I'LL NEVER KNOW WHEN I'M DONE WITH THE PROJECT? Actually, I think I would like working on a project like that, as long as I had a three day weekend to recover from the drama and creative block. (and, duh, get my groceries bought so that I have food to eat at home)
That's pretty great! Back when I was learning French in my schooldays I'd watch episodes of my Frasier DVDs in French with english Subs, cool to see this being used as a designed learning tactic!
"You've met with a terrible fate, haven't you?" --Miyamoto, probably, after he just made you do over half your project. Shigeru in Pokémon is actually the rival, the equivalent of Gary in the anime. Wario was a pisstake on how the Game Boy team felt about working with Miyamoto's baby. The guy has... a reputation in the company.
When Metroid Prime was in development 25 years ago, Retro Studios couldn't figure out how to map the inputs in a way that felt intuitive. One day Miyamoto flew over to check on the game's progress, he advised them to map the buttons _this way._ 2 hours later, the inputs were finalized and that was the button mapping which the shipped game used.
The Japanese do not like to stick out and do things different. The employees sometimes are not so innovative. There’s a consistency with everything the Japanese do, from their conduct, to the work they produce, to their engagement with others. Miyamoto being able to break that box makes the project stronger, not weaker.
The only influence he had on Paper Mario was suggesting that Intelligent Systems use the characters from the Super Mario catalogue. Tanabe took that the wrong way so the rest is on him.
@@buzzytrombone4353 and no exp and level ups. Not customisable badges strategic builds. All consumable attacks that dissuade you from wanting to fight anything.
@@buzzytrombone4353 He also said the game should have no story. Also unique characteristics obviously was considered to veer too far from the "Super Mario catalogue" so we not longer got unique party member, or party members in general. Tanabe deserves a lot of blame for ruining Paper Mario, but Miyamoto seems to get far too much slack because he's just as much to blame if not worse.
I think the issue comes not from being controlling, but from being both hands off and controlling. If you're the director/producer and you're in charge of the game every day, then any changes can be made fast. But if you have a guy who visits the office once every 3 months and demands that massive parts of the game are changed, then this is a problem of efficiency, communication, and respect for the developers time.
@@dr.frankenstonk7603 The only reason Zero was made is because Satoru Iwata requested Miyamoto to make a game using the gamepad, and Star Fox was chosen.
@@dr.frankenstonk7603 sometimes he flips the table when there is no need. For crying out loud just make another star fox game that controls like 64 but continues the story.
I always worried about this possibility with the “Auteurs” of Nintendo-specifically Miyamoto and Sakurai. A healthy working environment is important. EDIT: I’m aware Sakurai is a freelancer, but his reputation is still mainly as a Nintendo Auteur due to Nintendo publishing the most well known and popular games he’s worked on
To be fair to Sakurai, at least he always make sure to properly credit the development team he worked with for making his vision possible. That must at least give them a tiny bit of gratification for putting up with his perfectionism. And he's also known to overwork himself just as much as the dev team. Miyamoto is more of a "mean mentor figure" who ends up pushing dev teams beyond what they thought they were even capable of. The results are great, but not everybody can endure that kind of pressure without any trauma.
Sounds healthier than living with my mom though. If I can handle a 12 hour work day of chores and being yelled at before I eventually break down and stark breaking things, I think I can handle a desk job with Miyamoto, it's too bad I don't speak Japanese, but I would still like to be a Spanish translator, it's really the only position at Nintendo that I'm interested in. I'm still afraid I might end up having to take a day off for mental health reasons. I'd have to criticize something in front of him at some point though, as politely as I can without seeming dumb. I might be fired, but hopefully he'd just criticize my criticisms then tell me which of my points was correct, and the other dozen points he thinks are incorrect. I'm certain by the end of the job, I'd accept my paycheck and go indie or apply for work with smaller companies that do much less important things. SO my conclusion is, do I really want a job working at Nintendo? I'm honestly not sure at this point. I probably won't decide to apply unless a very unusually perfect scenario applies somehow.
There's a lot of narrative being pushed in this video, and while the Nintendo developers' statements seem to treat Miyamoto as someone who is very strict when it comes to contributing ideas, it doesn't mean that Miyamoto treats them badly, and even less that the developers who work with him end up hating him. What's more, Koizumi and Aonuma, despite currently directing their franchises (Mario and Zelda) and making many major decisions, continue to consult Miyamoto voluntarily for the development of the main games, which happened with Mario Oddysey and Zelda Breath of the Wild (Miyamoto was in TOTK at the beginning of development but due to the Mario movie he couldn't be present for the rest of the development). And even retired people like Takaya Imamura still remember Miyamoto as a great boss, and Miyamoto even saw Imamura's current work, Omega 6. To finish, I want to quote a phrase from Miyamoto in an interview for being declared a Person of Cultural Merit, on Culture Day in Japan: “This is a job where you can’t do anything by yourself.” That's all, greetings from Captain Hanafuda🎴👺♠
But the video never stated Miyamoto mistreats workers. It even mentions he learned to wane his table flipping over time. All was stated is he's basically a flawed human like anyone else.
@@jack_stone My apologies, in the part of the comment where it says that "it doesn't mean that Miyamoto treats them badly" I should have mentioned that it was in the sense that their ideas are discarded by Miyamoto. but the message is still the same, and Miyamoto is not the only developer at Nintendo who has turned the tables, all developers at Nintendo have turned the tables, even Iwata did it. It is true that all humans make mistakes, even Miyamoto has recognized that he is not perfect, but there are times when the internet exaggerates the events that occurred with Miyamoto and the developers during the development of the games.
Video Game Story Time hates Nintendo, but they hate Miyamoto even more. They do this all the time. They are an unreliable source, since they skew everything to fit their point of view.
@@jack_stone The title of the video is: Why Nintendo Devs Hate Working With Miyamoto. I clicked expecting showing him as a Tyrant. But in fact. in the 16 minutes of video - was just 3 peers saying: "Yep, he's kinda of unpredictible sometimes and intimidating, but it is what is is and in the end of the day, was the best for the project". I feel scamed for this video hahaha
Miyamoto: I would like to change one thing! Dev: Is it the original Paper Mario characters and storylines? Miyamoto: Yes, it is the original Paper Mario characters and storylines. Dev: I quit...
Miyamoto being able to go through cultural and social barriers to make a better product is actually a good thing. The Japanese Society values consistency, values not sticking out as something different. Miyamoto table flipping is probably the best thing the company needs to complete a project.
@@bingokemski4473 Tell that to the Star Fox fans still waiting for a good, original game. Or the F-Zero fans. Or the folks who bought Paper Mario Sticker Star on day one and now have to make do with a remake of a Gamecube game. Maybe Miyamoto shoulda flipped the table when they their fourth 2D Mario platformer.
@@bingokemski4473Miyamoto's table flipping sometimes came with good results but as the commentator below agrees, he uprooted several beloved properties because he couldn't be reasonable. It took Paper Mario years to recover from Sticker, while Star Fox still hasn't made a comeback.
The F-Zero (and a slightly lesser extent Star Fox) situation confuse me the most. The man was straight up surprised people still want a new F-Zero game and thought there was nothing left to do with the series, like everything nintendo puts out HAS to be 100% original at all times (except Mario games, those can be pumped out for money whenever). Truly upsetting though, can't ever have anything "new" from our "other" nintendo favorites unless it's _completely_ new.
Miyamoto is the type of person who either brings the best out of you, or breaks you down. I wouldn't say people hate working with Miyamoto inherently, but they do respect him, and so--They fear losing his respect. Some thrive in that environment, and some cannot stand it. Miyamoto has only one style of management, and if you don't mesh well with it, then he will make you resent him. I'm grateful for his releases over the years, and I'd love to meet him if I ever got the chance: But I _do_ think Nintendo is healthier having him less directly involved in development of projects, giving the younger staff more creative freedom and less pressure to please him.
Miyamoto is a petty individual, which is what no one admits. He’s the reason Martinet was let go (Miyamoto is the face of Mario, not the voice actor), he lies about where the influences for Super Mario Bros. comes from (Pac-Land), and he openly resented the success of the original Donkey Kong Country (made by Rare, not by him). In truth, he’s become arrogant and sort of a jerk.
@@Mr.Pacario Martinet wasn't fired, he retired. He still works with Nintendo even. There's never been an official statement given on his retirement about the circumstances surrounding it, but blaming Miyamoto is completely unsubstantiated. Pac-Land didn't come out until around 2 and a half years of Super Mario Bros. Development. There's no way to drastically change a game to be influenced by another game that released eight months before the game released. Miyamoto has praised DKC multiple times, and the rumors that he dislikes the series have always been speculation. If Miyamoto disliked the DKC games, why was Rare allowed to develop so many? Why did the series return on the Wii and Wii U? I don't disagree that Miyamoto isn't a perfect person, but making stuff up about him, or spreading lies, does not add to any meaningful discussion.
@@SdudyoyO Everything I said was true. Martinet was forced into being a “Nintendo Ambassador.” He didn’t know about the forced retirement beforehand, and didn’t realize he was being dropped until the official announcement was made first. For Pac-Land, Miyamoto once credited it in an interview for inspiring Super Mario Bros. In a later interview, he quickly backtracked that praise and said, instead, that Pac-Land merely influenced some of Mario’s art. He did this to make himself, and his game, to seem more historically significant. Same for DKC. In an interview, Miyamoto criticized the game for its inexpressive CGI art, touting his own Yoshi’s Island game more. He later apologized for his comment, but he was just saving face. You have to understand, Miyamoto has a legacy to protect-he’s a king and he wants to keep it that way. He will not allow anyone to diminish his reputation, no matter how honest they are, and dishonest he might be.
@@Mr.Pacario Again. Pac-Land released late October of 1984. Super Mario Bros. Released in September 1985. The game was in development for around three years. Pac-Land can't have inspired so much of Mario Bros development that it would be relevant. The game released in the later stages of development. Even if Miyamoto was inspired by the game, if wasn't enough of an inspiration to change the game in the final months of development. The groundwork for the game, was already set in stone by that point. Even if Martinet was fired, there's no linking Miyamoto to the decision, and from all that's come out since the retirement, your version of the story is wrong. Finally, Miyamoto himself worked closely with the DKC team during development. If he didn't like the game, he could have shut it down. He has praised it consistently, and if you don't like that, that's fine. I won't argue on this further, as I hate going in circles. But, not one thing you stated can be substantiated.
Miyamoto flipped the metaphorical tea table so far when creating Star Fox Zero that his creative overreach as a game director/producer really squandered any potential that game could've had if Platinum Games had more freedom in making it themselves without his supervision. Just imagine, we could've had the most fun action Star Fox game that would've had cutscenes and gameplay similar to Bayonetta.
Let's be real. Miyamoto was stuck on Star Fox Zero and those other Wij U projects so everyone else could make Switch happen without meddling. This was never what he wanted anyway. I mean this sincerely. He's clearly living his best life making museums, theme park attractions, and movies
I would've loved a Star Fox Assault-like game made by Platinum. Having the on-foot sections be character action gameplay with some shooter elements. The on-vechicle sections having dynamic shots. And all of it having a ranking system for high replayability. Would've been perfect.
@@No-Ink I recommend Rocket Knight Adventures: Re-sparked! and Bot Vice, there like Star Fox Assault in 2d. Right now PlatinumGames is making a new IP called Project G.G.
While I can appreciate his dedication in his development philosophy, pursuing innovation wherever possible and collaborating not only the gameplay and visual elements but also the visceral experience of playing the game itself, his iron-headedness can be really frustrating. Imagine not having a true next gen F-Zero for over 20 years because he felt there was nothing left to innovate. I mean he's not wrong, F-Zero GX is almost nearly perfect, but that doesn't mean we can't have a little more of the same formula that works. It's what you see in the gaming industry today and it's worked for the most part.
Miyamoto is blind to the fact a modern F-Zero game with VR support, the ability to build and upload custom tracks, Online races and Grand Prix's, F-Zero Esports, and even fully customizable cars would absolutely sell the game and keep people playing. It's about how customer friendly and how well the game is designed that matters. Personally i'd love to see a new Ice climbers, Mother 4, Mach rider, Clu Clu land, Duck hunt, and Pilotwing's for modern systems.
The guy is behind the top 10 most profitable IPs of all times... So yeah, he knows what he's doing. In 40 years of work the only big Miyamoto mistake was to be against buying Rare in the end of the 90s.
Miyamoto seems like he's so used to his own success that he will sometimes butt in when he's not needed. And while he seems like he has good intention's I feel like that doesn't always excuse him going that sort of Gordan Ramsey kind of behavior route on the developers backsides either. Especially when RPG's are being made such as Paper Mario. RPG's are not his playing field and him giving lesser freedom of creativity to the developers isn't always helpful advice especially since it's the modern times and consoles don't have those restrictions like they did during the 8 bit era. And after I found out he was the reason why we got Link's Crossbow training instead of a follow up to Twilight Princess honestly gave me some of those melancholic blues especially since the Devs making that spin off didn't even want to make it but Miyamoto insisted . I honestly feel kind of like a jerk for saying these things but hopefully anyone reading this gets what I mean.
Miyamoto was the producer of the best selling rpg of all time the original pokemon and mentored satoshi tajiri and guided him during the creation process.
@@trapez77 I mean, from an objective perspective, though, the original Pokemon games were a buggy mess that took several iterations to even be brought up the the technical standards of other RPGs of the same era. They started right out the gate with a tradition of developmental crunch that has ballooned to be a bigger issue as the base development workload has increased. Those old games still have plenty of charm and laudable qualities outside the vacuum of judging them by their specs, but good sells doesn't automatically excuse poor design practices, as the likes of EA and mobile cash grab games can stand testament to. Also, I'm not sure if the games themselves alone are the best selling RPGs, it's the franchise as a whole with all the merchandising and spin-offs and everything else that makes the big profits. The main series games are mostly treated as a marketing vehicle by Nintendo and The Pokemon Company, their strict release scheduling completely ignoring the "a delayed game is eventually good" adage other Nintendo games have the luxury of benefiting from that makes Miyamoto's table flipping even viable for in the first place.
@@Shalakor you don’t know shot about pokemon red . Pokemon red is the most polished game of all time and was in development for 6 years and did in fact get delayed. You would have never noticed a single glitch in red if you didn’t look them up on the internet. The only reason we know about any glitches is because it’s interesting enough for millions of people to be playing everyday for 30 years specifically looking for glitches. And it sold 47 million copies and that doesn’t include people downloading it on emulators and the 3ds. And that’s not the whole franchise, just the first game.
@@trapez77 So your argument that no amount of programing errors matters if the target demographic is children? And even then, that's not enough. We knew about tons of bugs the year it came out. we know a few even before it was released outside Japan, and the international versions were even after patching the earliest Japanese release. Like, yeah, if anything, some of the glitches did kinda work out to be part of the mystique of the games when they were new, and even masterpieces like Final Fantasy 6 (FF3 on SNES) were infamous for a few notably big glitches, but the end result was still less about the original games being successful solely on the weight of developer intention, since they mostly lucked out that the glitches heavily subverting their intended game design didn't ruin the popular reception.
I think there's two central problems to Miyamoto that causes conflicts. Firstly, he's MIYAMOTO, nobody is going to tell him to bugger off. One of his greatest blunders was wrecking Dinosaur Planet, preventing what could have been an entirely new franchise from taking root. Secondly, the problem is Japanese culture, specifically the notion of communicating through implication. Such as with the "different heads" of Samus, creating confusion and a lack of clear direction. This causes stress as well. Combined, you get this godlike figure that you must listen to because he's a living legend that mostly lives up to the legend, but he speaks in riddles and is prone to whims. When the stars align that creates magic, but when they don't... Well, that's a bad time. But nobody is going to tell Miyamoto how to make games, just like nobody is going to tell George Lucas how to make Star Wars. Even when they should.
but thinking that more than 1 person is responsible for anything (good or bad) is hard. It is so much easier to put all the credit (and blame) in a single entity
this is something i found out by trying and i heard other people saying, but scraping a project and starting over is fine because sometimes you're going to improve it on something, make a better version of it
I feel you could minimize the damage of a table flip by learning more about how he thinks, and about what he wants in general. If there’s something you want that he might deem controversial, perhaps pitch the idea to him earlier so that you don’t build an entire house on a foundation he deems unacceptable?
The problem is you can do that, and they might think your work sounds fine on paper. Then once you start to build things out and add enough elements, they completely change their mind or have a wildly different opinion from the one they did before. Or sometimes it's the opposite, and what you are trying to communicate cannot be really fully emphasized until you have something built out. Miyamoto is also probably a busy man and might not always have time to regularly check in on these projects. And they can't exactly halt production on every single game so that they can wait for his approval.
I know Rare, back in the day, basically completely discarded some of his suggestions. When they were doing Goldeneye 007, he suggested to the team, in a bid to make the game less violent, that James Bond meet the main bad guy in a hospital and shake his hand, or something to that effect. Rare was like "what? no" and completely ignored it.
Only western employees will do that. Pride thing. Japanese employees have a group mentality. If theyre scolded, they know they were in the wrong. And besides, can a regular staff do that to a board of director?
Miyamoto asked that the original Splatoon drop the Inklings and become a Mario shooter. Takashi Tezuka told the Splatoon team afterwards "Don't listen to him, just do your thing."
The 2 white guys who created the super fx chip, when they went to work for Nintendo of Japan, Myamoto put them in the smoker room separated from the japanese employe. And Myamoto went there to smoke his cigarets while standing behind them. Poor guys.
Miyamoto is the brain of Nintendo. He is responsible for the best stuff Nintendo has ever done... and for some of the worst too. Miyamoto is not always right and his extremely traditional ideology has dragged Nintendo time and time again. He keeps Nintendo from advancing with the times for the good and the bad. I am not gonna lie, I hope he steps away soon. Nintendo deserves a chance to go beyond Miyamoto. It could end bad, but I think we deserve to know.
Miyamoto ain't leaving Nintendo until his death most likely. He's been with the company since it first started making video games and he cares a lot about his influence, even if it's a bit much. He seems to be taking a little bit of a backseat, with bringing back all 3 Mario RPGs (Seven Stars, TTYD, and Mario & Luigi), and all 3 have original characters in them. And also the Mario Movie actually having in-depth character, even if it felt simple and rushed. Nintendo has been doing fine after Iwata's death, so I think they'll be okay without Miyamoyo, but like you said we don't know how it'll turn out.
@@virus523 Yeah, in a talk with investors he said that he was intervening much less as of recently. But as long as he is there, his influence will keep doing its thing. His shadow is HUUUUGE.
@@alexanderthegreat-mx5zu Switch has HUUUUUUGE room for improvements. The console itself is a relic and other than its portability, it has absolutely nothing going for it. The joycon were a joke and they didn't even take full responsibility for them. It lacks every feature that every console has nowadays, features that would have cost them nothing. They are not there because of their subjective ideology. Even wii had more features. Hell, probably Gamecube had more features. And do not forget that half the best games on switch (from nintendo I mean) are remasters or remakes. I made a list. They didn't even make a proper Mario kart. They went mobile for that. And the sport games are so generic that it's hard to believe this is Mario. I remember Mario Power Tenis or Mario Strikers, why the hell have those games so much more personality than the new ones? And Miyamoto ALLOWED the pokemon company go rogue, doing games with half the staff that they really needed just to not lose directive control, such a control freak their leader. And I am 100% sure that Miyamoto could have done something, being as huge as he is, but being a control freak... that's his way. Those are his teachings. I am sorry for this, I am not excited or anything. I am not a native so when I have to talk, I vomit information, lacking subtlety. I usually look angry or anxious but I am none of those things, I am very relaxed about this. It's just... so much to improve, so much loss potential with the switch. The switch was big but it would have been so easy to go far beyond. And sometimes it seems like we aren't allowed to admit it because... "it was already big, what do you want?". Despite the looks, Switch has been contained, if you think it's big, it could have been a true revolution. With some more courage and accountability.
Considering what’s going on in most other avenues of the industry, can’t deny his ways have success and have steered Nintendo the right way. Not agreeing 100% with the man but results are results. People complain about simple stories but then the games make billions of dollars while most modern games with insanely big stories struggle to break even. How many other companies are out here opening up museums and parks?
It's also important to recognize that while a lot of games have turned out better for his penchant to flip the tea table, it doesn't always work out for the better. He's a man of decisive action, and that comes with both good and bad outcomes all the time. It's not inherently a good or bad approach, but he's committed to it.
I forget which but there's an interview where he explains that expects his developers, for any good ideas they have, to *fight* for it, because then it's these ideas what end up giving the game its heart. Ocarina of Time is basically 5 different videogames restarted over and over. I think it was also Miyamoto who when he saw Tajiri's first completed story for Pokemon told him to throw it out really late in development? It's in Tajiri's biography manga.
As a professional (non-video game) developer with a few years of experience working with teams, I will say this. There are often times when the talent is smarter than their director. The talent are often able to come up with better ideas than their directors, and design better features. But the director should hopefully be better than the team at conceptualizing a sellable product, and coaxing steering the entire ship toward a coherent result. It’s especially difficult to keep things together when you have a lot of smart developers working under you. I’ve always had a very anti-authoritarian mindset, but working with a team taught me that authority can be earned
I can definitely understand how necessary it is to be a contrarian to bring out the best in people and I have had to be the bad guy many times in my work, in that way I think hurt feelings are inevitable. I think in that circumstance though it is important to understand that you DO have the knowledge and intent to make people better, and that the people you are talking to are able to cope with the harsh feedback. I have also made enemies of my clients because they could not handle the truth, I was giving them as an expert and they leave, in that case I have to say good riddance to them in the moment but also reflect on how the relationship broke down and refine my approach for next time. About Miyamoto, his obsession with removing all semblance of story in games is insanity, also keep him far away from anything involving character progression or RPG's in general. He just does not understand what makes RPG's good in the first place as he personally hates the gerne.
I have often read online many critiques and gamers calling Miyamoto the Walt Disney of Videogames. This essay unintentionally makes the best case for that title, if you know anything about Walt he was a huge pain to work for: making animators redo entire sequences, never gave compliments, and always expected a 110% from you on every project even if it made you stay late, a stark contrast to his Uncle Walt persona he showed to kids and fans. However the results he got and constant push for innovation is one of the reasons why Walt Disney pictures became a massive success.
@@eutiger4789 That's a hard question for me to answer as Walt passed away in 1966 since I never met him myself I can only speculate about his actions from interviews on people who knew him and from readings on him, its easy to form a bias his company was integral to many childhoods myself included. I have no doubt he was flawed but I don't want to make assumptions. Sorry if this isn't the reply you wanted its not really an answer I just finished the book Walt Disney by reporter Neal Gabler and noticed some parallels in this essay is all.
@@eutiger4789 He really pushed innovation. You should read Neal Gabler's book about him. It goes into a lot of detail on what he was like. Yes, very difficult to work with, but credited even by people who left his studio as being very good and essential to the process.
I've heard stories about what a nice, affable guy Miyamoto is socially, which can sometimes be hard to reconcile with hearing what he's like to work with. Guess it isn't too crazy that you can have different personas for different aspects of your life.
I kind of wish that Miyamoto had upended the table for Zelda: TotK. I get the sense that he was too busy with the theme parks/movie projects/next Switch to really get involved in development, but it actually would have been nice if someone had asked the director: "Hold on, why do the Depths need to be the same size as Hyrule itself? Why does the player want to explore the Depths in the first place? Is dealing with constant sensory deprivation a fun gameplay mechanic?"
To me it just look slike he's quite a great Director. Sometimes you just have to make it clear, whenever something is wrong. And people will notice that for sure when "the tea table gets flipped over".
Yup. Some fans defend him by making lies claiming that it never happened, but the quotes speaks for itself. *"I told Miyamoto about what Koizumi had said, and he looked slightly taken aback. "He said that?" "Yes." "Well, I put a stop to that at the beginning, this time," he said, and for emphasis punched the air with his fist."*
With the amount of times "flip over the tea table" is mentioned, I'm convinced that the script was written by an AI, and just fed news articles on Miyamoto.
Didn't know they hated working with him so much. Hopefully they can be free of his tyranny soon. Good job exposing his wretched ways. As for me, now I'll start watching the video.
7:22 work is work, not a playground for friends to play around, there are moments to be free and mess around, but when it's time to work, it's just that, work.
Even as a lover of Nintendo's gimmicks, I'd much rather the gimmicks be something that a somewhat solid chunk of Nintendo would be behind. Maybe we'd see better gimmicks with better uses if efforts were on convincing people of gimmick value rather than trying to force gimmicks.
@@youtubeuniversity3638 The only reason Starfox Zero had gimmicks is because Miyamoto runout out of ideas for the series. Which is why the series is done.
didnt know this! So long as he isnt actually going on a fire/lay-off spree, then i suppose its okay to some degree. His harshness seems like "tough love" to make devs not stay so complacent and push innovation. however i wonder if theres moments where hes like "oh damn thats aready good as is" lol. Sometimes we dont need "yes men" to just agree and someone who just wants the best for the overall company.
I worked on games where months of my work were flushed right down the toilet. By one of my closest friends. That was hard to take, and I'm not sure the improvement was worth the heartbreak. It's led me to emotionally distance myself from my work. But hey, that's game dev for ya.
While we the consumer only see the finished product, morally I disagree with Machiavellian philosophy. The ends do not justify the means. Just because the end product is amazing, does not mean anything and everything can be excused along the path to get there.
I don't think that Miyamoto deserves the positive light that you placed upon him with your video, for as much as you tried to humanize him, the guy is just a jerk that acts like a diva and is rewarded for it, the real story behind him is that everyone that was around him was just that dang good at their jobs, and if it wasn't because of people like Satoru Iwata, that would actually put up with Miyamoto and fix up his mistakes, then we would have never gotten Pokemon since it was thanks to Iwata's efforts that the game could be completed, as Miyamoto just kept rejecting it which is why the jerk rival in those games Gary, was named Shigeru in the japanese versions and was given that pompous and spoiled personality, a way for Satoshi Tajiri to basically get back at Miyamoto without making it too personal, and one of Nintendo's biggest sellers ever which is Super Smash Bros, might have never existed if it had been up to Miyamoto, because when the idea for Smash was pitched to him but he flat out rejected it saying that it would never work, and Miyamoto actually said that the project should be cancelled, if it hadn't been due to Satoru Iwata's efforts and bold action to continue working on the game, as he had basically told Masahiro Sakurai that they would continue on with the project, then the idea would never have come to fruition and Nintendo would have lost one of its system sellers. There could be given a lot of other examples on things Miyamoto did that would have backfired for Nintendo, but I don't want to waste anymore time talking about them, for anyone that is interested just look up more stuff in regards to Nintendo's history, there's actually a bunch of UA-cam videos done by UA-camrs who did the research and turned it into a more digestible format. My point with all of this is that the world needs more people like Satoru Iwata that not only gets their hands dirty in order to do actual work, since he actually helped program most of these ideas that were not good enough for Miyamoto, and like the reason why the original DS and most of the hardware for Nintendo was so dang durable, was because Satoru Iwata was very strict and focused with his products, so he actually gave his engineers the near impossible task of making the DS survive many times falling from a specific height, since Iwata expected a lot of kids to not be careful with their systems, which is why he made them durable and it was good that he thought about the consumers like that, but he also helped his employees by guiding them and supporting them through the whole process, unlike someone like Miyamoto who just gave some vague instructions, and then expected people to be able to live up to his impossible standards, and then when the work was brought up to him instead of him being fair and constructive in his criticism, he would "flip the table" which meant completely destroying someone's work which could have taken weeks or even months to do, all because he felt like it instead of being more involved all because he had the excuse that he was no programmer, or a sound engineer or whatever else was needed in the projects, as if people couldn't learn to do those tasks if needed, since adaptability is key in any department basically, so in the couple of interviews where people have complained about Miyamoto, but have been fairly positive about it, its because they want to show respect to him and its not because he deserves it, and for the one that does deserve all that respect, well may he rest in peace. TLDR don't be a deadbeat father like Shigeru Miyamoto, be more of a supportive parent/mentor figure like Satoru Iwata.
Its obvious: Miyamoto can't communicate so he has to resort to harsh language. That is not someone who should have any leading role. There probably could have been other people who could have done a similarly good job and without the communication issue, but that would have been boring. These "interesting" characters are rewarded in the end for the bad behaviour on the expanse of everyone else. No thanks from me.
Yeah, it's hard to say you'd rather work with someone who smiles and says false promises and then legally fires and blacklists you for making them millions from 'your' hard work, than working with someone who pushes you to do better by being super strict
in architecture school here in germany the professors often did use the phrase "entwerfen ist verwerfen" (designing is to discard) I hated it back then, but now every finished project has at least 5-15 files in which I tried things, that didnt make into the final project or shaped the project into a different direction. So in retrospectiv I do appreciate that approach because it helps me to get the best results possible, even if it takes more time.
Miyamoto's games are masterpieces because he saw his way through Modern games like Dustborn suck because they were made by committees. You don't have to like it, but being a stickler produces better games
I'm not familiar with John Remero beyond basic reputation but that's hardly flattering to him. Miyamoto is a glorified ideas guy with no real vision and definitely nothing you'd call "talent".
5:22 this quote is crazy to me bc dark moon’s bosses are already pretty lackluster. I think I enjoyed fighting maybe only 2 of them… so I wonder what the scrapped ones were like? Would they’ve been better than what we got, or would they’ve somehow been even worse?
This might very well explain why announcement trailers of Nintendo games before the 2010s used to be nowhere near what they are in the final releases. Even games are recent as Twilight Princess was seemingly a completely different game during E3 2004 compared to what it finally became in 2006.
We need more Shigeru Miyamoto, he's not afraid of rocking the boat when something seems off to him, reminds me of how Satoru Iwata told the Earthbound team to either scrap everything and do over to finish in a timely fashion or take two more years to finish, hard work does not equate to good work and people loke Miyamoto and Iwata know this, while he might not always hit the target, he is usually at least near it.
I think maybe Miyamoto's mentorship skills are a little overrated. Anyone working in a creative field knows that overhauls and "a whole lot of extra work" will almost always result in a better product. The guy definitely knows games, but many view him as some kind of game dev god haha
The way I look at this, think about all the things you hate about modern video games. Then realize that you don't see those things in projects produced by Miyamoto. You have PC games, Console games, and Nintendo games. There's a pretty good reason why Nintendo is in its own category there. Its very much refreshing to be able to buy a Mario or Zelda game in 2024, and it be just as fun and engaging as a Mario or Zelda game was in 1989. There's not many gaming franchises that can claim the same.
Huh? Some people felt tears of the kingdom was dlc, and breath of the wild breakable weapons undermined the master sword. Mario odyssey had tedious power moon requirements and celebrations which I'm glad wonder did better and added multiplayer. They're way different from "1989" let alone the paper mario changes in TYD remake, though I feel capcom and square enix have done way worse with their censorship. But it helps not to buy in culture war bs and see what works for you (romancing saga 2 remake, capcom arcades), though SNK seems to be doing better like fatal fury with Mai on that end
Yeah. Sure. And nobody wanted more storage for bigger games, more online and multiplayer games, and FPSes. There was a time when Nintendo was making up any excuse to not do all of those things people wanted that it's competitors did. Why was Goldeneye 007 so beloved? Sure, it was a good game. There was a lot of interest in the movies around thst time. But more importantly, it was a multiplayer FPS on the N64.
@@MrVariant having flaws ≠ completely straying from the core idea of the ip like some would suggest. Zelda is still about combat and exploration, mario is still about goal-getting and collecting. That's much more than what can be said about many other corners of the industry.
@lukebytes5366 enjoy the inevitable dlc too. I do feel pokemon is the worst with that, and has bugs to boot. At least I can enjoy spinoffs free of both. A shame switch online expansion hasn't updated for new dlc since mario kart, let alone world championships doesn't have the full game and bans some glitches if you wanna go way back, rather than have a glitch mode to allow it. Better than xbox at least 🪦
@@VideoGameStoryTime well I'M sold; it'd be fun to watch Aggretsuko in Japanese and understand the differences between formal, informal, and microaggressive convo. Hell, even actually LEARN Spanish properly since I live in a city that's essentially multilingual in culture (California WAS originally a Spanish colony before the US annexed it during the myriad of turf wars). I just wish I could find the time and discipline to use the app 😖
I can’t hate this guy. For better or worse, innovation is all Nintendo really has these days. People can complain about lack of story, but, like, read a book if you want a story. I play games to have fun, usually.
@@TheJayWay101 I guess but a lack of one never hurt games if Tetris, Minecraft, the Super Mario series, and probably some other best-sellers I can’t think of say anything about the subject
He is the creative wunderkind and he proved it multiple times in the history, saving entire projects from utter failure. Similar to how Iwata was, saving both Earthbound and Pokemon from not being done at all. Sure they have teams that do a lot of work, but it's like the ship capitan, the crew is important for getting the job done, but the capitan makes the decissions that will either make you win the fight at sea, or lose miserably. Good capitan can make somethnig out of mediocre crew, but terrible capitan will always fail, no matter how good crew he has. And I should know, I work in this business for over 10 years now. And it's a pretty common trends for programmers to dislike desingers. Programmers often tend to be extremely logical, refusing to change something, just because it "works". But whether it's actually working in an interesting way? That's a whole different topic, usually, not the one that programmers care about, or know how to fix. So - it's us, designers, that will come next 10 times and ask for something to be changed, to be iterated on, to try out different things, until we can confirm it's actually fun and engaging to play. For programmers, this can end up being a nightmare, as, while ensuring a better game, also puts a lot of their work out the window, to try a different approach. And while, of course, modern projects get a little less influence from him, because games became large and involve hundreds of people now, his original "children" like Super Mario Bros. were developed by a team size of 7 people, where he still was the leading person. The game idea was his, and his only. Solutions in that game, were also his. Keep in mind, this was in times, where consoles as we know it, didnt exist yet. Hell, NES controller was something, that back then, if you were handed for the first time, it would be a first time in your life, that you actually held such a weird, unknown device. Yet, he designed the game that is self-explanatory, needs not a single line of tutorial and is considered great to this day. Mario really was revolutionary. What you called "Mother" of Mario, was a lead programmer on the project. He was in charge of coming up with technical solutions to let Miyamoto fullfill HIS vision for the game. They have a series of interviews telling exactly who did what on Super Mario Bros 1. It is only NOW that Tezuka actually does an inside class for designers on "how to make good level design for Mario Games" because the original kicked off so well, and he was then included into every single Mario project to date.
I mean, I get what you're trying to say, but I doesn't feel like comparing Miyamoto with Vince McMahon. Especially with what Vinny M is going through rn xD
Shigeru Miyamoto is an ATG legen and deserves all the respect possoble. However like all human beings, he is not with-out flaws and a lot of times in recent years things could hace been done in a arguably much better way with sertain aspects of Nintendo's games and IP's. I will use an example to make things more clear; Miyamoto have openly commented about that he have run out of new ideas for legacy IP's like Starfox, F-zero, Kid Icarus, Wario Land (not his creation but he watches over them) and even made things difficult for other devs & studios to use them. I personally have heard through the years a lot of ideas to these franchises that could have been turned to great games - but Mr. Miyamoto have rejected them for same reason = Lack of trust and lack of respect for there competences. Heck even when Rare Ltd. was with Nintendo he had to give unjust comments to Rare people for not liking certain things in there games despite they becoming popular, and the brothers had to really shield there devs from him and n>intendo interfearence.
@@gabrielgendron4745 That's what I believe. But how do you state that you created the whole thing? All of the old guys were dirty. Lie; Cheat and Steal. Lather; Rinse and Repeat.
No matter the success of his creations, I think there's no justifying Miyamoto being an asshole. His self-description reeks of unchecked corporate leadership copium. He should be held responsible for all the harm and burnout he has caused.
@@orangeslash1667 Zero could've actually been great with Port adaptable standard controls. But the second screen! -- press - or + button to just shift between them.
@@DICEBOY22 The gyro aiming of Zero allows you to aim without moving the ship, you couldn't do that in 64. Yes the controls are hard to understand at first, which is why we have training mode. The real problem is that rail shooters are a hard sell for big companies, the good news is that rail shooters are still a thing in indie games.
It is funny how most commentaries say "according to some youtubers". Try to search for the interview sources by yourself. Anyone can upload a video on youtube.
This video is somehow completely false from my point of view: I'm sure everyone loves working with Miyamoto and the rest of the development leaders with him. The one thing I hate about this situation is the toxic Paper Mario fandom and the other complainers that want him gone or dead thinking he screws up everything, which in reality he doesn't.
It's individuals like this that make being a Mario fan and even a Nintendo fan kinda aggravating. They love to portray him as some senile old man that wants everything to be sterile and bland when that's blatantly false and downright disrespectful. The people that wish death on the man need to be locked up. This is flat out psychotic thinking, wanting someone dead over video games of all things.
@@ranpan6082 Exactly, Also you can still like Mario however you like, Even I still like him despite the toxic fan base along with the Super Smash Bros community and the Sonic fanbase. But yeah these types of people are really screwed up and deserved to be locked up
@@M64bros I know. I'm just saying how these certain few make it so you don't even want to talk publicly about stuff you're passionate about. I'll probably be a Mario fan till the day I die. I don't know if you know this person, but there was this guy on Twitter that had a pfp of Doopliss and he'd make tweets wishing death on Miyamoto and Tanabe, tell people that disagree with him to self-delete, and a whole bunch of other awful stuff, like defending pedophilia. He was one of the most unhinged psychotic Paper Mario fans out there.
@@ranpan6082 Completely understandable and Yeah, I've Heard about that person as well! He was extremely awful and called anyone that owns a switch (including the Casual gamers) bootlicker and mentions the world as better off without them. (In a suicidal way) Satisfyingly and Thankfully he got his Twitter/X account terminated, We haven't seen him ever since the Paper Mario Thousand-Year-door remake hype train, but I'm glad he's gone and hopefully it's the last time we see of him.
At least he admits hes harsh and has a good cause for it unlike some other bosses it’s just a sign hes passionate about the project even if he tells the team to start from scratch wouldn’t be a boss for me tho
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I'LL NEVER KNOW WHEN I'M DONE WITH THE PROJECT?
Actually, I think I would like working on a project like that, as long as I had a three day weekend to recover from the drama and creative block.
(and, duh, get my groceries bought so that I have food to eat at home)
That's pretty great! Back when I was learning French in my schooldays I'd watch episodes of my Frasier DVDs in French with english Subs, cool to see this being used as a designed learning tactic!
Don't put sponsored content in the middle of the video.
Miyamoto keeps taking credit from the developers that actually help him achieve the games😅
No
Always remember, the zany Happy Mask Salesman in Majora's Mask is supposed to be Aonuma's depiction of how Miyamoto acts around the office.
I think he nailed it 💀
....to be honest i like the zany happy mask salesman.
i wouldnt wanna work under him though
Including when the HMS goes crazy-eyes and can defy space-time? Yeah, I'd be terrified of Miyamoto too.
even the part about the strangling?
"You've met with a terrible fate, haven't you?" --Miyamoto, probably, after he just made you do over half your project.
Shigeru in Pokémon is actually the rival, the equivalent of Gary in the anime.
Wario was a pisstake on how the Game Boy team felt about working with Miyamoto's baby.
The guy has... a reputation in the company.
When Metroid Prime was in development 25 years ago, Retro Studios couldn't figure out how to map the inputs in a way that felt intuitive. One day Miyamoto flew over to check on the game's progress, he advised them to map the buttons _this way._ 2 hours later, the inputs were finalized and that was the button mapping which the shipped game used.
After watching DYKG's latest video they found out someone else figured it out. It's unknown why Miyamoto claimed responsibility.
@@nathankellogg2640Because he's an a-hole with a massive ego.
You mean the GameCube version or...
Sounds like a stan lee type marketing story tbh.
@@DonnieDaise ...
For Metroid Prime?
The moral of the story; have some flexibility, but don’t bend overly backwards.
idk, it sounds like how giving too much power and authority to one person is dangerous
The Japanese do not like to stick out and do things different. The employees sometimes are not so innovative. There’s a consistency with everything the Japanese do, from their conduct, to the work they produce, to their engagement with others. Miyamoto being able to break that box makes the project stronger, not weaker.
@@Bjoricklmao no, not even close. You're projecting *hard*.
Unless you're holding onto a table, then bend over backwards as fast as you can.
"Bend over backwards" already refers to going too far. "Bend overly backwards" is redundant.
Of course Miyamoto is just Mario's father and not his mother, the real ones know he's already Bowser Jr's mother
Bowser Jr. is the secret third Mario Brother?
Who are the fake ones?
He's practically every Nintendo character's parent.
@@KasdenW1995well Kirby was made by the creator of smash sooooo
Kinda like Jim Caddick, he calls his characters from his modern video's his children if he had to choose which one's the best.
I wish Miyamoto liked stories in games more
You can't have it all
@@jasonthomas9729why not?
I like gameplay. I'll watch a movie or read a book if i want a linear story.
@@stevenrosscarpenter story is important to gameplay
@@clouds-rb9xt Yeah, I was totally riveted by the story in Pong.
Considering how much Miyamoto influenced Paper Mario over the last 3 games, I’m not surprised to learn this.
Geez, you ain't lying bro😂
The only influence he had on Paper Mario was suggesting that Intelligent Systems use the characters from the Super Mario catalogue. Tanabe took that the wrong way so the rest is on him.
@@buzzytrombone4353 That means no more original characters… unless you believe the Stationary boss fights in Origami King are “original”.
@@buzzytrombone4353 and no exp and level ups. Not customisable badges strategic builds. All consumable attacks that dissuade you from wanting to fight anything.
@@buzzytrombone4353 He also said the game should have no story. Also unique characteristics obviously was considered to veer too far from the "Super Mario catalogue" so we not longer got unique party member, or party members in general. Tanabe deserves a lot of blame for ruining Paper Mario, but Miyamoto seems to get far too much slack because he's just as much to blame if not worse.
I think the issue comes not from being controlling, but from being both hands off and controlling. If you're the director/producer and you're in charge of the game every day, then any changes can be made fast. But if you have a guy who visits the office once every 3 months and demands that massive parts of the game are changed, then this is a problem of efficiency, communication, and respect for the developers time.
Miyamoto: We're making the mither of all omlets. Can't fret over every egg
Miyamoto: "I played collage bluegrass, you know. Would've gone pro if I hadn't joined Nintendo."
I wish he had flipped the table for his own last game Star Fox Zero.
Maybe he already did, and that's why it is the way it is.
@@dr.frankenstonk7603 The only reason Zero was made is because Satoru Iwata requested Miyamoto to make a game using the gamepad, and Star Fox was chosen.
Was looking for this comment
@@dr.frankenstonk7603 sometimes he flips the table when there is no need. For crying out loud just make another star fox game that controls like 64 but continues the story.
I always worried about this possibility with the “Auteurs” of Nintendo-specifically Miyamoto and Sakurai. A healthy working environment is important.
EDIT: I’m aware Sakurai is a freelancer, but his reputation is still mainly as a Nintendo Auteur due to Nintendo publishing the most well known and popular games he’s worked on
To be fair to Sakurai, at least he always make sure to properly credit the development team he worked with for making his vision possible. That must at least give them a tiny bit of gratification for putting up with his perfectionism. And he's also known to overwork himself just as much as the dev team.
Miyamoto is more of a "mean mentor figure" who ends up pushing dev teams beyond what they thought they were even capable of. The results are great, but not everybody can endure that kind of pressure without any trauma.
Sakurai is a freelancer he doesn't work for Nintendo
Sakurai is not even with Nintendo, btw.
Sounds healthier than living with my mom though. If I can handle a 12 hour work day of chores and being yelled at before I eventually break down and stark breaking things, I think I can handle a desk job with Miyamoto, it's too bad I don't speak Japanese, but I would still like to be a Spanish translator, it's really the only position at Nintendo that I'm interested in.
I'm still afraid I might end up having to take a day off for mental health reasons. I'd have to criticize something in front of him at some point though, as politely as I can without seeming dumb. I might be fired, but hopefully he'd just criticize my criticisms then tell me which of my points was correct, and the other dozen points he thinks are incorrect.
I'm certain by the end of the job, I'd accept my paycheck and go indie or apply for work with smaller companies that do much less important things.
SO my conclusion is, do I really want a job working at Nintendo? I'm honestly not sure at this point. I probably won't decide to apply unless a very unusually perfect scenario applies somehow.
Haven't you watched Sakurai's youtube channel? There's a whole playlist he has about team management.
There's a lot of narrative being pushed in this video, and while the Nintendo developers' statements seem to treat Miyamoto as someone who is very strict when it comes to contributing ideas, it doesn't mean that Miyamoto treats them badly, and even less that the developers who work with him end up hating him.
What's more, Koizumi and Aonuma, despite currently directing their franchises (Mario and Zelda) and making many major decisions, continue to consult Miyamoto voluntarily for the development of the main games, which happened with Mario Oddysey and Zelda Breath of the Wild (Miyamoto was in TOTK at the beginning of development but due to the Mario movie he couldn't be present for the rest of the development).
And even retired people like Takaya Imamura still remember Miyamoto as a great boss, and Miyamoto even saw Imamura's current work, Omega 6.
To finish, I want to quote a phrase from Miyamoto in an interview for being declared a Person of Cultural Merit, on Culture Day in Japan: “This is a job where you can’t do anything by yourself.”
That's all, greetings from Captain Hanafuda🎴👺♠
But the video never stated Miyamoto mistreats workers. It even mentions he learned to wane his table flipping over time. All was stated is he's basically a flawed human like anyone else.
@@jack_stone My apologies, in the part of the comment where it says that "it doesn't mean that Miyamoto treats them badly" I should have mentioned that it was in the sense that their ideas are discarded by Miyamoto.
but the message is still the same, and Miyamoto is not the only developer at Nintendo who has turned the tables, all developers at Nintendo have turned the tables, even Iwata did it.
It is true that all humans make mistakes, even Miyamoto has recognized that he is not perfect, but there are times when the internet exaggerates the events that occurred with Miyamoto and the developers during the development of the games.
Love that quote at the end. sometimes i need to remember that
Video Game Story Time hates Nintendo, but they hate Miyamoto even more. They do this all the time. They are an unreliable source, since they skew everything to fit their point of view.
@@jack_stone The title of the video is: Why Nintendo Devs Hate Working With Miyamoto. I clicked expecting showing him as a Tyrant. But in fact. in the 16 minutes of video - was just 3 peers saying: "Yep, he's kinda of unpredictible sometimes and intimidating, but it is what is is and in the end of the day, was the best for the project".
I feel scamed for this video hahaha
Miyamoto: I would like to change one thing!
Dev: Is it the original Paper Mario characters and storylines?
Miyamoto: Yes, it is the original Paper Mario characters and storylines.
Dev: I quit...
Miyamoto being able to go through cultural and social barriers to make a better product is actually a good thing. The Japanese Society values consistency, values not sticking out as something different. Miyamoto table flipping is probably the best thing the company needs to complete a project.
Shut up
@@bingokemski4473 Tell that to the Star Fox fans still waiting for a good, original game. Or the F-Zero fans. Or the folks who bought Paper Mario Sticker Star on day one and now have to make do with a remake of a Gamecube game. Maybe Miyamoto shoulda flipped the table when they their fourth 2D Mario platformer.
@@bingokemski4473Miyamoto's table flipping sometimes came with good results but as the commentator below agrees, he uprooted several beloved properties because he couldn't be reasonable. It took Paper Mario years to recover from Sticker, while Star Fox still hasn't made a comeback.
The F-Zero (and a slightly lesser extent Star Fox) situation confuse me the most. The man was straight up surprised people still want a new F-Zero game and thought there was nothing left to do with the series, like everything nintendo puts out HAS to be 100% original at all times (except Mario games, those can be pumped out for money whenever). Truly upsetting though, can't ever have anything "new" from our "other" nintendo favorites unless it's _completely_ new.
Miyamoto is the type of person who either brings the best out of you, or breaks you down. I wouldn't say people hate working with Miyamoto inherently, but they do respect him, and so--They fear losing his respect. Some thrive in that environment, and some cannot stand it. Miyamoto has only one style of management, and if you don't mesh well with it, then he will make you resent him. I'm grateful for his releases over the years, and I'd love to meet him if I ever got the chance: But I _do_ think Nintendo is healthier having him less directly involved in development of projects, giving the younger staff more creative freedom and less pressure to please him.
well put
Miyamoto is a petty individual, which is what no one admits. He’s the reason Martinet was let go (Miyamoto is the face of Mario, not the voice actor), he lies about where the influences for Super Mario Bros. comes from (Pac-Land), and he openly resented the success of the original Donkey Kong Country (made by Rare, not by him). In truth, he’s become arrogant and sort of a jerk.
@@Mr.Pacario Martinet wasn't fired, he retired. He still works with Nintendo even. There's never been an official statement given on his retirement about the circumstances surrounding it, but blaming Miyamoto is completely unsubstantiated.
Pac-Land didn't come out until around 2 and a half years of Super Mario Bros. Development. There's no way to drastically change a game to be influenced by another game that released eight months before the game released.
Miyamoto has praised DKC multiple times, and the rumors that he dislikes the series have always been speculation. If Miyamoto disliked the DKC games, why was Rare allowed to develop so many? Why did the series return on the Wii and Wii U?
I don't disagree that Miyamoto isn't a perfect person, but making stuff up about him, or spreading lies, does not add to any meaningful discussion.
@@SdudyoyO Everything I said was true. Martinet was forced into being a “Nintendo Ambassador.” He didn’t know about the forced retirement beforehand, and didn’t realize he was being dropped until the official announcement was made first.
For Pac-Land, Miyamoto once credited it in an interview for inspiring Super Mario Bros. In a later interview, he quickly backtracked that praise and said, instead, that Pac-Land merely influenced some of Mario’s art. He did this to make himself, and his game, to seem more historically significant.
Same for DKC. In an interview, Miyamoto criticized the game for its inexpressive CGI art, touting his own Yoshi’s Island game more. He later apologized for his comment, but he was just saving face.
You have to understand, Miyamoto has a legacy to protect-he’s a king and he wants to keep it that way. He will not allow anyone to diminish his reputation, no matter how honest they are, and dishonest he might be.
@@Mr.Pacario Again. Pac-Land released late October of 1984. Super Mario Bros. Released in September 1985. The game was in development for around three years. Pac-Land can't have inspired so much of Mario Bros development that it would be relevant. The game released in the later stages of development. Even if Miyamoto was inspired by the game, if wasn't enough of an inspiration to change the game in the final months of development. The groundwork for the game, was already set in stone by that point.
Even if Martinet was fired, there's no linking Miyamoto to the decision, and from all that's come out since the retirement, your version of the story is wrong.
Finally, Miyamoto himself worked closely with the DKC team during development. If he didn't like the game, he could have shut it down. He has praised it consistently, and if you don't like that, that's fine.
I won't argue on this further, as I hate going in circles. But, not one thing you stated can be substantiated.
Miyamoto flipped the metaphorical tea table so far when creating Star Fox Zero that his creative overreach as a game director/producer really squandered any potential that game could've had if Platinum Games had more freedom in making it themselves without his supervision. Just imagine, we could've had the most fun action Star Fox game that would've had cutscenes and gameplay similar to Bayonetta.
Let's be real. Miyamoto was stuck on Star Fox Zero and those other Wij U projects so everyone else could make Switch happen without meddling. This was never what he wanted anyway. I mean this sincerely. He's clearly living his best life making museums, theme park attractions, and movies
I would've loved a Star Fox Assault-like game made by Platinum. Having the on-foot sections be character action gameplay with some shooter elements. The on-vechicle sections having dynamic shots. And all of it having a ranking system for high replayability. Would've been perfect.
The only reason Zero was made is because Satoru Iwata requested Miyamoto to make a game using the gamepad, and Star Fox was chosen.
@@No-Ink I recommend Rocket Knight Adventures: Re-sparked! and Bot Vice, there like Star Fox Assault in 2d.
Right now PlatinumGames is making a new IP called Project G.G.
@@orangeslash1667The control scheme he came up with for the game was still awful
I love that Satoshi Taijri outright named Miyamoto as his rival.😂
Fun fact: If you look up "upending the tea table" on Google Images, Miyamoto's face is the first thing you see.
@@ThornyFoxWhat do you mean source he literally said to Google the term. That _is_ your source
@@ThornyFox Are you going to Google it or not?
@@ThornyFox yeah it's based on my old cat who passed away in January 2023
Omg you weren't kidding
@@twinboo529 The one time when "google it" is the least rude and inappropriate response to this prompt
While I can appreciate his dedication in his development philosophy, pursuing innovation wherever possible and collaborating not only the gameplay and visual elements but also the visceral experience of playing the game itself, his iron-headedness can be really frustrating. Imagine not having a true next gen F-Zero for over 20 years because he felt there was nothing left to innovate. I mean he's not wrong, F-Zero GX is almost nearly perfect, but that doesn't mean we can't have a little more of the same formula that works. It's what you see in the gaming industry today and it's worked for the most part.
Miyamoto is blind to the fact a modern F-Zero game with VR support, the ability to build and upload custom tracks, Online races and Grand Prix's, F-Zero Esports, and even fully customizable cars would absolutely sell the game and keep people playing. It's about how customer friendly and how well the game is designed that matters. Personally i'd love to see a new Ice climbers, Mother 4, Mach rider, Clu Clu land, Duck hunt, and Pilotwing's for modern systems.
Fun that concept of not having enough new ideas was never applied to the likes of Mario Kart and the New* Super Mario Bros series.
@@Shalakor Miyamoto wasn't involved in the New Super Mario Bros series.
That was just corporate code for F-Zero sells like unwiped ass.
Experience is valuable, but it's not a free pass. Being too permissive with veterans can yield worse results.
It way worse with rich elites and corporations.
The guy is behind the top 10 most profitable IPs of all times... So yeah, he knows what he's doing. In 40 years of work the only big Miyamoto mistake was to be against buying Rare in the end of the 90s.
@@raptorduck8785 Tell that to Paper Mario and Star Fox. You are just using an appeal to authority fallacy.
@@raptorduck8785 Keep making excuses for rich elites, video games are a team effort, not one grumpy old man dictating everything.
Miyamoto seems like he's so used to his own success that he will sometimes butt in when he's not needed. And while he seems like he has good intention's I feel like that doesn't always excuse him going that sort of Gordan Ramsey kind of behavior route on the developers backsides either. Especially when RPG's are being made such as Paper Mario. RPG's are not his playing field and him giving lesser freedom of creativity to the developers isn't always helpful advice especially since it's the modern times and consoles don't have those restrictions like they did during the 8 bit era. And after I found out he was the reason why we got Link's Crossbow training instead of a follow up to Twilight Princess honestly gave me some of those melancholic blues especially since the Devs making that spin off didn't even want to make it but Miyamoto insisted . I honestly feel kind of like a jerk for saying these things but hopefully anyone reading this gets what I mean.
Miyamoto was the producer of the best selling rpg of all time the original pokemon and mentored satoshi tajiri and guided him during the creation process.
@@trapez77 Oh yeah on the other end I respect the guy a ton for his contributions at Nintendo as well.
@@trapez77 I mean, from an objective perspective, though, the original Pokemon games were a buggy mess that took several iterations to even be brought up the the technical standards of other RPGs of the same era. They started right out the gate with a tradition of developmental crunch that has ballooned to be a bigger issue as the base development workload has increased. Those old games still have plenty of charm and laudable qualities outside the vacuum of judging them by their specs, but good sells doesn't automatically excuse poor design practices, as the likes of EA and mobile cash grab games can stand testament to.
Also, I'm not sure if the games themselves alone are the best selling RPGs, it's the franchise as a whole with all the merchandising and spin-offs and everything else that makes the big profits. The main series games are mostly treated as a marketing vehicle by Nintendo and The Pokemon Company, their strict release scheduling completely ignoring the "a delayed game is eventually good" adage other Nintendo games have the luxury of benefiting from that makes Miyamoto's table flipping even viable for in the first place.
@@Shalakor you don’t know shot about pokemon red . Pokemon red is the most polished game of all time and was in development for 6 years and did in fact get delayed. You would have never noticed a single glitch in red if you didn’t look them up on the internet. The only reason we know about any glitches is because it’s interesting enough for millions of people to be playing everyday for 30 years specifically looking for glitches. And it sold 47 million copies and that doesn’t include people downloading it on emulators and the 3ds. And that’s not the whole franchise, just the first game.
@@trapez77 So your argument that no amount of programing errors matters if the target demographic is children? And even then, that's not enough. We knew about tons of bugs the year it came out. we know a few even before it was released outside Japan, and the international versions were even after patching the earliest Japanese release. Like, yeah, if anything, some of the glitches did kinda work out to be part of the mystique of the games when they were new, and even masterpieces like Final Fantasy 6 (FF3 on SNES) were infamous for a few notably big glitches, but the end result was still less about the original games being successful solely on the weight of developer intention, since they mostly lucked out that the glitches heavily subverting their intended game design didn't ruin the popular reception.
7:31 “It makes for a better game overall” Tell that to the Paper Mario games since Sticker Star.
I think there's two central problems to Miyamoto that causes conflicts. Firstly, he's MIYAMOTO, nobody is going to tell him to bugger off. One of his greatest blunders was wrecking Dinosaur Planet, preventing what could have been an entirely new franchise from taking root. Secondly, the problem is Japanese culture, specifically the notion of communicating through implication. Such as with the "different heads" of Samus, creating confusion and a lack of clear direction. This causes stress as well.
Combined, you get this godlike figure that you must listen to because he's a living legend that mostly lives up to the legend, but he speaks in riddles and is prone to whims. When the stars align that creates magic, but when they don't... Well, that's a bad time. But nobody is going to tell Miyamoto how to make games, just like nobody is going to tell George Lucas how to make Star Wars. Even when they should.
but thinking that more than 1 person is responsible for anything (good or bad) is hard. It is so much easier to put all the credit (and blame) in a single entity
this is something i found out by trying and i heard other people saying, but scraping a project and starting over is fine because sometimes you're going to improve it on something, make a better version of it
I feel you could minimize the damage of a table flip by learning more about how he thinks, and about what he wants in general. If there’s something you want that he might deem controversial, perhaps pitch the idea to him earlier so that you don’t build an entire house on a foundation he deems unacceptable?
The problem is you can do that, and they might think your work sounds fine on paper. Then once you start to build things out and add enough elements, they completely change their mind or have a wildly different opinion from the one they did before. Or sometimes it's the opposite, and what you are trying to communicate cannot be really fully emphasized until you have something built out.
Miyamoto is also probably a busy man and might not always have time to regularly check in on these projects. And they can't exactly halt production on every single game so that they can wait for his approval.
I wonder if anybody's ever snapped at Miyamoto and told him off every now and then.
I know Rare, back in the day, basically completely discarded some of his suggestions. When they were doing Goldeneye 007, he suggested to the team, in a bid to make the game less violent, that James Bond meet the main bad guy in a hospital and shake his hand, or something to that effect. Rare was like "what? no" and completely ignored it.
Only western employees will do that. Pride thing.
Japanese employees have a group mentality. If theyre scolded, they know they were in the wrong. And besides, can a regular staff do that to a board of director?
@@SwordfighterRedI think they put that in the end credits actually, to show that everyone in the game was an actor.
Miyamoto asked that the original Splatoon drop the Inklings and become a Mario shooter.
Takashi Tezuka told the Splatoon team afterwards "Don't listen to him, just do your thing."
In Nihon, land of the sheep? Doubt it.
_"Why would you get in a car to shoot a gun?"_
- Miyamoto's reaction to a pitch for a Twisted Metal-inspired game
He's right though firing a gun in a car makes it harder to hit your target unless you absolutely require ground speed
@@gollossalkitty proving his logic-based mindset, but putting his ability to recognize fun concepts into question.
The 2 white guys who created the super fx chip, when they went to work for Nintendo of Japan, Myamoto put them in the smoker room separated from the japanese employe. And Myamoto went there to smoke his cigarets while standing behind them. Poor guys.
When in Rome, you inhale the cigarette smoke of Rome.
Besides, they can always quit. They didnt.
@@DontKnowDontCare6.9 they traveled to another country for that job. Its not as basic as leaving your job at your local Mc Donald.
These were two white British _teens_ ! Dylan Cuthbert was just 19 when Star Fox started development in 1991.
@@DontKnowDontCare6.9 It doesn't work that way.
@@OKeijiDragon 19 is an adult.
Miyamoto is the brain of Nintendo. He is responsible for the best stuff Nintendo has ever done... and for some of the worst too. Miyamoto is not always right and his extremely traditional ideology has dragged Nintendo time and time again. He keeps Nintendo from advancing with the times for the good and the bad.
I am not gonna lie, I hope he steps away soon. Nintendo deserves a chance to go beyond Miyamoto. It could end bad, but I think we deserve to know.
Miyamoto ain't leaving Nintendo until his death most likely. He's been with the company since it first started making video games and he cares a lot about his influence, even if it's a bit much. He seems to be taking a little bit of a backseat, with bringing back all 3 Mario RPGs (Seven Stars, TTYD, and Mario & Luigi), and all 3 have original characters in them. And also the Mario Movie actually having in-depth character, even if it felt simple and rushed.
Nintendo has been doing fine after Iwata's death, so I think they'll be okay without Miyamoyo, but like you said we don't know how it'll turn out.
@@virus523 Yeah, in a talk with investors he said that he was intervening much less as of recently.
But as long as he is there, his influence will keep doing its thing. His shadow is HUUUUGE.
@@Alfonso88279We are littarily in the best era,you got all of the legendary rpgs in one year full on remade,what more will improve if he leaves?
@@Alfonso88279he hasn't been involved with games since 2016
@@alexanderthegreat-mx5zu Switch has HUUUUUUGE room for improvements. The console itself is a relic and other than its portability, it has absolutely nothing going for it. The joycon were a joke and they didn't even take full responsibility for them. It lacks every feature that every console has nowadays, features that would have cost them nothing. They are not there because of their subjective ideology. Even wii had more features. Hell, probably Gamecube had more features.
And do not forget that half the best games on switch (from nintendo I mean) are remasters or remakes. I made a list. They didn't even make a proper Mario kart. They went mobile for that.
And the sport games are so generic that it's hard to believe this is Mario. I remember Mario Power Tenis or Mario Strikers, why the hell have those games so much more personality than the new ones?
And Miyamoto ALLOWED the pokemon company go rogue, doing games with half the staff that they really needed just to not lose directive control, such a control freak their leader. And I am 100% sure that Miyamoto could have done something, being as huge as he is, but being a control freak... that's his way. Those are his teachings.
I am sorry for this, I am not excited or anything. I am not a native so when I have to talk, I vomit information, lacking subtlety. I usually look angry or anxious but I am none of those things, I am very relaxed about this.
It's just... so much to improve, so much loss potential with the switch. The switch was big but it would have been so easy to go far beyond. And sometimes it seems like we aren't allowed to admit it because... "it was already big, what do you want?". Despite the looks, Switch has been contained, if you think it's big, it could have been a true revolution. With some more courage and accountability.
Considering what’s going on in most other avenues of the industry, can’t deny his ways have success and have steered Nintendo the right way. Not agreeing 100% with the man but results are results.
People complain about simple stories but then the games make billions of dollars while most modern games with insanely big stories struggle to break even.
How many other companies are out here opening up museums and parks?
It's also important to recognize that while a lot of games have turned out better for his penchant to flip the tea table, it doesn't always work out for the better. He's a man of decisive action, and that comes with both good and bad outcomes all the time. It's not inherently a good or bad approach, but he's committed to it.
I forget which but there's an interview where he explains that expects his developers, for any good ideas they have, to *fight* for it, because then it's these ideas what end up giving the game its heart.
Ocarina of Time is basically 5 different videogames restarted over and over.
I think it was also Miyamoto who when he saw Tajiri's first completed story for Pokemon told him to throw it out really late in development? It's in Tajiri's biography manga.
As a professional (non-video game) developer with a few years of experience working with teams, I will say this.
There are often times when the talent is smarter than their director. The talent are often able to come up with better ideas than their directors, and design better features.
But the director should hopefully be better than the team at conceptualizing a sellable product, and coaxing steering the entire ship toward a coherent result.
It’s especially difficult to keep things together when you have a lot of smart developers working under you.
I’ve always had a very anti-authoritarian mindset, but working with a team taught me that authority can be earned
I can definitely understand how necessary it is to be a contrarian to bring out the best in people and I have had to be the bad guy many times in my work, in that way I think hurt feelings are inevitable. I think in that circumstance though it is important to understand that you DO have the knowledge and intent to make people better, and that the people you are talking to are able to cope with the harsh feedback. I have also made enemies of my clients because they could not handle the truth, I was giving them as an expert and they leave, in that case I have to say good riddance to them in the moment but also reflect on how the relationship broke down and refine my approach for next time.
About Miyamoto, his obsession with removing all semblance of story in games is insanity, also keep him far away from anything involving character progression or RPG's in general. He just does not understand what makes RPG's good in the first place as he personally hates the gerne.
I'm curious, what is your profession?
I have often read online many critiques and gamers calling Miyamoto the Walt Disney of Videogames. This essay unintentionally makes the best case for that title, if you know anything about Walt he was a huge pain to work for: making animators redo entire sequences, never gave compliments, and always expected a 110% from you on every project even if it made you stay late, a stark contrast to his Uncle Walt persona he showed to kids and fans. However the results he got and constant push for innovation is one of the reasons why Walt Disney pictures became a massive success.
did he really push innovation? or just made his workers miserable to feed his own ego
@@eutiger4789 That's a hard question for me to answer as Walt passed away in 1966 since I never met him myself I can only speculate about his actions from interviews on people who knew him and from readings on him, its easy to form a bias his company was integral to many childhoods myself included. I have no doubt he was flawed but I don't want to make assumptions. Sorry if this isn't the reply you wanted its not really an answer I just finished the book Walt Disney by reporter Neal Gabler and noticed some parallels in this essay is all.
@@eutiger4789 He really pushed innovation. You should read Neal Gabler's book about him. It goes into a lot of detail on what he was like. Yes, very difficult to work with, but credited even by people who left his studio as being very good and essential to the process.
I've heard stories about what a nice, affable guy Miyamoto is socially, which can sometimes be hard to reconcile with hearing what he's like to work with. Guess it isn't too crazy that you can have different personas for different aspects of your life.
Ask the Paper Mario developers if it was worth it
I kind of wish that Miyamoto had upended the table for Zelda: TotK. I get the sense that he was too busy with the theme parks/movie projects/next Switch to really get involved in development, but it actually would have been nice if someone had asked the director: "Hold on, why do the Depths need to be the same size as Hyrule itself? Why does the player want to explore the Depths in the first place? Is dealing with constant sensory deprivation a fun gameplay mechanic?"
So you’re saying Miyamoto is like the Walt Disney of video games, for better or worse…
To me it just look slike he's quite a great Director. Sometimes you just have to make it clear, whenever something is wrong. And people will notice that for sure when "the tea table gets flipped over".
Shigeru Miyamoto isn't here to make friends, he's here to make history.
Miyamoto took Mario Galaxy 2's story director out back and absolutely *violated* him because he didn't want to add things to the narrative
Yup. Some fans defend him by making lies claiming that it never happened, but the quotes speaks for itself. *"I told Miyamoto about what Koizumi had said, and he looked slightly taken aback. "He said that?" "Yes." "Well, I put a stop to that at the beginning, this time," he said, and for emphasis punched the air with his fist."*
He also canceled the planned sequel to Zelda: Twilight Princess and replaced it with Link's Crossbow Training...
I'll never forgive him for that.
Sure he did buddy
@@trapez77 He kinda did, read the interviews
@@RARANMA why don’t you give me the quote? And translate it from Japanese correctly
I'm pretty sure Miyamoto ensures day by day that there will never be a second Miyamoto at Nintendo.
With the amount of times "flip over the tea table" is mentioned, I'm convinced that the script was written by an AI, and just fed news articles on Miyamoto.
Didn't know they hated working with him so much. Hopefully they can be free of his tyranny soon. Good job exposing his wretched ways.
As for me, now I'll start watching the video.
😂
Sometimes Nintendo is an example of don’t meet your hero
7:22 work is work, not a playground for friends to play around, there are moments to be free and mess around, but when it's time to work, it's just that, work.
I thought from the title that this would be a hit piece, however, I really enjoyed the balanced view of him, regardless of the title - subbed!
Almost four minutes to start the video, holy smokes
he also has an insistence on the use of gimmicks with the creation of nintendo hardware much to the consternation of people at the company
Even as a lover of Nintendo's gimmicks, I'd much rather the gimmicks be something that a somewhat solid chunk of Nintendo would be behind.
Maybe we'd see better gimmicks with better uses if efforts were on convincing people of gimmick value rather than trying to force gimmicks.
@@youtubeuniversity3638 The only reason Starfox Zero had gimmicks is because Miyamoto runout out of ideas for the series. Which is why the series is done.
didnt know this! So long as he isnt actually going on a fire/lay-off spree, then i suppose its okay to some degree. His harshness seems like "tough love" to make devs not stay so complacent and push innovation. however i wonder if theres moments where hes like "oh damn thats aready good as is" lol. Sometimes we dont need "yes men" to just agree and someone who just wants the best for the overall company.
There's probably lots of times when he said "that's good as is" but that isn't the stuff that makes headlines.
I worked on games where months of my work were flushed right down the toilet.
By one of my closest friends.
That was hard to take, and I'm not sure the improvement was worth the heartbreak.
It's led me to emotionally distance myself from my work.
But hey, that's game dev for ya.
While we the consumer only see the finished product, morally I disagree with Machiavellian philosophy. The ends do not justify the means. Just because the end product is amazing, does not mean anything and everything can be excused along the path to get there.
When you are too afraid to say no or call someone out, that is when stagnation begins
Japan in a nutshell
I don't think that Miyamoto deserves the positive light that you placed upon him with your video, for as much as you tried to humanize him, the guy is just a jerk that acts like a diva and is rewarded for it, the real story behind him is that everyone that was around him was just that dang good at their jobs, and if it wasn't because of people like Satoru Iwata, that would actually put up with Miyamoto and fix up his mistakes, then we would have never gotten Pokemon since it was thanks to Iwata's efforts that the game could be completed, as Miyamoto just kept rejecting it which is why the jerk rival in those games Gary, was named Shigeru in the japanese versions and was given that pompous and spoiled personality, a way for Satoshi Tajiri to basically get back at Miyamoto without making it too personal, and one of Nintendo's biggest sellers ever which is Super Smash Bros, might have never existed if it had been up to Miyamoto, because when the idea for Smash was pitched to him but he flat out rejected it saying that it would never work, and Miyamoto actually said that the project should be cancelled, if it hadn't been due to Satoru Iwata's efforts and bold action to continue working on the game, as he had basically told Masahiro Sakurai that they would continue on with the project, then the idea would never have come to fruition and Nintendo would have lost one of its system sellers.
There could be given a lot of other examples on things Miyamoto did that would have backfired for Nintendo, but I don't want to waste anymore time talking about them, for anyone that is interested just look up more stuff in regards to Nintendo's history, there's actually a bunch of UA-cam videos done by UA-camrs who did the research and turned it into a more digestible format. My point with all of this is that the world needs more people like Satoru Iwata that not only gets their hands dirty in order to do actual work, since he actually helped program most of these ideas that were not good enough for Miyamoto, and like the reason why the original DS and most of the hardware for Nintendo was so dang durable, was because Satoru Iwata was very strict and focused with his products, so he actually gave his engineers the near impossible task of making the DS survive many times falling from a specific height, since Iwata expected a lot of kids to not be careful with their systems, which is why he made them durable and it was good that he thought about the consumers like that, but he also helped his employees by guiding them and supporting them through the whole process, unlike someone like Miyamoto who just gave some vague instructions, and then expected people to be able to live up to his impossible standards, and then when the work was brought up to him instead of him being fair and constructive in his criticism, he would "flip the table" which meant completely destroying someone's work which could have taken weeks or even months to do, all because he felt like it instead of being more involved all because he had the excuse that he was no programmer, or a sound engineer or whatever else was needed in the projects, as if people couldn't learn to do those tasks if needed, since adaptability is key in any department basically, so in the couple of interviews where people have complained about Miyamoto, but have been fairly positive about it, its because they want to show respect to him and its not because he deserves it, and for the one that does deserve all that respect, well may he rest in peace.
TLDR don't be a deadbeat father like Shigeru Miyamoto, be more of a supportive parent/mentor figure like Satoru Iwata.
0:47 i thought star fox was his fursona
Its obvious: Miyamoto can't communicate so he has to resort to harsh language. That is not someone who should have any leading role. There probably could have been other people who could have done a similarly good job and without the communication issue, but that would have been boring. These "interesting" characters are rewarded in the end for the bad behaviour on the expanse of everyone else. No thanks from me.
It’s been an open secret he’s a diva to work with, but I feel like it’s been less of a problem as of the past seven years or so
Proof that he was a diva?
@@DontKnowDontCare6.9 I mean, just look at the production history of Star Fox Adventures.
Especially since he has become less and less involved in games over the years.
Yeah, it's hard to say you'd rather work with someone who smiles and says false promises and then legally fires and blacklists you for making them millions from 'your' hard work, than working with someone who pushes you to do better by being super strict
in architecture school here in germany the professors often did use the phrase "entwerfen ist verwerfen" (designing is to discard) I hated it back then, but now every finished project has at least 5-15 files in which I tried things, that didnt make into the final project or shaped the project into a different direction. So in retrospectiv I do appreciate that approach because it helps me to get the best results possible, even if it takes more time.
Miyamoto's games are masterpieces because he saw his way through
Modern games like Dustborn suck because they were made by committees.
You don't have to like it, but being a stickler produces better games
hes like a japanese john romero.
incredible talent with incredible ego.
no wonder in japan gary oak was named shigeru.
I'm not familiar with John Remero beyond basic reputation but that's hardly flattering to him. Miyamoto is a glorified ideas guy with no real vision and definitely nothing you'd call "talent".
@@Electric0eye insane take, lol
Man merkt, dass Miyamoto sehr streng aggiert, dafür wirken 99% aller seiner Werke aber auch super sauber, selbst auf veralteter Technik.
5:22 this quote is crazy to me bc dark moon’s bosses are already pretty lackluster. I think I enjoyed fighting maybe only 2 of them… so I wonder what the scrapped ones were like? Would they’ve been better than what we got, or would they’ve somehow been even worse?
These are interesting insights, great stuff!
Miyamoto seems to assume that the best way to get others to understand you is to make them think really hard about wtf you even meant.
This might very well explain why announcement trailers of Nintendo games before the 2010s used to be nowhere near what they are in the final releases.
Even games are recent as Twilight Princess was seemingly a completely different game during E3 2004 compared to what it finally became in 2006.
We need more Shigeru Miyamoto, he's not afraid of rocking the boat when something seems off to him, reminds me of how Satoru Iwata told the Earthbound team to either scrap everything and do over to finish in a timely fashion or take two more years to finish, hard work does not equate to good work and people loke Miyamoto and Iwata know this, while he might not always hit the target, he is usually at least near it.
I will never forgive him for axing the story from Galaxy 2 because Rosalina is my favorite character.
I think maybe Miyamoto's mentorship skills are a little overrated. Anyone working in a creative field knows that overhauls and "a whole lot of extra work" will almost always result in a better product. The guy definitely knows games, but many view him as some kind of game dev god haha
The way I look at this, think about all the things you hate about modern video games. Then realize that you don't see those things in projects produced by Miyamoto. You have PC games, Console games, and Nintendo games. There's a pretty good reason why Nintendo is in its own category there. Its very much refreshing to be able to buy a Mario or Zelda game in 2024, and it be just as fun and engaging as a Mario or Zelda game was in 1989. There's not many gaming franchises that can claim the same.
Huh? Some people felt tears of the kingdom was dlc, and breath of the wild breakable weapons undermined the master sword. Mario odyssey had tedious power moon requirements and celebrations which I'm glad wonder did better and added multiplayer.
They're way different from "1989" let alone the paper mario changes in TYD remake, though I feel capcom and square enix have done way worse with their censorship. But it helps not to buy in culture war bs and see what works for you (romancing saga 2 remake, capcom arcades), though SNK seems to be doing better like fatal fury with Mai on that end
@@MrVariant Meanwhile he was directly involved with every New Super Mario Bros game, StarFox: Zero, Skyward Sword, and Pikmin 4
Yeah. Sure. And nobody wanted more storage for bigger games, more online and multiplayer games, and FPSes. There was a time when Nintendo was making up any excuse to not do all of those things people wanted that it's competitors did.
Why was Goldeneye 007 so beloved? Sure, it was a good game. There was a lot of interest in the movies around thst time. But more importantly, it was a multiplayer FPS on the N64.
@@MrVariant having flaws ≠ completely straying from the core idea of the ip like some would suggest. Zelda is still about combat and exploration, mario is still about goal-getting and collecting. That's much more than what can be said about many other corners of the industry.
@lukebytes5366 enjoy the inevitable dlc too. I do feel pokemon is the worst with that, and has bugs to boot. At least I can enjoy spinoffs free of both.
A shame switch online expansion hasn't updated for new dlc since mario kart, let alone world championships doesn't have the full game and bans some glitches if you wanna go way back, rather than have a glitch mode to allow it.
Better than xbox at least 🪦
idk if you get sponsors ovten, but congrats on getting one either way!
That ad was horrendously long
True story: Lingopie only required a 60-90 second ad, BretonStripes was just so excited to talk about K-dramas that she wrote something twice as long!
@@VideoGameStoryTime fair
@@VideoGameStoryTimekinda surprised youre at liberty to say that. Huh.
@@VideoGameStoryTime understandable have a great day 👍
@@VideoGameStoryTime well I'M sold; it'd be fun to watch Aggretsuko in Japanese and understand the differences between formal, informal, and microaggressive convo. Hell, even actually LEARN Spanish properly since I live in a city that's essentially multilingual in culture (California WAS originally a Spanish colony before the US annexed it during the myriad of turf wars).
I just wish I could find the time and discipline to use the app 😖
I would love to see the process of Tears of the Kingdom and FLIP the TABLE on that game entirely.
I can’t hate this guy. For better or worse, innovation is all Nintendo really has these days. People can complain about lack of story, but, like, read a book if you want a story. I play games to have fun, usually.
Stories are fun, having an emotional connection with the characters allows you to appreciate it more
@@TheJayWay101 I guess but a lack of one never hurt games if Tetris, Minecraft, the Super Mario series, and probably some other best-sellers I can’t think of say anything about the subject
He is the creative wunderkind and he proved it multiple times in the history, saving entire projects from utter failure. Similar to how Iwata was, saving both Earthbound and Pokemon from not being done at all.
Sure they have teams that do a lot of work, but it's like the ship capitan, the crew is important for getting the job done, but the capitan makes the decissions that will either make you win the fight at sea, or lose miserably.
Good capitan can make somethnig out of mediocre crew, but terrible capitan will always fail, no matter how good crew he has.
And I should know, I work in this business for over 10 years now. And it's a pretty common trends for programmers to dislike desingers.
Programmers often tend to be extremely logical, refusing to change something, just because it "works". But whether it's actually working in an interesting way? That's a whole different topic, usually, not the one that programmers care about, or know how to fix. So - it's us, designers, that will come next 10 times and ask for something to be changed, to be iterated on, to try out different things, until we can confirm it's actually fun and engaging to play. For programmers, this can end up being a nightmare, as, while ensuring a better game, also puts a lot of their work out the window, to try a different approach.
And while, of course, modern projects get a little less influence from him, because games became large and involve hundreds of people now, his original "children" like Super Mario Bros. were developed by a team size of 7 people, where he still was the leading person. The game idea was his, and his only. Solutions in that game, were also his. Keep in mind, this was in times, where consoles as we know it, didnt exist yet. Hell, NES controller was something, that back then, if you were handed for the first time, it would be a first time in your life, that you actually held such a weird, unknown device. Yet, he designed the game that is self-explanatory, needs not a single line of tutorial and is considered great to this day. Mario really was revolutionary.
What you called "Mother" of Mario, was a lead programmer on the project. He was in charge of coming up with technical solutions to let Miyamoto fullfill HIS vision for the game. They have a series of interviews telling exactly who did what on Super Mario Bros 1.
It is only NOW that Tezuka actually does an inside class for designers on "how to make good level design for Mario Games" because the original kicked off so well, and he was then included into every single Mario project to date.
He's a visionless, meddling hack-dev ideas guy. Did you ever play hi-fi rush? If you did, remember the JoJo reference dude? That's Mr. Miyamoto.
...this kinda makes Miyamoto sound like "Japan's Robert Kotick" to me...
The "He's a seagull." said about Kotick comes to mind honestly.
myiamoto is not a CEO though lmao he actually works on the games
Not a flattering comparison to say the least, but tellingly accurate.
@@YamartimYou don't get to call yourself a gamedev by being the "ideas guy".
@@Electric0eyeNoted.
Got it. When presenting a game to miamoto, present the exact opposite
why is the guy in the thumbnail holding the wiimote and nunchuck wrong?
Miyamoto is like Vince McMahon in a way.
I mean, I get what you're trying to say, but I doesn't feel like comparing Miyamoto with Vince McMahon. Especially with what Vinny M is going through rn xD
I'll be curious to see if the quality of Nintendo games stays the same after Miyamoto's inevitable passing
Shigeru Miyamoto is an ATG legen and deserves all the respect possoble. However like all human beings, he is not with-out flaws and a lot of times in recent years things could hace been done in a arguably much better way with sertain aspects of Nintendo's games and IP's.
I will use an example to make things more clear; Miyamoto have openly commented about that he have run out of new ideas for legacy IP's like Starfox, F-zero, Kid Icarus,
Wario Land (not his creation but he watches over them) and even made things difficult for other devs & studios to use them. I personally have heard through the years a lot of ideas to these franchises that could have been turned to great games - but Mr. Miyamoto have rejected them for same reason = Lack of trust and lack of respect for there competences.
Heck even when Rare Ltd. was with Nintendo he had to give unjust comments to Rare people for not liking certain things in there games despite they becoming popular, and the brothers had to really shield there devs from him and n>intendo interfearence.
Personally, I think he sounds like a bully, 😥
You are too sensitive. I am the person that had been bullied in the high school
I heard a thing that Miyamoto stole the Zelda idea from an obscure title from the late 60's that never took off.
It's possible the other title was bad.
@@gabrielgendron4745 That's what I believe. But how do you state that you created the whole thing? All of the old guys were dirty. Lie; Cheat and Steal. Lather; Rinse and Repeat.
No matter the success of his creations, I think there's no justifying Miyamoto being an asshole. His self-description reeks of unchecked corporate leadership copium. He should be held responsible for all the harm and burnout he has caused.
Shigeru Miyamoto is the Steve Jobs of Nintendo 😮
Except Miyamoto actually performed coding and design work
The star is in the detail
Hey! I didn't know you were a k drama fan. Hello from a Korean fan of your videos. 👋 😅
Some of those table flips are definitely flops. Miyamoto doesn't seem to grasp RPGs in particular.
Preach
R.I.P. Star Fox
The only reason Starfox Zero had gimmicks is because Miyamoto runout out of ideas for the series. Which is why the series is done.
@@orangeslash1667 Zero could've actually been great with Port adaptable standard controls.
But the second screen! -- press - or + button to just shift between them.
@@DICEBOY22 The gyro aiming of Zero allows you to aim without moving the ship, you couldn't do that in 64. Yes the controls are hard to understand at first, which is why we have training mode.
The real problem is that rail shooters are a hard sell for big companies, the good news is that rail shooters are still a thing in indie games.
As a German, I always enjoy hearing words like "Wunderkind" coming up in English videos 😂
Best to release something that's fun and interesting rather than trash tbh
I’ve learned from another UA-camr that Shigeru Miyamoto was the catalyst on why Nintendo and Rare went on their separate ways.
Hearing the word "Wunderkind" as a German was a nice surprise XD
oh god, he reminds me of my father.
he's had great ideas...but i wonder how many incredible things have been shot down because of him.
Miyamoto used to smoke around the office and would put out his cigs on people if he got upset.
“Copy from afar.”
Reverse engineer what you admire about them because a direct interaction could leave you scathed lol
source?
Lmao!!!!
That's cap
Sounds about right, lol.
It is funny how most commentaries say "according to some youtubers". Try to search for the interview sources by yourself. Anyone can upload a video on youtube.
This video is somehow completely false from my point of view: I'm sure everyone loves working with Miyamoto and the rest of the development leaders with him.
The one thing I hate about this situation is the toxic Paper Mario fandom and the other complainers that want him gone or dead thinking he screws up everything, which in reality he doesn't.
It's individuals like this that make being a Mario fan and even a Nintendo fan kinda aggravating.
They love to portray him as some senile old man that wants everything to be sterile and bland when that's blatantly false and downright disrespectful. The people that wish death on the man need to be locked up. This is flat out psychotic thinking, wanting someone dead over video games of all things.
@@ranpan6082 Exactly, Also you can still like Mario however you like, Even I still like him despite the toxic fan base along with the Super Smash Bros community and the Sonic fanbase.
But yeah these types of people are really screwed up and deserved to be locked up
@@M64bros I know. I'm just saying how these certain few make it so you don't even want to talk publicly about stuff you're passionate about. I'll probably be a Mario fan till the day I die.
I don't know if you know this person, but there was this guy on Twitter that had a pfp of Doopliss and he'd make tweets wishing death on Miyamoto and Tanabe, tell people that disagree with him to self-delete, and a whole bunch of other awful stuff, like defending pedophilia. He was one of the most unhinged psychotic Paper Mario fans out there.
@@ranpan6082 Completely understandable and Yeah, I've Heard about that person as well! He was extremely awful and called anyone that owns a switch (including the Casual gamers) bootlicker and mentions the world as better off without them. (In a suicidal way)
Satisfyingly and Thankfully he got his Twitter/X account terminated, We haven't seen him ever since the Paper Mario Thousand-Year-door remake hype train, but I'm glad he's gone and hopefully it's the last time we see of him.
@@M64brosI haven't heard of this video but this UA-cam channel is becoming Yellowflash 2 3.0
At least he admits hes harsh and has a good cause for it unlike some other bosses it’s just a sign hes passionate about the project even if he tells the team to start from scratch wouldn’t be a boss for me tho
I hate to do this but 3:42 to skip to the main part of the video for when i rewatch