I noticed in my own playthrough that a tank build can totally trivialize some fights. I ended up feeling like this boss was easier without the treads cause some attacks are easier to dodge in-air. But everything else was tank lol
Have you tried the glory that is a laser lance and 3 laser "shotguns"? Something very funny about the dialogue in AC fights abruptly cutting off as I launch across the battlefield before unloading the whole package.
Everyone is comparing Cel-240 to Malenia, but I think the Soul of Cinder is also an apt comparison: ⚪️Both are 2 phase bosses that transition after taking immense damage. ⚪️Both are found in the ruins of their respective old worlds, being their the defenders of their respective most sacred resources (The First Flame and the Coral Convergence), and their last stand in general against the coming ages of their settings. ⚪️The Soul of Cinder is comprised of EVERYONE whom has ever lit The First Flame, while Coral is a gestalt of alien and possibly human minds/souls. ⚪️Both have associations with the color Red, and liberal usage of lightning based and flame-themed attacks. ⚪️Both have a larger variety of attacks compared to most other bosses in the game, and both have long range lasers AND “short range” sword attacks. ⚪️Their defeat hands the fate of the world over to those that take them down, with the potential to either A: Continue the status quo more or less (The Liberation and Linking the flame endings), B: Destroy/abandon EVERYTHING in the name of starting over (The Fires of Rubicon and refusing the flame endings) or C: Attempt to break the cycle and steer the humanity into uncharted waters (The ALLMIND route and the DS3 Lord of Hollows path).
Who here wants Cel to be in the new Elden Ring spin-off? Because it would be both magnificent and HORRIFYING to have to fight a fully armed and operational Armored Core on steroids as squad of humans on foot.
This is the only boss that’s taken me more than 3 tries on my first play through. I lost count how many attempts I got and I’ve tried so many different builds and I can only get just past the half way of the second phase.
As someone who has played past games, this AC game is very challenging in comparison. So far for me, there is only one mission from the past games combined that is harder than any of these (occupation of arteria carpals in AC: for answer). However, this game keeps its difficulty throughout the entire game
As someone who rage quit dark souls 3 and Elden ring mid way through but finished this game… AC6 is not that bad. Takes a couple of attempts to learn the boss’s move set and from there it’s smooth sailing.
@@lowkeyxd3644 oh completely agree! Dark souls is still tougher, plus if your build sucks Vs a boss in Dark souls, you don't have the luxury of changing build all the time. In AC, that's literally what it is all about
Wait how to hard lock??? I have been playing on my pc this whole time and stuck with this boss since she keeps sliding out of the screen so i need to keep finding her with my mouse. 😢
My build was dual laser pistols with light bipedal supported with 6cell plasma and grenade launchers. If your fast enough you can try to get under and a lot of the hard to dodge moonlight blades just whiff. I love this boss.
Beat this girl with a very light AC build, close ranged/melee focused. -firmeza legs and core -basho arms -kasuar head -kikaku boosters -that one RRI FCS with the insane close range tracking -forgot the name of that generator, but it was an arquebus -laser lance -gatling gun, and finally those 10 missile launchers in both shoulders. Reason why I was as light as possible was because I wanted the minimum distance for the laser lance to hit to be at least 190m) Felt like a badass as I dodged 2nd phase floaty laser swords with the lance and into CEL's face, staggering her. The fight became easier when I found out how to properly use hard lock(don't move your mouse). Mech-lenia's attacks are absolutely predictable once your AC's direction is towards her.
For anyone struggling i was using a 300 boost reverse joint build with a zimmerman, an smg, the 10 missle launchef and dual split launchers, id heard the horror stories but i completely wiped this guy first try in a minute, was sorta dissapointed Never even got to see its big million lasers attack Edit: ok it stood back up, knocked it down again on the same attempt though
Anyone know what this song is called by chance? I wanna hear it isolated. LobosJr's sound settings give me the best listening environment, but I know the OST is out there. I just don't wanna read spoilery track titles.
I was doing pretty good with this game, but after trying to beat this guy with a biped or reverse joint for like six hours, I'm putting this game away for a year or so
The minigun does insane damage when you get her staggered, I carry a long range shotgun on the other hand to add to the stagger bar. I’m using Morleys on both shoulders for that stagger bar and damage. What I try to do is ignore her first attacks because she will always hit you if you go after her while she’s preparing her first attack then come back around and hit her with both morleys circle around her with the minigun and shotgun. That takes down like half of her health right there. This is like an insane level of difficulty, but understandable if it’s the last boss.
What's your build and what perk do you use? I'm playing melee too but i don't deal the same amount of damage than you do, using nearly the same weapons
This boss, fight and looks like one of those bullshit strong mech from any Gundam series that the MC need to beat to get their character development moment
This fight is so fucking frustrating for no reason. I had so much fun the first time until it got back up and just started spamming even more bullshit. I really wanted Armored Core. Got Spam Machines 6 instead. I really miss 4A
I loved this fight, though I find it or ionic and awesome that in Elden Ring I beat Melania first try no damage (and never again since then lmao 🤦🏼♀️) and ACs very own version of her, and what I've seen listed as "the hardest boss fight" I beat almost first try, but second try after I was a tiny bit more careful. It waa my first playthrough though so I imagine I won't have as easy if a time with the ng+ and ++ variations 🖤🖤🖤 glorious fight no matter how hard or not it was for anyone 🖤
I don’t know if this is a criticism or not, but I hate these 2 part boss fights FromSoftware keeps using. It’s starting to get repetitive. They’ve been doing this for years. You think you beat the boss and then it just comes back to life and you have to beat him again. It’s not fun, it’s not cool, it’s just enraging. I don’t like them, and I wish FromSoftware would just knock it off man.
I would indeed consider that to be criticism 😂 Not that there's anything wrong with criticism, everyone's certainly entitled to a perspective. I guess I'm just curious as to how you would change things if given the opportunity. And I don't mean that on a smart-ass way, I'm genuinely curious. Personally I've always found FromSoft boss fights to be intense, unforgiving, and even at times frustrating. But for me this has always seemed justified by the satisfaction gained from finally getting the hard won victory. In any case, I can't very well ask you to share creative ideas without being willing to do the same myself. I do have a concept I think would be really cool (there could be some iteration of this idea already in existence, but if so I'm unaware of it), and the general premise is this: Imagine Elden Ring/DS/BB in its present form, including each and every boss. However, instead of the bosses being controlled by the "computer", so-to-speak, imagine if each and every boss could be controlled by another player, turning every boss fight , if playing online, into a PVP fight. Obviously the point would be for the boss to have an unfair advantage against the regular player, nothing new there. But what if spending time playing as a given boss was rewarded with a system for leveling up your version of the boss? I think the way to do this, instead of being able to raise boss health and other stats to impractically high levels, would be to maybe have the bosses progress in a way similar to Covenant rewards, specifically the Brotherhood of Blood Covenant from DS2. Where each win as the boss counts as +1 but each defeat counts as a -1 or even -2 or more. Reaching X number of wins rewards you with a new weapon the boss can use, or a new skill, so that with sufficient dedication to playing as the boss in question, you are basically able to build your own boss moveset. Give each boss their own unique rewards, and this would give players inclined to play as the bosses a great deal of incentive to play, and would keep things fresh and non repetitive, considering the number of bosses for you to "git gud" as. Afterall, you might have mastered playing as the Tree Sentinel, but when you get bored of that, you can be sure that playing as Radahn or Maliketh or Malenia would make things interesting all over again. If you decided you were tired of being a boss and wanted to go back to your regular character, you could do so as easily as returning to your world when you are summoned as a phantom normally. Even as a "regular character", there would be much more depth to the game because each time you entered the boss fog, you wouldn't know what kind of fight you were in for. Maybe when you finally finally beat the Malenia fight, you did so against a "level 3" Malenia. Beating a boss of any level would still count as beating it from a progression standpoint. But maybe you want to eventually get that super rare and powerful weapon/spell or that badass looking piece of armor which is earned only for defeating a "level 10" Malenia. There could be a mechanic similar to DS2 bonfire ascetic, in the sense that if you defeat a "level 3" malenia, the only Malenias you will encounter in subsequent attempts will be level 4 and up. Beating a level 10 Malenia immediately after beating a level 3 would earn you the reward for beating the level 10 , as well as any rewards that would have been earned from lower level wins, so you don't have to keep trying over and over to encounter a lower level version of the boss just for the sake of earning its reward. In any case, the ideal implementation of this would be in such a way that only the most elite players would get the highest tier rewards/items/armor/spells/Ashes if War, providing plenty of motivation to keep playing and improving and adapting to a wide variety of potential scenarios. Taking part in ANY of the addition gameplay aspects I've described would be completely optional, and there would be an option in the settings to enable PVP/Dynamic boss encounters. But anyways, yeah. As an idea, that one's obviously pretty rough around the edges, but in general I hope I conveyed the concept well enough for anyone who reads this to get the overall point. There are obviously a ton of fine points thaf could be addressed, details to iron out, etc. Hell, for all i know it may very well be a completely unrealistic or impractical idea to actually execute, but nonetheless I do think that, at least in theory, it could be pretty damn cool.
@@Mr._Lister_The_Sister_Phister no way I’m reading all of this. All I want is to kill a boss once and that’s it. I’ve been pleading with FromSoftware forever.
@@DemonBlade214 It's all good man, no worries. I don't blame you for not wanting to read it all, or any of it for that matter, its alot i know 😅 Your comment just got me thinking, and stream-of-consciousness rambling was the result.
Is Lobos doing well or not? I have no idea. This is the first footage I've seen from the game. All I can see are explosion and laser fx all over the screen, I can't even tell when or if he is hitting the guy or if he's being hit. I really don't like this confusing art design. In the first level Lemon from Backlogs said he couldn't see his character as it was the same color as the background.
@dafyddrogers9385 Why would I do that? This is the first video I saw in my feed of the gameplay. I didn't search for, nor am I looking for an explanation of the games mechanics. And I'm not talking about the HUD. That's not what I meant by "art design". I mean specifically the use of particle effects, something I consider a noticebly increasing trend in From Soft games, all the rest of which I have played through. I think adding multiple visual elements layered on top of the player's interactions is confusing, as well as closely color matching the characters to the background. I feel like both these things increased more with Dark Souls 3 compared to the games before.
@@JebeckyGranjola This fight was the worst with that aspect, it's usually not too bad in the rest of the game. The odd other encounters, but not nearly as bad as this one. In phase 2 in particular I genuinely lost a few times because everything blended together once the ground all went red and the enemies blade waves and lasers are all red and it just was not pleasant to play til I adjusted to it...
@@NotMe42554 actually it's the reason their games only sell to nerds who don't mind coping with broken infrastructure and Chelsea game design because they're so desperate for Fantasy content... what's next, one "spongeboss" with 10 health bars? How are you going to cope with that? Make excuses like a beaten wife🔥😃
@@gamesucks3092 also fromsoft games sell incredibly well. what are the odds that hundreds of video game critics and developers would be in love with these games that are apparently shit, and what are the odds that you just suck at playing the game? inexperienced gamers just can’t cope with them because the enemies actually feel like they’re fighting back with the same ferocity as you are. i’d rather fight an enemy that feels like a challenge than fight an enemy that literally lets me hit it like in every other game in history.
@@gamesucks3092 and in terms of coping with bad design because of being desperate for fantasy content, i’d argue any elder scrolls game is a far bigger culprit of this. that game sucks so bad and people gobble it up just cuz they like dragons. at least fighting a dragon in fromsoft games actually feels like you’re a human fighting a dragon and not like you’re fighting a dragon in a game that you’re guaranteed to beat.
💥Game breaking spongeboss🔥fromsofts ridiculous "scripted contextual damage" terrible hitboxes and blatant cheating just destroy this title like a car wreck when you run into this "spongeboss" who can easily take both the most powerful Bazookas and double songbirds straight to the grill without taking down its health more than a fifth while it reciprocates by killing you with three hits as if your Hi-Tech mech is made of paper mache like a filthy pinata stuffed with Mexican bubble gum. This is the second and last fromsoft game I'll ever own with SUCKIRO being the first and it suspiciously suffers from the exact same problems like terrible hitboxes, immersion busting animations and the worst scripted contextual damage I've ever seen... I paid 40 bucks for the hunk of trash and now I'm ashamed how many hours I've wasted because every enemy feels the same and the bosses are just recycled garbage Every enemy in the game can track your every move even when you're out of their visual range drawing a perfect bead when you're on the other side of a building half a mile away, who comes up with this garbage? One has to assume it's made by the mentally🐵tarded because it could literally be fixed with a save anywhere feature so you didn't have to repeat the same broken experience over and over when you run into a janky "spongeboss" The scripted contextual damage makes it feel like you're rummaging around in a old box for a set of keys because once you learn the way to beat the boss you're no longer challenged by it because it's not about speed, timing and the smart application of logic, it's about knowing what move and weapon combination to use when and REPEATING segments enough times to remember the rhythm it's demands feeling much more like a mating dance between two tarded chickens rather than a real fight and this is coming from a guy who has decades of mat time in MMA and grew up fighting in Kendo. SUCKIRO and armored Crap 6 have the same set of identical problems that could be heavily mitigated by something as simple as a save anywhere feature because I can't imagine the herculean effort it would take to go into these games and fix their terrible awful broken hit boxes, ridiculous immersion busting animations and god-awful scripted contextual damage. These titles are hard for all the wrong reasons and feel like they're designed to force players to clamber for answers instead of experiment with intelligent strategy because intelligent strategy just doesn't work in these games because they're based on scripted contextual damage not the laws of thermodynamics.
@@DakovDakash I don't want to get better at the skill of coping with bad hitboxes, ridiculous tactics and bosses that come back to life... this type of game is made for creepy losers who don't have the balls to admit their game is broken
@@NotMe42554 do you mean get good at COPING with FROMSOFT broken infrastructure? Is that like getting good and watching your father beat your mother?😒😃
FromSoft did a really good job making this boss actually terrifying the first time you fight it.
The only thing terrifying about these bosses is how many times you have to cope with their ridiculous cheats
Really happy to see you exhibit a “non tank-build”, especially in what’s growing to be “the hardest boss in the game”.
I noticed in my own playthrough that a tank build can totally trivialize some fights. I ended up feeling like this boss was easier without the treads cause some attacks are easier to dodge in-air. But everything else was tank lol
So far nothing can withstand my light reverse joint ac with two Zimmermans and a pilebunker
Have you tried the glory that is a laser lance and 3 laser "shotguns"? Something very funny about the dialogue in AC fights abruptly cutting off as I launch across the battlefield before unloading the whole package.
I'm a simple man. I use an agile light-weight build with dual laser pistols.
@@thatoneguyyouthinkshouldbe2431I don't think the point is the legs anymore man
My favorite fight in the game. Such an awesome spectacle, challenging, and that haunting music, so so good
The music for this battle was very Metroid
Pretty cool build. It's nice seeing this fight done with a non meta build
Right 😂 I don't count TANK builds 😂 you can melt this thing like butter with a tank
Everyone is comparing Cel-240 to Malenia, but I think the Soul of Cinder is also an apt comparison:
⚪️Both are 2 phase bosses that transition after taking immense damage.
⚪️Both are found in the ruins of their respective old worlds, being their the defenders of their respective most sacred resources (The First Flame and the Coral Convergence), and their last stand in general against the coming ages of their settings.
⚪️The Soul of Cinder is comprised of EVERYONE whom has ever lit The First Flame, while Coral is a gestalt of alien and possibly human minds/souls.
⚪️Both have associations with the color Red, and liberal usage of lightning based and flame-themed attacks.
⚪️Both have a larger variety of attacks compared to most other bosses in the game, and both have long range lasers AND “short range” sword attacks.
⚪️Their defeat hands the fate of the world over to those that take them down, with the potential to either A: Continue the status quo more or less (The Liberation and Linking the flame endings), B: Destroy/abandon EVERYTHING in the name of starting over (The Fires of Rubicon and refusing the flame endings) or C: Attempt to break the cycle and steer the humanity into uncharted waters (The ALLMIND route and the DS3 Lord of Hollows path).
It’s because Cel and Malenia are difficult, and Soul isn’t
That’s why the Malenia comparisons prop up
It s more like Maliketh than melani tbh
This reminds me a lot of monsoon from metal gear rising for some reason, what a cool boss fight!
This is the future paradox form of Crimson Glow Valstrax. Change my mind.
Fromsoft Game. Of course the bosses have multiple phases.
took me like 30+ tries to get good RNG, Laser Lance+Pilebunker combo will pretty much wipe like 50% of its HP everytime
Nice seeing someone beat her with a non cheese build.
Is ibis a her? Feel like it's more of an it because it's an autonomous robot
Probably just a reference to malenia@@nataliecameron
Who here wants Cel to be in the new Elden Ring spin-off?
Because it would be both magnificent and HORRIFYING to have to fight a fully armed and operational Armored Core on steroids as squad of humans on foot.
This is the only boss that’s taken me more than 3 tries on my first play through. I lost count how many attempts I got and I’ve tried so many different builds and I can only get just past the half way of the second phase.
Fr had me change my whole set just to stand a chance. Using weapons ive never used before😭😭
I had this same situation lol I had to switch to dual gatling guns and stun needles
I beat this fight first try, but with like 18 health left, super challenging and probably my favourite fight in the game
Same lol for some reason on the re try, with a better build and more knowledge. . .I struggled 😂😂
You both did not 😂
@Sn33t 😭 please believe me
@@Sn33t I've lost count of how many attempts I've made, even Enforcer is easier than this
Qubeley on steroids 🙀😻
I ended up taking it out with quad Gatling guns medium build. 3 x assault armour in key moments sealed the deal.
Only took 100+ attempts haha
Just beat this boss yesterday and it's my favourite so far!
this fight made me rethink my life decisions
I am cel 240, blade of coral.
Ending up getting it with bipedal, two gatlings and two 10ppd missile launchers, it made me sick to use them but you gotta do what you gotta do
Karl Urban told you do whatever it takes to get the job done. There are no rules here.
As a person who never played this game franchise this looks insanely hard, like dark souls it's Mario for ps3
As someone who has played past games, this AC game is very challenging in comparison. So far for me, there is only one mission from the past games combined that is harder than any of these (occupation of arteria carpals in AC: for answer). However, this game keeps its difficulty throughout the entire game
As someone who rage quit dark souls 3 and Elden ring mid way through but finished this game… AC6 is not that bad. Takes a couple of attempts to learn the boss’s move set and from there it’s smooth sailing.
@@lowkeyxd3644 oh completely agree! Dark souls is still tougher, plus if your build sucks Vs a boss in Dark souls, you don't have the luxury of changing build all the time. In AC, that's literally what it is all about
Try Isshin in Sekiro...
@@Seburo77 did a playthrough of sekiro recently and yes, I second this. Awesome fight
I am cel 240, blade of the institute
Wait how to hard lock??? I have been playing on my pc this whole time and stuck with this boss since she keeps sliding out of the screen so i need to keep finding her with my mouse. 😢
I think I’m gonna steal this build
My build was dual laser pistols with light bipedal supported with 6cell plasma and grenade launchers. If your fast enough you can try to get under and a lot of the hard to dodge moonlight blades just whiff. I love this boss.
Made it look easy!!! This is my favorite boss. But she always is a challenge 😤😤😤
i went tank + shotgun + laser lance + songbirds but i died 20x with my non-tank build and 8x with the tank build before destroying it.
I took me 3 hours to get her... the moonlight saber is on this level btw
I see you also ate all the huge melee attacks.
My fights with cel don't look nearly as cool because I'm trying so hard to stay on her with shotguns.
Beat this girl with a very light AC build, close ranged/melee focused.
-firmeza legs and core
-basho arms
-kasuar head
-kikaku boosters
-that one RRI FCS with the insane close range tracking
-forgot the name of that generator, but it was an arquebus
-laser lance
-gatling gun, and finally
those 10 missile launchers in both shoulders.
Reason why I was as light as possible was because I wanted the minimum distance for the laser lance to hit to be at least 190m)
Felt like a badass as I dodged 2nd phase floaty laser swords with the lance and into CEL's face, staggering her. The fight became easier when I found out how to properly use hard lock(don't move your mouse). Mech-lenia's attacks are absolutely predictable once your AC's direction is towards her.
I mean 190m at most.
For anyone struggling i was using a 300 boost reverse joint build with a zimmerman, an smg, the 10 missle launchef and dual split launchers, id heard the horror stories but i completely wiped this guy first try in a minute, was sorta dissapointed
Never even got to see its big million lasers attack
Edit: ok it stood back up, knocked it down again on the same attempt though
The ibis boss looks like a mobile suit equivalents of the mobile armor from gundam iron blooded orphans.
Anyone know what this song is called by chance? I wanna hear it isolated. LobosJr's sound settings give me the best listening environment, but I know the OST is out there. I just don't wanna read spoilery track titles.
Coral Guardian is the song title.
@@zachattack9483 Thank you so much, I appreciate it 👍
Well done! Holy cow.
I was doing pretty good with this game, but after trying to beat this guy with a biped or reverse joint for like six hours, I'm putting this game away for a year or so
😂😂😂😂
biped is pretty hard, but RJ isn't too bad for this fight. you still get significant airtime even though your def is crap lol
So it basically comes down to tracking rockets and sword. Right hand weapon doesn't even seem required lol.
The minigun does insane damage when you get her staggered, I carry a long range shotgun on the other hand to add to the stagger bar. I’m using Morleys on both shoulders for that stagger bar and damage. What I try to do is ignore her first attacks because she will always hit you if you go after her while she’s preparing her first attack then come back around and hit her with both morleys circle around her with the minigun and shotgun. That takes down like half of her health right there. This is like an insane level of difficulty, but understandable if it’s the last boss.
I finally defeated this monster. It must have been on my 50th try.
Scarlet Bot 9000
wait why does your assault armor stagger it instantly it doesnt do that for me it does like 1/8th close range
No idea, but this is a consistent strat! maybe some OS upgrade? I have all of them
@@LobosjrGamingoh i dont yet that might be why anyway tysm
What's your build and what perk do you use? I'm playing melee too but i don't deal the same amount of damage than you do, using nearly the same weapons
Might have the arena stuff maxed out
What song used for this fight?
In-game music
Coral Guardian is the track title I believe
Looks Dope
Why's the audio all fucky? Great job though, this guy kicked my ass for a while.
sounds fine to me, i just have Dialogue off, Music at 10 and SFX at 6 or so
Dope stuff my doods
Showw! Podia mostrar as configurações desse robo pra nos, jogou muito 🫡
nineball?
More like Qubeley's long lost young brother.
How did you do that much damage just by staggering,post the Build ,im tired of this godamn game,2nd ROADBLOCK already
この白いモビルスーツ、なんだかあの「キュベレイ」にそっくりですね。(笑)
This Boss is fucking amazing
This boss, fight and looks like one of those bullshit strong mech from any Gundam series that the MC need to beat to get their character development moment
This fight is so fucking frustrating for no reason. I had so much fun the first time until it got back up and just started spamming even more bullshit. I really wanted Armored Core. Got Spam Machines 6 instead. I really miss 4A
I loved this fight, though I find it or ionic and awesome that in Elden Ring I beat Melania first try no damage (and never again since then lmao 🤦🏼♀️) and ACs very own version of her, and what I've seen listed as "the hardest boss fight" I beat almost first try, but second try after I was a tiny bit more careful.
It waa my first playthrough though so I imagine I won't have as easy if a time with the ng+ and ++ variations 🖤🖤🖤 glorious fight no matter how hard or not it was for anyone 🖤
Doesn't hold a candle to Omega Boost.
I don’t know if this is a criticism or not, but I hate these 2 part boss fights FromSoftware keeps using. It’s starting to get repetitive. They’ve been doing this for years. You think you beat the boss and then it just comes back to life and you have to beat him again. It’s not fun, it’s not cool, it’s just enraging. I don’t like them, and I wish FromSoftware would just knock it off man.
Honestly, some LF4 style mission to mission Randomization would be fun.
I would indeed consider that to be criticism 😂 Not that there's anything wrong with criticism, everyone's certainly entitled to a perspective. I guess I'm just curious as to how you would change things if given the opportunity. And I don't mean that on a smart-ass way, I'm genuinely curious. Personally I've always found FromSoft boss fights to be intense, unforgiving, and even at times frustrating. But for me this has always seemed justified by the satisfaction gained from finally getting the hard won victory. In any case, I can't very well ask you to share creative ideas without being willing to do the same myself. I do have a concept I think would be really cool (there could be some iteration of this idea already in existence, but if so I'm unaware of it), and the general premise is this:
Imagine Elden Ring/DS/BB in its present form, including each and every boss. However, instead of the bosses being controlled by the "computer", so-to-speak, imagine if each and every boss could be controlled by another player, turning every boss fight , if playing online, into a PVP fight. Obviously the point would be for the boss to have an unfair advantage against the regular player, nothing new there. But what if spending time playing as a given boss was rewarded with a system for leveling up your version of the boss? I think the way to do this, instead of being able to raise boss health and other stats to impractically high levels, would be to maybe have the bosses progress in a way similar to Covenant rewards, specifically the Brotherhood of Blood Covenant from DS2. Where each win as the boss counts as +1 but each defeat counts as a -1 or even -2 or more. Reaching X number of wins rewards you with a new weapon the boss can use, or a new skill, so that with sufficient dedication to playing as the boss in question, you are basically able to build your own boss moveset. Give each boss their own unique rewards, and this would give players inclined to play as the bosses a great deal of incentive to play, and would keep things fresh and non repetitive, considering the number of bosses for you to "git gud" as. Afterall, you might have mastered playing as the Tree Sentinel, but when you get bored of that, you can be sure that playing as Radahn or Maliketh or Malenia would make things interesting all over again. If you decided you were tired of being a boss and wanted to go back to your regular character, you could do so as easily as returning to your world when you are summoned as a phantom normally. Even as a "regular character", there would be much more depth to the game because each time you entered the boss fog, you wouldn't know what kind of fight you were in for. Maybe when you finally finally beat the Malenia fight, you did so against a "level 3" Malenia. Beating a boss of any level would still count as beating it from a progression standpoint. But maybe you want to eventually get that super rare and powerful weapon/spell or that badass looking piece of armor which is earned only for defeating a "level 10" Malenia. There could be a mechanic similar to DS2 bonfire ascetic, in the sense that if you defeat a "level 3" malenia, the only Malenias you will encounter in subsequent attempts will be level 4 and up. Beating a level 10 Malenia immediately after beating a level 3 would earn you the reward for beating the level 10 , as well as any rewards that would have been earned from lower level wins, so you don't have to keep trying over and over to encounter a lower level version of the boss just for the sake of earning its reward. In any case, the ideal implementation of this would be in such a way that only the most elite players would get the highest tier rewards/items/armor/spells/Ashes if War, providing plenty of motivation to keep playing and improving and adapting to a wide variety of potential scenarios. Taking part in ANY of the addition gameplay aspects I've described would be completely optional, and there would be an option in the settings to enable PVP/Dynamic boss encounters.
But anyways, yeah. As an idea, that one's obviously pretty rough around the edges, but in general I hope I conveyed the concept well enough for anyone who reads this to get the overall point. There are obviously a ton of fine points thaf could be addressed, details to iron out, etc. Hell, for all i know it may very well be a completely unrealistic or impractical idea to actually execute, but nonetheless I do think that, at least in theory, it could be pretty damn cool.
@@Mr._Lister_The_Sister_Phister no way I’m reading all of this. All I want is to kill a boss once and that’s it. I’ve been pleading with FromSoftware forever.
@@DemonBlade214 It's all good man, no worries. I don't blame you for not wanting to read it all, or any of it for that matter, its alot i know 😅 Your comment just got me thinking, and stream-of-consciousness rambling was the result.
Is Lobos doing well or not? I have no idea. This is the first footage I've seen from the game. All I can see are explosion and laser fx all over the screen, I can't even tell when or if he is hitting the guy or if he's being hit. I really don't like this confusing art design. In the first level Lemon from Backlogs said he couldn't see his character as it was the same color as the background.
Why not actually take the time to watch any tutorial footage to learn the elements of the HUD before commenting
@dafyddrogers9385 Why would I do that? This is the first video I saw in my feed of the gameplay. I didn't search for, nor am I looking for an explanation of the games mechanics. And I'm not talking about the HUD. That's not what I meant by "art design". I mean specifically the use of particle effects, something I consider a noticebly increasing trend in From Soft games, all the rest of which I have played through. I think adding multiple visual elements layered on top of the player's interactions is confusing, as well as closely color matching the characters to the background. I feel like both these things increased more with Dark Souls 3 compared to the games before.
@@JebeckyGranjola This fight was the worst with that aspect, it's usually not too bad in the rest of the game. The odd other encounters, but not nearly as bad as this one.
In phase 2 in particular I genuinely lost a few times because everything blended together once the ground all went red and the enemies blade waves and lasers are all red and it just was not pleasant to play til I adjusted to it...
Not really bad as most people say, the first two attacks of the boss are completely avoidable, I use the stun needles and bam, DPS
If from soft made of version of their games without bosses they would sell better
absolutely not, this is a ridiculous statement. bosses are literally their primary design feature
@@NotMe42554 actually it's the reason their games only sell to nerds who don't mind coping with broken infrastructure and Chelsea game design because they're so desperate for Fantasy content... what's next, one "spongeboss" with 10 health bars?
How are you going to cope with that? Make excuses like a beaten wife🔥😃
@@gamesucks3092 lol every fromsoft denier ever is coping with their poor gaming skills
@@gamesucks3092 also fromsoft games sell incredibly well. what are the odds that hundreds of video game critics and developers would be in love with these games that are apparently shit, and what are the odds that you just suck at playing the game? inexperienced gamers just can’t cope with them because the enemies actually feel like they’re fighting back with the same ferocity as you are. i’d rather fight an enemy that feels like a challenge than fight an enemy that literally lets me hit it like in every other game in history.
@@gamesucks3092 and in terms of coping with bad design because of being desperate for fantasy content, i’d argue any elder scrolls game is a far bigger culprit of this. that game sucks so bad and people gobble it up just cuz they like dragons. at least fighting a dragon in fromsoft games actually feels like you’re a human fighting a dragon and not like you’re fighting a dragon in a game that you’re guaranteed to beat.
💥Game breaking spongeboss🔥fromsofts ridiculous "scripted contextual damage" terrible hitboxes and blatant cheating just destroy this title like a car wreck when you run into this "spongeboss" who can easily take both the most powerful Bazookas and double songbirds straight to the grill without taking down its health more than a fifth while it reciprocates by killing you with three hits as if your Hi-Tech mech is made of paper mache like a filthy pinata stuffed with Mexican bubble gum.
This is the second and last fromsoft game I'll ever own with SUCKIRO being the first and it suspiciously suffers from the exact same problems like terrible hitboxes, immersion busting animations and the worst scripted contextual damage I've ever seen...
I paid 40 bucks for the hunk of trash and now I'm ashamed how many hours I've wasted because every enemy feels the same and the bosses are just recycled garbage
Every enemy in the game can track your every move even when you're out of their visual range drawing a perfect bead when you're on the other side of a building half a mile away, who comes up with this garbage?
One has to assume it's made by the mentally🐵tarded because it could literally be fixed with a save anywhere feature so you didn't have to repeat the same broken experience over and over when you run into a janky "spongeboss"
The scripted contextual damage makes it feel like you're rummaging around in a old box for a set of keys because once you learn the way to beat the boss you're no longer challenged by it because it's not about speed, timing and the smart application of logic, it's about knowing what move and weapon combination to use when and REPEATING segments enough times to remember the rhythm it's demands feeling much more like a mating dance between two tarded chickens rather than a real fight and this is coming from a guy who has decades of mat time in MMA and grew up fighting in Kendo.
SUCKIRO and armored Crap 6 have the same set of identical problems that could be heavily mitigated by something as simple as a save anywhere feature because I can't imagine the herculean effort it would take to go into these games and fix their terrible awful broken hit boxes, ridiculous immersion busting animations and god-awful scripted contextual damage.
These titles are hard for all the wrong reasons and feel like they're designed to force players to clamber for answers instead of experiment with intelligent strategy because intelligent strategy just doesn't work in these games because they're based on scripted contextual damage not the laws of thermodynamics.
Honestly just a skill issue like get better buddy
@@DakovDakash I don't want to get better at the skill of coping with bad hitboxes, ridiculous tactics and bosses that come back to life... this type of game is made for creepy losers who don't have the balls to admit their game is broken
jesus someone’s butthurt. get good.
@@gamesucks3092 Han my boogie, the boss is not that hard
@@NotMe42554 do you mean get good at COPING with FROMSOFT broken infrastructure? Is that like getting good and watching your father beat your mother?😒😃
not even elon could create ai tough enough to beat lobos...lobos is the boss fight
Strong Maliketh vibes.
Maliketh? I heard Malenia.