@@_Rick___Grimes_that would be a bit of the stretch for guardian ape, atleast for the first phase but G O D when you deflect the second phase’s falling sword attack
He means surprise second phases, not necessarily difficulty. Malenia is easily the hardest of these three, but nobody expected ANY of them to have three phases!
I just realized what that sort of blinking sound reminds me of: a submarine's sonar radar. Makes sense for a battle against a weapon powered by "Coral," others of which are typically named after submarine life like the Sea Spider or the Ice Worm.
With AC6's lock-on aiming, this boss's highly telegraphed glowing attacks, high mobility, and with a giant megastructure looming overhead, and highly clear boss phases, it _felt_ like a Metroid Prime boss too Edit: also the game's central plot hook being a sentient fuel source that can corrupt and control weaponry? Very Metroid Prime
My friend warned me of this boss and after a tough fight that used all my repair kits I was ready to brag about winning first try. And then Cel started flying again.
0:12 This bit always gives me chills. That buildup, visual of Ibis recharging itself with the coral and Ayre's panicked "It wont stop until you destroy it's generator!" makes it one of the most intimidating boss phase transitions Fromsoft has ever done.
This thing made me go through what others went through with malenia on my first playthrough. Now being able to kill it is a rite of passage for every one of my builds.
Only other AC game I've played is AC2, and I'm hearing the little piano part from that theme!!! 😱😱😱 FromSoft at it again with the homage to their old games!! ❤ Is that motif a normal theme throughout the series?
Funny you mention AC2 since the first thing Cel 240 actually reminded me of the final boss in that game, and the IBIS series is kind of similar to the Disorder Units in that game too
@@shirosaki97 I was honestly hoping for some other people to notice more homages to the older games, if there were any. But I don't think I saw many Armored Core heads going too deep into that type of stuff, relating to AC6 content that I was seeing. Especially since I missed out on playing any of those games most of my life. So I recently played a bit of the first 2 games. I haven't made it far into the AC2 campaign due to my need to gitgud. But I played a few hours of the Arena. I did play more of the AC1 campaign tho, and I've really been enjoying it (despite the still very intense difficulty). Fuck these games would've blew my mind as a kid. I really missed out 😭🔥
@@nokne debatable. It has high highs, but it's actually the moment to moment gameplay where I would say it's at it's weakest. I for sure think there is a lot of room to improve. Still they are entirely different
@@janogabor7697 Sekiro is essentially a rhythm game where the main gameplay loop is just memorising when to parry, after which the game is over. Story is also just not interesting or engaging, and the different endings and how to obtain some of them are way too obscure for anyone to naturally figure out what is needed to achieve them. Also, why bother having stealth mechanics if the main game is just parry battles? Easily From's weakest game.
@@nokne I can say many such reductive things about AC 6, but I wont because it's dumb to be that reductive. All of their games are rythm games and I argue Sekiro leaning into that is why I found the combat to have good flow, where my biggest criticism (that they kinda addressed in patches) is that the game can be spammy and my biggest hope is that they move away from that more. Also it feels like you don't know what moment to moment gameplay even is. Stealth was a good fit, having the ability to take a health bar out at the start is reward enough. Criticsm like this just make me think you didn't utilize the full gameplay possibilties and you deflect that onto the game rather than improve.
So this is what the Ibis series is capable of
Anime ahh line
@@jctherulaits a mecha game, is it at all surprising lol
@@Noise991 it honestly is compared to the ps1-2 AC games but the ps3 ones got similar moments
*A weapon to suppress Metal Gear...*
@@jctherulagen 4 has whole ass terrorist monologues and I love it
The Guardian Ape...
Malenia...
and now the Ibis Series. New Fromsoft Rule: If you're standing in ankle-deep water, never turn your back on the body.
yeah those 3 Bosses humbled me to my core, but also were the most badass fight too
@@_Rick___Grimes_that would be a bit of the stretch for guardian ape, atleast for the first phase
but G O D when you deflect the second phase’s falling sword attack
He means surprise second phases, not necessarily difficulty. Malenia is easily the hardest of these three, but nobody expected ANY of them to have three phases!
@@cow12344ngl I was stuck on guardian ape for 2 yrs😭
Although Orphan of Kos doesn't have a surprise second phase, the rule still applies
Focus, 621. You're the only one who can finish the job.
you've nearly got it 621! no repair kits remaining
I just realized what that sort of blinking sound reminds me of: a submarine's sonar radar. Makes sense for a battle against a weapon powered by "Coral," others of which are typically named after submarine life like the Sea Spider or the Ice Worm.
Come to think, the emphasis on choral singing makes sense given that Coral is an amalgamation of "voices" cooperating as one...
This makes me feel huge Barotrauma vibes. It's soundtrack often have this submarine sonar feeling
Gave me metroid prime music vibes
yeaaah
Prime 4 when? The wait for Elden Ring has nothing on that game.
I said the same thing!!!
With AC6's lock-on aiming, this boss's highly telegraphed glowing attacks, high mobility, and with a giant megastructure looming overhead, and highly clear boss phases, it _felt_ like a Metroid Prime boss too
Edit: also the game's central plot hook being a sentient fuel source that can corrupt and control weaponry? Very Metroid Prime
The choir in the background reminds me of souls games like bloodborne and elden ring
😉😉😉😉
My friend warned me of this boss and after a tough fight that used all my repair kits I was ready to brag about winning first try.
And then Cel started flying again.
Pride comes before the fall....
exact same happened to me lmao
God that's exactly what i did with the Guardian Ape in Sekiro
... and then...
0:12 This bit always gives me chills. That buildup, visual of Ibis recharging itself with the coral and Ayre's panicked "It wont stop until you destroy it's generator!" makes it one of the most intimidating boss phase transitions Fromsoft has ever done.
this goes hard
エア『敵機コーラル反応…停止…』
ハンドラー・ウォルター『…待て! まだ終わっていない!』
エア『再起動します!』
ハンドラー・ウォルター『これが…アイビスシリーズの真価ということか…!?』
that piano at the start has such nightmare on elm street vibes i fucking love it
Shoi Miyazawa is just sooo damn good. Can’t wait to hear what he composed for ER DLC.
He composed straight fire.
@@janogabor7697 he COOKED
he cooked way too hard in the DLC
This thing made me go through what others went through with malenia on my first playthrough. Now being able to kill it is a rite of passage for every one of my builds.
its getting up?!?!
I don't have the AP for this!!!
The way it....blooms. Exquisite.
Does anybody know what the first phase ost is called? Both tracks for this fight were incredible
Coral Guardian
First? Oh no....
@@pleiades0000yeah sorry man... this fight's a doozy
@@mudguppy3823when that first slow mo hit I was sk happy. Then she got back up and I just let it happen.
Like a creepy metroid prime boss music.
Its funny how much you can abuse this boss with duel stun cannons....
*pops hydraulic back into place* You're good..now lets see if you are good enough
sounds straight out of Xenogears, and holy shit how that is one hell of a compliment.
What's this boss's theme called on the ost?
It's apparently part of the same track from the one of phase 1: Coral Guardian
@@NimRyoty🫶🏾
Only other AC game I've played is AC2, and I'm hearing the little piano part from that theme!!! 😱😱😱 FromSoft at it again with the homage to their old games!! ❤ Is that motif a normal theme throughout the series?
Funny you mention AC2 since the first thing Cel 240 actually reminded me of the final boss in that game, and the IBIS series is kind of similar to the Disorder Units in that game too
@@shirosaki97 I was honestly hoping for some other people to notice more homages to the older games, if there were any. But I don't think I saw many Armored Core heads going too deep into that type of stuff, relating to AC6 content that I was seeing.
Especially since I missed out on playing any of those games most of my life. So I recently played a bit of the first 2 games. I haven't made it far into the AC2 campaign due to my need to gitgud. But I played a few hours of the Arena.
I did play more of the AC1 campaign tho, and I've really been enjoying it (despite the still very intense difficulty). Fuck these games would've blew my mind as a kid. I really missed out 😭🔥
“Oh yeah first try I killed it 🙌🏻🤩”
The enemy has second phase
Me: 😱😱😱😱
Souls games Vietnam flashbacks
get in the robot shinji!!
This one battle alone is why I prefer AC6 over all of Sekiro
Entirely different games
@@janogabor7697 but fact is AC6, minute by minute, is a far more engaging and enjoyable experience.
@@nokne debatable. It has high highs, but it's actually the moment to moment gameplay where I would say it's at it's weakest. I for sure think there is a lot of room to improve.
Still they are entirely different
@@janogabor7697 Sekiro is essentially a rhythm game where the main gameplay loop is just memorising when to parry, after which the game is over. Story is also just not interesting or engaging, and the different endings and how to obtain some of them are way too obscure for anyone to naturally figure out what is needed to achieve them. Also, why bother having stealth mechanics if the main game is just parry battles? Easily From's weakest game.
@@nokne
I can say many such reductive things about AC 6, but I wont because it's dumb to be that reductive. All of their games are rythm games and I argue Sekiro leaning into that is why I found the combat to have good flow, where my biggest criticism (that they kinda addressed in patches) is that the game can be spammy and my biggest hope is that they move away from that more.
Also it feels like you don't know what moment to moment gameplay even is. Stealth was a good fit, having the ability to take a health bar out at the start is reward enough. Criticsm like this just make me think you didn't utilize the full gameplay possibilties and you deflect that onto the game rather than improve.