When you work as architect you can not spend a week for a render. UE is good for people who have lot a time to learn and do not have bosses on your shoulder every hour. Twinmotion is improving really fast and you now can obtain very photorealistic renders. Waiting just for lumen and will be perfect.
If we are to compare the images at the 0:57 mark, you should make it the same buildings, landscape, car, clouds, etc. I preferred the twinmtion one, because of the grass. The fence on the unreal pic looks quite bad, but that's probably because of the mesh and material. If you put a bland texture into a material, no amount of Unreal Graphics Voodoo Magic (tm) will fix it. Thanks for the vid, some interesting points overall.
I was thinking about using UE but I could not even start it on my PC config so I stick with Twinmotion. But I can tell that I enjoy it so much that it replaced all my games on PC. Every day I make a house in SketchUp and render it in Twinmotion as a hobby. I filled my UA-cam channel with architecture and design clips in just a year of using it.
I tried both and felt like if I was going to use TM I might as well just use Unreal. You can severely limit your focus in Unreal and get up to speed pretty fast. Having the render option between Lumen and Path Tracing is nice as well. As a third option I might also recommend D5 for anyone interested. They have a free tier and their Pro package is worth it and you can get it as-needed when you need a ton of high quality entourage fast. It also requires an RTX card though.
Sorry but I just don't understand the point of this video. Twinmotion is designed to have a fast and simplified workflow and relies on the unreal engine, exposes objects and functions ideal for quality randering and reduced build pipeline. Ue5 is a complex extended platform to govern and master. What is the point of this comparison?
He also tells not much at all. He does not know how to work in any of those and it's not possible to tell the difference between quality results since results are very basic. I am waiting when we will have UE5 Engine engine in Twinmotion itself. It works on UE4 currently.
It might not make too much sense to you because you know about this stuff. Many people have no idea what are these programs and are wondering wich one is right for them. Like, easy and fast, Twinmotion. Hard, slow but higher quality, UE
You can also limit your focus in Unreal. Just get import, materials, lighting and rendering down. No need to delve into all the other stuff if it isn’t needed. Also, for anyone interested, maybe have a look at D5 too.
UE isn't even that hard to learn, even by 3D software standards. If you're serious about it, just go for the gold standard rather than a quick fix. That's my advice, as a guy who has learned and forgotten more 3D packages than I can recall.
I use both but do impressed by UE the lighting & texture Quality, also UE 5 improved the “ model tool” , you can re-UV your geometry. TM is bit cartoonish sometimes
Ok, so my question is this: What about a TM to UE5 workflow? Can't you export scenes/sets from TM into UE5? In other words, set up your scene in Twinmotion, then import the scene into UE5 for the final render settings? I recognize that this video came out two years ago when UE5 was just launched and TM had far fewer features, so that probably wasn't a thing at that time. Is that a thing now? Is it a functional workflow? I feel like it could save a lot of time. Also, I just want to throw out there that while there is a fairly significant difference in download time, that is something that only has to be done once (per computer). The load times, however... That can get annoying sometimes. And if you have a complex set, it can potentially take even longer. Thank you for this comparison! Can we get an updated one?
Good discussion. Good lad. I am hell bent on learning UE5 but i know the curve is steep and as an architect do i really need to do that or just get better at modeling with CAD and then use TM for the visuals.
I would say invest time in Unreal if higher image quality is a must for you or if you plan to deliver more interactive experiences and not just static renders to your clients. I am developing archviz experiences in ue since 2015 so feel free to ask for more if you want.
I would double-down with Twinmotion - master that software and it's workflow, and learn how to get good rendering results from it. You can then start to export your scene from Twinmotion into Unreal where you'll need to learn about about setting up scenes and lighting - but I don't think there's much of an advantage of going there...yet. Unreal and Twinmotion are engines that even though have some modelling capabilities, still rely on your 3d imports - so don't drop the CAD yet either. I also think once (if) they upgrade TM to UE5, it will probably have everything you need - maybe except for advanced functionalities like custom scripts and interactions. In work in both Architecture and Gaming, so I've been combining my work with game engines for a while. I would say it's the way to go, especially with the potential of UE5.
Love the comparison mate! I watch alot of videos on Revit Rendering with Enscape, but I'm now learning about the Twinmotion and I knew that UE was a really great one from ever since.
TM is way better in terms of visuals compared to Enscape. And it's free for 2k rendering. The downside is: it takes way more recourses and final file weights way more as well.
I want to start to learn one good rendering software for architectural visualisation and I don't know which one to learn: 3DsMax+V-ray (that's asked a lot in the market), Lumion, Cinema 4D, D3, Twinmotion and/or Unreal....What do you guys think?
If I was to commit all my time to learning one program it would be 3Ds or Cinema 4D. Twinmotion is so easy to learn but the results aren’t there yet compared to the others. Hoeing in a year or so I reckon it might be!
@@Hallesy1 ue5 with lumen produces that image or better in secs, if u enable path tracer on tm it takes a long time, a 4k image with 512 sample with isnt that great quality takes probably 15 to 30 min in tm
Pls help me solve one problem🙏🙏🙏 When I import from Twinmotion into UE5, assets come into Content Browser without assigned materials. And if I put them to the viewport or migrate to another UE5 project I must assigne materials again. What is the problem?
If I am not mistaken TM uses UE as their rendering engine, but TM has yet to transition to UE 5. So I expect TM to have much better rendering capabilities without the steep learning curve in a couple of months. I am unsure if they will add extra options for exporting though.
@@DavidTomic fair enough, besides that even when TM does implement UE 5 it will always be a cut down "dummy friendly" version of UE 5. Nothing wrong with that, but UE5 will give you better tools and more flexibility once you've learned it. Great video btw, earned yourself a subscriber ;) PS. do you by any chance know if UE5 has better orthographic rendering capabilities than TM? I find TM quite underwhelming regarding that.
@@DavidTomic no that’s where you went wrong smh you installed additional thing you didn’t need my installation is only 37gbs. There’s an option for choosing what you need.
Yes. You can actually augment your work with Unreal. Model in native CAD then do 80% detailing in Twinmotion and then bridge over to Unreal 5 for better natural lighting and advance detailing
EDU standard for educational version. whereas the 2022 version is the commercial version. in theory you should only have access to the edu version unless you've paid for it and all edu renders should be watermarked. if they are or not that's another story.
Great work buddy! Are twinmotion renders used for commercial projects? They won’t be able to create realistic photos unlike other rendering softwares. 🤔
We use it on commercial projects up to a certain point to give clients a good look at the project. Once we've finalised it we send it off for professional marketing renders.
Generally I look forward to these types of videos. However, I was disturbed at your download estimates and your response to other comments on twinmotion features that you are not aware of.
LOL, maybe upgrade your network speed. My UE5 install didn't take anywhere near 1 day. It is a lot more complicated but it's a gaming engine, not just an arch tool.
Hi Dave. Great video. Loving your content. I am senior sales rep looking to hire affordable off shore unreal engine 5 architecture modellers. Can you let me know where you would recommend I find someone?
@@DavidTomic thanks same here i use TM which is great, but wondering if lumion is better for more realistic renderings. At this point If I migrate from TM I will go to UE5
When you work as architect you can not spend a week for a render.
UE is good for people who have lot a time to learn and do not have bosses on your shoulder every hour.
Twinmotion is improving really fast and you now can obtain very photorealistic renders. Waiting just for lumen and will be perfect.
True
If we are to compare the images at the 0:57 mark, you should make it the same buildings, landscape, car, clouds, etc. I preferred the twinmtion one, because of the grass. The fence on the unreal pic looks quite bad, but that's probably because of the mesh and material. If you put a bland texture into a material, no amount of Unreal Graphics Voodoo Magic (tm) will fix it.
Thanks for the vid, some interesting points overall.
I was thinking about using UE but I could not even start it on my PC config so I stick with Twinmotion. But I can tell that I enjoy it so much that it replaced all my games on PC. Every day I make a house in SketchUp and render it in Twinmotion as a hobby. I filled my UA-cam channel with architecture and design clips in just a year of using it.
Twinmotion is still amazing and very capable
Twinmotion is still great, it's like Unreal Engine's little cousin
I tried both and felt like if I was going to use TM I might as well just use Unreal. You can severely limit your focus in Unreal and get up to speed pretty fast. Having the render option between Lumen and Path Tracing is nice as well. As a third option I might also recommend D5 for anyone interested. They have a free tier and their Pro package is worth it and you can get it as-needed when you need a ton of high quality entourage fast. It also requires an RTX card though.
we need an one year update video about this. twinmotion has improved a lot in the past year.
When twinmotion supports ray tracing on the mac, I’ll make a new one
Sorry but I just don't understand the point of this video.
Twinmotion is designed to have a fast and simplified workflow and relies on the unreal engine, exposes objects and functions ideal for quality randering and reduced build pipeline.
Ue5 is a complex extended platform to govern and master. What is the point of this comparison?
He also tells not much at all. He does not know how to work in any of those and it's not possible to tell the difference between quality results since results are very basic. I am waiting when we will have UE5 Engine engine in Twinmotion itself. It works on UE4 currently.
It might not make too much sense to you because you know about this stuff. Many people have no idea what are these programs and are wondering wich one is right for them. Like, easy and fast, Twinmotion. Hard, slow but higher quality, UE
@@IlyaDemidov dev team are working hard on future switches from ue4.27 to ue5
If this video upsets you, move on and don’t comment. It’s perfect for people like me that’s new to the community and work flow. Simple.
You can also limit your focus in Unreal. Just get import, materials, lighting and rendering down. No need to delve into all the other stuff if it isn’t needed. Also, for anyone interested, maybe have a look at D5 too.
UE isn't even that hard to learn, even by 3D software standards. If you're serious about it, just go for the gold standard rather than a quick fix. That's my advice, as a guy who has learned and forgotten more 3D packages than I can recall.
I use both but do impressed by UE the lighting & texture Quality, also UE 5 improved the “ model tool” , you can re-UV your geometry.
TM is bit cartoonish sometimes
Hey do you know if it's possible to use archicad model in "playable" unreal engine?
Yes! What you would do is use the datasmith live link or speckle plug ins.
Great video, thank you!
Ok, so my question is this: What about a TM to UE5 workflow? Can't you export scenes/sets from TM into UE5? In other words, set up your scene in Twinmotion, then import the scene into UE5 for the final render settings?
I recognize that this video came out two years ago when UE5 was just launched and TM had far fewer features, so that probably wasn't a thing at that time. Is that a thing now? Is it a functional workflow? I feel like it could save a lot of time.
Also, I just want to throw out there that while there is a fairly significant difference in download time, that is something that only has to be done once (per computer). The load times, however... That can get annoying sometimes. And if you have a complex set, it can potentially take even longer.
Thank you for this comparison! Can we get an updated one?
Good discussion. Good lad. I am hell bent on learning UE5 but i know the curve is steep and as an architect do i really need to do that or just get better at modeling with CAD and then use TM for the visuals.
Most likely not. Same as me but it's just strangely satisfying to learn new things haha. This one is maybe a little too time heavy though
I would say invest time in Unreal if higher image quality is a must for you or if you plan to deliver more interactive experiences and not just static renders to your clients. I am developing archviz experiences in ue since 2015 so feel free to ask for more if you want.
I would double-down with Twinmotion - master that software and it's workflow, and learn how to get good rendering results from it. You can then start to export your scene from Twinmotion into Unreal where you'll need to learn about about setting up scenes and lighting - but I don't think there's much of an advantage of going there...yet.
Unreal and Twinmotion are engines that even though have some modelling capabilities, still rely on your 3d imports - so don't drop the CAD yet either. I also think once (if) they upgrade TM to UE5, it will probably have everything you need - maybe except for advanced functionalities like custom scripts and interactions.
In work in both Architecture and Gaming, so I've been combining my work with game engines for a while. I would say it's the way to go, especially with the potential of UE5.
Love the comparison mate! I watch alot of videos on Revit Rendering with Enscape, but I'm now learning about the Twinmotion and I knew that UE was a really great one from ever since.
Twinmoiton and enscape are similar but I think twinmotion will come out on top soon
TM is way better in terms of visuals compared to Enscape. And it's free for 2k rendering. The downside is: it takes way more recourses and final file weights way more as well.
Where did you get your trees?? I need some unreal tree’s
I downloaded the neighbour pack from the market place
Check out the Megascan trees. Not much variety for now, but they should officially release in the coming months.
@@NazzarenoGiannelliCG where can you download them from ? I have the bridge but can't find them there
@@abhisheksakpal484 they are a free asset pack in the Unreal Engine marketplace
Thanks a lot brother ❤
Always welcome
which monitors do you use? Could you write the specs of you pc too? Thank you very much!
Sold the whole set up in favour of the new Apple Mac studio ultra with the studio display
Didnt tm developed from the unreal engine? Tm was just specialised for architectural visual
I want to start to learn one good rendering software for architectural visualisation and I don't know which one to learn: 3DsMax+V-ray (that's asked a lot in the market), Lumion, Cinema 4D, D3, Twinmotion and/or Unreal....What do you guys think?
If I was to commit all my time to learning one program it would be 3Ds or Cinema 4D. Twinmotion is so easy to learn but the results aren’t there yet compared to the others. Hoeing in a year or so I reckon it might be!
@@DavidTomic Thank you for your answer...it's really helpful to me and I apreciate it.
You completely skipped the path tracer option in T.M which produces comparable images??
Comparable is an over exaggeration
No… it’s not. Use the path tracer & you wouldn’t know the render from a photo. It’s how you use the program that counts.
@@Hallesy1 ue5 with lumen produces that image or better in secs, if u enable path tracer on tm it takes a long time, a 4k image with 512 sample with isnt that great quality takes probably 15 to 30 min in tm
TwinMotion has no nanite and lumen.
Pls help me solve one problem🙏🙏🙏 When I import from Twinmotion into UE5, assets come into Content Browser without assigned materials. And if I put them to the viewport or migrate to another UE5 project I must assigne materials again. What is the problem?
If I am not mistaken TM uses UE as their rendering engine, but TM has yet to transition to UE 5. So I expect TM to have much better rendering capabilities without the steep learning curve in a couple of months. I am unsure if they will add extra options for exporting though.
Can't review what hasn't happened just yet, but my fingers are crossed that this does happen :)
@@DavidTomic fair enough, besides that even when TM does implement UE 5 it will always be a cut down "dummy friendly" version of UE 5. Nothing wrong with that, but UE5 will give you better tools and more flexibility once you've learned it. Great video btw, earned yourself a subscriber ;)
PS. do you by any chance know if UE5 has better orthographic rendering capabilities than TM? I find TM quite underwhelming regarding that.
Maybe your Internet was just slow that day. You can start a project into twinmotion and then import into unreal engine 5.
50gb of downloads for ue5. It was slow but not that slow haha
So you can actually set up a scene in Twinmotion then render it in UE5?
@@amaralqurashi7570 yes you can I’ve done it may times. He doesn’t know how too do it so it all miss information.
@@DavidTomic no that’s where you went wrong smh you installed additional thing you didn’t need my installation is only 37gbs. There’s an option for choosing what you need.
Yes. You can actually augment your work with Unreal. Model in native CAD then do 80% detailing in Twinmotion and then bridge over to Unreal 5 for better natural lighting and advance detailing
Did switch to windows from macOS?
About to switch from window to macos
@@DavidTomic oh! And does ue5 work on macs?
Scribble your projects in TM and finish/render them in UE5.1
If UE finds a way to use apple silicone tech for ray tracing or similar then definitely until then no point as results are very similar.
Hi pls help, Whats the different Between TwinMotion 2022 and TwinMotion EDU 2022 versions??
EDU standard for educational version. whereas the 2022 version is the commercial version. in theory you should only have access to the edu version unless you've paid for it and all edu renders should be watermarked. if they are or not that's another story.
Do you use LUMION ?
Not in years
Lumion is real good, but Enscape is great for beginners in Revit Rendering
@@ashtonramdeen really ? It IS my first Time to Heard about it
@@shabanelingenieur4282 Yep really
Way too overpriced.
I think the existence of those 2 softwares is so important to all users...
Agreed
Great work buddy! Are twinmotion renders used for commercial projects? They won’t be able to create realistic photos unlike other rendering softwares. 🤔
We use it on commercial projects up to a certain point to give clients a good look at the project. Once we've finalised it we send it off for professional marketing renders.
God, I soooo feel your comments about UE! There is a saying that tutorials for UE are written with the blood that came out of one's eyes....
haha I've given up on UE personally, just not worth the time investment on my end but maybe one day
Generally I look forward to these types of videos. However, I was disturbed at your download estimates and your response to other comments on twinmotion features that you are not aware of.
ua-cam.com/video/ERxPoWCZoxI/v-deo.html
Wow! Beautiful hair.
Hahaha thanks!
Stardardno, izvrsno!
LOL, maybe upgrade your network speed. My UE5 install didn't take anywhere near 1 day. It is a lot more complicated but it's a gaming engine, not just an arch tool.
If I could I would.
It took 1hr on 100mbps connection.. downloading & installation
so two years behind, you cant really say that Twinmotion has poor rendering quality upto date..
Hi Dave. Great video. Loving your content. I am senior sales rep looking to hire affordable off shore unreal engine 5 architecture modellers. Can you let me know where you would recommend I find someone?
Fiverr, upwork, any freelance website really
@@DavidTomic thank you 😊
The most impressive thing about this video, is your hair.
Tbh I like the twinmotion render more, I dont know why
Coz I don't know how to use ue5 to make good renders haha
@@DavidTomic haha well still probs to you for learning EU5 in a short time
Hey appreciate the videos, can I download twin motion for free? And I have a 6gb RAM laptop, can I run twin motion successfully with it?
If you're a student you can get the educational version and the laptop should be okay
@@DavidTomic alright thanks
UE5 does not take that long to boot and it does not take a day to install its only 26 gig
Depends on your internet download speeds.
I’m the only one who didn’t see much of the difference between those two pictures? Both looks so-so
Both so-so, yes. But ue5 was better
How did you make such bad images out of both great softwares!
Simple 🤣
UE5 is not a joke🗿
Twinmotion vs Lumion? Off course UE5 being the best quality
Either. I use twinmotion because its free with archicad
@@DavidTomic thanks same here i use TM which is great, but wondering if lumion is better for more realistic renderings. At this point If I migrate from TM I will go to UE5
👍🏻👍🏻👍🏻
Doesn't look photoreal at all to me, just looks flat.
Most likely because i am terrible at using UE5... haha!
👏👏👍🎄
Why should we LEARN to use 2 different software from the same company? Totally nonsense!
How many adobe programs do you know? Haha it’s about purpose and place for your task
Both of those renders looks awful
He needs to work on his bump maps or normal maps on the materials.
Do you use LUMION ?
havent since my uni days.