My theory is that the game DID have covenants. The game has 2 different invasion fingers which really doesn't make much sense. I think originally the Mohg finger was part of an invasion covenant like Pontiff, where you'd invade players who visited the palace. Note that you get invaded multiple times by NPC invaders, which is probably a replacement for the originally intended covenant experience. I think From had to reduce the max player count late in development for performance reasons, and once they did that, these covenants had to be removed.
Taking this further - I can see the Ronni questline as involving the darkmoon covenant, and goldmask potentially being some type of co-op covenant leader. There are NPCs in the game whose presence really doesn't make much (Goldmask essentially does nothing), but I believe they were intended to have a richer role with the covenants.
You've hit the nail on the head. The most important thing to remember is that, ultimately, you're in control of how you play and enjoy the game. Do not give other people the ability to dictate that or you will never have fun. If it becomes too frustrating, take a break. Thank you for the video Mr. Souls!
Honestly the things that make Souls pvp suck are the same things that make it great. When you finally wax an over leveled gank squad after getting teabagged a dozen times, it’s pretty sweet!
No its not. Games punishes completionist in this game. Even if u get all the items the game is still oudated on every corner. Mizazaki should be ashamed for making such incomplete game and use of AI. These wil never be better then a tuak ranked leaderboard rewards, larvar tears for pvp ah
The levels of the phantoms that died in chronological order (runelevel calculator converts runedrop into level): 159 200 218 219 156 168 Those were all of them, until next time.
DS community is really toxic, and I think it’s because many players are young, Immature, and they just keep copying the toxic behavior of many dedicated streamers, that are unable to play without judging and insulting other players. I don’t think ER is less balanced than DS 1 (Backstab, Dark Bead, glitches everywhere) or DS 3 (just straight sword, no fun allowed); ER has overturned AoW, almost everything is broken, but we never had so much variety in builds.
I'd say ds3 is way smoother and just better for pvp, i could go into ds3 and use literally anything i wanted and win because despite straight swords being strong they werent game breaking and still could be easily countered, but with elden ring everything is a oneshot, infinite poise, and if its ranged its either an aoe or homing. And honestly its always been toxic but i feel like we also got the toxic children from other games who found elden ring easy to spam in and now its shitter central
Really cool to see doing this format and obviously you're on-point. Skill is a factor, of course, but Elden Ring PVP is mostly decided by build, setup, and random chance. Criticism is so important for understanding what you love and hate about a game. Embrace the game as it is while knowing what you'd see change, it's great advice.
I see the disadvantages I have when invading as just more obstacles to overcome to become better and better. Like I get what you're saying that it's unfair- and the taunted tongue abuse/ganking can be severe bullshit. BUT, I feel like complaining is the same as complaining about the hard bosses in the DLC. I don't get frustrated as an invader because I know the deck is stacked against me. BUT it makes me learn new tactics, it makes me become even that much more better at PvP, handling multiple people, etc. like baiting people out, using unique tools and strategy to deal with crowds, coming prepared for Gankers. Besides Bad Net (which is a legit complaint- bad net should get kicked out). So I will argue that "getting good" with invading is just a different type of "getting good" IMO. Like not going in balls out aggressive, learning ways to counter their advantage. "Getting good" in this new way also makes success that much more satisfying. The reward is so huge. Elden ring did give us Fia's Champs, which is 3/4 vs 1. It's just that 3 NPCS/players is not the norm, so you have to actually invade to get practice. Yes don't get mad at the super shitters, understand they are just dumb people in diapers. Just like you said, you will lose even if you are better sometimes. Some of it is luck and latency, Like you said, enjoy the adversity!!! That's why I invade- because learning how to "get good" with shutters, gankers, and high level phantoms is the most rewarding thing Elden Ring has to offer IMO. It's like "my build and strategy I have created on-hand is good enough to take on 3 players locked in a basement. Fuck yeah!" Idk. I'm glad you turned it around at the end of the video because yeah there's no point to be negative when there are so many fun mountains to climb. And now that I can beat Elden Ring with every boss first try even at low levels, this adversity is always giving me something new, something novel to tackle. ✌️ always!
To me the connection issues are the worst. Having to constantly adjust to them makes the learning process a lot harder and slower than it should be. I would be fine with all the anime lasers and slashes if we at least got a somewhat consistent connection. I honestly hope Fromsoftware will consider fixing this issue once and for all in their future games.
GOTY should probably come with a built in ping filter or region select. The fact you've gotta block players just to overcome an issue with such an easy solution that every other game has is so laughable.@@Drunk_Souls
Just experienced this. I'm very decent at pvp. I went against a dude in full poise armor, frost backhand blades, bloodhound step, and the talismans that boost attack on successive hits. I could not outtrade him. I couldn't outrun him. He held permanent priority. I couldn't get through his poise. I couldn't get away. I still almost tied with him because his entire play was L2 and R1 spam. But I just couldn't beat it. It was so nearly impossible to beat with any set up I had as a faith/dex build.
A classic Elden Ring pvp experience: - Waiting 2-3 minuti for an invasion - The one you have to kill just enter in the boss room - Come back to your world and wait other 2-3 minutes - You've found the guy with other 2 guys - They attack you at the same time with the most broken weapons of the game and spamming the most broken skill - Probably you are istantly killed Experienc of PvP at the first step. Here there are 2 type of PvP Type N.1 - You instantly invade someone - There are 3 guys who attack you at the same time with the most broken weapons and using the most broken skills or spells and you just die or run for all the map. Type N.2 - You've found just one guy, doing a 1vs1, but 90% of the cases he wearing the same armor of the other guys and using the most broken weapons and the most broken skills/spells of the game
I don't really understand your point complaining about the game being build-centric. Studying and optimizing builds for PVE and PVP is the core of this game. For example, it's not recommended to engage real enemies within the first couple of hours, if you're not skilled on dodges, parries, etc...but looting items for the build you want. This is part of the reasons why this open world had such success. It's just different. Also, why a very self promoted skilled player would play PVP in Elden Ring with a shitty build, since the game is designed around it? There are counter attacks for almost everything. Sadly, players need to spend time knowing them and how to use them effectively (that's why I terribly suck at this game :P )
These game aren't made with PvP in mind as their top priority. It's an after thought. We all know that only a small amount of the player base engages with PvP. So from a marketing standpoint they don't benefit from putting our needs to the forefront when most of the playerbase won't bother with it. Sure we get patches that change the balance of the game because of PvP, but you have to admit that ER was not made with PvP in mind, especially for invaders. It's just the cold hard truth. This isn't a fighting game where the balance is made with player against player in mind.
I wouldn't go that far. Even if we are a fraction of the playerbase, we are still a massive number. Likely multiple millions of players buy these games solely for PVP, with PVE as a secondary reason. We do matter. We just matter less unfortunately.
That's not true, every aspect of these games are to prepare you for what you'll encounter in pvp, to me I've always seen the single player as training or warm up for pvp
Pvp is literally the only thing that gives Elden Ring replayability. Beside artificial quest design etc that punishes you. Cant even reset stats without larvar tears. Dogsheet game design on every second corner
@@GamingDualities ER has huge replayability just playing solo. I've completed several playthroughs casually and lately I've been doing increasingly more difficult challenge runs. Other players do speedruns, bingo challenges, etc. Gino is one of the most popular players, and he doesn't do any PvP at all. Casually and competitively, just the single player alone offers so much replay value that it's almost absurd how much time players can sink into this game without ever going into multiplayer. PvP obviously has its own nice corner of the competitive element. It adds a refreshing twist to the game. But it can only exist with a healthy PvE co-op scene. It's important to keep that in mind.
It makes me angry because everyone wants to win and spam the most cookie cutter unfun L2 build off youtube for that patch until next patch a different oneshot homing aoe curse unblockable bullshit is meta then they'll use that
Amen brother. It is what it is. As soon as we can let go of a bit of our egos and realize that no matter who wins WE WIN. Imagine your an elite souls invader and you kill 2 phantoms and a blue... but somehow the armature Host kill you after a hard war. That Host had the time of his life. He may someday evolve into an invader to get that rush again. No other game is as random and wild. Its amazing. Celebrate all wins yall!
7:45 Onwards, thank you for philosophy. I needed to hear those words. I love solo Taunters tongue, for some reason, no one looks at that as actual PVP.
In ds3 I would pvp with whatever build I wanted and it always seemed to be strong enough for me to win some and lose some. In this game as an invader I feel like my build has to have every resource in the game to keep up with the people I’m invading (jar cannon, golem arrows, carian retaliation, boiled crab, tears of denial, sycthe for great shields, AOE gtfo weapon, chase down weapon, main weapon, rotten flesh for extra heals, extremely high defense/poise, every single status effect pellet especially bleed and rot, lightning damage for the lake, etc…). I don’t even attempt to invade people unless I have a majority if not all of those things on my builds, which is unfortunate because it makes all of my builds less diverse in nature because of the stat requirements to use some of those things. Cosplay builds or role playing builds are fun, but even to succeed with those you have to put some bullshit into the build because you are going up against so much bullshit 80% of the time it’s literally the only option. If the player count was higher, if there wasn’t so many TT gankers, if there wasn’t these horrendous locations to invade that put you into a corner instantly or the open world invasions that let mages have a field day maybe I could get away with playing in a more “fun” way. But as it is now I feel no remorse crutching on the broken stuff when I know I am at such a significant disadvantage every single invasion. It’s a shame because I know Micheal’s vision for invaders is that they should realistically be losing invasions, but in the other games if the invader was better at the game than the other players sometimes that was all that mattered. In this game that is not the case.
Everyone gets so pressed and sweaty these days, more and more meta slaves :( I'll always play with what I find fun, themed or otherwise, nonatter how bad it is. Hell, I'm the dude in DS3 who STILL uses Dead Again.
Meta its not the fault, mainly bc the meta set ups require a minimum of skill to be used, like halberd and estoc, gugs, shamshir, Psgs (powered stanced great spears), etc. Spam is what kills the game, like Drunk pointed, it removes the skill factor of the thing and using braindead stuff is also pretty bad, like Rakshasa.
Mix meta in with your thematic builds, that's the funnest way to do it. You'll notice almost all of my builds contain good stuff, even if it's thematic
@@xenosayain1506 if they are used by someone that is bad at the game against someone who is a little good, they will be almost useless, halstoc for exemple is only good if the player knows the concept of spacing and macro spacing, halsoc don’t have much hyper armor so a claymore can trade and win against this setup, its about how good the player is, the setups are good but easily countered
@TheAuspiciousGoldmask meta is ass right now. Its either long pokey stick with poise or short spammy stick with poise. All while wiggling their little booties and apply 20 lightning ropes in 2 seconds. Omg is that a frost pot 😮 coliseum is literally just that one guy (g9) played by 100s. So boring.
While dueling, before getting into a competitive rage, i try and remember to have fun first and foremost and choose weapons based off of that. Literally nobody is keeping score.
In addition to what has been said I think the open world design also works greatly in the host's favour. Fewer monsters for invaders to get help from and less terrain to counteract spell spam. Lately I've been trying to invade near dungeons but it's just an asinine solution to a problem that shouldn't exist. If they can select where to send their signs why cant we select where to invade? Would be less fog walling too. To end on a constructive note however, I suggest making liberal use of severing if the invasion just doesn't look fun. Occasionally I hide somewhere while browsing the phone if they refuse to progress; if only but to allow other invaders to get into meaningful invasions. Basically I live by the philosophy of not playing their game, but my own.
I enjoy the social aspect of invasions, as weird as that sounds. I helped my friend through the DLC recently and we had Taunter's Tongue on almost the whole time. We'd wave to whoever invaded, set up all sorts of dumb scenarios mid playthrough, and just interact with everyone. 9/10 times, people played along or at the very least waved back. It was great, and as an active invader myself, I love being on the other side, too.
Lmao the running T bag while trying to evade 2:23 That’s why I fw Drunk souls And that’s why I liked DS3 invasions. When you invade, a good amount of times it’s just someone playing solo who popped an ember so you get that 1v1 and there isn’t as much bs magic or ashes of war like ER
I’m currently on the most important quest in the game. To find a build that can effectively shut down Elden rong spamlords, while still maintaining that old school fighting style. I’m talking zweihander and parry dagger type shenanigans lol
so I noticed a long time ago that I had some anxiety issues when it came to pvp sometimes and it was because I was taking things too seriously. never had that before and I was really into COD and HALO online multiplayer. I felt that when pappi said "try not to take this games pvp too seriously." because I started to get a lot better at this game when I did just that. its been almost 3 years ago now playing these games. I win a little less than most of my invasions instead of only getting lucky here and there and more than half of my 1v1's. i completely agree with everything said in this vid. thx for the validation sir. Drunk. you one of da best.
I love this series, I think every time we’re on the cusp on truly raging we should just directly hold Fromsoft design choice accountable, they might be my favorite studio but if we keep glazing them nothing will change
Well, that’s how it works to be honest when a game is about builds skill comes in multiple forms, including learning how to make a build, and how to use it for the best optimization any build can be countered with another build
Miyazaki has said that he designed Elden Ring as the perfect game for himself and his preferences. He also said he sucks at video games and likes to cheese through them in any way he can (spirit summons, op spells, etc.). This is the result.
It all comes down to the principle of “make your own fun”. Criticize me if you like, but I immediately sever out if I find my bad red man spawning in Limgrave. I play at lvl 200 because I get so many more organic invasions at that level, and I can actually put some serious hurt on overleveled summons. Plus, it’s felt really good having gone from constantly losing with my off-meta, lore-themed builds to winning the majority of my invasions, and developing my own unique playstyle, which although based on existing techniques I’ve learned, I’ve come to feel is entirely my own
because it takes a whole hour to hit someone that is rolling even though your hits should have landed furthermore they should bring back the item that makes mobs attack invaders xD
Honestly when I was starting to invade bc it was fun, I admit I got my ask kicks, even some points where I basically won yet still lost Even today that is still frustrating, but now that I’ve spelt so long invading, that now I realize that you can make a fun build It doesn’t need meta like varre head and cloak for bleed builds, or a great shield, or even a great sword All you need is a build that works for you. Yes you will be pushed down and forced to eat whatever spam or bs the host and there goons got cooking up but if your having fun with whatever build you cooked up, what more do you need?
Great video as always. I think you may be exaggerating the ratio of skill vs build. I watch you, chase, steel, etc using sub-meta builds absolutely wreck the most obnoxious shitters while I struggle using more “meta” stuff
Those "off meta" builds are still very intelligently optimized to stand a chance against the many builds/movesets that most use that don't need tuning with careful stat allocation and talisman swapping to easily take down almost anybody especially in a gank.
I mean steel DEFINITELY doesnt use off meta shit besides the rare video, Chase more often will but if you watch him invade with his preferred gear its still a lot of meta, shamshir, storm stomp, etc.
Invaders were pretty much designed as goons you fight along the way, supposed to go through multiple before you might lose… so they just stacked everything against invaders
Hard to dodge spells into something like morgotts cursed sword is the thing that i hated the most in duels as a duelist. You just can't close in or stay at distance. And it's non stop L2 and spell spamming. As a theme builder I don't always run totally optimal builds wich just puts me at a total disadvantage i try but i can't hard swap to something for trading with that on my builds.
Do you think it's turning us as invaders into godly skilled beasts with wills of steel? I honestly feel like Ive improved my pvp game via elden ring way more than in any other souls game, that's just a hunch though. Also, don't get me wrong, I still die all the time to stupid stuff lol
This may not help a lot of people, but I've always personally approached invading as me being an NPC enemy for the players to defeat. I still try my hardest & still have an acceptable win rate, but I find it easier to lose when I see myself as the antagonist and not two protagonists struggling against each other
They should make it so that in pvp you can only use your ashes of war 3 times and magic only 3 spells, that way it comes to skill and timing and not to spamming
This is why you go into the coliseum and do 1v1s. No rune arcs, no spirit summons, and or co-op. Skill can thrive in there or no skill either and just spam spam spam either way it's you vs whoever that pops on the other side
To be fair, as a host, I only enjoy invasions on NG+ because no matter the RL, invaders come with end game gear and all the consumables. This means that my pve build is likely at a disadvantage. I do believe that the game is stacked towards the host but competitive invaders have options : those same OP and cheesy builds you mentioned. Then the phantoms are your most likely source of frustration as they usually have a pvp oriented build meant to destroy invaders but they aren't usually good at the pvp.
6:36 dude you definitely kill your teammate there. Honestly, I think that's the most important thing I need to patch, which is too red can't or shouldn't be able to hurt each other.
I disagree I don’t think the game was designed so that “bad players win”, it’s that the game was designed to be an epic single player rpg experience (that happens to have a pvp mechanic included as well). It’s a unique and compelling pvp mechanic but it’s vestigial to the main game. Always has been the case with these games.
invaders are never meant to win (in Miyazaki's vision). Miyazaki mentions invaders are supposed to be super smart enemies; road bumps to the end goal. For what ifs worth i only invade because weapons you never thought of using suddenly become so strong
You’re right, this video is a good reminder not to take invasions so seriously. When a 3v1 teabags after spamming spells and L2…just laugh, that was the highlight of those gamers day.
@@ithurtsenpai6860 I do just fine, win enough to keep me wanting to do more Invasions. If 3v1 spamming ranged sorceries and anime L2’s is a cake walk your internet must be dogwater.
I agree 100% with you, I think this is spot on. Just look at the backstab mechanic - DS 3 arguably had the best stabs in Souls games, and yet it got nerfed in ER. I'm pretty sure they nerfed it for the same reason ER exists - to be friendlier to inexperienced players. Stabs in DS 3 were the one mechanic that didn't work the way you'd intuit, so it favored experienced players. Bad players saw it as a cheap mechanic, even though it wasn't. Invasions are there for the host team, to be an obstacle for them. From has been trying to balance these for a long time and I fear ER represents the path of the future.
THIS VIDEO IS PURE GOLD....thank you Drunk, for the first time I see a player/youtuber who talk about the real aspects of souls games and the gamers in pvp.i totally agree and thank you for the suggestions🙏🙏🤧🤩🤩
I see so much criticism of the boss fights regarding their "unfairness" too, which relates a lot to what you said in this video but to be honest the asymmetry of souls games is part of what makes them so beautiful, the underdog winning against the big bully is simply too good of a trope, to feel powerful after you attempted multiples times to beat that boss and finally doing it imo to expect the game to be fair goes against the whole philosophy behind its creation, which is that life isn't fair, the challenges you face are gonna seen big and daunting, but if you keep trying you'l get there Since Elden Ring got more popular than other souls games, it makes sense to see players from other places having that type of expectation TL;DR: Get good, skill issue, cry about it
I fought a dude weilding a greatshield using that magic shield barrier spell. I had a pure physical build so couldn't do any damage while he shield poked. Yea I could have tried to win, but just disconnected and blocked him. He was only trying to win at any cost or just be annoying. I just couldn't be bothered with his nonsense.
Simple answer is the game is unfun sometimes to me atleast bc of the constant cheesers and also i remember and reminisce about how much better ds3 pvp was
How long did it take to fix the Chainsaw glitch... Sleep with that crossbow is still bullshit... Latency and blatant uncalled for disrespect is what bothers me most. I don't take it too seriously anymore, if I get rushed in a duel, I whip out WoD and one shot then actually use one buff while crouched in their face and drop one poison pot... They do it again, then get two, third time they get three, tea bags and point down.
Yeah, the fact of the matter is that Souls games have just never been about PVP. They're always PVE first, PVP second, and it really shows. Invaders were only meant to be speedbumps for the hosts, never expected to seriously win but only be an entertaining event for awhile.
Yeah, that’s one reason why there’s hardly any diversity in builds. When I invade it’s usually 2 guy’s spamming blasphemous’s takers flame, and the third spamming a moonveil. And if not those, it’s falling star beast jaw, mogwhyns spear, or the skulls spell. It’s 90 percent of the time a combination of those. And in duels lately, it’s back hand blades with blind spot. I wrath of gold those guys though, but just stating, why I feel there’s a lack of diversity and skill, because most players stick with the easy to win stuff, and stay in ganks and nothing more.
I've gotten 0-10 or 1-10 scores against really, really good players (Steelovsky-tier) via the dens maps mod and I didn't mind at all, I was joking about this is not my final form using all kinds of stuff to finally get a W. I'm more of a coop than PVP dude and invade rarely, most of my PVP recently have been teaching duels and I feel I've learned quite a bit from those guys. I have ridiculously low poise (19) because I care more about fashion and part of my 40+ weapon loadout has boinks so I get stunlocked by everything. Not a meta dude whatsoever. If you're mediocre at PVP and are using mostly PVE builds you probably have more fun than when being a god-tier player because you're used to losing so much that you won't have any main-character syndrome.
I think if it followed ds3 Invasions it would be better. Playing with rune arc? Able to be invaded Playing with friend. Able to be invaded by 2 Covenants would be nice. They made Elden ring the most accessible game for the masses
They most definitely tried to make the most casual friendly souls game they could. I thought maybe they just ran out of time or money and couldn't put covenants in the game even though they are almost there. But now with your video I can see them saying you know what we don't need them in the game since this is going to be a casual friendly game and pvp scares off most casuals. They really did us invaders and PVP lovers dirty in this souls game.
Dude I be dying by the most bs like that stupid midra sword that pins you in the head you can roll away from it and not be under it and it can still get you! Or the part where the poke or the slash would be next to you but still register like they actually hit you! Pvp has some glitch wack bs
Reading the comments on wiki pages on weapons or spells to find out something interesting or funny only to meet the pvp crowd whining about how this is op or this needs to be nerfed is completely annoying. The game's pvp is an afterthought and the balance is nonexistent, I thinks that should be clear. People put too much attention on the pvp of a game that's at the end of the day designed to have fun on coop with overpowered builds steamrolling the game; it isn't how it used to be but now is. I'm not gonna say whether that is better or worse but if someone gets so pissed off at pvp for that, when even the game is completely working against that person I think it's time to let go. Adversity may bring satisfaction but it doesn't work the same for everyone; if competitivity is the only thing why a lot of people play this game and they don't find enjoyment out of it anymore I think it's better to just try other games or gamemodes instead of ruining the game as a whole through making so much noise that the devs nerf all that used to be fun, because if fun is supposed to be the goal of the game then no one is actually winning.
seeing this video after a losing streak so bad it made me uninstall the game feels pretty targeted ngl also poor guy at 6:40 bro became collateral damage
I don't think it was intentional made this way I believe they just focused everything on the single player experience which is by far still the best game worldwide with a few games who came close to this perfection...I believe their strategy was that PVP will just be a part of it and if it works it works lol... Arenas are awesome I think it doesn't get enough love... But when it comes to invasions I think we can all agree it's cancerous xD A simple mechanic where they change to invasions becoming 3v3 or 2v2 without option to resummon untill that invasion ends would bring fair play... When it comes to magic I think it needs a huge nerf since it's a souls game not a wizard simulator... and usually if you can take bosses from far away the damage should be a major penalty which in this game isn't (I always play without mana out of principle).
Yeah it was an arena and I was fighting a guy who all he did was spam Smith script weapons, namely the shield. I still won, but it was rather annoying that he kept killing me consistently doing such a brainrot strategy.
Lets not forget the biggest issues with Elden Ring PvP, the mfin netcode. So tired of seeing my weapon swing through an enemy and not registering. But meanwhile a duall straight sword jump spammjng nerd don't even land and i get smacked for half of my health. Shit so ass backwards it angers me to the core. I just loke making creative cosplay builds and having fun with it. But meanwhile we got the sweats sniffing up Gfuel through their nose playing like someone got a gun against their head
I've never invaded cause I don't play Elden ring for pvp, there is a vast amount of titles that do it better. My brother and I are getting invaded every 3 minutes. were just trying to play the game like seriously make me understand why you don't just go play a different pvp game that is more catered to the pvp experience.
The thing is that Elden Ring's PvP is this way to attract a plethora of players that turned down any Souls multiplayer experiences for being bitches. Now how the things are, the invasions are totally host favorable and that sucks a lot. Dark Souls 3 is still the better PvP.
But yes Elden Ring PvP when using bloody finger etc to invade into other's worlds yes 100% of the time you'll cross lag monsters, hackers, gankers, and rune-arc hosts. It's a given no matter what.
I mean Elden Ring is an RPG, obviously your build matters. That’s the whole ass premise of an RPG. Invaders also have more advantages than they’ve ever had in previous games. As an invader in ER you have access to all the build options that hosts have, you have access to an immense amount of buffs & get heals back from killing phantoms. Most of you complaining about invading in this game would lose your fucking minds if you invaded in DS1 in 2011 and ran across a bass cannon gank squad.
DS1 pvp was always hilarious, I was never angry in ds1. DS1 pvp was shenanigans, absolute tomfoolery. DS3 pvp was fun, some shenanigans but fun. Elden Ring definitely feels like it does cater to scrubs. I also fkn HATE the goofy ah taunters tongue.
Your point would be more beleivable if you showed footage where you lost to a projectile spam :) I think that skill and pvp mindset / preperation prevails 95% of the time. Average PVE players (both host and coop helpers) are not able to adjust their tactics on the fly nor able to dodge specific weapon skills, avoid rollcatch etc. because they never practice it.
I'd have to disagree here, but mainly for the fact that the average player now is not new or doing new things to progress through the game. Most of the playerbase at the moment, if I had to guess, are folks that just cheese through the game with their friends or specifically lure in invaders for whatever reason (duelists, fight clubs, or gank squads). Drunk on stream has definitely died to an array of projectile spam. Granted, I do agree that a smart invader will be better than a PVEr on average. It just isn't how it turns out for most encounters though.
Oh, if you want to see me lose, watch my Livestreams. I lose at least 30% of my invasions even on my best day. However losses generally are not very entertaining for a UA-cam video, which is why you don't see a lot of them from any PVP UA-camrs. Losses are usually just an unfun blender and it's really not fun to watch. I leave a lot of my Livestreams on the channel if you want to see the raw gameplay
Sorry guys i have allergies, but i gotta keep workin
Dude I feel that, they just never go away.
we and by that I do mean "I" appreciate you pappi
It makes you sound like youre quietly crying from gamer rage in this video ngl
One of the biggest let downs is WHERE TF ARE THE COVENANTS?!
I agree, that has been talked about so much already I didn't feel the need this time
I'll do a different essay about how to make PVP better sometime
@Drunk_Souls me and the homies always hope to get invaded by you one day on ps5. Covenants would literally fix the pvp in my opinion.
No spears of the Church successor, no rat Covenant return, just nothing.
My theory is that the game DID have covenants. The game has 2 different invasion fingers which really doesn't make much sense. I think originally the Mohg finger was part of an invasion covenant like Pontiff, where you'd invade players who visited the palace. Note that you get invaded multiple times by NPC invaders, which is probably a replacement for the originally intended covenant experience.
I think From had to reduce the max player count late in development for performance reasons, and once they did that, these covenants had to be removed.
Taking this further - I can see the Ronni questline as involving the darkmoon covenant, and goldmask potentially being some type of co-op covenant leader. There are NPCs in the game whose presence really doesn't make much (Goldmask essentially does nothing), but I believe they were intended to have a richer role with the covenants.
You've hit the nail on the head. The most important thing to remember is that, ultimately, you're in control of how you play and enjoy the game. Do not give other people the ability to dictate that or you will never have fun. If it becomes too frustrating, take a break.
Thank you for the video Mr. Souls!
Yes, this is a god tier statement
Basically Elden Ring is a shitter's paradise.
Repent to God
Honestly the things that make Souls pvp suck are the same things that make it great. When you finally wax an over leveled gank squad after getting teabagged a dozen times, it’s pretty sweet!
Yes, that is a great summary of the last bit
No its not. Games punishes completionist in this game. Even if u get all the items the game is still oudated on every corner. Mizazaki should be ashamed for making such incomplete game and use of AI. These wil never be better then a tuak ranked leaderboard rewards, larvar tears for pvp ah
The levels of the phantoms that died in chronological order (runelevel calculator converts runedrop into level):
159
200
218
219
156
168
Those were all of them, until next time.
Shockingly balanced phantoms, the game out here undermining my points
@@Drunk_Souls Michaelzaki be trying to undermine pvp to great lengths, that includes the unusually balanced phantoms in this video.
That's not how it works, I've invaded people where i got 400k+ before
I thought you could only match with people who were 35 levels above or 35 levels below your level. Is that wrong?
@@deathmark2032 the host, yes. However, through password summoning, the host can summon phantoms of any level
DS community is really toxic, and I think it’s because many players are young,
Immature, and they just keep copying the toxic behavior of many dedicated streamers, that are unable to play without judging and insulting other players. I don’t think ER is less balanced than DS 1 (Backstab, Dark Bead, glitches everywhere) or DS 3 (just straight sword, no fun allowed); ER has overturned AoW, almost everything is broken, but we never had so much variety in builds.
All of what you said is facts to be fair
I'd say ds3 is way smoother and just better for pvp, i could go into ds3 and use literally anything i wanted and win because despite straight swords being strong they werent game breaking and still could be easily countered, but with elden ring everything is a oneshot, infinite poise, and if its ranged its either an aoe or homing.
And honestly its always been toxic but i feel like we also got the toxic children from other games who found elden ring easy to spam in and now its shitter central
Wow this is a really bad take...
Really cool to see doing this format and obviously you're on-point. Skill is a factor, of course, but Elden Ring PVP is mostly decided by build, setup, and random chance. Criticism is so important for understanding what you love and hate about a game. Embrace the game as it is while knowing what you'd see change, it's great advice.
I see the disadvantages I have when invading as just more obstacles to overcome to become better and better.
Like I get what you're saying that it's unfair- and the taunted tongue abuse/ganking can be severe bullshit.
BUT, I feel like complaining is the same as complaining about the hard bosses in the DLC. I don't get frustrated as an invader because I know the deck is stacked against me. BUT it makes me learn new tactics, it makes me become even that much more better at PvP, handling multiple people, etc. like baiting people out, using unique tools and strategy to deal with crowds, coming prepared for Gankers.
Besides Bad Net (which is a legit complaint- bad net should get kicked out). So I will argue that "getting good" with invading is just a different type of "getting good" IMO. Like not going in balls out aggressive, learning ways to counter their advantage.
"Getting good" in this new way also makes success that much more satisfying. The reward is so huge.
Elden ring did give us Fia's Champs, which is 3/4 vs 1. It's just that 3 NPCS/players is not the norm, so you have to actually invade to get practice.
Yes don't get mad at the super shitters, understand they are just dumb people in diapers.
Just like you said, you will lose even if you are better sometimes. Some of it is luck and latency,
Like you said, enjoy the adversity!!! That's why I invade- because learning how to "get good" with shutters, gankers, and high level phantoms is the most rewarding thing Elden Ring has to offer IMO.
It's like "my build and strategy I have created on-hand is good enough to take on 3 players locked in a basement. Fuck yeah!"
Idk. I'm glad you turned it around at the end of the video because yeah there's no point to be negative when there are so many fun mountains to climb.
And now that I can beat Elden Ring with every boss first try even at low levels, this adversity is always giving me something new, something novel to tackle.
✌️ always!
Well said Colin.
@@TheCohesiveGarage hey thanks! I'm not good at being concise on UA-cam since I don't have time to think before I speak at all but appreciated!! Lol
@@ColinBurkeMusic For real. I have been saying similar things about invader salt on the trending vids but you have laid it out rather cohesively. 👍
To me the connection issues are the worst. Having to constantly adjust to them makes the learning process a lot harder and slower than it should be. I would be fine with all the anime lasers and slashes if we at least got a somewhat consistent connection. I honestly hope Fromsoftware will consider fixing this issue once and for all in their future games.
Back in my day, we had to fight the lag. There was no way out.
Now there is a block button. Use it. Make your game a lot more fun.
@@Drunk_Souls I only use it when the connection is especially bad, but yeah having no access to it must have been a nightmare lol
GOTY should probably come with a built in ping filter or region select. The fact you've gotta block players just to overcome an issue with such an easy solution that every other game has is so laughable.@@Drunk_Souls
Just experienced this. I'm very decent at pvp.
I went against a dude in full poise armor, frost backhand blades, bloodhound step, and the talismans that boost attack on successive hits. I could not outtrade him. I couldn't outrun him. He held permanent priority. I couldn't get through his poise. I couldn't get away. I still almost tied with him because his entire play was L2 and R1 spam. But I just couldn't beat it. It was so nearly impossible to beat with any set up I had as a faith/dex build.
A classic Elden Ring pvp experience:
- Waiting 2-3 minuti for an invasion
- The one you have to kill just enter in the boss room
- Come back to your world and wait other 2-3 minutes
- You've found the guy with other 2 guys
- They attack you at the same time with the most broken weapons of the game and spamming the most broken skill
- Probably you are istantly killed
Experienc of PvP at the first step. Here there are 2 type of PvP
Type N.1
- You instantly invade someone
- There are 3 guys who attack you at the same time with the most broken weapons and using the most broken skills or spells and you just die or run for all the map.
Type N.2
- You've found just one guy, doing a 1vs1, but 90% of the cases he wearing the same armor of the other guys and using the most broken weapons and the most broken skills/spells of the game
“Literally no one is keeping score” that shit hit me in my soul. Well said 🤘
I don't really understand your point complaining about the game being build-centric. Studying and optimizing builds for PVE and PVP is the core of this game. For example, it's not recommended to engage real enemies within the first couple of hours, if you're not skilled on dodges, parries, etc...but looting items for the build you want. This is part of the reasons why this open world had such success. It's just different.
Also, why a very self promoted skilled player would play PVP in Elden Ring with a shitty build, since the game is designed around it? There are counter attacks for almost everything. Sadly, players need to spend time knowing them and how to use them effectively (that's why I terribly suck at this game :P )
These game aren't made with PvP in mind as their top priority. It's an after thought. We all know that only a small amount of the player base engages with PvP. So from a marketing standpoint they don't benefit from putting our needs to the forefront when most of the playerbase won't bother with it. Sure we get patches that change the balance of the game because of PvP, but you have to admit that ER was not made with PvP in mind, especially for invaders. It's just the cold hard truth. This isn't a fighting game where the balance is made with player against player in mind.
I wouldn't go that far. Even if we are a fraction of the playerbase, we are still a massive number. Likely multiple millions of players buy these games solely for PVP, with PVE as a secondary reason.
We do matter. We just matter less unfortunately.
That's not true, every aspect of these games are to prepare you for what you'll encounter in pvp, to me I've always seen the single player as training or warm up for pvp
A large portion of the playerbase is into pvp. It's a lot more than what people think.
Pvp is literally the only thing that gives Elden Ring replayability. Beside artificial quest design etc that punishes you. Cant even reset stats without larvar tears. Dogsheet game design on every second corner
@@GamingDualities ER has huge replayability just playing solo. I've completed several playthroughs casually and lately I've been doing increasingly more difficult challenge runs. Other players do speedruns, bingo challenges, etc. Gino is one of the most popular players, and he doesn't do any PvP at all.
Casually and competitively, just the single player alone offers so much replay value that it's almost absurd how much time players can sink into this game without ever going into multiplayer.
PvP obviously has its own nice corner of the competitive element. It adds a refreshing twist to the game. But it can only exist with a healthy PvE co-op scene. It's important to keep that in mind.
It makes me angry because everyone wants to win and spam the most cookie cutter unfun L2 build off youtube for that patch until next patch a different oneshot homing aoe curse unblockable bullshit is meta then they'll use that
Amen brother. It is what it is. As soon as we can let go of a bit of our egos and realize that no matter who wins WE WIN. Imagine your an elite souls invader and you kill 2 phantoms and a blue... but somehow the armature Host kill you after a hard war. That Host had the time of his life. He may someday evolve into an invader to get that rush again. No other game is as random and wild. Its amazing. Celebrate all wins yall!
7:45 Onwards, thank you for philosophy. I needed to hear those words. I love solo Taunters tongue, for some reason, no one looks at that as actual PVP.
In ds3 I would pvp with whatever build I wanted and it always seemed to be strong enough for me to win some and lose some. In this game as an invader I feel like my build has to have every resource in the game to keep up with the people I’m invading (jar cannon, golem arrows, carian retaliation, boiled crab, tears of denial, sycthe for great shields, AOE gtfo weapon, chase down weapon, main weapon, rotten flesh for extra heals, extremely high defense/poise, every single status effect pellet especially bleed and rot, lightning damage for the lake, etc…). I don’t even attempt to invade people unless I have a majority if not all of those things on my builds, which is unfortunate because it makes all of my builds less diverse in nature because of the stat requirements to use some of those things. Cosplay builds or role playing builds are fun, but even to succeed with those you have to put some bullshit into the build because you are going up against so much bullshit 80% of the time it’s literally the only option.
If the player count was higher, if there wasn’t so many TT gankers, if there wasn’t these horrendous locations to invade that put you into a corner instantly or the open world invasions that let mages have a field day maybe I could get away with playing in a more “fun” way. But as it is now I feel no remorse crutching on the broken stuff when I know I am at such a significant disadvantage every single invasion.
It’s a shame because I know Micheal’s vision for invaders is that they should realistically be losing invasions, but in the other games if the invader was better at the game than the other players sometimes that was all that mattered. In this game that is not the case.
Everyone gets so pressed and sweaty these days, more and more meta slaves :( I'll always play with what I find fun, themed or otherwise, nonatter how bad it is. Hell, I'm the dude in DS3 who STILL uses Dead Again.
Meta its not the fault, mainly bc the meta set ups require a minimum of skill to be used, like halberd and estoc, gugs, shamshir, Psgs (powered stanced great spears), etc.
Spam is what kills the game, like Drunk pointed, it removes the skill factor of the thing and using braindead stuff is also pretty bad, like Rakshasa.
Mix meta in with your thematic builds, that's the funnest way to do it.
You'll notice almost all of my builds contain good stuff, even if it's thematic
Bruh...those are meta setups. Ease of use is part of what makes em meta. Skill just makes them that much stronger.@@TheAuspiciousGoldmask
@@xenosayain1506 if they are used by someone that is bad at the game against someone who is a little good, they will be almost useless, halstoc for exemple is only good if the player knows the concept of spacing and macro spacing, halsoc don’t have much hyper armor so a claymore can trade and win against this setup, its about how good the player is, the setups are good but easily countered
@TheAuspiciousGoldmask meta is ass right now. Its either long pokey stick with poise or short spammy stick with poise. All while wiggling their little booties and apply 20 lightning ropes in 2 seconds. Omg is that a frost pot 😮 coliseum is literally just that one guy (g9) played by 100s. So boring.
While dueling, before getting into a competitive rage, i try and remember to have fun first and foremost and choose weapons based off of that. Literally nobody is keeping score.
In addition to what has been said I think the open world design also works greatly in the host's favour. Fewer monsters for invaders to get help from and less terrain to counteract spell spam. Lately I've been trying to invade near dungeons but it's just an asinine solution to a problem that shouldn't exist. If they can select where to send their signs why cant we select where to invade? Would be less fog walling too.
To end on a constructive note however, I suggest making liberal use of severing if the invasion just doesn't look fun. Occasionally I hide somewhere while browsing the phone if they refuse to progress; if only but to allow other invaders to get into meaningful invasions.
Basically I live by the philosophy of not playing their game, but my own.
I enjoy the social aspect of invasions, as weird as that sounds. I helped my friend through the DLC recently and we had Taunter's Tongue on almost the whole time. We'd wave to whoever invaded, set up all sorts of dumb scenarios mid playthrough, and just interact with everyone. 9/10 times, people played along or at the very least waved back. It was great, and as an active invader myself, I love being on the other side, too.
Lmao the running T bag while trying to evade 2:23
That’s why I fw Drunk souls
And that’s why I liked DS3 invasions. When you invade, a good amount of times it’s just someone playing solo who popped an ember so you get that 1v1 and there isn’t as much bs magic or ashes of war like ER
I’m currently on the most important quest in the game. To find a build that can effectively shut down Elden rong spamlords, while still maintaining that old school fighting style. I’m talking zweihander and parry dagger type shenanigans lol
so I noticed a long time ago that I had some anxiety issues when it came to pvp sometimes and it was because I was taking things too seriously. never had that before and I was really into COD and HALO online multiplayer. I felt that when pappi said "try not to take this games pvp too seriously." because I started to get a lot better at this game when I did just that. its been almost 3 years ago now playing these games. I win a little less than most of my invasions instead of only getting lucky here and there and more than half of my 1v1's. i completely agree with everything said in this vid. thx for the validation sir. Drunk. you one of da best.
I think it’s actually kind of a good thing. People can select builds based on their skill level and still provide a challenge
I love this series, I think every time we’re on the cusp on truly raging we should just directly hold Fromsoft design choice accountable, they might be my favorite studio but if we keep glazing them nothing will change
Well, that’s how it works to be honest when a game is about builds skill comes in multiple forms, including learning how to make a build, and how to use it for the best optimization any build can be countered with another build
Miyazaki has said that he designed Elden Ring as the perfect game for himself and his preferences. He also said he sucks at video games and likes to cheese through them in any way he can (spirit summons, op spells, etc.). This is the result.
It all comes down to the principle of “make your own fun”. Criticize me if you like, but I immediately sever out if I find my bad red man spawning in Limgrave. I play at lvl 200 because I get so many more organic invasions at that level, and I can actually put some serious hurt on overleveled summons.
Plus, it’s felt really good having gone from constantly losing with my off-meta, lore-themed builds to winning the majority of my invasions, and developing my own unique playstyle, which although based on existing techniques I’ve learned, I’ve come to feel is entirely my own
because it takes a whole hour to hit someone that is rolling even though your hits should have landed
furthermore they should bring back the item that makes mobs attack invaders xD
Elden cringe pvp doesn't make me angry, I just get disappointed at how fkin good it would be, it could genuinely be a better ds3.
Honestly when I was starting to invade bc it was fun, I admit I got my ask kicks, even some points where I basically won yet still lost
Even today that is still frustrating, but now that I’ve spelt so long invading, that now I realize that you can make a fun build
It doesn’t need meta like varre head and cloak for bleed builds, or a great shield, or even a great sword
All you need is a build that works for you. Yes you will be pushed down and forced to eat whatever spam or bs the host and there goons got cooking up but if your having fun with whatever build you cooked up, what more do you need?
Great video as always. I think you may be exaggerating the ratio of skill vs build. I watch you, chase, steel, etc using sub-meta builds absolutely wreck the most obnoxious shitters while I struggle using more “meta” stuff
Those "off meta" builds are still very intelligently optimized to stand a chance against the many builds/movesets that most use that don't need tuning with careful stat allocation and talisman swapping to easily take down almost anybody especially in a gank.
I mean steel DEFINITELY doesnt use off meta shit besides the rare video, Chase more often will but if you watch him invade with his preferred gear its still a lot of meta, shamshir, storm stomp, etc.
Invaders were pretty much designed as goons you fight along the way, supposed to go through multiple before you might lose… so they just stacked everything against invaders
me when I get a invader duo for three games straight and don’t get another for weeks
(two of them sided with the host anyway)
They better cater to the lowest common denominator if they want games that sell 25 million copies
I dueled a guy using rivers of blood, weed cutter and bloodhound step nonstop over and over. He bragged after winning.
Hard to dodge spells into something like morgotts cursed sword is the thing that i hated the most in duels as a duelist. You just can't close in or stay at distance. And it's non stop L2 and spell spamming. As a theme builder I don't always run totally optimal builds wich just puts me at a total disadvantage i try but i can't hard swap to something for trading with that on my builds.
Damn Drunk way to go. This was very insightful and has hit many things that I have also thought about. You advise was very on point too.
Do you think it's turning us as invaders into godly skilled beasts with wills of steel? I honestly feel like Ive improved my pvp game via elden ring way more than in any other souls game, that's just a hunch though. Also, don't get me wrong, I still die all the time to stupid stuff lol
This may not help a lot of people, but I've always personally approached invading as me being an NPC enemy for the players to defeat. I still try my hardest & still have an acceptable win rate, but I find it easier to lose when I see myself as the antagonist and not two protagonists struggling against each other
They should make it so that in pvp you can only use your ashes of war 3 times and magic only 3 spells, that way it comes to skill and timing and not to spamming
Good video, funny too. And the balance thing is 100% intentional, ER is at a level of power fantasy that Souls never even imagined.
This is why you go into the coliseum and do 1v1s. No rune arcs, no spirit summons, and or co-op. Skill can thrive in there or no skill either and just spam spam spam either way it's you vs whoever that pops on the other side
I think this game's horrid pvp has permanently raised my blood pressure
To be fair, as a host, I only enjoy invasions on NG+ because no matter the RL, invaders come with end game gear and all the consumables. This means that my pve build is likely at a disadvantage. I do believe that the game is stacked towards the host but competitive invaders have options : those same OP and cheesy builds you mentioned. Then the phantoms are your most likely source of frustration as they usually have a pvp oriented build meant to destroy invaders but they aren't usually good at the pvp.
6:36 dude you definitely kill your teammate there. Honestly, I think that's the most important thing I need to patch, which is too red can't or shouldn't be able to hurt each other.
"PvP is harder for invader" > Proceed to delete 3 people teams effortlessly
Trust me, he didn’t show all his losses here 😭 it would lag the video out with the amount of stupid stuff that goes on in the average gank win
I disagree I don’t think the game was designed so that “bad players win”, it’s that the game was designed to be an epic single player rpg experience (that happens to have a pvp mechanic included as well). It’s a unique and compelling pvp mechanic but it’s vestigial to the main game. Always has been the case with these games.
invaders are never meant to win (in Miyazaki's vision). Miyazaki mentions invaders are supposed to be super smart enemies; road bumps to the end goal. For what ifs worth i only invade because weapons you never thought of using suddenly become so strong
You’re right, this video is a good reminder not to take invasions so seriously.
When a 3v1 teabags after spamming spells and L2…just laugh, that was the highlight of those gamers day.
@@ithurtsenpai6860 lol I’ll do whatever I want bud.
@@ithurtsenpai6860 A 1v3 spam fest should be no problem? Your internet must be ass my guy.
@@ithurtsenpai6860 I do just fine, win enough to keep me wanting to do more Invasions.
If 3v1 spamming ranged sorceries and anime L2’s is a cake walk your internet must be dogwater.
I agree 100% with you, I think this is spot on. Just look at the backstab mechanic - DS 3 arguably had the best stabs in Souls games, and yet it got nerfed in ER. I'm pretty sure they nerfed it for the same reason ER exists - to be friendlier to inexperienced players. Stabs in DS 3 were the one mechanic that didn't work the way you'd intuit, so it favored experienced players. Bad players saw it as a cheap mechanic, even though it wasn't.
Invasions are there for the host team, to be an obstacle for them. From has been trying to balance these for a long time and I fear ER represents the path of the future.
I needed this video, my guy. Thank you...
THIS VIDEO IS PURE GOLD....thank you Drunk, for the first time I see a player/youtuber who talk about the real aspects of souls games and the gamers in pvp.i totally agree and thank you for the suggestions🙏🙏🤧🤩🤩
Sounds like cope tbh
I see so much criticism of the boss fights regarding their "unfairness" too, which relates a lot to what you said in this video
but to be honest the asymmetry of souls games is part of what makes them so beautiful, the underdog winning against the big bully is simply too good of a trope, to feel powerful after you attempted multiples times to beat that boss and finally doing it
imo to expect the game to be fair goes against the whole philosophy behind its creation, which is that life isn't fair, the challenges you face are gonna seen big and daunting, but if you keep trying you'l get there
Since Elden Ring got more popular than other souls games, it makes sense to see players from other places having that type of expectation
TL;DR: Get good, skill issue, cry about it
I fought a dude weilding a greatshield using that magic shield barrier spell. I had a pure physical build so couldn't do any damage while he shield poked.
Yea I could have tried to win, but just disconnected and blocked him. He was only trying to win at any cost or just be annoying. I just couldn't be bothered with his nonsense.
ChaseTheBro gives me hope for skill > cheese
Simple answer is the game is unfun sometimes to me atleast bc of the constant cheesers and also i remember and reminisce about how much better ds3 pvp was
Great video thanks for posting
How long did it take to fix the Chainsaw glitch... Sleep with that crossbow is still bullshit... Latency and blatant uncalled for disrespect is what bothers me most. I don't take it too seriously anymore, if I get rushed in a duel, I whip out WoD and one shot then actually use one buff while crouched in their face and drop one poison pot... They do it again, then get two, third time they get three, tea bags and point down.
I think Elden ring pvp would be perfect if there was automatically 2 invaders if the host has 2 summons
Truer words have never been spoken
Yeah, the fact of the matter is that Souls games have just never been about PVP. They're always PVE first, PVP second, and it really shows.
Invaders were only meant to be speedbumps for the hosts, never expected to seriously win but only be an entertaining event for awhile.
Yeah, that’s one reason why there’s hardly any diversity in builds. When I invade it’s usually 2 guy’s spamming blasphemous’s takers flame, and the third spamming a moonveil. And if not those, it’s falling star beast jaw, mogwhyns spear, or the skulls spell. It’s 90 percent of the time a combination of those. And in duels lately, it’s back hand blades with blind spot. I wrath of gold those guys though, but just stating, why I feel there’s a lack of diversity and skill, because most players stick with the easy to win stuff, and stay in ganks and nothing more.
Sad you get status effect through invincibility frames. Can't count how many Times i get frostbitten And comboed by gangs.
It's a huge issue and it's been in every single game
Bro i just want something to defend myself from the constant mage spam with a strenght build, the shields are not enough.
They’ll never be enough cause you have a bonk and poke/bleed spamming build up your ass at the same time
I've gotten 0-10 or 1-10 scores against really, really good players (Steelovsky-tier) via the dens maps mod and I didn't mind at all, I was joking about this is not my final form using all kinds of stuff to finally get a W. I'm more of a coop than PVP dude and invade rarely, most of my PVP recently have been teaching duels and I feel I've learned quite a bit from those guys. I have ridiculously low poise (19) because I care more about fashion and part of my 40+ weapon loadout has boinks so I get stunlocked by everything. Not a meta dude whatsoever.
If you're mediocre at PVP and are using mostly PVE builds you probably have more fun than when being a god-tier player because you're used to losing so much that you won't have any main-character syndrome.
I think if it followed ds3
Invasions it would be better.
Playing with rune arc? Able to be invaded
Playing with friend. Able to be invaded by 2
Covenants would be nice.
They made Elden ring the most accessible game for the masses
They most definitely tried to make the most casual friendly souls game they could. I thought maybe they just ran out of time or money and couldn't put covenants in the game even though they are almost there. But now with your video I can see them saying you know what we don't need them in the game since this is going to be a casual friendly game and pvp scares off most casuals. They really did us invaders and PVP lovers dirty in this souls game.
I am still inhaling the Copium and hoping that Fromsoftware will fix PvP
Dude I be dying by the most bs like that stupid midra sword that pins you in the head you can roll away from it and not be under it and it can still get you! Or the part where the poke or the slash would be next to you but still register like they actually hit you! Pvp has some glitch wack bs
Internet conection, gankers, exploits, the idle farms, and much more.
Reading the comments on wiki pages on weapons or spells to find out something interesting or funny only to meet the pvp crowd whining about how this is op or this needs to be nerfed is completely annoying. The game's pvp is an afterthought and the balance is nonexistent, I thinks that should be clear.
People put too much attention on the pvp of a game that's at the end of the day designed to have fun on coop with overpowered builds steamrolling the game; it isn't how it used to be but now is. I'm not gonna say whether that is better or worse but if someone gets so pissed off at pvp for that, when even the game is completely working against that person I think it's time to let go.
Adversity may bring satisfaction but it doesn't work the same for everyone; if competitivity is the only thing why a lot of people play this game and they don't find enjoyment out of it anymore I think it's better to just try other games or gamemodes instead of ruining the game as a whole through making so much noise that the devs nerf all that used to be fun, because if fun is supposed to be the goal of the game then no one is actually winning.
seeing this video after a losing streak so bad it made me uninstall the game feels pretty targeted ngl
also poor guy at 6:40 bro became collateral damage
I don't think it was intentional made this way I believe they just focused everything on the single player experience which is by far still the best game worldwide with a few games who came close to this perfection...I believe their strategy was that PVP will just be a part of it and if it works it works lol... Arenas are awesome I think it doesn't get enough love... But when it comes to invasions I think we can all agree it's cancerous xD
A simple mechanic where they change to invasions becoming 3v3 or 2v2 without option to resummon untill that invasion ends would bring fair play...
When it comes to magic I think it needs a huge nerf since it's a souls game not a wizard simulator... and usually if you can take bosses from far away the damage should be a major penalty which in this game isn't (I always play without mana out of principle).
Yeah it was an arena and I was fighting a guy who all he did was spam Smith script weapons, namely the shield.
I still won, but it was rather annoying that he kept killing me consistently doing such a brainrot strategy.
See what I mean about the cheese builds
You’re one of the best players I’ve ever seen
Don't forget the lag switches
I've broken my hand playing this game.
i learnd to use a offhand weapon and the most spammer say that i must cheating, my motto for elden ring pvp, play how they not aspectet
gears might be the most angry, and I still love it. But thats me, I saw my cuz freak harder then I knew capable over league of legends
Elden ring is kinda like mario kart 8 online. You could race the track perfectly but you will still lose to bad players getting bullet bills.
You the type of dude to complain about people not using fox in melee
It would be nice to play with friends without the threat of being invaded. 😐
Lets not forget the biggest issues with Elden Ring PvP, the mfin netcode. So tired of seeing my weapon swing through an enemy and not registering. But meanwhile a duall straight sword jump spammjng nerd don't even land and i get smacked for half of my health. Shit so ass backwards it angers me to the core. I just loke making creative cosplay builds and having fun with it. But meanwhile we got the sweats sniffing up Gfuel through their nose playing like someone got a gun against their head
I've never invaded cause I don't play Elden ring for pvp, there is a vast amount of titles that do it better. My brother and I are getting invaded every 3 minutes. were just trying to play the game like seriously make me understand why you don't just go play a different pvp game that is more catered to the pvp experience.
I agree, got way more rage then in Dark souls 3. Ds3 was way better overal pvp. I am done, gonna wait for another souls game hopefully better pvp..
Good point on how many advantages the host has nowadays, and yet you still have shitters disconnecting or complaining about invaders.
The thing is that Elden Ring's PvP is this way to attract a plethora of players that turned down any Souls multiplayer experiences for being bitches. Now how the things are, the invasions are totally host favorable and that sucks a lot. Dark Souls 3 is still the better PvP.
But yes Elden Ring PvP when using bloody finger etc to invade into other's worlds yes 100% of the time you'll cross lag monsters, hackers, gankers, and rune-arc hosts. It's a given no matter what.
Invasions are so much fun
6:23i know exactly what you are saying
I mean Elden Ring is an RPG, obviously your build matters. That’s the whole ass premise of an RPG.
Invaders also have more advantages than they’ve ever had in previous games. As an invader in ER you have access to all the build options that hosts have, you have access to an immense amount of buffs & get heals back from killing phantoms.
Most of you complaining about invading in this game would lose your fucking minds if you invaded in DS1 in 2011 and ran across a bass cannon gank squad.
Elegantly put drunk :)
and the amount of cheese builds.. good god.. its cheese build after cheese build
DS1 pvp was always hilarious, I was never angry in ds1. DS1 pvp was shenanigans, absolute tomfoolery. DS3 pvp was fun, some shenanigans but fun. Elden Ring definitely feels like it does cater to scrubs. I also fkn HATE the goofy ah taunters tongue.
Your point would be more beleivable if you showed footage where you lost to a projectile spam :)
I think that skill and pvp mindset / preperation prevails 95% of the time. Average PVE players (both host and coop helpers) are not able to adjust their tactics on the fly nor able to dodge specific weapon skills, avoid rollcatch etc. because they never practice it.
I'd have to disagree here, but mainly for the fact that the average player now is not new or doing new things to progress through the game. Most of the playerbase at the moment, if I had to guess, are folks that just cheese through the game with their friends or specifically lure in invaders for whatever reason (duelists, fight clubs, or gank squads). Drunk on stream has definitely died to an array of projectile spam. Granted, I do agree that a smart invader will be better than a PVEr on average. It just isn't how it turns out for most encounters though.
Oh, if you want to see me lose, watch my Livestreams. I lose at least 30% of my invasions even on my best day.
However losses generally are not very entertaining for a UA-cam video, which is why you don't see a lot of them from any PVP UA-camrs. Losses are usually just an unfun blender and it's really not fun to watch.
I leave a lot of my Livestreams on the channel if you want to see the raw gameplay
@@Drunk_Souls ok, it makes sense to only include the interesting part. I will defenitely check out one of the the livestreams.