the mod is really cool - king slime can swallow sun/moon - the twins in pre hardmode - skeletron rework - marble biome boss - granite crab boss - wall of flesh rework (better version) - spazmatism and retinazer has reversed attcks - added sky boss - dessert boss - and my favorite is the shimmer dragon
This is actually preety good and unique! Kind of like a tribute or satire to most of the mods and/or jokes out there (maybe not entirely intentional, but eh, I just say what comes up in my head and consider mostly the truth I suppose). Keep it up dude! :3 (Ps: This suggestion might not make it, and would be eventually forgotten or smh, but... I HOPE, that if you do listen to this lil request of mine, that... Once you eventually start working on Moon lord, you can either rework or, most likely, add some kind of second or final phase that, once you defeat moonlord or smh, the actual MOON starts falling down on you (Like that one mod with the CEILING OF MOONLORD, but reversed) while you either fight whats left of moon lord (Desperation phase) while the moon is collapsing on you, or something else, its your choice! And yes, I did get the idea from finding out and watching one of the ceiling of moonlord mod showcases, where its been stated, maybe, maybe not, that one of the developers of terraria actually wanted the moon lord fight to be slightly, or totally, different, with the 4 lunar pillars collapsing and then having the moon fall, etc. This is definitely not that much of an original idea, but it just suddenly started popping up in my head SO MUCH after seeing some of these silly reworks this mod has that I couldnt help myself but say it, head and square. Just couldn't help myself k? I'm not passing on any opportunities when one comes in front of me lol. And I know that the ceiling of moonlord has already been mentioned maybe more than once, but i'm sayin' it anyway for funzies. Anyways hope this makes it jklol have a good day. ;p)
Also this crafting table can give the "broken hero blessing" buff for 10 minute when you toggle on it, Broken hero blessing : Increase all the stats by 10% Give 10% attack speed Reduce ammo use by 10% Reduce mana cost by 10% Increase maximun sentry by 2 Drain 3 hp per second
i challenge myself in this mod with "Master mode and For the worthy seed" and heres my attempts - King Slime (Sun Route) Failed Attempts: 80 plus 12 for memorizing attack patterns - King Slime (Moon Route) Failed Attempts: 68 - King Slime (Blood Moon) Failed Attempts: 152 plus 36 for memorizing attack patterns - King Slime (Solar Eclipse Route) Failed Attempts: 198 - Eye of Cthulhu (pre hardmode the twins) Failed Attempts: 245 plus 60 for phase 2 - Eater Of Worlds Failed Attempts: None - Brain Of Cthulhu Failed Attempts: 93 plus 16 for phase 2 - Skeletron Failed Attempts: 106 -Queen Bee (with her husband) failed attempts: 89 - Sand Biome Boss Failed Attempts: 74 - Granite Crab Failed Attempts: 93 - Wall Of Flesh Failed Attempts: 136 Others Fighting Soon
Marble Fortress: ua-cam.com/video/v0i9KDFzc7Y/v-deo.html Granite Crab: ua-cam.com/video/XdLq3b6uZj8/v-deo.html Aether Wyrm: ua-cam.com/video/brmQb2SpF5Q/v-deo.html No video for Desert Phantom yet. I'll let you know when there is one though
PLEASE tell me you nerfed the melee weapon you get from the desert phantom, the other mods I had literally couldn’t compare to that weapon And also a little thought I had for the granite crab: the granite crab actually has normal crab legs, but you have to destroy the legs in order to kill the body, and when you destroy the legs, it will turn into it’s current version, just with something more like the blue energy look as if the crab is giving itself new legs with its granite energy, just a thought though lol
@@portalmech4770 yeah, thank you, I no joke killed the bosses from other mods in under 30 seconds with it, so probably either make it deal only 1-2 damage, but it is constant, so kinda like sans where he only does 1 damage but there are no Iframes with his attacks Or just lessen the projectiles, whichever lol
@@raeann445 *Shrug* If I try to balance my mod to fit in well with the balancing of every other mod I'm going to get swamped in work pretty fast. I think the real question should be: "how good is this weapon against un-modded post-EoW/BoC bosses, and Forgotten Evils bosses"
@@portalmech4770 hm, fair point Maybe make the bosses decently hard no matter the point of the game you are at, but they are still killable depending on what point of the game you are at too Kinda like with empress of light and duke fishron, they are hard when you are supposed to fight them, and when you get to post moon lord, they are still a bit of a challenge, but they aren’t too easy to kill, that way it’s like they are supposed to be a few of the last bosses in pre hardmode before wall of flesh, or is that also too much work?
@@raeann445 I would rather not put all the bosses right before the Wall of Flesh in progression. The ones with powerful weapons however tend to be the on the harder side, like the Desert Phantom. Of course, if it needs to be harder than can also be arranged
the funniest happened to me in that mod is the eater of worlds fight then when i use dynamite i goes upward 😂😂😂😂 but i think it means you can't blow him with dynamites
Can you plz add mechanical bosses drop who are : An destroyer's summoner weapon who summon probe who arround you shooting laser and increase you defense to 5 for each summon An skeletron prime material who use to make weapon One (twins) quadruplet's weapon for each class who need there respective celestial fragment to be craft Can you do this plz that would be very great
i challenge myself in this mod with master mode and for the worthy seed (Part 2) The Twins failed attempts: 36 The Marble Biome Boss failed attempts: 4 Shimmer Dragon failed attempts:None
I’d personally recommend keeping the two mods separate for the best experience, since Forgotten Evils and Infernum do very similar things and don’t try very hard to accommodate each other
can't wait to see what plantera and golem will look like, these two bosses are often forgotten by modders
the mod is really cool
- king slime can swallow sun/moon
- the twins in pre hardmode
- skeletron rework
- marble biome boss
- granite crab boss
- wall of flesh rework (better version)
- spazmatism and retinazer has reversed attcks
- added sky boss
- dessert boss
- and my favorite is the shimmer dragon
and also
- queen bee has a husband
- and the deerclops
1:29 desert phantom still stroking it
I'm glad to be of any motivation in general, especially for a person as dedicated - if not more so - to their projects as I am
Troy projects are getting better and better, keep going
For the meteor biome boss, that will be really correct that will be an massive version of the corite from solar pillar
I'm ready to shred through the mechs just like I did through most of the pre-hardmode bosses. Splendid work on the mod so far! 💖💖
There unique bosses in this mod that great, but it will be more with unique events
This is actually preety good and unique! Kind of like a tribute or satire to most of the mods and/or jokes out there (maybe not entirely intentional, but eh, I just say what comes up in my head and consider mostly the truth I suppose). Keep it up dude! :3
(Ps: This suggestion might not make it, and would be eventually forgotten or smh, but... I HOPE, that if you do listen to this lil request of mine, that... Once you eventually start working on Moon lord, you can either rework or, most likely, add some kind of second or final phase that, once you defeat moonlord or smh, the actual MOON starts falling down on you (Like that one mod with the CEILING OF MOONLORD, but reversed) while you either fight whats left of moon lord (Desperation phase) while the moon is collapsing on you, or something else, its your choice! And yes, I did get the idea from finding out and watching one of the ceiling of moonlord mod showcases, where its been stated, maybe, maybe not, that one of the developers of terraria actually wanted the moon lord fight to be slightly, or totally, different, with the 4 lunar pillars collapsing and then having the moon fall, etc. This is definitely not that much of an original idea, but it just suddenly started popping up in my head SO MUCH after seeing some of these silly reworks this mod has that I couldnt help myself but say it, head and square. Just couldn't help myself k? I'm not passing on any opportunities when one comes in front of me lol. And I know that the ceiling of moonlord has already been mentioned maybe more than once, but i'm sayin' it anyway for funzies. Anyways hope this makes it jklol have a good day. ;p)
That was great an pre-hardmode crafting table who need broken hero sword to be craft 🤩🤩🤩
Also this crafting table can give the "broken hero blessing" buff for 10 minute when you toggle on it,
Broken hero blessing :
Increase all the stats by 10%
Give 10% attack speed
Reduce ammo use by 10%
Reduce mana cost by 10%
Increase maximun sentry by 2
Drain 3 hp per second
i challenge myself in this mod with "Master mode and For the worthy seed" and heres my attempts
- King Slime (Sun Route) Failed Attempts: 80 plus 12 for memorizing attack patterns
- King Slime (Moon Route) Failed Attempts: 68
- King Slime (Blood Moon) Failed Attempts: 152 plus 36 for memorizing attack patterns
- King Slime (Solar Eclipse Route) Failed Attempts: 198
- Eye of Cthulhu (pre hardmode the twins) Failed Attempts: 245 plus 60 for phase 2
- Eater Of Worlds
Failed Attempts: None
- Brain Of Cthulhu
Failed Attempts: 93 plus 16 for phase 2
- Skeletron
Failed Attempts: 106
-Queen Bee (with her husband)
failed attempts: 89
- Sand Biome Boss
Failed Attempts: 74
- Granite Crab
Failed Attempts: 93
- Wall Of Flesh
Failed Attempts: 136
Others Fighting Soon
i know plantera is wasn't update/rework yet but i'm excited what it look/rework of plantera
Can we also have eclips king slime with blood moon right now
Oh yeah, I forgot to mention I also did that
In terraria cursed mod, quadruplet (twins) drop celestial fragment, destroyer drop martian saucer mount but what skeletron prime drop
Wisp
I think, it hard that Fargo's
(A lot of bullet hells , and it's so cool dude!)
We miss boss from spider cave ; meteor and mostly for graveyar biome
SHEEEEEEESH
Imagine, guys, what will happen if he reworks the Moonlord...
This mod has great potential! I hope it will flourishes!!!
Why does the cursed mode coin item look like dream eater from thorium
I don't know man, I just took the Celestial Sigil, changed the colors and slapped an omega symbol on it
Can I have the link of the music of : marble fotress ; granite crab ; desert phanthom and eather wyrm plz 😅😅😅
Marble Fortress: ua-cam.com/video/v0i9KDFzc7Y/v-deo.html Granite Crab: ua-cam.com/video/XdLq3b6uZj8/v-deo.html Aether Wyrm: ua-cam.com/video/brmQb2SpF5Q/v-deo.html No video for Desert Phantom yet. I'll let you know when there is one though
So who here does not exist just got to ask.
God had a fucking stork reading this and died
And also you don't need to fix the for the worthy king slime its still possible to beat it
PLEASE tell me you nerfed the melee weapon you get from the desert phantom, the other mods I had literally couldn’t compare to that weapon
And also a little thought I had for the granite crab: the granite crab actually has normal crab legs, but you have to destroy the legs in order to kill the body, and when you destroy the legs, it will turn into it’s current version, just with something more like the blue energy look as if the crab is giving itself new legs with its granite energy, just a thought though lol
That one kind of flew under my radar, but since you bring it up I'll consider nerfing it
@@portalmech4770 yeah, thank you, I no joke killed the bosses from other mods in under 30 seconds with it, so probably either make it deal only 1-2 damage, but it is constant, so kinda like sans where he only does 1 damage but there are no Iframes with his attacks
Or just lessen the projectiles, whichever lol
@@raeann445 *Shrug* If I try to balance my mod to fit in well with the balancing of every other mod I'm going to get swamped in work pretty fast. I think the real question should be: "how good is this weapon against un-modded post-EoW/BoC bosses, and Forgotten Evils bosses"
@@portalmech4770 hm, fair point
Maybe make the bosses decently hard no matter the point of the game you are at, but they are still killable depending on what point of the game you are at too
Kinda like with empress of light and duke fishron, they are hard when you are supposed to fight them, and when you get to post moon lord, they are still a bit of a challenge, but they aren’t too easy to kill, that way it’s like they are supposed to be a few of the last bosses in pre hardmode before wall of flesh, or is that also too much work?
@@raeann445 I would rather not put all the bosses right before the Wall of Flesh in progression. The ones with powerful weapons however tend to be the on the harder side, like the Desert Phantom. Of course, if it needs to be harder than can also be arranged
Can you plz add "The darkest lord" by "gametal" as the ost of the blood moon eclips king slime
I'll listen to it and consider it
How did you can get enchanted sun altar in pre hard mod on forgotten evil mod
I cheated
the funniest happened to me in that mod is the eater of worlds fight then when i use dynamite i goes upward 😂😂😂😂 but i think it means you can't blow him with dynamites
i wonder what post moon lord bosses you will add
What did the endless panic potion (obtain by droping an endless shimmer potion) become if we drop him in shimmer, plz answer this question 😢😢😢
Dropping an endless shimmer potion in the shimmer
Endless Beer Potion
Can you plz add mechanical bosses drop who are :
An destroyer's summoner weapon who summon probe who arround you shooting laser and increase you defense to 5 for each summon
An skeletron prime material who use to make weapon
One (twins) quadruplet's weapon for each class who need there respective celestial fragment to be craft
Can you do this plz that would be very great
The friendly probe spin arround you
As is my response for most suggestions: I'll consider it, but I make no promises
i challenge myself in this mod with master mode and for the worthy seed (Part 2)
The Twins
failed attempts: 36
The Marble Biome Boss
failed attempts: 4
Shimmer Dragon
failed attempts:None
Sky Biome Boss
failed attempts: 29
I want to play this mod, but when I play with Infernum, the Infernum relics wont drop from the cursed vanilla bosses.
I’d personally recommend keeping the two mods separate for the best experience, since Forgotten Evils and Infernum do very similar things and don’t try very hard to accommodate each other
@@portalmech4770 Ok, thanks
the mod looks cool it's just the sprites do NOT fit in at all
First time im seeing ur videos and the first thing i wonder is "why does he sound like Severus Snape"
I am Severus Snape.
Ayyy
Hello. Also niceeeee