Nice tip Liam! Just gave it a try. Super simple to implement and goes a long way to adding a little something extra to the scene. Looking forward to what you come up with next.
It's also super helpful for determining how many samples a scene will need before you render it. Isolate your toughest spot in the scene with the region and let it run until it looks good. When it does, you'll know how many samples to set your scene for. And wait until you start to use region render to render out only the areas of a scene you need. It's great for fixing errors. If you notice something off in a scene you finished you only have to re-render that section using the region instead of the entire thing. Then, you can comp them together in Photoshop. Super time saver.
I think it would have looked really cool to have the flakes inside the geometry like volume imperfections for the glass marble :) The tut is really good to understand how to make dust easily in keyshot, thx
Hi Liam! The tutorial is very helpful; I've completed the steps, but nothing is visible for me. When I enable caustics in the image tool, I can see the particles, but since my object is in a transparent medium, the caustic affects my object too. I tried combining it with a bit of fog in the material graph, but it didn't work. Any tips or ideas on why without caustics, the particles are not visible?
Nice tip Liam! Just gave it a try. Super simple to implement and goes a long way to adding a little something extra to the scene. Looking forward to what you come up with next.
Glad you liked it, really appreciate it
Very clever trick! After I figured out what you were doing it seemed so obvious. Awesome tutorial and I can't wait to try it out!
Glad you like it 👊
awesome! This is just the kind of content we need.
Yes yes yes aha! Keep your eyes peeled theres plenty more to come.
Never knew about render region. Would be great to see a top tips vid with things like that, geometry view etc. Great vid 👌
Yeah completely agree. I think a workflow tutorial could be really good. Thanks Jamie
It's also super helpful for determining how many samples a scene will need before you render it. Isolate your toughest spot in the scene with the region and let it run until it looks good. When it does, you'll know how many samples to set your scene for. And wait until you start to use region render to render out only the areas of a scene you need. It's great for fixing errors. If you notice something off in a scene you finished you only have to re-render that section using the region instead of the entire thing. Then, you can comp them together in Photoshop. Super time saver.
I think it would have looked really cool to have the flakes inside the geometry like volume imperfections for the glass marble :) The tut is really good to understand how to make dust easily in keyshot, thx
Hi Liam! The tutorial is very helpful; I've completed the steps, but nothing is visible for me. When I enable caustics in the image tool, I can see the particles, but since my object is in a transparent medium, the caustic affects my object too. I tried combining it with a bit of fog in the material graph, but it didn't work. Any tips or ideas on why without caustics, the particles are not visible?
Smashed it bro 👊🏻
James Crawford cheers man!
Really are sooo helpful/ inspirational! Thanks for your effort and time
This is a great tutorial! :)
every time i input all of my flake settings and then hit click execute geometry node...i get nothing? i dont see any particles? any reason why?
Great stuff
what if I need to show variation in density in different places rather than an evenly distributed dust?
You can plug a texture into flakes, say for example noise (see the the textured fog material for reference) or use a VDB
I wonder what monitor do you use?
An old Acer 24" with a TN panel. Really need to upgrade but I'm holding out for Black Friday
@@LiamMartinTutorials actually, on the desk it looks like it's 32")
banger