Why did you expand the environment instead of shrinking the model? Was it just a matter of convenience or to preserve some dimensional integrity (that affects the render) ? Thanks for making these, they're simple, to the point and always appreciated.
The model was to scale. A 25mm environment doesn't make sense. If we shrunk the model, we'd have to use odd dimensions for the materials and yes, lighting and units thereof wouldn't have acted realistically.
Terrazzo is made by mixing small rocks or other chips of some sort, and mixing them in with binders. The material is then cut to shape and polished. So you'd never be able to get two pieces of rock overlapping, nor would there be any height difference between a stone and the binder. I'm wondering if there's a way to get the spots textures to avoid overlapping.
Thanks! I'm familiar with how it's made but I don't think there's a good way to avoid overlapping in KeyShot's material graph. If you do find a way, I'd love to know. As for having a slightly-raised surface on the 'stones', that's really just to give this material some depth. In other composite materials in which the different components have inconsistent durometers, you might have harder pieces slightly proud of the surface of the 'binder' in this case. But you're right. In real terazzo, they'd be completely smooth.
@@WillGibbons Ah! Giving the material depth sounds right, I wouldn't have thought of that. The only strategy I can think of would be placing the labels ordered top to bottom from the largest spots to the smallest spots. This would help in avoiding a small speck inside a large stone. Obviously this is not a guaranty for no overlap, but just reduces instances that won't occur in the real material.
Hey Will. You know I've been trying to create a frosted glass with a gradient to normal, solid glass for a while now. Maybe that could be a cool tutorial if you find the time and, of course, motivation for it :) cheers.
Great to see you put out so many videos lately! Thank you as always, Will, for your awesome content.
Glad you like them!
Loved this tut....thanks Will
Cool! It's a bit niche, but pretty fun I thought.
I am really liking your content Will, keep it going!
Thanks Agusto!
Awesome tutorial. Thanks!!!
Glad you enjoyed it!
Amazing tutorial!! Thank you for sharing!
Thanks for watching!
AMAZING TUTORIAL, VERY CONCISE!! THANK YOU!
Glad it was helpful!
loved the Camo technique!!
Thank you!
Why did you expand the environment instead of shrinking the model?
Was it just a matter of convenience or to preserve some dimensional integrity (that affects the render) ?
Thanks for making these, they're simple, to the point and always appreciated.
The model was to scale. A 25mm environment doesn't make sense. If we shrunk the model, we'd have to use odd dimensions for the materials and yes, lighting and units thereof wouldn't have acted realistically.
@@WillGibbons Aaah Thanks :)
Thank u, dude very nice tutorial and it's very helpful.
Cheers!
Awesome tutorial!
Thank you!
Terrazzo is made by mixing small rocks or other chips of some sort, and mixing them in with binders. The material is then cut to shape and polished. So you'd never be able to get two pieces of rock overlapping, nor would there be any height difference between a stone and the binder.
I'm wondering if there's a way to get the spots textures to avoid overlapping.
Thanks! I'm familiar with how it's made but I don't think there's a good way to avoid overlapping in KeyShot's material graph. If you do find a way, I'd love to know. As for having a slightly-raised surface on the 'stones', that's really just to give this material some depth. In other composite materials in which the different components have inconsistent durometers, you might have harder pieces slightly proud of the surface of the 'binder' in this case. But you're right. In real terazzo, they'd be completely smooth.
@@WillGibbons Ah! Giving the material depth sounds right, I wouldn't have thought of that.
The only strategy I can think of would be placing the labels ordered top to bottom from the largest spots to the smallest spots. This would help in avoiding a small speck inside a large stone. Obviously this is not a guaranty for no overlap, but just reduces instances that won't occur in the real material.
actually used it for a project just now :)
Awesome!
Hello, I am learning some great things in keyshot from you sir, I have one question that which is good for product rendering blender or keyshot?
Both!
Thanks!!
Welcome!
Great lesson. By the way, maybe you knew, but you can also copy maps and materials while holding ctrl + alt
Can you clarify? In the material graph, or somewhere else?
@@WillGibbons In material graph)
Nice sir
Thanks!
Hi, Thanks
No problem
wow thgis is mainly a lesson on shortcuts/keyboard commands o.O :D awesome (y)
Glad you picked up on those!
Hey Will. You know I've been trying to create a frosted glass with a gradient to normal, solid glass for a while now. Maybe that could be a cool tutorial if you find the time and, of course, motivation for it :) cheers.
Hey! You can. It's quite easy. Just use a color gradient and plug it into the roughness section.
1st like and 1st view 😍
🎉