Another possible way to take dilos venom to really hammer in the scare factor, is it effecting your night vision, the higher the venom stage, the darker it gets, the only thing you can see is the glowing eyes of all the hallucinations running around before you realize you've been bit by the real one again
@@crabhater9373It’s too neurological for troodon. Hell, I think the current addition to troodons venom (it also gives you a fog wall) is too neurological. Preferably, I think Troodons venom should be more physical. Like in the concept art, it could begin to slow you down, including your animations, increasing endlag, etc.
21:34 Little did people know that Carnos actually hunted by using psychic abilities, only having to charge in the vague direction of their prey before blasting them with their mind powers in the drive-by. Truly a phenominal specimen!
i miss the terror dilo calls had in the legacy version. When you're in the woods at night and you hear a distant dilo call then shortly after the answer of a dozen more, closer to you and thats when you see the glowing eyes through the darkness of night looking right at you
I seriously dont understand how massive obvious problems can just go unfixed for so fucking long. And its not like people arent bring attention to it. Have the devs ever actually played their own game?
I remember on your first dilo video saying how loud the footsteps were. And from then on I couldn't not notice that, is ridiculous.. Dilo weighs 700kg and is the most noticeable dino in the roster, even Dibble steps aren't this loud.
@@Patrick3183 it's true. The biggest issue in the game though is that smaller animals make less noise overall. So dilo stomping like an adult carno when it weighs less than a sub carno(which is quieter than dilo too) is just weird
@@dinomettathat needs to be changed for sure, like sub ceratp sounds like a raptor running but a sub dilo stomps, its weird. I’d say change dilos footstep sounds but also just very slightly reduce its weight and size so it actually looks like it should sound small, dilo in evrima imo overall seems big
Troodon the other Night Terror is also facing some issues, they decided to give it Dilo's Fog which feels very unnecessary since the Grass already does a good job at keeping them hidden and it just makes Dilo feel less unique since Troodon now has the same effect
I think they should of had it so instead it makes you sluggish or something to that effect, since some venoms can do that to you depending on the amount
@@theotheseaeagle I like the concept of venom draining stamina, but I can see why the devs would want to avoid including abilities that are so easy to abuse via mixpacking.
@@dinomettalol deino carcass moment Edit: I was typing “moment” and I accidentally clicked the suggestion that popped up and it changed to “mommy” 💀thanks UA-cam for making this weird
This was so painful to watch. Dilos used to be actual horrors. In Legacy it didn't matter if you were a rex, a theri, a trike, if you heard Dilo calls at night, you were quietly logging out.
i agree with your idea on how dilo's venom should work. having the hallucinations do damage always seemed like an odd choice to me, because then the player isn't winning the fight themselves. and i see how it would be hard to conserve a bloodpool if there is an overwhelming amount of fake dilos running at you(maybe even fake hitting you, like with the hurt sound effect for the prey's dino but no actual damage taken). the challenge for prey would be to try their best not to panic the blood away haha
@@littlemadster Exactly! That's my thought! How much harder is it to not try and flee when you're suddenly surrounded?? And fleeing then drains your blood pool insanely fast, making matters way worse. Dilo would be terrifying
@@JELONGreatMrRed yes but different types of venom do different things. In a game, it's just unfun to rely on AI to do the work. I'd even prefer slow DoT that only lasts a short time before needing to be refreshed over this current iteration
@@dinometta Then make the venom hallucinations accelerate bleed or something because itm ay i dontk now, damage blood vesels? problem is that having dilo with just vision venom isnt fun when you need to bite to get the venom, not to mention it cant jump or climb and stuff, if it was like hypsi that you could spit with the venom that would cause vision and hallucinations defects that would make you bleed faster and die from it then yes but if its just phantom effects that do nothing but make you scared Irl then nah.
@JELONGreatMrRed that's what I'm saying, venom as an anticoagulant. Make them bleed and bleed heavy. But only make the venom stage last 20 seconds without refresh (so it can be aggressively bloody, but not kill the target in one round of envenomation).
I feel like one thing that would even *help* would be allowing it’s laugh to be super loud, *but* allowing dilo to do a “false laugh”, as in a laugh that doesn’t spawn a hallucination, allowing it to trick it’s prey easier. Maybe the fake laugh could have a slight variation so that if you pay close enough attention you could tell. Either way, I really wish dilo didn’t feel like a slower, less nimble omni.
That would be super interesting. I don't know how much it would help since the clones are so few and so clearly AI, but at least it would give the target more to worry about
I agree with the anti coagulant. One of the funnest things about playing Dilo in legacy was bleeding out a Rex if you were skilled enough. Just keep applying bleed and being tricky, eventually the prey bleeds out. Didn't need any fancy hallucinations that don't really provide that much of an advantage
Lmao I mean fair. The only problem with the analogy is that the wolf can reasonably run away from the grizzly bear. Dilo can't reasonably run away from a carno. Raptors, ceratos, etc sure. But those carnos, oof. Best hope you're near water and have the stamina to swim away. That's the best escape I've found as a dilo trying to escape a carno(I didn't even want to fight any of the larger carnos either, they attacked and fight or flight said that flight was the only option while solo)
I don't think the point is that the smaller animal should win. It's that the larger animal shouldn't have psychic powers and also be able to easily catch the smaller animal. The isle's hitboxes just seem to be 'hit in their general direction', especially carno and stego, so it doesn't really matter how skilled you are or how well you position yourself because that carno charge is going to go into a random direction 10 meters away from you and you're going to lose a third of your health. You don't see grizzlies biting the air and a wolf somewhere nearby magically getting a chunk taken out of it.
1. Bears don't hunt or eat adult wolves. 2. Wolves face bears all the time and often successfully intimidate them because a bear does not know its a bear. A person playing a carno does know that they are a carno. 3. Wolves can easily outrun and outpace bears. Bad analogy. If wolves and bears had the same dynamic as dilos and carnos in this game then wolves would have gone extinct many many years ago.
Yeah currently I’m just mad with the hallucinations being so inconsistent, it used to be right on the moment you use a charge compared to now where it takes an inconsistent amount of time to spawn and attack… And that’s if the terrain even lets them spawn to begin with :/
@@dinometta yeah honestly, I wouldn’t mind if the venom dmg didn’t have to rely on the hallucinations. Like, maybe per charge could cause some kind of hallucinogenic episode for the dinosaur + some dmg instead of unreliant ai that dissolves near water-
@@fraxtorgaming that's why I want the hallucinations to just be there to keep the target afraid and moving. And for the venom itself to be an anticoagulant that makes them bleed significantly faster if they trot or run. Can't flee very well when you lose half your blood pool in 10 seconds for running(over exaggeration but still)
@@dinometta Like going back to make dilo a bleeder would've been a much better route than ai that only works 50% of the time. I'd vote for this to happen honestly
@@Orni-Mega-Lonyx that's my thought as well. It's incredibly unfortunate as the idea is there, just the implementation is not. Though I've heard they now spawn on rocks when people try to camp, but that may also just be part of the bug causing them to spawn literally on top of you right now
1 absolutely agree with what u said at the end...dillo (unless full pack) is just an ez meal. and although i love the new nv i dont like that everyone can see as clear as day, it should only be this good for dilo/troodon
i mean if dilo cant be a serious threat to the small tier roster that we have right now how are they expecting it to be fun when we have the likes of rex, allo and acro and what not?this thing really needs some serious buffs
@@ExposedSkinn my point exactly, its not agile and the overal damage and threat level is just none existant, you and me both have played it and against it, even if it bites you three times you can just run after it none stop and since its slow and you would have more damage as almost anything you can just run itt down and until it either bleeds out or you just kill it, the way they can fix this is that they can add a hindering mechanic to the venom that would slow the target or just increase its speed a litte, Dilo is litteraly no chalange to anything that can fight back if the person has played for more than 2 months and knows how the combat works
Hit registration issues and lag have always been dealbreakers for me with the isle, I truly believe that path of titans community servers have way more potential for fun survival servers because server owners can adjust things including making permadeath a thing (which I personally think is good) especially with nesting being tested recently
@@nophlast4237 Yeah, at least for me on PoT, hits make sense. My only major issue with that game is the animations and sound design. They feel clunky and awkward
@@dinomettayeah PoT fights sometimes are much more fun imo, I actually like a lot of the sound design and animations too but theres definitely bad of both. Plus the weird mods. PT giga is an awesome mod though no one can change my mind. Hey if you need a different game to play or something maybe try to make a video out of it again, maybe it’ll be better than The Isle for you right now. Plus the yuty mod got some updates I think. But either way I hope you have fun playing whether it be PoT, dilo in The Isle, or just whatever. As long as the person I’m watching is happy playing, Im usually happy. …unless they’re mixpackers or kosers or megapackers
@@dinometta that's where I give the isle a point for sure, models are beautiful in the isle and animations are really good, I just need to actually be able to play the game.
I see a lot of people complaining about the dilophosaurus's maneuverability which is quite difficult to use but that's normal, no one uses the skids! They help you gain maneuverability without necessarily having to make a big circle with your dinosaur ! They are not difficult to use just a quick mouse movement.
@@Karasu_kara it does for carnos but they made the dilos slide the worst of the entire game i even thought dilo wasnt completed when i first tried it it just sucks
@@Karasu_kara I've tried it, I used it in the fight against the cerato. But in practice it's simply not very practical compared to cerato, raptor, and even carno's slides
i completely agree, dilo is in a depressing unviable state right now, i would love to main dilo but i just don't have the will power to grow 50 times just to die to my horrid agility, you're brave for giving it another shot. carno is crazy right now i hope they fix it.
hahaha the deino carcass you found was probably mine. i was trying for swamp spawn on deino to explore underwater and i somehow lived that fall from the rock wall with NO dmg.. so just drank saltwater til i died of dehydration in the rainstorm. fun fact i learned from that, dehydration tick for deino is FASTER than resorption mutation so resorb is essentially useless for deino. glad beaching myself fed somebody after it ignited a war XD
ur content is so good. i’ve never heard of the isle before watching ur videos and i still know absolutely nothing about the game but ur commentary is really entertaining 🔥🔥
I noticed this, and it’s not very hard or difficult to find, but in most ‘dinosaur survival games,’ one dinosaur will get severely shafted, poor dilo users, good content as usual, Metal.
I have started playing the isle evrima two days ago and I played Dilo all the time because it’s one of my favourite dinosaurs. And I really must say that I hate the experience. I starved in 3 runs and the others I got bossed around by literally any other dino I encountered. But what really drove me insane was when I got attacked by a juvie Caron that could just force-bite me from 15 meters distance. It’s amazing that since I last played this game 4 years ago, it hasn’t really improved at all. Yes there is a little more polish and flavour to it, but it’s incredible it still suffers from the same style bugs and glitches it has from the beginning. This game is truly stuck in perpetual development and I fear it will never be a finished game.
the night vision is a qol change for the entire roster. to me, dilo is not viable until the hallucinations work properly. ill give it a go again after they add the water hallucinations. 2026 is my guess for when we have it lol. as always, great video
@@thelastpirate1906 yeah, I agree. Right now dilo just isn't viable. He can't fight with bites and his hallucinations don't work so he can't fight without them either. He's just... A snack
Heavily agree with your assessment on dilo. Its never been one of my fav dinos, so I knew it was never going to be high on my play list ... but I remember learning their hallucinations do damage and just rolling my eyes into the back of my skull. Its not skillful and its not fun to fight (or fight as imo). I was hallucinations to be hallucinations! No damage, just confusion. They could make them so scary too. Dilo faces coming out of the fog, but just hazy enough you question it. Full dilo hallucinations darting in and out of vision. The venom being an anticoagulant is a great way to put it. Absolutely think dilo should go that route and not its current state. When I have been envenomated by a dilo, you bet I run to water. Cause camping feels bad, but so does dying to ai while my enemy is well out of reach. Losing cause I got confused and panicked due to hallucinations? Yeah, that would feel better cause thats the point of dilo!
Yes! I was so disappointed hearing that the hallucinations were intended to do the damage in a fight. It just feels cheap. Stand back, let your target die, don't risk yourself after initial envenomation. It's just meh levels of interesting and interactive
@dinometta haha I felt that. Multiple times, it looked like you just wanted it to be over, hahaha. Hopefully, Dilo will get some love sooner rather than later.💜
I like your dillo vids, as a new player, they remind me of my growth attempts as any dino. If my dino was in a band, it would be called 'death and starvation'.
Dilo is like an animal that's an apex predator on an island ecosystem, but is immediately outclassed when a predator from the mainland shows up and easily overpowers it. How can you feel safe as a Dilo player when Carno outruns you, kills you with a few solid bites, and can hit you from a mile away?
Well, it's quite simple to be honest, carnos and dilos existed, and both had different hunting methods. carno is simply stronger, faster, and better in direct combat than a dilo, and that's what the game reflects. After all, it's a realistic simulator, not a PvP game. At least that's what I think
Exactly. Like literally what's the point of playing it. Even at night the night predator doesn't have the advantage against the carnos. It's just fodder. Sad reality of dilo mains right now
@@dinomettaall of those except a jump because… idk for some reason imo dilo seems too big to jump. Same thing with teno but they somehow actually made it fit lol. Idk tho for some reason The Isle’s dilo, both versions, just look weird in my mind jumping 🤣
Before randomized spawning, there was an easy strat. Spawn West rail, go into the jungle and get a deer. Go north to West access, get a goat and go to the lake Northwest to Water Access. Poof, you are the. Now that won't work anymore
Ngl I always used dilo as a trolling Dino (totally not bc no one I know plays the isle which means I have no one to play with) so I usually grow and troll big mixing groups since it always was easy to out maneuver them or the mixers have low IQ and can’t predict a single movement i make, I haven’t played dilo in a while but carno charge definitely takes it off the trolling roster unfortunately
@@dinometta Cerato can just facetank a Carno easily. The problem with the Carno is the range of the Charge, it makes no sense, it hits when it's not supposed to but the ability having no cooldown is fine by me honestly I don't think we should damper how often a player uses the charge but rather regulate how accurate the player has to be to perform it. Which is why I feel like the current state of Carno is so weird, how did this pass as all right, even for a test branch this is... absurd. Also, I don't play Carno often but I have to say it feels really weird to not knockdown or knockback smaller preys with its charge. Diablo with basic attacks can knockdown other dinos seamlessly (Even Stegos unless it was tweaked) without any effort. Carno's charge's hit range is broken and dilo is still useless with it's venom concept falling kind of flat in terms of player involvement. Arguably, making Dilo a bleeder could be a saving factor but I don't think it should be as good a bleeder like Omni is. I always thought hallucinations doing damage was so weird and lazy. Hallucinations are a trick of the mind, I agree they shouldn't do damage but instead give the impression they do with hurting sounds when they attack you and maybe worsen the blood splash effect on the screen that we get from being injured but without actually being hurt. In fact we could trick the player and the venom could entirely hide the Heart monitor status and replace it with a foggy venom effect. As for dilo's agility.. err.. yeah about that.. Just make it better ? For a comparison, I'm more paranoid about Herreras hanging everywhere than crossing path with a Dilo at night as an Omni or anything smaller or same sized.
When I read the title I was like "Is she rlly complaining about dilo not being good enough while the copies do dmg no matter what?! But now even tho Im not a dilo main I agree 100%! I have hope again when ppl who maining a dino do have reasonable thoughts and dont want to be unkillable so THANK YOU
What The Isle desperately needs is optimization or something to fix all the lag and ping issues. For a game that wants to feel so immersive it fails on that so much.
Just tried Dilo today (not in horde testing to unoptimised) and honestly, yeah it’s really shit like a budget raptor but not as fast, can’t jump and still fragile as hell. Like honestly it was painful growing it because legit starve to death as a baby since there no food anywhere half the time or there is but legit everything can kill you unless they legit just spawned in. I seriously hope they make dilo more efficient like behind able to detoxify proper rotten corpses or even your fellow dead dilos to not have the cannibal effects to make it somewhat unique. Along with that changing the poison to be viable. Like giving it some more unique properties would severely help it stand out and not be a budget omni. Anyways great video
Finally someone to call on dilo being in a bad spot I constantly see people complain about omni, carno, Cera, but not once have I seen someone mentioned dilo Now I ain't a dilo main naturally, but I'm fully capable of seeing where each dino is and how they do in the game, and dilo is not in a good spot Now dilo is meant to be a pain to play solo since it is a group hunter, that's fine Until you realize that only 100 players play in a server and good luck running into at least one of those 100 players who also plays dilo to team up The creature is build to rely on team mates bc it's agility is about as much as a school bus, the only ones worse than it would be stego and land deino, and carno arguably but bc of it's slide it doesn't matter And bc of that agility dilo cannot hit another player without relying on others to distract it from the front, otherwise you'll have to rely on wanky hitbox which may work or not in your favor And being as fragile as dilo is, any hit it takes is super dangerous And while I'm fine with it being as fragile in fact I was hoping it would be, only bc I thought that dilo's venom would actually be super effective and some may say broken But it isn't, since relying on wanky AI that takes million years to spawn and attack and you can find so many different ways to stop the AI permanently from attacking you seems to work so wonderfully Now I'm not asking for humongous change on the dilo Keep it as fragile as it is, don't change its stats, keep it's shitty agility Just fucking increase the players on the servers and fix it's fucking venom, and make it actually strong and effective And that's it, now dilo isn't the only dino in a shitty position, I'd say that ptera, deino and pachy are also up there And while people want ptera to be actually good, people also don't really seem to care or even want deino and pachy to suffer since they've seem to have become apathetic towards them actively wanting them to suffer instead Which is truly sad
@@Shaxo6666 if venom was consistent, dilo would be fine in packs. But you're right. It's simply not. Never had been, probably never will be because it relies on AI that have literally never worked since evrima's implementation. Pachy is struggling too, but I'd argue less so overall since they break bones pretty consistently when they do land a hit on their target. Ptera is... Not even glorified spectator mode anymore it's so much of a struggle to do anything with
@@dinometta the funny thing is it's not like there aren't ways to make the venom work somehow either with or without AI If i recall one of the devs even hoped that the venom would be different from what they implemented, and said that if it doesn't work out they'll change it So there's still hope for improvements, so I haven't lost all hope for dilo yet, but we'll have to wait and see And when comes to pachy, yeah ofc while I believe that pachy is not in a good spot to say the least, pachy is one of those dinos that if you change it to much it can become overpowered anyone would remember update 6 simply bc it can bone break So any changes to pachy could be catastrophic My idea for pachy is not a huge change, in fact it's pretty small but significant Give pachy a parrying cuz it's funny, and give pachy initial bonebreak stun only Meaning that pachy will only stun you when it breaks your bones, but won't stun you anymore after it had broken you once I think this small change could be huge for pachy, but nothing to much after that simply bc pachy is just way to aggressive And with ptera, yeah I'm also not gonna touch on the topic, is just sad
@@Shaxo6666 I agree with the initial pachy stun on break. That's one that I've argued for for a while now. I just really hope that dilo venom can get rescued somehow. It's cool in concept, but just doesn't work in reality
Ye dilo sucks, I've never died to them, nor bothered to play them. The thing controls like a bus despite it being smaller than carno, and its venom is laughable
Acronym!! I was waiting for our battle chad to show up! His dinos are always 11/10 aggression. That relentless fear does a lot for you, like it looks like his boldness helps panic the enemy a lot of the time.
@@tarryncooper4742 yeah, we didn't get to run together very much this time. Schedule changes and what not during the school year make it difficult to meet up
nah actually after seeing through the whole video, I 100% agree with your idea actually. Also spoiler for those who havent watched yet because Im gonna talk a little about it below lol: I agree 100% with your idea honestly, I think thats a great way to "twist" the bleeder playstyle in a way where its not necessarily a bleeder, but still a venomous creature. I also like the ideas you gave it about the venom being less potent during the day and a lot more during the night. Who knows maybe it would even get a damage buff at night, Idk. But yeah, 100% agree. Also I can't believe me a year ago thought carno's charge wasn't *that* big of a deal with how big it was. After playing and getting a lot more pvp experience since those days, like in update 6, I can totally feel the frustration people feel with the hitboxes since I've been able to feel them first hand on my own from my own experiences now. I think that last sub carno at the end should've hit you ZERO times yet the game just said so. Hope they change it soon, that's annoying. I really really wish they would just make carno like it was in 6.5 again but with some minor changes to make it not *as* punishing to use charge as it was. Or maybe more like in legacy in the sense that is has more stamina but has to hold its charge for at least a second or two (not many) so its not too oppressive. Idk though that's just some thoughts.
I remember the Legacy days with Dilo, when night vision really was just a small "lightbulb" and depending on your dino the range increased. By now.. it feels like every carnivore I play can see the whole map in night vision. The good old days where u feared dilos at night are over currently. The idea of the venom is quite nice.. but it shouldve either been a venom with damage over time (which would kinda be like bleeding) or dysfunctions like unable to bite sometimes while theres a bit of fog or other visual distractions. Your idea is quite nice as well and I would prefer this to the venom now which is useless if the Dilo AI doesnt work properly (and since u can not see atleast "ghosts" of them u have almost no way to know if they work or not). So yes, I agree with the idea to make the venom much more powerful, frightening and confusing to get the advantage of people really not knowing which dilo is the real one so you can slowly bleed them out. But with the venom being only partial great for killing when you dont even have to re-apply during night and all the rest of Dilo basically being useles.. he should atleast gain some agility or resist more fall damage. it is also a joke falling down like 5m and die from it as grown Dilo.. I could trip and fall 10m and probably survive it if I dont land stupid xD Dilo is basically my fav Dino and somehow it feels like watching is getting reworked to being "better" whilst gettin... weird
hearing a legacy dilo in the night gave me a feeling of dread, didn't matter what I was. there would be three of us in VC, plenty capable of holding our own and yet dilo calls were always met with the same response: "DILO-!" and three fully grown rexes would hunker down in the dark and pray for them to pass. hearing an evrima dilo is kinda more of an: "cool there's a dilo" as I continue on with my life, unbothered if it sees me or not. they've taken away the horror, which is odd considering they're striving for a more horror-esque vibe.
For real. They initially said it's so that dilos can't just jump up to a place that they're unreachable while their target is envenomated, but like, if the dilo jumps up on something while I'm envenomated, I'm just dipping outta there and losing bro asap
Hahaha I thought initially there were only 2 of those suckers. Then I hit the water to try and swim for it and saw the other two. There wasn't much you could have done in the end, 4 infinite charging carnos is a lot for even a full pack of dilos to try and manage
they just gota fix the hallucinations to work properly and make his nv vision withing troodon unique the other dino shouldnt barely see at night while dilo and troodon do but in the HT the only difference is colors rn
Yeah, I love the new night vision, but it certainly makes being a night playable... less interesting. Because you can *absolutely* be seen by everything else. It's not like in legacy where you step outside their night vision range and are essentially just part of the blackness
As much as i do like the new update and new night vision, whats the point of "Night hunters" when everyone can see like its day time during the night. Id prefer Evrima go back to something like legacy night vision and give the Troodon and Dilo the edge they are meant to have at night.
I like your idea of the dilo venom, although i think the stages should last a littttle bit longer then what you stated. otherwise i think its a great idea.
@@ponder109 I put it fairly low so that the bleed increase itself could be scary aggressive. Like 2-3% per second while trotting in purple. 1-2% per second while trotting in mid stage. People would bleed out crazy fast when they move, but with so many hallucinations running around staying still and spotting the real ones vs the fakes would be very difficult. If the stage lasts too long without a refresh, it would not take much to bleed out certain animals and would then make dilo too OP
thats fair. i guess i was thinking of having it be a longer fight, and thats why i thought it should maybe be lower. personally i prefer long fights where its anyones game down to the wire
@@ponder109 I like those fights with raptor packs or as larger playables, but as dilo is so feeble, only gets 4 in their pack, and is not agile, ending a fight quicker is more beneficial for them
I’ve just became dílo main and I mean, it’s a good dino, but it should get even better night vision, based on that it’s a night hunter…. And Thank you for your videos! It saves me from boredom in long car rides, like now😂
to be fair the test servers are usually unplayable due to the lag (my carno teleported into a deino's mouth even though I was like 2 deino lengths away from it)
So I've been maining evrima dilo and am planning to learn bite requirements to bleed dinos out based on where my average bit will land. Dibbles body/tail tenos head/body etc... however while I was playing dilo yesterday I was able to 1v3 and kill at least two tenos and possibly bleed out a 3rd. 2 were fg one was a younger adult maybe 80%. I threw the fight by getting greedy and going in for more bites than I should've because of my lack of trust and knowledge of the bleeding system. I think once everyone's completely comfortable with bleed it'll tell more about dilo.
I sincerely hope the devs pull their heads out their asses and listen to the community one day before going all in one some halfbrained changes like they did to carno
I think this patch is going to be on par with update 6 in how painful it is for everyone but carno. Even cerato is screwed here, they're just absolutely destroyed by spam charge just as much as dilos and raptors
@@dinometta Best bet as cerato at least is to get your back to a wall, at least now if you trade hits you should win right? How much damage does carno's charge do?
@@Misto_deVito6009 probably ... Carno again. And then raptor again. And then cerato again. And then probably teno again. Repeat cycle 4 times. Then maybe after they add 7 more dinos to the roster, they'll consider touching dilo
@@jacobsteele1178 yeah, patrols have been good to a point, but also herbivores couldn't see migration zones until the latest hot fix so they had no choice but to go to them xD
did they change dilo's running animation between updates? it looked good before but it looks great now!! Also awesome video, your commentary was very entertaining haha
@@javonwatson8336 I don't always play solo, depends on what I'm doing. If you happen to run across me in game and I'm just chilling, I'll usually join up with just about anyone
i've been saying this since they were released. No damage from clones, just diversions to create blind spots, it's way more interactive and effective for the Dilo player. But i was met with alot of boo-ing on that idea, so its funny to see people reach this conclusion later on. Instead we get Dino with gun, and in current iteration it doesn't really deserve much more love, in fact i would argue most people hate playing "against" it. because those clones got buffed again and you will simply die by being purple , as the clones can now phase through objects. and you just feel like a sitting duck from 1 lousy bite that got your head somehow, or you simply got bitten at night. Like the way Dilo is right now, giving it insane mobility would just be a raptor with a gun (dodging like a raptor, but sending in clones to do your bidding) so i completely understand why it did not get that type of love. But if they would indeed change it to where clones are there to make your attacks more difficult to trace allowing the real one to interact, then i would honestly see 0 issues with a little more agility on a Dilo. My main issue is that it has a gun, and bites 3x in 2 seconds.
Yeah, I've heard that currently the hallucinations literally spawn on top of you in the current horde test, so you literally can't even attempt to fight them. It's frustrating as a player who wants a fight that takes skill and feels rewarding. I've always hated the idea of the clones doing the damage for me. I just want them to be a spooky distraction
Love your stuff ❤ Carno hitboxes are very bs in this one lol Quick question: what’s the music around 9-11min? Looked through the links, can’t find that one 🙏🏻
@@nur0din the biggest issue is my aversion to living off of AI. I don't mind it to get started, but once I've got that initial perfect diet, it becomes an "I'm about to literally die" item for me
For real x] and the amount that complain that carno is suffering from those changes as if it hasn't returned to being obnoxiously impossible to deal with
i would be completely on board for a video sharing constructive criticisms regarding dilo, but this video is incredibly hard to get through with how full of yourself you present yourself as. acting like dilo is lacking compared to the rest of the roster is ridiculous when its "gimmick" is so complex compared to other abilities. yes it has problems, but whining about it makes me actively care less when dryo, hypsi, pteranodon, galli, pachy, stego, and tenonto exists. dilo is obviously incomplete and your grief for it isn't special, so stop acting like it is. to me it wreaks of entitlement and i fear that it would scare away many people that would otherwise agree with you.
@@iamandyFEARME Perhaps one of these days, I will absolutely make a proper constructive criticism video. This was, and is, simply my unfiltered frustration after spending several days playing dilo exclusively on a test server that is, ultimately, going to be buggy. I've avoided talking about it for exactly this reason, because, of every playable in the roster, it was the one I was most excited for, and therefore it was ultimately the one that would be the most disheartening for me personally if it didn't meet expectations. Based on how other playables had released, I did have decently high expectations. I still do. In general, I keep my more negative opinions to myself because I know the devs are trying and they do great things when given time. Could I have delivered my discontent more constructively? Absolutely. And I have and will continue to do so in the feedback channels of the official discord But, at the end of the day, these are simply my gut punch opinions coming from a place of utter frustration. Not after sitting down calmly and looking at the entire roster objectively.
@@iamandyFEARME I'd like to hear your opinion on why tenonto ranks with that grouping though. Stego, I assume because it's OP as heck. Pachy I understand as well. Galli is actively evil right now in the right hands. Dryo and hypsi are both unfinished and need love. But teno, I'm not sure about. Is it too OP or does it feel unfinished to you? I'm genuinely curious about your thought process that way
Another possible way to take dilos venom to really hammer in the scare factor, is it effecting your night vision, the higher the venom stage, the darker it gets, the only thing you can see is the glowing eyes of all the hallucinations running around before you realize you've been bit by the real one again
@@ct1o1 That would be great too! Especially with how strong nv is now
Oh hell yeah
I think they should save that for troodon, pretty good idea so long as it's not too obnoxious.
@@crabhater9373It’s too neurological for troodon. Hell, I think the current addition to troodons venom (it also gives you a fog wall) is too neurological. Preferably, I think Troodons venom should be more physical. Like in the concept art, it could begin to slow you down, including your animations, increasing endlag, etc.
21:34 Little did people know that Carnos actually hunted by using psychic abilities, only having to charge in the vague direction of their prey before blasting them with their mind powers in the drive-by. Truly a phenominal specimen!
@@celestialraptor3710 lmao 🤣
Genuinely what it feels like with how absurd the carno's overall bite and charge hitbox ranges are
i miss the terror dilo calls had in the legacy version. When you're in the woods at night and you hear a distant dilo call then shortly after the answer of a dozen more, closer to you and thats when you see the glowing eyes through the darkness of night looking right at you
@@Creativebb1 same! Dilo in evrima breaks my heart. He's not scary :[
The only thing stopping that in evrima is the fact people don’t play it much because it’s bad, at least to most people:/
We just need the loud traveling sounds of the calls…that is all I want
@@TrainLizard we do have them, if you mean they should be heard from farther though yes I agree
@@dtbrex08 but legacy’s was a lot more noticeable,a single call traveled a long way
Love that carno attacks can STILL hit you from 15 feet away.
@@nerdoutreachprogram5358 The. Isle.
its latency, not hitbox issues. latency is a pain the ass, but carno isnt the only dinosaur that has this issue, everything in the game does.
well on my screen i’m hitting you ☝️🤓
Yea haha I’ve noticed that
I seriously dont understand how massive obvious problems can just go unfixed for so fucking long. And its not like people arent bring attention to it. Have the devs ever actually played their own game?
21:06 "just dodge bro, it's literally that simple" - Timmy, 8 years old, Carno main since update 2, thinks Carno should solo Stegos
Lmao for reals
I remember on your first dilo video saying how loud the footsteps were. And from then on I couldn't not notice that, is ridiculous.. Dilo weighs 700kg and is the most noticeable dino in the roster, even Dibble steps aren't this loud.
@@keynadaby yup, it's insane. Why does dilo, the night predator, need to stomp like a rex?
@@Patrick3183 it's true. The biggest issue in the game though is that smaller animals make less noise overall. So dilo stomping like an adult carno when it weighs less than a sub carno(which is quieter than dilo too) is just weird
@@dinomettathat needs to be changed for sure, like sub ceratp sounds like a raptor running but a sub dilo stomps, its weird. I’d say change dilos footstep sounds but also just very slightly reduce its weight and size so it actually looks like it should sound small, dilo in evrima imo overall seems big
@@dtbrex08 it's lanky and thin, and already very fragile. If they reduce it any further it'll be an even worse pushover than it already is
That makes NO SENSE considering the fact that they supposed to be light and sneaky
Troodon the other Night Terror is also facing some issues, they decided to give it Dilo's Fog which feels very unnecessary since the Grass already does a good job at keeping them hidden and it just makes Dilo feel less unique since Troodon now has the same effect
@@YourAverageSpy955 yeah, I heard about that. I don't see why troo needed the fog.
I think they should of had it so instead it makes you sluggish or something to that effect, since some venoms can do that to you depending on the amount
@@Sassafrass95true
@@Sassafrass95 I think it should just rapidly deplete your stamina whilst doing small amounts of damage
@@theotheseaeagle I like the concept of venom draining stamina, but I can see why the devs would want to avoid including abilities that are so easy to abuse via mixpacking.
This is what I figured. I like the change of Dilo venom from DoT to distraction and baiting. It’s agility needs a massive boost either way
@@Cognitive_Fun very very very much so
“PERFECTLY untouched, deino carcass…. this would give me a lucky start.
… *carno.”*
I was so excited xD
@@dinomettalol deino carcass moment
Edit:
I was typing “moment” and I accidentally clicked the suggestion that popped up and it changed to “mommy” 💀thanks UA-cam for making this weird
This was so painful to watch. Dilos used to be actual horrors. In Legacy it didn't matter if you were a rex, a theri, a trike, if you heard Dilo calls at night, you were quietly logging out.
It breaks my heart. I miss being a night terror and hearing the chats go silent when my pack started calling nearby in the night.
i agree with your idea on how dilo's venom should work. having the hallucinations do damage always seemed like an odd choice to me, because then the player isn't winning the fight themselves. and i see how it would be hard to conserve a bloodpool if there is an overwhelming amount of fake dilos running at you(maybe even fake hitting you, like with the hurt sound effect for the prey's dino but no actual damage taken). the challenge for prey would be to try their best not to panic the blood away haha
@@littlemadster Exactly! That's my thought! How much harder is it to not try and flee when you're suddenly surrounded?? And fleeing then drains your blood pool insanely fast, making matters way worse. Dilo would be terrifying
still tho, VENOM is VENOM and in real life a viper wont listen to your complain of ho it can go watch a movie while you are dying on your own.
@@JELONGreatMrRed yes but different types of venom do different things. In a game, it's just unfun to rely on AI to do the work. I'd even prefer slow DoT that only lasts a short time before needing to be refreshed over this current iteration
@@dinometta Then make the venom hallucinations accelerate bleed or something because itm ay i dontk now, damage blood vesels? problem is that having dilo with just vision venom isnt fun when you need to bite to get the venom, not to mention it cant jump or climb and stuff, if it was like hypsi that you could spit with the venom that would cause vision and hallucinations defects that would make you bleed faster and die from it then yes but if its just phantom effects that do nothing but make you scared Irl then nah.
@JELONGreatMrRed that's what I'm saying, venom as an anticoagulant. Make them bleed and bleed heavy. But only make the venom stage last 20 seconds without refresh (so it can be aggressively bloody, but not kill the target in one round of envenomation).
I feel like one thing that would even *help* would be allowing it’s laugh to be super loud, *but* allowing dilo to do a “false laugh”, as in a laugh that doesn’t spawn a hallucination, allowing it to trick it’s prey easier. Maybe the fake laugh could have a slight variation so that if you pay close enough attention you could tell. Either way, I really wish dilo didn’t feel like a slower, less nimble omni.
That would be super interesting. I don't know how much it would help since the clones are so few and so clearly AI, but at least it would give the target more to worry about
I agree with the anti coagulant. One of the funnest things about playing Dilo in legacy was bleeding out a Rex if you were skilled enough. Just keep applying bleed and being tricky, eventually the prey bleeds out. Didn't need any fancy hallucinations that don't really provide that much of an advantage
@@BasicShapes I agree. I really miss bleeder dilo
It also used to only take 45 minutes to grow one. Now it takes 4 hours (due to deaths).
@@eyeout 😂
its so funny how fights in the isle are comparable to jousting at times XD
They absolutely are! I actually call them jousting in a lot of cases xD
Its like a solo wolf facing a grizzly bear going "yeah id win" and proceeding to get mauled
Lmao I mean fair. The only problem with the analogy is that the wolf can reasonably run away from the grizzly bear. Dilo can't reasonably run away from a carno. Raptors, ceratos, etc sure. But those carnos, oof. Best hope you're near water and have the stamina to swim away. That's the best escape I've found as a dilo trying to escape a carno(I didn't even want to fight any of the larger carnos either, they attacked and fight or flight said that flight was the only option while solo)
I don't think the point is that the smaller animal should win. It's that the larger animal shouldn't have psychic powers and also be able to easily catch the smaller animal. The isle's hitboxes just seem to be 'hit in their general direction', especially carno and stego, so it doesn't really matter how skilled you are or how well you position yourself because that carno charge is going to go into a random direction 10 meters away from you and you're going to lose a third of your health. You don't see grizzlies biting the air and a wolf somewhere nearby magically getting a chunk taken out of it.
1. Bears don't hunt or eat adult wolves. 2. Wolves face bears all the time and often successfully intimidate them because a bear does not know its a bear. A person playing a carno does know that they are a carno. 3. Wolves can easily outrun and outpace bears. Bad analogy. If wolves and bears had the same dynamic as dilos and carnos in this game then wolves would have gone extinct many many years ago.
Yeah currently I’m just mad with the hallucinations being so inconsistent, it used to be right on the moment you use a charge compared to now where it takes an inconsistent amount of time to spawn and attack… And that’s if the terrain even lets them spawn to begin with :/
@@fraxtorgaming exactly. Honestly counting on janky AI to do the damage for a playable is just bad design imo
@@dinometta yeah honestly, I wouldn’t mind if the venom dmg didn’t have to rely on the hallucinations. Like, maybe per charge could cause some kind of hallucinogenic episode for the dinosaur + some dmg instead of unreliant ai that dissolves near water-
@@fraxtorgaming that's why I want the hallucinations to just be there to keep the target afraid and moving. And for the venom itself to be an anticoagulant that makes them bleed significantly faster if they trot or run. Can't flee very well when you lose half your blood pool in 10 seconds for running(over exaggeration but still)
@@dinometta Like going back to make dilo a bleeder would've been a much better route than ai that only works 50% of the time. I'd vote for this to happen honestly
Laughed at "I dragged Acronym in with me."
Just wait, next update they give Ceras the ability yo walk on water and self resurrect. Its the only thing the don't have.
@@X_Malice_X lol sounds about right
it makes me think how much did they actually test dilos hallucinations if we've known since its release they havent worked in most realistic scenarios
@@Orni-Mega-Lonyx that's my thought as well. It's incredibly unfortunate as the idea is there, just the implementation is not.
Though I've heard they now spawn on rocks when people try to camp, but that may also just be part of the bug causing them to spawn literally on top of you right now
Metta, I respect your stubbornness on what I’ve now come to understand as a spiritual level
Hahaha gotta give it an honest try!
1 absolutely agree with what u said at the end...dillo (unless full pack) is just an ez meal. and although i love the new nv i dont like that everyone can see as clear as day, it should only be this good for dilo/troodon
Yeah, dilo just needs a little something to bring it back out of the mud
i mean if dilo cant be a serious threat to the small tier roster that we have right now how are they expecting it to be fun when we have the likes of rex, allo and acro and what not?this thing really needs some serious buffs
@@makito6527 this this this this
because dilo isnt made to hunt small tiers, dilo is made to hunt big game prey. hence its terrible agility
@@ExposedSkinn my point exactly, its not agile and the overal damage and threat level is just none existant, you and me both have played it and against it, even if it bites you three times you can just run after it none stop and since its slow and you would have more damage as almost anything you can just run itt down and until it either bleeds out or you just kill it, the way they can fix this is that they can add a hindering mechanic to the venom that would slow the target or just increase its speed a litte, Dilo is litteraly no chalange to anything that can fight back if the person has played for more than 2 months and knows how the combat works
Hit registration issues and lag have always been dealbreakers for me with the isle, I truly believe that path of titans community servers have way more potential for fun survival servers because server owners can adjust things including making permadeath a thing (which I personally think is good) especially with nesting being tested recently
@@nophlast4237 Yeah, at least for me on PoT, hits make sense. My only major issue with that game is the animations and sound design. They feel clunky and awkward
@@dinomettayeah PoT fights sometimes are much more fun imo, I actually like a lot of the sound design and animations too but theres definitely bad of both. Plus the weird mods. PT giga is an awesome mod though no one can change my mind. Hey if you need a different game to play or something maybe try to make a video out of it again, maybe it’ll be better than The Isle for you right now. Plus the yuty mod got some updates I think. But either way I hope you have fun playing whether it be PoT, dilo in The Isle, or just whatever. As long as the person I’m watching is happy playing, Im usually happy.
…unless they’re mixpackers or kosers or megapackers
@@dinometta that's where I give the isle a point for sure, models are beautiful in the isle and animations are really good, I just need to actually be able to play the game.
10:54 the fantastic 1000ping lag carno
I see a lot of people complaining about the dilophosaurus's maneuverability which is quite difficult to use but that's normal, no one uses the skids! They help you gain maneuverability without necessarily having to make a big circle with your dinosaur ! They are not difficult to use just a quick mouse movement.
@@Karasu_kara dilo's slide is.... Sad at best though. Better used to come to an instant stop than to turn with
@@dinometta You should try it, it allows you to turn around almost instantly instead of doing a complete circle, it helps for carnos ;)
@@Karasu_kara it does for carnos but they made the dilos slide the worst of the entire game i even thought dilo wasnt completed when i first tried it it just sucks
@@Karasu_kara I've tried it, I used it in the fight against the cerato. But in practice it's simply not very practical compared to cerato, raptor, and even carno's slides
They literally try to do it at 14:18. It’s not as useful as you think it is.
i completely agree, dilo is in a depressing unviable state right now, i would love to main dilo but i just don't have the will power to grow 50 times just to die to my horrid agility, you're brave for giving it another shot. carno is crazy right now i hope they fix it.
Breaks my sad little dilo-loving heart
The fight against the carno had so much aura even though u two were just little things. Maybe its because the Elden Ring ahh music xD Great video!
@@PHIL-zg3jh lol perfect vibe xD
when i hear a dilo as a cerato player i got exited bc holy shit, almost no one plays it now and i need lines xd
hahaha the deino carcass you found was probably mine. i was trying for swamp spawn on deino to explore underwater and i somehow lived that fall from the rock wall with NO dmg.. so just drank saltwater til i died of dehydration in the rainstorm. fun fact i learned from that, dehydration tick for deino is FASTER than resorption mutation so resorb is essentially useless for deino. glad beaching myself fed somebody after it ignited a war XD
Lol it gave me hope for a better future when I saw it! Even if that hope was short-lived xD
@@dinometta you fought valiantly for my corpse 😆
ur content is so good. i’ve never heard of the isle before watching ur videos and i still know absolutely nothing about the game but ur commentary is really entertaining 🔥🔥
@@skellaberry well thank you! I'm glad you enjoy my videos!
Thanks!
Thank you so much!
I noticed this, and it’s not very hard or difficult to find, but in most ‘dinosaur survival games,’ one dinosaur will get severely shafted, poor dilo users, good content as usual, Metal.
@@Monkes23 hopefully over time they'll give dilo a proper second pass
I have started playing the isle evrima two days ago and I played Dilo all the time because it’s one of my favourite dinosaurs. And I really must say that I hate the experience. I starved in 3 runs and the others I got bossed around by literally any other dino I encountered. But what really drove me insane was when I got attacked by a juvie Caron that could just force-bite me from 15 meters distance.
It’s amazing that since I last played this game 4 years ago, it hasn’t really improved at all. Yes there is a little more polish and flavour to it, but it’s incredible it still suffers from the same style bugs and glitches it has from the beginning.
This game is truly stuck in perpetual development and I fear it will never be a finished game.
It doesn't help that there's absolutely some of the old hitbox manipulation hacks going around
The three dibbles on the sand bit felt like a roundup! "Yee Yee - get on doggies!!"
Lol for real! Herd them all together xD
@@dinometta also, your skill was on full display when you soloed the Carno on the beach over that carcass! Well done!
grandmas ashes was uncalled for 😭
@@MaToEL1985 😆
the night vision is a qol change for the entire roster. to me, dilo is not viable until the hallucinations work properly. ill give it a go again after they add the water hallucinations. 2026 is my guess for when we have it lol. as always, great video
@@thelastpirate1906 yeah, I agree. Right now dilo just isn't viable. He can't fight with bites and his hallucinations don't work so he can't fight without them either. He's just... A snack
@@dinometta well, at least he has cool sounds lol. love the dilo calls
Heavily agree with your assessment on dilo. Its never been one of my fav dinos, so I knew it was never going to be high on my play list ... but I remember learning their hallucinations do damage and just rolling my eyes into the back of my skull. Its not skillful and its not fun to fight (or fight as imo). I was hallucinations to be hallucinations! No damage, just confusion. They could make them so scary too. Dilo faces coming out of the fog, but just hazy enough you question it. Full dilo hallucinations darting in and out of vision. The venom being an anticoagulant is a great way to put it. Absolutely think dilo should go that route and not its current state. When I have been envenomated by a dilo, you bet I run to water. Cause camping feels bad, but so does dying to ai while my enemy is well out of reach. Losing cause I got confused and panicked due to hallucinations? Yeah, that would feel better cause thats the point of dilo!
Yes! I was so disappointed hearing that the hallucinations were intended to do the damage in a fight. It just feels cheap. Stand back, let your target die, don't risk yourself after initial envenomation. It's just meh levels of interesting and interactive
Great video! Painful but great! That last encounter with the Carno chasing you around was pretty scary even just watching :o
@@fr0z3n10 My hands were shaking after I died!
@dinometta haha I felt that. Multiple times, it looked like you just wanted it to be over, hahaha. Hopefully, Dilo will get some love sooner rather than later.💜
@@fr0z3n10 I hope so. I gave carno a go myself today and the dilos... Oh the poor dilos.
@@dinometta Dilo-liscious nom noms 🤣
I like your dillo vids, as a new player, they remind me of my growth attempts as any dino. If my dino was in a band, it would be called 'death and starvation'.
@@matt198818 lol, they're definitely a little more showering the struggle bus that is The Isle sometimes!
Dilo is like an animal that's an apex predator on an island ecosystem, but is immediately outclassed when a predator from the mainland shows up and easily overpowers it. How can you feel safe as a Dilo player when Carno outruns you, kills you with a few solid bites, and can hit you from a mile away?
Well, it's quite simple to be honest, carnos and dilos existed, and both had different hunting methods. carno is simply stronger, faster, and better in direct combat than a dilo, and that's what the game reflects. After all, it's a realistic simulator, not a PvP game. At least that's what I think
@@xumbalakatumba5263 So there is no reason to play dilo, got it lol
Exactly. Like literally what's the point of playing it. Even at night the night predator doesn't have the advantage against the carnos. It's just fodder. Sad reality of dilo mains right now
@@dinometta Like in reality, if this Dilo v Carno were to occur, Dilo would go extinct pretty quickly lmao
You're not wrong. The issue is this is a game. There needs to be some level of balance struck so that it's fun for all parties
I think they should just let dilo jump and it be fine and let he clone jump and climb rocks too
@@Mxlch999 I'd like dilo to either have a jump, a better slide, or more agility (at the cost of speed)
@@dinometta why not all of the above
@@dinomettaall of those except a jump because… idk for some reason imo dilo seems too big to jump. Same thing with teno but they somehow actually made it fit lol. Idk tho for some reason The Isle’s dilo, both versions, just look weird in my mind jumping 🤣
love ur videos keep up the good work!
@@xspiderx5026 thank you!
My biggest fear as a Cera is a Dilo. My biggest fear as a Dilo is a Cera.
I wonder how that works....
@@phil8821 That's an interesting system xD
My biggest fear is everything
Before randomized spawning, there was an easy strat. Spawn West rail, go into the jungle and get a deer. Go north to West access, get a goat and go to the lake Northwest to Water Access. Poof, you are the. Now that won't work anymore
@@stephanwagner6189 yup, now there's no telling where you'll end up(probably North lol)
Ngl I always used dilo as a trolling Dino (totally not bc no one I know plays the isle which means I have no one to play with) so I usually grow and troll big mixing groups since it always was easy to out maneuver them or the mixers have low IQ and can’t predict a single movement i make, I haven’t played dilo in a while but carno charge definitely takes it off the trolling roster unfortunately
Sounds like time to go hypsi instead. Blind them into oblivion
What background music is being played during the carno fight for the croc carcass it sounds really good and I'm curious of the name of this song/music
Here you go! uppbeat.io/track/giulio-fazio/dance-of-devils
Nice video ! It's quite difficult to play dilophosaurus with these carnosaurs with their infinite charge...
@@Karasu_kara yeah, carnos are impossible to deal with right now. Especially as dilo!
@@dinometta Cerato can just facetank a Carno easily. The problem with the Carno is the range of the Charge, it makes no sense, it hits when it's not supposed to but the ability having no cooldown is fine by me honestly I don't think we should damper how often a player uses the charge but rather regulate how accurate the player has to be to perform it.
Which is why I feel like the current state of Carno is so weird, how did this pass as all right, even for a test branch this is... absurd.
Also, I don't play Carno often but I have to say it feels really weird to not knockdown or knockback smaller preys with its charge.
Diablo with basic attacks can knockdown other dinos seamlessly (Even Stegos unless it was tweaked) without any effort.
Carno's charge's hit range is broken and dilo is still useless with it's venom concept falling kind of flat in terms of player involvement.
Arguably, making Dilo a bleeder could be a saving factor but I don't think it should be as good a bleeder like Omni is.
I always thought hallucinations doing damage was so weird and lazy.
Hallucinations are a trick of the mind, I agree they shouldn't do damage but instead give the impression they do with hurting sounds when they attack you and maybe worsen the blood splash effect on the screen that we get from being injured but without actually being hurt. In fact we could trick the player and the venom could entirely hide the Heart monitor status and replace it with a foggy venom effect.
As for dilo's agility.. err.. yeah about that.. Just make it better ?
For a comparison, I'm more paranoid about Herreras hanging everywhere than crossing path with a Dilo at night as an Omni or anything smaller or same sized.
@@darkwhipthelasher9178agreed
@@darkwhipthelasher9178 confusion on how much damage you've taken is a really interesting thought. Hmmmm....
When I read the title I was like "Is she rlly complaining about dilo not being good enough while the copies do dmg no matter what?! But now even tho Im not a dilo main I agree 100%! I have hope again when ppl who maining a dino do have reasonable thoughts and dont want to be unkillable so THANK YOU
I just want dilo to be fun! Gimme a playable that has to take risks in a fight and feels rewarding when it makes a kill! That's all I've ever wanted.
What The Isle desperately needs is optimization or something to fix all the lag and ping issues. For a game that wants to feel so immersive it fails on that so much.
@@SilverStarStrike this this this this this
omg, the rubberband save game over lil omni, you almost made it.
Lol poor dude! I just laughed in "nearly both died"
The fact that Carno is faster really nerfs Dilo imo. It is just not strong enough to fight one, why is Carno stronger?
Yeah for real. Dilo is slower but also much less agile than carno now. It's nothing but fodder
I would definitely support your venom idea.
@@australovenatortomino_1741 thank you!
*Oh look its Moatta finally using her true dilo skin🤯*
@@dtbrex08 fear the dilo skin of greenness
Just tried Dilo today (not in horde testing to unoptimised) and honestly, yeah it’s really shit like a budget raptor but not as fast, can’t jump and still fragile as hell. Like honestly it was painful growing it because legit starve to death as a baby since there no food anywhere half the time or there is but legit everything can kill you unless they legit just spawned in. I seriously hope they make dilo more efficient like behind able to detoxify proper rotten corpses or even your fellow dead dilos to not have the cannibal effects to make it somewhat unique. Along with that changing the poison to be viable. Like giving it some more unique properties would severely help it stand out and not be a budget omni. Anyways great video
Yup, dilo is very much just unfun to play. It makes me so sad
Finally someone to call on dilo being in a bad spot
I constantly see people complain about omni, carno, Cera, but not once have I seen someone mentioned dilo
Now I ain't a dilo main naturally, but I'm fully capable of seeing where each dino is and how they do in the game, and dilo is not in a good spot
Now dilo is meant to be a pain to play solo since it is a group hunter, that's fine
Until you realize that only 100 players play in a server and good luck running into at least one of those 100 players who also plays dilo to team up
The creature is build to rely on team mates bc it's agility is about as much as a school bus, the only ones worse than it would be stego and land deino, and carno arguably but bc of it's slide it doesn't matter
And bc of that agility dilo cannot hit another player without relying on others to distract it from the front, otherwise you'll have to rely on wanky hitbox which may work or not in your favor
And being as fragile as dilo is, any hit it takes is super dangerous
And while I'm fine with it being as fragile in fact I was hoping it would be, only bc I thought that dilo's venom would actually be super effective and some may say broken
But it isn't, since relying on wanky AI that takes million years to spawn and attack and you can find so many different ways to stop the AI permanently from attacking you seems to work so wonderfully
Now I'm not asking for humongous change on the dilo
Keep it as fragile as it is, don't change its stats, keep it's shitty agility
Just fucking increase the players on the servers and fix it's fucking venom, and make it actually strong and effective
And that's it, now dilo isn't the only dino in a shitty position, I'd say that ptera, deino and pachy are also up there
And while people want ptera to be actually good, people also don't really seem to care or even want deino and pachy to suffer since they've seem to have become apathetic towards them actively wanting them to suffer instead
Which is truly sad
@@Shaxo6666 if venom was consistent, dilo would be fine in packs. But you're right. It's simply not. Never had been, probably never will be because it relies on AI that have literally never worked since evrima's implementation.
Pachy is struggling too, but I'd argue less so overall since they break bones pretty consistently when they do land a hit on their target. Ptera is... Not even glorified spectator mode anymore it's so much of a struggle to do anything with
@@dinometta the funny thing is it's not like there aren't ways to make the venom work somehow either with or without AI
If i recall one of the devs even hoped that the venom would be different from what they implemented, and said that if it doesn't work out they'll change it
So there's still hope for improvements, so I haven't lost all hope for dilo yet, but we'll have to wait and see
And when comes to pachy, yeah ofc while I believe that pachy is not in a good spot to say the least, pachy is one of those dinos that if you change it to much it can become overpowered anyone would remember update 6 simply bc it can bone break
So any changes to pachy could be catastrophic
My idea for pachy is not a huge change, in fact it's pretty small but significant
Give pachy a parrying cuz it's funny, and give pachy initial bonebreak stun only
Meaning that pachy will only stun you when it breaks your bones, but won't stun you anymore after it had broken you once
I think this small change could be huge for pachy, but nothing to much after that simply bc pachy is just way to aggressive
And with ptera, yeah I'm also not gonna touch on the topic, is just sad
@@Shaxo6666 I agree with the initial pachy stun on break. That's one that I've argued for for a while now.
I just really hope that dilo venom can get rescued somehow. It's cool in concept, but just doesn't work in reality
@@dinometta sometime in the future we may see some needed dilo changes.
Ye dilo sucks, I've never died to them, nor bothered to play them. The thing controls like a bus despite it being smaller than carno, and its venom is laughable
@@modernmarrow1411 it breaks my heart. I miss legacy's dilo. He was actually scary
@@dinometta yup. My buddy and I used to bully apex players and make full grown Rex players beg for their lives.
Come eu2 I'll 1v1 you and win ad dilo
@@jeremymiller7385 lol 😂
Acronym!! I was waiting for our battle chad to show up! His dinos are always 11/10 aggression. That relentless fear does a lot for you, like it looks like his boldness helps panic the enemy a lot of the time.
Ahhh he left nvm :///
@@tarryncooper4742 yeah, we didn't get to run together very much this time. Schedule changes and what not during the school year make it difficult to meet up
nah actually after seeing through the whole video, I 100% agree with your idea actually. Also spoiler for those who havent watched yet because Im gonna talk a little about it below lol:
I agree 100% with your idea honestly, I think thats a great way to "twist" the bleeder playstyle in a way where its not necessarily a bleeder, but still a venomous creature. I also like the ideas you gave it about the venom being less potent during the day and a lot more during the night. Who knows maybe it would even get a damage buff at night, Idk. But yeah, 100% agree.
Also I can't believe me a year ago thought carno's charge wasn't *that* big of a deal with how big it was. After playing and getting a lot more pvp experience since those days, like in update 6, I can totally feel the frustration people feel with the hitboxes since I've been able to feel them first hand on my own from my own experiences now. I think that last sub carno at the end should've hit you ZERO times yet the game just said so. Hope they change it soon, that's annoying. I really really wish they would just make carno like it was in 6.5 again but with some minor changes to make it not *as* punishing to use charge as it was. Or maybe more like in legacy in the sense that is has more stamina but has to hold its charge for at least a second or two (not many) so its not too oppressive. Idk though that's just some thoughts.
@@dtbrex08 oh just wait until you see today's carno video. Dilo really just doesn't stand a chance as it currently is.
I remember the Legacy days with Dilo, when night vision really was just a small "lightbulb" and depending on your dino the range increased. By now.. it feels like every carnivore I play can see the whole map in night vision. The good old days where u feared dilos at night are over currently.
The idea of the venom is quite nice.. but it shouldve either been a venom with damage over time (which would kinda be like bleeding) or dysfunctions like unable to bite sometimes while theres a bit of fog or other visual distractions.
Your idea is quite nice as well and I would prefer this to the venom now which is useless if the Dilo AI doesnt work properly (and since u can not see atleast "ghosts" of them u have almost no way to know if they work or not).
So yes, I agree with the idea to make the venom much more powerful, frightening and confusing to get the advantage of people really not knowing which dilo is the real one so you can slowly bleed them out.
But with the venom being only partial great for killing when you dont even have to re-apply during night and all the rest of Dilo basically being useles.. he should atleast gain some agility or resist more fall damage. it is also a joke falling down like 5m and die from it as grown Dilo.. I could trip and fall 10m and probably survive it if I dont land stupid xD
Dilo is basically my fav Dino and somehow it feels like watching is getting reworked to being "better" whilst gettin... weird
hearing a legacy dilo in the night gave me a feeling of dread, didn't matter what I was. there would be three of us in VC, plenty capable of holding our own and yet dilo calls were always met with the same response: "DILO-!" and three fully grown rexes would hunker down in the dark and pray for them to pass. hearing an evrima dilo is kinda more of an: "cool there's a dilo" as I continue on with my life, unbothered if it sees me or not.
they've taken away the horror, which is odd considering they're striving for a more horror-esque vibe.
I had the same feeling in legacy. It's definitely a bit less prevalent in evrima unfortunately
They treat Dilo like a large theropod when it's barely bigger than raptor. Why can it not jump??? Just feels ridiculous when even Teno can.
For real. They initially said it's so that dilos can't just jump up to a place that they're unreachable while their target is envenomated, but like, if the dilo jumps up on something while I'm envenomated, I'm just dipping outta there and losing bro asap
I love your dilo idea
Metta, this is Smilez talking. IM SORRY FOR DIPPING THE MOMENT I GOT SPOTTED 😂 gg tho
Hahaha I thought initially there were only 2 of those suckers. Then I hit the water to try and swim for it and saw the other two. There wasn't much you could have done in the end, 4 infinite charging carnos is a lot for even a full pack of dilos to try and manage
23:00 I think you hit more trees and rocks trying to run away than the carno did
@@Octavia-io4sj absolutely did xD pure dang panic and frustration at that point
they just gota fix the hallucinations to work properly and make his nv vision withing troodon unique the other dino shouldnt barely see at night while dilo and troodon do but in the HT the only difference is colors rn
Yeah, I love the new night vision, but it certainly makes being a night playable... less interesting. Because you can *absolutely* be seen by everything else. It's not like in legacy where you step outside their night vision range and are essentially just part of the blackness
8:42 I can feel the mouse flying across the room
For serious though ;-;
Its difficult to play the game in these conditions, good video though 👍
@@ketslaketsl3486 it definitely is!
As much as i do like the new update and new night vision, whats the point of "Night hunters" when everyone can see like its day time during the night. Id prefer Evrima go back to something like legacy night vision and give the Troodon and Dilo the edge they are meant to have at night.
Same. I love the current night vision, it looks great. But there's no real openings for the night predators to hunt with
lol it’s like watching Mandy from the Grim Adventures play the isle
Haha 😂
the true isle experience
@@vraptork181 for real
I like your idea of the dilo venom, although i think the stages should last a littttle bit longer then what you stated. otherwise i think its a great idea.
@@ponder109 I put it fairly low so that the bleed increase itself could be scary aggressive. Like 2-3% per second while trotting in purple. 1-2% per second while trotting in mid stage. People would bleed out crazy fast when they move, but with so many hallucinations running around staying still and spotting the real ones vs the fakes would be very difficult. If the stage lasts too long without a refresh, it would not take much to bleed out certain animals and would then make dilo too OP
thats fair. i guess i was thinking of having it be a longer fight, and thats why i thought it should maybe be lower. personally i prefer long fights where its anyones game down to the wire
@@ponder109 I like those fights with raptor packs or as larger playables, but as dilo is so feeble, only gets 4 in their pack, and is not agile, ending a fight quicker is more beneficial for them
Dilo needs a option to remove its weird hair i hate it
Lmao I like the stinky ugly boy xD but I understand
Honestly legacy isles design was so much better, but that’s just my opinion
@@theotheseaeaglenah evrima dilo patterns are very cool
Reshade makes night vision the same for everyone. A Dino having this for an advantage is pointless.
Also illuminations should spawn from the real dilo, that would solve the spawn bug
@@paco7011111 That would be cool too honestly. The dilo running toward you laughing and suddenly three more burst out of it
I’ve just became dílo main and I mean, it’s a good dino, but it should get even better night vision, based on that it’s a night hunter…. And Thank you for your videos! It saves me from boredom in long car rides, like now😂
@@deathfromabove_hehe I'm glad my videos give you something to do!!
@@dinometta and im glad i can watch them!!!
to be fair the test servers are usually unplayable due to the lag (my carno teleported into a deino's mouth even though I was like 2 deino lengths away from it)
@@TakeTheL_69 you're not wrong, it's still just ridiculous that this kind of latency has been an issue for so long
@@dinometta true
So I've been maining evrima dilo and am planning to learn bite requirements to bleed dinos out based on where my average bit will land. Dibbles body/tail tenos head/body etc... however while I was playing dilo yesterday I was able to 1v3 and kill at least two tenos and possibly bleed out a 3rd. 2 were fg one was a younger adult maybe 80%. I threw the fight by getting greedy and going in for more bites than I should've because of my lack of trust and knowledge of the bleeding system. I think once everyone's completely comfortable with bleed it'll tell more about dilo.
22:19 no way around the tree is actually crazy how long until they actual pull themselves together and at least say something about the issue
@@vraptork181 that's a good question
I sincerely hope the devs pull their heads out their asses and listen to the community one day before going all in one some halfbrained changes like they did to carno
I think this patch is going to be on par with update 6 in how painful it is for everyone but carno. Even cerato is screwed here, they're just absolutely destroyed by spam charge just as much as dilos and raptors
@@dinometta Best bet as cerato at least is to get your back to a wall, at least now if you trade hits you should win right? How much damage does carno's charge do?
@H3rry118 a full charge does about 100 damage. Tap charge does less. Stun and knock down charges do a little more I think
What do yall think is gonna get its love first, Ptera or dilo?
@@Misto_deVito6009 probably ... Carno again. And then raptor again. And then cerato again. And then probably teno again. Repeat cycle 4 times. Then maybe after they add 7 more dinos to the roster, they'll consider touching dilo
@@dinometta Aww someone seems a little mopey. Although after seeing what I just saw, I don't even blame you
You have the patience of a saint I would have just quit after the second death
@@feyytime5571 haha I really try to give every playable a fair try, even if it's incredibly frustrating sometimes.
Funny, Acro said he dragged YOU into this, lol!
Lol I do believe a mutual dragging occurred xD
@@dinometta The best kind😎
To my suprise everytime ive went to a patrol zone ive found other dinos which has been really nice even on na 1 west when it onmy had 40 people
@@jacobsteele1178 yeah, patrols have been good to a point, but also herbivores couldn't see migration zones until the latest hot fix so they had no choice but to go to them xD
did they change dilo's running animation between updates? it looked good before but it looks great now!!
Also awesome video, your commentary was very entertaining haha
@@InkGraffiti I don't think so, but it's possible. They do occasionally make small changes to animations
2nd love the vids do u play solo only would like to run cerra on ht wit ya
@@javonwatson8336 I don't always play solo, depends on what I'm doing. If you happen to run across me in game and I'm just chilling, I'll usually join up with just about anyone
i've been saying this since they were released. No damage from clones, just diversions to create blind spots, it's way more interactive and effective for the Dilo player. But i was met with alot of boo-ing on that idea, so its funny to see people reach this conclusion later on.
Instead we get Dino with gun, and in current iteration it doesn't really deserve much more love, in fact i would argue most people hate playing "against" it. because those clones got buffed again and you will simply die by being purple , as the clones can now phase through objects. and you just feel like a sitting duck from 1 lousy bite that got your head somehow, or you simply got bitten at night.
Like the way Dilo is right now, giving it insane mobility would just be a raptor with a gun (dodging like a raptor, but sending in clones to do your bidding) so i completely understand why it did not get that type of love. But if they would indeed change it to where clones are there to make your attacks more difficult to trace allowing the real one to interact, then i would honestly see 0 issues with a little more agility on a Dilo. My main issue is that it has a gun, and bites 3x in 2 seconds.
Yeah, I've heard that currently the hallucinations literally spawn on top of you in the current horde test, so you literally can't even attempt to fight them.
It's frustrating as a player who wants a fight that takes skill and feels rewarding.
I've always hated the idea of the clones doing the damage for me. I just want them to be a spooky distraction
@@dinometta you got the correct idea imo
Love your stuff ❤ Carno hitboxes are very bs in this one lol
Quick question: what’s the music around 9-11min? Looked through the links, can’t find that one 🙏🏻
Here you go! Must have missed it in my credits! uppbeat.io/track/giulio-fazio/dance-of-devils
Did you know Dibble has a 4sec+ vomit time? xD
Hmmm, interesting. It certainly doesn't feel very long when you're several tons and usually in a herd of 6 vs when you are 700kg and lucky to have 3
@@dinometta it sucks both ways haha
Hello I was the Omi that robbed your croc body well played was just watching u fight for a bit btw u tasted yummy 😂
Those Carno hitboxes sure a joke
For reals though
@@dinometta I wonder if its related to lag, buggy hordetesting, the new Carno design or something else entirely.
nightmare paralysis metta thats enough
I think the north is not that bad. The small pond in the northwest has boar and goat spawns nearby.
@@nur0din the biggest issue is my aversion to living off of AI. I don't mind it to get started, but once I've got that initial perfect diet, it becomes an "I'm about to literally die" item for me
Also deer.
depends on the player really 25:13
@@y3nyka4adhaf fair enough. I'm definitely not very skilled on dilo. I need to actually get the opportunity to play in a pack
Dibbles are the devils work
i keep hearing people praise the dev's "changes" to carno and i'm watching horrified like "you all think *this* is balanced??"
For real x] and the amount that complain that carno is suffering from those changes as if it hasn't returned to being obnoxiously impossible to deal with
i would be completely on board for a video sharing constructive criticisms regarding dilo, but this video is incredibly hard to get through with how full of yourself you present yourself as. acting like dilo is lacking compared to the rest of the roster is ridiculous when its "gimmick" is so complex compared to other abilities. yes it has problems, but whining about it makes me actively care less when dryo, hypsi, pteranodon, galli, pachy, stego, and tenonto exists. dilo is obviously incomplete and your grief for it isn't special, so stop acting like it is. to me it wreaks of entitlement and i fear that it would scare away many people that would otherwise agree with you.
@@iamandyFEARME Perhaps one of these days, I will absolutely make a proper constructive criticism video. This was, and is, simply my unfiltered frustration after spending several days playing dilo exclusively on a test server that is, ultimately, going to be buggy. I've avoided talking about it for exactly this reason, because, of every playable in the roster, it was the one I was most excited for, and therefore it was ultimately the one that would be the most disheartening for me personally if it didn't meet expectations.
Based on how other playables had released, I did have decently high expectations. I still do. In general, I keep my more negative opinions to myself because I know the devs are trying and they do great things when given time. Could I have delivered my discontent more constructively? Absolutely. And I have and will continue to do so in the feedback channels of the official discord
But, at the end of the day, these are simply my gut punch opinions coming from a place of utter frustration. Not after sitting down calmly and looking at the entire roster objectively.
@@iamandyFEARME I'd like to hear your opinion on why tenonto ranks with that grouping though. Stego, I assume because it's OP as heck. Pachy I understand as well. Galli is actively evil right now in the right hands. Dryo and hypsi are both unfinished and need love. But teno, I'm not sure about. Is it too OP or does it feel unfinished to you? I'm genuinely curious about your thought process that way
devs gotta watch this and fix Dilo lmao
Still don't understand why this thing can't jump? It did in the movies? It even opened a car door?
Ugh please. Even just a little hop
1st... also post more often, need more sad carni stories...
@@birzirkir9512 I'm doing my best! Life is a little busy right now, but there will certainly be more to come asap!