I like the idea that butch and his gang formed solely to defend themselves from strat, and not to bully anyone. Guy starts his every day beating the shit out of butch, then the moment he could, he killed him and his mom too.
Since your the last person to wear the tunnel snake's jacket, your probably the only tunnel snake left alive by the end of this story. Now I admit, I haven't finished the video but it's kind of a sixth sense type deal y'know? I can imagine that if your character can tolerate fuckups, they'd probably start a raider gang, the only question I have for you sir is did you keep the name? As an irony. Knowing that punk's dumbass world view is being used to do some -real- work and all.
Yeah. Originally, you would have been able to kill children in Fallout 3 ( there was even a perk called "Child Killer"- the accompanying picture is somewhere on the internet; it's the Vault Boy kicking a pregnant lady in the belly while smiling). Censorship and the desire to make more money by appealing to mainstream consumers are the reasons RPGs have lost this edge of darkness that old games used to have.
@@Corus3 Yeah Fallout 2, no way Bethesda would dare do something like that. At this point no AAA studio would go anywhere near that, the majority of them seem to be toning down violence and gore over time which is quite sad.
@@MK_ULTRA420 Not white women or white men, or any person for that matter, they seem pretty content pushing products made for the lowest common denominator. To be fair to them, most AAA developers have been doing the same for more than a decade now, but it doesn't change the fact that these products seem to get simplified and more generic over time, just look at how so many CRPG franchises just get more and more streamlined over time as one example.
Its also such boring writing. „This town 8 miles from here slightly annoys me, SO I WILL SEND SOMEONE TO BLOW IT UP, HAHA, I‘M SO EVIIIL!“ Don‘t get me wrong, 1 dimensional villains can work, but if you wanna step in the boots of Interplay, don‘t come into my kitchen with that weak ass „haha funny satire“ type of writing.
@@SwampGreen14 I thought the writing for the mission was hilarious. I didn't know why Burke wanted to blow up Megaton. As a kid on my first playthrough I figured there was some war or dispute or somthing important right? If you want to blow up a whole town you've gotta have a good reason right? Then I was informed it was because old rich dude ofhandedly said it was ugly. Idk, for me it hit right and it still does.
@@BigWheel. The whole situation is too dumb for me. There is a town which was build around a still armed nuclear bomb. No one thinks its that much of a problem, considering the fact nobody defused it until the Lone Wanderer came along. On the other side, there is a weird rich socialite that wants to blow up the whole town because he thinks the settlement looks ugly. That is one of the biggest „moral“ decisions in the game. If it would be a easter egg random encounter type quest it would be one thing. But its one of the larger decisions in the game but the writing makes the situation absolutely ridiculous.
I have no idea why joining the Enclave wasn't a thing in this game when it's literally the perfect game for it. It makes sense why you couldn't in 2 because to them you're a tribal mutant who needs to die so the "pure humans" can survive and thrive. In 3 as far as they know you're a "pure human" who has all the knowledge of Project Purity they could ever need. Even if you weren't, Autumn doesn't even care about any of that shit. He just wants control of the purifier so people will side with the Enclave.
@@LOL-zu1zr No. In Fallout 2 they're shown to be willing to take on new recruits although I'm not sure if they have to prove that they aren't a "mutated human" as The Chosen One can literally just claim to be a new recruit with a high enough speech skill and will be given the password to be let in. They're seemingly even more lenient on the East Coast. Eden wants all impure humans gone but Autumn literally just wants to take over the purifier so people will, in his own words, "flock to the Enclave for fresh water and a plan for the future".
Remember when you find like 200 water chips in fallout 2 inside vault city storage and they mention that every and each one of them could supply a vault or a city for centuries and that they rarely ever broke They were still using their original water chip from before the war to give clean water to the vault
I always found this to be dark and depressing and not a joke or reference. Just knowing that the entire conflict of the first game could have been solved so easily. It's a somber reminder that one civilizations deepest, darkest struggles are another civilizations minor inconviance.
@@dm6182696as far as I’m aware, Vault 8 wasn’t even open as Vault City for 80 years (the time between 1 and 2). I doubt the Vault Dweller could’ve just waltzed over to it and get in without heavy resistance from its residents. But yeah it is sad when you think about it.
It just occurred to me. How did the Enclave get into the vault? They couldn’t have come in the same way you did, since Little Lamplight is untouched should you go back to it later and no mention is made of them by any residents. Ergo, they had to have come through the highly irradiated front entrance that you literally can’t reach even if you have their technology and a lifetimes supply of Rad Away. They literally teleported into the vault because the writers decided they wanted them to be there.
Autumn has the same type of rad resistance in that serum he apparently takes. If they have all those vertibirds and previous oil rig, I’m sure they have the faculties to do so. Atleast they’re smart enough to allocate funds to more than just power armor and laser weapons 😅 prewar books get nowhere in the bos
i have a feeling that at one point, someone would be insane enough to rewrite the entirety of the main questline of Fallout 3 to be the least linear possible ever
Give it a few years when Bethesda gives up eyes on F3 and people start re working the game entirely. Someone, SOMEWHERE, will make a mod for 3 that makes HBomberGuy replay the game
That would mean you kill Liam neeson though. And he was a big part of the marketing and cost them a good chunk of change. Bethesda reeaallly wanted you to see him. And they really wanted you to have that cinematic moment with him when he sacrifices himself.
@boglurker2043 I get that it's just really short sighted imo. I can go into that opinion you want but I'm not gonna unless asked because I'm tired as fuckin shit
@@boglurker2043They did say "ending", as in, the end of the game, as in, no more game past that point, as in, no further chances to "see him" because the run has ceased to be.
I'm glad that I am not the only one with the derived stat frustration. I hate having to use a wiki to know what my stats are actually doing to my characters. Just show me dang it.
It way even worse in Fo4 because it locked you out of perks that you needed to build specific guns or workshops at settlements that would earn you crazy amounts of money. It felt like you had less SPECIAL points overall as well
@@AlchemistOfNirnroot also its super unintuitive to invest almost nothing in intelligence to get more XP through idiot savant and since ability points aren't a thing either intelligence is only good for energy weapon/power armor focussed builds (and pharmacy for survival)
@@PancakemonsterFO4you did actually have less SPECIAL to work with in fo4. Actually, I feel like it’s one of the few things fo4 did right compared to previous titles. It’s too easy in the previous games to have like 1-2 charisma and then dump the points into something useful. And even after you do that, you still have enough special to be average at everything, you don’t really need to specialize. I didn’t think what you’re mentioning was a huge issue in fo4 mainly because it’s so damn easy to level up and without a level cap the game never forces you to specialize.
I actually tried escorting dad across the Wasteland, and I found out he couldn't die during an encounter with a missile launcher-wielding Raider. I was glad he wasn't killed, because I probably wouldn't have been able to stop it, but it kinda killed the tension for the rest of the trip. So I just let him fight everything after that. And then, despite being immortal, he makes you go inside alone and fight every Super Mutant.
This is why I like Fallout New Vegas hardcore. I had a companion kind of a far distance from me, and I didn't even realize a Cazadore came swooping down at the farthest away companion as I kept running ahead. RIP Cass. Anyway, it's fun having some tension and being able to fail a quest with no return, but Bethesda wants a casual experience.
Honestly I think Project Purity could have worked as a story. In the post-game much of the water becomes clean and actually has a bigger effect on the environment rather than just giving people free water to drink. I could buy that Washington D.C is an interesting setting for a Fallout game because its a place that's most affected by the fallout. Its a freaking shame you couldn't visit the Whitehouse to uncover secrets and stuff. Its there in the game, but out of bounds. Why would they waste such a good place to explore in this universe? Edit: Yeah, I think I got the White House mixed up with the congressional building. That's the one that's out of bounds. The fact the White House is a crater and nothing else important is still very lame though.
@@Tr33ba1t Missed opportunity to be honest. Even if you had it be nuked a underground bunker complex would be neat, hell it'd probably be where the enclave's AI should be.
I enjoyed this when I played it for the first time. Of course I was a teenager who had never known Fallout existed before Bethesda and liked the idea of "Oblivion with guns".
FO3 was the game that got me into the FO series. I loved this game and I still like it despite its flaws. I thought it was awesome that you could blow npcs into pieces, I enjoyed the side quests, the aethetics of the world/clothing/weapons, and I loved exploring other vaults. I think it also really helped that on my very first playthrough, I completely missed Megaton and ignored the main quest. Instead I'd find a vantage point, and if I saw something interesting in the distance like a building or smoke rising, I'd just go their and usually find a quest or enemies to clear out to help deck out my character. I actually found Rivet City before I ever found Megaton and I didn't even need to see 3 Dog. I think Strat's criticisms are on point, but this game still holds a special place in my heart because I've had unscripted stories or unique encounters with my character that I still remember to this day.
My first few playthroughs I never met 3 Dog or went through the subways, I was doing Moira's quests and found Rivet City and then was like, oh, they have a science lab, my Dad's a scientist, I bet they know something, completely skipping the nonsensical 3 Dog quest. Plus I think you can get into DC proper from the south without the subways, but my memory might be wrong.
Something similar happened on one of my first few playthroughs, thought 3 dog was too much of a hassle to get to and was curious about rivet city, so I just swam there for 20 minutes and accidentally stumbled upon the science lab
You can just skip meggaton and head straight to vault 112, saving your dad is pretty much the moment the main quest takes a dive and you begin to see the game for what it really is.
Yup, and also you see the White Glove Society having business talk with Bramin Barons because they need the constant influx of meat for their restaurant. Also if you convince Lanius with Barter your point is "the legion killed any self sufficient city, there are no tribes and New Vegas is surviving just because it's trading with NCR, if you conquer New Vegas you need to have trade routes to supply the legion". Goodsprings is maybe the only city that is self sustain but they are farmer of both vegetables and animals
I’m glad Strat came to the absolutely BASED conclusion that the most objectively fun way to play Fallout 3 is by being an absolute menace. Blow up Megaton, poison Project Purity (while making Sarah Lyons push the button even if you have strong in the party), and of course using an orbital laser strike to annihilate the BoS, burn Harold the tree man alive with a flamer. Burn it all down baby, the Capital Wasteland is yours and no one else’s to live in.
@@monkeysk8er33 At the end of Broken Steel you can target the Citadel with the Enclave's orbital weapon instead of blowing their crawler-base up with it.
I’d block it out too because it’s pretty tedious and you’re just trying to get your dad back to further the quest, like I don’t wanna play pint size slasher right now
I remember trying to explore a lot in FO3. I have a tendency to start main quests, or leave them unfinished, for 10, 20, 50+ hours of me playing a game like this. I finally decided exploring wasn't worth it anymore aaaand got bored right when the Enclave showed up and forgot to ever launch it again. FO3 did, however, give me an excuse to play some of its old timey music for my Poppop once and discover that my mom's dad's favorite band was The Ink Spots and she hadn't heard the tunes in decades (cuz he died when she was like 7). She appreciated it, so FO3 at least gets a partial pass in my book for its otherwise tortured, uninspired everything else.
I remember on my first playthrough I randomly stumbled across the vault that your dad is in and skipped like half the main quest... Kind of a funny issue with these kind of open world games
I mean that was intentional, in F1 you could beeline straight to the military base, granted 1/3rd isnt as much as being able to skip the entire game, but its been there. Hell FNV does the same thing, you know where Benny is, you can skip the early game
@@aaronlaughter6471 especially if you just cut through Black Mountain to save time cause I do not like going down and then around just to get to a city with Matthew Perry
It's already incredible that they allow this. For example in Fallout 4 if you go to Virgil cave in the Glowing sea you find his robot and his turrets (both passive) but he is not there. If you go to the fort where Kellog is the fort is closed. The only thing you can go and skip is going directly to the Vault where Nick Valentine is and free him without going into Diamond City and talking to her assistant or talking to Preston and Mama Murphy. You can't even go and kill the Courser in the Hunter/Hunted quest because the Greentech door is blocked. It would have been fun to do all of these things. Maybe you wouldn't even jump ahead, like Virgil would not trust anyone into telling that he is from the institue. Or killing the Courer may get you to join the railroad and de-crypt the chip but still not discover that they can teleport and haijack it.
Not to forget they strap that shit on your 10 year old arm on top of your vault suit and it is biometrically sealed with no hope of taking it off. Hope you hated showers cause they’re a thing of the past. Just like your arm.
I suppose dear old Dad went to Three Dog for information because Three Dog always knows everything that's happening in the wasteland an hour after it happens, via his vast and infallible network of informers we conveniently never see. Just don't ask how he pays them, or how they can safely navigate the world when there's bandits and mutants every 10 feet, and nobody has the presence of mind to just rob and kill the loudmouth on the radio. It's kind of like how you shouldn't think too hard about how Megaton gets their food from a supermarket that's been out of service for 200 years, or how the people in Tenpenny Tower feel like they were written to be pre-war socialites desperately clinging on to their old lifestyle, despite being 6-8 generations removed from the war. Just turn your brain off, Emil Pagliarulo did.
The entire thing would make more sense if they stayed at their original plan to have it play only a few years after the bombs, not 200. But God Howard likes big numbers and supermutants.
@@kotzpenner I think part of the problem is ironically they tried to please the old school Fallout fans by putting in the Super Mutants, BoS etc. They didn't have enough confidence in completely doing their own thing.
In Fallout I have a hard time believing that 200ish years after the apocalypse there's been next to no effort to rebuild society. People are still scavenging garbage and squatting down in in burnt out shelters like the bombs dropped days ago. They don't even bother clean the areas they live in. Go to any settlement and there's still trash and debris littering the streets. Hell, in 4 there's a literal skeleton sitting in a booth of a destroyed restaurant someone is currently occupying as their permanent residence.
@@CrazyxEnigma There are rumours it was originally intended to be but that they eventually wimped out and decided if they cant have Brotherhood of Steel and Super Orks (not supermutants - they have finite numbers and a clear point of origin they arent able to be just asspulled everywhere like bethesda superorks) then it just wouldnt be Fallout. What a dumb move on their part. Id have LOVED a bombed out DC hellscape 30-50 years after the great war without the Enclave as antagonists but instead a new faction. The Institute might still suffer from Bethesdas incompetant writing but at least they are their own creation not leeching off an original Fallout idea. So no supermutants deathclaws and radscorpians either. Just more stuff like Yao Guai, mirelurks and trogs instead.
@@jmlaw8888not to be that guy but deathclaws were being produced by the us military before the great war, they got out when the bombs fell. It's just to say that you are absolutely right, a fallout game set right after the nuclear holocaust would have been incredible, you would not have supermutans and other stuff but you would still get iconic elements like deathclaws.
@@leonardoferrari4852 Well despite the history around them being a little murky yeah that is actually correct. Though Id definitely think they would at least go back to their Fallout 1 status as extremely rare and deadly combatants encoutered only a couple of times throughout the game. Because my god did Fallout 4 shit the bed on that one: "Heres your first major quest and to finish it well give you power armour and a minigun. Now heres a neutered deathclaw to shred. Have fun!"
@@eggheadw1010 brotherhood isn’t a morally right group, we can listen to non feral ghouls explain that the brotherhood will verbally abuse and shoot them on sight.
Fallout 3: strongly encouraged to be a good lad New Vegas: be whatever mailman you wanna be Fallout 4: good noodle question spicy noodle uncooked ramen with a slap of sour cream on top
What pisses me off is that just a year later Dragon Age: Origins showed what real choice and roleplaying meant. The scene where you are threatened imprisonment for kidnapping the Queen and you can surrender OR fight your way out was great. The fight was tough, but it was winnable and you could avoid the whole escape scene. It's such a great example of what a good roleplaying game does. It gives the player options and doesn't take away agency away from the player. Bethesda even did better themselves with Morrowind YEARS prior, so they really had no excuse here. There was a reason this game was called "Oblivion with guns", and it shows.
@@CrazyxEnigma I actually think that's actually true like literally.. best thing they did with marwin was kind of rip off the plot of Dune, but.. that's something that good writer would do because that's a great thing to do when it works really well, it's been done before and it almost always works.. but yeah I actually from what I understand that they like actually left.. what kills me is that they've still managed to not actually succeed in any reasonable respect at writing dialogue.. almost inverse like it's it's actually damaging the concept of communication skills..
@@questioneverything6667Oblivion was great by modern standards. But let's see why. The focus of Oblivion, despite the end of the world, was a heavily story oriented focus which the writers at Bethesda hadn't lost by the time. But, once they started spoon-feeding the solution to problems in an area, they lost that ambiguity and instead became a developer focused on making the illusion of a role-playing experience and focused more on an adventure aesthetic in which the protagonist travels from area to area on a rope rather than a twisting path of uncertainty. Oblivion still had the issue of spoon-feeding (to an extent) but it did allow a lot of rewards for expanding beyond the current path. The issue is the writers and the influencers of those paths are no longer working or writing for Bethesda.
Fallout 3 GOTY was my first Fallout game. And I had fun, but it was the kind of fun I got when playing a new game. "Oh, that's interesting" "Hmmm, where does this lead to?" "Well, on to the next location" was pretty much the loop I was caught in and there was a lot to explore in the Capital Wasteland and its DLCs. I never really paid attention to the story. All of it was inconsequential, the main quest, the side quests, even the final sacrifice doesn't matter if you have Broken Steel installed. I was still having fun exploring. And then the game ended when I explored everything. You wouldn't believe my disappointment when I tried New Vegas later. I took one look at the map and thought, "That's it?". I explored nearly every location on my first playthrough and there was not much else left unless I wanted the game to end. So, I rushed through the main quest and got mad I couldn't continue my story after Hoover Dam. I was also frustrated that my character, which I built poorly, couldn't get "good" endings because they lacked a certain amount of skill points. And then I tried a second playthrough and suddenly it dawned on me what kind of game I was playing. This was a role playing game that you could replay with different characters. You see, when I played Fallout 3, I only played it because there was always something new to find and it ended when I found everything. New Vegas had me replaying the game to see what would change if I tried something different. Sure, I was going to the same locations again but I was learning how to build characters to role play a certain way. And that was fun too. TL;DR: Fallout 3 is a game with a lot of content, but a chore to replay because nothing really changes on a second playthrough. New Vegas might be a short game, but its content is condensed into a smaller map to allow multiple playthroughs. Both are good games, but New Vegas is better for replaying (and role playing) than Fallout 3.
Holy hell I totally forgot how much that ending kind of screws you at the end at least in the anniversary or Game of the Year Edition they gave you the option to send someone else in
I am 100 percent sure I sent Fawkes in... because they're immune to radiation, but the game STILL shames you for not killing yourself for no reason LMAO.
That one made me rage so hard at the time. You can even have 2 immune followers and you can ask both of them to go in, but they both refuse and they can't even give you a real reason. So this WAS considered. I guess they noticed too late that you could turn their "heroic sacrifice" ending into "mutant/ghoul pushes a button and is fine", but didn't have the balls to let you. In the DLC, even if you go in, you survive, so it was all kind of a joke anyway.
The only reason they added those options is because they wanted the Broken Steel DLC to take place following the main story. Originally they wanted the stupid self-sacrifice ending because the writers thought it would make for a powerful and emotional ending to the story, that it poignant and deep. Since the DLC makes you survive anyway for the plot to happen, they added in the options for those followers to go instead. However, as the original ending got a lot of criticism online, I think the Followers being snarky and insulting the player-character is actually the writer blatantly just insulting the players themselves for not liking the original ending. Likewise for the alternate ending slides, the writers really didn't like having been called out for their ending.
The super mutant behemoth at 36:30 would require more like 30,000 to 40,000 calories a day to maintain its size. The biggest strongmen on earth eat 10k calories a day and they are dwarfed by even the smallest mutants. The behemoth could probably put down 60k calories a day fairly easily.
49:20 _Technically,_ I don't think Morrowind will let you kill the Dwarf. And as long as he's still alive you can still complete the alternate main quest.
@@franzosisch5965 It appears I was wrong about not being able to kill him, but it's not something he drops, it's something he does to the item you bring him. If you kill him first you'll have to soak the damage from the dwemer tools some other way (like through lots of constant effect restore health).
Honestly, it's not that Fallout 3 is "bad", it's that it has so much unfulfilled potential. Fallout: New Vegas proved it. The Reputation system, companion quest lines, multiple ways for discovering locations and many reasons to explore them, even the setting, it feels as if 3 was a placeholder for F:NV.
Obsidian has always mechanically improved on the systems they inherit. Kotor 2 is mechanically superior to Kotor 1, NWN2 to NWN and the same is true for NV to FO3.
it is easier to improve on something and fufil potential when you have a blueprint, though Bethesda was taking an isometric game and turning it into a 3d open world one, a hurdle that Obsidian didn't have to do for the longest time, and once they did do that, the results weren't as revered as when Bethesda did
@@courier8365 Certainly not within Bethesda. If Bethesda was more protective of the series we would have never gotten something like New Vegas. And by something like New Vegas, I mean a true sequel to Fallout 2.
@@CanOfNoodles I agree. But what if Bethesda had never acquired Fallout in the first place and instead, a different developer like Obsidian or some other did? I don’t know if that was possible at the time, but it certainly would have been better for the future of the franchise in my opinion. I believe that a true sequel to Fallout 2 was bound to happen at some point, whether Bethesda acquired Fallout or not. Like a Van Buren, except not isometric. It also obviously wouldn’t have been on Gamebryo. There was untapped potential there, I think it would have happened eventually. Besides, even if no one had acquired it, we probably would have gotten a completed Van Buren from Black Isle.
The argument that unkillable NPCs are necessary so they don't get killed by other NPCs is a joke. Bethesda or any other developer could easily add a variable to make NPCs immortal IF attacked by another NPC. If attacked by the player, they could be treated differently and be in a killable state.
Fallout new Vegas approached this just fine, and yet fo4 makes every other NPC essential. It’s just takes away immersion and hampers role play potential when so many NPCs are essential. The annoying thing about fo4 is also the inconsistency to essential NPCs. For some reason, some random unnamed generic NPC who is not involved in any quests in Far Harbor is deemed essential, yet Father, one the main characters in the main story, is killable from the moment you first see him.
I often hear the grief people have with FO3's subways but it was my favorite part of its world. That feeling of crampt isolation is the most atmosphere the capital wasteland manages to build. The Oblivion gates were the only part of Oblivion I liked, for the same reasons. The FO3 subways weren't easy to navigate, so you have to figure out your own landmarks to form a mental image of where you are. Required a bit of memory and brain power to navigate. But not that much, most locations have signs and arrows pointing out which direction to go.
The subways were my favorite too. I found it to be the most organic part of the capital wasteland. Just mucking and killing through tunnel after tunnel. Creating a further and further developed understanding of a place with no map markers except the exits. Then finding a new exit and popping up somewhere new and excitting. Soon enough your as comfortable down there as a mole rat. Popping up wherever you like. Using it to your advantage. Def the best part of 3.
@@Cc-le4dt I liked being able to look at the subway map and actually *_navigate using them._* The level designer even indicated where the lines stopped or were blocked by using different light levels for each station node.
It's not bad but its "Normies first RPG" along with Skyrim during a time when the video game industry was reaching wide appeal to a general audience the levels that the film industry has.
Along with Oblivion- it’s insane the difference of Morrowind/ Oblivion and Fallout 2/3 with just being not many years apart. It did start the mass appeal
Being designed for multiple platforms, F3 was uglier than it needed to be and simpler than the generally older PC audience wanted it to be compared to a more mature Fallout 2 which despite also being rushed in the second installment, ended a lot better in the quest department but unlike Black Isle's Fallouts, F3 actually sold well, which is unfortunately what matters, though NV was a nice compromise between accessibility and depth...
I will never understand Bethesda's reluctance to consider existing lore. It's not like the story was so unique and interesting that it justified the massive inconsistencies.
@@ni9274of course, there are no inconsistencies at all. Even basics note filled dungeons are inconsistent and have so many interesting implications just discarded for the sake of something simpler to work with and to develop. No judgement here, beth games are what they are, but for sure they are not even A tier in terms of world building (minus Morrowind imho)
@@ni9274 there are inconsistencies though. The GECK wasn't originally a magic matter converter that instantaneously converts a place into fertile land. Bottle caps were also a worthless currency in Fallout 2 as they got phased out by a real currency, the NCR dollar. Bethesda brought back caps because they're a recognizable symbol of the franchise despite them not making sense as a currency and having been already phased out in the lore. There's also the fact that the Enclave gets wiped out in Fallout 2 or the super mutants being made exclusively by The Master in the Mariposa military base yet both appear on the other side of the country. Scorpions don't live anywhere near DC but they're in the game because they were in the original Fallout games. Finally, Harold shouldn't be over in DC either. There are so many things with this game that don't make sense. They can't even keep straight the new lore they create as they made more sets of power armor for Fallout 4 when there shouldn't be any new ones. I wish we could've just gotten Van Buren and Fallout Extreme instead of Fallout 3.
My experience replaying Fallout 3 was roughly the same as Fallout 4: I don't understand how I got through it, and 2 hours in max, I just want to play New Vegas
I found F4 infinitely easier to replay than 3 because the gunplay actually feels good which is important to because it’s a shooter first RPG second. F3 is a shooter with really bad shooting mechanics and not enough role playing to make it very interesting.
@@JaymzGamesTrue enough, but if I want to play a shooter there are hundreds of games I’d choose before Fallout 4. Who would choose Fallout 4 as their go to shooter of all things? So it’s not a great shooter, and it’s not a good rpg. So I just don’t understand the appeal.
@@CaptainEffort but it's a fallout shooter, that's really the only appeal because new vegas has the same issues (garbage engine). It's really our only option
@@CaptainEffort dont get me wrong, i love new vegas, just a gripe i have with these two games. Not even obsidians fault, and probably wouldnt have it any other way
The supply scarcity is why whenever I play Fallout 3, the FIRST thing I do is Mothership Zeta. God tier weapons and unlimited ammo for said weapons (talk to Sally, ask ‘Anything to report?’ Wait 24 hours, repeat), it makes you feel like a god and the game feel somewhat enjoyable, although you likely won’t even bother to loot bodies because even the plasma rifles the Enclave use don’t even come close to the Alien Disintegrator!
Fallout 3 was *alright*. I can't say that I didn't enjoy it at all. The problem with it imo is Bethesda's lack of creativity. They got this amazing IP and could have done amazing things with it, but instead they decided to rehash (creatures and story) the first two games in their Elder Scrolls formula. It feels like fan fic
Yeah, playing Fallout 3, 4, and Skyrim now makes me realize half the fucking NPC's in those games are marked as essential, and Bethesda has a bad habit of making all the most insufferable characters invincible (i.e. Delphine, the entire Black Briar family, a good portion of Lamplight characters (Except Bumble, she is precious and to be protected at all costs), and Braun, one of the main reasons Vault-Tec are actual monsters
@Andrew Ryan Yeah, it's weird that Bethesda wants you to be a good little Christian boy/girl, yet locks the best head piece in the game behind child enslavement
@@thezambambo2184 They made it really hard playing as the good guy when everybody treats you like a shitbag. If Bethesda didn't have this player humiliation fetish they might have actually made me care about some of the characters. Instead they literally turn everybody into assholes and as such I couldn't get invested into any of the characters. Playing it right now makes me want to go on a rampage. I'm just going to take the train to New Vegas, return with ED-E and a huge arsenal of cowboy firearms and royally screw over everybody in the capital wasteland. I'm not even going to play the MQ anymore.
@@thezambambo2184 they don't care about making you a goody two shoes, they just can't adapt the story over the essenntial npcs, which is bad, but you don't have to misunderstand their motives
Fallout 3 wants to be a JRPG. In most of those if you have choices they don't matter or force you to pick the other one because why would you ever want to play things your way? (Yes Suikoden really hurt me with this. If I don't actually have a choice don't give me the illusion of one in the hope I won't choose what the devs think.)
I just didn't like Fallout 3 because you aren't the protagonist of the story, and it feels like nothing you do matters either way to the progression of the main plot. It's your Dad's story. And your Dad seems to care about you a lot until he abandons you. So why advance the plot? I like the survival guide quests, and some of the side quests, but it didn't save the overall experience.
I remember when I first played fallout 3 on the Xbox 360, I quickly found out if you use VATS back out of it and fire immediately it will perfectly line up every shot and you won't miss. I found the most optimal way to go through the open wasteland is to constantly hit the cats button in case there was an enemy in the distance then use this cheesy method. I don't know how well this works on PC though, I never felt the need for Bethesda have more of my money.
James does not leave you in the vault to die. He didn't know the overseer would go ballistic when he left. He thought your life would be much better and safer in the vault than with him in the capital wasteland (which is true).
One thing i found strange is that there is a vaugness around project purity up to a certain point, that is kinda defeated by its namesake. I mean imagine if the Manhattan project was named Project Big bang.
I remember back in 2009-2011 people thought fallout 3 was not short from amazing and no one seemed to remember fallout 1 and 2 as being superior RPGs. Glad people are starting to critique it heavily now.
Tbf most people at the time had never played and/ or heard of FO 1 & 2. The classic CRPG was dead at the time too with DAO being it's swansong. None of these things are the case anymore.
Also, at 45:20, this always kills me with BethSoft level design. Why the hell is your dungeon so unimmersive and unintuitive that I feel fine just flinging myself off of railings and catwalks down into your levels rather than following the established routes? It's a natural inclination to me in Fallout 3 to just dive off balconies and the like.
@@favic27 No, I'm saying it's bad because the "short cuts" are things like jumping off of balconies and over railings. Short cuts like access doors or the like make sense. I don't mind that you "can" do it, I mind that it seems like it's because the flow of the levels are so jank that it often becomes second nature to do it.
I do the same thing too, but it's usually because the waypoint marker on the compass points off the ledge. It's a strange thought process now that I think about it...
@@ThePhuNetworkit's called the "unga bunga" thought process. When your subconscious checks out of an experience you take the fastest route to escape it. So obviously, if you're staring at the color green all day you're gonna just point yourself at the marker and hail mary it. I only realized this after playing through fallout 1 mostly blind. With no direction to look in there's often a desire to look deeper into the area you're already in for a solution. But, when it's obvious the solution is elsewhere, you will go elsewhere for the solution. This results in you completely ignoring the area you're in
Strat, I know I'm only 13 minutes in so far. But I can't remember the last time I laughed this hard at one of your videos man. This is your Magnum Opus. You're killing me with this psychopath stuff because that's exactly how I play Fallout 🤣
I think you are right when you say “Bethesda is that type of company” when it comes to picking DC because it’s closer. There was this documentary about the creation of Oblivion i think and some asset designers just went to DC to get pictures of what “old buildings” would look like rather than going to Europe to get pictures of actual old buildings.
And all those dumbasses literally just say it because shit's darker (color wise) and more destroyed, wich actually makes no sense, because it'd mean nobody did jackshit in like 300 years iirc. Meanwhile they shit on NV because it doesn't feel like post apocalypse, even though Fallout has never been post apocalypse, and NVs setting is very smart and realistic. Basically, they have no idea what Fallout actually is, and their baseline is FO3 because they played it at 13, loved it and never matured their taste from then.
Fallout 3 final conflict is litterally "Your dad doesn't want to let the enclave slap their sticker on a water purifier to be more popualr even tho they could help him by retreving the GECK and similar things". Instead he sacrifices himself because.... Idk? Also weren't power armor highly resistant to radiations, why would they die horribly in the Purifier when inserting a wrong code? Couldn't they build a better airlock that would allow to start the purifier and then escape? Or maybe move the controls outside the purifier to test the codes?
The Brotherhood is one of the few things in this game’s writing I defend, because Veronica and Mid West spinoffs. Lyons is basically just a more successful reformist.
I felt they made them a little too "white knight" in F03, but the premise wasn't bad. They just weren't flawed enough to be interesting. Even the outcasts felt like an afterthought.
@@UTO7 If you look hard enough there's actually quite a bit to imply the white knight image of Lyons' Chapter isn't quite as clear cut as the main quest portrays. A couple of the ghouls in Underworld claim that Brotherhood knights will indiscriminately shoot ghouls on sight if they see them above ground, whether they're feral or not, there's the purge of the Pitt, and many of the Brotherhood members seem to openly resent their new role with how much disdain they treat the wasteland locals. Honestly I've always found the implications of the Lyon's Chapter internal turmoil and their conflict with the outcasts to be the most interesting part of FO3's story, and I think the main questline would have been far better if they'd have made that the main plot, instead of lore fucking the Enclave over for no logical reason.
54:40 this is illustrative of the problem I have with Bethesda in general: I don't care about the story THEY want to tell; I want to make MY OWN story in the setting they own.
It also doesn't help that most stories they want to tell fall apart under even the slightest amount of scrutiny. On one hand they constantly try to erect barriers to stop your from interfering with their stories, but on the other hand write their stories like they don't give a shit about them.
I loved the ever loving F out of Fallout 3. Don't get me wrong it's a mess of a game but there was something about the steaming pile of jank that just clicked with me. I wasted so many hours reverse pickpocketing live grenades and landmines into every NPC'd inventory, if only it was that easy to deal with people IRL.
This video felt really natural to your style. I could feel you adjusting to the new UA-cam stuff recently but this one really felt like you hit a stride with. Great editing in this one. Great job brother
It's even better if you get Fawkes to turn on the purifier after adding the altered FEV to it. He unwittingly damns himself and his kind to slow deaths while thinking he's the safest choice for the task. Funny part is he never confronted me after, he was just depressed for the rest of the game.
Turned evil right at the end. Then went on to destroy both the enclave and the brotherhood (with the orbital bombardment) and be an asshole to literally everyone... it was a good playthrough
Still remember old flame war when Beth took the IP, it was glorious... and then stupid argument like "people hate the game because they went from isometric to FPP" nonsense. Sso Polish version had GfWL removed (had no issues with it myself, ironically) and replaced with StarForce DRM (which was worse than virus, same people made later Denuvo). I despise DRMs since then, I don't need them as customer.
I don't know why they chose DC specifically but I heard that Obsidian said Bethesda could have the East as a setting as long as they could have the West I have no idea where I heard this now
Maybe because that's where their HQ was and they knew the layout of the city? Also in theory they weren't tied to the established world building on the West Coast but they didn't do that.
F1 and F2 kinda established the west coast. Makes sense to try rebooting the game series in a different location. Also, original Fallout devs themselves said they wanted to explore the whole world eventually. Wish BS reached out to someone in Russia/Ukraine to make Fallout in USSR.
You're one of the earliest UA-camrs I watched and inspired my investment in RPGs, and your videos have definitely gotten funnier as they've gone along. Your character for Fallout 3 would be a pretty entertaining protagonist. Good to see you doing well man, and that your channel's still going.
Fallout 3 is a great game. The first time. When you aren't thinking about anything. And your suspension of disbelief hasn't been abused by more than thirty years of games, movies, and books fucking with you by barely putting any work into their end of being internally consistent. But then you play it again and realize that you can't punch the bully at your birthday and that is crap.
There actually has been 2 cases of "forced loss" in fallout other than the little lamplight exit. First was again in fallout 3, although it lays in the point lookout dlc. You get knocked unconscious by 4 thugs with bats even with power armor. The other instance was in falloit new vegas Dead Money, where you are knocked out by some kind of gas as you begin the dlc.
Strongman diets actually average 10k calories in to maintain mass during season. So if you took 10k per 450lbs of Brian Shaw who stands at 6'8" and scale him up like 5ft he'd probably be a solid 850-950lbs and absolutely eating over 20k a day; this behemoth would be terrifying to try to feed.
It says something that the scene with Liam Neeson and the military guy arguing has less dramatic tension than the Potion Seller video and basically the same script.
Fallout 3 was the first Fallout game I ever played. I was a 90s kid and I played a lot of isometric RPGs, just never Fallout. As an adult, I've been spoiled by modern UIs; going back to older games who's quirks I never learned is pretty tough.
0:31 World building has never been a problem for Bethesda titles. It always been a question of writing and directing. Much like a movie, those two facets can make, or break, the entertainment. I offer up two DLCs for your consideration. Mothership Zeta, and Old World Blues. Both set in the Fallout universe, but made by two vastly different companies.
So I just came to an interesting realization that I did not... like I just didn't account for it... So my initial appraisal of the voice acting in Oblivion being so bad, was that they had the same five or six actors from Morrowind voicing thousands of lines of dialogue.. because it sounded like that(1).. a studio with no experience just having a handful of people just running through lines. It occurred to me that I had never really put a face to the Bethesda cast... as you hear certain voices and you hear them throughout all of bethesda's games. What actually genuinely blew my mind, and yes while it is true, many of the same cast from Morrowind piled on for the extended rolls in Oblivion.. many of the same sounding archetypes, they didn't transfer over to fallout or Skyrim etc.. is actually a lot of in between.. and in some cases actually several people that I could have pegged as a single actor within individual projects.. Bethesda has managed to take multiple voice actors and make them sound like a single voice actor for multiple characters.. who does this? This goes back to my original theory.. actual demonic ritual in order to somehow take what could theoretically be the bare minimum, and put effort into it to make it worse than the bare minimum.. Like that's the only way I could explain the Patrick Stewart thing.. Max von sydo... Terence stamp?! These are all people that could read a phone book on a bad day and it'll sound incredible... And most professional voice actors could do the same in near as many characters as there would be zip codes... One of the benefits of having voice actors, it's like having a larger cast with compact resources.. and yet somehow.. Bethesda managed to take multiple voice actors and distill them to singular, many of which have anywhere from 10 to 20 characters give or take... And this is kind of why I was scratching the it's to look up and see some other work maybe some of these folk have done, like, I was genuinely thinking like I bet they're not bad, it just seems like it cuz of the high concentration of Bethesda work.. and now I'm almost sure of it, cuz there's bad direction but there's intentionally bad direction.. were these guys were like yes sound like that guy.. for these next 20 characters, because you sound like the guy that we had to do the last 20 characters in the last game that sounded like that... That actually also explains why they've had to duplicate their own archetypes with multiple voice actors.. cuz that's that's got to be brutal whether or not your friendly with them or not cuz I'm sure they're friendly.. well I mean I think they're friendly it seems like they're friendly.. zenimax notwithstanding of course. Like what the.. never mind that they're they have a sister studio in machine- breeze ect.. that have been very good at writing dialogue and characters since their inception with the riddick games.. arguably have only gotten better.. (youngblood, syndicate being clear exceptions to the rule.. hopefully)... But like... Do they know they're really bad at this? I have to think they are, or they do because of how much effort they make to make it intentionally bad. That being said but that's the fans might give the wrong impression.. encouraging bad behavior like... it actually blows my mind how many people think that Bethesda write good stories or have good RPG or dialogue etc.. and the ones that complain about the newer stuff, they cite the older stuff that was just as bad if not worse.. and from any objective point of view, there's a genuine just chunk of people that don't really care about things like that and that's the kind of RPG that they they want to be an RPG.. run around and play in the sandbox.. and that makes sense.. it's that other group because people don't.. but this is not actively known for being horrifically bad at RPG storytelling.. and they are.. and I feel like this weird conflict is maybe giving him a pass where they just don't know any better because.. emperor's New clothes situation? I want them to do better.. LOL their gameplay really isn't the worst just in terms of fundamental gameplay and with mods and everything you can turn what they put out into a really good immersive Sim.. thankfully there's still a company that actually does the mod thing in the carmack way.. that's it that's a rare group and honestly it's pretty much the only way I can find games that I want to play anyways in the modern age.. like yeah this is a really bad example of a really bad RPG.. but that's because it's a fallout game, that kind of as a core happened to kind of need those things that Bethesda really isn't good at, if not actually culturally destructive at... and I wouldn't have given them a pass on the gameplay factor or the Sim factor, but the bar is so low now at this point and the fact that they've not really changed it much since Oblivion in terms of just the mechanical component.. that that now puts them on the above average, and yeah.. that's more a sign of the times but..good God if if they just knew how bad they were at making an RPG.. if they just never mind that if they just knew how bad they were at characters and dialogue.. you can ignore a story, characters that's a whole other, that's you know that's in your face trying to tear down any sort of mental block you have trying to create your own little world and have your own little fun. Is anybody got any solutions for this one cuz, like it's such a weird.. it's just weird.. it's like something's not adding up and again.. could be demons, it's probably demons... (1)not taking into account Patrick Stewart who should be theoretically impervious to bad dialogue.. but wasn't.. Terrence stamp.. etc..
I'm pretty sure they used up almost all of the voice acting budget on getting those big names and filled everything out with their staple of people. As terrible as the dialogue is there's a reason Oblivion became the meme it is, it's unintentionally hilarious and very memorable.
I remember playing this and thinking I enjoyed it but I also vaguely remember I didn't care about the story at all and only every actually finished it once. I think I may have just enjoyed the supposed freedom of an open world.
For me continues to bethe best way to enjoy a Open world game, just ignore the story or "main Quest" and explore the world 😊 something sadly i dont do much newvegas since the map is a bore fest
"I made a joke calling bethesda visionless hacks" The problem with that line is it's just true, where's the joke? The damage Bethesda did to Fallout and TES is irreparable
Great video strat! I fell in love with fallout in the early 2000’s. I was in middle school and wasn’t really a video game guy. I’d played Pokémon and zelda various fighting games but I didn’t really care about them, but then I saw fallout on the shelf at Walmart or k mart and I convinced my dad to buy it for. I knew nothing about it and I don’t know why my dad bought it. He never bought me games. After not knowing what the fuck I was doing I ended up in junktown. At the part where you get to pick a bar fight. I shot and missed killing the waitress and the whole bar turned on me. That was the moment that I realized my choices mattered the actions I took made a difference in the world. It was amazing! I just had so much fun. When 3 came out I was so excited I couldn’t wait. But I played it and had enough fun to keep playing. My friends that never played the original 2 wouldn’t stop talking about 3. It was ok. I missed the weight of the originals.
If you have the game of the year addition with all the dlc the game is a lot better, also you can indeed enslave little lamp lighters and get a unique item for doing so.
I love how you care about the writing, most people that hate of Fallout 3 just shit on the gameplay and compare it New Vegas, but you’re articulate enough to point out things like why your dad(the key hopeful doctor trying to save the wasteland) would go talk to a disc jockey just to catch up like there isn’t 30 feet tall super mutants walking the streets.
I think the most frustrating thing about Fallout 3 for me is just all the wasted potential it had for a story. Washington DC is literally on the complete other side of the country and an entirely different climate from the west coast. You could've done literally anything with a setup like that. However instead for some insane reason Bethesda thought it'd make perfect sense that the *exact same* super mutants and the *exact same* Brotherhood of Steel and the *exact same* Enclave were all there on the east coast too. For fuck's sake even shit like radscorpions are still there and scorpions don't even live in Washington. Even though New Vegas arguably had less reason to due to its location it did a fantastic job at setting itself apart. Virtually everything in that is new asides from a few small groups that aren't a major factor in the game.
It might be hard for a young kid to trek across the wasteland and arrive at Little Lamplight... but it's significantly less so when those children are immortal and can shoulder and fire a FAL they... found, or something.
I like the idea that butch and his gang formed solely to defend themselves from strat, and not to bully anyone.
Guy starts his every day beating the shit out of butch, then the moment he could, he killed him and his mom too.
Yo... He tried to steal my sweetbun...
@Strat-Edgy Productions you had no options, we understand completely
@@StratEdgyProductions lmao old lady palmer made you that shit special dude! Defend that sweet roll and take them out
Since your the last person to wear the tunnel snake's jacket, your probably the only tunnel snake left alive by the end of this story.
Now I admit, I haven't finished the video but it's kind of a sixth sense type deal y'know? I can imagine that if your character can tolerate fuckups, they'd probably start a raider gang, the only question I have for you sir is did you keep the name? As an irony. Knowing that punk's dumbass world view is being used to do some -real- work and all.
@@StratEdgyProductions At that point he chose death.
If Little Lamplight was in Fallout 1 or 2 you know the majority of players woulda blown that place to hell just so they wouldn't have to deal with it.
Yeah. Originally, you would have been able to kill children in Fallout 3 ( there was even a perk called "Child Killer"- the accompanying picture is somewhere on the internet; it's the Vault Boy kicking a pregnant lady in the belly while smiling). Censorship and the desire to make more money by appealing to mainstream consumers are the reasons RPGs have lost this edge of darkness that old games used to have.
@@wastelandvagrant251 pretty sure it was fallout 2, and it was cancelled very shortly after the picture was drawn
@@Corus3 Yeah Fallout 2, no way Bethesda would dare do something like that. At this point no AAA studio would go anywhere near that, the majority of them seem to be toning down violence and gore over time which is quite sad.
@@no-barknoonan1335 Bethesda would never do anything that would make the white women angry. Like Mortal Kombat or Zero Suit Samus.
@@MK_ULTRA420 Not white women or white men, or any person for that matter, they seem pretty content pushing products made for the lowest common denominator. To be fair to them, most AAA developers have been doing the same for more than a decade now, but it doesn't change the fact that these products seem to get simplified and more generic over time, just look at how so many CRPG franchises just get more and more streamlined over time as one example.
Tenpenny's complaint is odd because Megaton is blocked by an equally ugly highway overpass
Its also such boring writing. „This town 8 miles from here slightly annoys me, SO I WILL SEND SOMEONE TO BLOW IT UP, HAHA, I‘M SO EVIIIL!“
Don‘t get me wrong, 1 dimensional villains can work, but if you wanna step in the boots of Interplay, don‘t come into my kitchen with that weak ass „haha funny satire“ type of writing.
@@SwampGreen14 Counterargument: It just works.
@@SwampGreen14 I thought the writing for the mission was hilarious. I didn't know why Burke wanted to blow up Megaton. As a kid on my first playthrough I figured there was some war or dispute or somthing important right? If you want to blow up a whole town you've gotta have a good reason right?
Then I was informed it was because old rich dude ofhandedly said it was ugly.
Idk, for me it hit right and it still does.
@@BigWheel. The whole situation is too dumb for me. There is a town which was build around a still armed nuclear bomb. No one thinks its that much of a problem, considering the fact nobody defused it until the Lone Wanderer came along. On the other side, there is a weird rich socialite that wants to blow up the whole town because he thinks the settlement looks ugly. That is one of the biggest „moral“ decisions in the game. If it would be a easter egg random encounter type quest it would be one thing. But its one of the larger decisions in the game but the writing makes the situation absolutely ridiculous.
@Andrew Friend Maybe if he SAW it.
I have no idea why joining the Enclave wasn't a thing in this game when it's literally the perfect game for it. It makes sense why you couldn't in 2 because to them you're a tribal mutant who needs to die so the "pure humans" can survive and thrive. In 3 as far as they know you're a "pure human" who has all the knowledge of Project Purity they could ever need. Even if you weren't, Autumn doesn't even care about any of that shit. He just wants control of the purifier so people will side with the Enclave.
Your dad was a waster who got into the vault, your not pure either.
@@AbstractTraitorHero which is why I said "as far as they know"
@@AbstractTraitorHeroread
Don’t enclave only like their selected people?
@@LOL-zu1zr No. In Fallout 2 they're shown to be willing to take on new recruits although I'm not sure if they have to prove that they aren't a "mutated human" as The Chosen One can literally just claim to be a new recruit with a high enough speech skill and will be given the password to be let in. They're seemingly even more lenient on the East Coast. Eden wants all impure humans gone but Autumn literally just wants to take over the purifier so people will, in his own words, "flock to the Enclave for fresh water and a plan for the future".
Remember when you find like 200 water chips in fallout 2 inside vault city storage and they mention that every and each one of them could supply a vault or a city for centuries and that they rarely ever broke
They were still using their original water chip from before the war to give clean water to the vault
They were wrongly sent to them instead of the fallout 1 vault referenced in game as a throwback
@Charleston definitely used as a joke for irony
I always found this to be dark and depressing and not a joke or reference. Just knowing that the entire conflict of the first game could have been solved so easily. It's a somber reminder that one civilizations deepest, darkest struggles are another civilizations minor inconviance.
@@dm6182696as far as I’m aware, Vault 8 wasn’t even open as Vault City for 80 years (the time between 1 and 2). I doubt the Vault Dweller could’ve just waltzed over to it and get in without heavy resistance from its residents. But yeah it is sad when you think about it.
The reason the water chip in Vault 13 broke is because the Chosen One went back in time and broke it.
It just occurred to me. How did the Enclave get into the vault? They couldn’t have come in the same way you did, since Little Lamplight is untouched should you go back to it later and no mention is made of them by any residents. Ergo, they had to have come through the highly irradiated front entrance that you literally can’t reach even if you have their technology and a lifetimes supply of Rad Away. They literally teleported into the vault because the writers decided they wanted them to be there.
They could've just made it so that the ambush happens when you stepped out of lamplight.
Fun fact, you can easily reach the outside door of the vault with enough radaway. It's locked.
Autumn has the same type of rad resistance in that serum he apparently takes. If they have all those vertibirds and previous oil rig, I’m sure they have the faculties to do so. Atleast they’re smart enough to allocate funds to more than just power armor and laser weapons 😅 prewar books get nowhere in the bos
I mean they have helicopters and advanced suits of power armor also advanced rad away
Bro he has an experimental red resistance serum that gives him the ability to go through the door
They should have written an ending for killing your father. That could have been really interesting to explore
i have a feeling that at one point, someone would be insane enough to rewrite the entirety of the main questline of Fallout 3 to be the least linear possible ever
Give it a few years when Bethesda gives up eyes on F3 and people start re working the game entirely. Someone, SOMEWHERE, will make a mod for 3 that makes HBomberGuy replay the game
That would mean you kill Liam neeson though. And he was a big part of the marketing and cost them a good chunk of change. Bethesda reeaallly wanted you to see him. And they really wanted you to have that cinematic moment with him when he sacrifices himself.
@boglurker2043 I get that it's just really short sighted imo. I can go into that opinion you want but I'm not gonna unless asked because I'm tired as fuckin shit
@@boglurker2043They did say "ending", as in, the end of the game, as in, no more game past that point, as in, no further chances to "see him" because the run has ceased to be.
I'm glad that I am not the only one with the derived stat frustration. I hate having to use a wiki to know what my stats are actually doing to my characters. Just show me dang it.
Agreed, you shouldn't have to look anywhere except the game to figure out what effect stats have on your character.
It way even worse in Fo4 because it locked you out of perks that you needed to build specific guns or workshops at settlements that would earn you crazy amounts of money. It felt like you had less SPECIAL points overall as well
@@PancakemonsterFO4 You did.
@@AlchemistOfNirnroot also its super unintuitive to invest almost nothing in intelligence to get more XP through idiot savant and since ability points aren't a thing either intelligence is only good for energy weapon/power armor focussed builds (and pharmacy for survival)
@@PancakemonsterFO4you did actually have less SPECIAL to work with in fo4. Actually, I feel like it’s one of the few things fo4 did right compared to previous titles. It’s too easy in the previous games to have like 1-2 charisma and then dump the points into something useful. And even after you do that, you still have enough special to be average at everything, you don’t really need to specialize.
I didn’t think what you’re mentioning was a huge issue in fo4 mainly because it’s so damn easy to level up and without a level cap the game never forces you to specialize.
I actually tried escorting dad across the Wasteland, and I found out he couldn't die during an encounter with a missile launcher-wielding Raider. I was glad he wasn't killed, because I probably wouldn't have been able to stop it, but it kinda killed the tension for the rest of the trip. So I just let him fight everything after that. And then, despite being immortal, he makes you go inside alone and fight every Super Mutant.
Welcome to essential npcs who are immortal but refuse to do anything important
This is why I like Fallout New Vegas hardcore.
I had a companion kind of a far distance from me, and I didn't even realize a Cazadore came swooping down at the farthest away companion as I kept running ahead.
RIP Cass.
Anyway, it's fun having some tension and being able to fail a quest with no return, but Bethesda wants a casual experience.
@@citizenvulpes4562 Rose of Sharon Cassidy died as her caravan died - in an unmarked grave, another victim of the Mojave.
Honestly I think Project Purity could have worked as a story. In the post-game much of the water becomes clean and actually has a bigger effect on the environment rather than just giving people free water to drink. I could buy that Washington D.C is an interesting setting for a Fallout game because its a place that's most affected by the fallout. Its a freaking shame you couldn't visit the Whitehouse to uncover secrets and stuff. Its there in the game, but out of bounds. Why would they waste such a good place to explore in this universe?
Edit: Yeah, I think I got the White House mixed up with the congressional building. That's the one that's out of bounds. The fact the White House is a crater and nothing else important is still very lame though.
No, you are mistaken. The location of where the white house once was isnt out of bounds, the white house was destroyed when the bombs fell.
Pretty sure you can visit it, it's just a crater
@@Tr33ba1t Missed opportunity to be honest. Even if you had it be nuked a underground bunker complex would be neat, hell it'd probably be where the enclave's AI should be.
@@nonya1366 yeah definitely a missed opportunity especially since all the other major landmarks had actual content
@@MttkRaimon the problem isn't a lack of water, it's a lack of non irradiated water. I don't see how a rain system would conflict with that
Carrying around Butch's dead mom as a meat shield is pure schadenfreude
More like meat puppet
@@burningphoneix 😂
Schadenfreude... oh! You mean that abnormality from Lobotomy Corp?
@silver1340 God reading this comment gave me an aneurysm. Almost as bad the Kromer fight in Limbus Company.
Gesundheit
I enjoyed this when I played it for the first time. Of course I was a teenager who had never known Fallout existed before Bethesda and liked the idea of "Oblivion with guns".
Fallout 3 :look for dad
Fallout 4:look for son
Fallout 5: look for dog
Fallout 6: look for refund
@Andrew Ryan I don't mind a John Wick type of hero's journey
Look for your mum
Look for reasons to play.
Fallout 6: look
FO3 was the game that got me into the FO series. I loved this game and I still like it despite its flaws. I thought it was awesome that you could blow npcs into pieces, I enjoyed the side quests, the aethetics of the world/clothing/weapons, and I loved exploring other vaults. I think it also really helped that on my very first playthrough, I completely missed Megaton and ignored the main quest. Instead I'd find a vantage point, and if I saw something interesting in the distance like a building or smoke rising, I'd just go their and usually find a quest or enemies to clear out to help deck out my character. I actually found Rivet City before I ever found Megaton and I didn't even need to see 3 Dog. I think Strat's criticisms are on point, but this game still holds a special place in my heart because I've had unscripted stories or unique encounters with my character that I still remember to this day.
My first few playthroughs I never met 3 Dog or went through the subways, I was doing Moira's quests and found Rivet City and then was like, oh, they have a science lab, my Dad's a scientist, I bet they know something, completely skipping the nonsensical 3 Dog quest. Plus I think you can get into DC proper from the south without the subways, but my memory might be wrong.
Something similar happened on one of my first few playthroughs, thought 3 dog was too much of a hassle to get to and was curious about rivet city, so I just swam there for 20 minutes and accidentally stumbled upon the science lab
You can just skip meggaton and head straight to vault 112, saving your dad is pretty much the moment the main quest takes a dive and you begin to see the game for what it really is.
@@electricsabbath996 a fun post apocalyptic rump?
@@aaronlaughter6471 more like a shallow open world stitched together with bits and pieces of better games.
I failed the speech check with 3 dog my first time through so I killed him and just eventually found Rivet City
To be fair to New Vegas, they showed plenty of farms and such.
Yup, and also you see the White Glove Society having business talk with Bramin Barons because they need the constant influx of meat for their restaurant. Also if you convince Lanius with Barter your point is "the legion killed any self sufficient city, there are no tribes and New Vegas is surviving just because it's trading with NCR, if you conquer New Vegas you need to have trade routes to supply the legion".
Goodsprings is maybe the only city that is self sustain but they are farmer of both vegetables and animals
I’m glad Strat came to the absolutely BASED conclusion that the most objectively fun way to play Fallout 3 is by being an absolute menace. Blow up Megaton, poison Project Purity (while making Sarah Lyons push the button even if you have strong in the party), and of course using an orbital laser strike to annihilate the BoS, burn Harold the tree man alive with a flamer. Burn it all down baby, the Capital Wasteland is yours and no one else’s to live in.
By orbital laser strike, do you mean Zetan Death Beam the planet? Because that got rid of a helluva lot more than the BoS 😂
@@monkeysk8er33 At the end of Broken Steel you can target the Citadel with the Enclave's orbital weapon instead of blowing their crawler-base up with it.
@@ZRFehr I know, I was just pointing out that he missed a spot 😂
@@monkeysk8er33 big facts, you right lol
I would disagree with you IF fallout 3 had decent story. Its not. Fuck everything and everyone!
Funny thing, I definitely remember fully completing F3 back in the day but I have zero recollection of that "virtual reality" section in Vault 112.
I’d block it out too because it’s pretty tedious and you’re just trying to get your dad back to further the quest, like I don’t wanna play pint size slasher right now
@@the25thprimeit would be more fun if it was like an optional vault or side quest
I remember trying to explore a lot in FO3. I have a tendency to start main quests, or leave them unfinished, for 10, 20, 50+ hours of me playing a game like this. I finally decided exploring wasn't worth it anymore aaaand got bored right when the Enclave showed up and forgot to ever launch it again.
FO3 did, however, give me an excuse to play some of its old timey music for my Poppop once and discover that my mom's dad's favorite band was The Ink Spots and she hadn't heard the tunes in decades (cuz he died when she was like 7). She appreciated it, so FO3 at least gets a partial pass in my book for its otherwise tortured, uninspired everything else.
this was beautiful and I can't agree more. thank you.
I remember on my first playthrough I randomly stumbled across the vault that your dad is in and skipped like half the main quest... Kind of a funny issue with these kind of open world games
I mean that was intentional, in F1 you could beeline straight to the military base, granted 1/3rd isnt as much as being able to skip the entire game, but its been there. Hell FNV does the same thing, you know where Benny is, you can skip the early game
@@aaronlaughter6471 especially if you just cut through Black Mountain to save time cause I do not like going down and then around just to get to a city with Matthew Perry
It's already incredible that they allow this. For example in Fallout 4 if you go to Virgil cave in the Glowing sea you find his robot and his turrets (both passive) but he is not there.
If you go to the fort where Kellog is the fort is closed. The only thing you can go and skip is going directly to the Vault where Nick Valentine is and free him without going into Diamond City and talking to her assistant or talking to Preston and Mama Murphy.
You can't even go and kill the Courser in the Hunter/Hunted quest because the Greentech door is blocked.
It would have been fun to do all of these things. Maybe you wouldn't even jump ahead, like Virgil would not trust anyone into telling that he is from the institue. Or killing the Courer may get you to join the railroad and de-crypt the chip but still not discover that they can teleport and haijack it.
@@fulvio3211honestly the fact that you can't progress the story AT ALL until you kill Kellogg is one of my least favorite aspects of 4
With how bulky the Pit-boy 3000 is. I'm sure you would have a slightly imbalance muscle build.
Get some of those sexy blacksmith arms
I feel like it might cancel out for right handed folks
And shoulder/elbow-itis
Not to forget they strap that shit on your 10 year old arm on top of your vault suit and it is biometrically sealed with no hope of taking it off.
Hope you hated showers cause they’re a thing of the past. Just like your arm.
@@petersonl1008 tennis elbow lol
I suppose dear old Dad went to Three Dog for information because Three Dog always knows everything that's happening in the wasteland an hour after it happens, via his vast and infallible network of informers we conveniently never see. Just don't ask how he pays them, or how they can safely navigate the world when there's bandits and mutants every 10 feet, and nobody has the presence of mind to just rob and kill the loudmouth on the radio. It's kind of like how you shouldn't think too hard about how Megaton gets their food from a supermarket that's been out of service for 200 years, or how the people in Tenpenny Tower feel like they were written to be pre-war socialites desperately clinging on to their old lifestyle, despite being 6-8 generations removed from the war. Just turn your brain off, Emil Pagliarulo did.
The entire thing would make more sense if they stayed at their original plan to have it play only a few years after the bombs, not 200. But God Howard likes big numbers and supermutants.
@@kotzpenner I think part of the problem is ironically they tried to please the old school Fallout fans by putting in the Super Mutants, BoS etc. They didn't have enough confidence in completely doing their own thing.
Your last sentence implies Emil ever had his brain turned on to begin with. Lol
@@CrazyxEnigmaby bringing back those elements they only made the older fans angrier since it fucks with the lore. Lol
@@CrazyxEnigma They tried to jangle keys, you mean
Tenpenny did nothing wrong. The ghouls murder everyone if let in. I wonder what Todd meant by this?
The Bethesda school of plot twist: Morally wrong choice is actually good, but the morally right choice gives you bad karma
And in F4, the BOS, Todd's favourite faction, also starts hating ghouls more, apparently they already disliked them in F3, but now they hate em 😂
CJ would disagree.
@@danielsurvivor1372No wonder Charon hates the Citadel😂😂😂
Imagine what Caesar would do to litttle lamp light.
All they had to do was make all the kids in Little Lamplight into ghouls that don't age and that would've solved tons of issues
Yeah then they would just be the kids who got trapped during their field trip when the bombs went off.
I hate how simple of a solution that is. I wonder if anyone has made that mod
Oh dear. Why did nobody think of this before...
Or super mutants
Didn't ghouls age in the first two games
In Fallout I have a hard time believing that 200ish years after the apocalypse there's been next to no effort to rebuild society. People are still scavenging garbage and squatting down in in burnt out shelters like the bombs dropped days ago. They don't even bother clean the areas they live in. Go to any settlement and there's still trash and debris littering the streets. Hell, in 4 there's a literal skeleton sitting in a booth of a destroyed restaurant someone is currently occupying as their permanent residence.
Fallout IP is most interesting as a post-post-apocalypse. It's shown in Fallout 1, but most fully explored in Fallout 2 and NV.
Yeah this game should of been set before FO1 in the timeline.
@@CrazyxEnigma There are rumours it was originally intended to be but that they eventually wimped out and decided if they cant have Brotherhood of Steel and Super Orks (not supermutants - they have finite numbers and a clear point of origin they arent able to be just asspulled everywhere like bethesda superorks) then it just wouldnt be Fallout. What a dumb move on their part.
Id have LOVED a bombed out DC hellscape 30-50 years after the great war without the Enclave as antagonists but instead a new faction.
The Institute might still suffer from Bethesdas incompetant writing but at least they are their own creation not leeching off an original Fallout idea.
So no supermutants deathclaws and radscorpians either. Just more stuff like Yao Guai, mirelurks and trogs instead.
@@jmlaw8888not to be that guy but deathclaws were being produced by the us military before the great war, they got out when the bombs fell.
It's just to say that you are absolutely right, a fallout game set right after the nuclear holocaust would have been incredible, you would not have supermutans and other stuff but you would still get iconic elements like deathclaws.
@@leonardoferrari4852 Well despite the history around them being a little murky yeah that is actually correct. Though Id definitely think they would at least go back to their Fallout 1 status as extremely rare and deadly combatants encoutered only a couple of times throughout the game.
Because my god did Fallout 4 shit the bed on that one: "Heres your first major quest and to finish it well give you power armour and a minigun. Now heres a neutered deathclaw to shred. Have fun!"
I find it interesting how if you destroy megaton the brotherhood does nothing to you
@Cody Dewan deputy weld as well if you haven't shot him before blowing up megaton lol
How is it interesting, brotherhood never really interacts with them
@@TheRe-Fill your still a threat and they still work with you no mater how evil you are its totally bonkers
@@eggheadw1010 brotherhood isn’t a morally right group, we can listen to non feral ghouls explain that the brotherhood will verbally abuse and shoot them on sight.
How would the brotherhood even know it was you. There are no survivirs other than Moira.
Fallout 3: strongly encouraged to be a good lad
New Vegas: be whatever mailman you wanna be
Fallout 4: good noodle
question
spicy noodle
uncooked ramen with a slap of sour cream on top
*Sarcastic noodle*
Fallout 4: *cup of noodles* and that’s the only thing I recall being good in 4
Nan-ni shimasko-ka
What pisses me off is that just a year later Dragon Age: Origins showed what real choice and roleplaying meant.
The scene where you are threatened imprisonment for kidnapping the Queen and you can surrender OR fight your way out was great. The fight was tough, but it was winnable and you could avoid the whole escape scene. It's such a great example of what a good roleplaying game does. It gives the player options and doesn't take away agency away from the player.
Bethesda even did better themselves with Morrowind YEARS prior, so they really had no excuse here. There was a reason this game was called "Oblivion with guns", and it shows.
I think the people who did the writing for Morrowind left Bethesda by this point.
@@CrazyxEnigma they did
@@CrazyxEnigma I actually think that's actually true like literally.. best thing they did with marwin was kind of rip off the plot of Dune, but.. that's something that good writer would do because that's a great thing to do when it works really well, it's been done before and it almost always works.. but yeah I actually from what I understand that they like actually left.. what kills me is that they've still managed to not actually succeed in any reasonable respect at writing dialogue.. almost inverse like it's it's actually damaging the concept of communication skills..
I thought oblivion was good?
@@questioneverything6667Oblivion was great by modern standards. But let's see why. The focus of Oblivion, despite the end of the world, was a heavily story oriented focus which the writers at Bethesda hadn't lost by the time. But, once they started spoon-feeding the solution to problems in an area, they lost that ambiguity and instead became a developer focused on making the illusion of a role-playing experience and focused more on an adventure aesthetic in which the protagonist travels from area to area on a rope rather than a twisting path of uncertainty. Oblivion still had the issue of spoon-feeding (to an extent) but it did allow a lot of rewards for expanding beyond the current path. The issue is the writers and the influencers of those paths are no longer working or writing for Bethesda.
Fallout 3 GOTY was my first Fallout game. And I had fun, but it was the kind of fun I got when playing a new game. "Oh, that's interesting" "Hmmm, where does this lead to?" "Well, on to the next location" was pretty much the loop I was caught in and there was a lot to explore in the Capital Wasteland and its DLCs. I never really paid attention to the story. All of it was inconsequential, the main quest, the side quests, even the final sacrifice doesn't matter if you have Broken Steel installed. I was still having fun exploring. And then the game ended when I explored everything.
You wouldn't believe my disappointment when I tried New Vegas later. I took one look at the map and thought, "That's it?". I explored nearly every location on my first playthrough and there was not much else left unless I wanted the game to end. So, I rushed through the main quest and got mad I couldn't continue my story after Hoover Dam. I was also frustrated that my character, which I built poorly, couldn't get "good" endings because they lacked a certain amount of skill points. And then I tried a second playthrough and suddenly it dawned on me what kind of game I was playing. This was a role playing game that you could replay with different characters.
You see, when I played Fallout 3, I only played it because there was always something new to find and it ended when I found everything. New Vegas had me replaying the game to see what would change if I tried something different. Sure, I was going to the same locations again but I was learning how to build characters to role play a certain way. And that was fun too.
TL;DR: Fallout 3 is a game with a lot of content, but a chore to replay because nothing really changes on a second playthrough. New Vegas might be a short game, but its content is condensed into a smaller map to allow multiple playthroughs. Both are good games, but New Vegas is better for replaying (and role playing) than Fallout 3.
Holy hell I totally forgot how much that ending kind of screws you at the end at least in the anniversary or Game of the Year Edition they gave you the option to send someone else in
I am 100 percent sure I sent Fawkes in... because they're immune to radiation, but the game STILL shames you for not killing yourself for no reason LMAO.
That one made me rage so hard at the time. You can even have 2 immune followers and you can ask both of them to go in, but they both refuse and they can't even give you a real reason. So this WAS considered.
I guess they noticed too late that you could turn their "heroic sacrifice" ending into "mutant/ghoul pushes a button and is fine", but didn't have the balls to let you. In the DLC, even if you go in, you survive, so it was all kind of a joke anyway.
The only reason they added those options is because they wanted the Broken Steel DLC to take place following the main story.
Originally they wanted the stupid self-sacrifice ending because the writers thought it would make for a powerful and emotional ending to the story, that it poignant and deep.
Since the DLC makes you survive anyway for the plot to happen, they added in the options for those followers to go instead.
However, as the original ending got a lot of criticism online, I think the Followers being snarky and insulting the player-character is actually the writer blatantly just insulting the players themselves for not liking the original ending.
Likewise for the alternate ending slides, the writers really didn't like having been called out for their ending.
The super mutant behemoth at 36:30 would require more like 30,000 to 40,000 calories a day to maintain its size. The biggest strongmen on earth eat 10k calories a day and they are dwarfed by even the smallest mutants.
The behemoth could probably put down 60k calories a day fairly easily.
The square cube law at work
Is this achievable natty
49:20 _Technically,_ I don't think Morrowind will let you kill the Dwarf. And as long as he's still alive you can still complete the alternate main quest.
I think you can, he's your second chance but you don't get a third.
I think if you killed him it gave you a false Sunder you could use to keep the quest going.
@@franzosisch5965 It appears I was wrong about not being able to kill him, but it's not something he drops, it's something he does to the item you bring him. If you kill him first you'll have to soak the damage from the dwemer tools some other way (like through lots of constant effect restore health).
Honestly, it's not that Fallout 3 is "bad", it's that it has so much unfulfilled potential. Fallout: New Vegas proved it. The Reputation system, companion quest lines, multiple ways for discovering locations and many reasons to explore them, even the setting, it feels as if 3 was a placeholder for F:NV.
Obsidian has always mechanically improved on the systems they inherit. Kotor 2 is mechanically superior to Kotor 1, NWN2 to NWN and the same is true for NV to FO3.
it is easier to improve on something and fufil potential when you have a blueprint, though
Bethesda was taking an isometric game and turning it into a 3d open world one, a hurdle that Obsidian didn't have to do for the longest time, and once they did do that, the results weren't as revered as when Bethesda did
@@channel45853 well Bethesda didn’t with fallout 4
13:57 Amata "Who appointed you judge, jury and executioner?"
Pauly "God did. Do you know more than God?"
Fallout 3 walked so that New Vegas could run
Factos
Nah. New Vegas or a game similar to it would’ve happened eventually even without Fallout 3
@@courier8365 Certainly not within Bethesda. If Bethesda was more protective of the series we would have never gotten something like New Vegas.
And by something like New Vegas, I mean a true sequel to Fallout 2.
@@CanOfNoodles imo new vegas is a better fallout 3 than the actual fallout 3
@@CanOfNoodles I agree. But what if Bethesda had never acquired Fallout in the first place and instead, a different developer like Obsidian or some other did? I don’t know if that was possible at the time, but it certainly would have been better for the future of the franchise in my opinion. I believe that a true sequel to Fallout 2 was bound to happen at some point, whether Bethesda acquired Fallout or not. Like a Van Buren, except not isometric. It also obviously wouldn’t have been on Gamebryo. There was untapped potential there, I think it would have happened eventually. Besides, even if no one had acquired it, we probably would have gotten a completed Van Buren from Black Isle.
the late Shaemus Young wrote a essay titled "The blistering stupidity of Fallout 3", the video version is 40+ episodes long...
How does one live in a post apocalyptic DC and maintain a north Irish accent
By listening to it in old holotapes and faking it to create an exotic persona. But that's just headcanon.
@@Niyucuatro Ireland got wiped out in nuclear destruction during the fallout version of the troubles in mine
@@BIacklce but surely there's some old recording of an american actor making a terrible irish accent immitation somewhere.
@Niyu Cuatro maybe, and your dad did a better, native even, version. Truly the greatest actor of his time
Realistically people don't keep their accents for 200 years in the first place.
The argument that unkillable NPCs are necessary so they don't get killed by other NPCs is a joke. Bethesda or any other developer could easily add a variable to make NPCs immortal IF attacked by another NPC. If attacked by the player, they could be treated differently and be in a killable state.
Hell Bethesda did it with Skyrim companions.
Fallout new Vegas approached this just fine, and yet fo4 makes every other NPC essential. It’s just takes away immersion and hampers role play potential when so many NPCs are essential.
The annoying thing about fo4 is also the inconsistency to essential NPCs. For some reason, some random unnamed generic NPC who is not involved in any quests in Far Harbor is deemed essential, yet Father, one the main characters in the main story, is killable from the moment you first see him.
I often hear the grief people have with FO3's subways but it was my favorite part of its world. That feeling of crampt isolation is the most atmosphere the capital wasteland manages to build. The Oblivion gates were the only part of Oblivion I liked, for the same reasons. The FO3 subways weren't easy to navigate, so you have to figure out your own landmarks to form a mental image of where you are. Required a bit of memory and brain power to navigate. But not that much, most locations have signs and arrows pointing out which direction to go.
The subways were my favorite too. I found it to be the most organic part of the capital wasteland. Just mucking and killing through tunnel after tunnel. Creating a further and further developed understanding of a place with no map markers except the exits. Then finding a new exit and popping up somewhere new and excitting. Soon enough your as comfortable down there as a mole rat. Popping up wherever you like. Using it to your advantage. Def the best part of 3.
🥹Im not alone
Big agree
@@Cc-le4dt I liked being able to look at the subway map and actually *_navigate using them._* The level designer even indicated where the lines stopped or were blocked by using different light levels for each station node.
It's not bad but its "Normies first RPG" along with Skyrim during a time when the video game industry was reaching wide appeal to a general audience the levels that the film industry has.
Along with Oblivion- it’s insane the difference of Morrowind/ Oblivion and Fallout 2/3 with just being not many years apart. It did start the mass appeal
Being designed for multiple platforms, F3 was uglier than it needed to be and simpler than the generally older PC audience wanted it to be compared to a more mature Fallout 2 which despite also being rushed in the second installment, ended a lot better in the quest department but unlike Black Isle's Fallouts, F3 actually sold well, which is unfortunately what matters, though NV was a nice compromise between accessibility and depth...
I will never understand Bethesda's reluctance to consider existing lore. It's not like the story was so unique and interesting that it justified the massive inconsistencies.
This could be a perfect explaination
ua-cam.com/video/Bi51-wjcwp8/v-deo.html
Nah, it's definitely accurate that DC would still be a shithole even when you give em two centuries to recover from the nukes
There isn’t any massive inconsistencies, just Bethesda haters making stuff up cause they don’t understand the lore
@@ni9274of course, there are no inconsistencies at all. Even basics note filled dungeons are inconsistent and have so many interesting implications just discarded for the sake of something simpler to work with and to develop. No judgement here, beth games are what they are, but for sure they are not even A tier in terms of world building (minus Morrowind imho)
@@ni9274 there are inconsistencies though. The GECK wasn't originally a magic matter converter that instantaneously converts a place into fertile land. Bottle caps were also a worthless currency in Fallout 2 as they got phased out by a real currency, the NCR dollar. Bethesda brought back caps because they're a recognizable symbol of the franchise despite them not making sense as a currency and having been already phased out in the lore. There's also the fact that the Enclave gets wiped out in Fallout 2 or the super mutants being made exclusively by The Master in the Mariposa military base yet both appear on the other side of the country. Scorpions don't live anywhere near DC but they're in the game because they were in the original Fallout games. Finally, Harold shouldn't be over in DC either. There are so many things with this game that don't make sense. They can't even keep straight the new lore they create as they made more sets of power armor for Fallout 4 when there shouldn't be any new ones. I wish we could've just gotten Van Buren and Fallout Extreme instead of Fallout 3.
My experience replaying Fallout 3 was roughly the same as Fallout 4: I don't understand how I got through it, and 2 hours in max, I just want to play New Vegas
I found F4 infinitely easier to replay than 3 because the gunplay actually feels good which is important to because it’s a shooter first RPG second. F3 is a shooter with really bad shooting mechanics and not enough role playing to make it very interesting.
@@JaymzGamesTrue enough, but if I want to play a shooter there are hundreds of games I’d choose before Fallout 4. Who would choose Fallout 4 as their go to shooter of all things?
So it’s not a great shooter, and it’s not a good rpg. So I just don’t understand the appeal.
@@CaptainEffort but it's a fallout shooter, that's really the only appeal because new vegas has the same issues (garbage engine). It's really our only option
@@manny7289 At least NV actually has great RPG mechanics though
@@CaptainEffort dont get me wrong, i love new vegas, just a gripe i have with these two games. Not even obsidians fault, and probably wouldnt have it any other way
You had me at the MF DOOM quote
He's a 30 something white dude, of course
I totally missed that, where?
Edit: Found it. I have no idea how I missed that first time
@@audiosurfarchive MF Doom was a human treasure. Rest in Peace, Doom.
@@epyjacek I am just teasing Strat, he was the illest villain. Rest in power: DOOM.
The supply scarcity is why whenever I play Fallout 3, the FIRST thing I do is Mothership Zeta. God tier weapons and unlimited ammo for said weapons (talk to Sally, ask ‘Anything to report?’ Wait 24 hours, repeat), it makes you feel like a god and the game feel somewhat enjoyable, although you likely won’t even bother to loot bodies because even the plasma rifles the Enclave use don’t even come close to the Alien Disintegrator!
This is going to be a fan-fucking-tastic use of an hour of my Saturday afternoon. Hope you're feeling better bro. Love ya, Strat!
Megaton would flood if it ever rained. Megaton would flood if it EVER rained. WHAT DO THEY EAT? 3 molerats behind the town?
wasting your time on a idiot thinking he is funny seems like a waste of time!! damn, this guy is a tryhard!
I got my exams tomorrow, gunna watch it anyways
@@ardugaleen2231 lykke til
@@Drack-eu7xm thanks bro !!(sorry I'm not swedish I'm french)
Fallout 3 was *alright*. I can't say that I didn't enjoy it at all. The problem with it imo is Bethesda's lack of creativity. They got this amazing IP and could have done amazing things with it, but instead they decided to rehash (creatures and story) the first two games in their Elder Scrolls formula. It feels like fan fic
reuse doesn't spell a lack of creativity, plus, people wouldn't have liked them getting too creative, so they need some of the creatures reused
Why DC? Because the next town over is BETHESDA, MARYLAND.
Yh, I don't get how that wasn't obvious. There's literally a location called the Bethesda ruins.
"Dad is unconscious"
This game is rated M and you can't kill people XD
Yeah, playing Fallout 3, 4, and Skyrim now makes me realize half the fucking NPC's in those games are marked as essential, and Bethesda has a bad habit of making all the most insufferable characters invincible (i.e. Delphine, the entire Black Briar family, a good portion of Lamplight characters (Except Bumble, she is precious and to be protected at all costs), and Braun, one of the main reasons Vault-Tec are actual monsters
@Andrew Ryan Yeah, it's weird that Bethesda wants you to be a good little Christian boy/girl, yet locks the best head piece in the game behind child enslavement
@@thezambambo2184 killing children = bad
Enslaving children on the other hand...
Absolute brain dead game design.
@@thezambambo2184 They made it really hard playing as the good guy when everybody treats you like a shitbag. If Bethesda didn't have this player humiliation fetish they might have actually made me care about some of the characters. Instead they literally turn everybody into assholes and as such I couldn't get invested into any of the characters. Playing it right now makes me want to go on a rampage. I'm just going to take the train to New Vegas, return with ED-E and a huge arsenal of cowboy firearms and royally screw over everybody in the capital wasteland. I'm not even going to play the MQ anymore.
@@thezambambo2184 they don't care about making you a goody two shoes, they just can't adapt the story over the essenntial npcs, which is bad, but you don't have to misunderstand their motives
Fallout 3 wants to be a JRPG. In most of those if you have choices they don't matter or force you to pick the other one because why would you ever want to play things your way? (Yes Suikoden really hurt me with this. If I don't actually have a choice don't give me the illusion of one in the hope I won't choose what the devs think.)
I disagree, I'd argue that most of your choices, that you can and cannot see, do matter, and JRPG is a bad term anyway
I just didn't like Fallout 3 because you aren't the protagonist of the story, and it feels like nothing you do matters either way to the progression of the main plot. It's your Dad's story. And your Dad seems to care about you a lot until he abandons you. So why advance the plot?
I like the survival guide quests, and some of the side quests, but it didn't save the overall experience.
I remember when I first played fallout 3 on the Xbox 360, I quickly found out if you use VATS back out of it and fire immediately it will perfectly line up every shot and you won't miss. I found the most optimal way to go through the open wasteland is to constantly hit the cats button in case there was an enemy in the distance then use this cheesy method. I don't know how well this works on PC though, I never felt the need for Bethesda have more of my money.
James does not leave you in the vault to die. He didn't know the overseer would go ballistic when he left. He thought your life would be much better and safer in the vault than with him in the capital wasteland (which is true).
Buuuut he kinda knew that the Overseer was a dictator
NAH this probably your funniest video strat fuck you have me crying rn. "You dont hear the voices I hear" had me dying dude. Good vid as always dawg!
One thing i found strange is that there is a vaugness around project purity up to a certain point, that is kinda defeated by its namesake.
I mean imagine if the Manhattan project was named Project Big bang.
I remember back in 2009-2011 people thought fallout 3 was not short from amazing and no one seemed to remember fallout 1 and 2 as being superior RPGs. Glad people are starting to critique it heavily now.
Tbf most people at the time had never played and/ or heard of FO 1 & 2. The classic CRPG was dead at the time too with DAO being it's swansong. None of these things are the case anymore.
Also, at 45:20, this always kills me with BethSoft level design. Why the hell is your dungeon so unimmersive and unintuitive that I feel fine just flinging myself off of railings and catwalks down into your levels rather than following the established routes? It's a natural inclination to me in Fallout 3 to just dive off balconies and the like.
So fallout 3s level design is bad because they let you take short cuts?
@@favic27 No, I'm saying it's bad because the "short cuts" are things like jumping off of balconies and over railings. Short cuts like access doors or the like make sense. I don't mind that you "can" do it, I mind that it seems like it's because the flow of the levels are so jank that it often becomes second nature to do it.
I do the same thing too, but it's usually because the waypoint marker on the compass points off the ledge. It's a strange thought process now that I think about it...
@@ThePhuNetworkit's called the "unga bunga" thought process. When your subconscious checks out of an experience you take the fastest route to escape it. So obviously, if you're staring at the color green all day you're gonna just point yourself at the marker and hail mary it. I only realized this after playing through fallout 1 mostly blind. With no direction to look in there's often a desire to look deeper into the area you're already in for a solution. But, when it's obvious the solution is elsewhere, you will go elsewhere for the solution. This results in you completely ignoring the area you're in
@@AfUlvene This
The irrational feeling about subways is real bro, I won't replay FO3 again because I remember they exist every time I think about installing it
Strat, I know I'm only 13 minutes in so far.
But I can't remember the last time I laughed this hard at one of your videos man. This is your Magnum Opus. You're killing me with this psychopath stuff because that's exactly how I play Fallout 🤣
I think you are right when you say “Bethesda is that type of company” when it comes to picking DC because it’s closer. There was this documentary about the creation of Oblivion i think and some asset designers just went to DC to get pictures of what “old buildings” would look like rather than going to Europe to get pictures of actual old buildings.
I remember when I was younger watching VenturianTale play this game and just loving it, good times.
I remember watching their old gmod videos like 10 years ago. Too bad their channel has become whatever it is now.
I remember one of the people who worked on The Frontier saying Fallout 3 was the best representation of Fallout. Funniest shit ever.
Smells like oxhorn
@@BIacklce So body odor, sweat, and cigar smoke?
And all those dumbasses literally just say it because shit's darker (color wise) and more destroyed, wich actually makes no sense, because it'd mean nobody did jackshit in like 300 years iirc. Meanwhile they shit on NV because it doesn't feel like post apocalypse, even though Fallout has never been post apocalypse, and NVs setting is very smart and realistic.
Basically, they have no idea what Fallout actually is, and their baseline is FO3 because they played it at 13, loved it and never matured their taste from then.
@@immortaldreams5868 a supreme gentleman to be sure
This "person" belongs on a cross
Fallout 3 final conflict is litterally "Your dad doesn't want to let the enclave slap their sticker on a water purifier to be more popualr even tho they could help him by retreving the GECK and similar things".
Instead he sacrifices himself because.... Idk? Also weren't power armor highly resistant to radiations, why would they die horribly in the Purifier when inserting a wrong code? Couldn't they build a better airlock that would allow to start the purifier and then escape? Or maybe move the controls outside the purifier to test the codes?
The Brotherhood is one of the few things in this game’s writing I defend, because Veronica and Mid West spinoffs. Lyons is basically just a more successful reformist.
The second Appalachian Chapter aren't so bad either under Rahmani but they might be gone if the Nuclear Winter stuff is still canon.
@@username1660 fuck 76. there shouldn't be a brotherhood chapter there because the brotherhood was still in its formative years.
I felt they made them a little too "white knight" in F03, but the premise wasn't bad. They just weren't flawed enough to be interesting. Even the outcasts felt like an afterthought.
@@tekdaystar345 Oh, one of _those_ people. That's unfortunate.
@@UTO7 If you look hard enough there's actually quite a bit to imply the white knight image of Lyons' Chapter isn't quite as clear cut as the main quest portrays. A couple of the ghouls in Underworld claim that Brotherhood knights will indiscriminately shoot ghouls on sight if they see them above ground, whether they're feral or not, there's the purge of the Pitt, and many of the Brotherhood members seem to openly resent their new role with how much disdain they treat the wasteland locals.
Honestly I've always found the implications of the Lyon's Chapter internal turmoil and their conflict with the outcasts to be the most interesting part of FO3's story, and I think the main questline would have been far better if they'd have made that the main plot, instead of lore fucking the Enclave over for no logical reason.
I can't shake the feeling that Emil and Todd greet each other every day with "You again?!"
Fallout 3 was the first FO game that I played through - except - I never beat it. I just loved exploring. It turned me onto to Post Apoc fiction.
54:40 this is illustrative of the problem I have with Bethesda in general: I don't care about the story THEY want to tell; I want to make MY OWN story in the setting they own.
It also doesn't help that most stories they want to tell fall apart under even the slightest amount of scrutiny.
On one hand they constantly try to erect barriers to stop your from interfering with their stories, but on the other hand write their stories like they don't give a shit about them.
Bethesda looked at fallout and went, look 1950 retro futurism
I loved the ever loving F out of Fallout 3. Don't get me wrong it's a mess of a game but there was something about the steaming pile of jank that just clicked with me.
I wasted so many hours reverse pickpocketing live grenades and landmines into every NPC'd inventory, if only it was that easy to deal with people IRL.
This video felt really natural to your style. I could feel you adjusting to the new UA-cam stuff recently but this one really felt like you hit a stride with. Great editing in this one. Great job brother
It's even better if you get Fawkes to turn on the purifier after adding the altered FEV to it. He unwittingly damns himself and his kind to slow deaths while thinking he's the safest choice for the task.
Funny part is he never confronted me after, he was just depressed for the rest of the game.
Turned evil right at the end. Then went on to destroy both the enclave and the brotherhood (with the orbital bombardment) and be an asshole to literally everyone... it was a good playthrough
51:00 The AI doesn't have to actually path unless you're close to it though. If you stay away they move faster and sager.
Still remember old flame war when Beth took the IP, it was glorious... and then stupid argument like "people hate the game because they went from isometric to FPP" nonsense.
Sso Polish version had GfWL removed (had no issues with it myself, ironically) and replaced with StarForce DRM (which was worse than virus, same people made later Denuvo). I despise DRMs since then, I don't need them as customer.
I don't know why they chose DC specifically but I heard that Obsidian said Bethesda could have the East as a setting as long as they could have the West
I have no idea where I heard this now
Maybe because that's where their HQ was and they knew the layout of the city? Also in theory they weren't tied to the established world building on the West Coast but they didn't do that.
F1 and F2 kinda established the west coast. Makes sense to try rebooting the game series in a different location.
Also, original Fallout devs themselves said they wanted to explore the whole world eventually.
Wish BS reached out to someone in Russia/Ukraine to make Fallout in USSR.
There's 2 words that have kept me from coming back to fallout 3, and those words are "green filter"
You're one of the earliest UA-camrs I watched and inspired my investment in RPGs, and your videos have definitely gotten funnier as they've gone along. Your character for Fallout 3 would be a pretty entertaining protagonist. Good to see you doing well man, and that your channel's still going.
Excellent comment
Fallout 3 is a great game.
The first time.
When you aren't thinking about anything.
And your suspension of disbelief hasn't been abused by more than thirty years of games, movies, and books fucking with you by barely putting any work into their end of being internally consistent.
But then you play it again and realize that you can't punch the bully at your birthday and that is crap.
There actually has been 2 cases of "forced loss" in fallout other than the little lamplight exit. First was again in fallout 3, although it lays in the point lookout dlc. You get knocked unconscious by 4 thugs with bats even with power armor. The other instance was in falloit new vegas Dead Money, where you are knocked out by some kind of gas as you begin the dlc.
Strongman diets actually average 10k calories in to maintain mass during season. So if you took 10k per 450lbs of Brian Shaw who stands at 6'8" and scale him up like 5ft he'd probably be a solid 850-950lbs and absolutely eating over 20k a day; this behemoth would be terrifying to try to feed.
It says something that the scene with Liam Neeson and the military guy arguing has less dramatic tension than the Potion Seller video and basically the same script.
Fallout 3 was the first Fallout game I ever played. I was a 90s kid and I played a lot of isometric RPGs, just never Fallout.
As an adult, I've been spoiled by modern UIs; going back to older games who's quirks I never learned is pretty tough.
I loved the fact that just kept getting more and more frustrated as video went on.
0:31 World building has never been a problem for Bethesda titles. It always been a question of writing and directing. Much like a movie, those two facets can make, or break, the entertainment. I offer up two DLCs for your consideration. Mothership Zeta, and Old World Blues. Both set in the Fallout universe, but made by two vastly different companies.
Something about the Fallout universe that just captivates me. Same goes for Bioshock.
2 words: Emil Pagliarulo. This kind of fanfic writer who luckly enough to make it big is the worst thing could ever happen
What song is that at the end?! I really dig it.
So I just came to an interesting realization that I did not... like I just didn't account for it... So my initial appraisal of the voice acting in Oblivion being so bad, was that they had the same five or six actors from Morrowind voicing thousands of lines of dialogue.. because it sounded like that(1).. a studio with no experience just having a handful of people just running through lines. It occurred to me that I had never really put a face to the Bethesda cast... as you hear certain voices and you hear them throughout all of bethesda's games. What actually genuinely blew my mind, and yes while it is true, many of the same cast from Morrowind piled on for the extended rolls in Oblivion.. many of the same sounding archetypes, they didn't transfer over to fallout or Skyrim etc.. is actually a lot of in between.. and in some cases actually several people that I could have pegged as a single actor within individual projects..
Bethesda has managed to take multiple voice actors and make them sound like a single voice actor for multiple characters.. who does this? This goes back to my original theory.. actual demonic ritual in order to somehow take what could theoretically be the bare minimum, and put effort into it to make it worse than the bare minimum.. Like that's the only way I could explain the Patrick Stewart thing.. Max von sydo... Terence stamp?! These are all people that could read a phone book on a bad day and it'll sound incredible... And most professional voice actors could do the same in near as many characters as there would be zip codes... One of the benefits of having voice actors, it's like having a larger cast with compact resources.. and yet somehow.. Bethesda managed to take multiple voice actors and distill them to singular, many of which have anywhere from 10 to 20 characters give or take... And this is kind of why I was scratching the it's to look up and see some other work maybe some of these folk have done, like, I was genuinely thinking like I bet they're not bad, it just seems like it cuz of the high concentration of Bethesda work.. and now I'm almost sure of it, cuz there's bad direction but there's intentionally bad direction.. were these guys were like yes sound like that guy.. for these next 20 characters, because you sound like the guy that we had to do the last 20 characters in the last game that sounded like that...
That actually also explains why they've had to duplicate their own archetypes with multiple voice actors.. cuz that's that's got to be brutal whether or not your friendly with them or not cuz I'm sure they're friendly.. well I mean I think they're friendly it seems like they're friendly.. zenimax notwithstanding of course.
Like what the.. never mind that they're they have a sister studio in machine- breeze ect.. that have been very good at writing dialogue and characters since their inception with the riddick games.. arguably have only gotten better.. (youngblood, syndicate being clear exceptions to the rule.. hopefully)... But like... Do they know they're really bad at this? I have to think they are, or they do because of how much effort they make to make it intentionally bad. That being said but that's the fans might give the wrong impression.. encouraging bad behavior like... it actually blows my mind how many people think that Bethesda write good stories or have good RPG or dialogue etc.. and the ones that complain about the newer stuff, they cite the older stuff that was just as bad if not worse.. and from any objective point of view, there's a genuine just chunk of people that don't really care about things like that and that's the kind of RPG that they they want to be an RPG.. run around and play in the sandbox.. and that makes sense.. it's that other group because people don't.. but this is not actively known for being horrifically bad at RPG storytelling.. and they are.. and I feel like this weird conflict is maybe giving him a pass where they just don't know any better because.. emperor's New clothes situation?
I want them to do better.. LOL their gameplay really isn't the worst just in terms of fundamental gameplay and with mods and everything you can turn what they put out into a really good immersive Sim.. thankfully there's still a company that actually does the mod thing in the carmack way.. that's it that's a rare group and honestly it's pretty much the only way I can find games that I want to play anyways in the modern age.. like yeah this is a really bad example of a really bad RPG.. but that's because it's a fallout game, that kind of as a core happened to kind of need those things that Bethesda really isn't good at, if not actually culturally destructive at... and I wouldn't have given them a pass on the gameplay factor or the Sim factor, but the bar is so low now at this point and the fact that they've not really changed it much since Oblivion in terms of just the mechanical component.. that that now puts them on the above average, and yeah.. that's more a sign of the times but..good God if if they just knew how bad they were at making an RPG.. if they just never mind that if they just knew how bad they were at characters and dialogue.. you can ignore a story, characters that's a whole other, that's you know that's in your face trying to tear down any sort of mental block you have trying to create your own little world and have your own little fun.
Is anybody got any solutions for this one cuz, like it's such a weird.. it's just weird.. it's like something's not adding up and again.. could be demons, it's probably demons...
(1)not taking into account Patrick Stewart who should be theoretically impervious to bad dialogue.. but wasn't.. Terrence stamp.. etc..
I'm pretty sure they used up almost all of the voice acting budget on getting those big names and filled everything out with their staple of people. As terrible as the dialogue is there's a reason Oblivion became the meme it is, it's unintentionally hilarious and very memorable.
I remember playing this and thinking I enjoyed it but I also vaguely remember I didn't care about the story at all and only every actually finished it once. I think I may have just enjoyed the supposed freedom of an open world.
For me continues to bethe best way to enjoy a Open world game, just ignore the story or "main Quest" and explore the world 😊 something sadly i dont do much newvegas since the map is a bore fest
"I made a joke calling bethesda visionless hacks"
The problem with that line is it's just true, where's the joke? The damage Bethesda did to Fallout and TES is irreparable
Obshittyan shill moment
@@cyberius100 Methassda fanboy detected
@@zhulikkulik Obshittyan cultist detected
War, war never changes.
Great video strat! I fell in love with fallout in the early 2000’s. I was in middle school and wasn’t really a video game guy. I’d played Pokémon and zelda various fighting games but I didn’t really care about them, but then I saw fallout on the shelf at Walmart or k mart and I convinced my dad to buy it for. I knew nothing about it and I don’t know why my dad bought it. He never bought me games. After not knowing what the fuck I was doing I ended up in junktown. At the part where you get to pick a bar fight. I shot and missed killing the waitress and the whole bar turned on me. That was the moment that I realized my choices mattered the actions I took made a difference in the world. It was amazing! I just had so much fun. When 3 came out I was so excited I couldn’t wait. But I played it and had enough fun to keep playing. My friends that never played the original 2 wouldn’t stop talking about 3. It was ok. I missed the weight of the originals.
I can’t stop watching the windows loading wheel in the top right just spiiiiin
TO give the behemoths credit, we're not sure jsut how efficient FEV Enhanced cells are
If you have the game of the year addition with all the dlc the game is a lot better, also you can indeed enslave little lamp lighters and get a unique item for doing so.
I love how you care about the writing, most people that hate of Fallout 3 just shit on the gameplay and compare it New Vegas, but you’re articulate enough to point out things like why your dad(the key hopeful doctor trying to save the wasteland) would go talk to a disc jockey just to catch up like there isn’t 30 feet tall super mutants walking the streets.
57:38 i never noticed autumn injects himself with something. I always remember him flailing around and wondering how he survived.
I think the most frustrating thing about Fallout 3 for me is just all the wasted potential it had for a story. Washington DC is literally on the complete other side of the country and an entirely different climate from the west coast. You could've done literally anything with a setup like that.
However instead for some insane reason Bethesda thought it'd make perfect sense that the *exact same* super mutants and the *exact same* Brotherhood of Steel and the *exact same* Enclave were all there on the east coast too. For fuck's sake even shit like radscorpions are still there and scorpions don't even live in Washington.
Even though New Vegas arguably had less reason to due to its location it did a fantastic job at setting itself apart. Virtually everything in that is new asides from a few small groups that aren't a major factor in the game.
Oh man.... The massacre at Tenpenny Tower gives me such a feeling of nostalgia...
Right? As a kid I replayed that slaughter countless times
I absolutely love videos like this, keep em coming brother.
It might be hard for a young kid to trek across the wasteland and arrive at Little Lamplight... but it's significantly less so when those children are immortal and can shoulder and fire a FAL they... found, or something.
That stone & parker clip is so perfect. Helped me understand so much in such a small amount of words lol
Quite wierd....you made me want to play Fallout 3 again?