmg.
love your videos
Love me some cragblade.